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gibe

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  1. I am a modest Frenchman translating the changes presented here, all of which have helped me a lot. I choose the creator and the animators of this forum To all bravo, thank you 🎆 happy new year 🎇
  2. Pilot I came out of the labirynthe, Wolf talks to me then black screen and crash FATAL ERROR [error]Expression : assertion failed [error]Function : CTexture::apply_theora [error]File : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10SH_Texture.cpp [error]Line : 295 [error]Description : mapData.RowPitch == int(pTheora->Width(false)*4)
  3. denis2000 This is a very strange solution, does it really work correctly? Yes, this is the only solution to keep our accents that all translators/interpreters envy us for the problems it causes them! (humour) either "windows_1252" or "ANSI" or "UTF-8" if the programs read it.
  4. denis2000 I modify the time of the translation in windows_1252 so that the accents are taken into account then I save in the original encoding. In the file "gamedta/configs/localization" the line font_prefix is modified as follows: _west ;_cent ;_west so that in the game the French files are read correctly. It's the first time I have this kind of "bug" either for modifications translated by players or by me. Translation => https://disk.yandex.com/d/H7OoN0so95aloA I'm starting from the beginning with a new game (not the S.L repack). Thank you again for your concern about this problem. Happy holidays Friendly
  5. denis2000 => Yes I translated the names in the gameplay folder https://disk.yandex.com/d/DeNYPrxHuOj1XA = gameplay_character_desc
  6. denis2000 I'm not smart... Start loggong on 12/23/22 13:19:31 12/23/22 13:20:01|sound_theme|NPC next sound: sim_default_bandit_18850 12/23/22 13:20:01|sound_theme|NPC sound type: rnd 12/23/22 13:20:01|sound_theme|NPC data max: 34 12/23/22 13:20:01|sound_theme|NPC sound_path: characters_voice\human_01\bandit\states\idle\idle_6 12/23/22 13:21:18|sound_theme|NPC next sound: sim_default_bandit_04535 12/23/22 13:21:18|sound_theme|NPC sound type: rnd 12/23/22 13:21:18|sound_theme|NPC data max: 31 12/23/22 13:21:18|sound_theme|NPC sound_path: characters_voice\human_03\bandit\states\idle\idle_16 12/23/22 13:21:23|sound_theme|NPC next sound: sim_default_bandit_04555 12/23/22 13:21:23|sound_theme|NPC sound type: rnd 12/23/22 13:21:23|sound_theme|NPC data max: -1 12/23/22 13:21:23|sound_theme|NPC sound_path: nil Дополнено 10 минуты спустя denis2000 A French player reports the same problem to me. Could the translation be the cause?
  7. denis2000 Sorry I don't have any files with this name I did a search with the "everything" software, I didn't find anything in my files. I'm missing something In the New Year I want my brain to be in good shape and full of good knowledge! 🤣
  8. denis2000 Hello No random crashing of mutants nearby sometimes; I have the impression that it is the background music that blocks. Is this tag in the "sound_theme.script" file?
  9. 😀 Pilot Wrong translation! It's a chest and not a door, I'll correct it Thanks
  10. Hello I've gone down into "hell", I've killed all the mutants I've met, lifted the gate and killed the leeches and the boss, I have to open a coded door to find an exoskeleton. Where is this door or chest? Thanks
  11. denis2000 Ok thanks ! I have an error : [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ... - spectrum-1.08\gamedata\scripts\sound_theme.script:241: bad argument #2 to 'random' (interval is empty) Unmodified files
  12. Thank you so much! I still can't get notepad++ or Beyond Compare to work properly to find the errors. the "scripts" and "UI" files are the most difficult to translate because of the tags
  13. denis2000 Hello In which script file? The original "_s_utils.script" in the loaded folder is the same as the one in the game. I don't quite understand. I'm sorry.
  14. Hello In Cordon when I want to see the merchant after the cache of "Дуболому" I have a crash FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ....l.k.e.r. -dark way\gamedata\scripts\_s_utils.script:651: attempt to perform arithmetic on local 'iTimeShow' (a string value) I need help Thanks
  15. denis2000 Hello I don't know how to translate the two underlined names. Is it the same character? <string id="esc_risovalshik_items_get_order_name"> <text>Особый заказ: забрать товар</text> </string> <string id="esc_risovalshik_items_get_order_text"> <text>Заказ доставлен, необходимо забрать его у Шустрого.</text> </string> <string id="esc_risovalshik_items_wait_order_name"> <text>Особый заказ: ожидать доставки</text> </string> <string id="esc_risovalshik_items_wait_order_text"> <text>Заказ сделан. Нужно подождать, пока Рисовальщик достанет товар.</text> Thanks
  16. Je suis mort Hello I've been working a lot on the translation (gameplay-text etc.), the new version will include elements to be translated? Thanks
  17. denis2000 Thank you, I suspected this detail but could not detect it. You have the advantage of youth and knowledge of "coding". friendly I use this software => https://notepad-plus-plus.org/ and you?
  18. denis2000 I have translated the scripts but I have error log, I can't find what is wrong. I attach the files. Thanks [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ....e.r. -dark way\gamedata\scripts\function_bar.script:86: attempt to index global 'xr_effects' (a nil value) https://disk.yandex.com/d/vbVgM0vXvYLfOQ
  19. It may be in another part of the basement, the body - white spot - appears on the radar.