Перейти к содержанию

Поиск сообщества

Показаны результаты для 'you;t=1;p=49;md='.

  • Поиск по тегам

    Введите теги через запятую.
  • Поиск по автору

Тип контента


Форумы

  • AP PRODUCTION
    • Новости
    • Работа сайта
    • Проекты AP PRO
    • Мини конкурсы
  • S.T.A.L.K.E.R. МОДИФИКАЦИИ
    • Моды в разработке
    • Моды Тень Чернобыля
    • Моды Чистое небо
    • Моды Зов Припяти
    • Моды S.T.A.L.K.E.R. 2
    • Call of Chernobyl
    • Моды на других движках
    • Прочие модификации
    • Прохождение модификаций
  • S.T.A.L.K.E.R. - Создание модов
    • Работа с SDK
    • 3D-графика, анимация
    • Скрипты, конфиги, логика, движок
    • Квестостроение и сценарий
    • Софт для моддинга
    • Уроки, вопросы и советы по созданию модов
    • 2D-Графика, звук, видео
    • Наработки по моддингу
  • S.T.A.L.K.E.R.
    • Официальные игры серии
    • Билды
    • Книжная серия S.T.A.L.K.E.R.
    • Творчество S.T.A.L.K.E.R.
  • Игры
    • Серия Метро
    • Игровые новости
    • Игры для PC
    • Консольные эксклюзивы
    • Модификации для игр
  • SOFT, HARD И ПЕРИФЕРИЯ
    • Hardware
    • Интернет
    • Soft
  • ОБЩЕНИЕ
    • Болталка
    • Юмор
    • Музыка
    • Кино и Телевидение
    • Форумные игры
    • Спорт
  • ТВОРЧЕСТВО
    • Литература
    • Фото и Видео
    • Рисование
    • Музыка
  • АРХИВ
    • Устаревшие темы
    • Устаревшие версии модификаций
    • Проекты в разработке

Блоги

Без результатов

Без результатов

Календари

Без результатов

Без результатов

Категории

  • Новости моддинга
  • Новости вселенной S.T.A.L.K.E.R.
  • Новости S.T.A.L.K.E.R. 2
  • Официальные новости
  • Сайт
  • Stalker News
  • Видео от AP-PRO.RU
  • Топы от AP PRO
  • Обзоры модов Тень Чернобыля
  • Обзоры модов Чистое небо
  • Обзоры модов Зов Припяти
  • Превью
  • Обзоры игр
  • Интервью
  • Блиц-новости
  • Другие новости

Категории

  • Тень Чернобыля
  • Чистое небо
  • Зов Припяти
  • Arma 3
  • DayZ
  • Cry Engine 2
  • Minecraft
  • Прочие платформы

Поиск результатов в...

Поиск контента, содержащего...


Дата создания

  • Начало

    Конец


Дата обновления

  • Начало

    Конец


Фильтр по количеству...

Регистрация

  • Начало

    Конец


Группа


Имя


Пол


Интересы


Любимые моды


Город

Найдено: 588 результатов

  1. OK, I reinstalled the game and all is good now. I don't have that failed error on my MO2 and no more stalker merc crashes. Thanks again! Now my next problem is im playing in demo mode and I am immune to all damage. How do I get out of demo mode? Hope someone can help me out here. I also need to tell you that I am a lefty mouse player so my movement keys are all over the keypad and some of the buttons close to the keypad. So I do not know if I am activating 'demo mode' by some kind of default key. Also I thought to show that there are 2 BaS updates on the same date within MO2. Not sure if they are doubles. Just thought I would show it here. Also, I am not seeing MCM on my main menu. Why is this?
  2. I did as you said which worked. It cleared that error. Next came multiple shader errors. So I decided to reinstall the entire 'appdata' folder from the downloaded file. Started from the main AnamolyLauncher.exe first and finally got into the game for the first time. Quickly started a new game and was fine. Then I exited out and decided to go through ModOrganizer and made my own profile with like 6 or 7 addons. Then the game kept crashing every time I would start. Then went back to trying the main Launcher and got shader errors again.........i'll just keep trying =( Does Anomaly Custom already have BaS and Gunslinger as default? Because I don't see a main BaS in ModOrganizer, only a patch option (which by the way has two for BaS patches from the same date) . I only see Gunslinger options for just a few select weapons. This is why i'm asking if they are already default into the game. Thanks for the help!
  3. @Zukachimoto I have the same thing too sometimes. I think that is one of the many weather patterns. It is not the best looking one. Sleep 24 hours and then see what it looks like. Дополнено 10 минуты спустя *update* I have read a few complaints on the red screen from the low health effect. It is very annoying and buggy at times. I wish there was a way to disable this because we already have a health bar to show our health. So to have the screen be filtered red seems pointless. Sometimes it does not clear, even when you are fully healed. Then I would have to quick save and quick reload just to clear the screen. Also the screen blur during weapon reload. Is there a way to remove this blur? Even when you are looking into your inventory it is kind of annoying. I still would like to have that 'dot' crosshair but the mouse cursor bug is still there =( Hoping this can be figured out. Thanks!
  4. Moustapha_Matushka try to install the assembly on a non-system disk and do everything as in the instructions in the screenshot about setting up the organizer mod. Дополнено 20 минуты спустя Hrenovor And always run as administrator and you can also set the properties of all executables to run as administrator, including MO!
  5. Обновить нужно! Автор в последней версии исправил. https://www.moddb.com/mods/stalker-anomaly/addons/interactive-pda-01 1.63: Small update to add interface "Close" button (idk people asked for it) and MCM option for "Raid" max time, not to wait too much if you want to hire someone only for 1 day.
  6. I did as you explained but it did not work. The cursor is still there. I did view that cursor.dds file in my photoshop and do see it is a cursor. It's a 64x64 picture of a cursor. Should this be a 'dot' ? Again, I would like to have that 'dot' as my crosshair, not a cursor. Sorry if I wasn't clear before. Updated 17 minutes later I thought I would like to share some reshade settings that I always apply to all my Stalker mods. I always like to use ambientlight.fx as a sort of substitute for bloom, but it also adds lens dirt which I think is a very cool effect. I switch off the NeoBloom and apply the ambientlight.fx instead. Here are my settings if anyone is interested to try. This is an extreme example of it off and on As you can see the dirt halos and the dirt scratches on the bottom. I don't usually have it set this intense though. Just an example. another example Updated 41 minutes later *******Update****** Now i'm experiencing crashing at Garbage and Jupiter. I have two crash logs for Garbage. I've been trying to enter Garbage from various locations but none seem to work. 1st one is.... FATAL ERROR [error]Expression : S && strlen(S) [error]Function : CInifile::r_section [error]File : Xr_ini.cpp [error]Line : 1080 [error]Description : assertion failed stack trace: The 2nd one is this... ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_1.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_2.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_3.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_4.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_5.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_6.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_7.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_8.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_9.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_10.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_11.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_12.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_13.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_14.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_15.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_16.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_17.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_18.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_19.ogg ! Missing ogg-comment, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\barry_knife_draw.ogg !Missing ogg-comment, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\barry_knife_holster.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\handling\mosin\bolt_new.ogg stack trace: at address 0x00000001400B52E6 I opened and checked the sound db files to look for the barry_knife_draw.ogg and the barry_knife_holster.ogg and they dont exist in the gamedata\sounds\weapons folder. Jupiter crash log... g_dispersion_factor 3 ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_1_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_2_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_3_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_4_5' ! Can't find texture 'wpn\wpn_mark_cw_rakurs' ! Can't find texture 'wpn\wpn_crosshair_rakurs' ! Can't find texture 'mp5lng_mod\wpn\surv\surv_2' ! Can't find sound 'wpn_aa12_snd_silenced' stack trace: at address 0x00000001400B52E6 I checked for some of these files as well and they are not to be found in their folders too. very odd
  7. @jdud I did not tinker with anything that would affect the any character models. However, I did add a few addons like corpse dots on minimap, increased carry weight, more blood effects and audio sounds on injured enemies. Very light, small addons. I downloaded from Moddb the 3 part files and placed all of them in a single folder and carried over the Anomaly 1.5.2 db folder over into Expedition as stated on the read me file. I believe I got that part right. There is no folder/tools within the Expedition folder to find the unpacker. I'll just use another unpacker I have. Do you mean the xml files from Anomaly 1.5.2 carried over into Expedition? Anyways, I just got this entering Yantar yesterday. FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\newecolog\stalker_ecolog_guard.ogf'. stack trace: Updated 23 minutes later @jdud *EDIT* I just tried how you have explained about carrying over the xml files and it worked!! I will continue to play and will report back if there are any issues. Thanks! My next problem I have is the crosshair. I prefer to play with the crosshair on but the dot is a mouse cursor. When I pull out a weapon its a dot. When I holster the weapon it becomes a mouse cursor again. I hope we can fix this. Picture below
  8. Петренко в следующей версии будет протестирован как следует. Честно почти не пользуюсь этим торговцем во время игры. Дождливая погода сломана по техническим причинам из-за конфликта методов рендера мокрых поверхностей и металла. В 2.4 после танцев с бубном будет исправлено. Ни небо ни трава (если только в дождь) не могут быть пересвечены, в шейдере неба вообще экспозиция поставлена на 0.8, то есть 20% темнее обычного. Еще меньше и будет просто темно. Возможно, неправильно скомпилировались шейдеры. Вылет stack trace at address пофиксить очень сложно потому что игра не говорит что собственно не так. По моим наблюдениям, обычно такая вылезает, когда игра запрашивает слишком много памяти слишком быстро, (для обработки моделей, текстур, т.д.), в таком случае не поможет даже лютое железо, потому что сбоит сам движок, не рассчитанный на современный графон. В 2.3 такую проблему вызывает мод "dynamic sleep timelapse" или как его, потому что поставил по-быстрому перед релизом и не протестировал. Если не ошибаюсь, мод можно убрать заменой скрипта. Вообще-то даже пианино и мастерскую нельзя достать обычными методами, если только я где-то не проворонил торговца. Ладно, в следующей версии будет мастерская. Но пианино зачем? Это майнкрафтщина какая-то. Может еще качалку, душ и майнер биткоина? ui_sleep_dialog.script Дополнено 24 минуты спустя There's no file in 2.3 that references a stalker_freedom_2.ogf. Only stalker_freedom_2_0.ogf references are present. You must be playing an outdated version of Expedition or you've been tinkering with the models. You can however get a random stalker model somewhere (like the hd pack), name it stalker_freedom_2 and place it where the engine is looking for it. If you want to play with vanilla models you can go to the game's folder/tools and click on db_unpack.bat. That'll unpack the configs and scripts folder. From configs you can then go to configs/gameplay/ and copy the xml files to their identical location in the Expedition folder. That would technically revert the models back to vanilla, but I haven't tested how stable it is. It'd also require a new game.
  9. Expression : 0 Function : ErrorLog File : C:\Users\Boriss\Downloads\omp-engine-dev\omp-engine-dev\src\xrServerEntities\script_engine_script.cpp Line : 49 Description : You are trying to spawn two or more objects with the same story_id:[jup_b212_spot] --> [jup_b212_spot] try to add:[jup_b212_spot_0000] помогите пожалуйста выскакивает вот такая ошибка при запуске батника
  10. giga_stalker I dont know what files are used for translations there, I did not translate this mod. I sent to you private message
  11. giga_stalker what files you need in gamedata/scripts?
  12. giga_stalker devs have made this version closed, I willn't interfere with them. I will post files needed for the translation, but I willn't post all configs and scripts. What files do you need for translation, except folder gamedata/config/text? https://wdfiles.ru/27y9j
  13. When it comes to living with dignity and freedom, then you need to know about Nelson Mandela. I’ve gathered the best and most Inspirational Nelson Mandela Quotes in one place with a new style for you. I hope you’d love it.
  14. I MET SAME QUESTION,DO YOU HAVE ANY SOLUTIONS?THANK YOU SO MUCH Дополнено 19 минуты спустя EXCUSE ME,When using the Scavenger pda, a stable crash, the mod is installed on the Steam version of the game, the patch is installed, what should I do, how to fix it?
  15. Mindallius Просто уберите 2 тире перед этой строкой в файле state_mgr_animation.script. Также у вас критическая проблема, которая в последствии вызовет порчу сейвов. А имено: you are trying to spawn two or more objects with the same story_id:[escape_default_boar_squad] --> [escape_default_boar_squad0435] try to add:[escape_default_boar_squad0780] У вас наверное в скваде повторяются story_id и в simulation_object
  16. Не стоит беспокоить покой мертвых, if you know what i mean
  17. I'm sorry that my Russian is not so good, I don't know how your English is, but I want to say that I got stuck in the game after beating the bandit leader in zaton, and when I tried to enter the game, I got the following lines of error code I sent to you, may I ask what happened Мне жаль, что мой русский не так хорош, и я не знаю, как ваш английский, но я хочу сказать, что я застрял в игре после того, как затон убил главара бандитов, а затем попытался войти в игру, чтобы получить следующие строчки неверного кода, которые я вам отправил
  18. I think it's a random bug. Chair parameters have not changed since the vanilla RMA. I can advise you to try the "Adaptation SA for RMA 1.1.5". It's already done there, but for old version 0.8.8. https://ap-pro.ru/forums/topic/821-adaptaciya-rma-mod-v115-dlya-shadows-addon/
  19. Is there a chance that sometime in the future you'll update Dead City with a newer version (preferably with the one from 2571). Not sure from which build the current one is from but it's clear that the player height was much smaller at that point, not to mention gaps in the level and other bugs, I remember that in my last playthrough that all the grenades I threw simply didn't explode and it happened only in Dead City. Also, is this fixed?
  20. gibe how do you download it, tell me about it, I'll delete it, because it's not for ordinary players, you need to drop your files into the gamedata folder along the path they should be, after which you click on the CMD file and everything is packed in xdb format, which the game can read in the mods folder, as I mentioned above, the gamedata.xdb file will be created, you need to rename it so that it is lower in the list than the "extended mod files" and just transfer your mod to the mods folder and everything will work, just make sure that the files in your gamedata that you corrected were removed, otherwise there is no point in the mod and you will not check its performance, just be careful when you run the CMD file,make sure you have no xdb files and no files in the gamedata folder when you pack, otherwise it will pack everything from the xdb file and the gamedata folder all into one new "mod" Дополнено 1 минуту спустя if you have any questions, feel free to ask, I will answer and tell you how best to solve the problem, because I myself made about 10 mods on ladce
  21. gibe

    Lost Alpha DC Extended

    DefaultArs Hello I have created a file gamedata/config/ containing localization "fra" and text/eng how do you compress this file into "xdb"? Thanks
  22. gibe it will be easier for you to pack all your files into a mod (xdb) and you must definitely name it so that it is lower than the extended mod, so that the game first reads the files of the extended mod, and then your mod, so that your mod takes priority over the extended files (as if overwritten)
  23. gibe

    Lost Alpha DC Extended

    yidrisov Hello My problem is that some translated files are not being read by the game. I can't resolve this conflict between "localization" and "string_table_includes". I've tried to harmonise the lists of the 2 files but without success. I've translated a lot of mods including "dark path" on Lost Alpha and I've never had this problem. I need to re-read and correct the old translation, which is bad, and I won't do that unless I solve this mystery. Could you help? You say you're going to release "The Eternal Suffering", is this the same addon as "dark path" or an extension on Lost Alpha? Thank you for your attention.
  24. Bojour there! Once you've unpacked the files, check out the following folder: "...gamedata\config\text\rus", it should have what you're looking for. By the way, did you know we're working on the new instalment in Stalker Lost Alpha series called The Eternal Suffering? It's going to have major story / dialogue updates...