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Найдено: 1 479 результатов

  1. Octa Core

    True Stalker

    Там ещё вот это есть у него sound: OpenAL: Can't create source. Error: Invalid Value. Может в этом дело
  2. New Project I can not wait for.... Another Side looks really good too.
  3. Borovos

    True Stalker

    Hello, Geometry bug report: A trap in the geometry, Military Warehouse, the opened garage on the south of the military base, under a truck. https://ibb.co/bN1cYJ3 Spawn a anomaly here can prevent it. So, Game finish! Very good! This ending... Amazing. I think my favorite is the Chapter 7. Few questions: During chapter 5 if I remember, I found the pda from the missing Duty General Tachenko. What can we do with it? Do I miss something? What's your point of view about 0.0 kg quest item? Imo, they doesn't have to be at 0. In some case, it should create a difficulty and the player have to choose between a lot of stuff or less equipment. I didn't see a icon for sleeping needed. What about tiredness evolution? I read on moddb than few players abused about sleeping to start blowout and respawn artefact. It's bad. As all this ppl requiring a 1000kg carryweight. No respect for gameplay and devs. About the ending: Have a nice day
  4. у меня не вылетало ничего. Я не дошел даже до уровня make game. Вся печаль в том, что в спавн-элементах сдк крыса как вкладка есть, а попытка ее поставить в логе отображается что поставить ее невозможно. Или всетаки мне нужно перепроверить эти файлы про которые написал? Типа чтото там не дописано? Но вообще, я вот строку лона гуглил и меня удивило то, что я абсолютно не нашел никакого решения. Не описана проблема нигде, хотя в некоторых местах у людей этот лог тоже выпадал. Решения никакого не нашел. Через полчаса пойду предложенные тобой файлы поковыряю через winmerge. Наверное в моей версии этих файлов чтото не дописано. Дополнено 13 минуты спустя imcrazyhoudini проверил файлы xr_statistic.script и se_respawn.script они идентичны что в моде, что в моей версии игры. Еще варианты есть куда копнуть? Дополнено 19 минуты спустя на счет конфига - я присылал код из него. Могу еще раз запостить Ни группа, ни мышечка ставиться не хотят. Только лог - Can't create entity: m_rat_e показывает сдк и всё
  5. imcrazyhoudini В общем я не понимаю как это работает, там в $spawn на несколько моделей одно значение указано, но не всем моделям это мешает почему-то. А вот на некоторые как в этом случае сдк ругается. Пока отложу эту тему с оружием, оно всё-таки не в приоритете. На худой конец оставлю стандартный набор. Вот с мышечками че делать - не знаю, хочется их добавить, но вылезает лог в сдк "Can't create entity: m_rat_e", как лечить?
  6. 1/ I can't copy paste the text in the installer to translate it. I'm stuck because I can't understand it. It's not only click "next". 2/ Who knows? I don't know how edit the installer... By the way, I was done in the past for mod as OGSM.
  7. I am now in the Novoshepelychi map and I do not know how to deactivate the Generators. I can not find the switch. I also can not pick up the artifact Concrete Chips B. Do I have to deactivate the Generators first? I am at a loss here. Any help would be appreciated.
  8. Redstorm111, alexsyk в каких-то случаях малость косячно работает выход из анимы прицеливания, будем разбираться. Особенно заметно на винчестере 1300. Дополнено 26 минуты спустя lunascape похоже что фикс пока не дружит со сборкой, придётся играть без неё. Дополнено 12 минуты спустя Фикс 3.7.04 Небольшой фикс, самое главное исправляющий ошибку с коллиматорами на r2. Обязательно удаление папки shaders_cache! 1. Включён фикс ошибки "can't load renderer"; 2. Убрана возможность цеплять "невидимый" ACOG на МР-153; 3. Исправлено побитое в третьем фиксе прицеливание с уникального Винтореза; 4. Исправлен баг со смещением и маленькими точками коллиматорных прицелов на r2 (для работы необходимо удаление папки shaders_cache). Скачать
  9. Ребята, вы не могли бы патчи на гуглдрайв и торрентом выкладывать? А то этот ваш ссанный яндекс уже достал со своими вечными первышениями лимита на скачивание. Ублюдочный сервис просто. Всё нашёл ссылку на гугл драйв. Прошу прощения, но гугл такие же уроды: Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator.
  10. =При запуске выдает 2 ошибки.. [error]Expression : I [error]Function : CInifile::Load [error]File : g:\repos\ogsr-engine\ogsr_engine\xrcore\xr_ini.cpp [error]Line : 192 [error]Description : Can't find include file: [error]Arguments : prefetch\prefetch.ltx и FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_30cd25d3b4a6c78564dfaea292e4fb26>::operator () [error]File : g:\repos\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp [error]Line : 541 [error]Description : Unexpected application exit! Дополнено 40 минуты спустя
  11. stalkersof ок. полазию. а это что такое? из папки misc перекинул в свою папку файл zone_ameba чтоб посмотреть как эта аномалия откроется или не откроется, работаь будет или нет и в общем при попытке скомпилировать спавн вот такая прпоболема. как поправить? Expression : E Function : CLevelGameGraph::CLevelGameGraph File : f:\s.t.a.l.k.e.r.sources\x-ray_universal_compiler\src\utils\xrcompiler_ai\xr_graph_merge.cpp Line : 232 Description : Can't create entity. Arguments : zone_ameba_man_controller Дополнено 50 минуты спустя в общем в файле тонна кода - дополнительных секций с новыми аномалиями. Из стороннего мода, вытащил из папки misc как и писал выше часть файла zone_ameba.ltx и вписал в свой zone_ameba.ltx. Запустил ЛЕ и поставил спавн-обьект новой аномалии. Аномалия выглядит как контролер и приаатачивается к шейпу. В общем, тут ничего сложного, в ЛЕ make game проходит успешно, но на стадии компиляции аллспавн, компилятор вылетает вот с такой вот поблемой что выше. Помогите разобраться Дополнено 21 минуты спустя Ой ребята, пз***ц, помоему я умру сейчас. Накосячил я короче дико. В папку закинул текстуры мода, а после того как я открыл ЛЕ, он мне написал такой лог Expression : assertion failed Function : ..\..\xrCore\FS.h File : ..\..\xrCore\FS.h Line : 265 Description : (Pos<=Size) && (Pos>=0) В интернете пишут что нет спасения от этой ошибки. И я теперь не знаю че далеть. Написали где-то что надо текстуры из ддс в тга перевести, тогда норм будет, но чота я не уверен что поможет. Помоему я конткретно обделался. Если есть какие-то решения подскажите
  12. Помогите, в какую лтх нужно добавить секцию чтоб этого и подобных вылетов не было? Добавил из другого мода файлы лтх из папки config\misc и получил вот это. Как ракопать эту проблему? Expression : fatal error Function : S:\sources\xrCore\Xr_ini.cpp File : S:\sources\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'wpn_ak75u'
  13. DeathShoT

    True Stalker

    Здравствуйте , у меня проблема с игрой по 5 пункту. 5) Если у вас ошибка OpenAL: Can't create sound device - обновите OpenAL. Он есть в установщике мода, вы можете поставить галочку. Сделал всё как было сказано при установке и все ровно пишет эту ошибку "OpenAL: Can't create sound device" , я пробовал установить с официального сайта , но не помогло . Переустанавливал игру - не помогло . Ищу с утра на разных форумах ищу такую ошибку и ничего не могу найти , а решение ошибки только одно - "Обновите или скачайте OpenAL" .(Антивирус выкл. , после установки перезагружал ) У меня такое чувство что игра не видет программу или наоборот. Пожалуйста кто разбирается в этом , подскажите что сделать ?
  14. DeathShoT

    True Stalker

    Здравствуйте , у меня проблема с игрой по 5 пункту. 5) Если у вас ошибка OpenAL: Can't create sound device - обновите OpenAL. Он есть в установщике мода, вы можете поставить галочку. Сделал всё как было сказано при установке и все ровно пишет эту ошибку "OpenAL: Can't create sound device" , я пробовал установить с официального сайта , но не помогло . Переустанавливал игру - не помогло . Ищу с утра на разных форумах ищу такую ошибку и ничего не могу найти , а решение ошибки только одно - "Обновите или скачайте OpenAL" .(Антивирус выкл. , после установки перезагружал ) У меня такое чувство что игра не видет программу или наоборот. Пожалуйста кто разбирается в этом , подскажите что сделать ?
  15. DeathShoT

    True Stalker

    Здравствуйте , у меня проблема с игрой по 5 пункту. 5) Если у вас ошибка OpenAL: Can't create sound device - обновите OpenAL. Он есть в установщике мода, вы можете поставить галочку. Сделал всё как было сказано при установке и все ровно пишет эту ошибку "OpenAL: Can't create sound device" , я пробовал установить с официального сайта , но не помогло . Переустанавливал игру - не помогло . Ищу с утра на разных форумах ищу такую ошибку и ничего не могу найти , а решение ошибки только одно - "Обновите или скачайте OpenAL" .(Антивирус выкл. , после установки перезагружал ) У меня такое чувство что игра не видет программу или наоборот. Пожалуйста кто разбирается в этом , подскажите что сделать ?
  16. DeathShoT

    True Stalker

    Здравствуйте , у меня проблема с игрой по 5 пункту. 5) Если у вас ошибка OpenAL: Can't create sound device - обновите OpenAL. Он есть в установщике мода, вы можете поставить галочку. Сделал всё как было сказано при установке и все ровно пишет эту ошибку "OpenAL: Can't create sound device" , я пробовал установить с официального сайта , но не помогло . Переустанавливал игру - не помогло . Ищу с утра на разных форумах ищу такую ошибку и ничего не могу найти , а решение ошибки только одно - "Обновите или скачайте OpenAL" .(Антивирус выкл.) У меня такое чувство что игра не видет программу или наоборот. Пожалуйста кто разбирается в этом , подскажите что сделать ?
  17. DeathShoT

    True Stalker

    Здравствуйте , у меня проблема с игрой по 5 пункту. 5) Если у вас ошибка OpenAL: Can't create sound device - обновите OpenAL. Он есть в установщике мода, вы можете поставить галочку. Сделал всё как было сказано при установке и все ровно пишет эту ошибку "OpenAL: Can't create sound device" , я пробовал установить с официального сайта , но не помогло . Переустанавливал игру - не помогло . Ищу с утра на разных форумах ищу такую ошибку и ничего не могу найти , а решение ошибки только одно - "Обновите или скачайте OpenAL" . У меня такое чувство что игра не видет программу или наоборот. Пожалуйста кто разбирается в этом , подскажите что сделать ?
  18. wzyddg

    True Stalker

    Congratulations on the release! I'm a STALKER fan from China, our local community have been playing stalker mods for a long time. "True Stalker" is really good and we are trying to localize it so that we can play in our language, like many other mods we played. But we found out that "True Stalker" doesn't seem to fully support multi-byte font like vanilla game SOC, CS or COP. we have to use it since characters in our language is way more than 256. we are using something like follwoing in the font definition. [mb_symbol_coords] height=25 00032= 9, 0, 15, 25 00101= 31, 0, 43, 25 this is how it looks like when I translate some of the strings and use the Chinese font, the English is ok but Chinese characters just disappear. could you please fix this or provide another solution? Thank you! P.S. I'm sorry to post in English, I just want to make my question clear. You can always translate to Russian by yourself if you want. @Overf1rst I'm sorry to pin you , but this is some serious problem.
  19. gibe

    True Stalker

    Overf1rst Hello I have downloaded "True Stalker". I have access to the "text" files, no problem I can't decompile some files I need to check whether things need to be translated in the : script gameplay ui Can you help me? Thank you
  20. Bertenday

    True Stalker

    Патч 1.5 стоит, 2 папки с кэшем удалил, прохожу за военного, при переходе с агропрома на кордон(дитятки) через вертолет после загрузки лювлю вылет, до этого проходил на патче 1.4 вообще не разу вылетов не было. FATAL ERROR [error] Expression : <no expression> [error] Function : inventory::upgrade::Group::can_install [error] File : D:\TrueStalkerEngine\src\xrGame\inventory_upgrade_group.cpp [error] Line : 120 [error] Description : fatal error [error] Arguments : Loading item: Upgrade <up_ak74_mag45_black> of inventory item [wpn_ak74_nimble] (id = 0) can`t be installed! Error = result_e_group OpenXRay_maxim.log
  21. Не могу сказать, дропы FPS никуда не денутся. Разработчик движка оптимизировал его насколько мог. I can’t say, sometimes frames will drop anyway. The dev optimized the performance itself as best he could. Дополнено 3 минуты спустя solanum ну кстати да, ставил oalinst.exe? Потому как тоже больше идей нет.
  22. Появилась такая ошибка при переходе в подземелья агропрома: --------------------------- Fatal Error --------------------------- Expression : <no expression> Function : CModelPool::Instance_Load File : ..\xrRender\ModelPool.cpp Line : 120 Description : fatal error Arguments : Can't find model file 'actors\newbandit\stalker_bandit_3_mask_1.ogf'. stack trace: Press OK to abort execution --------------------------- ОК --------------------------- Не знаю как решить. В gamedata папок meshes и actors вообще нету. Игру устанавливал по гайду, все нормально работало до агропрома.
  23. I'm in East Pripyat and I can't find Major Degtyarev. Thank you for your advice
  24. Второй вылет за 10 минут, 1,5 дня и граю и это мои первые вылеты в подземелье НИИ Агропрома [05.05.23 13:55:44.474] * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F143/M8/S2 [05.05.23 13:55:44.475] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 [05.05.23 13:55:44.475] * CPU cores: [6], threads: [12] [05.05.23 13:55:44.475] * CPU0 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU1 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU2 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU3 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU4 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU5 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU6 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU7 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU8 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU9 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU10 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] * CPU11 current freq: 3400 MHz, max freq: 3400 MHz [05.05.23 13:55:44.475] Initializing File System... [05.05.23 13:55:44.475] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [15253495] [05.05.23 13:55:44.506] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2038492551] [05.05.23 13:55:44.527] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [2005668681] [05.05.23 13:55:44.539] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_3], size: [540812383] [05.05.23 13:55:44.544] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [920884238] [05.05.23 13:55:44.598] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_1], size: [1992957804] [05.05.23 13:55:45.201] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_2], size: [132824374] [05.05.23 13:55:45.249] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [1999741564] [05.05.23 13:55:45.313] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [2043567418] [05.05.23 13:55:45.372] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1992475962] [05.05.23 13:55:45.438] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_4], size: [1993955688] [05.05.23 13:55:45.558] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_5], size: [2000603871] [05.05.23 13:55:45.631] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_6], size: [1992756057] [05.05.23 13:55:45.696] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_7], size: [593591572] [05.05.23 13:55:45.719] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [168222175] [05.05.23 13:55:45.727] using fs-ltx: [fsgame.ltx] [05.05.23 13:55:45.727] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [05.05.23 13:55:45.727] files: [7] [05.05.23 13:55:45.729] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [05.05.23 13:55:45.730] files: [175] [05.05.23 13:55:45.730] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\] [05.05.23 13:55:45.730] files: [8] [05.05.23 13:55:45.730] FS: 73990 files cached, 0Kb memory used. [05.05.23 13:55:45.730] Init FileSystem 1.255721 sec [05.05.23 13:55:45.731] [OGSR Engine (x64)] build date: [Jan 4 2023 09:19:51] [05.05.23 13:55:45.731] [_MSC_FULL_VER]: [193431933], [_MSVC_LANG]: [202002L] [05.05.23 13:55:45.731] Working Directory: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64] [05.05.23 13:55:45.731] CommandLine: ["D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe" ] [05.05.23 13:55:45.731] ~ Apply system_mods.ltx... [05.05.23 13:55:45.907] Initializing Engine... [05.05.23 13:55:45.909] Starting INPUT device... [05.05.23 13:55:45.922] -------------------------------------------------------------------------------- [05.05.23 13:55:45.922] [16309MB] physical memory installed, [13494MB] available, [17] percent of memory in use [05.05.23 13:55:45.922] PageFile usage: [188MB], Peak PageFile usage: [188MB] [05.05.23 13:55:45.922] -------------------------------------------------------------------------------- [05.05.23 13:55:45.922] * [ D3D ]: textures[0 K] [05.05.23 13:55:45.922] * [x-ray]: process heap[0 K], render[0 K] [05.05.23 13:55:45.922] * [x-ray]: economy: strings[23941 K], smem[0 K] [05.05.23 13:55:45.922] SOUND: OpenAL: enumerate devices... [05.05.23 13:55:45.922] SOUND: OpenAL: EnumerationExtension Present [05.05.23 13:55:45.985] devices Generic Software [05.05.23 13:55:45.985] SOUND: OpenAL: system default SndDevice name is Generic Software [05.05.23 13:55:46.230] SOUND: OpenAL: All available devices: [05.05.23 13:55:46.230] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [05.05.23 13:55:46.230] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [05.05.23 13:55:46.230] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx"... [05.05.23 13:55:46.231] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx] successfully loaded. [05.05.23 13:55:46.231] Executing config-script "user.ltx"... [05.05.23 13:55:46.231] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\rspec_default.ltx"... [05.05.23 13:55:46.231] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\rspec_default.ltx] successfully loaded. [05.05.23 13:55:46.231] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx"... [05.05.23 13:55:46.231] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx] successfully loaded. [05.05.23 13:55:46.232] [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [05.05.23 13:55:46.232] SOUND: Selected device is OpenAL Soft [05.05.23 13:55:46.241] [OpenAL] EFX: present [05.05.23 13:55:46.241] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [05.05.23 13:55:46.253] Starting RENDER device... [05.05.23 13:55:46.256] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER [05.05.23 13:55:46.387] [CHW::CreateDevice] refCount of [HW.pDevice]: [3] [05.05.23 13:55:46.387] * Texture memory: 5980 M [05.05.23 13:55:46.389] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [05.05.23 13:55:46.389] * GPU vertex cache: unrecognized, 24 [05.05.23 13:55:46.390] * DVB created: 4096K [05.05.23 13:55:46.390] * DIB created: 512K [05.05.23 13:55:46.402] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [1] [05.05.23 13:55:46.403] ! Version conflict in shader 'models\lightplanes_00' [05.05.23 13:55:46.403] ! Version conflict in shader 'models\lightplanesself' [05.05.23 13:55:46.403] ! Version conflict in shader 'models\model_puh' [05.05.23 13:55:46.403] ! Version conflict in shader 'models\model_refl' [05.05.23 13:55:46.403] ! Version conflict in shader 'models\xbrainglass' [05.05.23 13:55:46.403] ! Version conflict in shader 'models\xdistortcolorlinv' [05.05.23 13:55:46.403] ! Version conflict in shader 'models\xglass' [05.05.23 13:55:46.403] ! Version conflict in shader 'models\xglass2' [05.05.23 13:55:46.403] ! Version conflict in shader 'models\xlens' [05.05.23 13:55:46.403] ! Version conflict in shader 'selflight_static' [05.05.23 13:55:46.406] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [05.05.23 13:55:46.486] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\act_arm_exo_f] chunk [2072] fixed, wrong size = [34], correct size = [31] [05.05.23 13:55:46.487] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\act_arm_exo_k] chunk [2072] fixed, wrong size = [34], correct size = [31] [05.05.23 13:55:46.487] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\act_arm_exo_m] chunk [2072] fixed, wrong size = [34], correct size = [31] [05.05.23 13:55:46.487] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\act_arm_exo_rad2] chunk [2072] fixed, wrong size = [31], correct size = [42] [05.05.23 13:55:46.510] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\bibliotekar\bibliotekar] chunk [2072] fixed, wrong size = [32], correct size = [41] [05.05.23 13:55:46.510] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\bibliotekar\bibliotekar_2] chunk [2072] fixed, wrong size = [32], correct size = [43] [05.05.23 13:55:46.640] !![IReaderBase<class IReader>::find_chunk_thm] THM [floor\floor_tile_01] chunk [2070] fixed, wrong size = [28], correct size = [5] [05.05.23 13:55:46.785] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_factory] chunk [2070] fixed, wrong size = [33], correct size = [5] [05.05.23 13:55:46.785] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_factory] chunk [2072] fixed, wrong size = [33], correct size = [5] [05.05.23 13:55:46.785] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_factory] chunk [2072] fixed, wrong size = [33], correct size = [32] [05.05.23 13:55:46.785] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_pod_01] chunk [2070] fixed, wrong size = [33], correct size = [5] [05.05.23 13:55:46.785] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_pod_01] chunk [2072] fixed, wrong size = [33], correct size = [5] [05.05.23 13:55:46.785] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_pod_01] chunk [2072] fixed, wrong size = [33], correct size = [32] [05.05.23 13:55:46.786] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_ql02] chunk [2070] fixed, wrong size = [33], correct size = [5] [05.05.23 13:55:46.786] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_ql02] chunk [2072] fixed, wrong size = [33], correct size = [5] [05.05.23 13:55:46.786] !![IReaderBase<class IReader>::find_chunk_thm] THM [mtl\mtl_truba_ql02] chunk [2072] fixed, wrong size = [33], correct size = [32] [05.05.23 13:55:46.953] !![IReaderBase<class IReader>::find_chunk_thm] THM [ston\ston_stena_06a] chunk [2070] fixed, wrong size = [29], correct size = [5] [05.05.23 13:55:47.146] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\addons\1p29\scope] chunk [2072] fixed, wrong size = [30], correct size = [35] [05.05.23 13:55:47.146] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\addons\gp25\gp25] chunk [2072] fixed, wrong size = [31], correct size = [34] [05.05.23 13:55:47.147] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\addons\lastochka\worn] chunk [2072] fixed, wrong size = [40], correct size = [39] [05.05.23 13:55:47.147] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\addons\pistolsil] chunk [2072] fixed, wrong size = [30], correct size = [34] [05.05.23 13:55:47.149] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\addons\tgp-a\sil] chunk [2072] fixed, wrong size = [40], correct size = [34] [05.05.23 13:55:47.162] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\ksvk\1] chunk [2072] fixed, wrong size = [29], correct size = [24] [05.05.23 13:55:47.162] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\ksvk\2] chunk [2072] fixed, wrong size = [29], correct size = [24] [05.05.23 13:55:47.171] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\p99\body] chunk [2072] fixed, wrong size = [27], correct size = [26] [05.05.23 13:55:47.171] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\p99\mag] chunk [2072] fixed, wrong size = [27], correct size = [25] [05.05.23 13:55:47.182] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\vsk94\pso1] chunk [2072] fixed, wrong size = [30], correct size = [29] [05.05.23 13:55:47.187] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_addon_mount_kv04] chunk [2072] fixed, wrong size = [39], correct size = [38] [05.05.23 13:55:47.189] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_addon_scope_1pn34] chunk [2072] fixed, wrong size = [41], correct size = [39] [05.05.23 13:55:47.193] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_addon_scope_pn23] chunk [2072] fixed, wrong size = [40], correct size = [38] [05.05.23 13:55:47.195] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_addon_scope_specterdr] chunk [2072] fixed, wrong size = [36], correct size = [43] [05.05.23 13:55:47.198] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_addon_worn] chunk [2072] fixed, wrong size = [40], correct size = [32] [05.05.23 13:55:47.199] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_ak74_mag_plastic_45] chunk [2072] fixed, wrong size = [28], correct size = [41] [05.05.23 13:55:47.200] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_ak74_sk3] chunk [2072] fixed, wrong size = [40], correct size = [26] [05.05.23 13:55:47.201] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_aks4] chunk [2072] fixed, wrong size = [40], correct size = [26] [05.05.23 13:55:47.203] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_anpeq16a_bump] chunk [2073] fixed, wrong size = [26], correct size = [22] [05.05.23 13:55:47.210] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_famas] chunk [2072] fixed, wrong size = [40], correct size = [27] [05.05.23 13:55:47.210] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_famas_rail] chunk [2072] fixed, wrong size = [40], correct size = [32] [05.05.23 13:55:47.214] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_g36k_handle] chunk [2072] fixed, wrong size = [26], correct size = [33] [05.05.23 13:55:47.217] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_gauss_rifle_bump] chunk [2073] fixed, wrong size = [19], correct size = [25] [05.05.23 13:55:47.220] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_hkmp5_handguard_rail_bump] chunk [2073] fixed, wrong size = [19], correct size = [34] [05.05.23 13:55:47.220] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_hkmp5_rail_bump] chunk [2073] fixed, wrong size = [19], correct size = [24] [05.05.23 13:55:47.220] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_hkmp5_stock_bump] chunk [2073] fixed, wrong size = [19], correct size = [25] [05.05.23 13:55:47.222] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_l85_carryhandle] chunk [2072] fixed, wrong size = [25], correct size = [37] [05.05.23 13:55:47.223] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_l85a2_ironsight_bump] chunk [2073] fixed, wrong size = [20], correct size = [29] [05.05.23 13:55:47.224] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_l85a2_picatiny_bump] chunk [2073] fixed, wrong size = [20], correct size = [28] [05.05.23 13:55:47.224] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_l85a2_tac_handler_bump] chunk [2073] fixed, wrong size = [20], correct size = [31] [05.05.23 13:55:47.225] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_laserassault_bump] chunk [2073] fixed, wrong size = [22], correct size = [26] [05.05.23 13:55:47.230] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_m203_ironsight_bump] chunk [2073] fixed, wrong size = [23], correct size = [28] [05.05.23 13:55:47.231] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mag_5x45_45rnd_black_bump] chunk [2073] fixed, wrong size = [20], correct size = [34] [05.05.23 13:55:47.233] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mag_saiga12_10rnd_bump] chunk [2073] fixed, wrong size = [19], correct size = [31] [05.05.23 13:55:47.233] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mag_saiga12_5rnd_bump] chunk [2073] fixed, wrong size = [19], correct size = [30] [05.05.23 13:55:47.233] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mav88] chunk [2072] fixed, wrong size = [40], correct size = [27] [05.05.23 13:55:47.237] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mp7_sk2] chunk [2072] fixed, wrong size = [40], correct size = [29] [05.05.23 13:55:47.237] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpa] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.237] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpb] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.238] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpc] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.238] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpd] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.238] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpe] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.238] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpf] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.238] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpg] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.239] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mph] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.239] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpi] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.239] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpj] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.239] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpk] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.240] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpl] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.240] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mpm] chunk [2072] fixed, wrong size = [40], correct size = [25] [05.05.23 13:55:47.246] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_rem870] chunk [2072] fixed, wrong size = [33], correct size = [28] [05.05.23 13:55:47.251] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_scar_mag_sk1] chunk [2072] fixed, wrong size = [26], correct size = [30] [05.05.23 13:55:47.262] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_tactical_handler_bump] chunk [2073] fixed, wrong size = [17], correct size = [30] [05.05.23 13:55:47.266] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_vss_addon_handguard] chunk [2072] fixed, wrong size = [28], correct size = [41] [05.05.23 13:55:47.266] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_vss_addon_vert_grip] chunk [2072] fixed, wrong size = [28], correct size = [41] [05.05.23 13:55:47.267] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_w1300_ch] chunk [2072] fixed, wrong size = [40], correct size = [27] [05.05.23 13:55:47.269] * HWDST/PCF supported and used [05.05.23 13:55:52.216] [CPSLibrary::LoadAll] count of *particles*.xr files: [2] [05.05.23 13:55:52.216] Load [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [05.05.23 13:55:52.222] cop format used for file [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [05.05.23 13:55:52.252] Load [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles.xr] [05.05.23 13:55:52.357] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [05.05.23 13:55:52.357] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [05.05.23 13:55:52.357] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [05.05.23 13:55:52.357] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [05.05.23 13:55:52.357] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [05.05.23 13:55:52.667] --LUA version: [LuaJIT 2.1.0-beta3] [05.05.23 13:55:52.667] get_current_kx()=0.75 [05.05.23 13:55:52.671] full_name=d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [05.05.23 13:55:52.717] Starting engine... [05.05.23 13:55:53.672] ~ Autoload files [49] from [gameplay\info_portions\*.xml]! [05.05.23 13:55:53.768] ~ Autoload files [9] from [gameplay\encyclopedia\*.xml]! [05.05.23 13:55:53.893] ~ Autoload files [34] from [gameplay\dialogs\*.xml]! [05.05.23 13:55:54.000] ~ Autoload files [5] from [gameplay\profiles\*.xml]! [05.05.23 13:55:54.234] ~ Autoload files [27] from [gameplay\specific_characters_files\*.xml]! [05.05.23 13:55:54.895] ~ Autoload lang files [77] from [text\rus\*.xml]! [05.05.23 13:56:02.123] Starting server... [05.05.23 13:56:02.499] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_sviter... [05.05.23 13:56:02.756] * phase time: 0 ms [05.05.23 13:56:02.756] * phase cmem: 0 K [05.05.23 13:56:02.763] * phase time: 7 ms [05.05.23 13:56:02.763] * phase cmem: 0 K [05.05.23 13:56:02.785] --LUA version: [LuaJIT 2.1.0-beta3] [05.05.23 13:56:02.785] get_current_kx()=0.75 [05.05.23 13:56:02.788] full_name=d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [05.05.23 13:56:02.814] * phase time: 50 ms [05.05.23 13:56:02.814] * phase cmem: 0 K [05.05.23 13:56:02.824] * Loading spawn registry... [05.05.23 13:56:03.964] Start load of custom waypoints... [05.05.23 13:56:03.968] Loaded 86 items from custom_waypoints, 32 from all.spawn was replaced! [05.05.23 13:56:03.968] End load of custom waypoints... [05.05.23 13:56:03.968] build_story_spawns start... [05.05.23 13:56:03.986] build_root_spawns start... [05.05.23 13:56:03.987] process_spawns m_temp0 start... [05.05.23 13:56:03.987] process_spawns m_temp1 start... [05.05.23 13:56:03.987] * 15525 spawn points are successfully loaded [05.05.23 13:56:03.987] * Loading objects... [05.05.23 13:56:04.667] * 27358 objects are successfully loaded [05.05.23 13:56:04.886] story_id not found: agr_gunslinger_e3_documents [05.05.23 13:56:04.887] story_id not found: esc_bandits_factory [05.05.23 13:56:04.916] * 5213 script vars are successfully loaded [05.05.23 13:56:04.916] ~~~ db.ver: 7 [05.05.23 13:56:09.567] * Game lev День 2. [Подземелье НИИ Агропром] quicksave_12 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\lev День 2. [Подземелье НИИ Агропром] quicksave_12.sav' (6.751s) [05.05.23 13:56:09.567] * phase time: 6752 ms [05.05.23 13:56:09.567] * phase cmem: 0 K [05.05.23 13:56:09.580] # Player not found. New player created. [05.05.23 13:56:09.580] * client : connection accepted - <> [05.05.23 13:56:09.583] * phase time: 16 ms [05.05.23 13:56:09.583] * phase cmem: 0 K [05.05.23 13:56:09.594] * phase time: 11 ms [05.05.23 13:56:09.594] * phase cmem: 0 K [05.05.23 13:56:10.150] --[ISpatial_DB::initialize] bbc is [-83.3, -0.9, -48.4], bbd is [53.7, 23.0, 98.6] [05.05.23 13:56:10.150] --[ISpatial_DB::initialize] bbc is [-83.3, -0.9, -48.4], bbd is [53.7, 23.0, 98.6] [05.05.23 13:56:10.158] * phase time: 563 ms [05.05.23 13:56:10.158] * phase cmem: 0 K [05.05.23 13:56:10.774] * phase time: 615 ms [05.05.23 13:56:10.774] * phase cmem: 0 K [05.05.23 13:56:10.775] * [Loading VB] 4382 verts, 136 Kb [05.05.23 13:56:10.776] * [Loading VB] 65532 verts, 2047 Kb [05.05.23 13:56:10.782] * [Loading VB] 65534 verts, 2047 Kb [05.05.23 13:56:10.791] * [Loading VB] 65534 verts, 2047 Kb [05.05.23 13:56:10.799] * [Loading VB] 65535 verts, 2047 Kb [05.05.23 13:56:10.807] * [Loading VB] 65531 verts, 2047 Kb [05.05.23 13:56:10.811] * [Loading VB] 65530 verts, 2047 Kb [05.05.23 13:56:10.816] * [Loading VB] 65533 verts, 2047 Kb [05.05.23 13:56:10.820] * [Loading VB] 65512 verts, 2047 Kb [05.05.23 13:56:10.825] * [Loading VB] 65535 verts, 2047 Kb [05.05.23 13:56:10.829] * [Loading VB] 21409 verts, 669 Kb [05.05.23 13:56:10.830] * [Loading VB] 32460 verts, 1014 Kb [05.05.23 13:56:10.834] * [Loading IB] 1048575 indices, 2047 Kb [05.05.23 13:56:10.838] * [Loading IB] 1048575 indices, 2047 Kb [05.05.23 13:56:10.843] * [Loading IB] 1048575 indices, 2047 Kb [05.05.23 13:56:10.846] * [Loading IB] 1048572 indices, 2047 Kb [05.05.23 13:56:10.850] * [Loading IB] 1048569 indices, 2047 Kb [05.05.23 13:56:10.853] * [Loading IB] 1048569 indices, 2047 Kb [05.05.23 13:56:10.857] * [Loading IB] 601071 indices, 1173 Kb [05.05.23 13:56:10.859] * [Loading VB] 65535 verts, 767 Kb [05.05.23 13:56:10.862] * [Loading VB] 65533 verts, 767 Kb [05.05.23 13:56:10.863] * [Loading VB] 65535 verts, 767 Kb [05.05.23 13:56:10.866] * [Loading VB] 65535 verts, 767 Kb [05.05.23 13:56:10.868] * [Loading VB] 65533 verts, 767 Kb [05.05.23 13:56:10.870] * [Loading VB] 62963 verts, 737 Kb [05.05.23 13:56:10.872] * [Loading IB] 1048575 indices, 2047 Kb [05.05.23 13:56:10.876] * [Loading IB] 1048575 indices, 2047 Kb [05.05.23 13:56:10.880] * [Loading IB] 1048575 indices, 2047 Kb [05.05.23 13:56:10.884] * [Loading IB] 1048572 indices, 2047 Kb [05.05.23 13:56:10.888] * [Loading IB] 1048572 indices, 2047 Kb [05.05.23 13:56:10.892] * [Loading IB] 1045212 indices, 2041 Kb [05.05.23 13:56:10.896] * [Loading IB] 33558 indices, 65 Kb [05.05.23 13:56:10.897] * phase time: 122 ms [05.05.23 13:56:10.897] * phase cmem: 0 K [05.05.23 13:56:10.899] * phase time: 2 ms [05.05.23 13:56:10.899] * phase cmem: 0 K [05.05.23 13:56:10.900] * phase time: 0 ms [05.05.23 13:56:10.900] * phase cmem: 0 K [05.05.23 13:56:10.906] WARNING: Occlusion map 'd:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\l03u_agr_underground\level.hom' not found. [05.05.23 13:56:10.925] * phase time: 25 ms [05.05.23 13:56:10.925] * phase cmem: 0 K [05.05.23 13:56:10.928] * phase time: 3 ms [05.05.23 13:56:10.928] * phase cmem: 0 K [05.05.23 13:56:10.937] - Game configuring : Started [05.05.23 13:56:10.941] - Game configuring : Finished [05.05.23 13:56:11.129] * phase time: 200 ms [05.05.23 13:56:11.129] * phase cmem: 0 K [05.05.23 13:56:11.131] CResourceManager::DeferredUpload [MT] -> START, size = [1755] [05.05.23 13:56:11.568] ! Can't find texture 'pfx\pfx_yawm_flake_grid' [05.05.23 13:56:11.568] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light' [05.05.23 13:56:11.568] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light_02' [05.05.23 13:56:14.735] ! Can't find texture 'ui_icons_newpda_zoom_h' [05.05.23 13:56:14.736] ! Can't find texture 'ui_icons_newpda_zoom_t' [05.05.23 13:56:14.739] ! Can't find texture 'ui_icons_newpda_zoom_d' [05.05.23 13:56:14.739] ! Can't find texture 'ui_icons_newpda_zoom_e' [05.05.23 13:56:15.349] CResourceManager::DeferredUpload -> END [05.05.23 13:56:15.349] * t-report - base: 1752, 3080778 K [05.05.23 13:56:15.349] * t-report - lmap: 3, 3072 K [05.05.23 13:56:15.350] * phase time: 4220 ms [05.05.23 13:56:15.350] * phase cmem: 0 K [05.05.23 13:56:15.356] * phase time: 5 ms [05.05.23 13:56:15.356] * phase cmem: 0 K [05.05.23 13:56:15.379] -------------------------------------------------------------------------------- [05.05.23 13:56:15.379] [16309MB] physical memory installed, [12359MB] available, [24] percent of memory in use [05.05.23 13:56:15.379] PageFile usage: [9920MB], Peak PageFile usage: [9957MB] [05.05.23 13:56:15.379] -------------------------------------------------------------------------------- [05.05.23 13:56:15.379] * [ D3D ]: textures[3083851 K] [05.05.23 13:56:15.379] * [x-ray]: process heap[0 K], render[0 K] [05.05.23 13:56:15.379] * [x-ray]: economy: strings[27474 K], smem[7071 K] [05.05.23 13:56:15.380] During precache frame updated: 0 objects! [05.05.23 13:56:16.557] ~~['ogse_signals']: signal ['on_init'] is too slow: [0.03 s.] [05.05.23 13:56:16.557] ~~ slot: ['dsh_cop_weather.40'], time: [0.03 s.] [05.05.23 13:56:16.576] CTreasure.converted !!! [05.05.23 13:56:16.577] CRandomTask.converted !!! [05.05.23 13:56:16.578] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [05.05.23 13:56:16.578] [ogse_st_mgr]: 1 all timers loaded [05.05.23 13:56:16.578] [dsh_cop_weather]: DynamicForecast: marsh loaded: 5 items [05.05.23 13:56:16.579] [dsh_cop_weather]: StaticForecast: marsh loaded: 44 items [05.05.23 13:56:16.579] [dsh_cop_weather]: DynamicForecast: default loaded: 16 items [05.05.23 13:56:16.580] [dsh_cop_weather]: StaticForecast: default loaded: 44 items [05.05.23 13:56:16.580] [dsh_cop_weather]: DynamicForecast: bad loaded: 16 items [05.05.23 13:56:16.581] [dsh_cop_weather]: StaticForecast: bad loaded: 44 items [05.05.23 13:56:16.581] ~~['bind_stalker']: disable ['ui_inventory_hide'] [05.05.23 13:56:16.581] ~~['bind_stalker']: disable ['ui_car_body_hide'] [05.05.23 13:56:16.621] [dsh_alife]: 27358/2050 items collected: 39346 [05.05.23 13:56:16.621] [dsh_alife]: 0: 120 items [05.05.23 13:56:16.621] [dsh_alife]: 65535: 16047 items [05.05.23 13:56:16.621] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [0.04 s.] [05.05.23 13:56:16.621] ~~ slot: ['dsh_alife.8'], time: [0.04 s.] [05.05.23 13:56:17.494] [rescan_physical_path] files count before: [73990] [05.05.23 13:56:17.496] [rescan_physical_path] files count after: [73990] [05.05.23 13:56:17.500] load ~mod_ver: ~: [bind_stalker] "" [05.05.23 13:56:18.973] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\mp5\mp5_reload.ogg] [05.05.23 13:56:19.522] ! [CGameObject::net_Spawn]: changed visual_name[physics\anomaly\artifact_rusty_sea-urchin] found in kat_af_rusty_sea_urchin, keep original physics\anomaly\artefact_rusty_2.ogf instead [05.05.23 13:56:19.885] ! Fallback to default bump map: vss\vss_bump# [05.05.23 13:56:19.885] ! Fallback to default bump map: vss\vss_bump [05.05.23 13:56:19.896] ! Fallback to default bump map: aks74u\aks74u_bump# [05.05.23 13:56:19.896] ! Fallback to default bump map: aks74u\aks74u_bump [05.05.23 13:56:20.567] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\m24\bolt.ogg] [05.05.23 13:56:21.483] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_stalker... [05.05.23 13:56:21.535] [dsh_fixes]: version = 5, fixes = 5 [05.05.23 13:56:21.535] ~~['ogse_signals']: time limit functionality paused: [10000] ms [05.05.23 13:56:21.608] task_ini() [05.05.23 13:56:21.612] [dsh_cop_weather]: restore time_factor: 0 -> 5 [05.05.23 13:56:21.612] [dsh_cop_weather]: time diff on first update is -0 [05.05.23 13:56:21.618] [dsh_alife]: invalidate all items [05.05.23 13:56:21.620] During precache frame updated: 21 objects! [05.05.23 13:56:22.050] During precache frame updated: 417 objects! [05.05.23 13:56:22.088] During precache frame updated: 155 objects! [05.05.23 13:56:22.144] During precache frame updated: 154 objects! [05.05.23 13:56:22.198] During precache frame updated: 167 objects! [05.05.23 13:56:22.233] During precache frame updated: 57 objects! [05.05.23 13:56:22.240] During precache frame updated: 140 objects! [05.05.23 13:56:22.255] During precache frame updated: 11 objects! [05.05.23 13:56:22.261] During precache frame updated: 11 objects! [05.05.23 13:56:22.270] During precache frame updated: 20 objects! [05.05.23 13:56:22.278] During precache frame updated: 126 objects! [05.05.23 13:56:22.288] During precache frame updated: 9 objects! [05.05.23 13:56:22.296] During precache frame updated: 10 objects! [05.05.23 13:56:22.326] During precache frame updated: 182 objects! [05.05.23 13:56:22.333] During precache frame updated: 12 objects! [05.05.23 13:56:22.340] During precache frame updated: 5 objects! [05.05.23 13:56:22.348] During precache frame updated: 11 objects! [05.05.23 13:56:22.356] During precache frame updated: 15 objects! [05.05.23 13:56:22.364] During precache frame updated: 141 objects! [05.05.23 13:56:22.372] During precache frame updated: 5 objects! [05.05.23 13:56:22.380] During precache frame updated: 6 objects! [05.05.23 13:56:22.388] During precache frame updated: 3 objects! [05.05.23 13:56:22.396] During precache frame updated: 5 objects! [05.05.23 13:56:22.404] During precache frame updated: 133 objects! [05.05.23 13:56:22.412] During precache frame updated: 28 objects! [05.05.23 13:56:22.420] During precache frame updated: 18 objects! [05.05.23 13:56:22.428] During precache frame updated: 20 objects! [05.05.23 13:56:22.504] * MEMORY USAGE: 0 K [05.05.23 13:56:22.504] * End of synchronization A[1] R[1] [05.05.23 13:56:22.505] gameload - all finished! [05.05.23 13:56:58.628] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.28 s.] [05.05.23 13:56:58.628] ~~ slot: ['jr_actor_animation.224'], time: [0.28 s.] [05.05.23 13:56:59.833] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.03 s.] [05.05.23 13:56:59.833] ~~ slot: ['ui_inv_descr.868'], time: [0.03 s.] [05.05.23 13:57:10.714] - !!!processing_enabled ->destroy_queue.push_back device_torch43358[43358] frame [5843] [05.05.23 13:57:21.253] load ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: agr_u_zombie_start [05.05.23 13:57:32.130] [rescan_physical_path] files count before: [73990] [05.05.23 13:57:32.133] [rescan_physical_path] files count after: [73990] [05.05.23 13:57:32.133] [rescan_physical_path] files count before: [73990] [05.05.23 13:57:32.135] [rescan_physical_path] files count after: [73990] [05.05.23 13:57:38.972] CInventory::Clear() for actor [05.05.23 13:57:38.972] CUIInventoryWnd::ClearAllLists() [05.05.23 13:57:39.977] --LUA version: [LuaJIT 2.1.0-beta3] [05.05.23 13:57:39.978] get_current_kx()=0.75 [05.05.23 13:57:39.980] full_name=d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [05.05.23 13:57:40.004] * phase time: 116 ms [05.05.23 13:57:40.004] * phase cmem: 0 K [05.05.23 13:57:40.014] * Loading spawn registry... [05.05.23 13:57:41.119] Start load of custom waypoints... [05.05.23 13:57:41.122] Loaded 86 items from custom_waypoints, 32 from all.spawn was replaced! [05.05.23 13:57:41.122] End load of custom waypoints... [05.05.23 13:57:41.122] build_story_spawns start... [05.05.23 13:57:41.140] build_root_spawns start... [05.05.23 13:57:41.141] process_spawns m_temp0 start... [05.05.23 13:57:41.141] process_spawns m_temp1 start... [05.05.23 13:57:41.141] * 15525 spawn points are successfully loaded [05.05.23 13:57:41.141] * Loading objects... [05.05.23 13:57:41.823] * 27358 objects are successfully loaded [05.05.23 13:57:42.021] story_id not found: agr_gunslinger_e3_documents [05.05.23 13:57:42.023] story_id not found: esc_bandits_factory [05.05.23 13:57:42.052] * 5213 script vars are successfully loaded [05.05.23 13:57:42.053] ~~~ db.ver: 7 [05.05.23 13:57:46.818] * Game lev День 2. [Подземелье НИИ Агропром] quicksave_12 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\lev День 2. [Подземелье НИИ Агропром] quicksave_12.sav' (6.812s) [05.05.23 13:57:46.818] * phase time: 6813 ms [05.05.23 13:57:46.818] * phase cmem: 0 K [05.05.23 13:57:46.820] * phase time: 1 ms [05.05.23 13:57:46.820] * phase cmem: 0 K [05.05.23 13:57:46.822] * phase time: 2 ms [05.05.23 13:57:46.822] * phase cmem: 0 K [05.05.23 13:57:46.850] -------------------------------------------------------------------------------- [05.05.23 13:57:46.850] [16309MB] physical memory installed, [12240MB] available, [24] percent of memory in use [05.05.23 13:57:46.850] PageFile usage: [10661MB], Peak PageFile usage: [10794MB] [05.05.23 13:57:46.850] -------------------------------------------------------------------------------- [05.05.23 13:57:46.850] * [ D3D ]: textures[3411196 K] [05.05.23 13:57:46.850] * [x-ray]: process heap[0 K], render[0 K] [05.05.23 13:57:46.850] * [x-ray]: economy: strings[29201 K], smem[28307 K] [05.05.23 13:57:46.850] During precache frame updated: 0 objects! [05.05.23 13:57:46.870] During precache frame updated: 21 objects! [05.05.23 13:57:47.264] ~~['ogse_signals']: signal ['on_init'] is too slow: [0.03 s.] [05.05.23 13:57:47.264] ~~ slot: ['dsh_cop_weather.40'], time: [0.03 s.] [05.05.23 13:57:47.283] CTreasure.converted !!! [05.05.23 13:57:47.283] CRandomTask.converted !!! [05.05.23 13:57:47.285] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [05.05.23 13:57:47.285] [ogse_st_mgr]: 1 all timers loaded [05.05.23 13:57:47.285] [dsh_cop_weather]: DynamicForecast: marsh loaded: 5 items [05.05.23 13:57:47.286] [dsh_cop_weather]: StaticForecast: marsh loaded: 44 items [05.05.23 13:57:47.286] [dsh_cop_weather]: DynamicForecast: default loaded: 16 items [05.05.23 13:57:47.287] [dsh_cop_weather]: StaticForecast: default loaded: 44 items [05.05.23 13:57:47.287] [dsh_cop_weather]: DynamicForecast: bad loaded: 16 items [05.05.23 13:57:47.287] [dsh_cop_weather]: StaticForecast: bad loaded: 44 items [05.05.23 13:57:47.287] ~~['bind_stalker']: disable ['ui_inventory_hide'] [05.05.23 13:57:47.287] ~~['bind_stalker']: disable ['ui_car_body_hide'] [05.05.23 13:57:47.327] [dsh_alife]: 27358/2050 items collected: 38997 [05.05.23 13:57:47.327] [dsh_alife]: 0: 120 items [05.05.23 13:57:47.327] [dsh_alife]: 65535: 16047 items [05.05.23 13:57:47.327] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [0.04 s.] [05.05.23 13:57:47.327] ~~ slot: ['dsh_alife.8'], time: [0.04 s.] [05.05.23 13:57:48.202] [rescan_physical_path] files count before: [73990] [05.05.23 13:57:48.204] [rescan_physical_path] files count after: [73990] [05.05.23 13:57:48.208] load ~mod_ver: ~: [bind_stalker] "" [05.05.23 13:57:48.225] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_sviter... [05.05.23 13:57:48.506] ! [CGameObject::net_Spawn]: changed visual_name[physics\anomaly\artifact_rusty_sea-urchin] found in kat_af_rusty_sea_urchin, keep original physics\anomaly\artefact_rusty_2.ogf instead [05.05.23 13:57:49.184] ! Fallback to default bump map: vss\vss_bump# [05.05.23 13:57:49.184] ! Fallback to default bump map: vss\vss_bump [05.05.23 13:57:49.194] ! Fallback to default bump map: aks74u\aks74u_bump# [05.05.23 13:57:49.194] ! Fallback to default bump map: aks74u\aks74u_bump [05.05.23 13:57:49.733] [dsh_fixes]: version = 5, fixes = 5 [05.05.23 13:57:49.733] ~~['ogse_signals']: time limit functionality paused: [10000] ms [05.05.23 13:57:49.807] task_ini() [05.05.23 13:57:49.810] [dsh_cop_weather]: restore time_factor: 0 -> 5 [05.05.23 13:57:49.810] [dsh_cop_weather]: time diff on first update is -0 [05.05.23 13:57:49.815] [dsh_alife]: invalidate all items [05.05.23 13:57:49.818] During precache frame updated: 21 objects! [05.05.23 13:57:49.880] During precache frame updated: 404 objects! [05.05.23 13:57:50.150] During precache frame updated: 316 objects! [05.05.23 13:57:50.189] During precache frame updated: 152 objects! [05.05.23 13:57:50.199] During precache frame updated: 15 objects! [05.05.23 13:57:50.207] During precache frame updated: 6 objects! [05.05.23 13:57:50.215] During precache frame updated: 5 objects! [05.05.23 13:57:50.230] During precache frame updated: 129 objects! [05.05.23 13:57:50.235] During precache frame updated: 21 objects! [05.05.23 13:57:50.243] During precache frame updated: 19 objects! [05.05.23 13:57:50.252] During precache frame updated: 13 objects! [05.05.23 13:57:50.260] During precache frame updated: 129 objects! [05.05.23 13:57:50.269] During precache frame updated: 9 objects! [05.05.23 13:57:50.276] During precache frame updated: 14 objects! [05.05.23 13:57:50.285] During precache frame updated: 7 objects! [05.05.23 13:57:50.291] During precache frame updated: 7 objects! [05.05.23 13:57:50.300] During precache frame updated: 144 objects! [05.05.23 13:57:50.307] During precache frame updated: 8 objects! [05.05.23 13:57:50.315] During precache frame updated: 10 objects! [05.05.23 13:57:50.323] During precache frame updated: 14 objects! [05.05.23 13:57:50.331] During precache frame updated: 24 objects! [05.05.23 13:57:50.339] During precache frame updated: 132 objects! [05.05.23 13:57:50.347] During precache frame updated: 17 objects! [05.05.23 13:57:50.354] During precache frame updated: 25 objects! [05.05.23 13:57:50.362] During precache frame updated: 13 objects! [05.05.23 13:57:50.369] During precache frame updated: 10 objects! [05.05.23 13:57:50.378] During precache frame updated: 135 objects! [05.05.23 13:57:50.386] During precache frame updated: 18 objects! [05.05.23 13:57:50.394] During precache frame updated: 10 objects! [05.05.23 13:57:50.401] During precache frame updated: 13 objects! [05.05.23 13:57:50.410] During precache frame updated: 23 objects! [05.05.23 13:57:50.422] During precache frame updated: 151 objects! [05.05.23 13:57:50.430] During precache frame updated: 7 objects! [05.05.23 13:57:50.438] During precache frame updated: 8 objects! [05.05.23 13:57:50.446] During precache frame updated: 6 objects! [05.05.23 13:57:50.454] During precache frame updated: 14 objects! [05.05.23 13:57:50.462] During precache frame updated: 128 objects! [05.05.23 13:57:50.469] During precache frame updated: 11 objects! [05.05.23 13:57:50.478] During precache frame updated: 11 objects! [05.05.23 13:57:50.487] During precache frame updated: 10 objects! [05.05.23 13:57:50.493] During precache frame updated: 10 objects! [05.05.23 13:57:50.501] During precache frame updated: 131 objects! [05.05.23 13:57:50.509] During precache frame updated: 5 objects! [05.05.23 13:57:50.518] During precache frame updated: 25 objects! [05.05.23 13:57:50.525] During precache frame updated: 11 objects! [05.05.23 13:57:50.534] During precache frame updated: 14 objects! [05.05.23 13:57:50.541] During precache frame updated: 135 objects! [05.05.23 13:57:50.550] During precache frame updated: 16 objects! [05.05.23 13:57:50.557] During precache frame updated: 4 objects! [05.05.23 13:57:50.566] During precache frame updated: 23 objects! [05.05.23 13:57:50.573] During precache frame updated: 9 objects! [05.05.23 13:57:50.582] During precache frame updated: 128 objects! [05.05.23 13:57:50.589] During precache frame updated: 7 objects! [05.05.23 13:57:50.597] During precache frame updated: 6 objects! [05.05.23 13:57:50.605] During precache frame updated: 11 objects! [05.05.23 13:57:50.614] During precache frame updated: 24 objects! [05.05.23 13:57:50.621] During precache frame updated: 124 objects! [05.05.23 13:57:50.630] During precache frame updated: 36 objects! [05.05.23 13:57:50.705] * MEMORY USAGE: 0 K [05.05.23 13:57:50.705] * End of synchronization A[1] R[1] [05.05.23 13:57:50.706] gameload - all finished! [05.05.23 13:58:03.135] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.06 s.] [05.05.23 13:58:03.135] ~~ slot: ['ui_inv_descr.868'], time: [0.06 s.] [05.05.23 13:58:05.917] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 13:58:05.917] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 13:58:07.824] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 13:58:07.825] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 13:58:08.757] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 13:58:08.757] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 13:58:09.207] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 13:58:09.207] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 13:58:11.623] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 13:58:11.623] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 13:58:13.587] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 13:58:13.587] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 13:58:14.819] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 13:58:14.819] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 13:58:16.350] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 13:58:16.350] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 13:58:59.324] [rescan_physical_path] files count before: [73990] [05.05.23 13:58:59.327] [rescan_physical_path] files count after: [73990] [05.05.23 13:58:59.327] [rescan_physical_path] files count before: [73990] [05.05.23 13:58:59.329] [rescan_physical_path] files count after: [73990] [05.05.23 13:58:59.452] ~#I#:bandage:act[Лейтенант Баул]:restart: not medkit [05.05.23 13:58:59.589] ~#I#:bandage:act[Лейтенант Баул]:restart: not medkit [05.05.23 13:58:59.721] ~#I#:bandage:act[Лейтенант Баул]:restart: not medkit [05.05.23 13:58:59.856] ~#I#:bandage:act[Лейтенант Баул]:restart: not medkit [05.05.23 13:58:59.991] ~#I#:bandage:act[Лейтенант Баул]:restart: not medkit [05.05.23 13:59:02.134] CInventory::Clear() for actor [05.05.23 13:59:02.134] CUIInventoryWnd::ClearAllLists() [05.05.23 13:59:03.150] --LUA version: [LuaJIT 2.1.0-beta3] [05.05.23 13:59:03.150] get_current_kx()=0.75 [05.05.23 13:59:03.153] full_name=d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [05.05.23 13:59:03.177] * phase time: 115 ms [05.05.23 13:59:03.177] * phase cmem: 0 K [05.05.23 13:59:03.187] * Loading spawn registry... [05.05.23 13:59:04.301] Start load of custom waypoints... [05.05.23 13:59:04.304] Loaded 86 items from custom_waypoints, 32 from all.spawn was replaced! [05.05.23 13:59:04.304] End load of custom waypoints... [05.05.23 13:59:04.304] build_story_spawns start... [05.05.23 13:59:04.321] build_root_spawns start... [05.05.23 13:59:04.322] process_spawns m_temp0 start... [05.05.23 13:59:04.322] process_spawns m_temp1 start... [05.05.23 13:59:04.322] * 15525 spawn points are successfully loaded [05.05.23 13:59:04.322] * Loading objects... [05.05.23 13:59:05.012] * 27358 objects are successfully loaded [05.05.23 13:59:05.215] story_id not found: agr_gunslinger_e3_documents [05.05.23 13:59:05.217] story_id not found: esc_bandits_factory [05.05.23 13:59:05.246] * 5213 script vars are successfully loaded [05.05.23 13:59:05.247] ~~~ db.ver: 7 [05.05.23 13:59:10.089] * Game lev День 2. [Подземелье НИИ Агропром] quicksave_12 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\lev День 2. [Подземелье НИИ Агропром] quicksave_12.sav' (6.910s) [05.05.23 13:59:10.089] * phase time: 6911 ms [05.05.23 13:59:10.089] * phase cmem: 0 K [05.05.23 13:59:10.090] * phase time: 1 ms [05.05.23 13:59:10.091] * phase cmem: 0 K [05.05.23 13:59:10.093] * phase time: 2 ms [05.05.23 13:59:10.093] * phase cmem: 0 K [05.05.23 13:59:10.115] -------------------------------------------------------------------------------- [05.05.23 13:59:10.116] [16309MB] physical memory installed, [12363MB] available, [24] percent of memory in use [05.05.23 13:59:10.116] PageFile usage: [10535MB], Peak PageFile usage: [10794MB] [05.05.23 13:59:10.116] -------------------------------------------------------------------------------- [05.05.23 13:59:10.116] * [ D3D ]: textures[3411878 K] [05.05.23 13:59:10.116] * [x-ray]: process heap[0 K], render[0 K] [05.05.23 13:59:10.116] * [x-ray]: economy: strings[30879 K], smem[29283 K] [05.05.23 13:59:10.116] During precache frame updated: 2 objects! [05.05.23 13:59:10.136] During precache frame updated: 21 objects! [05.05.23 13:59:10.532] ~~['ogse_signals']: signal ['on_init'] is too slow: [0.03 s.] [05.05.23 13:59:10.532] ~~ slot: ['dsh_cop_weather.40'], time: [0.03 s.] [05.05.23 13:59:10.551] CTreasure.converted !!! [05.05.23 13:59:10.552] CRandomTask.converted !!! [05.05.23 13:59:10.553] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [05.05.23 13:59:10.553] [ogse_st_mgr]: 1 all timers loaded [05.05.23 13:59:10.553] [dsh_cop_weather]: DynamicForecast: marsh loaded: 5 items [05.05.23 13:59:10.554] [dsh_cop_weather]: StaticForecast: marsh loaded: 44 items [05.05.23 13:59:10.554] [dsh_cop_weather]: DynamicForecast: default loaded: 16 items [05.05.23 13:59:10.555] [dsh_cop_weather]: StaticForecast: default loaded: 44 items [05.05.23 13:59:10.555] [dsh_cop_weather]: DynamicForecast: bad loaded: 16 items [05.05.23 13:59:10.556] [dsh_cop_weather]: StaticForecast: bad loaded: 44 items [05.05.23 13:59:10.556] ~~['bind_stalker']: disable ['ui_inventory_hide'] [05.05.23 13:59:10.556] ~~['bind_stalker']: disable ['ui_car_body_hide'] [05.05.23 13:59:10.598] [dsh_alife]: 27358/2050 items collected: 40552 [05.05.23 13:59:10.598] [dsh_alife]: 0: 120 items [05.05.23 13:59:10.598] [dsh_alife]: 65535: 16047 items [05.05.23 13:59:10.598] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [0.04 s.] [05.05.23 13:59:10.598] ~~ slot: ['dsh_alife.8'], time: [0.04 s.] [05.05.23 13:59:11.475] [rescan_physical_path] files count before: [73990] [05.05.23 13:59:11.477] [rescan_physical_path] files count after: [73990] [05.05.23 13:59:11.481] load ~mod_ver: ~: [bind_stalker] "" [05.05.23 13:59:11.498] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_sviter... [05.05.23 13:59:11.776] ! [CGameObject::net_Spawn]: changed visual_name[physics\anomaly\artifact_rusty_sea-urchin] found in kat_af_rusty_sea_urchin, keep original physics\anomaly\artefact_rusty_2.ogf instead [05.05.23 13:59:12.448] ! Fallback to default bump map: vss\vss_bump# [05.05.23 13:59:12.448] ! Fallback to default bump map: vss\vss_bump [05.05.23 13:59:12.459] ! Fallback to default bump map: aks74u\aks74u_bump# [05.05.23 13:59:12.459] ! Fallback to default bump map: aks74u\aks74u_bump [05.05.23 13:59:13.013] [dsh_fixes]: version = 5, fixes = 5 [05.05.23 13:59:13.013] ~~['ogse_signals']: time limit functionality paused: [10000] ms [05.05.23 13:59:13.087] task_ini() [05.05.23 13:59:13.090] [dsh_cop_weather]: restore time_factor: 0 -> 5 [05.05.23 13:59:13.090] [dsh_cop_weather]: time diff on first update is -0 [05.05.23 13:59:13.096] [dsh_alife]: invalidate all items [05.05.23 13:59:13.098] During precache frame updated: 21 objects! [05.05.23 13:59:13.153] During precache frame updated: 403 objects! [05.05.23 13:59:13.425] During precache frame updated: 319 objects! [05.05.23 13:59:13.466] During precache frame updated: 162 objects! [05.05.23 13:59:13.475] During precache frame updated: 4 objects! [05.05.23 13:59:13.482] During precache frame updated: 6 objects! [05.05.23 13:59:13.491] During precache frame updated: 2 objects! [05.05.23 13:59:13.508] During precache frame updated: 134 objects! [05.05.23 13:59:13.513] During precache frame updated: 27 objects! [05.05.23 13:59:13.521] During precache frame updated: 14 objects! [05.05.23 13:59:13.529] During precache frame updated: 10 objects! [05.05.23 13:59:13.537] During precache frame updated: 13 objects! [05.05.23 13:59:13.545] During precache frame updated: 127 objects! [05.05.23 13:59:13.553] During precache frame updated: 13 objects! [05.05.23 13:59:13.562] During precache frame updated: 6 objects! [05.05.23 13:59:13.568] During precache frame updated: 10 objects! [05.05.23 13:59:13.576] During precache frame updated: 24 objects! [05.05.23 13:59:13.584] During precache frame updated: 130 objects! [05.05.23 13:59:13.592] During precache frame updated: 11 objects! [05.05.23 13:59:13.600] During precache frame updated: 15 objects! [05.05.23 13:59:13.608] During precache frame updated: 21 objects! [05.05.23 13:59:13.617] During precache frame updated: 13 objects! [05.05.23 13:59:13.624] During precache frame updated: 142 objects! [05.05.23 13:59:13.633] During precache frame updated: 20 objects! [05.05.23 13:59:13.640] During precache frame updated: 8 objects! [05.05.23 13:59:13.647] During precache frame updated: 9 objects! [05.05.23 13:59:13.656] During precache frame updated: 19 objects! [05.05.23 13:59:13.663] During precache frame updated: 133 objects! [05.05.23 13:59:13.671] During precache frame updated: 21 objects! [05.05.23 13:59:13.678] During precache frame updated: 8 objects! [05.05.23 13:59:13.687] During precache frame updated: 22 objects! [05.05.23 13:59:13.701] During precache frame updated: 153 objects! [05.05.23 13:59:13.710] During precache frame updated: 7 objects! [05.05.23 13:59:13.717] During precache frame updated: 4 objects! [05.05.23 13:59:13.726] During precache frame updated: 15 objects! [05.05.23 13:59:13.734] During precache frame updated: 13 objects! [05.05.23 13:59:13.742] During precache frame updated: 124 objects! [05.05.23 13:59:13.750] During precache frame updated: 7 objects! [05.05.23 13:59:13.758] During precache frame updated: 16 objects! [05.05.23 13:59:13.767] During precache frame updated: 11 objects! [05.05.23 13:59:13.774] During precache frame updated: 5 objects! [05.05.23 13:59:13.782] During precache frame updated: 128 objects! [05.05.23 13:59:13.790] During precache frame updated: 11 objects! [05.05.23 13:59:13.799] During precache frame updated: 33 objects! [05.05.23 13:59:13.806] During precache frame updated: 5 objects! [05.05.23 13:59:13.815] During precache frame updated: 10 objects! [05.05.23 13:59:13.822] During precache frame updated: 133 objects! [05.05.23 13:59:13.830] During precache frame updated: 21 objects! [05.05.23 13:59:13.838] During precache frame updated: 10 objects! [05.05.23 13:59:13.846] During precache frame updated: 16 objects! [05.05.23 13:59:13.853] During precache frame updated: 5 objects! [05.05.23 13:59:13.861] During precache frame updated: 129 objects! [05.05.23 13:59:13.868] During precache frame updated: 4 objects! [05.05.23 13:59:13.876] During precache frame updated: 11 objects! [05.05.23 13:59:13.883] During precache frame updated: 3 objects! [05.05.23 13:59:13.892] During precache frame updated: 37 objects! [05.05.23 13:59:13.899] During precache frame updated: 131 objects! [05.05.23 13:59:13.907] During precache frame updated: 23 objects! [05.05.23 13:59:13.981] * MEMORY USAGE: 0 K [05.05.23 13:59:13.981] * End of synchronization A[1] R[1] [05.05.23 13:59:13.981] gameload - all finished! [05.05.23 14:00:49.652] ~~['ogse_signals']: signal ['init_inventory'] is too slow: [0.05 s.] [05.05.23 14:00:49.652] ~~ slot: ['laucer_ammo.573'], time: [0.04 s.] [05.05.23 14:00:49.653] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.05 s.] [05.05.23 14:00:49.653] ~~ slot: ['jr_actor_animation.224'], time: [0.05 s.] [05.05.23 14:00:56.441] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.06 s.] [05.05.23 14:00:56.441] ~~ slot: ['ui_inv_descr.868'], time: [0.06 s.] [05.05.23 14:00:58.034] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:00:58.034] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:00:59.145] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:00:59.145] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:01:00.416] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:01:00.416] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:01:01.661] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:01:01.661] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:01:05.538] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:01:05.538] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:01:41.009] xrServer::Process_event_reject: no entity object! ID 43331 [05.05.23 14:01:41.009] xrServer::Process_event_reject: no entity object! ID 6379 [05.05.23 14:01:41.009] xrServer::Process_event_reject: no entity object! ID 43328 [05.05.23 14:01:41.009] xrServer::Process_event_reject: no entity object! ID 43332 [05.05.23 14:02:42.909] Offline war start between ['freedom'] and monsters [05.05.23 14:02:56.472] load ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: encyclopedy_zone_artifact_af-ameba-slug [05.05.23 14:02:56.472] load ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: encyclopedy_zone_limansk [05.05.23 14:02:59.952] load ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: agr_u_zombie_start [05.05.23 14:03:07.017] load ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: encyclopedy_zone_artifact_af-electra-flash [05.05.23 14:03:07.017] load ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: encyclopedy_zone_locations_labx18 [05.05.23 14:03:08.571] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:08.571] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:10.541] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:10.541] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:11.467] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:11.467] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:12.278] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:12.278] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:13.933] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:13.933] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:15.276] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:15.276] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:16.896] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:16.896] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:17.626] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:17.626] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:29.160] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:29.160] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:29.768] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:29.768] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:40.814] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers saved [05.05.23 14:03:40.814] [ogse_st_mgr]: 1 all timers saved [05.05.23 14:03:40.814] [dsh_cop_weather]: DynamicForecast: marsh saved: 5 items [05.05.23 14:03:40.816] [dsh_cop_weather]: StaticForecast: marsh saved: 44 items [05.05.23 14:03:40.816] [dsh_cop_weather]: DynamicForecast: default saved: 16 items [05.05.23 14:03:40.817] [dsh_cop_weather]: StaticForecast: default saved: 44 items [05.05.23 14:03:40.817] [dsh_cop_weather]: DynamicForecast: bad saved: 16 items [05.05.23 14:03:40.819] [dsh_cop_weather]: StaticForecast: bad saved: 44 items [05.05.23 14:03:40.820] * Saving spawns... [05.05.23 14:03:40.820] * Saving objects... [05.05.23 14:03:40.870] * 27349 objects are successfully saved [05.05.23 14:03:40.871] * 5207 script vars are successfully saved [05.05.23 14:03:40.881] * Game lev День 2. [Подземелье НИИ Агропром] quicksave_13.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\lev День 2. [Подземелье НИИ Агропром] quicksave_13.sav' [05.05.23 14:03:40.881] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.07 s.] [05.05.23 14:03:40.881] ~~ slot: ['laucer_quick_save.7'], time: [0.07 s.] [05.05.23 14:03:40.886] [dsh_cop_weather]: time diff after save is -0 [05.05.23 14:03:53.217] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:53.217] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:54.452] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:54.452] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:55.415] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:55.415] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:56.830] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:56.830] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:03:58.096] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:03:58.096] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:04:01.058] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:04:01.058] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:04:03.072] ~~['ogse_signals']: signal ['ui_item_info_callback'] is too slow: [0.05 s.] [05.05.23 14:04:03.072] ~~ slot: ['ui_inv_descr.868'], time: [0.05 s.] [05.05.23 14:04:16.439] @ ыфму 10 [05.05.23 14:04:16.439] ! Unknown command: ыфму [05.05.23 14:04:43.234] get_gg_need_sleep()=38 [05.05.23 14:04:43.234] reduce v=31.25 [05.05.23 14:04:43.234] non_sleep_time=1800 [05.05.23 14:04:43.234] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_sleep.block_sleep_menu: skip sort_any_timer [05.05.23 14:05:27.230] [rescan_physical_path] files count before: [73992] [05.05.23 14:05:27.233] [rescan_physical_path] files count after: [73992] [05.05.23 14:05:27.233] [rescan_physical_path] files count before: [73992] [05.05.23 14:05:27.235] [rescan_physical_path] files count after: [73992] [05.05.23 14:05:34.374] ! [R_occlusion::cleanup_lost]: cleanup 1 lost queries [05.05.23 14:05:34.490] CInventory::Clear() for actor [05.05.23 14:05:34.490] CUIInventoryWnd::ClearAllLists() [05.05.23 14:05:35.560] --LUA version: [LuaJIT 2.1.0-beta3] [05.05.23 14:05:35.560] get_current_kx()=0.75 [05.05.23 14:05:35.563] full_name=d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [05.05.23 14:05:35.587] * phase time: 121 ms [05.05.23 14:05:35.587] * phase cmem: 0 K [05.05.23 14:05:35.598] * Loading spawn registry... [05.05.23 14:05:36.718] Start load of custom waypoints... [05.05.23 14:05:36.721] Loaded 86 items from custom_waypoints, 32 from all.spawn was replaced! [05.05.23 14:05:36.721] End load of custom waypoints... [05.05.23 14:05:36.721] build_story_spawns start... [05.05.23 14:05:36.732] ***************************[ScriptCrashHandler]********************************** [05.05.23 14:05:36.732] stack traceback: [05.05.23 14:05:36.732] ********************************************************************************* [05.05.23 14:05:36.732] ******************************************************************************** [05.05.23 14:05:36.732] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [05.05.23 14:05:36.973] !!Unhandled exception stack trace: ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76BAFA78F], Fun: [CALifeSpawnRegistry::build_story_spawns()] + [359 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrGame\alife_spawn_registry.cpp-->222] + [46 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76BAFA3C5], Fun: [CALifeSpawnRegistry::load()] + [645 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrGame\alife_spawn_registry.cpp-->152] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76BAFA107], Fun: [CALifeSpawnRegistry::load()] + [399 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrGame\alife_spawn_registry.cpp-->65] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76BAF7CB1], Fun: [CALifeStorageManager::load()] + [137 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrGame\alife_storage_manager.cpp-->99] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76BAF8095], Fun: [CALifeStorageManager::load()] + [645 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrGame\alife_storage_manager.cpp-->166] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76BAEA3EF], Fun: [CALifeSimulator::CALifeSimulator()] + [1523 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrGame\alife_simulator.cpp-->58] + [103 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B9CD8DA], Fun: [game_sv_Single::restart_simulator()] + [246 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrGame\game_sv_single.cpp-->325] + [37 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B98EB20], Fun: [CGamePersistent::OnEvent()] + [164 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrGame\GamePersistent.cpp-->672] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B6BDA43], Fun: [CEventAPI::Signal()] + [103 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\EventAPI.cpp-->118] + [41 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B6710A5], Fun: [CApplication::OnFrame()] + [137 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->673] + [122 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B6A731B], Fun: [CRegistrator<pureFrame>::Process()] + [87 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\pure.h-->109] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B6A6DA7], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->413] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B6A5F49], Fun: [CRenderDevice::on_idle()] + [233 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->185] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B6A6A93], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->351] + [85 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B6702EE], Fun: [Startup()] + [1350 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->246] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B670951], Fun: [WinMain_impl()] + [509 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->450] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76B670AE3], Fun: [WinMain()] + [335 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->471] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF76BE9EDBE], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF9D24E7604], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF9D38226A1], Fun: [RtlUserThreadStart()] + [33 byte(s)] ! [05.05.23 14:05:36.973] ********************************************************************************