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Overf1rst

True Stalker

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10 минут назад, dryka сказал:

dumidum ну как хочешь понимай....

  лог как бэ (Скрыть контент)

 

OpenXRay [True Stalker edition] Rx64 build 9146, Feb 21 2024
Custom build from commit[8d8ecfa754b90cd521e1ee7685662d5ae9c5ba8b] branch[ts_dev_no_sdl_wnd]
 
command line 

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1
* CPU cores/threads: 2/2
* CPU0 current freq: 2669 MHz, max freq: 2669 MHz
* CPU1 current freq: 2669 MHz, max freq: 2669 MHz

Initializing File System...
using fs-ltx fsgame.ltx
FS: 70219 files cached 63 archives, 15088Kb memory used.
Init FileSystem 1.221416 sec
-----loading d:\games\true stalker\gamedata\configs\system.ltx
-----loading d:\games\true stalker\gamedata\configs\system.ltx
! Failed to determine on which monitor the game is launched.
! SDL: Invalid window
Starting INPUT device...
Loading module: xrRender_DX9
Loading module: xrRender
Available render modes[3]:
renderer_r2
renderer_r3
renderer_r4
Executing config-script "user.ltx"...
[d:\games\true stalker\userdata\user.ltx] successfully loaded.
Selected renderer: renderer_r4
Loading module: xrGame
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
Initializing Engine...
Executing config-script "d:\games\true stalker\gamedata\configs\default_controls.ltx"...
[d:\games\true stalker\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "d:\games\true stalker\gamedata\configs\default_rspec.ltx"...
! Unknown command:  rs_always_active
[d:\games\true stalker\gamedata\configs\default_rspec.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\true stalker\gamedata\configs\rspec_default.ltx"...
! Unknown command:  r1_dlights_clip
! Unknown command:  r1_glows_per_frame
! Unknown command:  snd_targets
[d:\games\true stalker\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\true stalker\gamedata\configs\default_controls.ltx"...
[d:\games\true stalker\gamedata\configs\default_controls.ltx] successfully loaded.
[d:\games\true stalker\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Games\True Stalker\bin\
dir[1]=D:\Games\True Stalker\
dir[2]=D:\Games\True Stalker\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
! sound: OpenAL: Can't create source. Error: Invalid Value.
! SOUND: OpenAL: Max targets -  256
Starting RENDER device...
* GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650
* CREATE: DeviceREF: 2
* Direct3D feature level used: 11.0
*   Texture memory: 971 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* GPU maximum texture size: 16384x16384
* GPU non pow 2 textures support: true
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
Starting engine...
Prefetch textures...
* [prefetch] time:   0 ms
* [prefetch] texture count: 17
~ Task done after big execution time [3659580688ms] in [init_game_globals()]
Loading module: AnselSDK64
! Nvidia Ansel:: failed to load AnselSDKxx.dll
! Task done after abnormal execution time [3659580688ms] in [GMLib.Load()]
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading module: DiscordRPC
* DiscordRPC initialized
# GAME VERSION: v1.5
* Unloocko__mngr: __0x000000
* [ Windows ]: free[4294178696 K], reserved[72280 K], committed[716256 K]
* [ Render ]: textures[0 K]
* [ x-ray  ]: process heap[575008 K]
* [ x-ray  ]: economy: strings[42040 K], smem[0 K]
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*  0.0 : [   2] amik\weapons\9x39
*  0.0 : [   2] amik\weapons\btr\muzzle6ways1
*  0.0 : [   2] amik\weapons\btr\muzzle6ways2
*  0.0 : [   2] amik\weapons\dtk_2
*  0.0 : [   2] amik\weapons\dtk_3
*  0.0 : [   2] amik\weapons\dtk_4
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*  0.0 : [   2] amik\weapons\flame\trail
*  0.0 : [   2] amik\weapons\flash_01
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*  0.0 : [   2] amik\weapons\mg42out
*  0.0 : [   2] amik\weapons\shells_12x70
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*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
*  0.0 : [   2] pfx\pfx_ani-smoke-01
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*  0.0 : [   2] pfx\pfx_anomaly_9
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*  0.0 : [   2] pfx\pfx_bubble_water
*  0.0 : [   2] pfx\pfx_cc_lightings
*  0.0 : [   2] pfx\pfx_concretedebris_01
*  0.0 : [   2] pfx\pfx_concretepuffs_01
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*  0.0 : [   2] pfx\pfx_electrostatic
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*  0.0 : [   2] pfx\pfx_explotions_smoke
*  0.0 : [   2] pfx\pfx_explotions_smoke_benzine
*  0.0 : [   2] pfx\pfx_flame
*  0.0 : [   2] pfx\pfx_flame_01
*  0.0 : [   2] pfx\pfx_flamefx_01
*  0.0 : [   2] pfx\pfx_flash_01
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*  0.0 : [   2] pfx\pfx_flash_07
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*  0.0 : [   2] pfx\pfx_fly
*  0.0 : [   2] pfx\pfx_g-smoke-01
*  0.0 : [   2] pfx\pfx_gologramma
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*  0.0 : [   2] pfx\pfx_gradient1
*  0.0 : [   2] pfx\pfx_leaves_01
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*  0.0 : [   2] pfx\pfx_light3
*  0.0 : [   2] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
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*  0.0 : [   2] pfx\pfx_lightning_01
*  0.0 : [   2] pfx\pfx_lightning_02
*  0.0 : [   2] pfx\pfx_ligth_6
*  0.0 : [   2] pfx\pfx_plasma
*  0.0 : [   2] pfx\pfx_rez_electra2
*  0.0 : [   2] pfx\pfx_rez_electra3
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*  0.0 : [   2] pfx\pfx_shells_green
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*  0.0 : [   2] pfx\pfx_shells_pistol
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*  0.0 : [   2] pfx\pfx_smoke_a
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*  0.0 : [   2] pfx\pfx_smoke_n
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*  0.0 : [   2] pfx\pfx_smoke_p
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*  0.0 : [   2] pfx\pfx_spark_01
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*  0.0 : [   2] pfx\pfx_specks_poison
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*  0.0 : [   2] pfx\pfx_test_textures
*  0.0 : [   2] pfx\pfx_vehglassdebris_01
*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
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*  0.0 : [   2] pfx\pfx_woodchips3
*  0.0 : [   2] pfx\r_pop\shells\12ga
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*  0.0 : [   2] pfx\r_pop\shells\545x39
*  0.0 : [   2] pfx\r_pop\shells\556x45
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*  0.0 : [   2] pfx\r_pop\shells\762x51
*  0.0 : [   2] pfx\r_pop\shells\762x54
*  0.0 : [   2] pfx\r_pop\shells\9x18
*  0.0 : [   2] pfx\r_pop\shells\9x19
*  0.0 : [   2] pfx\r_pop\shells\9x39
*  0.0 : [   2] pfx\r_pop\shells\fake_shells
*  0.0 : [   2] pfx\snowo
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*  0.0 : [   2] prop\prop_provod_02
*  0.0 : [   2] shoker_mod\explosions\explosion_smoke01
*  0.0 : [   2] shoker_mod\explosions\final_expl
*  0.0 : [   2] shoker_mod\explosions\firesmokeparticle
*  0.0 : [   2] shoker_mod\pfx\pfx_ak_shells_1
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*  0.0 : [   2] shoker_mod\pfx\pfx_shells3
*  0.0 : [   2] shoker_mod\pfx\pfx_smoke_1
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*  0.0 : [   2] ui\ui_actor_menu_background_ts
*  0.0 : [   1] ui\ui_actor_portrets_radio
*  0.0 : [   1] ui\ui_actor_quest_status_back
*  0.0 : [   1] ui\ui_common
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*  0.0 : [   1] ui\ui_encyclopedia_background_yellow
*  0.0 : [   1] ui\ui_encyclopedia_icon_monsters_locations
*  0.0 : [   1] ui\ui_encyclopedia_icon_notes
*  0.0 : [   1] ui\ui_font_arial_14_1600
*  0.0 : [   1] ui\ui_font_console_02
*  0.0 : [   1] ui\ui_font_graff_19_1600
*  0.0 : [   1] ui\ui_font_graff_22_1600
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*  0.0 : [   1] ui\ui_font_graff_50_1600
*  0.0 : [   1] ui\ui_font_hud_01
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*  0.0 : [   1] ui\ui_sleep_window_background
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*  0.0 : [   2] unrealengine\bigfire_fwd
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*  0.0 : [   2] unrealengine\blowingfire_fwd
*  0.0 : [   2] unrealengine\blowingfire_fwd2
*  0.0 : [   2] unrealengine\bonefire2
*  0.0 : [   2] unrealengine\electricblast1
*  0.0 : [   2] unrealengine\electricblast1_red
*  0.0 : [   2] unrealengine\electricblast2
*  0.0 : [   2] unrealengine\electricblast2_red
*  0.0 : [   2] unrealengine\electricblast3
*  0.0 : [   2] unrealengine\electricblast3_red
*  0.0 : [   2] unrealengine\firey_smoke_01_e
*  0.0 : [   2] unrealengine\grdbasefire2_small
*  0.0 : [   2] unrealengine\grdbasefire4_fwd
*  0.0 : [   2] unrealengine\lensflarered
*  0.0 : [   2] unrealengine\muzzlecloudsatlas
*  0.0 : [   2] unrealengine\muzzleflash1
*  0.0 : [   2] unrealengine\muzzleflash5
*  0.0 : [   2] unrealengine\muzzleflash6
*  0.0 : [   2] unrealengine\muzzleflash_ember2
*  0.0 : [   2] unrealengine\muzzleflash_ember3
*  0.0 : [   2] unrealengine\muzzleflash_ember4
*  0.0 : [   2] unrealengine\muzzleflash_fire
*  0.0 : [   2] unrealengine\puffcolorsplash
*  0.0 : [   2] unrealengine\puffcolorsplashflicker
*  0.0 : [   2] unrealengine\rockshd
*  0.0 : [   2] unrealengine\t_dirt_02_a
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*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
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*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
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*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  2.1 : [   1] $black
* 16.1 : [   1] ui\ui_ani_cursor
* 32.1 : [   1] fonts\ui_font_roboto_14_1920
* 128.1 : [   1] fonts\ui_font_roboto_22_1920
* 14400.1 : [   1] ui\ui_actor_main_menu_background
* 27648.1 : [   2] ui\ui_actor_loadgame_screen
* 65536.1 : [   2] ui\ui_actor_hud_wnd_ts
* phase time: 0 ms
* phase cmem: 690364 K
Loading sounds...
Loading objects...
Loading models...
Loading textures...
* [prefetch] time:   179551 ms
* [prefetch] memory: 2945456 Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 179677 ms
* phase cmem: 3635844 K
* phase time: 644 ms
* phase cmem: 3651528 K
* phase time: 1 ms
* phase cmem: 3651528 K
* Creating new game...
* Loading spawn registry...
* 9428 spawn points are successfully loaded
* New game is successfully created!
* phase time: 5730 ms
* phase cmem: 3840544 K
* phase time: 80 ms
* phase cmem: 3841312 K
* phase time: 185 ms
* phase cmem: 3841328 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 206 ms
* phase cmem: 3848128 K
* phase time: 29 ms
* phase cmem: 3828144 K
* ObjectSpace cache for 'd:\games\true stalker\userdata\levels_cache_ts\escape\objspace.bin' was not loaded. Building the model from scratch..
* phase time: 57345 ms
* phase cmem: 4167356 K
* phase time: 35038 ms
* phase cmem: 4155784 K
* [Loading VB] 65535 verts, 2047 Kb
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* [Loading VB] 56453 verts, 1764 Kb
* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 12992 verts, 406 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 1765236 indices, 3447 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 1765236 indices, 3447 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 863745 indices, 1687 Kb
* [Loading VB] 65534 verts, 767 Kb
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* [Loading VB] 65535 verts, 767 Kb
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* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 24505 verts, 287 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1041396 indices, 2033 Kb
* phase time: 17046 ms
* phase cmem: 4308380 K
* phase time: 1278 ms
* phase cmem: 4320860 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 42090 v(20), 28304 p
* [DETAILS] Batch(61), VB(822K), IB(165K)
* phase time: 2717 ms
* phase cmem: 4321840 K
* Loading HOM: d:\games\true stalker\gamedata\levels\escape\level.hom
* HOM cache for 'd:\games\true stalker\userdata\levels_cache_ts\escape\hom.bin' was not loaded. Building the model from scratch..
* phase time: 1698 ms
* phase cmem: 4321840 K
* phase time: 4313 ms
* phase cmem: 4321840 K
* phase time: 3217 ms
* phase cmem: 4317740 K
* phase time: 1294 ms
* phase cmem: 4309536 

 

 лог при старте новой игры... Все ползунки текстур выкручены на минимум.

Кэш почистить попробуйте.

 'd:\games\true stalker\userdata\levels_cache_ts. удалите все что внутри levels_cache_ts

Изменено пользователем Octa Core
  • Жму руку 1

351770841_-2.jpg.46c777cb28a82a8baab8b6909b451ab2.jpg

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Octa Core да нет, дело не в кэше.. Пол-часа загрузки - результат  - ноль. Ну не судьба, спс за участие.

Изменено пользователем dryka

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1 час назад, dryka сказал:

dumidum ну как хочешь понимай....

  лог как бэ (Показать контент)

 

OpenXRay [True Stalker edition] Rx64 build 9146, Feb 21 2024
Custom build from commit[8d8ecfa754b90cd521e1ee7685662d5ae9c5ba8b] branch[ts_dev_no_sdl_wnd]
 
command line 

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1
* CPU cores/threads: 2/2
* CPU0 current freq: 2669 MHz, max freq: 2669 MHz
* CPU1 current freq: 2669 MHz, max freq: 2669 MHz

Initializing File System...
using fs-ltx fsgame.ltx
FS: 70219 files cached 63 archives, 15088Kb memory used.
Init FileSystem 1.221416 sec
-----loading d:\games\true stalker\gamedata\configs\system.ltx
-----loading d:\games\true stalker\gamedata\configs\system.ltx
! Failed to determine on which monitor the game is launched.
! SDL: Invalid window
Starting INPUT device...
Loading module: xrRender_DX9
Loading module: xrRender
Available render modes[3]:
renderer_r2
renderer_r3
renderer_r4
Executing config-script "user.ltx"...
[d:\games\true stalker\userdata\user.ltx] successfully loaded.
Selected renderer: renderer_r4
Loading module: xrGame
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
Initializing Engine...
Executing config-script "d:\games\true stalker\gamedata\configs\default_controls.ltx"...
[d:\games\true stalker\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "d:\games\true stalker\gamedata\configs\default_rspec.ltx"...
! Unknown command:  rs_always_active
[d:\games\true stalker\gamedata\configs\default_rspec.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\true stalker\gamedata\configs\rspec_default.ltx"...
! Unknown command:  r1_dlights_clip
! Unknown command:  r1_glows_per_frame
! Unknown command:  snd_targets
[d:\games\true stalker\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\true stalker\gamedata\configs\default_controls.ltx"...
[d:\games\true stalker\gamedata\configs\default_controls.ltx] successfully loaded.
[d:\games\true stalker\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Games\True Stalker\bin\
dir[1]=D:\Games\True Stalker\
dir[2]=D:\Games\True Stalker\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
! sound: OpenAL: Can't create source. Error: Invalid Value.
! SOUND: OpenAL: Max targets -  256
Starting RENDER device...
* GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650
* CREATE: DeviceREF: 2
* Direct3D feature level used: 11.0
*   Texture memory: 971 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* GPU maximum texture size: 16384x16384
* GPU non pow 2 textures support: true
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
Starting engine...
Prefetch textures...
* [prefetch] time:   0 ms
* [prefetch] texture count: 17
~ Task done after big execution time [3659580688ms] in [init_game_globals()]
Loading module: AnselSDK64
! Nvidia Ansel:: failed to load AnselSDKxx.dll
! Task done after abnormal execution time [3659580688ms] in [GMLib.Load()]
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading module: DiscordRPC
* DiscordRPC initialized
# GAME VERSION: v1.5
* Unloocko__mngr: __0x000000
* [ Windows ]: free[4294178696 K], reserved[72280 K], committed[716256 K]
* [ Render ]: textures[0 K]
* [ x-ray  ]: process heap[575008 K]
* [ x-ray  ]: economy: strings[42040 K], smem[0 K]
*  0.0 : [   3] $null
*  0.0 : [   1] $user$NVHHGGTex
*  0.0 : [   5] $user$NVjitterTex
*  0.0 : [   8] $user$Texture_color
*  0.0 : [   1] $user$Texture_color_out
*  0.0 : [   7] $user$Texture_obstacles
*  0.0 : [   3] $user$Texture_obstvelocity
*  0.0 : [   3] $user$Texture_pressure
*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   5] $user$accum_diffuse
*  0.0 : [   3] $user$accum_spec
*  0.0 : [   1] $user$accum_temp
*  0.0 : [  10] $user$albedo
*  0.0 : [   4] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$edgeTex
*  0.0 : [   3] $user$env_s0
*  0.0 : [   3] $user$env_s1
*  0.0 : [   2] $user$generic
*  0.0 : [   6] $user$generic0
*  0.0 : [   4] $user$generic1
*  0.0 : [   3] $user$generic2
*  0.0 : [   1] $user$generic_temp
*  0.0 : [   2] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   1] $user$jitter_mipped
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   9] $user$material
*  0.0 : [ 435] $user$position
*  0.0 : [   3] $user$rayCastTex
*  0.0 : [   6] $user$rayDataTex
*  0.0 : [   2] $user$rayDataTexSmall
*  0.0 : [   3] $user$sky0
*  0.0 : [   3] $user$sky1
*  0.0 : [   6] $user$smap_depth
*  0.0 : [   1] $user$smap_surf
*  0.0 : [   6] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] amik\anomaly\electric_radial
*  0.0 : [   2] amik\explosions\anim_dirtexp_3
*  0.0 : [   2] amik\explosions\boom_0
*  0.0 : [   2] amik\explosions\boom_1
*  0.0 : [   2] amik\explosions\boom_2
*  0.0 : [   2] amik\explosions\decal_concrete
*  0.0 : [   2] amik\explosions\explo_end
*  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   2] amik\explosions\explosion_flash_atlas
*  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   2] amik\explosions\explosion_smoke03
*  0.0 : [   2] amik\explosions\final_expl
*  0.0 : [   2] amik\explosions\ring_grey
*  0.0 : [   2] amik\explosions\smoke128_3w
*  0.0 : [   2] amik\explosions\smoke2
*  0.0 : [   2] amik\explosions\smoke_cannon
*  0.0 : [   2] amik\explosions\smoke_white_tiled3
*  0.0 : [   2] amik\hit_fx\blood\962e6155
*  0.0 : [   2] amik\hit_fx\blood\blood
*  0.0 : [   2] amik\hit_fx\blood\m
*  0.0 : [   2] amik\nature\list
*  0.0 : [   2] amik\nature\stonedebris1
*  0.0 : [   2] amik\nature\wood_part
*  0.0 : [   2] amik\static\gas_light\flame_zippo
*  0.0 : [   2] amik\weapons\00
*  0.0 : [   2] amik\weapons\12x70
*  0.0 : [   2] amik\weapons\6ways1
*  0.0 : [   2] amik\weapons\6ways2
*  0.0 : [   2] amik\weapons\9x39
*  0.0 : [   2] amik\weapons\btr\muzzle6ways1
*  0.0 : [   2] amik\weapons\btr\muzzle6ways2
*  0.0 : [   2] amik\weapons\dtk_2
*  0.0 : [   2] amik\weapons\dtk_3
*  0.0 : [   2] amik\weapons\dtk_4
*  0.0 : [   2] amik\weapons\dtk_4_1
*  0.0 : [   2] amik\weapons\dtk_5
*  0.0 : [   2] amik\weapons\dtk_6
*  0.0 : [   2] amik\weapons\dtk_8
*  0.0 : [   2] amik\weapons\flame\flameshoot_1
*  0.0 : [   2] amik\weapons\flame\flameshoot_2
*  0.0 : [   2] amik\weapons\flame\flameshoot_3
*  0.0 : [   2] amik\weapons\flame\flameshoot_4
*  0.0 : [   2] amik\weapons\flame\flameshoot_5
*  0.0 : [   2] amik\weapons\flame\mg42out
*  0.0 : [   2] amik\weapons\flame\trace
*  0.0 : [   2] amik\weapons\flame\trace_01
*  0.0 : [   2] amik\weapons\flame\trail
*  0.0 : [   2] amik\weapons\flash_01
*  0.0 : [   2] amik\weapons\flash_02
*  0.0 : [   2] amik\weapons\flash_04
*  0.0 : [   2] amik\weapons\flash_05
*  0.0 : [   2] amik\weapons\grishik\357mag
*  0.0 : [   2] amik\weapons\grishik\45
*  0.0 : [   2] amik\weapons\grishik\50_ae
*  0.0 : [   2] amik\weapons\grishik\5x45x39
*  0.0 : [   2] amik\weapons\grishik\5x45x39_00
*  0.0 : [   2] amik\weapons\grishik\5x45x39_01
*  0.0 : [   2] amik\weapons\grishik\5x56x45
*  0.0 : [   2] amik\weapons\grishik\5x56x45_00
*  0.0 : [   2] amik\weapons\grishik\5x7x28
*  0.0 : [   2] amik\weapons\grishik\6x5x50
*  0.0 : [   2] amik\weapons\grishik\7x62x25_0
*  0.0 : [   2] amik\weapons\grishik\7x62x25_1
*  0.0 : [   2] amik\weapons\grishik\7x62x25_2
*  0.0 : [   2] amik\weapons\grishik\7x62x25_3
*  0.0 : [   2] amik\weapons\grishik\7x62x25_4
*  0.0 : [   2] amik\weapons\grishik\7x62x39_00
*  0.0 : [   2] amik\weapons\grishik\7x62x39_01
*  0.0 : [   2] amik\weapons\grishik\7x62x39_02
*  0.0 : [   2] amik\weapons\grishik\7x62x39_03
*  0.0 : [   2] amik\weapons\grishik\7x62x51_1
*  0.0 : [   2] amik\weapons\grishik\7x62x51_2
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*  0.0 : [   2] pfx\pfx_smoke_n
*  0.0 : [   2] pfx\pfx_smoke_o
*  0.0 : [   2] pfx\pfx_smoke_o2
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*  0.0 : [   2] pfx\pfx_smokepuffs1
*  0.0 : [   2] pfx\pfx_smokepuffs2
*  0.0 : [   2] pfx\pfx_spark_01
*  0.0 : [   2] pfx\pfx_spark_02
*  0.0 : [   2] pfx\pfx_sparks
*  0.0 : [   2] pfx\pfx_sparks1
*  0.0 : [   2] pfx\pfx_sparks2
*  0.0 : [   2] pfx\pfx_specks
*  0.0 : [   2] pfx\pfx_specks_poison
*  0.0 : [   2] pfx\pfx_spikey_star
*  0.0 : [   2] pfx\pfx_splash_01
*  0.0 : [   2] pfx\pfx_splash_02
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*  0.0 : [   2] pfx\pfx_stonedebris1
*  0.0 : [   2] pfx\pfx_stonedebris2
*  0.0 : [   2] pfx\pfx_synus
*  0.0 : [   2] pfx\pfx_teleport
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*  0.0 : [   2] pfx\pfx_vehglassdebris_01
*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
*  0.0 : [   2] pfx\pfx_woodchips1
*  0.0 : [   2] pfx\pfx_woodchips3
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*  0.0 : [   2] pfx\r_pop\shells\45acp
*  0.0 : [   2] pfx\r_pop\shells\545x39
*  0.0 : [   2] pfx\r_pop\shells\556x45
*  0.0 : [   2] pfx\r_pop\shells\762x39
*  0.0 : [   2] pfx\r_pop\shells\762x51
*  0.0 : [   2] pfx\r_pop\shells\762x54
*  0.0 : [   2] pfx\r_pop\shells\9x18
*  0.0 : [   2] pfx\r_pop\shells\9x19
*  0.0 : [   2] pfx\r_pop\shells\9x39
*  0.0 : [   2] pfx\r_pop\shells\fake_shells
*  0.0 : [   2] pfx\snowo
*  0.0 : [   2] prop\prop_fake_bed_fireplace
*  0.0 : [   2] prop\prop_provod_02
*  0.0 : [   2] shoker_mod\explosions\explosion_smoke01
*  0.0 : [   2] shoker_mod\explosions\final_expl
*  0.0 : [   2] shoker_mod\explosions\firesmokeparticle
*  0.0 : [   2] shoker_mod\pfx\pfx_ak_shells_1
*  0.0 : [   2] shoker_mod\pfx\pfx_shells1
*  0.0 : [   2] shoker_mod\pfx\pfx_shells2
*  0.0 : [   2] shoker_mod\pfx\pfx_shells3
*  0.0 : [   2] shoker_mod\pfx\pfx_smoke_1
*  0.0 : [   1] ui\ui_actor_menu_background_bottom_gradient_ts
*  0.0 : [   2] ui\ui_actor_menu_background_ts
*  0.0 : [   1] ui\ui_actor_portrets_radio
*  0.0 : [   1] ui\ui_actor_quest_status_back
*  0.0 : [   1] ui\ui_common
*  0.0 : [   1] ui\ui_encyclopedia_art_locations_new
*  0.0 : [   1] ui\ui_encyclopedia_art_notes
*  0.0 : [   1] ui\ui_encyclopedia_art_notes_2
*  0.0 : [   1] ui\ui_encyclopedia_background_yellow
*  0.0 : [   1] ui\ui_encyclopedia_icon_monsters_locations
*  0.0 : [   1] ui\ui_encyclopedia_icon_notes
*  0.0 : [   1] ui\ui_font_arial_14_1600
*  0.0 : [   1] ui\ui_font_console_02
*  0.0 : [   1] ui\ui_font_graff_19_1600
*  0.0 : [   1] ui\ui_font_graff_22_1600
*  0.0 : [   1] ui\ui_font_graff_32_1600
*  0.0 : [   1] ui\ui_font_graff_50_1600
*  0.0 : [   1] ui\ui_font_hud_01
*  0.0 : [   1] ui\ui_font_hud_02
*  0.0 : [   1] ui\ui_font_letter_16_1600
*  0.0 : [   1] ui\ui_font_letter_18_1600
*  0.0 : [   1] ui\ui_font_letter_25_1600
*  0.0 : [   1] ui\ui_hero_01
*  0.0 : [   1] ui\ui_hero_02
*  0.0 : [   1] ui\ui_sleep_window_background
*  0.0 : [   1] ui\ui_ts_death_screen
*  0.0 : [   1] ui\ui_ts_death_screen_logo
*  0.0 : [   2] unrealengine\bigfire_fwd
*  0.0 : [   2] unrealengine\bigfire_fwd2
*  0.0 : [   2] unrealengine\bigfire_fwd3
*  0.0 : [   2] unrealengine\blowingfire_fwd
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*  0.0 : [   2] unrealengine\electricblast3_red
*  0.0 : [   2] unrealengine\firey_smoke_01_e
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*  0.0 : [   2] unrealengine\grdbasefire4_fwd
*  0.0 : [   2] unrealengine\lensflarered
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*  0.0 : [   2] unrealengine\muzzleflash5
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*  0.0 : [   2] unrealengine\t_dirt_02_a
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*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
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*  0.0 : [   1] wm\wm_blood_1_1
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*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
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*  0.0 : [   1] wm\wm_bullet_concrete_7
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*  0.0 : [   1] wm\wm_knife_dead
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*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  2.1 : [   1] $black
* 16.1 : [   1] ui\ui_ani_cursor
* 32.1 : [   1] fonts\ui_font_roboto_14_1920
* 128.1 : [   1] fonts\ui_font_roboto_22_1920
* 14400.1 : [   1] ui\ui_actor_main_menu_background
* 27648.1 : [   2] ui\ui_actor_loadgame_screen
* 65536.1 : [   2] ui\ui_actor_hud_wnd_ts
* phase time: 0 ms
* phase cmem: 690364 K
Loading sounds...
Loading objects...
Loading models...
Loading textures...
* [prefetch] time:   179551 ms
* [prefetch] memory: 2945456 Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 179677 ms
* phase cmem: 3635844 K
* phase time: 644 ms
* phase cmem: 3651528 K
* phase time: 1 ms
* phase cmem: 3651528 K
* Creating new game...
* Loading spawn registry...
* 9428 spawn points are successfully loaded
* New game is successfully created!
* phase time: 5730 ms
* phase cmem: 3840544 K
* phase time: 80 ms
* phase cmem: 3841312 K
* phase time: 185 ms
* phase cmem: 3841328 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 206 ms
* phase cmem: 3848128 K
* phase time: 29 ms
* phase cmem: 3828144 K
* ObjectSpace cache for 'd:\games\true stalker\userdata\levels_cache_ts\escape\objspace.bin' was not loaded. Building the model from scratch..
* phase time: 57345 ms
* phase cmem: 4167356 K
* phase time: 35038 ms
* phase cmem: 4155784 K
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
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* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 59232 verts, 1851 Kb
* [Loading VB] 33944 verts, 1060 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
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* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 56453 verts, 1764 Kb
* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 12992 verts, 406 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1765236 indices, 3447 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1765236 indices, 3447 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 863745 indices, 1687 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 24505 verts, 287 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1041396 indices, 2033 Kb
* phase time: 17046 ms
* phase cmem: 4308380 K
* phase time: 1278 ms
* phase cmem: 4320860 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 42090 v(20), 28304 p
* [DETAILS] Batch(61), VB(822K), IB(165K)
* phase time: 2717 ms
* phase cmem: 4321840 K
* Loading HOM: d:\games\true stalker\gamedata\levels\escape\level.hom
* HOM cache for 'd:\games\true stalker\userdata\levels_cache_ts\escape\hom.bin' was not loaded. Building the model from scratch..
* phase time: 1698 ms
* phase cmem: 4321840 K
* phase time: 4313 ms
* phase cmem: 4321840 K
* phase time: 3217 ms
* phase cmem: 4317740 K
* phase time: 1294 ms
* phase cmem: 4309536 

 

 лог при старте новой игры... Все ползунки текстур выкручены на минимум.

на дх10 попробуйте,если на дх9 не заводится.

p.s. а вы вообще на дх11 запускаете судя по логу. понимаю...

рекомендации по файлу подкачки и введению команды выполнили? и мод желательно не в С\programm files  ставить.

Изменено пользователем Nikola0s666

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ObjectSpace cache for 'd:\games\true stalker\userdata\levels_cache_ts\escape\objspace.bin' was not loaded. 

HOM cache for 'd:\games\true stalker\userdata\levels_cache_ts\escape\hom.bin' was not loaded

 


351770841_-2.jpg.46c777cb28a82a8baab8b6909b451ab2.jpg

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1 минуту назад, Octa Core сказал:

ObjectSpace cache for 'd:\games\true stalker\userdata\levels_cache_ts\escape\objspace.bin' was not loaded. 

HOM cache for 'd:\games\true stalker\userdata\levels_cache_ts\escape\hom.bin' was not loaded

локи не грузятся?)видать рекомендации не выполнили всё таки, чтобы хотя бы первый раз прогрузился Кордон при НИ.

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5 минут назад, Nikola0s666 сказал:

локи не грузятся?)видать рекомендации не выполнили всё таки, чтобы хотя бы первый раз прогрузился Кордон при НИ.

Ага. Но вроде очистка данных папок обычно помогает 


Дополнено 1 минуту спустя

Это с верхнего лога

Изменено пользователем Octa Core

351770841_-2.jpg.46c777cb28a82a8baab8b6909b451ab2.jpg

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Патч 1.5 установил. Всё работает. Не глючит. Единственное, арты на Янтаре как не подбирались из воды, так и не подбираются. :u1F927:

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3 часа назад, SuLev сказал:

Единственное, арты на Янтаре как не подбирались из воды, так и не подбираются

Попробуй вот этот способ, может в этой игре тоже сработает. ссылка тут


Нет повести печальнее на свете, чем повесть о пропавшем интернете :u1F641:

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Спасибо за обновление 1.5 этой замечательной игры.Можно ли в стартовом меню скачать интро гитары?

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9 часов назад, Griffonstar сказал:

Спасибо за обновление 1.5 этой замечательной игры.Можно ли в стартовом меню скачать интро гитары?

 

9 часов назад, Griffonstar сказал:

Спасибо за обновление 1.5 этой замечательной игры.Можно ли в стартовом меню скачать интро гитары?

Могу на почту скинуть если хотите. Можете и в интернете поискать. Или из файлов игры вытащить.


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Доброго всем.

А есть какая возможность не просматривать кат сцены по по дохералион раз, при перезагрузке?

Как то отменять их или прокручивать?

И правильно ли я понял  по остроумнейшим коментам про мясные и прочие магазины, что магазинного питания оружия для данного мода не завезли? 

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3 минуты назад, yamato25 сказал:

Доброго всем.

А есть какая возможность не просматривать кат сцены по по дохералион раз, при перезагрузке?

Как то отменять их или прокручивать?

И правильно ли я понял  по остроумнейшим коментам про мясные и прочие магазины, что магазинного питания оружия для данного мода не завезли? 

Кат сцены невозможно пропустить 


Дополнено 12 минуты спустя
13 минут назад, yamato25 сказал:

И правильно ли я понял  по остроумнейшим коментам про мясные и прочие магазины, что магазинного питания оружия для данного мода не завезли?

Ну, чтоб не получать остроумнейшие коменты нужно подробно писать о каких магазинах речь...


Дополнено 13 минуты спустя
12 минут назад, Octa Core сказал:

магазинного питания оружия

Думаю не будет, в ближайшее время точно( хотя кто знает)


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2 часа назад, yamato25 сказал:

Доброго всем.

А есть какая возможность не просматривать кат сцены по по дохералион раз, при перезагрузке?

Как то отменять их или прокручивать?

И правильно ли я понял  по остроумнейшим коментам про мясные и прочие магазины, что магазинного питания оружия для данного мода не завезли? 

катсцены не пропускаются, да это надоедает, но видимо авторам нравится .

 не будет никакого магазинного питания,потому что ганслингеровский оружейный пак в моде , а он это не предусматривает.

да и вообще что то нового прям ожидать не стоит.ибо что сделано,то сделано, судя по всему, вкушайте и не вопрошайте.как то так.

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Nikola0s666 , а вдруг найдётся умелец ,да как забахает нам систему магазов) Совсем не оптимист)


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19 минут назад, Octa Core сказал:

Nikola0s666 , а вдруг найдётся умелец ,да как забахает нам систему магазов) Совсем не оптимист)

только вот зачем?)конечно прикольно, но для ТС совсем ненужная фича.На любителя как говорится.

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47 минут назад, Nikola0s666 сказал:

только вот зачем?)конечно прикольно, но для ТС совсем ненужная фича.На любителя как говорится.

Эх, помечтать не даёшь) Ну и ладно...

Соглашусь с тобой. Для Тс это не нужно. Вот для шутера где за каждым углом перестрелка самое то...


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Здравствуйте. Подскажите, можно ли что то сделать. Выполняю квест "Радиолюбитель" в Темной Долине. Не могу поднять светильник, хотя радио поднимается

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18 минут назад, Дмитрий26 сказал:

Здравствуйте. Подскажите, можно ли что то сделать. Выполняю квест "Радиолюбитель" в Темной Долине. Не могу поднять светильник, хотя радио поднимается

А можно скрин или сейв. ( Чтобы знать тот светильник поднять пытаетесь или нет)


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17 минут назад, Дмитрий26 сказал:

Он у вас похоже провалился под текстуры


Дополнено 7 минуты спустя

Дмитрий26 , у меня как-то останки ученого под текстуры попали. Так мне помогла очистка папок из шапки патча 1.5

"userdata (она находится в папке с игрой) и удалить из неё папки shaders_cache_ts и levels_cache_ts"


Дополнено 11 минуты спустя

Дмитрий26, если не поможет могу ваше сохранение у себя запустить и подобрать светильник 

Изменено пользователем Octa Core

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Octa Core Я перед тем как сделать скрин установил патч 1.5 и по инструкции удалил эти папки. Все тоже самое

 


Дополнено 9 минуты спустя

Octa Core Было бы неплохо. Как отправить Вам сохранение?

Изменено пользователем Дмитрий26

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17 часов назад, Дмитрий26 сказал:

Было бы неплохо. Как отправить Вам сохранение?

если вес приемлемый просто сюда прикрепите к сообщению, если не хватает на любой фаилообменник(гугл диск, ядиск, мега nz,мэйл облако) залейте и ссылку сюда киньте , указав кому вы сообщение пишете.

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17 часов назад, Дмитрий26 сказал:

Octa Core Я перед тем как сделать скрин установил патч 1.5 и по инструкции удалил эти папки. Все тоже самое

 


Дополнено 9 минуты спустя

Octa Core Было бы неплохо. Как отправить Вам сохранение?

Можете тут прикрепить или в ЛС. Или как Nikola0s666 сказал 


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В 10.03.2024 в 10:38, dumidum сказал:

не помогает это

 

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1 минуту назад, 13призрак сказал:

 

информативно

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