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Кто знает, возможно ли заставить аномалию проигрывать рандомные звуки во время срабатывания?

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Возникла проблема

мне надо подключить новую локацию к игре,

пробовал совместить game.graph-ы через ggrc 0.7

Спойлер

ggrc.pl -g1 game.graph,soc -l lv05_bar -g2 game1.graph,soc -l2 rostok
Argument "level_sectors.ai.bak" isn't numeric in subtraction (-) at D:\Games\4. Mods\S.T.A.L.K.E.R. Shakels of Time + STSoC WP\gamedata\!game.graph\ggrc.pl line 1317.
reading game.graph...
        reading header...
        reading levels...
        reading vertices...
        reading edges...
148990
reading game1.graph...
        reading header...
        reading levels...
        reading vertices...
        reading edges...
786
forming new graph...
Use of uninitialized value in split at D:\Games\4. Mods\S.T.A.L.K.E.R. Shakels of Time + STSoC WP\gamedata\!game.graph\ggrc.pl line 501.
        writing level graphs...
writing new graph...
        writing levels...
        writing vertices...
        writing edges...
        writing level points...
        writing cross tables...
                updating old cross tables...
no need to update resource files
done!

подскажите, как исправить, или скиньте гайд как подключить с помощью level_editor

если что, в level_editor я полный ноль

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6 минут назад, tau сказал:

Возникла проблема

мне надо подключить новую локацию к игре,

пробовал совместить game.graph-ы через ggrc 0.7

  лог (Скрыть контент)

ggrc.pl -g1 game.graph,soc -l lv05_bar -g2 game1.graph,soc -l2 rostok
Argument "level_sectors.ai.bak" isn't numeric in subtraction (-) at D:\Games\4. Mods\S.T.A.L.K.E.R. Shakels of Time + STSoC WP\gamedata\!game.graph\ggrc.pl line 1317.
reading game.graph...
        reading header...
        reading levels...
        reading vertices...
        reading edges...
148990
reading game1.graph...
        reading header...
        reading levels...
        reading vertices...
        reading edges...
786
forming new graph...
Use of uninitialized value in split at D:\Games\4. Mods\S.T.A.L.K.E.R. Shakels of Time + STSoC WP\gamedata\!game.graph\ggrc.pl line 501.
        writing level graphs...
writing new graph...
        writing levels...
        writing vertices...
        writing edges...
        writing level points...
        writing cross tables...
                updating old cross tables...
no need to update resource files
done!

подскажите, как исправить, или скиньте гайд как подключить с помощью level_editor

если что, в level_editor я полный ноль

http://stalkerin.gameru.net/wiki/index.php?title=Подключение_локаций_к_моду читал здесь?

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В 30.10.2023 в 14:13, Paracetamol сказал:

да, ничего путного не вышло

 

В 30.10.2023 в 14:06, tau сказал:

в level_editor я полный ноль

 


Дополнено 50 минуты спустя

возникла еще одна проблема

непонятный вылет на стадии Клиент: Синхронизация

xray_admin_30-10-23_16-18-28.txt

проблему с вылетом решил

Изменено пользователем tau

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Кто знает, как сделать скриптовой респавн раз в определённое время?

Изменено пользователем Paracetamol

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Какое наименование у модели и текстуры Шустрого в файлах игры?

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DeadGuy_ST 

meshes\actors\novice\green_stalker_1 - модель

textures\act\act_green_stalker2 - текстурка куртки

textures\act\act_green_stalker_head - текстурка лица(вроде она)

Изменено пользователем ScR1pt

ed1c85bd8aba2500209219c6df96c254.png

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Кто знает, как в игре работает аномалия zone_death?


Дополнено 0 минут спустя

Почему-то гг и нпс никак не взаимодействуют с ней

Изменено пользователем Paracetamol

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15 часов назад, Paracetamol сказал:

Кто знает, как сделать скриптовой респавн раз в определённое время?

а чем тогда те мобы должны будут заниматься?

вообще такое представляю:

[sr_idle]
on_info = {=check_time} sr_idle@2 %=spawn_object(name_object)%

[sr_idle@2]
on_info = {check_time2} sr_idle

spawn_object функция с ЗП

  • Лайк 1

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27 минут назад, imcrazyhoudini сказал:

а чем тогда те мобы должны будут заниматься?
 

Да просто симулировать жизнь, ходить там от графа к графу, чтобы игроку не скучно было


Дополнено 0 минут спустя
29 минут назад, imcrazyhoudini сказал:

 {=check_time}

А что за чек тайм?

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Paracetamol 

function is_psy (actor, npc)
    return level.get_time_hours() >= 16 and level.get_time_hours() < 17
end

  • Лайк 1

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есть ли у кого-нибудь подробный гайд на подключение локации к игре

в level editor я ноль

В 30.10.2023 в 14:13, Paracetamol сказал:

читал, ничего так и не получилось

Изменено пользователем tau
  • Печаль 1

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Здравствуйте. Как корректно добавить новую музыка в главное меню? У меня играют сразу все композиции. Ещё, как сделать чтобы, после окончания одной композиции играла другая, а не останавливалось всё?

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Pastalker56 так замени просто файл menu (или main_menu.ogg, уже и не помню, как правильно) и все, будет играть новая композиция, вместо оригинальных Пустошей. Только называть нужно тоже-меню.

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Всем привет.У кого есть модель верталёта Ми-6 из тч?Хочется перемоделить в высоком качестве.Заранее спасибо)

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Подскажите, хочу сделать на одном уровне что-то типо пси поля которое превращает сталкеров (любых) в зомби (меняе тгруппировку)

Подскажите что лучше использовать: space restrictor (и возможно ли на нем такое реализовать) или script zone?

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1 час назад, Nik_99 сказал:

У кого есть модель верталёта Ми-6 из тч?

Какие то есть, от куда не помню: mi6.7z


Дополнено 3 минуты спустя

А есть еще Ми-26:

Спойлер

mi-26.jpg

Если надо могу и его скинуть.

Изменено пользователем WolfHeart

EaRLNb6.gif
AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

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тут такой вопрос, я собираюсь добавить нового мутанта(не сталкера толчка если че) какие файлы для этого нужно поменять\добавить чтоб все работало

я только что посмотрел контролера... у него 98 анимаций, я один не видел как он прыгает, приседает и делает вертухи?

Изменено пользователем Ostrov igr lego

176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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Ostrov igr lego так 98 анимаций-это не значит, что он должен крутить вертухи.

  • Лайк 1

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1 час назад, Ostrov igr lego сказал:

тут такой вопрос, я собираюсь добавить нового мутанта(не сталкера толчка если че) какие файлы для этого нужно поменять\добавить чтоб все работало

я только что посмотрел контролера... у него 98 анимаций, я один не видел как он прыгает, приседает и делает вертухи?

Они черновухи и билдо контент

Добавить нового мутанта? Например?

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Paracetamol типа он будет как полтергейст и контролер, в смысле будет обладать ихними атаками


Дополнено 0 минут спустя

Hunter без шуток\ он реально там вертухи делает


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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Возник небольшой вопрос

я конвертировал уровень в формат сдк

Спойлер

d:\stalker\Xray_sdk_0.4>converter -level default:rostok -out rostok -mode le -with_lods
log started (console and converter.log)
level name: rostok
loading level.ltx
loading level.geom
loading level
...visuals
...shaders/textures
...sectors
...portals
...lights
...glows
loading level.cform
loading level.hom
loading level.details
...texture
loading level.ai
loading level.game
loading level.spawn
can't include d:\stalker\xray_sdk_0.4\gamedata\config\prefetch\prefetch.ltx
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
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can't create entity actor
can't create entity graph_point
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can't create entity ammo_12x70_buck
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can't create entity lights_hanging_lamp
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can't create entity lights_hanging_lamp
can't create entity physic_object
can't create entity lights_hanging_lamp
can't create entity physic_object
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
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can't create entity physic_object
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can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity graph_point
can't create entity graph_point
can't create entity graph_point
can't create entity graph_point
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can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
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can't create entity medkit
can't create entity zone_flame_small
can't create entity physic_destroyable_object
can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity physic_destroyable_object
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can't create entity physic_object
can't create entity antirad
can't create entity bandage
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can't create entity physic_object
can't create entity wpn_ak74
can't create entity ammo_5.45x39_fmj
can't create entity ammo_5.45x39_fmj
can't create entity physic_destroyable_object
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can't create entity m_car
can't create entity zone_rusty_hair
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can't create entity zone_radioactive_average
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can't create entity zone_radioactive_average
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_average
can't create entity zone_radioactive_strong
can't create entity zone_no_gravity
can't create entity zone_mosquito_bald_average
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can't create entity physic_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity medkit_army
can't create entity medkit_scientic
can't create entity bandage
can't create entity bandage
can't create entity wpn_ak74
can't create entity wpn_colt1911
can't create entity wpn_l85
can't create entity ammo_12x70_buck
can't create entity ammo_12x70_buck
can't create entity ammo_12x70_buck
can't create entity ammo_5.45x39_fmj
can't create entity ammo_5.45x39_fmj
can't create entity ammo_5.56x45_ss190
can't create entity zone_mosquito_bald_weak
can't create entity zone_no_gravity
can't create entity zone_witches_galantine_weak
can't create entity zone_witches_galantine_average
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can't create entity zone_witches_galantine_weak
can't create entity zone_witches_galantine_weak
can't create entity zone_witches_galantine_average
can't create entity zone_witches_galantine_weak
can't create entity zone_witches_galantine_average
can't create entity zone_zharka_static
can't create entity zone_zharka_static_weak
can't create entity zone_mincer_weak
can't create entity zone_mincer_strong
can't create entity zone_mincer_weak
can't create entity zone_mincer_weak
can't create entity zone_mincer_weak
can't create entity zone_mincer_weak
can't create entity zone_mosquito_bald_weak
can't create entity zone_mosquito_bald_strong
can't create entity zone_mosquito_bald_weak
can't create entity zone_mosquito_bald_average
can't create entity zone_mosquito_bald_weak
can't create entity zone_mosquito_bald_weak
can't create entity zone_mosquito_bald_weak
can't create entity zone_mosquito_bald_weak
can't create entity zone_mosquito_bald_weak
can't create entity zone_no_gravity
can't create entity zone_mosquito_bald_strong_noart
can't create entity zone_no_gravity
can't create entity zone_radioactive_average
can't create entity zone_radioactive_average
can't create entity zone_radioactive_strong
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_average
can't create entity zone_radioactive_weak
can't create entity zone_mosquito_bald_strong
can't create entity zone_radioactive_strong
can't create entity zone_radioactive_average
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_strong
can't create entity zone_radioactive_average
can't create entity zone_radioactive_average
can't create entity zone_radioactive_average
can't create entity zone_radioactive_average
can't create entity zone_zharka_static_weak
can't create entity zone_radioactive_weak
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity physic_object
can't create entity physic_object
can't create entity zone_burning_fuzz1
can't create entity zone_burning_fuzz1
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity wpn_wincheaster1300
can't create entity stalker_outfit
can't create entity zone_ameba1
can't create entity physic_object
can't create entity inventory_box
can't create entity physic_object
can't create entity inventory_box
can't create entity physic_object
can't create entity inventory_box
can't create entity physic_object
can't create entity inventory_box
can't create entity inventory_box
can't create entity inventory_box
can't create entity physic_object
can't create entity physic_object
can't create entity inventory_box
can't create entity physic_object
can't create entity inventory_box
can't create entity inventory_box
can't create entity detector_simple
can't create entity zone_mincer_weak
can't create entity zone_witches_galantine_average
can't create entity zone_burning_fuzz1
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_destroyable_object
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_weak
can't create entity zone_burning_fuzz1
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
loading level.wallmarks
loading level.som
loading level.snd_env
loading level.snd_static
loading level.ps_static
loading level_lods.dds
loading level_lods_nm.dds
loading gamemtl.xr
scene name: rostok
substituting shaders/textures
re-indexing shaders/textures
building detail_object.part
saving det\det_rostok
building sector.part
selected sector #3 (of 4) as default
building portal.part
building scene_object.part
calculating subdivisions
calculating external meshes
collecting subdivisions
collecting external meshes
splitting level_lods.dds/level_lods_nm.dds
compacting 1169606 verts, 855655 faces
got 505214 points, 86618 normals, 137166 uvs in 0.495s
cleaning geometry
removed 0 duplicate faces in 0.056s
removed 94817 back faces in 0.140s
cleaning cform
mapping 349650 CFORM verts to 505214 visual
got 343080 matches
matching edges/faces
no edge path from 497518 (157.357178, -27.354250, -9.860681) to 497514 (157.350723, -27.244589, -10.301105)
no edge path from 497713 (157.957031, -27.443993, -10.193912) to 497685 (157.789932, -27.818008, -10.054397)
no edge path from 485733 (145.206375, -28.510706, 76.020370) to 486296 (145.642746, -28.401045, 75.960457)
no edge path from 486233 (145.610016, -28.600449, 76.575294) to 486003 (145.451233, -28.974464, 76.426384)
no edge path from 16125 (-236.700760, -22.324150, -41.126148) to 15819 (-237.022049, -22.214489, -41.427471)
no edge path from 16683 (-236.523743, -22.413893, -41.789124) to 16654 (-236.539474, -22.787909, -41.572006)
no edge path from 176834 (-155.270004, -36.398499, -146.474380) to 178782 (-154.857834, -36.288837, -146.319061)
no edge path from 177118 (-155.179642, -36.488243, -145.794144) to 176925 (-155.248260, -36.862259, -146.000732)
no edge path from 73703 (-187.936264, -35.485104, 42.520061) to 73057 (-188.381104, -35.483952, 42.610321)
no edge path from 73111 (-188.342789, -35.674274, 41.992928) to 73441 (-188.088425, -35.997513, 42.127441)
propagating game materials
restoring fake colliders
separating terrain
separating models (by merged edge-linked groups)
building edge-connected submeshes
immediate fake/MU joins: 130
submeshes (MU): 396
submeshes (fake): 609
submeshes (regular): 12105
reordering faces
accounting submeshes
creating collision models (MU)
creating collision models (fake)
merging fake/MU submeshes
non-fake (residue) submeshes: 0
cross-merging fake submeshes
assigning contact groups (fake)
total groups (fake): 90
creating collision models (regular)
merging submeshes (regular)
contacts (with redundancy): 37120
assigning contact groups (regular)
total groups (regular): 842
building regular models
exporting visuals
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
saving error list
building HOM object
building SOM object
building ai_map.part
found 21 (of 78227) no-return nodes
building glow.part
building light.part
building ps.part
building sound_env.part
building sound_src.part
building wallmark.part
building spawn.part (entities)
saving scene
total time: 47.190s

лог гласит об ошибке конвертирования физических объектов из level.spawn

это так и должно быть, илия что-то сделал не так

+ можно ли будет эти объекты восстановить

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tau Распакованную геймдату поверх сдк гейм даты, ты это делал?


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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9 часов назад, Ostrov igr lego сказал:

Paracetamol типа он будет как полтергейст и контролер, в смысле будет обладать ихними атаками


Дополнено 0 минут спустя

Hunter без шуток\ он реально там вертухи делает

Тебе в движок надо


Дополнено 29 минуты спустя

Подскажите, а работает ли в ТЧ параметр startup_animation на physic object'ах?

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когда запускаю батник для разбивки алл спавн на левел спавн и левел гейм, он почемуто сразу закрывается и я не могу сделать то что написал ранее, кто знает в чем проблема?


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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