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Xpyст

Сталкеры
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Информация о Xpyст

  • Звание
    Новичок
  • День рождения 4 августа

Дополнительная информация

  • Имя
    Женя
  • Пол
    Мужчина
  • Любимые моды
    Sigerous Mod 2.2 , Путь во мгле , Dead Air 0.98b

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Блок последних пользователей отключён и не показывается другим пользователям.

  1. вопрос для стримера до какого года он готов ждать сталкер 2 ???
  2. к тебе на стрим GSC Game World не заходили
  3. а где можно Патч #2 от K.D найти
  4. сталкер 2 это игра про лесом заросшую чернобыльскую зону отчуждение по этому я думаю что движок CRYENGINE хорошо подошел бы под сталкер 2 но тогда бы сталкер вышел где-то в 2024 году
  5. Дополнено 25 минуты спустя vader_33 все я розобрался прости что тупил , тебе нужно все что находится в логе да ? если так то вот * Detected CPU: GenuineIntel P3 family, F6/M12/S9, 1095.00 mhz, 10-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 28646 files cached, 4672Kb memory used. Init FileSystem 1.687657 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4056328 K], reserved[45768 K], committed[92144 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6421 K], process heap[2326 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1032 K], smem[0 K] Executing config-script "d:\games\s.t.a.l.k.e.r. Тень Чернобыля\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\games\s.t.a.l.k.e.r. Тень Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:5A85]: Intel(R) HD Graphics 500 * GPU driver: 27.20.100.8681 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2087 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * DVB created: 1536K * DIB created: 512K count of .thm files=4 load time=57 ms * distortion: used, dev(30),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. Тень Чернобыля\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg Executing config-script "d:\games\s.t.a.l.k.e.r. Тень Чернобыля\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\games\s.t.a.l.k.e.r. Тень Чернобыля\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. Тень Чернобыля\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\games\s.t.a.l.k.e.r. Тень Чернобыля\gamedata\config\rspec_extreme.ltx] successfully loaded. * DVB created: 1536K * DIB created: 512K - r__tf_aniso 9 - r1_tf_mipbias 0. * SSample: 1932x1086 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 *** RESET [0 ms] * MEMORY USAGE: 83274 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 9 - r1_tf_mipbias 0. * SSample: 1932x1086 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 *** RESET [128 ms] "d:\games\s.t.a.l.k.e.r. Тень Чернобыля\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 83501 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 11137 ms * [prefetch] memory: 82603Kb * phase time: 11187 ms * phase cmem: 155234 K Сервер: Старт... * phase time: 102 ms * phase cmem: 142465 K Сервер: Загрузка симуляции жизни... * phase time: 10 ms * phase cmem: 142465 K Создание новой игры... * Creating new game... * Loading spawn registry... * 8641 spawn points are successfully loaded * Saving spawns... * Saving objects... * 16764 objects are successfully saved * Game all.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. Тень Чернобыля\_appdata_\savedgames\all.sav' * New game is successfully created! * phase time: 6404 ms * phase cmem: 173558 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 43 ms * phase cmem: 173574 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 26 ms * phase cmem: 173598 K Открытие потока... * phase time: 23 ms * phase cmem: 173598 K Загрузка формы объектов... * phase time: 4872 ms * phase cmem: 246266 K Загрузка шейдеров... * phase time: 631 ms * phase cmem: 247493 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * phase time: 984 ms * phase cmem: 247865 K Загрузка базы пространств... * phase time: 3852 ms * phase cmem: 251697 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 168 ms * phase cmem: 251707 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r. Тень Чернобыля\gamedata\levels\l01_escape\level.hom * phase time: 36 ms * phase cmem: 251865 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 164 ms * phase cmem: 251920 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 660 ms * phase cmem: 259422 K Загрузка текстур... * t-report - base: 864, 88288 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 3236 ms * phase cmem: 259422 K Клиент: Синхронизация... * phase time: 35 ms * phase cmem: 259422 K * [win32]: free[3219792 K], reserved[160992 K], committed[813456 K] * [ D3D ]: textures[98529 K] * [x-ray]: crt heap[259422 K], process heap[234894 K], game lua[25771 K], engine lua[243 K], render[0 K] * [x-ray]: economy: strings[3714 K], smem[28221 K] [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] sv destroy object [651][device_pda:device_pda0651] [7873] sv reject. id_parent [650][stalker:esc_tutorial_dead_novice] id_entity [651][device_pda:device_pda0651] [7873] cl setDestroy [651][7873] sv destroy object [982][device_pda:device_pda0982] [7876] sv reject. id_parent [981][stalker:esc_trup_scene] id_entity [982][device_pda:device_pda0982] [7876] sv destroy object [975][device_pda:device_pda0975] [7876] sv reject. id_parent [974][stalker:esc_stalker_0000] id_entity [975][device_pda:device_pda0975] [7876] sv destroy object [976][ammo_12x70_buck:ammo_12x70_buck0976] [7876] sv reject. id_parent [974][stalker:esc_stalker_0000] id_entity [976][ammo_12x70_buck:ammo_12x70_buck0976] [7876] sv destroy object [977][bread:bread0977] [7876] sv reject. id_parent [974][stalker:esc_stalker_0000] id_entity [977][bread:bread0977] [7876] sv destroy object [978][guitar_a:guitar_a0978] [7876] sv reject. id_parent [974][stalker:esc_stalker_0000] id_entity [978][guitar_a:guitar_a0978] [7876] sv destroy object [979][harmonica_a:harmonica_a0979] [7876] sv reject. id_parent [974][stalker:esc_stalker_0000] id_entity [979][harmonica_a:harmonica_a0979] [7876] cl setDestroy [982][7876] cl setDestroy [975][7876] cl setDestroy [976][7876] cl setDestroy [977][7876] cl setDestroy [978][7876] cl setDestroy [979][7876] sv destroy object [566][device_pda:device_pda0566] [7877] sv reject. id_parent [565][stalker:esc_stalker_corpse] id_entity [566][device_pda:device_pda0566] [7877] sv destroy object [567][ammo_9x18_fmj:ammo_9x18_fmj0567] [7877] sv reject. id_parent [565][stalker:esc_stalker_corpse] id_entity [567][ammo_9x18_fmj:ammo_9x18_fmj0567] [7877] sv destroy object [568][ammo_9x18_fmj:ammo_9x18_fmj0568] [7877] sv reject. id_parent [565][stalker:esc_stalker_corpse] id_entity [568][ammo_9x18_fmj:ammo_9x18_fmj0568] [7877] cl setDestroy [566][7877] cl setDestroy [567][7877] cl setDestroy [568][7877] sv destroy object [90][ammo_9x18_fmj:ammo_9x18_fmj0090] [7879] sv reject. id_parent [89][m_trader:escape_trader] id_entity [90][ammo_9x18_fmj:ammo_9x18_fmj0090] [7879] sv destroy object [91][wpn_pm:wpn_pm0091] [7879] sv reject. id_parent [89][m_trader:escape_trader] id_entity [91][wpn_pm:wpn_pm0091] [7879] sv destroy object [93][wpn_knife:wpn_knife0093] [7879] sv reject. id_parent [89][m_trader:escape_trader] id_entity [93][wpn_knife:wpn_knife0093] [7879] cl setDestroy [90][7879] cl setDestroy [91][7879] cl setDestroy [93][7879] sv destroy object [848][device_pda:device_pda0848] [7880] sv reject. id_parent [847][stalker:esc_trup_bratka] id_entity [848][device_pda:device_pda0848] [7880] cl setDestroy [848][7880] sv destroy object [805][device_pda:device_pda0805] [7881] sv reject. id_parent [804][stalker:esc_stalker_corps1_0001] id_entity [805][device_pda:device_pda0805] [7881] sv destroy object [803][device_pda:device_pda0803] [7881] sv reject. id_parent [802][stalker:esc_stalker_corps1_0000] id_entity [803][device_pda:device_pda0803] [7881] sv destroy object [801][device_pda:device_pda0801] [7881] sv reject. id_parent [800][stalker:esc_stalker_corps1] id_entity [801][device_pda:device_pda0801] [7881] cl setDestroy [805][7881] cl setDestroy [803][7881] cl setDestroy [801][7881] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] Intro start 7894 * MEMORY USAGE: 277489 K ~ cam_inert 0 [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] sv destroy object [836][device_pda:device_pda0836] [9496] sv reject. id_parent [835][stalker:esc_stalker] id_entity [836][device_pda:device_pda0836] [9496] cl setDestroy [836][9496] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] FATAL ERROR [error]Expression : next_phrase_node [error]Function : CPhraseDialog::AddPhrase [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\PhraseDialog.cpp [error]Line : 289 [error]Description : 4 stack trace:
  6. добавил новый диалог волку вроде все норм но когда подхожу к нему и нажимаю говорить то игра вылетает что делать может кто знает
  7. спасибо тебе большое все исправил , работает Дополнено 18 минуты спустя добавил новый диалог волку вроде все норм игра запустилась но когда подхожу к самому волку и нажима говорить то игра вылетает может кто знает как это исправить ?
  8. короче делал диалог з волков вроде сделал но по чему то при входе вылетает написал вроде все так может посмотрит кто скажет что я не так сделал character_desc_escape <!---------------------------------------esc_wolf-----------------------------------------------------> <specific_character id="esc_wolf" team_default = "1"> <name>esc_wolf_name</name> <icon>ui_npc_u_stalker_neytral_balon_1</icon> <bio>esc_wolf_bio</bio> <class>esc_wolf</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>434</rank> <reputation>5</reputation> <money min="600" max="2000" infinitive="0"/> <snd_config>characters_voice\human_01\stalker\</snd_config> <crouch_type>-1</crouch_type> <visual>actors\neytral\stalker_neytral_balon_1</visual> <supplies> [spawn] \n wpn_pm \n ammo_9x18_fmj = 1 \n wpn_ak74u \n ammo_5.45x39_fmj \n device_torch \n hand_radio \n </supplies> #include "gameplay\character_criticals_4.xml" <start_dialog>escape_lager_volk_talk</start_dialog> <start_dialog>dm_hello_dialog</start_dialog> <actor_dialog>dm_cool_info_dialog</actor_dialog> <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog> <actor_dialog>tm_wolf_dialog</actor_dialog> <actor_dialog>tm_wolf_reward</actor_dialog> <actor_dialog>tyz_tyz</actor_dialog> </specific_character> dialogs_escape <dialog id="tyz_tyz"> <phrase_list> <phrase id="0"> <text>tyz_tyz_1</text> <next>1</next> </phrase> <phrase id="1"> <text>tyz_tyz_2</text> <next>2</next> </phrase> <phrase id="2"> <text>tyz_tyz_3</text> <next>3</next> </phrase> <phrase id="3"> <text>tyz_tyz_4</text> <next>4</next> </phrase> <phrase_list> </dialog> </game_dialogs> stable_dialogs_escape </string> <string id="tyz_tyz_0"> <text>Привет лох.</text> </string> <string id="tyz_tyz_1"> <text>Привет.</text> </string> <string id="tyz_tyz_2"> <text>Пока.</text> </string> <string id="tyz_tyz_3"> <text>Пока.</text> </string> помогите ПЖ