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Найдено: 210 результатов

  1. It's kind of hard to say. After I did a new download and fresh install because of the MO2 fault that I was having with the 'stalker_merc' files, everything was fine. When I restarted, I could have landed a different starting weather pattern? However, that brighter, strong sun ray setting did come back but did not seem as strong. I think there are some weather patterns that are not too good compared to others. I have been tinkering with the Reshade and the games main brightness and gamma settings and I did land a nice overall contrast.So you may have to just experiment til you get a nice setting for you. Tip: If you do a fresh install, do a copy and paste of the appdata folder as a backup so you have quick access to the default files in case you run into any problems. I even did a copy and paste to the MO2 profiles. Anyways, I have been playing for several hours now and am starting to experience constant crashing when entering Cordon. I'm not getting clear logs with these crashes now. 1st one * [x-ray]: Full Memory Stats * [win32]: free[8569843244 K], reserved[314268 K], committed[19777016 K] * [ D3D ]: textures[1420945 K] * [x-ray]: process heap[2329905 K] * [x-ray]: economy: strings[245053 K], smem[533748 K] stack trace: [error][ 87] : The parameter is incorrect. at address 0x0000000140210D79 2nd one * [x-ray]: Full Memory Stats * [win32]: free[8572643888 K], reserved[157120 K], committed[17133520 K] * [ D3D ]: textures[3795165 K] * [x-ray]: process heap[2035379 K] * [x-ray]: economy: strings[199301 K], smem[783771 K] ! you are trying to use a destroyed object [0] [2] stack trace: [error][ 87] : The parameter is incorrect. at address 0x0000000140210D79 3rd one * [x-ray]: Full Memory Stats * [win32]: free[8570118868 K], reserved[188736 K], committed[19626924 K] * [ D3D ]: textures[1459433 K] * [x-ray]: process heap[2307618 K] * [x-ray]: economy: strings[222257 K], smem[832378 K] Warfare state saved stack trace: [error][ 87] : The parameter is incorrect. at address 0x000000014011033E Also, even though I have item animations turned off, they are still animating. I am also not too crazy about the time it takes to loot corpses as it forces you to wait.
  2. OK, I reinstalled the game and all is good now. I don't have that failed error on my MO2 and no more stalker merc crashes. Thanks again! Now my next problem is im playing in demo mode and I am immune to all damage. How do I get out of demo mode? Hope someone can help me out here. I also need to tell you that I am a lefty mouse player so my movement keys are all over the keypad and some of the buttons close to the keypad. So I do not know if I am activating 'demo mode' by some kind of default key. Also I thought to show that there are 2 BaS updates on the same date within MO2. Not sure if they are doubles. Just thought I would show it here. Also, I am not seeing MCM on my main menu. Why is this?
  3. OK. Finally I was able to enter the game through MO2 and be able to play. However, I did get a few crashes. First....when I load MO2 I seem to get a ' failed to read directory stalker merc ' on the bottom of MO2 here.... Also, why am I asked to unlock MO2? When in the game a had a few crashes... FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc2a_m150_custom.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- --------------------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_sun1_glasses.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ----------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_dynamic_lc_1.ogf'. I wonder if these crashes are related to the ' failed to load stalker merc ' message at the start of MO2 ? Also I have a few screenshots which i think dont look right. If this is part of one of the weather sequences I will accept it. Just wondering if it is on my end. Any help on these would be appreciated.
  4. I don't think the issue here would be the drive location. My main drive is a Windows7 M.2 which I never have any issues with any Stalker mods. My second drive which is not an M.2 is full. So I would prefer to stay on my main C:/ Drive. The problem I think is this..... When trying to load through ModOrganizer, it does not detect "gunslinger_nra" folder like I posted above. "custom/bin/..\gamedata\textures\gunslinger_nra\newgeneral\smersh_dark - ?????.thm" Here is a screenshot of that texture folder.....no gunslinger_nra folder Then when I try to load from the AnamolyLauncher.exe directly (not through ModOrganizer) I get this error [error] Arguments : c:/program files (x86)/anomaly custom\gamedata\textures\loner\loner_gloves - ?????.thm That 'loner_gloves - ?????.thm' is actually the only item in that folder that is Russian which it can not recognise which is why it is giving me this ????? This needs to be corrected I would think.
  5. Will we get an updated version of this down the road? At the moment I can't seem to move forward into certain areas.
  6. Петренко в следующей версии будет протестирован как следует. Честно почти не пользуюсь этим торговцем во время игры. Дождливая погода сломана по техническим причинам из-за конфликта методов рендера мокрых поверхностей и металла. В 2.4 после танцев с бубном будет исправлено. Ни небо ни трава (если только в дождь) не могут быть пересвечены, в шейдере неба вообще экспозиция поставлена на 0.8, то есть 20% темнее обычного. Еще меньше и будет просто темно. Возможно, неправильно скомпилировались шейдеры. Вылет stack trace at address пофиксить очень сложно потому что игра не говорит что собственно не так. По моим наблюдениям, обычно такая вылезает, когда игра запрашивает слишком много памяти слишком быстро, (для обработки моделей, текстур, т.д.), в таком случае не поможет даже лютое железо, потому что сбоит сам движок, не рассчитанный на современный графон. В 2.3 такую проблему вызывает мод "dynamic sleep timelapse" или как его, потому что поставил по-быстрому перед релизом и не протестировал. Если не ошибаюсь, мод можно убрать заменой скрипта. Вообще-то даже пианино и мастерскую нельзя достать обычными методами, если только я где-то не проворонил торговца. Ладно, в следующей версии будет мастерская. Но пианино зачем? Это майнкрафтщина какая-то. Может еще качалку, душ и майнер биткоина? ui_sleep_dialog.script Дополнено 24 минуты спустя There's no file in 2.3 that references a stalker_freedom_2.ogf. Only stalker_freedom_2_0.ogf references are present. You must be playing an outdated version of Expedition or you've been tinkering with the models. You can however get a random stalker model somewhere (like the hd pack), name it stalker_freedom_2 and place it where the engine is looking for it. If you want to play with vanilla models you can go to the game's folder/tools and click on db_unpack.bat. That'll unpack the configs and scripts folder. From configs you can then go to configs/gameplay/ and copy the xml files to their identical location in the Expedition folder. That would technically revert the models back to vanilla, but I haven't tested how stable it is. It'd also require a new game.
  7. I get this when leaving the Bar into the Army Warehouses first time playing as a Loner/Free Stalker. Is there a way to go back to the older character models? I much prefer the original models. FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\newfreedom\stalker_freedom_2.ogf'.
  8. I'm sorta hoping that we can get a pre-teaser release by providing all the True Stalkers new features which would also hint to us it is near release. Info like a good estimate of world size, how many weapons, artifacts and such......
  9. This is amazing! I can't believe how much this engine has been pushed. I truly hope to get a good English translation with this mod.
  10. While I applaud the effort, the idea of this will not get much attention from fans. Such great talent could have went into something more beneficial to the players. I hope the person creating this won't get upset by the lack of downloads. Anyways, good luck with this.
  11. Little Frenchman Of course ! I wanted to give it a try to see if I could get both for the same price. lol
  12. Hello I need some help: In the mission ""exgar_forestcamp_art_task_name0"> <text>Аномальная душа: догнать сталкера</text> before I can continue with the NPC I get this error log "FATAL ERROR [error]Expression: npos != comma3_pos [error]Function : CUILines::GetColorFromText [error]File : C:\Repositories\abramcumner-16-jekan\xray\xrGame\ui\UILines.cpp [error]Line : 493 [error]Description : CUISubLine::GetColorFromText -- can't find third comma" Localization : https://disk.yandex.com/i/9fkE49sFw_ew7Q Thanks
  13. Little Frenchman Thank you, but that doesn't solve my problem: I can't get out of the room. No matter where I go, I come back to this room.
  14. When I launch the "survival" game, whatever destination I choose, I get this message "До выброса осталось не так много, как кажется. Советую поторопиться" and I come back to the room where I started. Is this a bug? Am I wasting time reading the computer? Thanks for yor help.
  15. gibe "ПК Remaster" is the remastered version of the previous mod called Bad Company. The series has three mods in total (name translations may not be fully accurate): Messenger (Prologue to the whole story released after Bad Company, shows the origins of the main character) Bad Company (First mod in the series) Bad Company 2: Mason (Current mod, the biggest one) In order to know the full story you need to play all three mods. Messenger and Bad Company are relatively short, but they contain crucial plot information. While you can play Bad Company 2 without experiencing those mods (there is a plot summary in the mod which explains the events for those who skipped those older mods), you will miss out on many story details. "ПК Remaster" folder contains improved version of Bad Company mod, it has changes in quests and dialogue and removes alternative endings (so you will always get the ending that leads to Bad Company 2). If you choose to translate Bad Company, this is probably the best version to go with, as it is most canon to Bad Company 2.
  16. gibe Pripyat is fucked because it has too much shit going on. The game uses 32-bit engine and it breaks due to insufficient memory. This happens pretty much to everyone playing that level. The best way to get through the level is to find the file at "DarkPath\gamedata\config\alife.ltx", open it with Notepad++, find the following line: switch_distance = 500 ; metres and change it to switch_distance = 20 ; metres Then save the file and relaunch the game. This parameter affects the distance of the area around the player in which objects appear in the game. Everything beyond that will go into "offline" mode and will despawn. Turning this parameter down should decrease the amount of NPCs that spawn around the player and let you play the level normally. You can increase the value back up once you are out of the crash areas. Please tell me if this method works for you. Since you are working on the translation and close to finishing the game, I can tell you how to get one of the endings that is easy to miss. You can look at it now or later if you don't want to be spoiled:
  17. got it,i also can get some help from the walkthrough video at youtube, so kind of you
  18. gibe I can confirm that both demo_record command and the dialogue work in the save you provided: Are you sure you were not trying to talk to the NPC while still being in demo_record mode? Because that won't work, you need to press Enter to exit it and the game will spawn you at the camera's location as shown in the video. The reason the door was closed is because it's just a physics object without any kind of logic attached. It should be open at the start but if you or an NPC push it, it can get closed on accident. As you can see, it can be easily pushed open from the other side. Here is the save file I made for you with the door opened: https://disk.yandex.ru/d/M_dn6eo8NPIrPw
  19. gibe I'll get home and check how to noclip in this mod but Im 99% sure "demo_record 1" should work Дополнено 1 минуту спустя dont write "noclip" just use demo_record
  20. Mawrak I turned off the psi unit in the forest I speak with the barman who tells me that the mercenaries have attacked the bar. He talks about Ridge being dead, Baldi, Rayboy going to Radar (Scorcher). He advises me to talk to Rayboy who knows a way to get to the "Village" without going through the Radar. I have to turn off the Village psi unit and go to the Cement Works. I hope I'm making sense. Thanks
  21. That's what happens when I get over 50 years old. My sight and mind is losing it 😃
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  23. Try to get far enough away from the eagle owl so that its assortment is updated (this is how it works now, and not by reloading saves)
  24. Hi, stalker! You need to get some sleep before 6pm, which is when this quest starts. At precisely 18:00 you need to talk to the head of the guard at the roadblock/checkpoint .
  25. Get stucked in "Outskirts" while trying to talk with Falcon in Village, then suddenly a "Fatal Error". How to avoid this???? I just download the Englisch-Translated Version from Moddb... Restard and Save and then load is not useful...