gibe
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I am a modest Frenchman translating the changes presented here, all of which have helped me a lot. I choose the creator and the animators of this forum To all bravo, thank you 🎆 happy new year 🎇
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Pilot I came out of the labirynthe, Wolf talks to me then black screen and crash FATAL ERROR [error]Expression : assertion failed [error]Function : CTexture::apply_theora [error]File : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10SH_Texture.cpp [error]Line : 295 [error]Description : mapData.RowPitch == int(pTheora->Width(false)*4)
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Ok. I'll finish another translation as soon as possible:" labirinth"
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denis2000 This is a very strange solution, does it really work correctly? Yes, this is the only solution to keep our accents that all translators/interpreters envy us for the problems it causes them! (humour) either "windows_1252" or "ANSI" or "UTF-8" if the programs read it.
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denis2000 I modify the time of the translation in windows_1252 so that the accents are taken into account then I save in the original encoding. In the file "gamedta/configs/localization" the line font_prefix is modified as follows: _west ;_cent ;_west so that in the game the French files are read correctly. It's the first time I have this kind of "bug" either for modifications translated by players or by me. Translation => https://disk.yandex.com/d/H7OoN0so95aloA I'm starting from the beginning with a new game (not the S.L repack). Thank you again for your concern about this problem. Happy holidays Friendly
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denis2000 => Yes I translated the names in the gameplay folder https://disk.yandex.com/d/DeNYPrxHuOj1XA = gameplay_character_desc
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denis2000 I'm not smart... Start loggong on 12/23/22 13:19:31 12/23/22 13:20:01|sound_theme|NPC next sound: sim_default_bandit_18850 12/23/22 13:20:01|sound_theme|NPC sound type: rnd 12/23/22 13:20:01|sound_theme|NPC data max: 34 12/23/22 13:20:01|sound_theme|NPC sound_path: characters_voice\human_01\bandit\states\idle\idle_6 12/23/22 13:21:18|sound_theme|NPC next sound: sim_default_bandit_04535 12/23/22 13:21:18|sound_theme|NPC sound type: rnd 12/23/22 13:21:18|sound_theme|NPC data max: 31 12/23/22 13:21:18|sound_theme|NPC sound_path: characters_voice\human_03\bandit\states\idle\idle_16 12/23/22 13:21:23|sound_theme|NPC next sound: sim_default_bandit_04555 12/23/22 13:21:23|sound_theme|NPC sound type: rnd 12/23/22 13:21:23|sound_theme|NPC data max: -1 12/23/22 13:21:23|sound_theme|NPC sound_path: nil Дополнено 10 минуты спустя denis2000 A French player reports the same problem to me. Could the translation be the cause?
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denis2000 Sorry I don't have any files with this name I did a search with the "everything" software, I didn't find anything in my files. I'm missing something In the New Year I want my brain to be in good shape and full of good knowledge! 🤣
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Ok https://disk.yandex.com/d/1H0F2npUaBaoMQ
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denis2000 Hello No random crashing of mutants nearby sometimes; I have the impression that it is the background music that blocks. Is this tag in the "sound_theme.script" file?
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😀 Pilot Wrong translation! It's a chest and not a door, I'll correct it Thanks
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Hello I've gone down into "hell", I've killed all the mutants I've met, lifted the gate and killed the leeches and the boss, I have to open a coded door to find an exoskeleton. Where is this door or chest? Thanks
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denis2000 Ok thanks ! I have an error : [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ... - spectrum-1.08\gamedata\scripts\sound_theme.script:241: bad argument #2 to 'random' (interval is empty) Unmodified files
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Thank you so much! I still can't get notepad++ or Beyond Compare to work properly to find the errors. the "scripts" and "UI" files are the most difficult to translate because of the tags
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Hello On yandex => https://disk.yandex.com/d/yviyjw9rKsq19A Thanks
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denis2000 Hello In which script file? The original "_s_utils.script" in the loaded folder is the same as the one in the game. I don't quite understand. I'm sorry.
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Hello In Cordon when I want to see the merchant after the cache of "Дуболому" I have a crash FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ....l.k.e.r. -dark way\gamedata\scripts\_s_utils.script:651: attempt to perform arithmetic on local 'iTimeShow' (a string value) I need help Thanks
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denis2000 Hello I don't know how to translate the two underlined names. Is it the same character? <string id="esc_risovalshik_items_get_order_name"> <text>Особый заказ: забрать товар</text> </string> <string id="esc_risovalshik_items_get_order_text"> <text>Заказ доставлен, необходимо забрать его у Шустрого.</text> </string> <string id="esc_risovalshik_items_wait_order_name"> <text>Особый заказ: ожидать доставки</text> </string> <string id="esc_risovalshik_items_wait_order_text"> <text>Заказ сделан. Нужно подождать, пока Рисовальщик достанет товар.</text> Thanks
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Je suis mort Hello I've been working a lot on the translation (gameplay-text etc.), the new version will include elements to be translated? Thanks
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denis2000 Thank you, I suspected this detail but could not detect it. You have the advantage of youth and knowledge of "coding". friendly I use this software => https://notepad-plus-plus.org/ and you?
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denis2000 I have translated the scripts but I have error log, I can't find what is wrong. I attach the files. Thanks [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ....e.r. -dark way\gamedata\scripts\function_bar.script:86: attempt to index global 'xr_effects' (a nil value) https://disk.yandex.com/d/vbVgM0vXvYLfOQ
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denis2000 you are very kind! thank you
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It may be in another part of the basement, the body - white spot - appears on the radar.