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Найдено: 1 450 результатов

  1. Вылет при попытке обменять ПДА свободовцев у Петренко: [error]Expression : fatal error [error]Function : CRender::texture_load [error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp [error]Line : 295 [error]Description : <no expression> [error]Arguments : Can't find texture 'wpn\wpn_grenade_rdg-m' stack trace: Как я понял петренко выдаёт гранаты а на них в клиенте нет файла? Распаковал геймдату клиента ТЧ (без модов) в поисках текстуры и её так не оказалось. Может кто нибудь скинуть данный файл?)) В конфигах я не оч чтобы удалить выдачу данного айтема по кв... Дополнено 16 минуты спустя Решил проблему костылём.Взял текстуру другой гранаты из чистого клиента ТЧ переименовав её в wpn_grenade_rdg-m.dds и поместив в gamedata/textures/wpn которые создал сам.Вылетать перестало.
  2. Octa Core

    True Stalker

    Могу посоветовать игру переустановить. FATAL ERROR [error] Expression : reader.find_chunk(OBJECT_CHUNK_DATA) [error] Function : CSavedGameWrapper::CSavedGameWrapper [error] File : D:\TrueStalkerEngine\src\xrGame\saved_game_wrapper.cpp [error] Line : 111 [error] Description : Can't find chunk OBJECT_CHUNK_DATA! В ТЧ при такой ошибке помню советовали игру переустановить, а тут как не знаю. Дополнено 2 минуты спустя chriotmao, это вам) FATAL ERROR [error] Expression : reader.find_chunk(OBJECT_CHUNK_DATA) [error] Function : CSavedGameWrapper::CSavedGameWrapper [error] File : D:\TrueStalkerEngine\src\xrGame\saved_game_wrapper.cpp [error] Line : 111 [error] Description : Can't find chunk OBJECT_CHUNK_DATA!
  3. [24.03.23 04:44:43.408] * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F143/M8/S2 [24.03.23 04:44:43.409] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 [24.03.23 04:44:43.409] * CPU cores: [6], threads: [12] [24.03.23 04:44:43.409] * CPU0 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU1 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU2 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU3 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU4 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU5 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU6 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU7 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU8 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU9 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU10 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] * CPU11 current freq: 3400 MHz, max freq: 3400 MHz [24.03.23 04:44:43.409] Initializing File System... [24.03.23 04:44:43.410] --Found base arch: [c:\games\secret trails\gamedata.db_base_levels_1], size: [1999628137] [24.03.23 04:44:43.418] --Found base arch: [c:\games\secret trails\gamedata.db_base_levels_2], size: [479488706] [24.03.23 04:44:43.420] --Found base arch: [c:\games\secret trails\gamedata.db_base_meshes_1], size: [1993032889] [24.03.23 04:44:43.445] --Found base arch: [c:\games\secret trails\gamedata.db_base_meshes_2], size: [1992805005] [24.03.23 04:44:43.461] --Found base arch: [c:\games\secret trails\gamedata.db_base_meshes_3], size: [716737471] [24.03.23 04:44:43.481] --Found base arch: [c:\games\secret trails\gamedata.db_base_sounds], size: [1178525260] [24.03.23 04:44:43.878] --Found base arch: [c:\games\secret trails\gamedata.db_base_textures_1], size: [1993026780] [24.03.23 04:44:43.914] --Found base arch: [c:\games\secret trails\gamedata.db_base_textures_2], size: [1992962743] [24.03.23 04:44:43.952] --Found base arch: [c:\games\secret trails\gamedata.db_base_textures_3], size: [1992930599] [24.03.23 04:44:44.003] --Found base arch: [c:\games\secret trails\gamedata.db_base_textures_4], size: [1992405187] [24.03.23 04:44:44.051] --Found base arch: [c:\games\secret trails\gamedata.db_base_textures_5], size: [1992711842] [24.03.23 04:44:44.077] --Found base arch: [c:\games\secret trails\gamedata.db_base_textures_6], size: [1997140099] [24.03.23 04:44:44.099] --Found base arch: [c:\games\secret trails\gamedata.db_patch], size: [448162972] [24.03.23 04:44:44.102] using fs-ltx: [fsgame.ltx] [24.03.23 04:44:44.102] --Found FS dir: [c:\games\secret trails\_appdata_\] [24.03.23 04:44:44.102] files: [5] [24.03.23 04:44:44.105] --Found FS dir: [c:\games\secret trails\gamedata\] [24.03.23 04:44:44.105] files: [19] [24.03.23 04:44:44.105] --Found FS dir: [c:\games\secret trails\gamedata\ai\] [24.03.23 04:44:44.105] files: [4] [24.03.23 04:44:44.106] --Found FS dir: [c:\games\secret trails\gamedata\spawns\] [24.03.23 04:44:44.106] files: [3] [24.03.23 04:44:44.106] --Found FS dir: [c:\games\secret trails\gamedata\anims\] [24.03.23 04:44:44.107] files: [166] [24.03.23 04:44:44.117] --Found FS dir: [c:\games\secret trails\gamedata\meshes\] [24.03.23 04:44:44.117] files: [9] [24.03.23 04:44:44.119] --Found FS dir: [c:\games\secret trails\gamedata\meshes\] [24.03.23 04:44:44.119] files: [9] [24.03.23 04:44:44.121] --Found FS dir: [c:\games\secret trails\gamedata\shaders\] [24.03.23 04:44:44.121] files: [7] [24.03.23 04:44:44.127] --Found FS dir: [c:\games\secret trails\gamedata\sounds\] [24.03.23 04:44:44.127] files: [4] [24.03.23 04:44:44.127] --Found FS dir: [c:\games\secret trails\gamedata\textures\] [24.03.23 04:44:44.127] files: [6] [24.03.23 04:44:44.131] --Found FS dir: [c:\games\secret trails\gamedata\scripts\] [24.03.23 04:44:44.131] files: [110] [24.03.23 04:44:44.136] --Found FS dir: [c:\games\secret trails\gamedata\config\] [24.03.23 04:44:44.137] files: [39] [24.03.23 04:44:44.173] --Found FS dir: [c:\games\secret trails\gamedata\config\environment\weathers\] [24.03.23 04:44:44.174] files: [24] [24.03.23 04:44:44.174] --Found FS dir: [c:\games\secret trails\gamedata\config\environment\weather_effects\] [24.03.23 04:44:44.174] files: [4] [24.03.23 04:44:44.174] --Found FS dir: [c:\games\secret trails\_appdata_\savedgames\] [24.03.23 04:44:44.175] files: [73] [24.03.23 04:44:44.175] --Found FS dir: [c:\games\secret trails\_appdata_\logs\] [24.03.23 04:44:44.176] files: [60] [24.03.23 04:44:44.176] FS: 67938 files cached, 0Kb memory used. [24.03.23 04:44:44.176] Init FileSystem 0.766618 sec [24.03.23 04:44:44.177] [OGSR Engine (x64)] build date: [Mar 4 2023 05:04:35] [24.03.23 04:44:44.177] [_MSC_FULL_VER]: [193431937], [_MSVC_LANG]: [202002L] [24.03.23 04:44:44.177] Working Directory: [C:\Games\Secret Trails\bin_x64] [24.03.23 04:44:44.177] CommandLine: ["C:\Games\Secret Trails\bin_x64\xrEngine.exe" ] [24.03.23 04:44:44.355] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [c:\games\secret trails\gamedata\config\weapons\other\w_gravigun.ltx] [24.03.23 04:44:44.430] Initializing Engine... [24.03.23 04:44:44.432] Starting INPUT device... [24.03.23 04:44:44.445] -------------------------------------------------------------------------------- [24.03.23 04:44:44.445] [24527MB] physical memory installed, [19358MB] available, [21] percent of memory in use [24.03.23 04:44:44.445] PageFile usage: [101MB], Peak PageFile usage: [101MB] [24.03.23 04:44:44.445] -------------------------------------------------------------------------------- [24.03.23 04:44:44.445] * [ D3D ]: textures[0 K] [24.03.23 04:44:44.445] * [x-ray]: process heap[0 K], render[0 K] [24.03.23 04:44:44.445] * [x-ray]: economy: strings[39261 K], smem[0 K] [24.03.23 04:44:44.445] SOUND: OpenAL: enumerate devices... [24.03.23 04:44:44.445] SOUND: OpenAL: EnumerationExtension Present [24.03.23 04:44:44.510] devices Generic Software [24.03.23 04:44:44.510] SOUND: OpenAL: system default SndDevice name is Generic Software [24.03.23 04:44:44.774] SOUND: OpenAL: All available devices: [24.03.23 04:44:44.774] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [24.03.23 04:44:44.774] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [24.03.23 04:44:44.774] Executing config-script "c:\games\secret trails\gamedata\config\default_controls.ltx"... [24.03.23 04:44:44.776] [c:\games\secret trails\gamedata\config\default_controls.ltx] successfully loaded. [24.03.23 04:44:44.776] Executing config-script "user.ltx"... [24.03.23 04:44:44.776] Executing config-script "c:\games\secret trails\gamedata\config\rspec_high.ltx"... [24.03.23 04:44:44.776] [c:\games\secret trails\gamedata\config\rspec_high.ltx] successfully loaded. [24.03.23 04:44:44.776] Executing config-script "c:\games\secret trails\gamedata\config\default_controls.ltx"... [24.03.23 04:44:44.776] [c:\games\secret trails\gamedata\config\default_controls.ltx] successfully loaded. [24.03.23 04:44:44.777] ~ Invalid syntax in call to 'r3_dynamic_wet_surfaces_far' [24.03.23 04:44:44.777] ~ Valid arguments: float value in range [30.00000,100.00000] [24.03.23 04:44:44.777] [c:\games\secret trails\_appdata_\user.ltx] successfully loaded. [24.03.23 04:44:44.778] SOUND: Selected device is OpenAL Soft [24.03.23 04:44:44.794] [OpenAL] EFX: present [24.03.23 04:44:44.794] Loading of [sEnvironment.xr] [24.03.23 04:44:44.794] ~ env id=[0] name=[identity] [24.03.23 04:44:44.794] ~ env id=[1] name=[default] [24.03.23 04:44:44.794] ~ env id=[2] name=[bathroom] [24.03.23 04:44:44.794] ~ env id=[3] name=[mountains] [24.03.23 04:44:44.794] ~ env id=[4] name=[yard] [24.03.23 04:44:44.794] ~ env id=[5] name=[room] [24.03.23 04:44:44.794] ~ env id=[6] name=[plant] [24.03.23 04:44:44.794] ~ env id=[7] name=[long_corridor] [24.03.23 04:44:44.794] ~ env id=[8] name=[open_space] [24.03.23 04:44:44.794] ~ env id=[9] name=[house] [24.03.23 04:44:44.794] ~ env id=[10] name=[forest] [24.03.23 04:44:44.794] ~ env id=[11] name=[underground] [24.03.23 04:44:44.794] ~ env id=[12] name=[hangar] [24.03.23 04:44:44.794] ~ env id=[13] name=[city] [24.03.23 04:44:44.794] ~ env id=[14] name=[underground_small] [24.03.23 04:44:44.794] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [24.03.23 04:44:44.798] Starting RENDER device... [24.03.23 04:44:44.803] * GPU [vendor:1002]-[device:67DF]: Radeon RX 570 Series [24.03.23 04:44:44.841] [CHW::CreateDevice] refCount of [HW.pDevice]: [3] [24.03.23 04:44:44.841] * Texture memory: 8170 M [24.03.23 04:44:44.843] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [24.03.23 04:44:44.843] * GPU vertex cache: unrecognized, 24 [24.03.23 04:44:44.844] * DVB created: 4096K [24.03.23 04:44:44.845] * DIB created: 512K [24.03.23 04:44:44.862] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [2] [24.03.23 04:44:44.863] ! Version conflict in shader 'models\lightplanes_00' [24.03.23 04:44:44.863] ! Version conflict in shader 'models\lightplanesself' [24.03.23 04:44:44.863] ! Version conflict in shader 'models\model_puh' [24.03.23 04:44:44.863] ! Version conflict in shader 'models\model_refl' [24.03.23 04:44:44.863] ! Version conflict in shader 'models\xbrainglass' [24.03.23 04:44:44.863] ! Version conflict in shader 'models\xdistortcolorlinv' [24.03.23 04:44:44.863] ! Version conflict in shader 'models\xglass' [24.03.23 04:44:44.863] ! Version conflict in shader 'models\xglass2' [24.03.23 04:44:44.863] ! Version conflict in shader 'models\xlens' [24.03.23 04:44:44.863] ! Version conflict in shader 'selflight_static' [24.03.23 04:44:44.866] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [24.03.23 04:44:45.026] * HWDST/PCF supported and used [24.03.23 04:44:54.390] [CPSLibrary::LoadAll] count of *particles*.xr files: [2] [24.03.23 04:44:54.390] Load [c:\games\secret trails\gamedata\particles_cop.xr] [24.03.23 04:44:54.390] cop format used for file [c:\games\secret trails\gamedata\particles_cop.xr] [24.03.23 04:44:54.432] Load [c:\games\secret trails\gamedata\particles.xr] [24.03.23 04:44:54.591] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [24.03.23 04:44:54.591] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [24.03.23 04:44:54.591] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [24.03.23 04:44:54.591] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [24.03.23 04:44:54.591] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [24.03.23 04:44:54.794] ! ParticleEffect [none] with empty texture or shader. Cannot create shader for Visual! [24.03.23 04:44:54.941] --LUA version: [LuaJIT 2.1.0-beta3] [24.03.23 04:44:54.946] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [24.03.23 04:44:54.946] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [24.03.23 04:44:54.995] Starting engine... [24.03.23 04:44:55.085] ! Can't find sound [weapons\shell\shell_s_1.ogg] [24.03.23 04:44:55.085] ! Can't find sound [weapons\shell\shell_s_2.ogg] [24.03.23 04:44:55.085] ! Can't find sound [weapons\shell\shell_s_3.ogg] [24.03.23 04:44:55.085] ! Can't find sound [weapons\shell\shell_s_4.ogg] [24.03.23 04:44:55.086] ! Can't find sound [weapons\shell\shell_m_1.ogg] [24.03.23 04:44:55.086] ! Can't find sound [weapons\shell\shell_m_2.ogg] [24.03.23 04:44:55.086] ! Can't find sound [weapons\shell\shell_m_3.ogg] [24.03.23 04:44:55.086] ! Can't find sound [weapons\shell\shell_m_4.ogg] [24.03.23 04:44:55.088] ! Can't find sound [weapons\shell\shell_pl_s_1.ogg] [24.03.23 04:44:55.088] ! Can't find sound [weapons\shell\shell_pl_s_2.ogg] [24.03.23 04:44:55.089] ! Can't find sound [weapons\shell\shell_pl_s_3.ogg] [24.03.23 04:44:55.090] ! Can't find sound [weapons\shell\shell_pl_m_1.ogg] [24.03.23 04:44:55.091] ! Can't find sound [weapons\shell\shell_pl_m_2.ogg] [24.03.23 04:44:55.091] ! Can't find sound [weapons\shell\shell_pl_m_3.ogg] [24.03.23 04:44:56.800] ! Invalid ogg-comment, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_boom_01.ogg] [24.03.23 04:44:56.800] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_boom_01.ogg] [24.03.23 04:44:56.800] ! Invalid ogg-comment, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_boom_02.ogg] [24.03.23 04:44:56.800] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_boom_02.ogg] [24.03.23 04:44:56.811] ! Invalid ogg-comment, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_01.ogg] [24.03.23 04:44:56.811] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_01.ogg] [24.03.23 04:44:56.814] ! Invalid ogg-comment, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_02.ogg] [24.03.23 04:44:56.814] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_02.ogg] [24.03.23 04:44:56.818] ! Invalid ogg-comment, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_03.ogg] [24.03.23 04:44:56.818] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_03.ogg] [24.03.23 04:44:56.826] ! Invalid ogg-comment, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_04.ogg] [24.03.23 04:44:56.826] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_04.ogg] [24.03.23 04:44:56.834] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\ambient\blowout\blowout_lightning_05.ogg] [24.03.23 04:51:26.983] [rescan_physical_path] files count before: [67938] [24.03.23 04:51:26.983] [rescan_physical_path] files count before2: [67866] [24.03.23 04:51:26.988] [rescan_physical_path] files count after: [67938] [24.03.23 04:51:26.989] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\mod\mainmenu_button_sound.ogg] [24.03.23 04:51:27.929] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\mod\mainmenu_button_cancel_sound.ogg] [24.03.23 04:51:29.074] !![IReaderBase<class IReader>::find_chunk] chunk [15] has invalid size [1283], return elapsed size [1151] [24.03.23 04:51:29.311] * phase time: 0 ms [24.03.23 04:51:29.311] * phase cmem: 0 K [24.03.23 04:51:29.377] --LUA version: [LuaJIT 2.1.0-beta3] [24.03.23 04:51:29.382] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [24.03.23 04:51:29.382] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [24.03.23 04:51:29.401] * phase time: 89 ms [24.03.23 04:51:29.401] * phase cmem: 0 K [24.03.23 04:51:29.406] * Loading spawn registry... [24.03.23 04:51:29.766] * 7741 spawn points are successfully loaded [24.03.23 04:51:29.766] * Loading objects... [24.03.23 04:51:29.996] * 12989 objects are successfully loaded [24.03.23 04:51:30.042] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\interface\item_usage\gasmask_swipe.ogg] [24.03.23 04:51:30.046] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\interface\nv_start.ogg] [24.03.23 04:51:30.046] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\interface\nv_off.ogg] [24.03.23 04:51:30.051] [ogse_unist]: new game detected, clear all [24.03.23 04:51:30.055] ! Missing ogg-comment, file: [c:\games\secret trails\gamedata\sounds\detectors\geiger_1.ogg] [24.03.23 04:51:30.055] ! Missing ogg-comment, file: [c:\games\secret trails\gamedata\sounds\detectors\geiger_2.ogg] [24.03.23 04:51:30.055] ! Missing ogg-comment, file: [c:\games\secret trails\gamedata\sounds\detectors\geiger_4.ogg] [24.03.23 04:51:30.055] ! Missing ogg-comment, file: [c:\games\secret trails\gamedata\sounds\detectors\geiger_5.ogg] [24.03.23 04:51:30.055] ! Missing ogg-comment, file: [c:\games\secret trails\gamedata\sounds\detectors\geiger_6.ogg] [24.03.23 04:51:30.192] * 3616 script vars are successfully loaded [24.03.23 04:51:30.575] * Game Андрей_quicksave_7 is successfully loaded from file 'c:\games\secret trails\_appdata_\savedgames\Андрей_quicksave_7.sav' (1.174s) [24.03.23 04:51:30.575] * phase time: 1174 ms [24.03.23 04:51:30.575] * phase cmem: 0 K [24.03.23 04:51:30.679] # Player not found. New player created. [24.03.23 04:51:30.679] * client : connection accepted - <> [24.03.23 04:51:30.696] * phase time: 120 ms [24.03.23 04:51:30.696] * phase cmem: 0 K [24.03.23 04:51:30.717] * phase time: 21 ms [24.03.23 04:51:30.717] * phase cmem: 0 K [24.03.23 04:51:32.862] --[ISpatial_DB::initialize] bbc is [289.1, -6.7, -73.7], bbd is [425.3, 65.0, 427.2] [24.03.23 04:51:32.862] --[ISpatial_DB::initialize] bbc is [289.1, -6.7, -73.7], bbd is [425.3, 65.0, 427.2] [24.03.23 04:51:32.874] * phase time: 2156 ms [24.03.23 04:51:32.874] * phase cmem: 0 K [24.03.23 04:51:36.149] * phase time: 3275 ms [24.03.23 04:51:36.149] * phase cmem: 0 K [24.03.23 04:51:36.149] * [Loading VB] 65531 verts, 2047 Kb [24.03.23 04:51:36.151] * [Loading VB] 65532 verts, 2047 Kb [24.03.23 04:51:36.153] * [Loading VB] 65528 verts, 2047 Kb [24.03.23 04:51:36.154] * [Loading VB] 65531 verts, 2047 Kb [24.03.23 04:51:36.155] * [Loading VB] 63192 verts, 1974 Kb [24.03.23 04:51:36.156] * [Loading VB] 65529 verts, 2047 Kb [24.03.23 04:51:36.157] * [Loading VB] 65535 verts, 2047 Kb [24.03.23 04:51:36.158] * [Loading VB] 65513 verts, 2047 Kb [24.03.23 04:51:36.159] * [Loading VB] 65532 verts, 2047 Kb [24.03.23 04:51:36.160] * [Loading VB] 65535 verts, 2047 Kb [24.03.23 04:51:36.161] * [Loading VB] 65535 verts, 2047 Kb [24.03.23 04:51:36.162] * [Loading VB] 65533 verts, 2047 Kb [24.03.23 04:51:36.163] * [Loading VB] 65533 verts, 2047 Kb [24.03.23 04:51:36.164] * [Loading VB] 65533 verts, 2047 Kb [24.03.23 04:51:36.165] * [Loading VB] 65534 verts, 2047 Kb [24.03.23 04:51:36.166] * [Loading VB] 59020 verts, 1844 Kb [24.03.23 04:51:36.167] * [Loading VB] 65534 verts, 2047 Kb [24.03.23 04:51:36.168] * [Loading VB] 65534 verts, 2047 Kb [24.03.23 04:51:36.169] * [Loading VB] 55313 verts, 1728 Kb [24.03.23 04:51:36.170] * [Loading VB] 95 verts, 2 Kb [24.03.23 04:51:36.170] * [Loading VB] 65489 verts, 2046 Kb [24.03.23 04:51:36.171] * [Loading VB] 7324 verts, 228 Kb [24.03.23 04:51:36.171] * [Loading VB] 50 verts, 1 Kb [24.03.23 04:51:36.171] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.172] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.173] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.174] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.175] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.176] * [Loading IB] 1048572 indices, 2047 Kb [24.03.23 04:51:36.177] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.178] * [Loading IB] 1048572 indices, 2047 Kb [24.03.23 04:51:36.179] * [Loading IB] 1048572 indices, 2047 Kb [24.03.23 04:51:36.180] * [Loading IB] 1048572 indices, 2047 Kb [24.03.23 04:51:36.181] * [Loading IB] 471765 indices, 921 Kb [24.03.23 04:51:36.182] * [Loading IB] 1048554 indices, 2047 Kb [24.03.23 04:51:36.183] * [Loading IB] 324144 indices, 633 Kb [24.03.23 04:51:36.184] * [Loading VB] 65535 verts, 767 Kb [24.03.23 04:51:36.184] * [Loading VB] 65534 verts, 767 Kb [24.03.23 04:51:36.185] * [Loading VB] 65534 verts, 767 Kb [24.03.23 04:51:36.185] * [Loading VB] 65535 verts, 767 Kb [24.03.23 04:51:36.186] * [Loading VB] 65535 verts, 767 Kb [24.03.23 04:51:36.186] * [Loading VB] 65535 verts, 767 Kb [24.03.23 04:51:36.187] * [Loading VB] 65534 verts, 767 Kb [24.03.23 04:51:36.187] * [Loading VB] 22357 verts, 261 Kb [24.03.23 04:51:36.187] * [Loading VB] 65498 verts, 767 Kb [24.03.23 04:51:36.188] * [Loading VB] 2917 verts, 34 Kb [24.03.23 04:51:36.188] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.189] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.190] * [Loading IB] 1048575 indices, 2047 Kb [24.03.23 04:51:36.191] * [Loading IB] 561030 indices, 1095 Kb [24.03.23 04:51:36.191] * [Loading IB] 1048524 indices, 2047 Kb [24.03.23 04:51:36.192] * [Loading IB] 1048515 indices, 2047 Kb [24.03.23 04:51:36.193] * [Loading IB] 1046187 indices, 2043 Kb [24.03.23 04:51:36.194] * [Loading IB] 349224 indices, 682 Kb [24.03.23 04:51:36.195] * phase time: 45 ms [24.03.23 04:51:36.195] * phase cmem: 0 K [24.03.23 04:51:36.211] * phase time: 16 ms [24.03.23 04:51:36.211] * phase cmem: 0 K [24.03.23 04:51:36.282] * [DETAILS] VertexConsts(256), Batch(61) [24.03.23 04:51:36.282] * [DETAILS] 40687 v(20), 26352 p [24.03.23 04:51:36.282] * [DETAILS] Batch(61), VB(794K), IB(154K) [24.03.23 04:51:36.334] * phase time: 123 ms [24.03.23 04:51:36.334] * phase cmem: 0 K [24.03.23 04:51:36.335] * Loading HOM: c:\games\secret trails\gamedata\levels\l10_radar\level.hom [24.03.23 04:51:36.376] * phase time: 42 ms [24.03.23 04:51:36.376] * phase cmem: 0 K [24.03.23 04:51:36.396] * phase time: 19 ms [24.03.23 04:51:36.396] * phase cmem: 0 K [24.03.23 04:51:36.422] - Game configuring : Started [24.03.23 04:51:36.422] - Loading music tracks from 'l10_radar_musics'... [24.03.23 04:51:36.429] - Game configuring : Finished [24.03.23 04:51:36.576] * phase time: 179 ms [24.03.23 04:51:36.576] * phase cmem: 0 K [24.03.23 04:51:36.576] CResourceManager::DeferredUpload [NO MT] -> START, size = [2257] [24.03.23 04:51:36.753] ! Fallback to default bump map: build_details_bump [24.03.23 04:51:36.753] ! Fallback to default bump map: build_details_bump# [24.03.23 04:51:37.394] ! Can't find texture 'fozest\fire_spark_04' [24.03.23 04:51:37.394] ! Can't find texture 'fozest\small_fire_looped10x4' [24.03.23 04:51:37.394] ! Can't find texture 'fozest\small_fire_looped10x4_dist' [24.03.23 04:51:37.394] ! Can't find texture 'fozest\smoke02' [24.03.23 04:51:38.256] ! Can't find texture 'pfx\pfx_yawm_flake_grid' [24.03.23 04:51:38.256] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light' [24.03.23 04:51:38.256] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light_02' [24.03.23 04:52:08.668] ! Can't find texture 'terrain\terrain_radar_2_puddles_mask' [24.03.23 04:52:09.042] ! Can't find texture 'unrealengine\explosions_new\expl_air_01_var1' [24.03.23 04:52:09.043] ! Can't find texture 'unrealengine\explosions_new\expl_air_02_var1' [24.03.23 04:52:09.043] ! Can't find texture 'unrealengine\explosions_new\expl_air_03_var1' [24.03.23 04:52:09.426] CResourceManager::DeferredUpload -> END [24.03.23 04:52:09.427] * t-report - base: 2247, 2934506 K [24.03.23 04:52:09.427] * t-report - lmap: 10, 10241 K [24.03.23 04:52:09.427] * phase time: 32851 ms [24.03.23 04:52:09.427] * phase cmem: 0 K [24.03.23 04:52:09.464] * phase time: 36 ms [24.03.23 04:52:09.464] * phase cmem: 0 K [24.03.23 04:52:09.479] -------------------------------------------------------------------------------- [24.03.23 04:52:09.479] [24527MB] physical memory installed, [18194MB] available, [25] percent of memory in use [24.03.23 04:52:09.479] PageFile usage: [10155MB], Peak PageFile usage: [10155MB] [24.03.23 04:52:09.479] -------------------------------------------------------------------------------- [24.03.23 04:52:09.479] * [ D3D ]: textures[2944747 K] [24.03.23 04:52:09.479] * [x-ray]: process heap[0 K], render[0 K] [24.03.23 04:52:09.479] * [x-ray]: economy: strings[40927 K], smem[19677 K] [24.03.23 04:52:10.529] [ogse_signals]: signal 'on_init' is too slow: 36808 [24.03.23 04:52:10.529] [ogse_signals]: 31471, @c:\games\secret trails\gamedata\scripts\dsh\dsh_cop_weather.script [24.03.23 04:52:10.540] [treasure_manager]: 55 treasures loaded (active/done): 52/55 [24.03.23 04:52:10.542] [task_manager]: 39 tasks loaded: 0 active [24.03.23 04:52:10.542] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [24.03.23 04:52:10.542] [ogse_st_mgr]: 1 all timers loaded [24.03.23 04:52:10.542] [dsh_cop_weather]: DynamicForecast: default loaded: 16 items [24.03.23 04:52:10.543] [dsh_cop_weather]: StaticForecast: default loaded: 42 items [24.03.23 04:52:10.669] [ogse_signals]: signal 'on_before_spawn' is too slow: 125676 [24.03.23 04:52:10.669] [ogse_signals]: 125660, @c:\games\secret trails\gamedata\scripts\sak_off_corpses.script [24.03.23 04:52:10.706] [dsh_alife]: 12989/1006 items collected: 18158 [24.03.23 04:52:10.706] [dsh_alife]: 0: 145 items [24.03.23 04:52:10.706] [dsh_alife]: 65535: 8588 items [24.03.23 04:52:10.733] [amk_anoms]: artefacts randomized, time spent = 8912 [24.03.23 04:52:10.733] [amk_anoms]: randomize_anoms() paused: 23423.576171875 [24.03.23 04:52:11.177] ! ERROR: invalid 'blowout_light_time' in 'amk_zone_gravi_zone_strong' [24.03.23 04:52:11.177] ! ERROR: invalid 'blowout_explosion_time' in 'amk_zone_gravi_zone_strong' [24.03.23 04:52:11.181] ! Can't find sound [anomaly\fireball_hit.ogg] [24.03.23 04:52:11.183] ! ERROR: invalid 'blowout_light_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.183] ! ERROR: invalid 'blowout_explosion_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.184] ! ERROR: invalid 'blowout_light_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.184] ! ERROR: invalid 'blowout_explosion_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.187] ! ERROR: invalid 'blowout_light_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.187] ! ERROR: invalid 'blowout_explosion_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.189] ! ERROR: invalid 'blowout_light_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.189] ! ERROR: invalid 'blowout_explosion_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.268] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg] [24.03.23 04:52:11.432] ! Can't find texture 'wpn\groza\pbs' [24.03.23 04:52:11.493] ! Can't find sound [weapons\firemode_switch.ogg] [24.03.23 04:52:11.493] ! Can't find sound [weapons\zoom_change.ogg] [24.03.23 04:52:11.493] ! Can't find sound [weapons\vss\vss_firemode.ogg] [24.03.23 04:52:11.496] ! ERROR: invalid 'blowout_light_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.496] ! ERROR: invalid 'blowout_explosion_time' in 'amk_zone_gravi_zone_average' [24.03.23 04:52:11.791] ! [CGameObject::net_Spawn]: visual_name[food\conserv1] not found in bar_conserva, keep original huds\world\conserva.ogf instead [24.03.23 04:52:11.797] ! [CGameObject::net_Spawn]: visual_name[dynamics\weapons\bred\bred] not found in bar_bread_0000, keep original huds\world\bread.ogf instead [24.03.23 04:52:11.816] ! Fallback to default bump map: wpn\wpn_knifm_bump# [24.03.23 04:52:11.854] ! Missing ogg-comment, file: [c:\games\secret trails\gamedata\sounds\detectors\geiger_3.ogg] [24.03.23 04:52:12.249] ! Can't find sound [weapons\_sd\mono\939\tail_sd_1.ogg] [24.03.23 04:52:12.250] ! Can't find sound [weapons\_sd\mono\tail\939\tail_sd_2.ogg] [24.03.23 04:52:12.250] ! Can't find sound [weapons\_sd\mono\939\tail_sd_3.ogg] [24.03.23 04:52:12.250] ! Can't find sound [weapons\_sd\mono\939\tail_sd_4.ogg] [24.03.23 04:52:12.425] ! Can't find texture 'hud\hud_keydoor' [24.03.23 04:52:12.635] ! Invalid ogg-comment, file: [c:\games\secret trails\gamedata\sounds\anomaly\bfuzz_blowout.ogg] [24.03.23 04:52:12.635] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\anomaly\bfuzz_blowout.ogg] [24.03.23 04:52:13.239] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.239] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.239] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.240] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.240] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.240] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.240] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.240] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.241] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.241] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.241] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.241] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:13.242] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes [24.03.23 04:52:14.441] !![IReaderBase<class IReader>::find_chunk] chunk [19] has invalid size [85], return elapsed size [81] [24.03.23 04:52:14.526] ! Fallback to default bump map: act\arm_exo\act_arm_exo_bump# [24.03.23 04:52:14.526] ! Fallback to default bump map: act\arm_exo\act_arm_exo_bump [24.03.23 04:52:14.597] ! Fallback to default bump map: wpn\wpn_scope_pso_1m2-1_lens_bump# [24.03.23 04:52:15.168] ! Invalid ogg-comment, file: [c:\games\secret trails\gamedata\sounds\weapons\_sd\mono\545\sd_close_3.ogg] [24.03.23 04:52:15.168] ! Invalid ogg-comment version, file: [c:\games\secret trails\gamedata\sounds\weapons\_sd\mono\545\sd_close_3.ogg] [24.03.23 04:52:15.271] ! Can't find texture 'prop\prop_lock_1' [24.03.23 04:52:15.505] ! Can't find sound [wpn_k98_snd_shoot.ogg] [24.03.23 04:52:15.600] ! Can't find texture 'wpn\wpn_addon_scope_1pn93-4' [24.03.23 04:52:15.601] ! Fallback to default bump map: wpn\wpn_addon_scope_1pn93-4_bump# [24.03.23 04:52:15.601] ! Fallback to default bump map: wpn\wpn_addon_scope_1pn93-4_bump [24.03.23 04:52:15.947] [dsh_cop_weather]: restore time_factor: 0 -> 5 [24.03.23 04:52:15.947] [dsh_cop_weather]: time diff on first update is -0 [24.03.23 04:52:15.949] [dsh_alife]: invalidate all items [24.03.23 04:52:15.983] ! Can't find texture 'wpn\wpn_addon_scope_po4x34' [24.03.23 04:52:15.983] ! Fallback to default bump map: wpn\wpn_addon_scope_po4x34_bump# [24.03.23 04:52:15.983] ! Fallback to default bump map: wpn\wpn_addon_scope_po4x34_bump [24.03.23 04:52:16.070] ! Can't find texture 'silencer\silencer_tgpa' [24.03.23 04:52:16.180] ! Can't find texture 'ammo\ammo_9x39' [24.03.23 04:52:16.181] ! Can't find texture 'ammo\ammo_5x45' [24.03.23 04:52:17.010] ! Can't find texture 'wpn\wpn_bullet1_545' [24.03.23 04:52:17.010] ! Fallback to default bump map: wpn\wpn_bullet1_545_bump# [24.03.23 04:52:17.010] ! Fallback to default bump map: wpn\wpn_bullet1_545_bump [24.03.23 04:52:17.292] ! [CGameObject::net_Spawn]: changed visual_name[monsters\krovosos\krovosos_strong] found in super_krovosos, keep original monsters\krovosos\krovosos instead [24.03.23 04:52:18.116] ! Cannot find saved game ~#i#:wm:!weapon_manager: not registered weapon type '12' in [wpn_rpg7]!!! [24.03.23 04:52:18.116] ! Cannot find saved game ~#i#:wm:!weapon_manager: not registered weapon type '11' in [wpn_svd_m1]!!! [24.03.23 04:52:18.422] * MEMORY USAGE: 0 K [24.03.23 04:52:18.422] * End of synchronization A[1] R[1] [24.03.23 04:52:18.422] * phase time: 8995 ms [24.03.23 04:52:18.422] * phase cmem: 0 K [24.03.23 04:52:25.530] treasure use start [24.03.23 04:52:25.536] treasure number: [3] [24.03.23 04:52:25.537] stack traceback: c:\games\secret trails\gamedata\scripts\_g.script:2299: in function 'abort' c:\games\secret trails\gamedata\scripts\_g.script:2546: in function 'ASSERT' c:\games\secret trails\gamedata\scripts\_g.script:2579: in function 'get_string' ...s\secret trails\gamedata\scripts\treasure_manager.script:628: in function 'give_item_list' ...s\secret trails\gamedata\scripts\treasure_manager.script:473: in function 'give_treasure' ...s\secret trails\gamedata\scripts\treasure_manager.script:429: in function 'use' ...es\secret trails\gamedata\scripts\xr\xr_motivator.script:293: in function <...es\secret trails\gamedata\scripts\xr\xr_motivator.script:284> [24.03.23 04:52:25.537] get_string: section ''nil'' doesn't exist, param = 'class' [24.03.23 04:52:25.537] ! Unknown command: flush [24.03.23 04:52:25.537] ***************************[ScriptCrashHandler]********************************** [24.03.23 04:52:25.537] stack traceback: [C]: in function 'fail' c:\games\secret trails\gamedata\scripts\_g.script:2302: in function 'abort' c:\games\secret trails\gamedata\scripts\_g.script:2546: in function 'ASSERT' c:\games\secret trails\gamedata\scripts\_g.script:2579: in function 'get_string' ...s\secret trails\gamedata\scripts\treasure_manager.script:628: in function 'give_item_list' ...s\secret trails\gamedata\scripts\treasure_manager.script:473: in function 'give_treasure' ...s\secret trails\gamedata\scripts\treasure_manager.script:429: in function 'use' ...es\secret trails\gamedata\scripts\xr\xr_motivator.script:293: in function <...es\secret trails\gamedata\scripts\xr\xr_motivator.script:284> [24.03.23 04:52:25.537] ********************************************************************************* [24.03.23 04:52:25.537] ******************************************************************************** [24.03.23 04:52:25.537] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [24.03.23 04:52:25.724] [luabind::detail::free_functions::function_dispatcher] stack trace: Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE70716CBC], Fun: [strnlen()] + [60 byte(s)] Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE70702437], Fun: [strtol()] + [167 byte(s)] Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE7070114A], Fun: [wcstol()] + [1658 byte(s)] Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE70700D9E], Fun: [wcstol()] + [718 byte(s)] Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE70700BFB], Fun: [wcstol()] + [299 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1136EF0], Fun: [Msg()] + [88 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrCore\log.cpp-->128] + [43 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D16FE48D], Fun: [msg_and_fail()] + [9 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\COMMON_AI\script_engine_script.cpp-->74] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1361281], Fun: [luabind::detail::free_functions::call<void,char const *>()] + [53 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\Luabind\luabind\function.hpp-->215] + [32 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D18A038B], Fun: [luabind::detail::free_functions::function_dispatcher()] + [231 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\Luabind\src\function.cpp-->138] + [13 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE533854D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE5338F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\LuaJIT\src\lj_api.c-->1144] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D189F7C8], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\Luabind\src\pcall.cpp-->40] + [17 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D140590B], Fun: [luabind::detail::proxy_functor_void_caller<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *>::~proxy_functor_void_caller<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *>()] + [135 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\Luabind\luabind\functor.hpp-->292] + [15 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D14057AB], Fun: [CUsableScriptObject::use()] + [291 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrGame\UsableScriptObject.cpp-->24] + [97 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1558F9A], Fun: [CActor::ActorUse()] + [386 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrGame\ActorInput.cpp-->431] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D155859D], Fun: [CActor::IR_OnKeyboardPress()] + [1877 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrGame\ActorInput.cpp-->134] + [12 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D14E3198], Fun: [CLevel::IR_OnKeyboardPress()] + [944 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrGame\Level_input.cpp-->373] + [16 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10E204D], Fun: [CInput::KeyUpdate()] + [273 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\Xr_input.cpp-->181] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10E29C8], Fun: [CInput::OnFrame()] + [120 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\Xr_input.cpp-->506] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D11174A3], Fun: [CRegistrator<pureFrame>::Process()] + [87 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\pure.h-->109] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1116F2F], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\device.cpp-->413] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D11160D1], Fun: [CRenderDevice::on_idle()] + [233 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\device.cpp-->185] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1116C1B], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\device.cpp-->351] + [85 byte(s)] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10DFF8A], Fun: [Startup()] + [1366 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\x_ray.cpp-->205] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10E05ED], Fun: [WinMain_impl()] + [509 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\x_ray.cpp-->409] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10E077F], Fun: [WinMain()] + [335 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\x_ray.cpp-->430] Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D18DA68E], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE726E7614], Fun: [BaseThreadInitThunk()] + [20 byte(s)] Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE72B826A1], Fun: [RtlUserThreadStart()] + [33 byte(s)] [24.03.23 04:52:25.724] ******************************************************************************** [24.03.23 04:52:25.724] ********************************************************************************* [24.03.23 04:52:25.724] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: [luabind::detail::free_functions::function_dispatcher] Caught unhandled exception! stack traceback: [C]: at 0x7ff6d14b9158 [C]: in function 'fail' c:\games\secret trails\gamedata\scripts\_g.script:2302: in function 'abort' c:\games\secret trails\gamedata\scripts\_g.script:2546: in function 'ASSERT' c:\games\secret trails\gamedata\scripts\_g.script:2579: in function 'get_string' ...s\secret trails\gamedata\scripts\treasure_manager.script:628: in function 'give_item_list' ...s\secret trails\gamedata\scripts\treasure_manager.script:473: in function 'give_treasure' ...s\secret trails\gamedata\scripts\treasure_manager.script:429: in function 'use' ...es\secret trails\gamedata\scripts\xr\xr_motivator.script:293: in function <...es\secret trails\gamedata\scripts\xr\xr_motivator.script:284> [24.03.23 04:52:25.724] ********************************************************************************* [24.03.23 04:52:25.724] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\COMMON_AI\script_engine.cpp [error]Line : 46 [error]Description : [CScriptEngine::lua_pcall_failed]: [luabind::detail::free_functions::function_dispatcher] Caught unhandled exception! [24.03.23 04:52:25.724] ***************************[ScriptCrashHandler]********************************** [24.03.23 04:52:25.724] stack traceback: [C]: at 0x7ff6d14b9158 [C]: in function 'fail' c:\games\secret trails\gamedata\scripts\_g.script:2302: in function 'abort' c:\games\secret trails\gamedata\scripts\_g.script:2546: in function 'ASSERT' c:\games\secret trails\gamedata\scripts\_g.script:2579: in function 'get_string' ...s\secret trails\gamedata\scripts\treasure_manager.script:628: in function 'give_item_list' ...s\secret trails\gamedata\scripts\treasure_manager.script:473: in function 'give_treasure' ...s\secret trails\gamedata\scripts\treasure_manager.script:429: in function 'use' ...es\secret trails\gamedata\scripts\xr\xr_motivator.script:293: in function <...es\secret trails\gamedata\scripts\xr\xr_motivator.script:284> [24.03.23 04:52:25.724] Locals: [24.03.23 04:52:25.724] string (*temporary) : [luabind::detail::free_functions::function_dispatcher] Caught unhandled exception! [24.03.23 04:52:25.724] End [24.03.23 04:52:25.724] Locals: [24.03.23 04:52:25.724] string (*temporary) : get_string: section '%s' doesn't exist, param = %s [24.03.23 04:52:25.724] End [24.03.23 04:52:25.725] Locals: [24.03.23 04:52:25.725] string fmt : get_string: section '%s' doesn't exist, param = %s [24.03.23 04:52:25.725] End [24.03.23 04:52:25.725] Locals: [24.03.23 04:52:25.725] boolean cond : false [24.03.23 04:52:25.725] End [24.03.23 04:52:25.725] Locals: [24.03.23 04:52:25.725] string section : nil [24.03.23 04:52:25.725] string param : class [24.03.23 04:52:25.725] nil def_val : [not available] [24.03.23 04:52:25.725] nil ini_file : [not available] [24.03.23 04:52:25.725] userdata ini : (ini_file): 00000496FABB54C0 [24.03.23 04:52:25.725] End [24.03.23 04:52:25.725] Locals: [24.03.23 04:52:25.725] Userdata: self [24.03.23 04:52:25.725] Table: self.treasure_by_target [24.03.23 04:52:25.725] string self.treasure_by_target.5049 : gar_secret_rucksack_ruins [24.03.23 04:52:25.725] Can't dump script call stack - Engine corrupted [24.03.23 04:52:25.725] ******************************************************************************** [24.03.23 04:52:25.725] !![LogStackTrace] Thread: [X-RAY Primary thread] [24.03.23 04:52:25.904] !!stack trace: ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D114E165], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrCore\stacktrace_collector.cpp-->154] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D11392C6], Fun: [LogStackTrace()] + [62 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D113975A], Fun: [xrDebug::backend()] + [670 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [498 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D11399DB], Fun: [xrDebug::fatal()] + [123 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrCore\xrDebugNew.cpp-->247] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D14B91D1], Fun: [CScriptEngine::lua_pcall_failed()] + [121 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\COMMON_AI\script_engine.cpp-->47] ! Module: [C:\Games\Secret Trails\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE533854D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE533C357C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE533C3A19], Fun: [lua_error()] + [9 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\LuaJIT\src\lj_err.c-->1061] + [5 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D18A03B1], Fun: [luabind::detail::free_functions::function_dispatcher()] + [269 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\Luabind\src\function.cpp-->147] ! Module: [C:\Games\Secret Trails\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE533854D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE5338F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D189F7C8], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\Luabind\src\pcall.cpp-->40] + [17 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D140590B], Fun: [luabind::detail::proxy_functor_void_caller<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *>::~proxy_functor_void_caller<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *>()] + [135 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\Luabind\luabind\functor.hpp-->292] + [15 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D14057AB], Fun: [CUsableScriptObject::use()] + [291 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrGame\UsableScriptObject.cpp-->24] + [97 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1558F9A], Fun: [CActor::ActorUse()] + [386 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrGame\ActorInput.cpp-->431] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D155859D], Fun: [CActor::IR_OnKeyboardPress()] + [1877 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrGame\ActorInput.cpp-->134] + [12 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D14E3198], Fun: [CLevel::IR_OnKeyboardPress()] + [944 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xrGame\Level_input.cpp-->373] + [16 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10E204D], Fun: [CInput::KeyUpdate()] + [273 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\Xr_input.cpp-->181] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10E29C8], Fun: [CInput::OnFrame()] + [120 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\Xr_input.cpp-->506] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D11174A3], Fun: [CRegistrator<pureFrame>::Process()] + [87 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\pure.h-->109] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1116F2F], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\device.cpp-->413] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D11160D1], Fun: [CRenderDevice::on_idle()] + [233 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\device.cpp-->185] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1116C1B], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\device.cpp-->351] + [85 byte(s)] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10DFF8A], Fun: [Startup()] + [1366 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\x_ray.cpp-->205] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10E05ED], Fun: [WinMain_impl()] + [509 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\x_ray.cpp-->409] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D10E077F], Fun: [WinMain()] + [335 byte(s)], File-->Line: [C:\Users\User\Documents\GitHub\OGSR_Engine_private\ogsr_engine\xr_3da\x_ray.cpp-->430] ! Module: [C:\Games\Secret Trails\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D18DA68E], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE726E7614], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE72B826A1], Fun: [RtlUserThreadStart()] + [33 byte(s)] ! [24.03.23 04:52:25.905] ******************************************************************************** Дополнено 1 минуту спустя пробывал и на ультах и на минималках , искал решения в гугле нашёл только играйте без обысков ((
  4. Так же стабильный вылет при попытке повторного захода на НИИ. Arguments : Can't find model file 'p.ogf'. Прикрепляю сейвы(Авто и перед переходом)
  5. Hello Is there a special clause for finding Gibson in the wilderness? I can't find him.
  6. Octa Core

    True Stalker

    Да, установка последнего патча поможет Дополнено 1 минуту спустя У вас в логе именно вылет по ак FATAL ERROR [error] Expression : <no expression> [error] Function : inventory::upgrade::Group::can_install [error] File : D:\TrueStalkerEngine\src\xrGame\inventory_upgrade_group.cpp [error] Line : 120 [error] Description : fatal error [error] Arguments : Loading item: Upgrade <up_ak74_mag45_black> of inventory item [wpn_ak74_nimble] (id = 0) can`t be installed! Error = result_e_group
  7. LARAND

    True Stalker

    Скачал Зов Припяти, скачал патч 1.5, заменил все файлы При запуске ошибка: OpenAL: Can't create sound device Что делать с этим ?
  8. После кат сцены на болоте, после того как выхожу от доктора вылет stack traceback: [C]: in function 'drop_item' gamedata\scripts\olr.script:226: in function <gamedata\scripts\olr.script:224> [C]: in function 'iterate_inventory' gamedata\scripts\olr.script:223: in function 'addtorch' gamedata\scripts\olr.script:414: in function <gamedata\scripts\olr.script:414> ~ ERROR: can't detach independant object. entity[device_torch48896:48896], parent[single_player:0], section[device_torch] Может кто пройдёт этот отрывок с кат сценой, сэйф скину, 17 патч если что P.S Сам решил проблему
  9. Сталкер CoC by stason 174, версия 6.05 При запуске игры вылетает такая ошибка: Expression : <no expression> Function : CInifile::r_section File : Xr_ini.cpp Line : 520 Description : fatal error Arguments : Can't open section 'stalker_strong_npc'. Please attach [*.ini_log] file to your bug report stack trace: 0023:0095399C xrCore.dll, xrDebug::fatal() 0023:00956531 xrCore.dll, CInifile::Load() 0023:00956531 xrCore.dll, CInifile::Load() 0023:00955EB8 xrCore.dll, CInifile::CInifile() 0023:00461025 xrEngine.exe, CApplication::load_draw_internal() 0023:0045E71A xrEngine.exe, InitSettings() 0023:0045F143 xrEngine.exe, InitSound2() 0023:0045F466 xrEngine.exe, InitSound2() 0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal() 0023:76CBFCC9 KERNEL32.DLL, BaseThreadInitThunk() 0023:77637C5E ntdll.dll, RtlGetAppContainerNamedObjectPath() 0023:77637C2E ntdll.dll, RtlGetAppContainerNamedObjectPath() Кто бы мог помочь, да и вообще можно обойтись без переустановки, а то 2 раз переустановил((((((((((((( P.S: Все моды уже отключал+ ресетал игру
  10. Hello Where can I find an artefact detector? The one suggested by Krohobor (Крохобора) is too early in the game and no merchant sells them. Thanks Мне нужно вернуться в школу сталкеров...
  11. Вы ставили мод не по актуальной инструкции из чата в ВК. Данная тема создана не авторами мода и шапка давно не обновляется. Вам нужно распаковать вот этот хотфикс в папку mods: https://disk.yandex.ru/d/wmgCs8SbglmnIg/MODS/ProotyHUD_1.7 Версию нужно выбрать в зависимости от версии установленного у вас CGIM. По всем вопросам кроме установки читов также можете обратиться в чат по Extended и Enhanced в ВК: https://vk.me/join/tGUUhRfb4imYBNMu2eZ44w_K8wnBJQRNMj8= Дополнено 5 минуты спустя Есть еще и другие плюсы: например, не будет сотни "народных" версий мода, изувеченных порой до безобразия в меру способностей и фантазии разных народных умельцев. Что существенно повысит шансы на сохранение модом своей самобытности и уникальности. Кроме того игроки попробуют какой-то НОВЫЙ игровой опыт, а не будут пытаться сразу пытаться перелопатить мод и баланс в привычный им формат, все заспавнить, все отредактировать и сохраняться после каждой убитой собаки в любой момент, когда захочется В итоге в мод будут играть только те, кто реально готов и хочет познать харкор и гринд, опасную и тяжелую жизнь в Зоне. А не зайти в Зону как в парк аттракционов со спавнером, 200 кг переносимого веса и миллионом денег, сохраняясь после каждой убитой собаки. Дополнено 10 минуты спустя Смотрим определение читерства в википедии: In video games, cheating can take the form of secret access codes in single-player games (such as the Konami code) which unlock a bonus for the player when entered, hacks and exploits which give players an unfair advantage in online multiplayer games and single-player modes, or unfair collusion between players in online games (such as a player who spectates a match, removing limitations such as "fog of war", and reports on enemy positions to game partners). Таким образом, читы бывают и собственно изначально появились в сингл плеерных играх. И уже только потом перекочевали в онлайн. Читы - это любые коды, взломы, хаки, эксплойты, направленные на получение не предусмотренными правилами конкретной игры игровых преимуществ.
  12. Hello Where is the transition to "waste land" (Пустые Земли )? I can't find it at the Dump (Свалку) in the ravine. Thanks
  13. Borovos

    True Stalker

    TS patched 1.1 to 1.3 eng version (I just see the 1.4 is out). BUG report: Cordon, quest Missing Stalker. I didn't follow the cries at the beginning. I tried to do it later, when I came back to Cordon. But it's impossible to speak with the npc. Nothing happens. The quest is closed (infoportion error?) https://ibb.co/CbLbKt5 Few minor mistake report: 1/Bar, the quest Hero or executioner, meet with Chrome. Wrong logic (collide with geometry) https://ibb.co/m920RLX 2/Name missing: Esc_composer_task_scientist_name missing (radio message) Esc_composer_task_scientist_name missing (dialog windows) 3/Transmutation quest, at the bar in the village, trouble with logic (two npc collide) https://ibb.co/YLCs47J 4/End of Chapter 6, after hiding the transmutated artifact, during the scene before coming back to cordon . No subtitles during the radio dialogue with our friend. https://ibb.co/YTHbs7M There is text on left side for that the guide says, but nothing for the actor. So english player can only understand the half of the dialog. 5/ 3D in garbage underground (hangar place), few flying objects, always the same meshes (it's like this 3 or 4 times, I don't remember and didn't take pics for all). https://ibb.co/tZfFdrb 6/ Shaders in garbage, on the bandit camp (south west, closed to the way to agroprom & anomaly field). Black effect on a wood box. I remember we had a lot of this trouble with CS levels ported to CoC (garbage, darkvalley, Limansk...) and I don't remember how we fixed it. By the way, the Team Epic forum is dead, so, I can't find the solution. Sorry. It was always for wood boxes. https://ibb.co/9s7T7Np 7/ Garbage, south anomaly field, meet chunk artifact trapped in the geometry. I don't know if it's a random event or if it's related to the way point. Save and reload, go away in another level and came back didn't fix it. https://ibb.co/Wgr8ZnH https://ibb.co/Qpkg5JM 8/ I saw few text errors, but someone is fixing them on moddb page and is in contact with the team if I understand. Gameplay feedback: Hit distance for dogs (a little) and for snork (a lot) is to high In few quest, it's hard to play when the enemy (monsters or npc) attack the player at the end of the scene without delay or safe distance. It can be frustrating sometime. At Novoshepelychi, the barman doesn't buy artefacts. It's a inconsistency imo. All trader buy them in stalker's games, artifacts are the Zone's money. In dialogues, someone explain than all stalkers here take artefacts quickly. So, we can suppose they have to sell them. So, who buy arties here? (I didn't check if hunters buy them). And regarding the end of Chapter 6. Can sell arties before the end should be fine. Ofc, the player can return to Sidorovich before the end but it isn't the expected path. It's time to check the 1.4 patch, put it and go to Yantar. Thanks again for this very great mod. I love your story. Regards
  14. После кат сцены на болоте, после того как выхожу от доктора вылет, в чём причина stack traceback: [C]: in function 'drop_item' gamedata\scripts\olr.script:226: in function <gamedata\scripts\olr.script:224> [C]: in function 'iterate_inventory' gamedata\scripts\olr.script:223: in function 'addtorch' gamedata\scripts\olr.script:414: in function <gamedata\scripts\olr.script:414> ~ ERROR: can't detach independant object. entity[device_torch48896:48896], parent[single_player:0], section[device_torch] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [15233][device_torch:lvl6_rostok_device_torch] [979] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [48896][device_torch:device_torch48896] [979] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [56177][device_torch:device_torch56177] [979]
  15. https://blender.stackexchange.com/questions/206034/how-can-i-copy-and-paste-the-form-to-another-object Если нужно анимацию скопировать выделяешь объект откуда будешь брать анимацию, и выделяешь шифтом объект куда будешь анимацию переносить. Нажимаешь на ctrl+l и выбираешь animations К слову если хочешь из 2-х разных объекта сделать один цельный, то просто выделяешь объект который будет присоединяться к другому, и выделяешь сам объект который будет цельный. После чего выделив 2 объекта просто нажимаешь ctrl + j Вроде как все) Дополнено 9 минуты спустя Ты делаешь большую ошибку делая террейн в блендере... Лучше макс для таких задачей, там хотя-бы для этого инструменты есть... А в блендере модификатор, который спавнит у тебя уже готовый террейн, и ты можешь просто менять высоту, длину и широту...
  16. После кат сцены на болоте, после того как выхожу от доктора вылет stack traceback: [C]: in function 'drop_item' gamedata\scripts\olr.script:226: in function <gamedata\scripts\olr.script:224> [C]: in function 'iterate_inventory' gamedata\scripts\olr.script:223: in function 'addtorch' gamedata\scripts\olr.script:414: in function <gamedata\scripts\olr.script:414> ~ ERROR: can't detach independant object. entity[device_torch48896:48896], parent[single_player:0], section[device_torch] Может кто пройдёт этот отрывок с кат сценой, сэйф скину 17 патч
  17. In the ever-evolving landscape of healthcare, the concept of one-stop shops - where patients can access a spectrum of medical services under a single roof - has gained traction. A pivotal component making these integrated healthcare centers efficient and streamlined is the emergence of Virtual Medical Administrative Assistants (VMAAs). These digital assistants, powered by cutting-edge technology, are revolutionizing administrative tasks, patient interactions, virtual medical office assistant and overall operational efficiency, thereby reshaping the notion of comprehensive healthcare delivery.

    Centralized Access and Coordination:

    One of the primary advantages of integrating Virtual Medical Administrative Assistants into one-stop shops is the centralized access they provide. Patients can interact with VMAs to schedule appointments, inquire about services offered, access medical records, and receive timely responses to administrative queries. This centralized platform streamlines the patient experience, fostering convenience and efficiency in navigating various healthcare services within the same facility.

    Efficient Appointment Scheduling and Reminders:

    VMAAs play a crucial role in managing appointment scheduling and reminders, optimizing the utilization of healthcare resources. These digital assistants can swiftly coordinate appointments across different departments within the one-stop shop, ensuring seamless scheduling that aligns with patients' preferences and availability. Additionally, they send automated reminders, reducing no-shows and enhancing patient adherence to appointments, ultimately contributing to better healthcare outcomes.

    Streamlined Communication and Information Sharing:

    Virtual Medical Administrative Assistants facilitate efficient communication and information sharing among healthcare providers within the integrated facility. They serve as a conduit for transferring patient data, scheduling consultations between specialists, and ensuring that crucial information reaches the relevant personnel promptly. This streamlined communication enhances collaboration among healthcare teams, leading to coordinated and comprehensive patient care.

    Enhanced Patient Experience and Engagement:

    By offering a user-friendly interface and personalized interactions, VMAAs contribute significantly to enhancing the overall patient experience. Patients can engage with these digital assistants to access information about services, billing inquiries, and general healthcare guidance. Furthermore, VMAs provide a platform for patients to actively participate in their healthcare journey by offering educational resources, personalized health recommendations, and timely follow-ups, thereby fostering a sense of empowerment and engagement.

    Adaptability and Scalability:

    Virtual Medical Administrative Assistants possess the adaptability and scalability necessary for accommodating the evolving needs of one-stop shops. These AI-driven assistants can handle increased patient volumes, adapt to changing workflows, and continuously learn from interactions to enhance their capabilities. As healthcare facilities expand or diversify their services, VMAs can seamlessly integrate and support the evolving operational demands.

    Despite their numerous benefits, integrating Virtual Medical Administrative Assistants into one-stop shops comes with considerations such as data security, maintaining confidentiality, and ensuring ethical use of patient information. Healthcare facilities must implement robust cybersecurity measures and adhere to regulatory standards to safeguard patient data and maintain trust in utilizing these digital assistants.

  18. Господа, подскажите, где регистрировать класс аномалии. Вылет с данной ошибкой Expression : E Function : CLevelGameGraph::CLevelGameGraph File : f:\s.t.a.l.k.e.r.sources\x-ray_universal_compiler\src\utils\xrcompiler_ai\xr_graph_merge.cpp Line : 233 Description : Can't create entity. Arguments : zone_ameba1
  19. The most effective method to guidelines for taking my web-based class. Presenting yourself in a web-based class can be surprising, particularly since you will not have the decision to see your colleagues. In any case, establishing Take my online class a decent first connection with your educator and different students is significant. In your show, make a point to solidify some foundation data about yourself, like your occupation and instructive history. Additionally, you should consider the reasons you chose this course and what you hope to gain from it. Online classes can be pursuing for understudies who are not used to this sort of learning climate. They demand a ton of adventure and concentration, and getting diverted by virtual redirection or different endeavors can be fundamental. In any case, understudies can conquer these difficulties by rehearsing compelling using time productively and focusing on the essential errand. Something else that understudies need to remember while taking an internet based class is that there will be less eye to eye cooperation with their teachers and accomplices. In this manner, molding associations and a sensation of local area could challenge. Regardless, this can be overwhelmed by looking at as habitually as possible with your teacher through email or talk and visiting your instructor's open time expecting they offer them. At last, online classes are generally more reasonable than standard ones in light of the fact that your enlightening cost doesn't need to manage above costs like audit hall space and materials. In like manner, you can routinely apply your cash related guide grant to these courses. Students regularly need to finish a ton of work in web-based classes. They might have to watch a conversation, pay attention to a sound recording, and write a paper about it. Once in a while, they may besides have to go to a virtual office hour. Students who ought to keep a harmony among fun and serious exercises and schoolwork can see this as inconceivably testing. While explicit educators could feel that electronic courses are more direct than customary homeroom courses, most understudies report the regressive. Truly, a large portion of them felt that they learned more in an electronic class and accepted that it is mentally problematic. During the Coronavirus pandemic, a few students guarantee that they are being relegated more liabilities, which has left them with less energy for rest and different exercises. This has made it harder for them to perform well in their classes. Some have even stopped taking their electronic courses thinking about the critical commitment. Understudies who take online classes once in a while battle with saving the significant opportunity to deal with their endeavors. This may be directly attributable to a number of factors, including responsibilities at work, in the family, and elsewhere. Not an extremely clear explanation, it will overall be obviously moving for understudies to finish their electronic classes without assistance from subject matter experts. Online understudies really ought to fan out a customary that they can follow dependably. This could include reducing the amount of time required to complete their homework, ensuring that they approach a computer equipped with the internet, and eliminating interruptions. Understudies who battle to stay aware of their courses ought to converse with their instructors at the earliest entryway and sales help. You could moreover utilize someone to take your web based class for the wellbeing of you. At any rate, this can be unsafe considering the way that you have no certification that they will remain consistent with their guarantee to accomplish the work. Also, you can't have certainty that they won't swindle through your course or on a very basic level dispense with your cash and run. The expense of taking an electronic class can be high for understudies, particularly tolerating that they should buy new gear. This is because of the way that numerous web-based courses are advanced, requiring a PC with a solid web association. Various nhs fpx 4000 assessment 3 applying ethical principles resources, such as making devices and course readings, may in like manner be required from specific students. Getting signed up for a lesser school is one method for reducing expenses while taking a course on the web. Junior universities offer a large number of courses to address the issues of many understudies and are much of the time more affordable than conventional advanced education organizations. Likewise, they can furnish students with monetary aide groups, which can help you in getting a reasonable plan on instructive expenses. Web learning can be testing, particularly while shuffling work and school. Web learning can be trying, especially while rearranging work and school. Interdisciplinary Arrangement Proposal for

     

  20. Вылетает в окресностях припяти с таким логом: FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : D:\Lost_Alpha_DC\src\xray-trunk\xrCore\Xr_ini.cpp [error]Line : 516 [error]Description : <no expression> [error]Arguments : Can't open section 'ammo_12.7x108r'
  21. Octa Core

    True Stalker

    OtVaR FATAL ERROR [error] Expression : <no expression> [error] Function : CInifile::r_section [error] File : D:\TrueStalkerEngine\src\xrCore\xr_ini.cpp [error] Line : 729 [error] Description : fatal error [error] Arguments : Can't open section 'skip_reassign' (only 'sleep_effector' avail). Please attach [*.ini_log] file to your bug report Дополнено 1 минуту спустя OtVaR,если есть гроза в рюкзаке или гром выкинуть их нужно. С каким-то из них вылет связан вроде.
  22. My main computer is a dual boot on two M2SSDs. One has Win7 and the other is Win10. Of course, both shares the same hardware. I have an RTX 3070 TI which has the latest Nvidia drivers that does supports Win7. The latest Nvidia drivers that support Win7 are the 3000 series drivers. Every Stalker mod performs better on my Win7 than WIn10. Win7 is so much more snappier and quicker response than my Win10. Again, all in the same machine. WIn10 is a resource hog. I hate it. I just boot that up only for games that require Win10. Everything else that can play on WIn7.......only gets played on that Win7 M2ssd.
  23. DARKVIT Can't find model file 'яactors\bandit\stalker_bandit_rnd_3.ogf' Нет файла в папке по адресу 'яactors\bandit\stalker_bandit_rnd_3.ogf' Похоже на то, что разраб мусор не почистил. В папке Oblivion Lost Remake 3\gamedata\meshes создайте папку яactors, в ней папку bandit, в неё скопируйте файл stalker_bandit_rnd_3.ogf из Oblivion Lost Remake 3\gamedata\meshes\bandit\stalker_bandit_rnd_3.ogf' Должно помочь. Вы точно патчи ставили? Ошибки то однотипные, прямо по шаблону правятся.
  24. Hello Can Gopher's gourd appear anywhere other than the cellar in the video? I've searched all the basements without finding it. Thanks Mod Variant Omega 2. V. 2.04.-Cold summer ---- I didn't get a response on the dedicated subject. Am I talking nonsense?
  25. Hello Can Gopher's gourd appear anywhere other than the cellar in the video? I've searched all the basements without finding it. Thanks Mod Variant Omega 2. V. 2.04.-Cold summer ------------------------ I'm giving up too many graphics-related crashes.