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Найдено: 591 результат

  1. I did as you explained but it did not work. The cursor is still there. I did view that cursor.dds file in my photoshop and do see it is a cursor. It's a 64x64 picture of a cursor. Should this be a 'dot' ? Again, I would like to have that 'dot' as my crosshair, not a cursor. Sorry if I wasn't clear before. Updated 17 minutes later I thought I would like to share some reshade settings that I always apply to all my Stalker mods. I always like to use ambientlight.fx as a sort of substitute for bloom, but it also adds lens dirt which I think is a very cool effect. I switch off the NeoBloom and apply the ambientlight.fx instead. Here are my settings if anyone is interested to try. This is an extreme example of it off and on As you can see the dirt halos and the dirt scratches on the bottom. I don't usually have it set this intense though. Just an example. another example Updated 41 minutes later *******Update****** Now i'm experiencing crashing at Garbage and Jupiter. I have two crash logs for Garbage. I've been trying to enter Garbage from various locations but none seem to work. 1st one is.... FATAL ERROR [error]Expression : S && strlen(S) [error]Function : CInifile::r_section [error]File : Xr_ini.cpp [error]Line : 1080 [error]Description : assertion failed stack trace: The 2nd one is this... ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_1.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_2.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_3.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_4.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_5.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_6.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_7.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_8.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_9.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_10.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_11.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_12.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_13.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_14.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_15.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_16.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_17.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_18.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_19.ogg ! Missing ogg-comment, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\barry_knife_draw.ogg !Missing ogg-comment, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\barry_knife_holster.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\handling\mosin\bolt_new.ogg stack trace: at address 0x00000001400B52E6 I opened and checked the sound db files to look for the barry_knife_draw.ogg and the barry_knife_holster.ogg and they dont exist in the gamedata\sounds\weapons folder. Jupiter crash log... g_dispersion_factor 3 ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_1_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_2_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_3_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_4_5' ! Can't find texture 'wpn\wpn_mark_cw_rakurs' ! Can't find texture 'wpn\wpn_crosshair_rakurs' ! Can't find texture 'mp5lng_mod\wpn\surv\surv_2' ! Can't find sound 'wpn_aa12_snd_silenced' stack trace: at address 0x00000001400B52E6 I checked for some of these files as well and they are not to be found in their folders too. very odd
  2. Чёт вспомнил историю из разработки You are Empty, где разрабы делали прототипы уровней для Quake 3, а потом дорабатывали для своего движка... Очень интересен процесс порта. Не WallWorm'ом баловались?
  3. Hello I need some help: Do you know which files contain the location tasks? Example of the attached image Thank you I finally found it! Дополнено 24 минуты спустя Hello ! How do you return to the village after finding the artifact and killing Tark? Is the underground door blocked? Should we go north first and return later?
  4. @jdud I did not tinker with anything that would affect the any character models. However, I did add a few addons like corpse dots on minimap, increased carry weight, more blood effects and audio sounds on injured enemies. Very light, small addons. I downloaded from Moddb the 3 part files and placed all of them in a single folder and carried over the Anomaly 1.5.2 db folder over into Expedition as stated on the read me file. I believe I got that part right. There is no folder/tools within the Expedition folder to find the unpacker. I'll just use another unpacker I have. Do you mean the xml files from Anomaly 1.5.2 carried over into Expedition? Anyways, I just got this entering Yantar yesterday. FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\newecolog\stalker_ecolog_guard.ogf'. stack trace: Updated 23 minutes later @jdud *EDIT* I just tried how you have explained about carrying over the xml files and it worked!! I will continue to play and will report back if there are any issues. Thanks! My next problem I have is the crosshair. I prefer to play with the crosshair on but the dot is a mouse cursor. When I pull out a weapon its a dot. When I holster the weapon it becomes a mouse cursor again. I hope we can fix this. Picture below
  5. LITERALLY YOU IN DRIVE V1.1.1 Райана Гослинга добавили в S.T.A.L.K.E.R. Актера, в образе героя фильма Драйв, можно будет встретить на Агропроме. Предназначается аддон для «Anomaly 1.5.2», однако многим будет нетрудно провести установку на другие платформы. Скачать - Moddb
  6. gibe hi, creators are vivent team, not me, sorry. Maybe you can find answer in VK or Discrod: https://discord.gg/UpxKJ3PyZ3
  7. MajorKemal use google translator ) this is a russian site. you can also write here in сhinese ,indian, or spanish. ))
  8. I MET SAME QUESTION,DO YOU HAVE ANY SOLUTIONS?THANK YOU SO MUCH Дополнено 19 минуты спустя EXCUSE ME,When using the Scavenger pda, a stable crash, the mod is installed on the Steam version of the game, the patch is installed, what should I do, how to fix it?
  9. Yep ! Happy Birthday!!! Thank you to everyone involved in this site.
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  12. Policai что то я явно не так делаю, но тем не менее не понимаю не которых вещей. Откуда эти пути их я не нашел в гемдате, наверно где в файле они прописаны, а их вот нет и как тогда игра не вылетала, а редактор вылетел !Can't find model file 'sad\light_illicha_sten.ogf'. Model [sad\light_illicha_sten] not found. Do you want to select it from library? - No. и вот здесь не понятные пути [error]Function : X:\stalker_addon\sources\trunk\xrEngine\ObjectAnimator.cpp [error]File : X:\stalker_addon\sources\trunk\xrEngine\ObjectAnimator.cpp [error]Line : 46 [error]Description : <no expression> [error]Arguments : Can't find motion file 'camera_effects\scenario_cam\sad\sad_ban_anomal_1.anm'. как я понял это и есть фатальная ошибка а вот новый лог особо не отличается от старого level_xeon.log
  13. 30 you a fool for this one Gu-Gucci flip flops, f**k it, hit your b*tch in my socks
    This a big watch, diamond drippin’ off of the clock
    Pull the 6 out, wintertime, droppin’ the top

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  15. Toplol4ik Переведите строку и все поймете: You are trying to spawn two or more objects with the same story_id:[escape_exclusive_village_smart_medic] --> [escape_exclusive_village_smart_medic_squad0206] try to add:[escape_exclusive_village_smart_medic0207]
  16. gibe it will be easier for you to pack all your files into a mod (xdb) and you must definitely name it so that it is lower than the extended mod, so that the game first reads the files of the extended mod, and then your mod, so that your mod takes priority over the extended files (as if overwritten)
  17. Oh, so the Zone has been kind to you and is waiting for you 😉 Never go back the same way you went forward and maybe we'll meet somewhere near the Monolith...
  18. Franz Ferdinand -Take Me Out Franz Ferdinand -Love Ilumination Franz Ferdinand -This Fire Franz Ferdinand -Do you want to Franz Ferdinand -Billy Goodbye Gorillaz-Tranz Gorillaz-Kids With Guns Gorillaz-Dirty Harry Gorillaz-Stylo Gorillaz-Hollywood Electric Youth-A Real Hero
  19. Hardtmuth Hello. I'm translating "Last Stalker"; For the "als_string_dialogs" file, I'm having trouble understanding this part : "Здорово. Что смурной? Надоело здесь торчать. Домой хочу. А эти козлы - GRC - две недели нас здесь парят. Шпалеры поотбирали. Сталкерня под боком, и не пощипать: больше их. Думаешь - есть жирок? А то. Здесь где-то ныкают, суки. А как через Периметр потащат? GRC помоют же все. Так ведь добазарятся, братан. А мы голыми жопами на Сортировке сверкать будем. Не грусти: пройдет и по нашей улице инкассатор." The English translation is not any easier to understand I need a Russian/English or French speaker to help me understand these sentences. Thank you A lot of slang, it's difficult but I'll get there.
  20. Thank you for the subscription.)

    I am an English speaker, so I am curious why choose to subscribe to me? Regardless, thank you and keep up the great work you do here and for LR 1.0. :classic_biggrin:

    1. _professor_Sakharov_

      _professor_Sakharov_

      Since I am a moderator, I subscribe to almost all users, since there is such a function here. Not for a subscription. On the contrary, thank you. I hope you understand my english :classic_rolleyes:

    2. stalkervoir

      stalkervoir

      That makes sense, thanks for the explanation.
      Also your English is quite good, I understood it perfectly. :classic_happy:

  21. Are you sure? [error]Description : ...r_Долина Шорохов\gamedata\scripts\sound_theme.script:430: bad argument #1 to 'select_next_sound' (interval is empty) Дополнено 6 минуты спустя Нет в скриптах ТК файла sound_theme.script. И в чистом ЗП тоже нет