Босс 3 415 Опубликовано 8 октября, 2022 (изменено) Дискорд - BOSSPACK, просто напишите в поиске/путешествии по серверам. Спустя полтора года я решил вернуться и собрать все лучшие аддоны, доработав и совместив их между собой.Я потратил сотни часов на то, чтобы совместить все аддоны между собой, добавить нужные переводы, фиксы, новые решения и так далее. Поэтому это не модульный модпак. На текущий момент (03.07.25) затрачено уже куда больше 2000 часов. В нем совмещены лучшие оружейные аддоны, аддоны на новые артефакты, квесты, механики и всё, что может быть интересно игроку. С помощью большого количества опций в МСМ каждый сможет настроить игру под свои нужны. Надеюсь, вам понравится проделанная мною работа.Установка репака: Запустите самораспаковывающийся архив Anomaly 1.5.3 + BOSSPACK v1.8 и укажите любое удобное место (желательно не системный диск) и включите нужный вам пресет по гиду из МО2. Если играли в старую версию сборки, можете сохранить файл axr_options с настройками и папку appdata с сейвами и юзером. Удачи в Зоне!Установка сборки: Запустите самораспаковывающийся архив BOSSPACK v1.8 и укажите место с чистой Аномали 1.5.3, после установки включите нужный вам пресет по гиду из МО2. Если играли в старую версию сборки, можете сохранить файл axr_options с настройками и папку appdata с сейвами и юзером. Удачи в Зоне!Установка фиксов: перекинуть содержимое архива в корневую папку с игрой.Дискорд: общедоступный, вбейте в поиске название сборки. Обзор от автора Гайд по установке и настройке: Гайды по МО2: Подробная база по установке и настройкам (чутка устарела) Спойлер Спойлер Спойлер Твикнутый движок BaS с фиксом оружия от 3 лица! Теперь можно играть и от третьего лица, оружие и положение настроено аддоном [PTP Camera] v1.13 Взять всё кнопка Х, выложить всё кнопка P Слайдер веса 10 тонн Надпись DEMO удалена, ни в чем себе не отказывайте (g_god, g_unlimitedammo и тд). Античит, блокирующий выдачу достижения из-за включенного дебага отключен. Апгрейд на увеличение магазина для всего оружия в игре, на которое такой апгрейд возможно физически сделать. Список содержимого тайника - Seruva Bullet Time - exDeMODER, HarukaSai, pitAlex, Boss Inventory Item Names (only ammo) - ravenascendant Full upgrades + patch for B&S + patch for Exoseva DLTX - swergdach, DLTX crew, Boss New Barret M82 from STCoP - Boss Спойлер 1. Soundscape Overhaul - Solarint 2. Injury Audio Extended - DesmanMetzger 3. EFT Aim Rattle - Qudix 4. EFT Jump and Land SFX - HarukaSai 5. Better Merc voicelines - YankeeGolf 6. Quieter Wood Boxes Breaking - cringeybabey 7. Angry Chimera growl - Tweaki_Breeki 8. Hit Effects - Wepl 9. Inventory open close sound - HollidayW 10. Agressor Reshade - Awene 11. THAP Rework - IENCE 12. Skies Redux - d_nan 13. High Res Loading Screens - Bazingarrey 14. High Res PDA Maps - Bazingarrey 15. Black Jack - Feel_Fried 16. Dux's Innumerable Character Kit [1.9.9c] - Dux, Tronex, Lucy, Jack-It, Gwub, Cr3pis, Jurkonov, SD, Blackgrowl, Aquamarine, Dynamic, Ichicrow, Rowan, Tweaki Breeki, Sneaky, Nestandart_5443, Raven 17. Dux's Innemurable Characters Kit Blackjack patch - DuxFortis 18. Fixed Vanilla Models and Textures - Blackgrowl 19. FVM Nosorogs models - Blackgrowl 20. HD mutant models and textures - Umbrellord 21. Wet Surfaces Fix - CryoManne 22. Better Rain texture - Detron 23. RemadeAnimations - ChadSTALKEREnjoyer 24. Food Drugs and Drinks Animations FDDA - Feel_Fried 25. LowerSprintAnimaiton - Skieppy 26. Camera Reanimation INERTIA - IENCE 27. Bounty Squads Extended - Vintar0 28. Skill System - Haruka 29. Disable Burnt Fuzz - _STYX_ 30. Perk-Based Artefacts - KronQ, Lauta_ro, Blackgrowl, artifax, Jurkonov, HarukaSai, TheMrDemonized 31. Lsz AI tweak - IgorNitch 32. Mutants Bleeding - Arszi 33. New Stashes Location - Tweaki_Breeki 34. Fixes bugged stashes - Tweaki_Breeki 35. Stash Overhaul + TBFix + BAS - Grokitach 36. JSRS - Solarint 37. FAL animations - Souvlaki 38. AWAR - JCesarN 39. Adjustable Scope View - HarukaSai, Ravenascendant, Cr3pis, Ishmaeel, sneakydud 40. Abakan Replacer, Abakan Replacer patch - Strogglet15 41. Saiga 12K replacer, Saiga 12K replacer patches - Strogglet15 42. UMP Reanimation - FIREBREATH 43. L96 Reanimation - FIREBREATH 44. SortingPlus - RavenAscendant 45. Knife Pistol in Binocular Slot - RavenAscendant 46. Aslan Lottery Fixes - Starcry_ 47. Campfire slowly regens life - artifax 48. Dialogues Expanded - indyora 49. HD Glowsticks - r3zy 50. Glowsticks position - Kidzukami 51. Zone Tales in Loading Screens - Oni 52. Outfit Drop Chance - artifax 53. Configurable loot condition - dph 54. RF Receiver Tasks - Tweaki_Breeki 55. New sorting tabs - Bartoche 56. New sorting tabs htsb patch - Bartoche 57. Alternative icons - Strogglet15 58. Body Dots on Minimap - RavenAscendant 59. Better Stats Bar - Demonized 60. Cr3pis Iconpack Helmet Less Armors - Cr3pis 61. Simple Autumn Retexture Desaturated - Daedalus-Prime 62. Gardener of the Zone Textures - YuriVernadsky 63. Backpack Icons - DeadEnvoy 64. Better RF Receiver sound - Coverdrave 65. Water Flask Animation Rework - Apathy_Knight 66. Zone Customization Project (ZCP) - Diphenhydramine-HCl 67. NPCs Die in Emissions for Real - TheMrDemonized 68. UMP Reanimation Addons - FIREBREATH 69. Blindside's Knife Animations - galluserectus 70. Momopate's Detailed Weapon Stats - Momopate 71. Longreed's fixed artefacts spawns under maps - Longreed 72. Solarint's New Piano Songs - Solarint 73. Unlimited Stashes Weight 74. Hollywoodfx V3.1 - DeathOrchid 75. Golden Autumn Retexture Desaturated - kemelvorkorp 76. Molotov Cocktails (UPDATE 1) - Barry Bogs, TheMrDemonized 77. Dialog Dynamic Ui (UPDATE 2) - Slimey, GAMMA Discord, TheMrDemonized 78. Weapon Cover Tilt (Wct) - TheMrDemonized 79. Screen Space Shaders - Ascii1457, KD, Xerxes1138, LVutner, Panos Karabelas, Sébastien Lagarde 80. Free Zoom V3 - SlowVibe, GPL 81. Anomaly Tacticool Scopes 1.4 - Iretuerye, jaymorrow 82. Barry's Better Knives - Barry 83. VKS Vykhlop A VSSK Reanimation And Remodel - Utjan, BarryBogs 84. Gunslinger Controller - DesmanMetzger, TheMrDemonized 85. Squaredov - Square & Customizable Minimap - Tronex, RavenAscendant, Strogglet15 86. Dynamic Objects V1.05 - Leviathan 87. Dynamic Nocturnal Mutants V1.25 - Leviathan 88. Dynamic Mutants V1.42 - Leviathan 89. Exo Backpack 1.0 - Dead Air Dev, woopersnaper, HarukaSai, Junx 90. Main Menu Cop Credit Roll - Gleb8513 91. Cs Sidorovich With Soc Texture - Gleb8513 92. Ultimate Backpacks Dltx 1.1 - Bluber2 93. Exoseva CBSE Outfits - artifax, Hawu, Blackgrowl, RavenAscendant, sneaky, Jurko, SiNiMiKe, Lenny Weisstein, KronQ 94. Tech's FNX-45 Retexture - Tech 95. Dynamic Icon Indicators - Maid, RavenAscendant, HarukaSai 96. Tooltip In Corner - ravenascendant 97. RPG 26 - Last_Dawn, MLR, ПСЕВДО-S.T.A.L.K.E.R., AMK, Legapon 98. LTTZ DC DLTX - SarisKhan, Moperdogolus, Grok (G.A.M.M.A) 99. Storylines DLTX - August_Thurinus, DLTX crew 100. Simplified Vision UI - HarukaSai, Maid, RavenAscendant, tkcrits, .MaLum 101. Void Stasis Menu Music - Drunk_Headcrab 102. 1st Person Visible Body [ported from SWM] upd.5A - Wang_Laoshi, SWM Devs Team, SynthSnow, LVunter, xcvb, RavenAscendant, Lucy, Ratio-x-Ray, mscnt, TheParaziT 103. Skills Expansion 2.0 - HarukaSai, Blackgrowl, Maid, Utjan 104. Crossing The Border 1.2 - Malac88, HellblaueHoelle, Boss (перевод) 105. Scorpion EVO 3 v1.0 - Dionisiy9x39-, TAZ developers 106. Beef's Shader Based NVGs v1.1.1 - theRealBeef 107. Beef's Shader Based NVGs Color Change - BlueDevil 108. Playable Third Person Camera [PTP Camera] v1.13 - Detron (рекомендую стрелять от бедра) 109. Dante's Need More Artefacts - Deanon 110. Dynamic Anomalies Overhaul - DoctorX, Eugenium, Barry Bogs, Lucy, Grok (G.A.M.M.A), Jurkonov, CrimsonVirus, TheMrDemonized 111. Artefacts Variationizer (UPDATE 11) - TheMrDemonized 112. Extra Level Transitions (UPDATE 2) - TheMrDemonized 113. GBOOBS Enhanced Recoil Revised (UPDATE 3) - TheMrDemonized 114. Configurable Item Cost Modifiers (ICM) (UPDATE 1) - TheMrDemonized 115. Michikos Weather Revamp Revised (UPDATE 2) - TheMrDemonized 116. Combine All Items - TheMrDemonized 117. Disassemble All Items (UPDATE 6.1) - TheMrDemonized 118. AUG and G36 scopes replacement - TheMrDemonized, Iretuerye, BlackMetalV, Zhangfu 119. G36 patch - Strogglet15 120. HQ Glass Overlay - Cr3pis 121. Dead Zone - optivankiev (optional) 122. [DLTX] Bullethole Decals - Ni7L5T 123. Dots and reticles extravaganza for BaS - Kuez 124. MG42 adapted from TAZ 3.0 (now with MG3) - TAZ team, MerelyMezz for DLTX, KBT pack XL, Hisalute 125. Companion Anti Awol - xcvb, RavenAscendant, BRSamael, Skieppy 126. Companion Inventory Unlock - ravenascendant 127. Outfits affect movespeed - whereismy, artifax 128. LUN4T1C's Kriss Vector SMG [DLTX] - Mostly Peaceful, entire TAZ team, L4U6H1N6-LUN4T1C 129. M134 Minigun - E.Nigma42, artezbot 130. MP7 Replacement - Hyper3D, Noodum, PYP 131. True Barrett M82 and MP7 - That_angry_merc 132. Tagged Patches 1.1.2 - Utjan, translation - aut0mat 133. Modern UI v2.0.5 UPD. - tkcrits, Mike0422 134. minimaptoggle - ravenascendant 135. Removed PDA *beep* Draw/Holster Sounds - FunkBuddha1 136. 4K Bear Detector Texture - Pryviet 137. Lootboxes - artifax 138. Duty Expansion - GhenTuong 139. Interactive PDA - RavenAscendant, Longreed, xcvb 140. Testudo and Rascal for the thumbnail, JadeyMoyaison 141. Inakrin's hitmark - inakringibs 142. Extended Features of the New Game v1.2.3b - Misery Development Ltd., A.R.E.A. Team, morgannoor1991, Grok (G.A.M.M.A)itach, Orleon 143. Pretty Pistols Pack - Strogglet15 144. Descriptive Stash Coordinates - Aoldri 145. Quick melee reworked v1.6a - Feel_Fried 146. Trader Overhaul 1.30 - AGoodSetOfPistol 147. Weapon Parts Overhaul - artifax 148. Ouitfit Parts Overhaul - artifax 149. Новые статы еды, напитков и медикаментов + Кола - kaRa 150. Escape from Pripyat 4.0 - HarukaSai, Maid, разработчики Escape from Tarkov 151. 1st Person Visible Body T.H.A.P fix (merc) - Wang_Laoshi, IENCE, franlorenzo96 152. Mags Redux (EFP 4 updated) - artifax, Ishmaeel, d_nan, HarukaSai, Maid, Crepis, Sneaky, wuut, ravenascendant 153. MWpack new weapons - MerelyMezz for DLTX, TAZ team, attackzone974's CotZ AO3.1 port, KBT weapon pack XL, kuez's reticles, Hisalute 154. Beef's NPCs die in Anomalies v1.1 - theRealBeef 155. Body Health System - Grok (G.A.M.M.A) 156. Working magazines - ravenascendant, Dokkaebi 157. Weapon Sway 0.52 - xcvb 158. Unofficial Autocomplete More Dynamic Tasks 1.0 - xcvb, AeneasH, strelocc 159. Ghillie Suit Overhaul V1.6 - Ravenascendant, xcvb/bvcx 160. Crook's Faction Identification UI - Grok (G.A.M.M.A) 161. Talk to everyone - Vintar0 162. Mouse over transfer items - eric7237cire, MIT 163. Keep Crafting Windows Opened (UPDATE 12) - TheMrDemonized 164. Parts In Tooltip (UPDATE 5) - TheMrDemonized 165. Dynamic NPC Armor Visuals (Anomaly 1.5.1/1.5.2) - ravenascendant, XCVB, Sneaky, Lucy/Rezy 166. Remote Controlled Explosives and Pocket Bombs (v1.0) - Chool 167. Hideout Furniture (HF) (Update 1.2.0) - Александр Оверин, Aoldri 168. Monolith War Lab (Unlocked) - ZOng22 169. Grok (G.A.M.M.A)`s Ballistics Overhaul - Grok (G.A.M.M.A) 170. HD модели - Ninja_Nub [NOR], Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, jenek96, Raito-x-Ray 171. Centered Positions 0.8 - FallNSonder 172. LEWD ShAK-12 Tactical - L4U6H1N6-LUN4T1C, Shrike 173. Ambient rework - kaRa 174. Dante's Need More Artefacts - Dante, jeredy_hothead, Deanon 175. Artefacts Variationizer - TheMrDemonized 176. Misc.Weapons Pack ~ EFT reposition patch - BasedProton 177. Powered Exoskeletons - artfax (ahuyn) 178. Falls 2.0 - FeldW 179. Outfit Attachment Overhaul - artfax (ahuyn) 180. New weapon pack V1 - TAZ, SCPWP, eremeeffvowa2014 181. Dark signal stand alone weapon audio - JSRS, Grok (G.A.M.M.A), Shr¡ke 182. Dynamic Emission Cover - Utjan 183. Track Stalkers Using Their Names (v1.2) - Chool 184. Convert surrendering enemies to your faction (v1.2) - Chool 185. Companion carry weight unlimiter - ravenascendant 186. Bark Rework - Dizmok 187. Inspect weapon - artifax, Ishmael, fsttime 188. Paper box loot - zoust 189. HD Models actor portraits - Raito-x-Ray, Ninja_Nub [NOR], Cr3pis, Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, Rogaliusz 190. Artifact signature locator - HyperionSTG 191. Spark's Scope Detector Fixes - Anomaly Discord (minus xcvb), sneaky, Oleg Beon, Bluebarry Bootstiff, RavenAscendant, SparksTheUnicorn 192. Banjaji's Undercover communications v1.1 - Vintar0, Banjaji 193. New Weapon pack V1 Reposition Patch - BasedProton 194. Early geiger warning 0.2 - xcvb 195. Dark signal audioscape: Mutants - Shr¡ke 196. Upgrades for Backpacks v1.1 - Messer_Schmitt 197. Arti ballisticks - artifax 198. AUGmented: The AUG Pack - Blackgrowl, Mike J, FIREBREATH1001 199. The G36 Pack - Strogglet15 200. Tommy Gun Drop - Servalion, Qatapro, Aoldri, Arti, Demonized, Cr3pis, Haruka, FIREBREATH1001 201. Fixed xr_danger - xcvb 202. Psy stress - livvan 203. Toxic Rain - xcvb 204. Toxic Air - xcvb 205. Utjan's QoL Bundle - Utjan 206. Craftable Upgradable AF Detectors - Aoldri, Ahuyn/Arti, Nekomaster, Boss 207. Enhanced Shaders - LVutner, Meatchunk, Doenitz, Beef, KennShade 208. TAZ Detector and RF Receiver Fix - ScotchCarb 209. Shotgun Scopes Sights Silencers DLTX 1.5.2 - duxfortis, Oiltanker 210. New Walk & Run Animation - Diazzer 211. Device Selector Key - Maid, RavenAscendant, HarukaSai 212. [SASSY] Ithaca M37 - Blackgrowl, Oleg152, Strogglet15 213. HideTooltip[v1.1] - Pr1nkos 214. Tactical Music Extended - microRIZO 215. Tooltips control - Flueno 216. Snipex Alligator V2 - L4U6H1N6-LUN4T1C 217. Experience Framework - Orleon, ilrathCXV 218. RUST & WILD WEAPONS v2.1 - Ivaanmr11 219. Desert Eagle Gunslinger - Dizmok, Gunslinger crew 220. SVU Reanimation & Remodel - BarryBogs, Frezzy, Firebreath, Utjan, Aoldri, Blackgrowl, Maid, Demonized, Chat 221. Mounted machine gun replaced with HD model - eulampius 222. Alternative Blind Dogs - KynesPeace 223. RPG29 Vampire - Аlex 224. Extended Task Info v1.1 - Coverdrave 225. Immersive Skinning - TheMrDemonized, Utjan 226. HeatVision v1.1 - vegeta1k95, Beef, LVutner + TheMrDemonized, MerelyMezz, Crookr, Edzan, Ascii1457 227. Realistic Blood 3.1 - Fedia 228. Dismemberment 0.81 - xcvb, Longreed, KynesPeace, Barry Bogs, Thial 229. Alternative Pseudodogs and PsyDogs - KynesPeace 230. Blood Pools (With Trails And Steps) - TheMrDemonized, xcvb 231. Activated Charcoal v1.3.4 - Tosox 232. Dux's Innumerable Character Kit Voices Pack - TheMrDemonized 233. NPC Close Combat Enhanced - ravenascendant 234. SP-5 Magnum Pistol - JMerc75, DJMaesen 235. Alucard's Jackal Anti Freak Combat pistol - JMerc75 + Magazines paTch Hellsing Jackal - Blackjeison 236. More Melee Features - BarryBogs 237. KillCam (UPDATE 1) - TheMrDemonized 238. BaS Howa 20 improved 1.4 [DLTX] - IModeusI 239. Animation Of Ballistic Plates - Skyww, TheParaziT, xcvb 240. World Spawns Rework - BarryBogs, Utjan, Aoldri, Demonized, Maid, Haruka 241. CHEF FIERI'S WEAPON OF MASS DESTRUCTION - JMerc75, CHEF GUY FIERI 242. ACE 52 Weapon Addon - FIREBREATH1001, Cr3pis, Aoldri 243. Aiming Movement Redux - OG_Grinskin91 244. DLTX MTacWPack 0.8 - Dionisiy9x39-, Eduardo Karlos 245. Type 38 Arisaka Rifle - Jurkonov, Asnen, Blackgrowl 246. Alternative Fleshes - KynesPeace 247. LEWD Weapon Pack: Benelli M3 Super 90 - L4U6H1N6-LUN4T1C 248. Remington R5 Assault Rifle - JMerc75 249. Alternative Cats - KynesPeace 250. Smart map for Dynamic Anomalies Overhaul - real_leaper 251. Price always in item tooltip v1.1 - real_leaper 252. Retrogue Additional Weapons-Ammo - Retrogue 253. Juan's Weapon Addon Collection - JMerc75 254. MrB's 10mm Auto Ecosystem - Mr0Buggy, Juanter/Jmerc75, Norppa 255. Viewport Loading Screens - Dubious_Repute 256. (DTLX) Stick Grenade - billwa, Souvlaki, Juanter, Me (somewhat), Day Of Infamy Team 257. LEWD Thompson SMG modernized - L4U6H1N6-LUN4T1C 258. iTheon's PDA Taskboard - iTheon, TheMrDemonized 259. MP412 Rex Reanimation v3.2 - Aoldri 260. [DLTX] Agram 2000 - maidresidence, sebastian-ujhazi, NovaFinch, Wana, healslutfuria 261. Alternative Boars - KynesPeace 262. Immortal Important NPCs - RazorShultz 263. Tough Important NPCs and Companions - hexef 264. Trader Destockifier - TheMrDemonized 265. Fillable Canteens 2.0 - HarukaSai, Maid, Arszi, TheMrDemonized 266. M3A1 Grease Gun - billwa, Scarface, MK4, Ribbles, Day Of Infamy Team 267. M67 Grenade - billwa, Juan, Zahar Kobyakov, TheMrDemonized, Gunslinger Team, Teivaz 268. Arena rebalance v1.2 - m-bo-one 269. Anomaly Launcher in Russian Language - NiceDreamer 270. EFT gear rustle sound - Kyle_1105 271. Phant0m's Tactical Endgame Weapons Pack - PKx_Phant0m 272. Footsies v2 - t.tv/nekousagikorou 273. PDA reanimation - ky-ky123 274. Dynamic Time-based Tonemap Extended - TheMrDemonized 275. Atmospherics - Hippobot, Joe325, LVutner, Grok (G.A.M.M.A), B0nsey, aytabag, Dyn, Jaku, Lauta-Ro, DelphicBadger, kRePiN, NAKY, i860 276. PDA To Previous Weapon - TheMrDemonized 277. Ammo maker - artifax 278. 9x39mm Weapon Family Beautification - Strogglet15 279. Better Smoke Grenades - TheMrDemonized 280. Equipable Thermalvisor for HeatVision v1.1 - Smic, DuxFortis, vegeta1k95 281. Artefacts melter - Grok (G.A.M.M.A) 282. Grok (G.A.M.M.A)'s & Bert's Casings Falling Sounds - Grok (G.A.M.M.A), Bert 283. Food Drug & Drink Missing Animations Patch v8 + Cannabis Animation - BudBone, Feel_Fried, Bongwatter 284. Arrival Anomalies - S.e.m.i.t.o.n.e, themrdemonized 285. New Levels 0.31 - bvcx, Longreed, ISOTD3 team, Thundervision, Red Panda (Sobolevskiy), Roman-n, demonized, RavenAscendant 286. New Game+ - bvcx, RavenAscendant 287. G36 Reanimation - SeDzhiMol, mp5lng, tint08771, LilRayne 288. SR-3M "VIHR" Reanimation - SeDzhiMol 289. PP2000 Reanimation rework - SeDzhiMol 290. Dovetail and scopes for BaS Akm/Akms - IModeusI 291. BaS SKS improved - IModeusI 292. No fingerless exolight gloves for T.H.A.P. Rework - IModeusI 293. VZ-61 REANIMATED - Teivaz 294. Extra Level Transitions Bonus Transitions - Dhatri 295. New armor pack - ChoKoLaDka, Jurkonov 296. [DLTX] Add SKAT-10M - SHREDDER(V)o¥o(V), brainscorcher , KronQ , Strogglet15 , uYoxq , Blackjeison 297. IZH 18 MP18 - billwa, Juan, Qatapro 298. Spas12 Reanimation - FIREBREATH1001, Cr3pis, BarryBogs, Lucy, Utjan, Danek_Super 299. USAS-12 Reanimaton - SeDzhiMol 300. Autolooter - iTheon (G.A.M.M.A) 301. Pick Best Disassembly Tool master - iTheon (G.A.M.M.A) 302. Zil 131retexture - _BigBro_ 303. Keep ammo highlighted - d1sasterpiece 304. Track compatible items - d1sasterpiece 305. Mosin Nagant M1939 Re-model & Re-animation v0.4 - jdud 306. HK416 Replacement v1.3.1 - etapomom 307. REKT HK516 - TomasaurusREKT 308. Better A-life Overhaul 1.4 - Strajkerpro, Myurat 309. FDDA Enhanced Animations - Food and Drinks - Mirrowel 310. FDDA Enhanced animations - Medical / EXO ANIMS - Mirrowel 311. (DTLX) MAC-10 - billwa, Teivaz, Juan, Bamma, Ribbles 312. FB Radom Vis 35 - SoulCrystal 313. Base Skills Pack v1.2.1 - Orleon, DemVort 314. NPC looting fix 1.4 - FeldW 315. [DLTX] 3rd Person Models Fix for Jackets - MotaRin 316. Usable Bar doors - Longreed, xcvb, Stalker_Boss (remove all k-pop related) 317. Brotherhood - ComradeCatilina, xcvb NLTP-ASHES, GhenTuong, RavenAscendant, igigog, demonized, Stalker_Boss (RU translation, DLTX) 318. FN F2000 Reanimation and Remodel - SeDzhiMol, Stalker_Boss (новый граник) 319. Toggle Auto Run - ITsPorky 320. Ledge Grabbing / Mantling - Parazit, Strelok 321. Dynamic discounts 0.34 - xcvb 322. Pinup Collector - ravenascendant 323. Photo of a Loved One Animated - Apathy_Knight 324. Maxwell my Beloved ❤ - Felisaur, TheMrDemonized 325. Proportional Medic Healing Price v1.2 - Coverdrave 326. HD Lurker - KeatonB_08 327. Patches by Hotkey - TheMrDemonized 328. Reanimodel HK MP7 - SeDzhiMol 329. BaS AK-12 Reanimation - SeDzhiMol 330. Type89 - NickolasNikova, michau2, Kally 331. LEWD Howa Type64 - L4U6H1N6-LUN4T1C, TheDj 332. Gotta Go Fast Extended v1.1.0 - Tosox, Grokitach, reter 333. Global Map Rework (1.5.2) - DeadEnvoy 334. O.D.S.T Armor - Synx201, Juan, Frosty 335. Stalker Notes - NLTP_ASHES 336. Stashes From Journals - NLTP_ASHES 337. PDA Hacking - Utjan, AlphaLion 338. All Ghillied Up R700 - kaiju00 339. Defended Lab X-10 - _Shen_ 340. Pretty Reanimated Pistols - FIREBREATH1001 341. Sig Sauer P320 - LilJma, OneRock, FIREBREATH1001 342. FN Fal Reanimation - NickolasNikova 343. Re:done Agroprom Underground - eAkman 344. Re:done Agroprom - eAkman 345. Re:done Garbage - eAkman 346. Re:done Cordon - eAkman 347. Re:done Darkvalley & Darkscape - eAkman 348. Re:done Rostok & Truck Cemetery - eAkman 349. Re:done Yantar & Wild Territory - eAkman 350. Devices of Anomaly Redone - BarryBogs, Diolator, Aoldri, Utjan, Lucy, Cr3pis, TheMrDemonized, Rzen1th, Catspaw 351. Western Goods v2.4.0 - NLTP_ASHES 352. Utjan's Item UI Improvements - Utjan 353. Delicious Daewoo's w/ AR70 - billwa, Callmesynth, Ribbles (me), Jaunter, Qatapro, Kally 354. LEWD REPLACEMENT: FAMAS - L4U6H1N6-LUN4T1C, Teivaz 355. Radial Quickslots - NLTP_ASHES 356. icons time patch for alt icons - qxq_chill, noname 357. Headgear Animations - lizzardman 358. Sleep Timelapse 0.31 - TheMrDemonized 359. M98B Reanimation - NickolasNikova 360. M249 Reanimation - NickolasNikova 361. Shell Physical Particles v0.2 - TheParaziT, s.e.m.i.t.o.n.e. 362. Winter Load Screens - chiffmonkey 363. Zone Passive Income - sto_benino 364. Detectors Pull Artifacts - G_FLAT 365. No Leaning Camera Roll - G_FLAT 366. Overheat gunsmoke - party_50 367. The Anomalous Stash - Utjan, AlphaLion 368. Vehicles Redux - FlashBangZ, Biggs, Rebuild, EFP Team 369. Private's Aim Stamina v1.2.1 - Private_Pirate, xcvb, RavenAscendant, NLTP_ASHES, jaymorrow 370. Move All Blocker Extended - G_FLAT 371. Heckler & Koch G11 - popattara, Barry Bogs, Fish_Oil 372. Outfit Animations - lizzardman 373. DAR Dosimeter Enhanced - lizzardman, Barry Bogs 374. Busy Hands Detection and Blame - ravenascendant 375. RPD Reanimation - NickolasNikova 376. Simple Flashlight Replacer - Strogglet15, MAR.COS 377. Meowie's Reworked Weapon Textures - Meowie (G.A.M.M.A) 378. [DLTX]EFT Modular Helmets and Armors Rework - annoneq, DerChrom, Stalker_Boss, EHoT_IIoTaCkYH 379. ATHI Weapons modpack - Andtheherois (G.A.M.M.A) 380. Personal Adjustable Waypoint 2.1.2 - CatspawMods, HarukaSai, RavenAscendant, TheMrDemonized, GhenTuong 381. Battery recycle - oxi-astra, TheMrDemonized 382. Milspec PDA 1.9.7 with Kill Tracker - CatspawMods, Alundaio, RavenAscendant, Cr3pis, Ishmaeel, AlphaLion 383. Mark Switch - party_50 384. Drunk's Enhanced Toxic Air [1.5.2.] [MCM] [DLTX] - Drunk_Headcrab, EHoT_IIoTaCkYH, PrestSL, Stalker_Boss 385. [DLTX] TAZ's HAMR Special Weapons Pack 1.2 Final - settwinter, mp5lng 386. Bart's Good Ammo Counters 2.1 - Bartoche70, ravenascendant, Stalker_Boss (перевод, доработка) 387. Maki's Gesture system 2.0 - Maki_Kun, TheMrDemonized 388. Mutant Loot Chance Configuration (MCM) - ilrathcxv, Stalker_Boss (перевод) 389. Enhanced Dynamic (Combat) Music (Update 2) - Orleon 390. Trepang2 ost for Enhanced Dynamic Combat Music - Man_of_Krieg, Orleon, Stalker_Boss (перевод) 391. RGD-2 Smoke Grenade - Billwa, JMerc75 392. Ultimate Autosave - FenêtreXxMagique, Stalker_Boss+PriestSL (перевод, рефакторинг) 393. Black HK416 Replacement Texture - TomasaurusREKT, etapomom 394. Lunaticsgoldenballs - L4U6H1N6-LUN4T1C, TheDj, Stalker_Boss (перевод) 395. Dynavision Photomode - strangerism (G.A.M.M.A) 396. RWAP G36 Pack - Retrogue (G.A.M.M.A), Stalker_Boss (перевод, доработка) 397. [DLTX] Dynamic Mutants Slightly Remastered (UPDATE 7) - TheMrDemonized 398. The Armed Zone 3.0 - mp5lng 399. Autocomplete Tasks v2.1.4 - Tosox, strelocc, AeneasH 400. Body Health System Realistic Overhaul (0.87 EFT BHS Update) - Mirrowel 401. Debug Spawn Attachments - G_FLAT 402. BAS M key rebind and BHS H key rebind + other improvements - pesta, ravenascendant, ZirdupioGamers, bas2000, RayZzz, explorerbee 403. Hideout Furniture Expansion ammo box patch - pesta 404. Even More Hideout Furniture - facelessez 405. Hideout Furniture Placement Preview Gizmo - Thial 406. Dynamic Icon Indicators BaS Patch - Lalup 406. Draggable Hud Editor (UPDATE 9) - TheMrDemonized, Tronex 407. HUD Offsets Editor - DaimeneX, Lucy, TheMrDemonized 408. PDA Radio Extended v1.3 - Starcry_ 409. Anomaly Popup Messages - TheMrDemonized, Utjan, Blackgrowl 410. Corpse Fauna - Rage4556, xcvb 411. LEWD Boltov - L4U6H1N6-LUN4T1C, Shrike 412. LEWD Boltov modified - elsaac 413. Anomalous Creation - Wang_Laoshi 414. NPC Wound Tweak - lizzardman, RavenAscendant 415. Drag-n-Drop Repair Filters and Tanks for Drunk's Enhanced Toxic Air - ilrathcxv 416. Nav's 4K Definitive Masks v1.3 - navjotski 417. [DLTX] Arszis Radiation Overhaul Demonized Edition (UPDATE 5) - TheMrDemonized, Arszi 418. Guitar Animation For Full Enjoyment - Daiviey, leerhansson2823, Wang_Laoshi 419. FAL (обычный + OLD), M16(A2,A3,A4), ТИГР, МР-153, СОК-94 - Proshliy 420. OWR Infernal Edition v.0.3 - Infernis, mp5lng (TAZ) 421. Footsies v2 - NekousagiKorouYTttv 422. Persistent Weather - yohjimane, ravenascendant, TheMrDemonized, cr3pis 423. Mugging Squads - TheMrDemonized, billwa 424. Rats and Tushkans don't push - NewbieRus 425. Aydins Grass Tweaks 4.0 - aytabag, Aydin, Fabio Conte. 426. Aydins Grass Tweaks SSS Terrain LOD compatiblity - aytabag, Aydin, Ascii1457 427. Caliber Conversions for All Weapons - ilrathcxv 428. Streamlined Upgrades - artifax 429. Semi-radiant AI 0.31 - bvcx, Longreed 430. TB's Coordinate Based Safe Zones v1.5 - Tweaki_Breeki, K0bik, Cr3pis, Quantum_Cookie, Elkinda, miyukiharukagacus02 431. TB's Fairer Thermal Anomalies v1.5 - Tweaki_Breeki, moddbplsffs, =Krieger=, aorushome 432. Project TV - Junateg, Gleb8513, s.s.t.a.l.k. and OliverMendes 433. [DLTX] Traders sell recipes - megamurmulis 434. FDDA Enhanced Animations Enhanced - lizzardman, Tosox 435. Improved Mutant Footsteps - SalamanderAnder, AlphaLion, aorushome 436. Shaders Look Better v1.1.0 - Dlani, Ascii1457 437. Corrections of brightly colored trees and bushes - NewbieRus 438. Barbwire shadow fix - VodkaPivin, AMK-Team Forum, bvcx 439. Devices Retexture. PDA Update - Meowie (G.A.M.M.A) 440. The AEK Kit - Strogglet15, Marek Vozár 441. Gestures 1.2 - VodoXleb, TheMrDemonized, lexus, xcvb 442. More Mutant Step SFX - BrainScorched 443. I.W.P. exos and animations for them - MAX16, I.W.P. team (G.A.M.M.A) 444. Black Ops Olympia Duo - frostychun, IWP, S.T.A.Z. WP, BaS, STCoP WP, OWR, Gunslinger Mod 445. MoveEffects & AlmostTrueProne BETA Up.5 - Wang_Laoshi, bvcx, Feel_Fried, TheShinyHaxorus, CryoManne, Lucy and other Anomaly Devs, Discord community 446. RE:SPAWN MUTANT COLLECTIONS PART A, B, C, D - Hades@DK, eAKman, Roman Goroff, Stalker_Boss 447. RE:Bound Encounters - EtongSayo, Stalker_Boss 448. [MCM] NPCs Limping and Healing (FIX 2) - VodoXleb, lexus(testing), ai_additions 2.04 449. HAR (Health Monitoring System) - alexmarheaves, HarukaSai, AlexMarheaves 450. Urban Tactics - GhenTuong, demonized, cr3pis, zoulkrystal, Blackgrowl 451. The Collector - Utjan 452. ZLM - ZCP Loot Module revised [4.1.x] - ZaturaMakesMods, Diphenhydramine-HCl, Stalker_Boss (перевод) 453. Battery Warning - ravenascendant 454. No Fake Collision DLTX 1.0.1 - igorukun 455. Extra Achievements - bvcx, RavenAscendant, Longreed 456. DNPCAV Variety - ravenascendant, Blackgrowl, XCVB 457. New medkits and bandages [DLTX + FDDA] - No_Data, Spike2135 458. Detailed description 0.32 - bvcx, RavenAscendant 459. Tha Walking Ded - bvcx, DSurs (A.R.E.A.) 460. Lights of the Dead - VodoXleb 461. Weapon Inertia Expanded - lizzardman 462. Body Search Animation - lizzardman 463. ascendantcrosshairs - ravenascendant, Blackgrowl 464. he is with me - ravenascendant 465. Quick Action Wheel - HarukaSai, Aoldri, Maid 466. Better Helicopter Sounds - Senescent 467. Dead Character Article Unlocker - G_FLAT 468. Adjustable Detector Ranges - G_FLAT 469. .300 Blackout conversion upgrade - Andtheherois 470. Winter Mutants - ooo00o00ooo (GAMMA) 471. npcs loot what they kill - h21423 (GAMMA) 472. accurate stats 041 - momopate (GAMMA) 473. Slow Scroll Fix - razfarg 474. dynamic viewmodel [v3.1] - lualeet, TheMrDemonized, rushbuild 475. BOTZ - Blood of the Zone - HollidayW 476. Exile Haven - zoriustube, justsilverguy, xcvb, NLTP_ASHES, Huh ?, RavenAscendant, GT, Vodoxleb, Lumberjacked, Erandis 477. Drop and Disassemble Hotkey [Beta] - Stimpestamp 478. Weapon Attachment Position Fix for Cr3pis Icons (Vanilla+BaS) - batwotm, Cr3pis, RavenAscendant, _EverybodyLies_ 479. GT UT - Expanded v1.2 - Ncenka 480. Campfire Stories Fixes - party_50 481. Animated Lead Box(v 1.5) - leer_h 482. Animated NPC Healing(1.0) - leer_h, IWP, Sosombo 483. Artifacts Inspection(v2.0) - leer_h, Lizzardman 484. Get empty syringes, jars and plastic after items use - Breaker_oak 485. NPC Animation Overhaul: Part 1(v.1.1) - leer_h, Vodila(NPC Rig), IWP(Syringe model) 486. Expanded/Fixed Maps: All In One - HailTheMonolith, Karobeccary 487. Kick 'Em All(v1.0) - leer_h, Lizzardman, SWM, Wang_Laoshi 488. About The Job / О Работе - FreeStalkerLhan, Eyteen, Igigog, Ivan Mor, Svinfylking, Goat, MasterKibo 489. FDDA Redone [v1.2.12] - lizzardman 490. Animated Campfire Ignition(1.8) - leer_h, Western Goods 491. Data's New Junk - No_Data 492. Many ammo craft and conversations for Juan guns - (GAMMA user) 493. Inventory Check Inertia v1.3 - (GAMMA) 494. Millisieverts over Radiation Status Icon v1.5 - G_FLAT (GAMMA) 495. Low Entropy Stat Bar Organizative Solution v0.6 - G_FLAT (GAMMA) 496. Stamina Math and BHS HUD Power Stat Bar - G_FLAT (GAMMA) 497. Helmets Icons DII - xxqc 498. QuickStack-1.0.5 - (GAMMA) 499. Total Stalkers in PDA Stats v1.0 - G_FLAT (GAMMA) 500. Valuable Collectibles - havoc (GAMMA) 501. [RU] Drunk's NPC Loot Claim Remade - (GAMMA) 502. Only Fast Outfit Animations - ilrathCXV 503. Corpses Twitching - VodoXleb 504. 3D INTERACTIVE PDA 1.8 (UPDATE 3) - VodoXleb, xcvb 505. Fatal Error - Ncenka 506. S.A.M. (Streamlined Anomaly Maintenance) - _Serious 507. Peculiarities of Zone fishing - Kofard, bvcx, HarukaSai 508. Shader 3D Scopes - party_50, LVutner, WHATCHAMACALLIT, Redotix99 509. 3DSS BaS - MsPizza727, Treenormous, Party_50, Andtheherois, Redotix, BaS Team 510. McMillan Alias CS5 - IKmack 511. Custom Uniforms Module - ewqaks228, DuxFortis Спойлер Body Health System - (мод опциональный, на систему здоровья частей тела. Если захотите с ним играть, то ставить первым в списке модов). Modern Ui v2.0.5 и 1. Simplified Vision Ui v1.3.2 - (худ инвентаря, ставить один на выбор ОБЯЗАТЕЛЬНО и ставить первым, если не стоит BHS, если играете с BHS, то ставить вторым). Grok's Ballistics Overhaul - (изменяет баллистику. Пули должны пробить броню NPC, прежде чем нанести урон, добавляет зависимости типа пули (бронебойная или нет) к типу брони ). Arti ballistics - новая баллистика, добавляет вместо старых патронов разрывные, аномальные и так далее. Делает перестрелки более разнообразными. Weapon Parts Overhaul - (добавляет систему запчастей в оружие, загрязнения, клин, меняет ремнаборы) Магазины - (магазинное питание оружия) Озвучка ГГ из Таркова BEAR (много мата, много криков). HD модели (изменённые модели брони персонажей). HD текстуры (текстуры окружения, наподобие асфальта, строений и того подобного). Falls 3.2 - система падений игрока, если его сбивает мутант/падает с высоты/получает много попаданий по себе. Dark Signal - новые звуки для всего оружия и других предметов в игре, кому-то могут не зайти, поэтому опциональный. Beef's NPCs die in Anomalies - смерть NPC в аномалиях можно подробно настроить, что бы напарники и квестовики вообще не умирали, например. Weapons DOF - размытие при прицеливании, перезарядке, использовании ПДА, свежевании трупов и тд. GAMMA Economy - нельзя продавать оружие и броню, вся броня и оружие так же не продаются у торговцев + цены при покупке выше. Tactical music - динамическая музыка в перестрелках. Sleep Timelapse - промотка времени во время сна в реальном времени с видом на локацию ( для мощных пк, может вызывать баги ) (изменено) PAW - метки на карте в ПДА и многое другое _20. Отключение ванильных пушек -полное отключение спавна ванильных пушек (изменено) 21. Damage Numbers, 22. Anomaly Popup Messages: Юбисофт френдли интерфейс с циферками урона и сообщениями на экран о почти любом действии игрока 999. 4 LVL PDA fix - включать при получении Milspec PDA (А) Quickslots hide - отключает мод быстрые слоты предметов на hud (Skin) AXMS Black Mortis - черный скин для АХМС Скачать: пост (фикс тоже здесь) Торрент (пост) Информация о релизе Информация о фиксах Поддержать меня (кликабельно): Изменено 3 июля пользователем Босс Фикс 1.8.10 40 29 10 1 3 4 1 1 6 10 6 Правки для модов - нажми на гифку Мой канал на Ютубе и в Телеграмме: Эскапизм ТМ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Босс 3 415 Опубликовано Среда в 06:03 su27mkt в настройках игры, видеоа, расширенные, там настройка травы есть. Правки для модов - нажми на гифку Мой канал на Ютубе и в Телеграмме: Эскапизм ТМ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Kirilltret4239 1 Опубликовано Среда в 09:42 Босс почему стали сбрасываться артефакты с пояса? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Босс 3 415 Опубликовано Среда в 12:41 Kirilltret4239 от броника зависит, не знаю с чем связано. Правки для модов - нажми на гифку Мой канал на Ютубе и в Телеграмме: Эскапизм ТМ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ragnaser 12 Опубликовано Среда в 16:04 Стрелял из скорпиона улучшенного на 75 патронов Уран-2 боеприпасом в псевдогиганта и словил вылет Спойлер !ERROR SYS_GetParam(2, nil, buck_shot, nil) | What's missing? ~ ------------------------------------------------------------------------ ~ STACK TRACEBACK: ... _g_patches.script (line: 499) in function 'SYS_GetParam' ... axr_main.script (line: 276) in function 'make_callback' ... _g.script (line: 118) in function 'SendScriptCallback' ... ballistics_mcm.script (line: 174) in function <... ballistics_mcm.script:162> ~ ------------------------------------------------------------------------ !ERROR SYS_GetParam(2, nil, buck_shot, nil) | What's missing? ~ ------------------------------------------------------------------------ ~ STACK TRACEBACK: ... _g_patches.script (line: 499) in function 'SYS_GetParam' ... axr_main.script (line: 276) in function 'make_callback' ... _g.script (line: 118) in function 'SendScriptCallback' ... ballistics_mcm.script (line: 174) in function <... ballistics_mcm.script:162> ~ ------------------------------------------------------------------------ !ERROR SYS_GetParam(2, nil, buck_shot, nil) | What's missing? ~ ------------------------------------------------------------------------ ~ STACK TRACEBACK: ... _g_patches.script (line: 499) in function 'SYS_GetParam' ... axr_main.script (line: 276) in function 'make_callback' ... _g.script (line: 118) in function 'SendScriptCallback' ... ballistics_mcm.script (line: 174) in function <... ballistics_mcm.script:162> ~ ------------------------------------------------------------------------ !ERROR SYS_GetParam(2, nil, buck_shot, nil) | What's missing? ~ ------------------------------------------------------------------------ ~ STACK TRACEBACK: ... _g_patches.script (line: 499) in function 'SYS_GetParam' ... axr_main.script (line: 276) in function 'make_callback' ... _g.script (line: 118) in function 'SendScriptCallback' ... ballistics_mcm.script (line: 174) in function <... ballistics_mcm.script:162> ~ ------------------------------------------------------------------------ !ERROR SYS_GetParam(2, nil, buck_shot, nil) | What's missing? ~ ------------------------------------------------------------------------ ~ STACK TRACEBACK: ... _g_patches.script (line: 499) in function 'SYS_GetParam' ... axr_main.script (line: 276) in function 'make_callback' ... _g.script (line: 118) in function 'SendScriptCallback' ... ballistics_mcm.script (line: 174) in function <... ballistics_mcm.script:162> ~ ------------------------------------------------------------------------ stack trace: SymInit: Symbol-SearchPath: '.;E:\Anomaly 1.5.3 + BOSSPACK v1.8\Anomaly 1.5.3 + BOSSPACK v1.8\bin;E:\Anomaly 1.5.3 + BOSSPACK v1.8\Anomaly 1.5.3 + BOSSPACK v1.8\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: 'Vitali's PC' OS-Version: 6.2.9200 () 0x100-0x1 E:\Anomaly 1.5.3 + BOSSPACK v1.8\Anomaly 1.5.3 + BOSSPACK v1.8\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 20574208 (result: 0), SymType: '-exported-', PDB: 'E:\Anomaly 1.5.3 + BOSSPACK v1.8\Anomaly 1.5.3 + BOSSPACK v1.8\bin\AnomalyDX11AVX.exe' at address 0x000000014024AF07 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Reign_of_Monolith 21 Опубликовано Четверг в 12:22 Босс, подскажи что за дела - я пытаюсь "использовать" кислородный балон ну вот например с "научным костюмом монолита" и он не хочет использоваться, эт окакой-то скриптовый баг где использование балона не прописано для этог окостюма или я что-то делаю нетак? (смотреть скрин) p.s. а еше вопрос не по теме а может и по теме... попробовал я режим 1 жизнь... В ТВОЕЙ СБОРКЕ, и есть такие замечания актуальные естественно только для этого режима для обычных сейв/лоадов естевенно это не актуально потому что можно загрузится, НО это не играбельно от слова совсем(иля что-то не понимаю) !!!!1 - короче в при старте игры в режиме 1 жизнь на сложности торговли "выживание" и сложности "хардкор" существет НЕЛОГИЧНОСТЬ, если я стартую за монолит(не пробовал но думаю за наймов и свободу и грех такие же проблемы) короче там "на севере" везде душит токсичный воздух, но всем НПС кроме ГГ естествнно на это плевать, но у торгаша фильтры появляются только на "3 уровне" репутации что на сложности 1 жизнь = НИКОГДА, логично было бы прописать в продажу фильтры и какой-нибуть самый бомжатский противогаз маску в инвентарь торговцу или как стартовый спавн маску в инвентарь ГГ а фильтры торговцу2 - аптечки лечат только конечности но не востанавливают ХП, ладно я понимаю IRL аптечка не востанавливает здоровье моментально, но в сочетании того что тебя душит токсичный воздух а фильтры никто не продает это 100% отложенная смерть через 1-2 игровых дня, стимпаки лечат но их в продаже нет, хотя опять же где логика и зачем нужны торговцы на базах когда эти черти могут достать какой-то редчайший даже IRL двойной барабанный магазин на 100 патронов "Beta C-Мag 5.56х45" который нах никому не нужен в 99% случаев но не может обеспечить поставки в продажу лечебных стимпаков котрые нужны повсеместно??? - WTF?????? тогда логично сделать чтоб аптечка всетаки востанавливала хотябы чутка ХП в режиме 1 жизнь "выживание"/"хардкор" или прописать стимпаки хотьябы 1 в день сделать их и "дорогими"3 - из пункта 2 вытекает та же проблема с радацией - даже когда я бегаю с гейгером в руках радиация начинает капать внезапно, ну вот шел ты 1 метр и нормально а прошел еше 5 метров и тебя сразу шарахнуло на 300-1000 мЗв - WTF радиация так не работает, счетчик должен медленно показывать увеличение фона при подходе к очагу радиации а не так что 1 метр влево 0 мЗв а 5 мтеров вправо там уже 1000 мЗв хреначит - это бред!!!! вобшем как "хотелка" неплохо было бы если ты это в скриптах для своей борки подправил, что вывело бы и так улчшую сбюорку на еще больший уровень по сравнению с другими!!! Спойлер Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Босс 3 415 Опубликовано Четверг в 13:27 1 час назад, Reign_of_Monolith сказал: пытаюсь "использовать" кислородный балон ну вот например с "научным костюмом монолита" и он не хочет использоваться, эт окакой-то скриптовый баг где использование балона не прописано для этог окостюма или я что-то делаю нетак? Пока не прописан, потому что я никогда не играл с этим аддоном, и мне нужно выделить время что бы починить аддон, которым я не пользуюсь. 1. Ок сделаю что бы сразу продавались. 2. В дискорде есть подробный гайд по BHS. Стимпаки можно крафтить по идее. 3. Не сталкивался, тоже проблема хард модов с которыми я не играю. 1 Правки для модов - нажми на гифку Мой канал на Ютубе и в Телеграмме: Эскапизм ТМ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Reign_of_Monolith 21 Опубликовано Четверг в 16:48 3 часа назад, Босс сказал: 2. В дискорде есть подробный гайд по BHS. Стимпаки можно крафтить по идее. да можно крафтить но надо найти рецепт который выпадает чисто случайно, с учетом режима 1 жизнь надеятся что тебе случайно дропнет рецепт это 99.9999% - смерть за 1-2 игровых дня Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
tbondarenko491@gmail 3 Опубликовано Четверг в 23:39 @Босс, привет! Постоянный вылет на Болотах, раза 3 подряд. Можешь, пожалуйста, подсказать, как это можно избежать, из-за чего он? Спойлер * Detected CPU: AMD Ryzen 5 4500U with Radeon Graphics [AuthenticAMD], F15/M0/S1, 2371.00 mhz, 24-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU cores/threads: 6/6 Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS: 140493 files cached 301 archives, 30552Kb memory used. Init FileSystem 6.161882 sec 'xrCore' build 9643, Jul 3 2025 Modded exes version 20250703 Game started: 18.07.2025 02:31:05.615 -----loading c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\system.ltx [2] X-Ray Monolith v1.5.3 gamedata: 'ammo\ammo_rifle.ltx' gamedata: 'anims\adb_psy_feedback.ppe' gamedata: 'anims\blur_bhs.ppe' gamedata: 'anims\camera_effects\aaa.anm' gamedata: 'anims\concussion_bhs.ppe' gamedata: 'anims\concussion_post_bhs.ppe' gamedata: 'anims\icopter\aaa.anm' gamedata: 'anims\itemuse_anm_effects\antirad.anm' gamedata: 'anims\itemuse_anm_effects\antirad_use.anm' gamedata: 'anims\itemuse_anm_effects\apteka.anm' gamedata: 'anims\itemuse_anm_effects\bandage.anm' gamedata: 'anims\itemuse_anm_effects\liz_surgerykit.anm' gamedata: 'anims\itemuse_anm_effects\medkit_exo.anm' gamedata: 'anims\itemuse_anm_effects\morphine_cam_anim.anm' gamedata: 'anims\itemuse_anm_effects\rad.anm' gamedata: 'anims\script\misfire2.anm' gamedata: 'anims\weapon_sway\sway_1.anm' gamedata: 'anims\weapon_sway\sway_2.anm' gamedata: 'anims\weapon_sway\sway_3.anm' gamedata: 'anims\weapon_sway\sway_4.anm' gamedata: 'anims\weapon_sway\sway_5.anm' gamedata: 'configs\ai_tweaks\ai_tweaks.ltx' gamedata: 'configs\ai_tweaks\mod_simulation_objects_zorius_atp_balls.ltx' gamedata: 'configs\ai_tweaks\xr_danger.ltx' gamedata: 'configs\ai_tweaks\xr_eat_medkit.ltx' gamedata: 'configs\ai_tweaks\xr_weapon_jam.ltx' gamedata: 'configs\ai_tweaks\xrs_facer.ltx' gamedata: 'configs\ai_tweaks\xrs_kill_wounded.ltx' gamedata: 'configs\alife.ltx' gamedata: 'configs\ambient_channels\backgrounds.ltx' gamedata: 'configs\ambient_channels\blowout_channels.ltx' gamedata: 'configs\ambients.ltx' gamedata: 'configs\ambients\escape.ltx' gamedata: 'configs\ambients\garbage.ltx' gamedata: 'configs\ambients\jupiter.ltx' gamedata: 'configs\ambients\k00_marsh.ltx' gamedata: 'configs\ambients\k01_darkscape.ltx' gamedata: 'configs\ambients\k02_trucks_cemetery.ltx' gamedata: 'configs\ambients\l01_escape.ltx' gamedata: 'configs\ambients\l02_garbage.ltx' gamedata: 'configs\ambients\l03_agroprom.ltx' gamedata: 'configs\ambients\l04_darkvalley.ltx' gamedata: 'configs\ambients\l05_bar.ltx' gamedata: 'configs\ambients\l06_rostok.ltx' gamedata: 'configs\ambients\l07_military.ltx' gamedata: 'configs\ambients\l08_yantar.ltx' gamedata: 'configs\ambients\l09_deadcity.ltx' gamedata: 'configs\ambients\l10_limansk.ltx' gamedata: 'configs\ambients\l10_radar.ltx' gamedata: 'configs\ambients\l10_red_forest.ltx' gamedata: 'configs\ambients\l11_hospital.ltx' gamedata: 'configs\ambients\l11_pripyat.ltx' gamedata: 'configs\ambients\l12_stancia.ltx' gamedata: 'configs\ambients\l12_stancia_2.ltx' gamedata: 'configs\ambients\l13_generators.ltx' gamedata: 'configs\ambients\marsh.ltx' gamedata: 'configs\ambients\presets\environment_cemetary.ltx' gamedata: 'configs\ambients\presets\environment_darkscape.ltx' gamedata: 'configs\ambients\presets\environment_field.ltx' gamedata: 'configs\ambients\presets\environment_forest.ltx' gamedata: 'configs\ambients\presets\environment_garbage.ltx' gamedata: 'configs\ambients\presets\environment_generators.ltx' gamedata: 'configs\ambients\presets\environment_hospital.ltx' gamedata: 'configs\ambients\presets\environment_jupiter.ltx' gamedata: 'configs\ambients\presets\environment_npp.ltx' gamedata: 'configs\ambients\presets\environment_pripyat.ltx' gamedata: 'configs\ambients\presets\environment_pripyat_outskirts.ltx' gamedata: 'configs\ambients\presets\environment_rostok.ltx' gamedata: 'configs\ambients\presets\environment_rostok_wild.ltx' gamedata: 'configs\ambients\presets\environment_swamp.ltx' gamedata: 'configs\ambients\presets\environment_underground.ltx' gamedata: 'configs\ambients\presets\environment_underground_more.ltx' gamedata: 'configs\ambients\presets\environment_underground_x18.ltx' gamedata: 'configs\ambients\presets\environment_urban.ltx' gamedata: 'configs\ambients\presets\environment_whisper.ltx' gamedata: 'configs\ambients\presets\environment_yantar.ltx' gamedata: 'configs\ambients\presets\environment_zaton.ltx' gamedata: 'configs\ambients\pripyat.ltx' gamedata: 'configs\ambients\stancia_2.ltx' gamedata: 'configs\ambients\yantar.ltx' gamedata: 'configs\ambients\zaton.ltx' gamedata: 'configs\ammo\ammo_.ltx' gamedata: 'configs\ammo\ammo_bas.ltx' gamedata: 'configs\ammo\ammo_grenades.ltx' gamedata: 'configs\ammo\ammo_other.ltx' gamedata: 'configs\ammo\ammo_pistol.ltx' gamedata: 'configs\ammo\ammo_revolver_magnum.ltx' gamedata: 'configs\ammo\ammo_rifle.ltx' gamedata: 'configs\ammo\ammo_shotgun.ltx' gamedata: 'configs\ammo\ammo_sniper.ltx' gamedata: 'configs\ammo\importer.ltx' gamedata: 'configs\ammo\sounds.ltx' gamedata: 'configs\axr_options.ltx' gamedata: 'configs\cache_dbg.ltx' gamedata: 'configs\cam_position.ltx' gamedata: 'configs\creatures\m_stalker.ltx' gamedata: 'configs\dynavision\anomaly\general.ltx' gamedata: 'configs\dynavision\anomaly\program.ltx' gamedata: 'configs\dynavision\anomaly\weathers.ltx' gamedata: 'configs\environment\ambient_channels\backgrounds.ltx' gamedata: ... 132685 more ... Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R4.dll Available render modes[1]: [renderer_r4] command line "c:\games\stalker\anomaly 1.5.3 + bosspack v1.8\bin\anomalydx11avx.exe" -smap2048 -dbg Executing config-script "user.ltx"... [c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [x-ray]: Full Memory Stats * [win32]: free[137433987956 K], reserved[4431152 K], committed[534300 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[258620 K] * [x-ray]: economy: strings[405530 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[1]=C:\Games\Stalker\Anomaly 1.5.3 + BOSSPACK v1.8\ dir[2]=C:\Games\Stalker\Anomaly 1.5.3 + BOSSPACK v1.8\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\default_controls.ltx"... [c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\rspec_default.ltx"... [c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\default_controls.ltx"... [c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\default_controls.ltx] successfully loaded. [c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 524296 kb, 38848 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:1636]: AMD Radeon(TM) Graphics * CREATE: DeviceREF: 4 * Texture memory: 495 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled - Supports SSS UPDATE 23 - SSS CORE INSTALLED 1 - SSS HUD SHADER INSTALLED 1 - SSS MOTION VECTORS SHADER INSTALLED 1 - SSS RAIN SHADER INSTALLED 1 - SSS BLOOD SHADER INSTALLED 1 - SSS BRANCHES SHADER INSTALLED 1 - SSS SSR SHADER INSTALLED 1 - SSS TERRAIN SHADER INSTALLED 1 - SSS VOLUMETRIC SHADER INSTALLED 1 - SSS WATER SHADER INSTALLED 1 - SSS AO SHADER INSTALLED 1 - SSS IL SHADER INSTALLED 1 - SSS SSS SHADER INSTALLED 1 - SSS BLOOM SHADER INSTALLED 1 - SSS FOG SHADER INSTALLED 1 - SSS GLASS SHADER INSTALLED 1 - SSS MOTION BLUR SHADER INSTALLED 0 - SSS TAA SHADER INSTALLED 1 THM chunk 2072 fixed, wrong size = 30, correct size = 31 THM chunk 2072 fixed, wrong size = 25, correct size = 26 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 35, correct size = 38 THM chunk 2072 fixed, wrong size = 33, correct size = 28 THM chunk 2072 fixed, wrong size = 30, correct size = 35 THM chunk 2072 fixed, wrong size = 35, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 38 THM chunk 2072 fixed, wrong size = 44, correct size = 54 [3] THM chunk 2072 fixed, wrong size = 40, correct size = 39 [2] THM chunk 2072 fixed, wrong size = 44, correct size = 38 THM chunk 2072 fixed, wrong size = 29, correct size = 28 THM chunk 2072 fixed, wrong size = 29, correct size = 32 THM chunk 2072 fixed, wrong size = 47, correct size = 36 THM chunk 2072 fixed, wrong size = 33, correct size = 44 THM chunk 2072 fixed, wrong size = 33, correct size = 47 THM chunk 2072 fixed, wrong size = 33, correct size = 41 THM chunk 2072 fixed, wrong size = 33, correct size = 37 THM chunk 2072 fixed, wrong size = 33, correct size = 50 THM chunk 2072 fixed, wrong size = 33, correct size = 51 THM chunk 2072 fixed, wrong size = 34, correct size = 38 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 32 THM chunk 2070 fixed, wrong size = 29, correct size = 5 THM chunk 2072 fixed, wrong size = 50, correct size = 41 THM chunk 2073 fixed, wrong size = 50, correct size = 41 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 52, correct size = 39 [2] THM chunk 2072 fixed, wrong size = 40, correct size = 48 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 40, correct size = 45 THM chunk 2072 fixed, wrong size = 40, correct size = 34 THM chunk 2072 fixed, wrong size = 40, correct size = 38 [14] THM chunk 2070 fixed, wrong size = 32, correct size = 5 THM chunk 2072 fixed, wrong size = 32, correct size = 5 THM chunk 2072 fixed, wrong size = 34, correct size = 37 THM chunk 2070 fixed, wrong size = 32, correct size = 5 THM chunk 2072 fixed, wrong size = 32, correct size = 5 THM chunk 2072 fixed, wrong size = 34, correct size = 39 THM chunk 2070 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 29, correct size = 31 THM chunk 2070 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 29, correct size = 31 THM chunk 2072 fixed, wrong size = 31, correct size = 33 THM chunk 2072 fixed, wrong size = 32, correct size = 30 THM chunk 2070 fixed, wrong size = 30, correct size = 5 THM chunk 2070 fixed, wrong size = 32, correct size = 5 THM chunk 2070 fixed, wrong size = 33, correct size = 5 THM chunk 2072 fixed, wrong size = 33, correct size = 5 THM chunk 2072 fixed, wrong size = 33, correct size = 32 THM chunk 2070 fixed, wrong size = 33, correct size = 5 THM chunk 2072 fixed, wrong size = 33, correct size = 5 THM chunk 2072 fixed, wrong size = 33, correct size = 32 THM chunk 2070 fixed, wrong size = 33, correct size = 5 THM chunk 2070 fixed, wrong size = 30, correct size = 5 [6] THM chunk 2072 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 28, correct size = 30 THM chunk 2070 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 28, correct size = 30 THM chunk 2070 fixed, wrong size = 32, correct size = 5 THM chunk 2070 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 32, correct size = 39 DX10: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\shaders\r3\ssfx_motion_blur.ps is missing. Replace with stub_default.ps THM chunk 2070 fixed, wrong size = 30, correct size = 5 THM chunk 2072 fixed, wrong size = 36, correct size = 35 THM chunk 2070 fixed, wrong size = 32, correct size = 5 [2] THM chunk 2070 fixed, wrong size = 29, correct size = 5 THM chunk 2072 fixed, wrong size = 29, correct size = 5 THM chunk 2072 fixed, wrong size = 32, correct size = 33 THM chunk 2070 fixed, wrong size = 29, correct size = 5 THM chunk 2072 fixed, wrong size = 29, correct size = 5 THM chunk 2072 fixed, wrong size = 32, correct size = 34 THM chunk 2072 fixed, wrong size = 35, correct size = 31 THM chunk 2070 fixed, wrong size = 29, correct size = 5 [2] THM chunk 2070 fixed, wrong size = 30, correct size = 5 [6] THM chunk 2070 fixed, wrong size = 31, correct size = 5 THM chunk 2072 fixed, wrong size = 41, correct size = 34 THM chunk 2070 fixed, wrong size = 35, correct size = 42 THM chunk 2072 fixed, wrong size = 35, correct size = 42 THM chunk 2070 fixed, wrong size = 35, correct size = 46 THM chunk 2072 fixed, wrong size = 35, correct size = 46 THM chunk 2070 fixed, wrong size = 35, correct size = 42 THM chunk 2072 fixed, wrong size = 35, correct size = 42 THM chunk 2070 fixed, wrong size = 35, correct size = 34 THM chunk 2072 fixed, wrong size = 35, correct size = 34 THM chunk 2070 fixed, wrong size = 35, correct size = 34 THM chunk 2072 fixed, wrong size = 35, correct size = 34 THM chunk 2070 fixed, wrong size = 35, correct size = 36 THM chunk 2072 fixed, wrong size = 35, correct size = 36 THM chunk 2070 fixed, wrong size = 35, correct size = 39 THM chunk 2072 fixed, wrong size = 35, correct size = 39 THM chunk 2070 fixed, wrong size = 35, correct size = 40 THM chunk 2072 fixed, wrong size = 35, correct size = 40 THM chunk 2070 fixed, wrong size = 39, correct size = 34 THM chunk 2072 fixed, wrong size = 39, correct size = 34 THM chunk 2070 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2070 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2070 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2070 fixed, wrong size = 39, correct size = 36 THM chunk 2072 fixed, wrong size = 39, correct size = 36 THM chunk 2070 fixed, wrong size = 35, correct size = 36 THM chunk 2072 fixed, wrong size = 35, correct size = 36 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 33, correct size = 32 [2] THM chunk 2072 fixed, wrong size = 26, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 35 THM chunk 2072 fixed, wrong size = 32, correct size = 33 THM chunk 2072 fixed, wrong size = 30, correct size = 35 THM chunk 2072 fixed, wrong size = 26, correct size = 27 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 29 THM chunk 2072 fixed, wrong size = 40, correct size = 33 THM chunk 2072 fixed, wrong size = 30, correct size = 29 THM chunk 2072 fixed, wrong size = 40, correct size = 27 [2] THM chunk 2072 fixed, wrong size = 29, correct size = 35 THM chunk 2072 fixed, wrong size = 29, correct size = 41 THM chunk 2072 fixed, wrong size = 40, correct size = 35 THM chunk 2073 fixed, wrong size = 25, correct size = 24 THM chunk 2072 fixed, wrong size = 40, correct size = 25 THM chunk 2072 fixed, wrong size = 40, correct size = 27 THM chunk 2072 fixed, wrong size = 30, correct size = 31 THM chunk 2072 fixed, wrong size = 30, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 42 THM chunk 2072 fixed, wrong size = 40, correct size = 41 THM chunk 2072 fixed, wrong size = 42, correct size = 44 THM chunk 2072 fixed, wrong size = 24, correct size = 40 THM chunk 2072 fixed, wrong size = 32, correct size = 38 THM chunk 2072 fixed, wrong size = 52, correct size = 47 THM chunk 2072 fixed, wrong size = 40, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 33 [2] THM chunk 2072 fixed, wrong size = 40, correct size = 43 THM chunk 2072 fixed, wrong size = 40, correct size = 48 THM chunk 2072 fixed, wrong size = 29, correct size = 30 THM chunk 2073 fixed, wrong size = 22, correct size = 27 THM chunk 2072 fixed, wrong size = 61, correct size = 35 THM chunk 2073 fixed, wrong size = 28, correct size = 27 THM chunk 2072 fixed, wrong size = 27, correct size = 31 [2] THM chunk 2073 fixed, wrong size = 23, correct size = 28 THM chunk 2072 fixed, wrong size = 40, correct size = 33 THM chunk 2072 fixed, wrong size = 61, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 27, correct size = 28 THM chunk 2072 fixed, wrong size = 40, correct size = 45 THM chunk 2069 fixed, wrong size = 38, correct size = 47 THM chunk 2072 fixed, wrong size = 38, correct size = 47 THM chunk 2073 fixed, wrong size = 38, correct size = 47 THM chunk 2069 fixed, wrong size = 41, correct size = 50 THM chunk 2072 fixed, wrong size = 41, correct size = 50 THM chunk 2073 fixed, wrong size = 41, correct size = 50 THM chunk 2073 fixed, wrong size = 19, correct size = 33 THM chunk 2072 fixed, wrong size = 40, correct size = 43 THM chunk 2072 fixed, wrong size = 40, correct size = 34 THM chunk 2072 fixed, wrong size = 29, correct size = 32 THM chunk 2072 fixed, wrong size = 28, correct size = 41 THM chunk 2072 fixed, wrong size = 40, correct size = 36 THM chunk 2072 fixed, wrong size = 40, correct size = 30 THM chunk 2072 fixed, wrong size = 40, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 32 THM chunk 2072 fixed, wrong size = 40, correct size = 35 THM chunk 2072 fixed, wrong size = 29, correct size = 32 THM chunk 2073 fixed, wrong size = 21, correct size = 24 THM chunk 2073 fixed, wrong size = 21, correct size = 33 THM chunk 2072 fixed, wrong size = 22, correct size = 32 THM chunk 2072 fixed, wrong size = 30, correct size = 40 THM chunk 2072 fixed, wrong size = 23, correct size = 33 THM chunk 2072 fixed, wrong size = 21, correct size = 38 THM chunk 2072 fixed, wrong size = 21, correct size = 39 THM chunk 2072 fixed, wrong size = 32, correct size = 42 THM chunk 2072 fixed, wrong size = 29, correct size = 39 THM chunk 2072 fixed, wrong size = 35, correct size = 40 THM chunk 2072 fixed, wrong size = 21, correct size = 31 THM chunk 2072 fixed, wrong size = 19, correct size = 29 THM chunk 2072 fixed, wrong size = 21, correct size = 31 THM chunk 2072 fixed, wrong size = 22, correct size = 32 THM chunk 2072 fixed, wrong size = 26, correct size = 36 THM chunk 2072 fixed, wrong size = 24, correct size = 34 THM chunk 2072 fixed, wrong size = 27, correct size = 37 THM chunk 2072 fixed, wrong size = 21, correct size = 31 [2] * loading script _G.script opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\milpda_ui_pda_npc_tab_factions.ltx creating unlocalizer for script ui_pda_npc_tab adding variable faction_encyption for unlocalizer for script ui_pda_npc_tab adding variable faction_lookup for unlocalizer for script ui_pda_npc_tab opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\new_levels_patches.ltx creating unlocalizer for script bind_anomaly_field adding variable pAno_maps for unlocalizer for script bind_anomaly_field creating unlocalizer for script pda adding variable primary_objects_tbl for unlocalizer for script pda creating unlocalizer for script smart_terrain_warfare adding variable monster_level_capacity for unlocalizer for script smart_terrain_warfare creating unlocalizer for script target_prior adding variable prior_lab for unlocalizer for script target_prior adding variable prior_t for unlocalizer for script target_prior creating unlocalizer for script tasks_agent_rescue adding variable blacklisted_maps for unlocalizer for script tasks_agent_rescue creating unlocalizer for script tasks_assault adding variable blacklisted_maps for unlocalizer for script tasks_assault creating unlocalizer for script tasks_bounty adding variable blacklisted_maps for unlocalizer for script tasks_bounty creating unlocalizer for script tasks_measure adding variable blacklisted_maps for unlocalizer for script tasks_measure creating unlocalizer for script toxic_air adding variable toxic_dmg for unlocalizer for script toxic_air creating unlocalizer for script treasure_manager adding variable blacklisted_maps for unlocalizer for script treasure_manager adding variable map_tiers for unlocalizer for script treasure_manager opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_artefinder.ltx creating unlocalizer for script drx_da_main adding variable load_defaults for unlocalizer for script drx_da_main adding variable load_settings for unlocalizer for script drx_da_main adding variable settings for unlocalizer for script drx_da_main opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_cxv_mutant_loot.ltx creating unlocalizer for script ui_mutant_loot adding variable clsdbg_to_section for unlocalizer for script ui_mutant_loot adding variable clsid_to_section for unlocalizer for script ui_mutant_loot adding variable item_prop_table for unlocalizer for script ui_mutant_loot opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_experience_ui.ltx creating unlocalizer for script experience_ui adding variable ui_is_opening for unlocalizer for script experience_ui opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_fun_allowed.ltx creating unlocalizer for script grok_remove_belt_duplicates adding variable categories for unlocalizer for script grok_remove_belt_duplicates opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_local_looting.ltx creating unlocalizer for script grok_stashes_on_corpses adding variable SETTINGS for unlocalizer for script grok_stashes_on_corpses adding variable _used_corpses for unlocalizer for script grok_stashes_on_corpses adding variable dbg_items for unlocalizer for script treasure_manager adding variable item_list for unlocalizer for script treasure_manager adding variable map_tiers for unlocalizer for script treasure_manager adding variable stash_common for unlocalizer for script treasure_manager adding variable stash_rare for unlocalizer for script treasure_manager adding variable tools_map_tiers for unlocalizer for script treasure_manager opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_about_the_job.ltx creating unlocalizer for script axr_task_manager adding variable skipped_tasks for unlocalizer for script axr_task_manager creating unlocalizer for script dialog_manager adding variable saved_dialog for unlocalizer for script dialog_manager creating unlocalizer for script tasks_fetch adding variable DIALOG_ID for unlocalizer for script tasks_fetch opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_experience_framework.ltx adding variable distance_tbl for unlocalizer for script pda adding variable primary_objects_tbl for unlocalizer for script pda opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_fdda3dpda_patch.ltx creating unlocalizer for script zzz_ea_addon_backpack adding variable active_slot for unlocalizer for script zzz_ea_addon_backpack adding variable backpack_open_flag for unlocalizer for script zzz_ea_addon_backpack opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_fe.ltx creating unlocalizer for script item_device adding variable device_geiger for unlocalizer for script item_device adding variable on_anomaly_touch for unlocalizer for script item_device adding variable on_item_drag_dropped for unlocalizer for script item_device adding variable rad_zones for unlocalizer for script item_device creating unlocalizer for script item_parts adding variable timer_disassembly_item for unlocalizer for script item_parts opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_geiger_clicks.ltx creating unlocalizer for script actor_effects adding variable opt for unlocalizer for script actor_effects creating unlocalizer for script grok_actor_damage_balancer adding variable difficulty_multiplier for unlocalizer for script grok_actor_damage_balancer adding variable gameplay for unlocalizer for script grok_actor_damage_balancer adding variable on_anomaly_touch for unlocalizer for script item_device opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_ggfe.ltx creating unlocalizer for script xrs_debug_tools adding variable toggle_hud_list for unlocalizer for script xrs_debug_tools opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_headgear_animations.ltx adding variable helm_off for unlocalizer for script actor_effects opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_lam.ltx adding variable active_slot for unlocalizer for script zzz_ea_addon_backpack adding variable anim_enabled for unlocalizer for script zzz_ea_addon_backpack adding variable backpack_open_flag for unlocalizer for script zzz_ea_addon_backpack opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_bodysearch.ltx creating unlocalizer for script npc_loot_claim adding variable actor_looting_claimed for unlocalizer for script npc_loot_claim creating unlocalizer for script take_item_anim adding variable enable_animations for unlocalizer for script take_item_anim adding variable enable_take for unlocalizer for script take_item_anim opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_fdda_redone.ltx adding variable item_not_in_use for unlocalizer for script actor_effects creating unlocalizer for script item_knife adding variable knifesm for unlocalizer for script item_knife opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_headlamp.ltx adding variable torch_anm_state for unlocalizer for script actor_effects opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_mask_clean.ltx adding variable lowered_anm_classes for unlocalizer for script actor_effects adding variable lowered_anm_kinds for unlocalizer for script actor_effects adding variable mc_anm_state for unlocalizer for script actor_effects opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_outfit_animations.ltx creating unlocalizer for script gameplay_disguise adding variable possible_factions for unlocalizer for script gameplay_disguise opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_mag_check.ltx creating unlocalizer for script ammo_check_mcm adding variable busy_hands_fix for unlocalizer for script ammo_check_mcm opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx creating unlocalizer for script axr_trade_manager adding variable ini for unlocalizer for script axr_trade_manager adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager adding variable picked_set for unlocalizer for script axr_trade_manager adding variable picked_unchecked for unlocalizer for script axr_trade_manager opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx creating unlocalizer for script _g adding variable ini_cache for unlocalizer for script _g opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx adding variable on_anomaly_touch for unlocalizer for script item_device opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx creating unlocalizer for script item_weapon adding variable scopes_table for unlocalizer for script item_weapon opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx adding variable map_spot_property for unlocalizer for script pda opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx creating unlocalizer for script utils_item adding variable scopes_list for unlocalizer for script utils_item opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx creating unlocalizer for script xrs_facer adding variable Enabled for unlocalizer for script xrs_facer adding variable facer_sets for unlocalizer for script xrs_facer opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_more_measurement_task_maps.ltx adding variable blacklisted_maps for unlocalizer for script tasks_measure opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_newmeds.ltx creating unlocalizer for script arszi_psy adding variable psy_table for unlocalizer for script arszi_psy opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_nvgfixbhs.ltx creating unlocalizer for script zzz_player_injuries adding variable HUDUpdate for unlocalizer for script zzz_player_injuries adding variable disable_hud_fps_fix_tmr for unlocalizer for script zzz_player_injuries opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx adding variable decrease_quant for unlocalizer for script item_weapon adding variable last_wpn_id for unlocalizer for script item_weapon adding variable max_overheat for unlocalizer for script item_weapon adding variable overheat for unlocalizer for script item_weapon adding variable overheat_threshold for unlocalizer for script item_weapon adding variable smoke for unlocalizer for script item_weapon adding variable time_quant for unlocalizer for script item_weapon opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_pda_actor_rank_place.ltx adding variable actor_rank_place for unlocalizer for script pda adding variable coc_ranking_list for unlocalizer for script pda opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_pdahacking.ltx adding variable faction_encyption for unlocalizer for script ui_pda_npc_tab adding variable stash_factor_per_pda for unlocalizer for script ui_pda_npc_tab opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_test.ltx adding variable RENDERER for unlocalizer for script actor_effects adding variable STATIC_LIGHT for unlocalizer for script actor_effects opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_tiski.ltx creating unlocalizer for script bind_awr adding variable angles_t for unlocalizer for script bind_awr opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx creating unlocalizer for script ui_options adding variable opt_temp for unlocalizer for script ui_options opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_western_goods_core.ltx creating unlocalizer for script western_goods_core adding variable VERSION for unlocalizer for script western_goods_core opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_zorius_atp_balls.ltx adding variable map_tiers for unlocalizer for script treasure_manager creating unlocalizer for script ui_sleep_dialog adding variable sleep_zones for unlocalizer for script ui_sleep_dialog found script _G in unlocalizers data found variable ini_cache to unlocal * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script found script ui_options in unlocalizers data found variable opt_temp to unlocal * loading script utils_xml.script * loading script axr_main.script * loading script se_legs.script * loading script game_registrator.script * loading script class_registrator_modded_exes.script * loading script dxml_core.script init gathering modxml_... scripts * loading script modxml_anomalous_stash.script gathering modxml_anomalous_stash.script * loading script modxml_atj.script gathering modxml_atj.script * loading script modxml_character_desc_escape_zorius_atp_balls.script gathering modxml_character_desc_escape_zorius_atp_balls.script * loading script modxml_character_desc_general_army_odst.script gathering modxml_character_desc_general_army_odst.script * loading script modxml_character_desc_general_dolg_odst.script gathering modxml_character_desc_general_dolg_odst.script * loading script modxml_character_desc_general_isg_odst.script gathering modxml_character_desc_general_isg_odst.script * loading script modxml_character_desc_general_killer_odst.script gathering modxml_character_desc_general_killer_odst.script * loading script modxml_character_desc_general_stalker_odst.script gathering modxml_character_desc_general_stalker_odst.script * loading script modxml_character_desc_pda_quest_dxml.script * loading script modxml_character_desc_pda_upgrades_dxml.script * loading script modxml_character_desc_yantar.script gathering modxml_character_desc_yantar.script * loading script modxml_eftmsgs.script gathering modxml_eftmsgs.script * loading script modxml_g28_eft_scope.script gathering modxml_g28_eft_scope.script * loading script modxml_g28scope.script gathering modxml_g28scope.script * loading script modxml_hamr.script gathering modxml_hamr.script * loading script modxml_hamr2.script gathering modxml_hamr2.script * loading script modxml_hamr3.script gathering modxml_hamr3.script * loading script modxml_hdc4se_weapon_desc_monkeypatch.script gathering modxml_hdc4se_weapon_desc_monkeypatch.script * loading script modxml_inject_keybinds.script gathering modxml_inject_keybinds.script * loading script modxml_inject_uielement.script gathering modxml_inject_uielement.script * loading script modxml_jp84_21scope.script gathering modxml_jp84_21scope.script * loading script modxml_jp84_4scope.script gathering modxml_jp84_4scope.script * loading script modxml_jp84_others_21scope.script gathering modxml_jp84_others_21scope.script * loading script modxml_jp84_others_4scope.script gathering modxml_jp84_others_4scope.script * loading script modxml_jp84_others_scope.script gathering modxml_jp84_others_scope.script * loading script modxml_jp84scope.script gathering modxml_jp84scope.script * loading script modxml_map_spots_milpda.script gathering modxml_map_spots_milpda.script * loading script modxml_matches_anim.script gathering modxml_matches_anim.script * loading script modxml_mbo_arena.script * loading script mbo_arena_utils.script * loading script modxml_nep.script gathering modxml_nep.script * loading script modxml_nta.script gathering modxml_nta.script * loading script modxml_pdahacking_unfail.script * loading script modxml_pdahacking_unlockcost.script gathering modxml_pdahacking_unlockcost.script * loading script modxml_proportional_medic_healing_price.script gathering modxml_proportional_medic_healing_price.script * loading script modxml_rwap21scope.script gathering modxml_rwap21scope.script * loading script modxml_rwap2dso.script gathering modxml_rwap2dso.script * loading script modxml_rwap2dso21.script gathering modxml_rwap2dso21.script * loading script modxml_rwap2dsosquare.script gathering modxml_rwap2dsosquare.script * loading script modxml_rwap4scope.script gathering modxml_rwap4scope.script * loading script modxml_rwapscope.script gathering modxml_rwapscope.script * loading script modxml_scope_16_arm18.script gathering modxml_scope_16_arm18.script * loading script modxml_scope_16_fg42.script gathering modxml_scope_16_fg42.script * loading script modxml_scope_16_lewd_felinscope.script gathering modxml_scope_16_lewd_felinscope.script * loading script modxml_scope_16_srs99.script gathering modxml_scope_16_srs99.script * loading script modxml_scope_21_arm18.script gathering modxml_scope_21_arm18.script * loading script modxml_scope_21_fg42.script gathering modxml_scope_21_fg42.script * loading script modxml_scope_21_lewd_felinscope.script gathering modxml_scope_21_lewd_felinscope.script * loading script modxml_scope_21_srs99.script gathering modxml_scope_21_srs99.script * loading script modxml_scope_em2.script gathering modxml_scope_em2.script * loading script modxml_scopes_arm18.script gathering modxml_scopes_arm18.script * loading script modxml_scopes_fg42.script gathering modxml_scopes_fg42.script * loading script modxml_scopes_ingame_arm18.script gathering modxml_scopes_ingame_arm18.script * loading script modxml_scopes_ingame_fg42.script gathering modxml_scopes_ingame_fg42.script * loading script modxml_scopes_ingame_lewd_felinscope.script gathering modxml_scopes_ingame_lewd_felinscope.script * loading script modxml_scopes_ingame_srs99.script gathering modxml_scopes_ingame_srs99.script * loading script modxml_scopes_lewd_felinscope.script gathering modxml_scopes_lewd_felinscope.script * loading script modxml_scopes_srs99.script gathering modxml_scopes_srs99.script * loading script modxml_sks_b_2dso.script gathering modxml_sks_b_2dso.script * loading script modxml_sks_b_2dso_16.script gathering modxml_sks_b_2dso_16.script * loading script modxml_sks_b_2dso_21.script gathering modxml_sks_b_2dso_21.script * loading script modxml_standardized_mechanic_quests.script gathering modxml_standardized_mechanic_quests.script * loading script modxml_tac30_scopes.script gathering modxml_tac30_scopes.script * loading script modxml_tac30_scopes16.script gathering modxml_tac30_scopes16.script * loading script modxml_tac30_scopes21.script gathering modxml_tac30_scopes21.script * loading script modxml_test.script gathering modxml_test.script * loading script modxml_unbind_h.script gathering modxml_unbind_h.script * loading script modxml_water_pump.script gathering modxml_water_pump.script * loading script modxml_western_goods.script gathering modxml_western_goods.script * loading script modxml_zml_presets.script gathering modxml_zml_presets.script * loading script modxml_zzz_rand_text_dialog.script gathering modxml_zzz_rand_text_dialog.script * loading script ui_options_modded_exes.script * loading script options_modded_exes.script * loading script options_modded_exes_visual.script * loading script options_modded_exes_ui_hud.script * loading script options_builder.script * loading script options_modded_exes_crosshair.script * loading script options_modded_exes_hdr10.script * loading script options_modded_exes_3d_scopes.script * loading script options_modded_exes_particles.script * loading script options_modded_exes_wallmarks.script * loading script options_modded_exes_sound.script * loading script options_modded_exes_doppler.script * loading script options_modded_exes_control.script * loading script options_modded_exes_keyboard.script * loading script options_modded_exes_mouse.script * loading script options_modded_exes_camera.script * loading script options_modded_exes_pda.script * loading script options_modded_exes_gameplay.script * loading script options_modded_exes_aim.script * loading script options_modded_exes_3d_ballistics.script * loading script options_modded_exes_first_person_death.script * loading script options_modded_exes_monsters.script * loading script options_modded_exes_saves.script * loading script options_modded_exes_crash_saves.script * loading script options_modded_exes_debug.script * loading script options_modded_exes_logging.script * loading script options_modded_exes_errors.script * loading script options_modded_exes_optimizations.script * loading script slaxml.script * loading script _g_patches.script [Discord RPC] Failed to create Discord RPC [ReShade]: ReShade not installed or version too old - didn't load compatibility addon * [x-ray]: Starting Main Loop Starting engine... [materials.ltx] Adding new material creatures\custombare, id 102 [materials.ltx] Adding new material creatures\custombarefast, id 103 [materials.ltx] Adding new material creatures\customboar, id 104 [materials.ltx] Adding new material creatures\customcat, id 105 [materials.ltx] Adding new material creatures\customdog, id 106 [materials.ltx] Adding new material creatures\customflesh, id 107 [materials.ltx] Adding new material creatures\customgiant, id 108 [materials.ltx] Adding new material creatures\customleaper, id 109 [materials.ltx] Adding new material creatures\customrodent, id 110 [materials.ltx] Changing existing material materials\death, id 88 [materials.ltx] Changing existing material materials\earth_slide, id 94 [materials.ltx] Changing existing material materials\fake, id 80 [materials.ltx] Changing existing material materials\fake_slide, id 99 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\custombare, id 1701 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\custombarefast, id 1702 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\customboar, id 1703 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\customcat, id 1704 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\customdog, id 1705 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\customflesh, id 1706 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\customgiant, id 1707 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\customleaper, id 1708 [material_pairs.ltx] Adding new material pair creatures\actor | creatures\customrodent, id 1709 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\actor, id 1710 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\custombare, id 1711 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\custombarefast, id 1712 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\customboar, id 1713 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\customcat, id 1714 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\customdog, id 1715 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\customflesh, id 1716 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\customgiant, id 1717 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\customleaper, id 1718 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\hoof, id 1719 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\human, id 1720 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\human_head, id 1721 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\large, id 1722 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\medium, id 1723 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\phantom, id 1724 [material_pairs.ltx] Adding new material pair creatures\custombare | creatures\small, id 1725 [material_pairs.ltx] Adding new material pair creatures\custombare | default, id 1726 [material_pairs.ltx] Adding new material pair creatures\custombare | default_object, id 1727 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\asphalt, id 1728 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\bricks, id 1729 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\bush, id 1730 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\bush_sux, id 1731 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\cloth, id 1732 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\concrete, id 1733 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\death, id 1734 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\dirt, id 1735 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\earth, id 1736 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\earth_death, id 1737 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\earth_slide, id 1738 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\fake, id 1739 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\fake_ladders, id 1740 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\fake_ladders_woods, id 1741 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\fake_slide, id 1742 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\flooring_tile, id 1743 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\glass, id 1744 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\grass, id 1745 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\gravel, id 1746 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\metal, id 1747 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\metal_pipe, id 1748 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\metal_plate, id 1749 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\occ, id 1750 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\sand, id 1751 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\setka_rabica, id 1752 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\shifer, id 1753 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\stucco, id 1754 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\tin, id 1755 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\tree_trunk, id 1756 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\water, id 1757 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\water_radiation, id 1758 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\wood, id 1759 [material_pairs.ltx] Adding new material pair creatures\custombare | materials\wooden_board, id 1760 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\barrel, id 1761 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\bottle, id 1762 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\bullet, id 1763 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\car_cabine, id 1764 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\car_wheel, id 1765 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\clothes, id 1766 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\concrete_box, id 1767 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\dead_body, id 1768 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\fuel_can, id 1769 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\glass, id 1770 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\knife, id 1771 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\large_furniture, id 1772 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\large_metal_trash, id 1773 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\large_weapon, id 1774 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\metal_box, id 1775 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\monster_body, id 1776 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\small_box, id 1777 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\small_metal_trash, id 1778 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\small_weapon, id 1779 [material_pairs.ltx] Adding new material pair creatures\custombare | objects\tin_can, id 1780 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\actor, id 1781 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\custombare, id 1782 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\custombarefast, id 1783 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\customboar, id 1784 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\customcat, id 1785 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\customdog, id 1786 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\customflesh, id 1787 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\customgiant, id 1788 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\customleaper, id 1789 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\hoof, id 1790 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\human, id 1791 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\human_head, id 1792 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\large, id 1793 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\medium, id 1794 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\phantom, id 1795 [material_pairs.ltx] Adding new material pair creatures\custombarefast | creatures\small, id 1796 [material_pairs.ltx] Adding new material pair creatures\custombarefast | default, id 1797 [material_pairs.ltx] Adding new material pair creatures\custombarefast | default_object, id 1798 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\asphalt, id 1799 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\bricks, id 1800 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\bush, id 1801 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\bush_sux, id 1802 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\cloth, id 1803 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\concrete, id 1804 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\death, id 1805 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\dirt, id 1806 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\earth, id 1807 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\earth_death, id 1808 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\earth_slide, id 1809 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\fake, id 1810 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\fake_ladders, id 1811 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\fake_ladders_woods, id 1812 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\fake_slide, id 1813 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\flooring_tile, id 1814 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\glass, id 1815 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\grass, id 1816 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\gravel, id 1817 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\metal, id 1818 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\metal_pipe, id 1819 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\metal_plate, id 1820 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\occ, id 1821 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\sand, id 1822 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\setka_rabica, id 1823 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\shifer, id 1824 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\stucco, id 1825 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\tin, id 1826 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\tree_trunk, id 1827 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\water, id 1828 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\water_radiation, id 1829 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\wood, id 1830 [material_pairs.ltx] Adding new material pair creatures\custombarefast | materials\wooden_board, id 1831 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\barrel, id 1832 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\bottle, id 1833 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\bullet, id 1834 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\car_cabine, id 1835 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\car_wheel, id 1836 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\clothes, id 1837 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\concrete_box, id 1838 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\dead_body, id 1839 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\fuel_can, id 1840 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\glass, id 1841 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\knife, id 1842 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\large_furniture, id 1843 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\large_metal_trash, id 1844 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\large_weapon, id 1845 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\metal_box, id 1846 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\monster_body, id 1847 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\small_box, id 1848 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\small_metal_trash, id 1849 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\small_weapon, id 1850 [material_pairs.ltx] Adding new material pair creatures\custombarefast | objects\tin_can, id 1851 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\actor, id 1852 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\custombare, id 1853 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\custombarefast, id 1854 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\customboar, id 1855 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\customcat, id 1856 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\customdog, id 1857 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\customflesh, id 1858 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\customgiant, id 1859 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\customleaper, id 1860 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\hoof, id 1861 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\human, id 1862 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\human_head, id 1863 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\large, id 1864 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\medium, id 1865 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\phantom, id 1866 [material_pairs.ltx] Adding new material pair creatures\customboar | creatures\small, id 1867 [material_pairs.ltx] Adding new material pair creatures\customboar | default, id 1868 [material_pairs.ltx] Adding new material pair creatures\customboar | default_object, id 1869 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\asphalt, id 1870 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\bricks, id 1871 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\bush, id 1872 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\bush_sux, id 1873 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\cloth, id 1874 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\concrete, id 1875 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\death, id 1876 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\dirt, id 1877 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\earth, id 1878 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\earth_death, id 1879 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\earth_slide, id 1880 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\fake, id 1881 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\fake_ladders, id 1882 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\fake_ladders_woods, id 1883 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\fake_slide, id 1884 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\flooring_tile, id 1885 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\glass, id 1886 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\grass, id 1887 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\gravel, id 1888 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\metal, id 1889 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\metal_pipe, id 1890 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\metal_plate, id 1891 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\occ, id 1892 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\sand, id 1893 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\setka_rabica, id 1894 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\shifer, id 1895 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\stucco, id 1896 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\tin, id 1897 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\tree_trunk, id 1898 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\water, id 1899 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\water_radiation, id 1900 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\wood, id 1901 [material_pairs.ltx] Adding new material pair creatures\customboar | materials\wooden_board, id 1902 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\barrel, id 1903 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\bottle, id 1904 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\bullet, id 1905 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\car_cabine, id 1906 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\car_wheel, id 1907 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\clothes, id 1908 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\concrete_box, id 1909 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\dead_body, id 1910 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\fuel_can, id 1911 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\glass, id 1912 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\knife, id 1913 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\large_furniture, id 1914 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\large_metal_trash, id 1915 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\large_weapon, id 1916 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\metal_box, id 1917 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\monster_body, id 1918 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\small_box, id 1919 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\small_metal_trash, id 1920 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\small_weapon, id 1921 [material_pairs.ltx] Adding new material pair creatures\customboar | objects\tin_can, id 1922 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\actor, id 1923 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\custombare, id 1924 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\custombarefast, id 1925 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\customboar, id 1926 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\customcat, id 1927 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\customdog, id 1928 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\customflesh, id 1929 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\customgiant, id 1930 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\customleaper, id 1931 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\hoof, id 1932 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\human, id 1933 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\human_head, id 1934 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\large, id 1935 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\medium, id 1936 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\phantom, id 1937 [material_pairs.ltx] Adding new material pair creatures\customcat | creatures\small, id 1938 [material_pairs.ltx] Adding new material pair creatures\customcat | default, id 1939 [material_pairs.ltx] Adding new material pair creatures\customcat | default_object, id 1940 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\asphalt, id 1941 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\bricks, id 1942 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\bush, id 1943 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\bush_sux, id 1944 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\cloth, id 1945 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\concrete, id 1946 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\death, id 1947 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\dirt, id 1948 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\earth, id 1949 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\earth_death, id 1950 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\earth_slide, id 1951 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\fake, id 1952 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\fake_ladders, id 1953 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\fake_ladders_woods, id 1954 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\fake_slide, id 1955 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\flooring_tile, id 1956 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\glass, id 1957 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\grass, id 1958 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\gravel, id 1959 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\metal, id 1960 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\metal_pipe, id 1961 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\metal_plate, id 1962 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\occ, id 1963 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\sand, id 1964 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\setka_rabica, id 1965 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\shifer, id 1966 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\stucco, id 1967 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\tin, id 1968 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\tree_trunk, id 1969 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\water, id 1970 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\water_radiation, id 1971 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\wood, id 1972 [material_pairs.ltx] Adding new material pair creatures\customcat | materials\wooden_board, id 1973 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\barrel, id 1974 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\bottle, id 1975 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\bullet, id 1976 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\car_cabine, id 1977 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\car_wheel, id 1978 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\clothes, id 1979 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\concrete_box, id 1980 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\dead_body, id 1981 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\fuel_can, id 1982 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\glass, id 1983 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\knife, id 1984 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\large_furniture, id 1985 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\large_metal_trash, id 1986 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\large_weapon, id 1987 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\metal_box, id 1988 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\monster_body, id 1989 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\small_box, id 1990 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\small_metal_trash, id 1991 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\small_weapon, id 1992 [material_pairs.ltx] Adding new material pair creatures\customcat | objects\tin_can, id 1993 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\actor, id 1994 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\custombare, id 1995 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\custombarefast, id 1996 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\customboar, id 1997 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\customcat, id 1998 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\customdog, id 1999 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\customflesh, id 2000 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\customgiant, id 2001 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\customleaper, id 2002 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\hoof, id 2003 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\human, id 2004 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\human_head, id 2005 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\large, id 2006 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\medium, id 2007 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\phantom, id 2008 [material_pairs.ltx] Adding new material pair creatures\customdog | creatures\small, id 2009 [material_pairs.ltx] Adding new material pair creatures\customdog | default, id 2010 [material_pairs.ltx] Adding new material pair creatures\customdog | default_object, id 2011 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\asphalt, id 2012 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\bricks, id 2013 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\bush, id 2014 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\bush_sux, id 2015 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\cloth, id 2016 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\concrete, id 2017 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\death, id 2018 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\dirt, id 2019 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\earth, id 2020 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\earth_death, id 2021 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\earth_slide, id 2022 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\fake, id 2023 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\fake_ladders, id 2024 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\fake_ladders_woods, id 2025 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\fake_slide, id 2026 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\flooring_tile, id 2027 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\glass, id 2028 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\grass, id 2029 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\gravel, id 2030 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\metal, id 2031 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\metal_pipe, id 2032 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\metal_plate, id 2033 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\occ, id 2034 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\sand, id 2035 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\setka_rabica, id 2036 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\shifer, id 2037 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\stucco, id 2038 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\tin, id 2039 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\tree_trunk, id 2040 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\water, id 2041 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\water_radiation, id 2042 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\wood, id 2043 [material_pairs.ltx] Adding new material pair creatures\customdog | materials\wooden_board, id 2044 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\barrel, id 2045 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\bottle, id 2046 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\bullet, id 2047 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\car_cabine, id 2048 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\car_wheel, id 2049 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\clothes, id 2050 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\concrete_box, id 2051 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\dead_body, id 2052 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\fuel_can, id 2053 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\glass, id 2054 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\knife, id 2055 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\large_furniture, id 2056 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\large_metal_trash, id 2057 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\large_weapon, id 2058 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\metal_box, id 2059 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\monster_body, id 2060 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\small_box, id 2061 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\small_metal_trash, id 2062 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\small_weapon, id 2063 [material_pairs.ltx] Adding new material pair creatures\customdog | objects\tin_can, id 2064 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\actor, id 2065 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\custombare, id 2066 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\custombarefast, id 2067 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\customboar, id 2068 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\customcat, id 2069 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\customdog, id 2070 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\customflesh, id 2071 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\customgiant, id 2072 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\customleaper, id 2073 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\hoof, id 2074 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\human, id 2075 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\human_head, id 2076 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\large, id 2077 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\medium, id 2078 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\phantom, id 2079 [material_pairs.ltx] Adding new material pair creatures\customflesh | creatures\small, id 2080 [material_pairs.ltx] Adding new material pair creatures\customflesh | default, id 2081 [material_pairs.ltx] Adding new material pair creatures\customflesh | default_object, id 2082 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\asphalt, id 2083 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\bricks, id 2084 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\bush, id 2085 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\bush_sux, id 2086 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\cloth, id 2087 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\concrete, id 2088 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\death, id 2089 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\dirt, id 2090 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\earth, id 2091 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\earth_death, id 2092 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\earth_slide, id 2093 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\fake, id 2094 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\fake_ladders, id 2095 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\fake_ladders_woods, id 2096 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\fake_slide, id 2097 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\flooring_tile, id 2098 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\glass, id 2099 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\grass, id 2100 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\gravel, id 2101 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\metal, id 2102 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\metal_pipe, id 2103 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\metal_plate, id 2104 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\occ, id 2105 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\sand, id 2106 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\setka_rabica, id 2107 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\shifer, id 2108 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\stucco, id 2109 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\tin, id 2110 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\tree_trunk, id 2111 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\water, id 2112 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\water_radiation, id 2113 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\wood, id 2114 [material_pairs.ltx] Adding new material pair creatures\customflesh | materials\wooden_board, id 2115 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\barrel, id 2116 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\bottle, id 2117 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\bullet, id 2118 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\car_cabine, id 2119 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\car_wheel, id 2120 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\clothes, id 2121 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\concrete_box, id 2122 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\dead_body, id 2123 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\fuel_can, id 2124 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\glass, id 2125 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\knife, id 2126 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\large_furniture, id 2127 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\large_metal_trash, id 2128 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\large_weapon, id 2129 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\metal_box, id 2130 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\monster_body, id 2131 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\small_box, id 2132 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\small_metal_trash, id 2133 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\small_weapon, id 2134 [material_pairs.ltx] Adding new material pair creatures\customflesh | objects\tin_can, id 2135 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\actor, id 2136 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\custombare, id 2137 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\custombarefast, id 2138 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\customboar, id 2139 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\customcat, id 2140 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\customdog, id 2141 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\customflesh, id 2142 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\customgiant, id 2143 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\customleaper, id 2144 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\hoof, id 2145 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\human, id 2146 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\human_head, id 2147 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\large, id 2148 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\medium, id 2149 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\phantom, id 2150 [material_pairs.ltx] Adding new material pair creatures\customgiant | creatures\small, id 2151 [material_pairs.ltx] Adding new material pair creatures\customgiant | default, id 2152 [material_pairs.ltx] Adding new material pair creatures\customgiant | default_object, id 2153 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\asphalt, id 2154 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\bricks, id 2155 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\bush, id 2156 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\bush_sux, id 2157 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\cloth, id 2158 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\concrete, id 2159 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\death, id 2160 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\dirt, id 2161 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\earth, id 2162 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\earth_death, id 2163 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\earth_slide, id 2164 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\fake, id 2165 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\fake_ladders, id 2166 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\fake_ladders_woods, id 2167 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\fake_slide, id 2168 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\flooring_tile, id 2169 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\glass, id 2170 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\grass, id 2171 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\gravel, id 2172 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\metal, id 2173 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\metal_pipe, id 2174 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\metal_plate, id 2175 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\occ, id 2176 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\sand, id 2177 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\setka_rabica, id 2178 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\shifer, id 2179 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\stucco, id 2180 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\tin, id 2181 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\tree_trunk, id 2182 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\water, id 2183 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\water_radiation, id 2184 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\wood, id 2185 [material_pairs.ltx] Adding new material pair creatures\customgiant | materials\wooden_board, id 2186 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\barrel, id 2187 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\bottle, id 2188 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\bullet, id 2189 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\car_cabine, id 2190 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\car_wheel, id 2191 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\clothes, id 2192 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\concrete_box, id 2193 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\dead_body, id 2194 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\fuel_can, id 2195 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\glass, id 2196 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\knife, id 2197 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\large_furniture, id 2198 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\large_metal_trash, id 2199 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\large_weapon, id 2200 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\metal_box, id 2201 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\monster_body, id 2202 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\small_box, id 2203 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\small_metal_trash, id 2204 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\small_weapon, id 2205 [material_pairs.ltx] Adding new material pair creatures\customgiant | objects\tin_can, id 2206 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\actor, id 2207 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\custombare, id 2208 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\custombarefast, id 2209 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\customboar, id 2210 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\customcat, id 2211 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\customdog, id 2212 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\customflesh, id 2213 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\customgiant, id 2214 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\customleaper, id 2215 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\hoof, id 2216 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\human, id 2217 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\human_head, id 2218 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\large, id 2219 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\medium, id 2220 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\phantom, id 2221 [material_pairs.ltx] Adding new material pair creatures\customleaper | creatures\small, id 2222 [material_pairs.ltx] Adding new material pair creatures\customleaper | default, id 2223 [material_pairs.ltx] Adding new material pair creatures\customleaper | default_object, id 2224 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\asphalt, id 2225 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\bricks, id 2226 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\bush, id 2227 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\bush_sux, id 2228 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\cloth, id 2229 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\concrete, id 2230 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\death, id 2231 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\dirt, id 2232 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\earth, id 2233 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\earth_death, id 2234 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\earth_slide, id 2235 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\fake, id 2236 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\fake_ladders, id 2237 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\fake_ladders_woods, id 2238 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\fake_slide, id 2239 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\flooring_tile, id 2240 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\glass, id 2241 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\grass, id 2242 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\gravel, id 2243 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\metal, id 2244 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\metal_pipe, id 2245 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\metal_plate, id 2246 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\occ, id 2247 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\sand, id 2248 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\setka_rabica, id 2249 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\shifer, id 2250 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\stucco, id 2251 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\tin, id 2252 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\tree_trunk, id 2253 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\water, id 2254 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\water_radiation, id 2255 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\wood, id 2256 [material_pairs.ltx] Adding new material pair creatures\customleaper | materials\wooden_board, id 2257 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\barrel, id 2258 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\bottle, id 2259 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\bullet, id 2260 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\car_cabine, id 2261 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\car_wheel, id 2262 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\clothes, id 2263 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\concrete_box, id 2264 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\dead_body, id 2265 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\fuel_can, id 2266 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\glass, id 2267 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\knife, id 2268 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\large_furniture, id 2269 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\large_metal_trash, id 2270 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\large_weapon, id 2271 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\metal_box, id 2272 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\monster_body, id 2273 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\small_box, id 2274 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\small_metal_trash, id 2275 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\small_weapon, id 2276 [material_pairs.ltx] Adding new material pair creatures\customleaper | objects\tin_can, id 2277 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\actor, id 2278 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\custombare, id 2279 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\custombarefast, id 2280 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\customboar, id 2281 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\customcat, id 2282 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\customdog, id 2283 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\customflesh, id 2284 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\customgiant, id 2285 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\customleaper, id 2286 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\customrodent, id 2287 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\hoof, id 2288 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\human, id 2289 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\human_head, id 2290 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\large, id 2291 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\medium, id 2292 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\phantom, id 2293 [material_pairs.ltx] Adding new material pair creatures\customrodent | creatures\small, id 2294 [material_pairs.ltx] Adding new material pair creatures\customrodent | default, id 2295 [material_pairs.ltx] Adding new material pair creatures\customrodent | default_object, id 2296 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\asphalt, id 2297 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\bricks, id 2298 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\bush, id 2299 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\bush_sux, id 2300 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\cloth, id 2301 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\concrete, id 2302 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\death, id 2303 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\dirt, id 2304 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\earth, id 2305 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\earth_death, id 2306 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\earth_slide, id 2307 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\fake, id 2308 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\fake_ladders, id 2309 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\fake_ladders_woods, id 2310 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\fake_slide, id 2311 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\flooring_tile, id 2312 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\glass, id 2313 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\grass, id 2314 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\gravel, id 2315 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\metal, id 2316 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\metal_pipe, id 2317 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\metal_plate, id 2318 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\occ, id 2319 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\sand, id 2320 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\setka_rabica, id 2321 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\shifer, id 2322 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\stucco, id 2323 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\tin, id 2324 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\tree_trunk, id 2325 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\water, id 2326 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\water_radiation, id 2327 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\wood, id 2328 [material_pairs.ltx] Adding new material pair creatures\customrodent | materials\wooden_board, id 2329 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\barrel, id 2330 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\bottle, id 2331 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\bullet, id 2332 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\car_cabine, id 2333 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\car_wheel, id 2334 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\clothes, id 2335 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\concrete_box, id 2336 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\dead_body, id 2337 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\fuel_can, id 2338 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\glass, id 2339 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\knife, id 2340 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\large_furniture, id 2341 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\large_metal_trash, id 2342 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\large_weapon, id 2343 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\metal_box, id 2344 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\monster_body, id 2345 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\small_box, id 2346 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\small_metal_trash, id 2347 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\small_weapon, id 2348 [material_pairs.ltx] Adding new material pair creatures\customrodent | objects\tin_can, id 2349 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\custombare, id 2350 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\custombarefast, id 2351 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\customboar, id 2352 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\customcat, id 2353 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\customdog, id 2354 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\customflesh, id 2355 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\customgiant, id 2356 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\customleaper, id 2357 [material_pairs.ltx] Adding new material pair creatures\hoof | creatures\customrodent, id 2358 [material_pairs.ltx] Adding new material pair creatures\human | creatures\custombare, id 2359 [material_pairs.ltx] Adding new material pair creatures\human | creatures\custombarefast, id 2360 [material_pairs.ltx] Adding new material pair creatures\human | creatures\customboar, id 2361 [material_pairs.ltx] Adding new material pair creatures\human | creatures\customcat, id 2362 [material_pairs.ltx] Adding new material pair creatures\human | creatures\customdog, id 2363 [material_pairs.ltx] Adding new material pair creatures\human | creatures\customflesh, id 2364 [material_pairs.ltx] Adding new material pair creatures\human | creatures\customgiant, id 2365 [material_pairs.ltx] Adding new material pair creatures\human | creatures\customleaper, id 2366 [material_pairs.ltx] Adding new material pair creatures\human | creatures\customrodent, id 2367 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\custombare, id 2368 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\custombarefast, id 2369 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\customboar, id 2370 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\customcat, id 2371 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\customdog, id 2372 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\customflesh, id 2373 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\customgiant, id 2374 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\customleaper, id 2375 [material_pairs.ltx] Adding new material pair creatures\human_head | creatures\customrodent, id 2376 [material_pairs.ltx] Adding new material pair creatures\large | creatures\custombare, id 2377 [material_pairs.ltx] Adding new material pair creatures\large | creatures\custombarefast, id 2378 [material_pairs.ltx] Adding new material pair creatures\large | creatures\customboar, id 2379 [material_pairs.ltx] Adding new material pair creatures\large | creatures\customcat, id 2380 [material_pairs.ltx] Adding new material pair creatures\large | creatures\customdog, id 2381 [material_pairs.ltx] Adding new material pair creatures\large | creatures\customflesh, id 2382 [material_pairs.ltx] Adding new material pair creatures\large | creatures\customgiant, id 2383 [material_pairs.ltx] Adding new material pair creatures\large | creatures\customleaper, id 2384 [material_pairs.ltx] Adding new material pair creatures\large | creatures\customrodent, id 2385 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\custombare, id 2386 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\custombarefast, id 2387 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\customboar, id 2388 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\customcat, id 2389 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\customdog, id 2390 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\customflesh, id 2391 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\customgiant, id 2392 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\customleaper, id 2393 [material_pairs.ltx] Adding new material pair creatures\medium | creatures\customrodent, id 2394 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\custombare, id 2395 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\custombarefast, id 2396 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\customboar, id 2397 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\customcat, id 2398 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\customdog, id 2399 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\customflesh, id 2400 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\customgiant, id 2401 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\customleaper, id 2402 [material_pairs.ltx] Adding new material pair creatures\phantom | creatures\customrodent, id 2403 [material_pairs.ltx] Adding new material pair creatures\small | creatures\custombare, id 2404 [material_pairs.ltx] Adding new material pair creatures\small | creatures\custombarefast, id 2405 [material_pairs.ltx] Adding new material pair creatures\small | creatures\customboar, id 2406 [material_pairs.ltx] Adding new material pair creatures\small | creatures\customcat, id 2407 [material_pairs.ltx] Adding new material pair creatures\small | creatures\customdog, id 2408 [material_pairs.ltx] Adding new material pair creatures\small | creatures\customflesh, id 2409 [material_pairs.ltx] Adding new material pair creatures\small | creatures\customgiant, id 2410 [material_pairs.ltx] Adding new material pair creatures\small | creatures\customleaper, id 2411 [material_pairs.ltx] Adding new material pair creatures\small | creatures\customrodent, id 2412 [material_pairs.ltx] Adding new material pair default | creatures\custombare, id 2413 [material_pairs.ltx] Adding new material pair default | creatures\custombarefast, id 2414 [material_pairs.ltx] Adding new material pair default | creatures\customboar, id 2415 [material_pairs.ltx] Adding new material pair default | creatures\customcat, id 2416 [material_pairs.ltx] Adding new material pair default | creatures\customdog, id 2417 [material_pairs.ltx] Adding new material pair default | creatures\customflesh, id 2418 [material_pairs.ltx] Adding new material pair default | creatures\customgiant, id 2419 [material_pairs.ltx] Adding new material pair default | creatures\customleaper, id 2420 [material_pairs.ltx] Adding new material pair default | creatures\customrodent, id 2421 [material_pairs.ltx] Adding new material pair default_object | creatures\custombare, id 2422 [material_pairs.ltx] Adding new material pair default_object | creatures\custombarefast, id 2423 [material_pairs.ltx] Adding new material pair default_object | creatures\customboar, id 2424 [material_pairs.ltx] Adding new material pair default_object | creatures\customcat, id 2425 [material_pairs.ltx] Adding new material pair default_object | creatures\customdog, id 2426 [material_pairs.ltx] Adding new material pair default_object | creatures\customflesh, id 2427 [material_pairs.ltx] Adding new material pair default_object | creatures\customgiant, id 2428 [material_pairs.ltx] Adding new material pair default_object | creatures\customleaper, id 2429 [material_pairs.ltx] Adding new material pair default_object | creatures\customrodent, id 2430 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\custombare, id 2431 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\custombarefast, id 2432 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\customboar, id 2433 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\customcat, id 2434 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\customdog, id 2435 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\customflesh, id 2436 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\customgiant, id 2437 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\customleaper, id 2438 [material_pairs.ltx] Adding new material pair materials\asphalt | creatures\customrodent, id 2439 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\custombare, id 2440 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\custombarefast, id 2441 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\customboar, id 2442 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\customcat, id 2443 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\customdog, id 2444 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\customflesh, id 2445 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\customgiant, id 2446 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\customleaper, id 2447 [material_pairs.ltx] Adding new material pair materials\bricks | creatures\customrodent, id 2448 [material_pairs.ltx] Adding new material pair materials\bush | creatures\custombare, id 2449 [material_pairs.ltx] Adding new material pair materials\bush | creatures\custombarefast, id 2450 [material_pairs.ltx] Adding new material pair materials\bush | creatures\customboar, id 2451 [material_pairs.ltx] Adding new material pair materials\bush | creatures\customcat, id 2452 [material_pairs.ltx] Adding new material pair materials\bush | creatures\customdog, id 2453 [material_pairs.ltx] Adding new material pair materials\bush | creatures\customflesh, id 2454 [material_pairs.ltx] Adding new material pair materials\bush | creatures\customgiant, id 2455 [material_pairs.ltx] Adding new material pair materials\bush | creatures\customleaper, id 2456 [material_pairs.ltx] Adding new material pair materials\bush | creatures\customrodent, id 2457 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\custombare, id 2458 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\custombarefast, id 2459 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\customboar, id 2460 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\customcat, id 2461 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\customdog, id 2462 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\customflesh, id 2463 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\customgiant, id 2464 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\customleaper, id 2465 [material_pairs.ltx] Adding new material pair materials\bush_sux | creatures\customrodent, id 2466 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\custombare, id 2467 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\custombarefast, id 2468 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\customboar, id 2469 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\customcat, id 2470 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\customdog, id 2471 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\customflesh, id 2472 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\customgiant, id 2473 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\customleaper, id 2474 [material_pairs.ltx] Adding new material pair materials\cloth | creatures\customrodent, id 2475 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\custombare, id 2476 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\custombarefast, id 2477 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\customboar, id 2478 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\customcat, id 2479 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\customdog, id 2480 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\customflesh, id 2481 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\customgiant, id 2482 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\customleaper, id 2483 [material_pairs.ltx] Adding new material pair materials\concrete | creatures\customrodent, id 2484 [material_pairs.ltx] Adding new material pair materials\death | creatures\custombare, id 2485 [material_pairs.ltx] Adding new material pair materials\death | creatures\custombarefast, id 2486 [material_pairs.ltx] Adding new material pair materials\death | creatures\customboar, id 2487 [material_pairs.ltx] Adding new material pair materials\death | creatures\customcat, id 2488 [material_pairs.ltx] Adding new material pair materials\death | creatures\customdog, id 2489 [material_pairs.ltx] Adding new material pair materials\death | creatures\customflesh, id 2490 [material_pairs.ltx] Adding new material pair materials\death | creatures\customgiant, id 2491 [material_pairs.ltx] Adding new material pair materials\death | creatures\customleaper, id 2492 [material_pairs.ltx] Adding new material pair materials\death | creatures\customrodent, id 2493 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\custombare, id 2494 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\custombarefast, id 2495 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\customboar, id 2496 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\customcat, id 2497 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\customdog, id 2498 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\customflesh, id 2499 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\customgiant, id 2500 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\customleaper, id 2501 [material_pairs.ltx] Adding new material pair materials\dirt | creatures\customrodent, id 2502 [material_pairs.ltx] Adding new material pair materials\earth | creatures\custombare, id 2503 [material_pairs.ltx] Adding new material pair materials\earth | creatures\custombarefast, id 2504 [material_pairs.ltx] Adding new material pair materials\earth | creatures\customboar, id 2505 [material_pairs.ltx] Adding new material pair materials\earth | creatures\customcat, id 2506 [material_pairs.ltx] Adding new material pair materials\earth | creatures\customdog, id 2507 [material_pairs.ltx] Adding new material pair materials\earth | creatures\customflesh, id 2508 [material_pairs.ltx] Adding new material pair materials\earth | creatures\customgiant, id 2509 [material_pairs.ltx] Adding new material pair materials\earth | creatures\customleaper, id 2510 [material_pairs.ltx] Adding new material pair materials\earth | creatures\customrodent, id 2511 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\custombare, id 2512 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\custombarefast, id 2513 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\customboar, id 2514 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\customcat, id 2515 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\customdog, id 2516 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\customflesh, id 2517 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\customgiant, id 2518 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\customleaper, id 2519 [material_pairs.ltx] Adding new material pair materials\earth_death | creatures\customrodent, id 2520 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\custombare, id 2521 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\custombarefast, id 2522 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\customboar, id 2523 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\customcat, id 2524 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\customdog, id 2525 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\customflesh, id 2526 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\customgiant, id 2527 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\customleaper, id 2528 [material_pairs.ltx] Adding new material pair materials\earth_slide | creatures\customrodent, id 2529 [material_pairs.ltx] Adding new material pair materials\fake | creatures\custombare, id 2530 [material_pairs.ltx] Adding new material pair materials\fake | creatures\custombarefast, id 2531 [material_pairs.ltx] Adding new material pair materials\fake | creatures\customboar, id 2532 [material_pairs.ltx] Adding new material pair materials\fake | creatures\customcat, id 2533 [material_pairs.ltx] Adding new material pair materials\fake | creatures\customdog, id 2534 [material_pairs.ltx] Adding new material pair materials\fake | creatures\customflesh, id 2535 [material_pairs.ltx] Adding new material pair materials\fake | creatures\customgiant, id 2536 [material_pairs.ltx] Adding new material pair materials\fake | creatures\customleaper, id 2537 [material_pairs.ltx] Adding new material pair materials\fake | creatures\customrodent, id 2538 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\custombare, id 2539 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\custombarefast, id 2540 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\customboar, id 2541 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\customcat, id 2542 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\customdog, id 2543 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\customflesh, id 2544 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\customgiant, id 2545 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\customleaper, id 2546 [material_pairs.ltx] Adding new material pair materials\fake_ladders | creatures\customrodent, id 2547 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\custombare, id 2548 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\custombarefast, id 2549 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\customboar, id 2550 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\customcat, id 2551 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\customdog, id 2552 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\customflesh, id 2553 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\customgiant, id 2554 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\customleaper, id 2555 [material_pairs.ltx] Adding new material pair materials\fake_ladders_woods | creatures\customrodent, id 2556 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\custombare, id 2557 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\custombarefast, id 2558 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\customboar, id 2559 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\customcat, id 2560 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\customdog, id 2561 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\customflesh, id 2562 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\customgiant, id 2563 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\customleaper, id 2564 [material_pairs.ltx] Adding new material pair materials\fake_slide | creatures\customrodent, id 2565 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\custombare, id 2566 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\custombarefast, id 2567 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\customboar, id 2568 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\customcat, id 2569 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\customdog, id 2570 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\customflesh, id 2571 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\customgiant, id 2572 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\customleaper, id 2573 [material_pairs.ltx] Adding new material pair materials\flooring_tile | creatures\customrodent, id 2574 [material_pairs.ltx] Adding new material pair materials\glass | creatures\custombare, id 2575 [material_pairs.ltx] Adding new material pair materials\glass | creatures\custombarefast, id 2576 [material_pairs.ltx] Adding new material pair materials\glass | creatures\customboar, id 2577 [material_pairs.ltx] Adding new material pair materials\glass | creatures\customcat, id 2578 [material_pairs.ltx] Adding new material pair materials\glass | creatures\customdog, id 2579 [material_pairs.ltx] Adding new material pair materials\glass | creatures\customflesh, id 2580 [material_pairs.ltx] Adding new material pair materials\glass | creatures\customgiant, id 2581 [material_pairs.ltx] Adding new material pair materials\glass | creatures\customleaper, id 2582 [material_pairs.ltx] Adding new material pair materials\glass | creatures\customrodent, id 2583 [material_pairs.ltx] Adding new material pair materials\grass | creatures\custombare, id 2584 [material_pairs.ltx] Adding new material pair materials\grass | creatures\custombarefast, id 2585 [material_pairs.ltx] Adding new material pair materials\grass | creatures\customboar, id 2586 [material_pairs.ltx] Adding new material pair materials\grass | creatures\customcat, id 2587 [material_pairs.ltx] Adding new material pair materials\grass | creatures\customdog, id 2588 [material_pairs.ltx] Adding new material pair materials\grass | creatures\customflesh, id 2589 [material_pairs.ltx] Adding new material pair materials\grass | creatures\customgiant, id 2590 [material_pairs.ltx] Adding new material pair materials\grass | creatures\customleaper, id 2591 [material_pairs.ltx] Adding new material pair materials\grass | creatures\customrodent, id 2592 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\custombare, id 2593 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\custombarefast, id 2594 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\customboar, id 2595 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\customcat, id 2596 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\customdog, id 2597 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\customflesh, id 2598 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\customgiant, id 2599 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\customleaper, id 2600 [material_pairs.ltx] Adding new material pair materials\gravel | creatures\customrodent, id 2601 [material_pairs.ltx] Adding new material pair materials\metal | creatures\custombare, id 2602 [material_pairs.ltx] Adding new material pair materials\metal | creatures\custombarefast, id 2603 [material_pairs.ltx] Adding new material pair materials\metal | creatures\customboar, id 2604 [material_pairs.ltx] Adding new material pair materials\metal | creatures\customcat, id 2605 [material_pairs.ltx] Adding new material pair materials\metal | creatures\customdog, id 2606 [material_pairs.ltx] Adding new material pair materials\metal | creatures\customflesh, id 2607 [material_pairs.ltx] Adding new material pair materials\metal | creatures\customgiant, id 2608 [material_pairs.ltx] Adding new material pair materials\metal | creatures\customleaper, id 2609 [material_pairs.ltx] Adding new material pair materials\metal | creatures\customrodent, id 2610 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\custombare, id 2611 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\custombarefast, id 2612 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\customboar, id 2613 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\customcat, id 2614 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\customdog, id 2615 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\customflesh, id 2616 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\customgiant, id 2617 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\customleaper, id 2618 [material_pairs.ltx] Adding new material pair materials\metal_pipe | creatures\customrodent, id 2619 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\custombare, id 2620 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\custombarefast, id 2621 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\customboar, id 2622 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\customcat, id 2623 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\customdog, id 2624 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\customflesh, id 2625 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\customgiant, id 2626 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\customleaper, id 2627 [material_pairs.ltx] Adding new material pair materials\metal_plate | creatures\customrodent, id 2628 [material_pairs.ltx] Adding new material pair materials\occ | creatures\custombare, id 2629 [material_pairs.ltx] Adding new material pair materials\occ | creatures\custombarefast, id 2630 [material_pairs.ltx] Adding new material pair materials\occ | creatures\customboar, id 2631 [material_pairs.ltx] Adding new material pair materials\occ | creatures\customcat, id 2632 [material_pairs.ltx] Adding new material pair materials\occ | creatures\customdog, id 2633 [material_pairs.ltx] Adding new material pair materials\occ | creatures\customflesh, id 2634 [material_pairs.ltx] Adding new material pair materials\occ | creatures\customgiant, id 2635 [material_pairs.ltx] Adding new material pair materials\occ | creatures\customleaper, id 2636 [material_pairs.ltx] Adding new material pair materials\occ | creatures\customrodent, id 2637 [material_pairs.ltx] Adding new material pair materials\sand | creatures\custombare, id 2638 [material_pairs.ltx] Adding new material pair materials\sand | creatures\custombarefast, id 2639 [material_pairs.ltx] Adding new material pair materials\sand | creatures\customboar, id 2640 [material_pairs.ltx] Adding new material pair materials\sand | creatures\customcat, id 2641 [material_pairs.ltx] Adding new material pair materials\sand | creatures\customdog, id 2642 [material_pairs.ltx] Adding new material pair materials\sand | creatures\customflesh, id 2643 [material_pairs.ltx] Adding new material pair materials\sand | creatures\customgiant, id 2644 [material_pairs.ltx] Adding new material pair materials\sand | creatures\customleaper, id 2645 [material_pairs.ltx] Adding new material pair materials\sand | creatures\customrodent, id 2646 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\custombare, id 2647 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\custombarefast, id 2648 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\customboar, id 2649 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\customcat, id 2650 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\customdog, id 2651 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\customflesh, id 2652 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\customgiant, id 2653 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\customleaper, id 2654 [material_pairs.ltx] Adding new material pair materials\setka_rabica | creatures\customrodent, id 2655 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\custombare, id 2656 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\custombarefast, id 2657 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\customboar, id 2658 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\customcat, id 2659 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\customdog, id 2660 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\customflesh, id 2661 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\customgiant, id 2662 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\customleaper, id 2663 [material_pairs.ltx] Adding new material pair materials\shifer | creatures\customrodent, id 2664 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\custombare, id 2665 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\custombarefast, id 2666 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\customboar, id 2667 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\customcat, id 2668 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\customdog, id 2669 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\customflesh, id 2670 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\customgiant, id 2671 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\customleaper, id 2672 [material_pairs.ltx] Adding new material pair materials\stucco | creatures\customrodent, id 2673 [material_pairs.ltx] Adding new material pair materials\tin | creatures\custombare, id 2674 [material_pairs.ltx] Adding new material pair materials\tin | creatures\custombarefast, id 2675 [material_pairs.ltx] Adding new material pair materials\tin | creatures\customboar, id 2676 [material_pairs.ltx] Adding new material pair materials\tin | creatures\customcat, id 2677 [material_pairs.ltx] Adding new material pair materials\tin | creatures\customdog, id 2678 [material_pairs.ltx] Adding new material pair materials\tin | creatures\customflesh, id 2679 [material_pairs.ltx] Adding new material pair materials\tin | creatures\customgiant, id 2680 [material_pairs.ltx] Adding new material pair materials\tin | creatures\customleaper, id 2681 [material_pairs.ltx] Adding new material pair materials\tin | creatures\customrodent, id 2682 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\custombare, id 2683 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\custombarefast, id 2684 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\customboar, id 2685 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\customcat, id 2686 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\customdog, id 2687 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\customflesh, id 2688 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\customgiant, id 2689 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\customleaper, id 2690 [material_pairs.ltx] Adding new material pair materials\tree_trunk | creatures\customrodent, id 2691 [material_pairs.ltx] Adding new material pair materials\water | creatures\custombare, id 2692 [material_pairs.ltx] Adding new material pair materials\water | creatures\custombarefast, id 2693 [material_pairs.ltx] Adding new material pair materials\water | creatures\customboar, id 2694 [material_pairs.ltx] Adding new material pair materials\water | creatures\customcat, id 2695 [material_pairs.ltx] Adding new material pair materials\water | creatures\customdog, id 2696 [material_pairs.ltx] Adding new material pair materials\water | creatures\customflesh, id 2697 [material_pairs.ltx] Adding new material pair materials\water | creatures\customgiant, id 2698 [material_pairs.ltx] Adding new material pair materials\water | creatures\customleaper, id 2699 [material_pairs.ltx] Adding new material pair materials\water | creatures\customrodent, id 2700 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\custombare, id 2701 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\custombarefast, id 2702 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\customboar, id 2703 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\customcat, id 2704 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\customdog, id 2705 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\customflesh, id 2706 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\customgiant, id 2707 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\customleaper, id 2708 [material_pairs.ltx] Adding new material pair materials\water_radiation | creatures\customrodent, id 2709 [material_pairs.ltx] Adding new material pair materials\wood | creatures\custombare, id 2710 [material_pairs.ltx] Adding new material pair materials\wood | creatures\custombarefast, id 2711 [material_pairs.ltx] Adding new material pair materials\wood | creatures\customboar, id 2712 [material_pairs.ltx] Adding new material pair materials\wood | creatures\customcat, id 2713 [material_pairs.ltx] Adding new material pair materials\wood | creatures\customdog, id 2714 [material_pairs.ltx] Adding new material pair materials\wood | creatures\customflesh, id 2715 [material_pairs.ltx] Adding new material pair materials\wood | creatures\customgiant, id 2716 [material_pairs.ltx] Adding new material pair materials\wood | creatures\customleaper, id 2717 [material_pairs.ltx] Adding new material pair materials\wood | creatures\customrodent, id 2718 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\custombare, id 2719 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\custombarefast, id 2720 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\customboar, id 2721 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\customcat, id 2722 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\customdog, id 2723 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\customflesh, id 2724 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\customgiant, id 2725 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\customleaper, id 2726 [material_pairs.ltx] Adding new material pair materials\wooden_board | creatures\customrodent, id 2727 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\custombare, id 2728 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\custombarefast, id 2729 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\customboar, id 2730 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\customcat, id 2731 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\customdog, id 2732 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\customflesh, id 2733 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\customgiant, id 2734 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\customleaper, id 2735 [material_pairs.ltx] Adding new material pair objects\barrel | creatures\customrodent, id 2736 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\custombare, id 2737 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\custombarefast, id 2738 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\customboar, id 2739 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\customcat, id 2740 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\customdog, id 2741 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\customflesh, id 2742 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\customgiant, id 2743 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\customleaper, id 2744 [material_pairs.ltx] Adding new material pair objects\bottle | creatures\customrodent, id 2745 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\custombare, id 2746 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\custombarefast, id 2747 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\customboar, id 2748 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\customcat, id 2749 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\customdog, id 2750 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\customflesh, id 2751 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\customgiant, id 2752 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\customleaper, id 2753 [material_pairs.ltx] Adding new material pair objects\bullet | creatures\customrodent, id 2754 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\custombare, id 2755 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\custombarefast, id 2756 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\customboar, id 2757 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\customcat, id 2758 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\customdog, id 2759 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\customflesh, id 2760 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\customgiant, id 2761 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\customleaper, id 2762 [material_pairs.ltx] Adding new material pair objects\car_cabine | creatures\customrodent, id 2763 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\custombare, id 2764 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\custombarefast, id 2765 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\customboar, id 2766 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\customcat, id 2767 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\customdog, id 2768 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\customflesh, id 2769 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\customgiant, id 2770 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\customleaper, id 2771 [material_pairs.ltx] Adding new material pair objects\car_wheel | creatures\customrodent, id 2772 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\custombare, id 2773 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\custombarefast, id 2774 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\customboar, id 2775 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\customcat, id 2776 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\customdog, id 2777 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\customflesh, id 2778 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\customgiant, id 2779 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\customleaper, id 2780 [material_pairs.ltx] Adding new material pair objects\clothes | creatures\customrodent, id 2781 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\custombare, id 2782 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\custombarefast, id 2783 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\customboar, id 2784 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\customcat, id 2785 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\customdog, id 2786 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\customflesh, id 2787 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\customgiant, id 2788 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\customleaper, id 2789 [material_pairs.ltx] Adding new material pair objects\concrete_box | creatures\customrodent, id 2790 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\custombare, id 2791 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\custombarefast, id 2792 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\customboar, id 2793 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\customcat, id 2794 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\customdog, id 2795 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\customflesh, id 2796 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\customgiant, id 2797 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\customleaper, id 2798 [material_pairs.ltx] Adding new material pair objects\dead_body | creatures\customrodent, id 2799 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\custombare, id 2800 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\custombarefast, id 2801 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\customboar, id 2802 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\customcat, id 2803 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\customdog, id 2804 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\customflesh, id 2805 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\customgiant, id 2806 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\customleaper, id 2807 [material_pairs.ltx] Adding new material pair objects\fuel_can | creatures\customrodent, id 2808 [material_pairs.ltx] Adding new material pair objects\glass | creatures\custombare, id 2809 [material_pairs.ltx] Adding new material pair objects\glass | creatures\custombarefast, id 2810 [material_pairs.ltx] Adding new material pair objects\glass | creatures\customboar, id 2811 [material_pairs.ltx] Adding new material pair objects\glass | creatures\customcat, id 2812 [material_pairs.ltx] Adding new material pair objects\glass | creatures\customdog, id 2813 [material_pairs.ltx] Adding new material pair objects\glass | creatures\customflesh, id 2814 [material_pairs.ltx] Adding new material pair objects\glass | creatures\customgiant, id 2815 [material_pairs.ltx] Adding new material pair objects\glass | creatures\customleaper, id 2816 [material_pairs.ltx] Adding new material pair objects\glass | creatures\customrodent, id 2817 [material_pairs.ltx] Adding new material pair objects\knife | creatures\custombare, id 2818 [material_pairs.ltx] Adding new material pair objects\knife | creatures\custombarefast, id 2819 [material_pairs.ltx] Adding new material pair objects\knife | creatures\customboar, id 2820 [material_pairs.ltx] Adding new material pair objects\knife | creatures\customcat, id 2821 [material_pairs.ltx] Adding new material pair objects\knife | creatures\customdog, id 2822 [material_pairs.ltx] Adding new material pair objects\knife | creatures\customflesh, id 2823 [material_pairs.ltx] Adding new material pair objects\knife | creatures\customgiant, id 2824 [material_pairs.ltx] Adding new material pair objects\knife | creatures\customleaper, id 2825 [material_pairs.ltx] Adding new material pair objects\knife | creatures\customrodent, id 2826 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\custombare, id 2827 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\custombarefast, id 2828 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\customboar, id 2829 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\customcat, id 2830 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\customdog, id 2831 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\customflesh, id 2832 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\customgiant, id 2833 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\customleaper, id 2834 [material_pairs.ltx] Adding new material pair objects\large_furniture | creatures\customrodent, id 2835 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\custombare, id 2836 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\custombarefast, id 2837 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\customboar, id 2838 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\customcat, id 2839 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\customdog, id 2840 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\customflesh, id 2841 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\customgiant, id 2842 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\customleaper, id 2843 [material_pairs.ltx] Adding new material pair objects\large_metal_trash | creatures\customrodent, id 2844 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\custombare, id 2845 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\custombarefast, id 2846 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\customboar, id 2847 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\customcat, id 2848 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\customdog, id 2849 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\customflesh, id 2850 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\customgiant, id 2851 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\customleaper, id 2852 [material_pairs.ltx] Adding new material pair objects\large_weapon | creatures\customrodent, id 2853 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\custombare, id 2854 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\custombarefast, id 2855 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\customboar, id 2856 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\customcat, id 2857 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\customdog, id 2858 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\customflesh, id 2859 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\customgiant, id 2860 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\customleaper, id 2861 [material_pairs.ltx] Adding new material pair objects\metal_box | creatures\customrodent, id 2862 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\custombare, id 2863 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\custombarefast, id 2864 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\customboar, id 2865 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\customcat, id 2866 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\customdog, id 2867 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\customflesh, id 2868 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\customgiant, id 2869 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\customleaper, id 2870 [material_pairs.ltx] Adding new material pair objects\monster_body | creatures\customrodent, id 2871 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\custombare, id 2872 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\custombarefast, id 2873 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\customboar, id 2874 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\customcat, id 2875 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\customdog, id 2876 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\customflesh, id 2877 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\customgiant, id 2878 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\customleaper, id 2879 [material_pairs.ltx] Adding new material pair objects\small_box | creatures\customrodent, id 2880 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\custombare, id 2881 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\custombarefast, id 2882 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\customboar, id 2883 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\customcat, id 2884 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\customdog, id 2885 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\customflesh, id 2886 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\customgiant, id 2887 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\customleaper, id 2888 [material_pairs.ltx] Adding new material pair objects\small_metal_trash | creatures\customrodent, id 2889 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\custombare, id 2890 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\custombarefast, id 2891 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\customboar, id 2892 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\customcat, id 2893 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\customdog, id 2894 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\customflesh, id 2895 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\customgiant, id 2896 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\customleaper, id 2897 [material_pairs.ltx] Adding new material pair objects\small_weapon | creatures\customrodent, id 2898 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\custombare, id 2899 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\custombarefast, id 2900 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\customboar, id 2901 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\customcat, id 2902 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\customdog, id 2903 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\customflesh, id 2904 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\customgiant, id 2905 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\customleaper, id 2906 [material_pairs.ltx] Adding new material pair objects\tin_can | creatures\customrodent, id 2907 Replacing mechanic job dialog with generic for mar_base_stalker_tech Replacing mechanic job dialog with generic for agr_smart_terrain_1_6_army_mechanic_stalker Replacing mechanic job dialog with generic for val_smart_terrain_7_3_bandit_mechanic_stalker Replacing mechanic job dialog with generic for bar_visitors_stalker_mechanic Replacing mechanic job dialog with generic for esc_smart_terrain_5_7_loner_mechanic_stalker Replacing mechanic job dialog with generic for red_greh_tech Replacing mechanic job dialog with generic for mechanic_army_yan_mlr Replacing mechanic job dialog with generic for mil_smart_terrain_7_7_freedom_mechanic_stalker Replacing mechanic job dialog with generic for cit_killers_merc_mechanic_stalker Replacing mechanic job dialog with generic for zat_a2_stalker_mechanic Replacing mechanic job dialog with generic for pri_monolith_monolith_mechanic_stalker Replacing mechanic job dialog with generic for jup_b217_stalker_tech Replacing mechanic job dialog with generic for jup_depo_isg_tech * loading script zzz_player_injuries.script found script zzz_player_injuries in unlocalizers data found variable disable_hud_fps_fix_tmr to unlocal [unlocalRegex] found variable HUDUpdate to unlocal * loading script zzz_player_injuries_mcm.script * loading script ui_mcm.script * loading script dph_mcm_save_storage.script MCM Session ID:7913 * loading script a_arti_jamming_mcm.script * loading script aaa_descr_override_mcm.script * loading script aaa_rax_icon_override_mcm.script * loading script utils_ui.script * loading script utils_item.script found script utils_item in unlocalizers data found variable scopes_list to unlocal * loading script utils_data.script * loading script item_artefact.script * loading script ui_inventory.script * loading script achievements_mcm.script * loading script adjustable_detector_ranges_mcm.script * loading script aim_stamina_mcm.script * loading script ammo_check_mcm.script found script ammo_check_mcm in unlocalizers data found variable busy_hands_fix to unlocal * loading script animation_common.script * loading script ammo_maker_mcm.script * loading script aoldri_axe_sounds_mcm.script * loading script armor_converter_mcm.script * loading script itms_manager.script * loading script arszi_radiation_mcm.script * loading script arti_lootboxes_mcm.script * loading script arti_outfits_mcm.script * loading script arti_slot_control_mcm.script * loading script atj_02_menu_mcm.script * loading script atj_01_data_ltx.script * loading script mcm_builder.script * loading script atj_03_data_mcm.script * loading script atj_00_data.script * loading script auto_looter_mcm.script 1 divider strip_title strip_attachments strip_weapon divider loot_title loot_description loot_ammo loot_ammo_parts loot_grenades loot_magazines loot_armor_parts loot_weapon_parts loot_misc_title loot_misc_ball_hammer loot_misc_beadspread loot_misc_bolt loot_misc_bolt_bullet loot_misc_boots loot_misc_broken_detector loot_misc_compression_bag loot_misc_cutlery loot_misc_explo_metalcan_powder loot_misc_flashlight_broken loot_misc_gloves loot_misc_guitar_a loot_misc_hand_watch loot_misc_headlamp loot_misc_itm_pda_common loot_misc_itm_pda_rare loot_misc_itm_pda_uncommon loot_misc_itm_sleepbag loot_misc_mirror loot_misc_porn loot_misc_porn2 loot_misc_radio loot_misc_radio2 loot_misc_shovel_mili loot_misc_shovel_old loot_misc_synthrope loot_misc_tarpaulin loot_misc_underwear loot_misc_walkie 2 divider delete_title delete_description delete_body delete_armor delete_weapon delete_misc divider misc_options_title no_valid_tool_messaging usable_armor_part_condition_treshold usable_weapon_part_condition_treshold always_treat_recipe_part_as_usable * loading script autocomplete_tasks_mcm.script * loading script ballistics_mcm.script * loading script ui_item.script * loading script better_stats_bars_mcm.script * loading script blockputall_extended_mcm.script * loading script blood_pool_mcm.script * loading script bountysquads_mcm.script * loading script bullet_time_mcm.script * loading script camera_reanim_project_mcm.script * loading script catsy_fix_hit_effects_mcm.script * loading script catsy_milpda_mcm.script * loading script utils_catspaw_common.script ~ ------------------------------------------------------------------------ @ Modded exes 20250703 feature support (GAMMA: false) - Context menu colors (added 20240523): true - Right-click on PDA map (added 20230922): true - Func get_string_table (added 20240507): true - Mouse wheel scripting (added 20230701): true - DXML on_xml_read cacheing (added 20250228): true ~ ------------------------------------------------------------------------ Loaded utils_catspaw_common v1.15 (rel 20250530) * loading script item_milpda.script [MPDA] Milspec PDA v1.14.4 (rel 20250627) began initialization at tg 0 * loading script catsy_nerfs_mcm.script * loading script item_radio.script * loading script xr_sound.script * loading script dar_rf_noise.script * loading script ui_rf_widget.script * loading script cb_rf_patch_mcm.script * loading script clear_jam_mcm.script * loading script companion_anti_awol_mcm.script * loading script configurable_freelook_mcm.script * loading script corpse_fauna_mcm.script * loading script cxv_caliber_drag_upgrades_mcm.script * loading script d1sp_keep_ammo_highlighted_mcm.script * loading script demonized_item_cost_modifiers_mcm.script * loading script demonized_ledge_grabbing_mcm.script * loading script demonized_molotov_new_game_loadouts_mcm.script * loading script new_game_loadout_injector_mcm.script * loading script ui_mm_faction_select.script Loadout Injector: adding item molotov_cocktail, points 125, amount 2, faction stalker;freedom;csky;greh, economy st_econ_1;st_econ_2, to inventory false Loadout Injector: adding item molotov_cocktail, points 125, amount 1, faction stalker;freedom;csky;greh, economy st_econ_3, to inventory false Loadout Injector: adding item molotov_cocktail, points 125, amount 1, faction renegade;bandit, economy all, to inventory true * loading script demonized_mugging_squads_mcm.script * loading script dialog_fov_mcm.script * loading script disassemble_all_items_mcm.script * loading script dismemb_mcm.script * loading script dph_loot_cond_ammo_mcm.script * loading script dph_loot_cond_outfit_mcm.script * loading script dph_loot_cond_weapon_mcm.script * loading script drop_items_key_mcm.script * loading script efp_ui_mcm.script * loading script drug_charcoal_mcm.script * loading script drx_da_main_loadout_mcm.script Loadout Injector: adding item detector_anomaly, points 150, amount 1, faction dolg;csky;monolith;bandit;stalker;killer;greh;isg;renegade;army;freedom, economy all, to inventory false Loadout Injector: adding item detector_anomaly, points 150, amount 1, faction ecolog, economy all, to inventory true * loading script drx_da_main_mcm.script * loading script dynamic_emission_cover_mcm.script * loading script dynamic_mutants_mcm.script * loading script dynamic_zoom_sound_mcm.script * loading script dynavision_mcm.script [Dynavision] build presets list [Dynavision] print presets list [Dynavision] preset table: 0x48e5a600 [Dynavision] preset table: 0x495887c8 [Dynavision] preset table: 0x49588840 [Dynavision] preset table: 0x49d02698 [Dynavision] preset table: 0x49036428 [Dynavision] preset table: 0x495afa00 [Dynavision] preset table: 0x492d1648 [Dynavision] preset table: 0x493fb658 * loading script efp_utils_mcm.script * loading script eft_jump_sounds_mcm.script * loading script eft_rattle_mcm.script * loading script exo_servo_sounds_mcm.script * loading script experience_baseskillspack_mcm.script * loading script experience_mcm.script * loading script factionid_hud_mcm.script * loading script fatal_error_mcm.script * loading script item_device.script found script item_device in unlocalizers data found variable rad_zones to unlocal [unlocalRegex] found variable on_item_drag_dropped to unlocal [unlocalRegex] found variable on_anomaly_touch to unlocal * loading script flash_grenades_mcm.script * loading script fps_based_mblur_mcm.script * loading script free_zoomv2_mcm.script * loading script geiger_clicks_rework_mcm.script * loading script geiger_tick_mcm.script * loading script gesture_mcm.script * loading script get_weapon_count_mcm.script * loading script ghillie_stealth_mcm.script * loading script grok_bo_enhanced_recoil_mcm.script * loading script grok_gotta_go_fast_mcm.script * loading script haru_quick_action_wheel_mcm.script * loading script haru_arm.script * loading script magazine_binder.script * loading script haru_skills_mcm.script * loading script haru_suit_notifications_mcm.script * loading script hf_mcm.script * loading script horror_mcm.script * loading script icon_overlayer_mcm.script * loading script inspectweapon_mcm.script * loading script ish_toggle_scope_mcm.script * loading script item_geiger_mcm.script * loading script item_icon_info_mcm.script * loading script lc_extra_transitions_mcm.script * loading script leer_kick_mcm.script * loading script list_all_stashes_mcm.script * loading script liz_fdda_redone_mcm.script * loading script liz_inertia_expanded_mcm.script * loading script liz_wounded_redone_mcm.script * loading script lual_viewmodel_droop_mcm.script * loading script magazines_mcm.script * loading script mbo_arena_mcm.script * loading script medkit_bandage_heal_mcm.script * loading script mini_map_toggle_mcm.script * loading script mod_quick_stack_mcm.script * loading script more_measurement_task_maps_mcm.script * loading script move_effects_mcm.script * loading script msv_over_radiation_status_mcm.script * loading script actor_status.script * loading script new_game_export_mcm.script * loading script pda.script found script pda in unlocalizers data found variable coc_ranking_list to unlocal found variable actor_rank_place to unlocal found variable map_spot_property to unlocal * loading script new_tasks_addon_mcm.script * loading script nomorefreindlyfire_mcm.script * loading script notlags_treasure_press_key_mcm.script * loading script npc_convert_dialog_options_mcm.script * loading script outfit_drop_mcm.script * loading script outfit_speed_mcm.script * loading script passive_income_mcm.script * loading script patches_by_hotkey_mcm.script * loading script pda_hacking_mcm.script * loading script pda_inter_mcm.script * loading script pda_taskboard_mcm.script * loading script perk_based_artefacts_mcm.script * loading script pinup_collect_mcm.script * loading script porky_toggle_auto_run_mcm.script * loading script pos_previewer_mcm.script * loading script proportional_medic_healing_price_mcm.script * loading script ptp_camera_mcm.script * loading script quickdraw_mcm.script * loading script radial_quickslots_mcm.script * loading script rebound_encounters_mcm.script * loading script request_info_of_surge_mcm.script * loading script reworked_rf_receiver_mcm.script * loading script scope_fov_mcm.script * loading script semiradiant_ai_mcm.script * loading script serious_workshop_optimization_mcm.script * loading script spawn_arties_on_death_mcm.script * loading script ssfx_001_mcm.script * loading script ssfx_ao_mcm.script * loading script ssfx_florafixes_mcm.script * loading script ssfx_fog_mcm.script * loading script ssfx_il_mcm.script * loading script ssfx_interactive_grass_mcm.script * loading script ssfx_parallax_mcm.script * loading script ssfx_pp_mcm.script * loading script ssfx_rain_mcm.script * loading script ssfx_shadow_cascades_mcm.script * loading script ssfx_shadows_mcm.script * loading script ssfx_ssr_mcm.script * loading script ssfx_sss_mcm.script * loading script ssfx_terrain_mcm.script * loading script ssfx_water_mcm.script * loading script ssfx_wetness_mcm.script * loading script ssfx_wind_mcm.script * loading script stalkersearchoptions_mcm.script * loading script swm_legs_mcm.script * loading script tagged_patches_mcm.script * loading script target_prior_mcm.script * loading script the_collector_mcm.script * loading script tooltip_control_mcm.script * loading script trader_destockifier_mcm.script * loading script tsx_enjoy_cigs_mcm.script * loading script ui_bartgac_mcm.script * loading script ui_mod_elements_mcm.script * loading script ultimate_backpacks_mcm.script * loading script ultimate_backpacks_manager.script * loading script upgrades_mcm.script * loading script urban_tactics_option_mcm.script * loading script utjan_skills_mcm.script * loading script vodo_gesture_mcm.script * loading script weapon_cover_tilt_mcm.script * loading script weapon_sway_mcm.script * loading script western_goods_mcm.script * loading script worldspawns_rework_mcm.script * loading script wpn_thompson_mcm.script Loadout Injector: adding item wpn_thompson_m1a1, points 200, amount 1, faction stalker;csky;renegade;freedom;bandit, economy st_econ_1;st_econ_2, to inventory false * loading script x_cxv_experience_perks_mcm.script * loading script experience_potions.script * loading script x_cxv_perks_mcm.script * loading script xcvb_trade_mcm.script * loading script xmark_mcm.script * loading script xrs_dyn_music_mcm.script * loading script z_beefs_nvgs_mcm.script * loading script z_drop_and_disassemble_item_mcm.script * loading script bind_stalker_ext.script * loading script z_heatvision_mcm.script * loading script z_mark_switch_mcm.script * loading script z_npc_die_in_anomalies_mcm.script * loading script zml_amain_mcm.script * loading script zml_npcloot_mcm.script * loading script zml_npcrank_mcm.script * loading script zml_npctier_mcm.script * loading script zml_stashloot_mcm.script * loading script zml_stashtier_mcm.script * loading script zml_zzintegration_mcm.script * loading script zz_companion_inventory_fix_mcm.script * loading script axr_companions.script * loading script xr_effects.script * loading script axr_keybind.script * loading script zz_glowstick_mcm.script * loading script level_environment.script * loading script trader_autoinject.script * loading script trade_manager.script * loading script death_manager.script * loading script treasure_manager.script found script treasure_manager in unlocalizers data * loading script zz_item_artefact_mcm.script * loading script zzz_cxv_mutant_loot_mcm.script * loading script zzz_rax_sortingplus_mcm.script * loading script yyy_mag_sorting.script * loading script magazines.script * loading script zzzz_hide_tooltip_mcm.script * loading script zzzz_tooltip_manager_mcm.script * loading script zzzz_unbind_h_mcm.script * loading script bas_nvg_scopes.script * loading script zzzzz_monkey_paw_ui_mcm.script zzzzz_monkey_paw_ui_mcm.script: installed MCM already supports UI functors, aborting monkeypatch * loading script dynavision.script * loading script ssfx_shadows.script * loading script ssfx_lut.script * loading script z_beefs_nvgs.script * loading script ssfx_pp_bloom.script * loading script ssfx_pp_0taa.script * loading script ssfx_rain.script * loading script ssfx_rain_footsteps.script * loading script ssfx_rain_hud_raindrops.script * loading script dialogs.script intro_start intro_logo intro_delete ::update_logo_intro * loading script xrs_dyn_music.script * loading script xrs_debug_tools.script found script xrs_debug_tools in unlocalizers data found variable toggle_hud_list to unlocal * loading script debug_cmd_list.script * loading script db.script * loading script actor_proxy.script * [x-ray]: Full Memory Stats * [win32]: free[137432721084 K], reserved[4395064 K], committed[1837260 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[932450 K] * [x-ray]: economy: strings[407419 K], smem[0 K] * 0.0 : [ 3] $null * 0.0 : [ 5] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 18] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 6] $user$blur_2 * 0.0 : [ 1] $user$blur_2_zb * 0.0 : [ 3] $user$blur_4 * 0.0 : [ 1] $user$blur_4_zb * 0.0 : [ 2] $user$blur_8 * 0.0 : [ 1] $user$blur_8_zb * 0.0 : [ 2] $user$blur_h_2 * 0.0 : [ 2] $user$blur_h_4 * 0.0 : [ 2] $user$blur_h_8 * 0.0 : [ 2] $user$cmap0 * 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0.0 : [ 3] $user$ssfx * 0.0 : [ 2] $user$ssfx_accum * 0.0 : [ 2] $user$ssfx_ao * 0.0 : [ 2] $user$ssfx_bloom1 * 0.0 : [ 3] $user$ssfx_bloom_emissive * 0.0 : [ 2] $user$ssfx_bloom_lens * 0.0 : [ 3] $user$ssfx_bloom_tmp16 * 0.0 : [ 2] $user$ssfx_bloom_tmp16_2 * 0.0 : [ 2] $user$ssfx_bloom_tmp2 * 0.0 : [ 3] $user$ssfx_bloom_tmp32 * 0.0 : [ 2] $user$ssfx_bloom_tmp32_2 * 0.0 : [ 5] $user$ssfx_bloom_tmp4 * 0.0 : [ 4] $user$ssfx_bloom_tmp4_2 * 0.0 : [ 3] $user$ssfx_bloom_tmp64 * 0.0 : [ 3] $user$ssfx_bloom_tmp8 * 0.0 : [ 2] $user$ssfx_bloom_tmp8_2 * 0.0 : [ 2] $user$ssfx_il * 0.0 : [ 12] $user$ssfx_motion_vectors * 0.0 : [ 3] $user$ssfx_prev_frame * 0.0 : [ 7] $user$ssfx_prev_p * 0.0 : [ 3] $user$ssfx_rain * 0.0 : [ 2] $user$ssfx_ssr * 0.0 : [ 3] $user$ssfx_sss * 0.0 : [ 3] $user$ssfx_sss_ext * 0.0 : [ 3] $user$ssfx_sss_ext2 * 0.0 : [ 4] $user$ssfx_sss_tmp * 0.0 : [ 3] $user$ssfx_taa * 0.0 : [ 6] $user$ssfx_temp * 0.0 : [ 4] $user$ssfx_temp2 * 0.0 : [ 5] $user$ssfx_temp3 * 0.0 : [ 5] 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sky\af3_foggy\12-00 * 0.0 : [ 2] sky\af3_foggy\12-00#small * 0.0 : [ 2] sky\af3_foggy\13-00 * 0.0 : [ 2] sky\af3_foggy\13-00#small * 0.0 : [ 2] sky\af3_foggy\14-00 * 0.0 : [ 2] sky\af3_foggy\14-00#small * 0.0 : [ 2] sky\af3_foggy\15-00 * 0.0 : [ 2] sky\af3_foggy\15-00#small * 0.0 : [ 2] sky\af3_foggy\16-00 * 0.0 : [ 2] sky\af3_foggy\16-00#small * 0.0 : [ 2] sky\af3_foggy\17-00 * 0.0 : [ 2] sky\af3_foggy\17-00#small * 0.0 : [ 2] sky\af3_foggy\18-00 * 0.0 : [ 2] sky\af3_foggy\18-00#small * 0.0 : [ 2] sky\af3_foggy\19-00 * 0.0 : [ 2] sky\af3_foggy\19-00#small * 0.0 : [ 4] sky\af3_foggy\20-00 * 0.0 : [ 4] sky\af3_foggy\20-00#small * 0.0 : [ 1] sky\af3_rainy\05-00 * 0.0 : [ 1] sky\af3_rainy\05-00#small * 0.0 : [ 4] sky\af3_rainy\05-00- * 0.0 : [ 4] sky\af3_rainy\05-00-#small * 0.0 : [ 6] sky\af3_rainy\07-00 * 0.0 : [ 6] sky\af3_rainy\07-00#small * 0.0 : [ 7] sky\af3_rainy\09-00_19-00 * 0.0 : [ 7] sky\af3_rainy\09-00_19-00#small * 0.0 : [ 5] sky\af3_rainy\13-00 * 0.0 : [ 5] 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sky\swtc_clear\05-00#small * 0.0 : [ 2] sky\swtc_clear\06-00 * 0.0 : [ 2] sky\swtc_clear\06-00#small * 0.0 : [ 2] sky\swtc_clear\07-00 * 0.0 : [ 2] sky\swtc_clear\07-00#small * 0.0 : [ 2] sky\swtc_clear\08-00 * 0.0 : [ 2] sky\swtc_clear\08-00#small * 0.0 : [ 3] sky\swtc_clear\09-00 * 0.0 : [ 3] sky\swtc_clear\09-00#small * 0.0 : [ 2] sky\swtc_clear\10-00 * 0.0 : [ 2] sky\swtc_clear\10-00#small * 0.0 : [ 2] sky\swtc_clear\11-00 * 0.0 : [ 2] sky\swtc_clear\11-00#small * 0.0 : [ 3] sky\swtc_clear\12-00 * 0.0 : [ 3] sky\swtc_clear\12-00#small * 0.0 : [ 2] sky\swtc_clear\13-00 * 0.0 : [ 2] sky\swtc_clear\13-00#small * 0.0 : [ 2] sky\swtc_clear\14-00 * 0.0 : [ 2] sky\swtc_clear\14-00#small * 0.0 : [ 2] sky\swtc_clear\15-00 * 0.0 : [ 2] sky\swtc_clear\15-00#small * 0.0 : [ 2] sky\swtc_clear\16-00 * 0.0 : [ 2] sky\swtc_clear\16-00#small * 0.0 : [ 2] sky\swtc_clear\17-00 * 0.0 : [ 2] sky\swtc_clear\17-00#small * 0.0 : [ 2] sky\swtc_clear\18-00 * 0.0 : [ 2] sky\swtc_clear\18-00#small * 0.0 : [ 2] sky\swtc_clear\19-00 * 0.0 : [ 2] sky\swtc_clear\19-00#small * 0.0 : [ 3] sky\swtc_clear\20-00 * 0.0 : [ 3] sky\swtc_clear\20-00#small * 0.0 : [ 1] sky\swtc_clear\20-30 * 0.0 : [ 1] sky\swtc_clear\20-30#small * 0.0 : [ 2] sky\swtc_clear\21-00 * 0.0 : [ 2] sky\swtc_clear\21-00#small * 0.0 : [ 6] sky\swtc_clear\22-00-fm * 0.0 : [ 6] sky\swtc_clear\22-00-fm#small * 0.0 : [ 6] sky\swtc_clear\23-00-fm * 0.0 : [ 6] sky\swtc_clear\23-00-fm#small * 0.0 : [ 3] sky\swtc_clear_alt\00-00 * 0.0 : [ 3] sky\swtc_clear_alt\00-00#small * 0.0 : [ 3] sky\swtc_clear_alt\01-00 * 0.0 : [ 3] sky\swtc_clear_alt\01-00#small * 0.0 : [ 3] sky\swtc_clear_alt\02-00 * 0.0 : [ 3] sky\swtc_clear_alt\02-00#small * 0.0 : [ 21] sky\swtc_clear_alt\03-00 * 0.0 : [ 21] sky\swtc_clear_alt\03-00#small * 0.0 : [ 5] sky\swtc_clear_alt\04-00 * 0.0 : [ 5] sky\swtc_clear_alt\04-00#small * 0.0 : [ 1] sky\swtc_clear_alt\04-30 * 0.0 : [ 1] sky\swtc_clear_alt\04-30#small * 0.0 : [ 2] sky\swtc_clear_alt\05-00 * 0.0 : [ 2] sky\swtc_clear_alt\05-00#small * 0.0 : [ 1] sky\swtc_clear_alt\06-00 * 0.0 : [ 1] sky\swtc_clear_alt\06-00#small * 0.0 : [ 1] sky\swtc_clear_alt\07-00 * 0.0 : [ 1] sky\swtc_clear_alt\07-00#small * 0.0 : [ 1] sky\swtc_clear_alt\08-00 * 0.0 : [ 1] sky\swtc_clear_alt\08-00#small * 0.0 : [ 1] sky\swtc_clear_alt\09-00 * 0.0 : [ 1] sky\swtc_clear_alt\09-00#small * 0.0 : [ 1] sky\swtc_clear_alt\10-00 * 0.0 : [ 1] sky\swtc_clear_alt\10-00#small * 0.0 : [ 1] sky\swtc_clear_alt\11-00 * 0.0 : [ 1] sky\swtc_clear_alt\11-00#small * 0.0 : [ 1] sky\swtc_clear_alt\12-00 * 0.0 : [ 1] sky\swtc_clear_alt\12-00#small * 0.0 : [ 1] sky\swtc_clear_alt\13-00 * 0.0 : [ 1] sky\swtc_clear_alt\13-00#small * 0.0 : [ 1] sky\swtc_clear_alt\14-00 * 0.0 : [ 1] sky\swtc_clear_alt\14-00#small * 0.0 : [ 1] sky\swtc_clear_alt\15-00 * 0.0 : [ 1] sky\swtc_clear_alt\15-00#small * 0.0 : [ 1] sky\swtc_clear_alt\16-00 * 0.0 : [ 1] sky\swtc_clear_alt\16-00#small * 0.0 : [ 1] sky\swtc_clear_alt\17-00 * 0.0 : [ 1] sky\swtc_clear_alt\17-00#small * 0.0 : [ 1] sky\swtc_clear_alt\18-00 * 0.0 : [ 1] sky\swtc_clear_alt\18-00#small * 0.0 : [ 1] sky\swtc_clear_alt\19-00 * 0.0 : [ 1] sky\swtc_clear_alt\19-00#small * 0.0 : [ 2] sky\swtc_clear_alt\20-00 * 0.0 : [ 2] sky\swtc_clear_alt\20-00#small * 0.0 : [ 3] sky\swtc_clear_alt\20-30 * 0.0 : [ 3] sky\swtc_clear_alt\20-30#small * 0.0 : [ 1] sky\swtc_clear_alt\21-00 * 0.0 : [ 1] sky\swtc_clear_alt\21-00#small * 0.0 : [ 3] sky\swtc_clear_alt\22-00 * 0.0 : [ 3] sky\swtc_clear_alt\22-00#small * 0.0 : [ 3] sky\swtc_clear_alt\23-00 * 0.0 : [ 3] sky\swtc_clear_alt\23-00#small * 0.0 : [ 2] sky\swtc_dark\05-00-storm * 0.0 : [ 2] sky\swtc_dark\05-00-storm#small * 0.0 : [ 3] sky\swtc_dark\07-00-cloudy-light-rain * 0.0 : [ 3] sky\swtc_dark\07-00-cloudy-light-rain#small * 0.0 : [ 2] sky\swtc_dark\10-00-cloudy-light-rain * 0.0 : [ 2] sky\swtc_dark\10-00-cloudy-light-rain#small * 0.0 : [ 2] sky\swtc_dark\13-00-cloudy-dark * 0.0 : [ 2] sky\swtc_dark\13-00-cloudy-dark#small * 0.0 : [ 1] sky\swtc_dark\14-00-storm * 0.0 : [ 1] sky\swtc_dark\14-00-storm#small * 0.0 : [ 1] sky\swtc_dark\15-00-storm * 0.0 : [ 1] sky\swtc_dark\15-00-storm#small * 0.0 : [ 1] sky\swtc_dark\16-00-storm * 0.0 : [ 1] sky\swtc_dark\16-00-storm#small * 0.0 : [ 1] sky\swtc_dark\17-00-storm * 0.0 : [ 1] sky\swtc_dark\17-00-storm#small * 0.0 : [ 2] sky\swtc_dark\19-00-storm * 0.0 : [ 2] sky\swtc_dark\19-00-storm#small * 0.0 : [ 1] sky\swtc_dark\21-00-storm * 0.0 : [ 1] sky\swtc_dark\21-00-storm#small * 0.0 : [ 7] sky\swtc_storm\08-00-storm * 0.0 : [ 7] sky\swtc_storm\08-00-storm#small * 0.0 : [ 2] sky\swtc_storm\09-00-storm * 0.0 : [ 2] sky\swtc_storm\09-00-storm#small * 0.0 : [ 4] sky\swtc_storm\10-00-storm * 0.0 : [ 4] sky\swtc_storm\10-00-storm#small * 0.0 : [ 2] sky\swtc_storm\12-00-storm * 0.0 : [ 2] sky\swtc_storm\12-00-storm#small * 0.0 : [ 2] sky\swtc_storm\13-00-storm * 0.0 : [ 2] sky\swtc_storm\13-00-storm#small * 0.0 : [ 2] sky\swtc_storm\14-00-storm * 0.0 : [ 2] sky\swtc_storm\14-00-storm#small * 0.0 : [ 4] sky\swtc_storm\15-00-storm * 0.0 : [ 4] sky\swtc_storm\15-00-storm#small * 0.0 : [ 4] sky\swtc_storm\17-00-storm * 0.0 : [ 4] sky\swtc_storm\17-00-storm#small * 0.0 : [ 2] sky\swtc_storm\19-00-storm * 0.0 : [ 2] sky\swtc_storm\19-00-storm#small * 0.0 : [ 4] sky\swtc_storm\20-00-storm * 0.0 : [ 4] sky\swtc_storm\20-00-storm#small * 0.0 : [ 2] sunmask * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_common * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] water\water_perlin * 0.0 : [ 1] water\water_water * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 9.5 : [ 1] ui\moty2018 * 9.5 : [ 1] ui\moty2019 * 16.1 : [ 1] ui\ui_ani_cursor * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 16.1 : [ 1] ui\ui_font_hud_01 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 32.1 : [ 1] ui\ui_magnifier2 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_02 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 400.1 : [ 1] logoamcm * 2048.1 : [ 1] ui\ui_actor_main_menu * 7230.0 : [ 1] ui\ui_background_new CLevel::CLevel() Spawn Antifreeze initialized "c:\games\stalker\anomaly 1.5.3 + bosspack v1.8\bin\anomalydx11avx.exe" -smap2048 -dbg * phase time: 0 ms * phase cmem: 1105461 K * [x-ray]: Prefetching Data Loading objects... Loading models... Loading textures... CResourceManager::DeferredUpload -> START, size = 1251 texture loading time: 4460 * [x-ray]: Prefetched Data * [prefetch] time: 6125 ms * [prefetch] memory: 46350Kb * loading script _G.script opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\milpda_ui_pda_npc_tab_factions.ltx creating unlocalizer for script ui_pda_npc_tab adding variable faction_encyption for unlocalizer for script ui_pda_npc_tab adding variable faction_lookup for unlocalizer for script ui_pda_npc_tab opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\new_levels_patches.ltx creating unlocalizer for script bind_anomaly_field adding variable pAno_maps for unlocalizer for script bind_anomaly_field creating unlocalizer for script pda adding variable primary_objects_tbl for unlocalizer for script pda creating unlocalizer for script smart_terrain_warfare adding variable monster_level_capacity for unlocalizer for script smart_terrain_warfare creating unlocalizer for script target_prior adding variable prior_lab for unlocalizer for script target_prior adding variable prior_t for unlocalizer for script target_prior creating unlocalizer for script tasks_agent_rescue adding variable blacklisted_maps for unlocalizer for script tasks_agent_rescue creating unlocalizer for script tasks_assault adding variable blacklisted_maps for unlocalizer for script tasks_assault creating unlocalizer for script tasks_bounty adding variable blacklisted_maps for unlocalizer for script tasks_bounty creating unlocalizer for script tasks_measure adding variable blacklisted_maps for unlocalizer for script tasks_measure creating unlocalizer for script toxic_air adding variable toxic_dmg for unlocalizer for script toxic_air creating unlocalizer for script treasure_manager adding variable blacklisted_maps for unlocalizer for script treasure_manager adding variable map_tiers for unlocalizer for script treasure_manager opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_artefinder.ltx creating unlocalizer for script drx_da_main adding variable load_defaults for unlocalizer for script drx_da_main adding variable load_settings for unlocalizer for script drx_da_main adding variable settings for unlocalizer for script drx_da_main opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_cxv_mutant_loot.ltx creating unlocalizer for script ui_mutant_loot adding variable clsdbg_to_section for unlocalizer for script ui_mutant_loot adding variable clsid_to_section for unlocalizer for script ui_mutant_loot adding variable item_prop_table for unlocalizer for script ui_mutant_loot opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_experience_ui.ltx creating unlocalizer for script experience_ui adding variable ui_is_opening for unlocalizer for script experience_ui opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_fun_allowed.ltx creating unlocalizer for script grok_remove_belt_duplicates adding variable categories for unlocalizer for script grok_remove_belt_duplicates opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalize_local_looting.ltx creating unlocalizer for script grok_stashes_on_corpses adding variable SETTINGS for unlocalizer for script grok_stashes_on_corpses adding variable _used_corpses for unlocalizer for script grok_stashes_on_corpses adding variable dbg_items for unlocalizer for script treasure_manager adding variable item_list for unlocalizer for script treasure_manager adding variable map_tiers for unlocalizer for script treasure_manager adding variable stash_common for unlocalizer for script treasure_manager adding variable stash_rare for unlocalizer for script treasure_manager adding variable tools_map_tiers for unlocalizer for script treasure_manager opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_about_the_job.ltx creating unlocalizer for script axr_task_manager adding variable skipped_tasks for unlocalizer for script axr_task_manager creating unlocalizer for script dialog_manager adding variable saved_dialog for unlocalizer for script dialog_manager creating unlocalizer for script tasks_fetch adding variable DIALOG_ID for unlocalizer for script tasks_fetch opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_experience_framework.ltx adding variable distance_tbl for unlocalizer for script pda adding variable primary_objects_tbl for unlocalizer for script pda opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_fdda3dpda_patch.ltx creating unlocalizer for script zzz_ea_addon_backpack adding variable active_slot for unlocalizer for script zzz_ea_addon_backpack adding variable backpack_open_flag for unlocalizer for script zzz_ea_addon_backpack opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_fe.ltx creating unlocalizer for script item_device adding variable device_geiger for unlocalizer for script item_device adding variable on_anomaly_touch for unlocalizer for script item_device adding variable on_item_drag_dropped for unlocalizer for script item_device adding variable rad_zones for unlocalizer for script item_device creating unlocalizer for script item_parts adding variable timer_disassembly_item for unlocalizer for script item_parts opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_geiger_clicks.ltx creating unlocalizer for script actor_effects adding variable opt for unlocalizer for script actor_effects creating unlocalizer for script grok_actor_damage_balancer adding variable difficulty_multiplier for unlocalizer for script grok_actor_damage_balancer adding variable gameplay for unlocalizer for script grok_actor_damage_balancer adding variable on_anomaly_touch for unlocalizer for script item_device opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_ggfe.ltx creating unlocalizer for script xrs_debug_tools adding variable toggle_hud_list for unlocalizer for script xrs_debug_tools opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_headgear_animations.ltx adding variable helm_off for unlocalizer for script actor_effects opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_lam.ltx adding variable active_slot for unlocalizer for script zzz_ea_addon_backpack adding variable anim_enabled for unlocalizer for script zzz_ea_addon_backpack adding variable backpack_open_flag for unlocalizer for script zzz_ea_addon_backpack opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_bodysearch.ltx creating unlocalizer for script npc_loot_claim adding variable actor_looting_claimed for unlocalizer for script npc_loot_claim creating unlocalizer for script take_item_anim adding variable enable_animations for unlocalizer for script take_item_anim adding variable enable_take for unlocalizer for script take_item_anim opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_fdda_redone.ltx adding variable item_not_in_use for unlocalizer for script actor_effects creating unlocalizer for script item_knife adding variable knifesm for unlocalizer for script item_knife opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_headlamp.ltx adding variable torch_anm_state for unlocalizer for script actor_effects opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_mask_clean.ltx adding variable lowered_anm_classes for unlocalizer for script actor_effects adding variable lowered_anm_kinds for unlocalizer for script actor_effects adding variable mc_anm_state for unlocalizer for script actor_effects opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_liz_outfit_animations.ltx creating unlocalizer for script gameplay_disguise adding variable possible_factions for unlocalizer for script gameplay_disguise opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_mag_check.ltx creating unlocalizer for script ammo_check_mcm adding variable busy_hands_fix for unlocalizer for script ammo_check_mcm opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx creating unlocalizer for script axr_trade_manager adding variable ini for unlocalizer for script axr_trade_manager adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager adding variable picked_set for unlocalizer for script axr_trade_manager adding variable picked_unchecked for unlocalizer for script axr_trade_manager opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx creating unlocalizer for script _g adding variable ini_cache for unlocalizer for script _g opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx adding variable on_anomaly_touch for unlocalizer for script item_device opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx creating unlocalizer for script item_weapon adding variable scopes_table for unlocalizer for script item_weapon opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx adding variable map_spot_property for unlocalizer for script pda opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx creating unlocalizer for script utils_item adding variable scopes_list for unlocalizer for script utils_item opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx creating unlocalizer for script xrs_facer adding variable Enabled for unlocalizer for script xrs_facer adding variable facer_sets for unlocalizer for script xrs_facer opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_more_measurement_task_maps.ltx adding variable blacklisted_maps for unlocalizer for script tasks_measure opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_newmeds.ltx creating unlocalizer for script arszi_psy adding variable psy_table for unlocalizer for script arszi_psy opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_nvgfixbhs.ltx creating unlocalizer for script zzz_player_injuries adding variable HUDUpdate for unlocalizer for script zzz_player_injuries adding variable disable_hud_fps_fix_tmr for unlocalizer for script zzz_player_injuries opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx adding variable decrease_quant for unlocalizer for script item_weapon adding variable last_wpn_id for unlocalizer for script item_weapon adding variable max_overheat for unlocalizer for script item_weapon adding variable overheat for unlocalizer for script item_weapon adding variable overheat_threshold for unlocalizer for script item_weapon adding variable smoke for unlocalizer for script item_weapon adding variable time_quant for unlocalizer for script item_weapon opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_pda_actor_rank_place.ltx adding variable actor_rank_place for unlocalizer for script pda adding variable coc_ranking_list for unlocalizer for script pda opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_pdahacking.ltx adding variable faction_encyption for unlocalizer for script ui_pda_npc_tab adding variable stash_factor_per_pda for unlocalizer for script ui_pda_npc_tab opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_test.ltx adding variable RENDERER for unlocalizer for script actor_effects adding variable STATIC_LIGHT for unlocalizer for script actor_effects opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_tiski.ltx creating unlocalizer for script bind_awr adding variable angles_t for unlocalizer for script bind_awr opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx creating unlocalizer for script ui_options adding variable opt_temp for unlocalizer for script ui_options opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_western_goods_core.ltx creating unlocalizer for script western_goods_core adding variable VERSION for unlocalizer for script western_goods_core opening file c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\unlocalizers\unlocalizer_zorius_atp_balls.ltx adding variable map_tiers for unlocalizer for script treasure_manager creating unlocalizer for script ui_sleep_dialog adding variable sleep_zones for unlocalizer for script ui_sleep_dialog found script _G in unlocalizers data found variable ini_cache to unlocal * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script found script ui_options in unlocalizers data found variable opt_temp to unlocal * loading script utils_xml.script * loading script axr_main.script * loading script se_legs.script * loading script game_registrator.script * loading script class_registrator_modded_exes.script * loading script dxml_core.script init gathering modxml_... scripts * loading script modxml_anomalous_stash.script gathering modxml_anomalous_stash.script * loading script modxml_atj.script gathering modxml_atj.script * loading script modxml_character_desc_escape_zorius_atp_balls.script gathering modxml_character_desc_escape_zorius_atp_balls.script * loading script modxml_character_desc_general_army_odst.script gathering modxml_character_desc_general_army_odst.script * loading script modxml_character_desc_general_dolg_odst.script gathering modxml_character_desc_general_dolg_odst.script * loading script modxml_character_desc_general_isg_odst.script gathering modxml_character_desc_general_isg_odst.script * loading script modxml_character_desc_general_killer_odst.script gathering modxml_character_desc_general_killer_odst.script * loading script modxml_character_desc_general_stalker_odst.script gathering modxml_character_desc_general_stalker_odst.script * loading script modxml_character_desc_pda_quest_dxml.script * loading script modxml_character_desc_pda_upgrades_dxml.script * loading script modxml_character_desc_yantar.script gathering modxml_character_desc_yantar.script * loading script modxml_eftmsgs.script gathering modxml_eftmsgs.script * loading script modxml_g28_eft_scope.script gathering modxml_g28_eft_scope.script * loading script modxml_g28scope.script gathering modxml_g28scope.script * loading script modxml_hamr.script gathering modxml_hamr.script * loading script modxml_hamr2.script gathering modxml_hamr2.script * loading script modxml_hamr3.script gathering modxml_hamr3.script * loading script modxml_hdc4se_weapon_desc_monkeypatch.script gathering modxml_hdc4se_weapon_desc_monkeypatch.script * loading script modxml_inject_keybinds.script gathering modxml_inject_keybinds.script * loading script modxml_inject_uielement.script gathering modxml_inject_uielement.script * loading script modxml_jp84_21scope.script gathering modxml_jp84_21scope.script * loading script modxml_jp84_4scope.script gathering modxml_jp84_4scope.script * loading script modxml_jp84_others_21scope.script gathering modxml_jp84_others_21scope.script * loading script modxml_jp84_others_4scope.script gathering modxml_jp84_others_4scope.script * loading script modxml_jp84_others_scope.script gathering modxml_jp84_others_scope.script * loading script modxml_jp84scope.script gathering modxml_jp84scope.script * loading script modxml_map_spots_milpda.script gathering modxml_map_spots_milpda.script * loading script modxml_matches_anim.script gathering modxml_matches_anim.script * loading script modxml_mbo_arena.script * loading script mbo_arena_utils.script * loading script modxml_nep.script gathering modxml_nep.script * loading script modxml_nta.script gathering modxml_nta.script * loading script modxml_pdahacking_unfail.script * loading script modxml_pdahacking_unlockcost.script gathering modxml_pdahacking_unlockcost.script * loading script modxml_proportional_medic_healing_price.script gathering modxml_proportional_medic_healing_price.script * loading script modxml_rwap21scope.script gathering modxml_rwap21scope.script * loading script modxml_rwap2dso.script gathering modxml_rwap2dso.script * loading script modxml_rwap2dso21.script gathering modxml_rwap2dso21.script * loading script modxml_rwap2dsosquare.script gathering modxml_rwap2dsosquare.script * loading script modxml_rwap4scope.script gathering modxml_rwap4scope.script * loading script modxml_rwapscope.script gathering modxml_rwapscope.script * loading script modxml_scope_16_arm18.script gathering modxml_scope_16_arm18.script * loading script modxml_scope_16_fg42.script gathering modxml_scope_16_fg42.script * loading script modxml_scope_16_lewd_felinscope.script gathering modxml_scope_16_lewd_felinscope.script * loading script modxml_scope_16_srs99.script gathering modxml_scope_16_srs99.script * loading script modxml_scope_21_arm18.script gathering modxml_scope_21_arm18.script * loading script modxml_scope_21_fg42.script gathering modxml_scope_21_fg42.script * loading script modxml_scope_21_lewd_felinscope.script gathering modxml_scope_21_lewd_felinscope.script * loading script modxml_scope_21_srs99.script gathering modxml_scope_21_srs99.script * loading script modxml_scope_em2.script gathering modxml_scope_em2.script * loading script modxml_scopes_arm18.script gathering modxml_scopes_arm18.script * loading script modxml_scopes_fg42.script gathering modxml_scopes_fg42.script * loading script modxml_scopes_ingame_arm18.script gathering modxml_scopes_ingame_arm18.script * loading script modxml_scopes_ingame_fg42.script gathering modxml_scopes_ingame_fg42.script * loading script modxml_scopes_ingame_lewd_felinscope.script gathering modxml_scopes_ingame_lewd_felinscope.script * loading script modxml_scopes_ingame_srs99.script gathering modxml_scopes_ingame_srs99.script * loading script modxml_scopes_lewd_felinscope.script gathering modxml_scopes_lewd_felinscope.script * loading script modxml_scopes_srs99.script gathering modxml_scopes_srs99.script * loading script modxml_sks_b_2dso.script gathering modxml_sks_b_2dso.script * loading script modxml_sks_b_2dso_16.script gathering modxml_sks_b_2dso_16.script * loading script modxml_sks_b_2dso_21.script gathering modxml_sks_b_2dso_21.script * loading script modxml_standardized_mechanic_quests.script gathering modxml_standardized_mechanic_quests.script * loading script modxml_tac30_scopes.script gathering modxml_tac30_scopes.script * loading script modxml_tac30_scopes16.script gathering modxml_tac30_scopes16.script * loading script modxml_tac30_scopes21.script gathering modxml_tac30_scopes21.script * loading script modxml_test.script gathering modxml_test.script * loading script modxml_unbind_h.script gathering modxml_unbind_h.script * loading script modxml_water_pump.script gathering modxml_water_pump.script * loading script modxml_western_goods.script gathering modxml_western_goods.script * loading script modxml_zml_presets.script gathering modxml_zml_presets.script * loading script modxml_zzz_rand_text_dialog.script gathering modxml_zzz_rand_text_dialog.script * loading script ui_options_modded_exes.script * loading script options_modded_exes.script * loading script options_modded_exes_visual.script * loading script options_modded_exes_ui_hud.script * loading script options_builder.script * loading script options_modded_exes_crosshair.script * loading script options_modded_exes_hdr10.script * loading script options_modded_exes_3d_scopes.script * loading script options_modded_exes_particles.script * loading script options_modded_exes_wallmarks.script * loading script options_modded_exes_sound.script * loading script options_modded_exes_doppler.script * loading script options_modded_exes_control.script * loading script options_modded_exes_keyboard.script * loading script options_modded_exes_mouse.script * loading script options_modded_exes_camera.script * loading script options_modded_exes_pda.script * loading script options_modded_exes_gameplay.script * loading script options_modded_exes_aim.script * loading script options_modded_exes_3d_ballistics.script * loading script options_modded_exes_first_person_death.script * loading script options_modded_exes_monsters.script * loading script options_modded_exes_saves.script * loading script options_modded_exes_crash_saves.script * loading script options_modded_exes_debug.script * loading script options_modded_exes_logging.script * loading script options_modded_exes_errors.script * loading script options_modded_exes_optimizations.script * loading script slaxml.script * loading script _g_patches.script S.T.A.L.K.E.R. Anomaly version 1.5.3 using marshal library * loading script ___spawn_dynamic_mutants.script * loading script axr_keybind.script * loading script level_weathers.script * loading script utils_data.script * loading script ___spawn_dynamic_nocturnal_mutants.script * loading script ___spawn_dynamic_objects.script * loading script _g.script found script _g in unlocalizers data found variable ini_cache to unlocal * loading script _oa_battery_recycle.script * loading script custom_functor_autoinject.script * loading script ui_inventory.script * loading script utils_item.script found script utils_item in unlocalizers data found variable scopes_list to unlocal * loading script _u.script * loading script a_arti_jamming_mcm.script * loading script ui_mcm.script * loading script dph_mcm_save_storage.script * loading script a_experience_utils_mp_1_5_3.script * loading script experience_utils.script * loading script a_lootbox_loot.script * loading script a_magazine.script * loading script magazines.script * loading script magazine_binder.script * loading script magazines_mcm.script * loading script a_mmo_stats_tbl.script * loading script ish_item_stats.script * loading script utils_ui.script * loading script a_name_patch.script * loading script a_repair_override.script * loading script item_repair.script * loading script ui_item.script * loading script a_taskboard_utils.script * loading script a_the_living_fire_configs.script * loading script a_wpo_parts.script * loading script itms_manager.script * loading script aaa_descr_override.script * loading script aaa_descr_override_mcm.script * loading script aaa_hf_callbacks.script * loading script aaa_rax_icon_override_mcm.script * loading script item_artefact.script * loading script aaa_sound_object_patch.script * loading script aaaa_monkeys.script * loading script aaaa_script_fixes_mp.script * loading script bind_stalker_ext.script * loading script ui_pda_npc_tab.script found script ui_pda_npc_tab in unlocalizers data * loading script item_device.script found script item_device in unlocalizers data found variable rad_zones to unlocal [unlocalRegex] found variable on_item_drag_dropped to unlocal [unlocalRegex] found variable on_anomaly_touch to unlocal * loading script xrs_facer.script found script xrs_facer in unlocalizers data found variable facer_sets to unlocal found variable Enabled to unlocal * loading script axr_trade_manager.script found script axr_trade_manager in unlocalizers data found variable ini to unlocal found variable max_upgrades_per_visit to unlocal [unlocalRegex] found variable picked_unchecked to unlocal [unlocalRegex] found variable picked_set to unlocal * loading script xr_conditions.script * loading script xr_effects.script * loading script item_weapon.script found script item_weapon in unlocalizers data found variable scopes_table to unlocal found variable overheat_threshold to unlocal found variable time_quant to unlocal found variable decrease_quant to unlocal found variable max_overheat to unlocal found variable overheat to unlocal found variable smoke to unlocal found variable last_wpn_id to unlocal * loading script trans_outfit.script * loading script aaarszi_radiation_monkeypatches.script * loading script ui_sleep_dialog.script found script ui_sleep_dialog in unlocalizers data found variable sleep_zones to unlocal * loading script gamemode_agony.script * loading script ab_move_notification.script * loading script actor_menu.script * loading script accurate_radiation_stats.script * loading script ace52_autoinject.script * loading script trader_autoinject.script * loading script trade_manager.script * loading script achievements_gui.script * loading script achievements_mcm.script * loading script adjustable_detector_ranges_mcm.script * loading script aim_stamina_mcm.script * loading script ammo_check_mcm.script found script ammo_check_mcm in unlocalizers data found variable busy_hands_fix to unlocal * loading script animation_common.script * loading script ammo_maker_mcm.script * loading script aoldri_axe_sounds_mcm.script * loading script armor_converter_mcm.script * loading script arszi_radiation_mcm.script * loading script arti_lootboxes_mcm.script * loading script arti_outfits_mcm.script * loading script arti_slot_control_mcm.script * loading script atj_02_menu_mcm.script * loading script atj_01_data_ltx.script * loading script mcm_builder.script * loading script atj_03_data_mcm.script * loading script atj_00_data.script * loading script auto_looter_mcm.script 1 divider strip_title strip_attachments strip_weapon divider loot_title loot_description loot_ammo loot_ammo_parts loot_grenades loot_magazines loot_armor_parts loot_weapon_parts loot_misc_title loot_misc_ball_hammer loot_misc_beadspread loot_misc_bolt loot_misc_bolt_bullet loot_misc_boots loot_misc_broken_detector loot_misc_compression_bag loot_misc_cutlery loot_misc_explo_metalcan_powder loot_misc_flashlight_broken loot_misc_gloves loot_misc_guitar_a loot_misc_hand_watch loot_misc_headlamp loot_misc_itm_pda_common loot_misc_itm_pda_rare loot_misc_itm_pda_uncommon loot_misc_itm_sleepbag loot_misc_mirror loot_misc_porn loot_misc_porn2 loot_misc_radio loot_misc_radio2 loot_misc_shovel_mili loot_misc_shovel_old loot_misc_synthrope loot_misc_tarpaulin loot_misc_underwear loot_misc_walkie 2 divider delete_title delete_description delete_body delete_armor delete_weapon delete_misc divider misc_options_title no_valid_tool_messaging usable_armor_part_condition_treshold usable_weapon_part_condition_treshold always_treat_recipe_part_as_usable * loading script autocomplete_tasks_mcm.script * loading script ballistics_mcm.script * loading script better_stats_bars_mcm.script * loading script blockputall_extended_mcm.script * loading script blood_pool_mcm.script * loading script bountysquads_mcm.script * loading script bullet_time_mcm.script * loading script camera_reanim_project_mcm.script * loading script catsy_fix_hit_effects_mcm.script * loading script catsy_milpda_mcm.script * loading script utils_catspaw_common.script ~ ------------------------------------------------------------------------ @ Modded exes 20250703 feature support (GAMMA: false) - Context menu colors (added 20240523): true - Right-click on PDA map (added 20230922): true - Func get_string_table (added 20240507): true - Mouse wheel scripting (added 20230701): true - DXML on_xml_read cacheing (added 20250228): true ~ ------------------------------------------------------------------------ Loaded utils_catspaw_common v1.15 (rel 20250530) * loading script item_milpda.script [MPDA] Milspec PDA v1.14.4 (rel 20250627) began initialization at tg 22985 * loading script catsy_nerfs_mcm.script * loading script item_radio.script * loading script xr_sound.script * loading script dar_rf_noise.script * loading script ui_rf_widget.script * loading script cb_rf_patch_mcm.script * loading script clear_jam_mcm.script * loading script companion_anti_awol_mcm.script * loading script configurable_freelook_mcm.script * loading script corpse_fauna_mcm.script * loading script cxv_caliber_drag_upgrades_mcm.script * loading script d1sp_keep_ammo_highlighted_mcm.script * loading script demonized_item_cost_modifiers_mcm.script * loading script demonized_ledge_grabbing_mcm.script * loading script demonized_molotov_new_game_loadouts_mcm.script * loading script new_game_loadout_injector_mcm.script * loading script ui_mm_faction_select.script Loadout Injector: adding item molotov_cocktail, points 125, amount 2, faction stalker;freedom;csky;greh, economy st_econ_1;st_econ_2, to inventory false Loadout Injector: adding item molotov_cocktail, points 125, amount 1, faction stalker;freedom;csky;greh, economy st_econ_3, to inventory false Loadout Injector: adding item molotov_cocktail, points 125, amount 1, faction renegade;bandit, economy all, to inventory true * loading script demonized_mugging_squads_mcm.script * loading script dialog_fov_mcm.script * loading script disassemble_all_items_mcm.script * loading script dismemb_mcm.script * loading script dph_loot_cond_ammo_mcm.script * loading script dph_loot_cond_outfit_mcm.script * loading script dph_loot_cond_weapon_mcm.script * loading script drop_items_key_mcm.script * loading script efp_ui_mcm.script * loading script drug_charcoal_mcm.script * loading script drx_da_main_loadout_mcm.script Loadout Injector: adding item detector_anomaly, points 150, amount 1, faction dolg;csky;monolith;bandit;stalker;killer;greh;isg;renegade;army;freedom, economy all, to inventory false Loadout Injector: adding item detector_anomaly, points 150, amount 1, faction ecolog, economy all, to inventory true * loading script drx_da_main_mcm.script * loading script dynamic_emission_cover_mcm.script * loading script dynamic_mutants_mcm.script * loading script dynamic_zoom_sound_mcm.script * loading script dynavision_mcm.script [Dynavision] build presets list [Dynavision] print presets list [Dynavision] preset table: 0x495d3258 [Dynavision] preset table: 0x494b6c50 [Dynavision] preset table: 0x494b6cc0 [Dynavision] preset table: 0x495be988 [Dynavision] preset table: 0x495be9f0 [Dynavision] preset table: 0x48fd54b8 [Dynavision] preset table: 0x48fd5520 [Dynavision] preset table: 0x48fd5580 * loading script efp_utils_mcm.script * loading script eft_jump_sounds_mcm.script * loading script eft_rattle_mcm.script * loading script exo_servo_sounds_mcm.script * loading script experience_baseskillspack_mcm.script * loading script experience_mcm.script * loading script factionid_hud_mcm.script * loading script fatal_error_mcm.script * loading script flash_grenades_mcm.script * loading script fps_based_mblur_mcm.script * loading script free_zoomv2_mcm.script * loading script geiger_clicks_rework_mcm.script * loading script geiger_tick_mcm.script * loading script gesture_mcm.script * loading script get_weapon_count_mcm.script * loading script ghillie_stealth_mcm.script * loading script grok_bo_enhanced_recoil_mcm.script * loading script grok_gotta_go_fast_mcm.script * loading script haru_quick_action_wheel_mcm.script * loading script haru_arm.script * loading script haru_skills_mcm.script * loading script haru_suit_notifications_mcm.script * loading script hf_mcm.script * loading script horror_mcm.script * loading script icon_overlayer_mcm.script * loading script inspectweapon_mcm.script * loading script ish_toggle_scope_mcm.script * loading script item_geiger_mcm.script * loading script item_icon_info_mcm.script * loading script lc_extra_transitions_mcm.script * loading script leer_kick_mcm.script * loading script list_all_stashes_mcm.script * loading script liz_fdda_redone_mcm.script * loading script liz_inertia_expanded_mcm.script * loading script liz_wounded_redone_mcm.script * loading script lual_viewmodel_droop_mcm.script * loading script mbo_arena_mcm.script * loading script medkit_bandage_heal_mcm.script * loading script mini_map_toggle_mcm.script * loading script mod_quick_stack_mcm.script * loading script more_measurement_task_maps_mcm.script * loading script move_effects_mcm.script * loading script msv_over_radiation_status_mcm.script * loading script actor_status.script * loading script new_game_export_mcm.script * loading script pda.script found script pda in unlocalizers data found variable coc_ranking_list to unlocal found variable actor_rank_place to unlocal found variable map_spot_property to unlocal * loading script new_tasks_addon_mcm.script * loading script nomorefreindlyfire_mcm.script * loading script notlags_treasure_press_key_mcm.script * loading script npc_convert_dialog_options_mcm.script * loading script outfit_drop_mcm.script * loading script outfit_speed_mcm.script * loading script passive_income_mcm.script * loading script patches_by_hotkey_mcm.script * loading script pda_hacking_mcm.script * loading script pda_inter_mcm.script * loading script pda_taskboard_mcm.script * loading script perk_based_artefacts_mcm.script * loading script pinup_collect_mcm.script * loading script porky_toggle_auto_run_mcm.script * loading script pos_previewer_mcm.script * loading script proportional_medic_healing_price_mcm.script * loading script ptp_camera_mcm.script * loading script quickdraw_mcm.script * loading script radial_quickslots_mcm.script * loading script rebound_encounters_mcm.script * loading script request_info_of_surge_mcm.script * loading script reworked_rf_receiver_mcm.script * loading script scope_fov_mcm.script * loading script semiradiant_ai_mcm.script * loading script serious_workshop_optimization_mcm.script * loading script spawn_arties_on_death_mcm.script * loading script ssfx_001_mcm.script * loading script ssfx_ao_mcm.script * loading script ssfx_florafixes_mcm.script * loading script ssfx_fog_mcm.script * loading script ssfx_il_mcm.script * loading script ssfx_interactive_grass_mcm.script * loading script ssfx_parallax_mcm.script * loading script ssfx_pp_mcm.script * loading script ssfx_rain_mcm.script * loading script ssfx_shadow_cascades_mcm.script * loading script ssfx_shadows_mcm.script * loading script ssfx_ssr_mcm.script * loading script ssfx_sss_mcm.script * loading script ssfx_terrain_mcm.script * loading script ssfx_water_mcm.script * loading script ssfx_wetness_mcm.script * loading script ssfx_wind_mcm.script * loading script stalkersearchoptions_mcm.script * loading script swm_legs_mcm.script * loading script tagged_patches_mcm.script * loading script target_prior_mcm.script * loading script the_collector_mcm.script * loading script tooltip_control_mcm.script * loading script trader_destockifier_mcm.script * loading script tsx_enjoy_cigs_mcm.script * loading script ui_bartgac_mcm.script * loading script ui_mod_elements_mcm.script * loading script ultimate_backpacks_mcm.script * loading script ultimate_backpacks_manager.script * loading script upgrades_mcm.script * loading script urban_tactics_option_mcm.script * loading script utjan_skills_mcm.script * loading script vodo_gesture_mcm.script * loading script weapon_cover_tilt_mcm.script * loading script weapon_sway_mcm.script * loading script western_goods_mcm.script * loading script worldspawns_rework_mcm.script * loading script wpn_thompson_mcm.script Loadout Injector: adding item wpn_thompson_m1a1, points 200, amount 1, faction stalker;csky;renegade;freedom;bandit, economy st_econ_1;st_econ_2, to inventory false * loading script x_cxv_experience_perks_mcm.script * loading script experience_potions.script * loading script x_cxv_perks_mcm.script * loading script xcvb_trade_mcm.script * loading script xmark_mcm.script * loading script xrs_dyn_music_mcm.script * loading script z_beefs_nvgs_mcm.script * loading script z_drop_and_disassemble_item_mcm.script * loading script z_heatvision_mcm.script * loading script z_mark_switch_mcm.script * loading script z_npc_die_in_anomalies_mcm.script * loading script zml_amain_mcm.script * loading script zml_npcloot_mcm.script * loading script zml_npcrank_mcm.script * loading script zml_npctier_mcm.script * loading script zml_stashloot_mcm.script * loading script zml_stashtier_mcm.script * loading script zml_zzintegration_mcm.script * loading script zz_companion_inventory_fix_mcm.script * loading script axr_companions.script * loading script zz_glowstick_mcm.script * loading script level_environment.script * loading script death_manager.script * loading script treasure_manager.script found script treasure_manager in unlocalizers data * loading script zz_item_artefact_mcm.script * loading script zzz_cxv_mutant_loot_mcm.script * loading script zzz_player_injuries_mcm.script * loading script zzz_rax_sortingplus_mcm.script * loading script yyy_mag_sorting.script * loading script zzzz_hide_tooltip_mcm.script * loading script zzzz_tooltip_manager_mcm.script * loading script zzzz_unbind_h_mcm.script * loading script bas_nvg_scopes.script * loading script zzzzz_monkey_paw_ui_mcm.script zzzzz_monkey_paw_ui_mcm.script: installed MCM already supports UI functors, aborting monkeypatch * loading script dynavision.script * loading script ssfx_shadows.script * loading script ssfx_lut.script * loading script z_beefs_nvgs.script * loading script ssfx_pp_bloom.script * loading script ssfx_pp_0taa.script * loading script ssfx_rain.script * loading script ssfx_rain_footsteps.script * loading script ssfx_rain_hud_raindrops.script * loading script achievements_hud.script * loading script warfare.script * loading script achievements_main.script * loading script achievements_utils.script * loading script game_statistics.script * loading script tasks_defense.script * loading script dynamic_news_helper.script * loading script task_functor.script * loading script bind_crow.script * loading script dialogs.script * loading script txr_paid_companions.script * loading script bind_monster.script * loading script dialogs_zaton.script * loading script medic_effects.script * loading script dialogs_bar.script * loading script achievements_reward.script * loading script actor_effects.script found script actor_effects in unlocalizers data found variable RENDERER to unlocal found variable STATIC_LIGHT to unlocal found variable torch_anm_state to unlocal found variable mc_anm_state to unlocal found variable lowered_anm_kinds to unlocal found variable lowered_anm_classes to unlocal found variable item_not_in_use to unlocal found variable helm_off to unlocal * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script actor_stash_patch.script * loading script item_backpack.script * loading script actor_status_gasmask.script * loading script actor_status_sleep.script * loading script actor_status_thirst.script * loading script adjustable_detector_ranges.script * loading script ads_reloads.script * loading script ah_dialogs.script * loading script aim_stamina.script * loading script alife_storage_manager.script * loading script alticons.script * loading script ammo_maker.script * loading script item_parts.script found script item_parts in unlocalizers data [unlocalRegex] found variable timer_disassembly_item to unlocal * loading script annoneq_outfits_thing.script * loading script anom_stash_trade.script * loading script anomalous_stash.script * loading script aol_anim_transitions.script -----loading c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\system.ltx * loading script aol_bbox.script * loading script aol_bshape.script * loading script aol_clake_sounds.script * loading script aol_mp412_hangfire.script * loading script aol_mp412_monkeypatches.script * loading script ui_workshop.script * loading script aol_mp412_scopes.script * loading script aol_rotation.script * loading script aol_sprint_cancel.script * loading script aoldri_axe_sounds.script * loading script arisaka_trade_inject.script * loading script arm.script * loading script armor_converter_loot.script * loading script armor_inserts.script * loading script arti_slot_control.script * loading script armor_ripper.script * loading script arszi_campfire_roasting.script * loading script arszi_mutant_bleeding.script * loading script arszi_psy.script found script arszi_psy in unlocalizers data found variable psy_table to unlocal * loading script arszi_radiation.script * loading script arszi_radiation_actor_effects_override.script * loading script arte_to_grenades.script * loading script artefact_variationizer_152.script * loading script bind_anomaly_zone.script * loading script drx_da_main.script found script drx_da_main in unlocalizers data * loading script demonized_time_events.script * loading script demonized_concurrent_queues.script * loading script speed.script * loading script bind_anomaly_field.script found script bind_anomaly_field in unlocalizers data found variable pAno_maps to unlocal * loading script ui_pda_encyclopedia_tab.script * loading script arti_ammo_utils.script * loading script ballistics_utils.script * loading script arti_handlers.script * loading script arti_timed_events.script * loading script ballistic_handlers.script * loading script magazines_loot.script * loading script arti_ass_control.script * loading script arti_ball_crusher.script * loading script arti_cond_binder.script * loading script arti_frames_control.script * loading script arti_jamming.script * loading script arti_lootboxes.script * loading script news_manager.script * loading script arti_money.script * loading script arti_outfits.script * loading script inventory_upgrades_mp.script * loading script inventory_upgrades.script * loading script arti_overheat.script * loading script arti_slot_loot.script * loading script as_utjan_lockpicking_skill.script * loading script ascendant_crosshairs.script * loading script asnenarisaka_reload_script.script * loading script atj_04_logging.script * loading script atj_05_data_xml.script * loading script atj_06_dialogs.script * loading script atj_06_dialogs_wtf_compat.script About The Job: igi_generic_task.script not found, aborting WTF compatibility patch. * loading script atj_07_which_job.script * loading script dialog_builder.script * loading script dialog_manager.script found script dialog_manager in unlocalizers data found variable saved_dialog to unlocal * loading script atj_08_dialog.script * loading script atj_07_which_job_z_storylines.script * loading script axr_task_manager.script found script axr_task_manager in unlocalizers data found variable skipped_tasks to unlocal * loading script atj_07_which_job_zz_dynamic.script * loading script atj_09_dialog_manager.script * loading script autocomplete_tasks_utils.script * loading script autodoc_binder.script * loading script axr_beh.script * loading script axr_beh_patches.script * loading script axr_fight_from_cover.script * loading script axr_light_wound.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_otheal.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script axr_radio_in_heli.script * loading script axr_turn_on_campfire.script * loading script rx_ff.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_companion.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script mob_remark.script * loading script mob_walker.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_jump.script * loading script mob_home.script * loading script mob_trader.script * loading script mob_trade.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script heli_move.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script axr_stalker_panic.script * loading script baba_yaga_configs.script * loading script bas_adder.script * loading script bas_handler.script * loading script bas_trade_inject.script * loading script battery_warning.script * loading script bhs_nvg_fix.script * loading script big_game_configs.script * loading script bind_awr.script found script bind_awr in unlocalizers data found variable angles_t to unlocal * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_digital_clock_furniture.script * loading script bind_hf_base.script * loading script bind_door_labx8.script * loading script bind_dynamic_light.script * loading script bind_dynamo_hand.script * loading script bind_faction.script * loading script bind_flare.script * loading script bind_grenade.script * loading script bind_heli.script * loading script bind_hf_static.script * loading script bind_impact_grenade.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_light_furniture.script * loading script bind_mine.script * loading script bind_mine_explosive_charge.script * loading script bind_mine_gd05.script * loading script bind_mine_m18.script * loading script bind_mine_m209.script * loading script bind_mine_m662.script * loading script bind_mine_og7b.script * loading script bind_mine_rdg2.script * loading script bind_mine_rgd5.script * loading script bind_mine_vgop.script * loading script bind_mine_vog25.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_smoke.script * loading script bind_stalker.script * loading script bind_stalker_monkey.script * loading script bind_table_fan.script * loading script bind_trader.script * loading script bind_water_pump_furniture.script * loading script bind_workshop_furniture.script * loading script binoc_pistol_knife.script * loading script blockputall_extended.script * loading script blood_pool.script * loading script z_npc_footsteps.script * loading script xr_motivator.script * loading script bluedots.script * loading script bomb_handlers.script * loading script boss_achievements.script * loading script bosspack_fix.script * loading script bosspack_id.script * loading script brotherhood_npcs.script * loading script dialogs_brotherhood.script * loading script brotherhood_timer.script * loading script callback_stash.script * loading script callbacks_gameobject.script * loading script level_input.script * loading script task_manager.script * loading script camelbak_binder.script * loading script camera_reanim_project.script * loading script car_spawner_zorius_atp_balls.script * loading script cat_loot_zorius_atp_balls.script * loading script cat_spawner_zorius_atp_balls.script * loading script ciga_effects.script * loading script closecaption.script * loading script combat_restrictor.script * loading script combine_all_items.script * loading script companion_anti_awol.script * loading script condition_text.script * loading script corpse_fauna.script * loading script cover_manager.script * loading script cozy_campfire.script * loading script craft_use_low_cond.script * loading script custom_loot.script * loading script datas_new_junk.script * loading script db.script * loading script dead_character_encyclopedia.script * loading script dead_device.script * loading script dead_night_configs.script * loading script debug_cmd_list.script * loading script demonized_aoe.script * loading script ui_enemy_health.script * loading script wepl_hit_effect.script * loading script demonized_colliders.script * loading script demonized_crafter.script * loading script demonized_crafter_molotov.script * loading script demonized_crafter_shovels.script * loading script demonized_fixed_random_table.script * loading script demonized_geometry_ray.script * loading script demonized_grenadem67_loadouts.script * loading script xrs_rnd_npc_loadout.script * loading script demonized_grenadem67_traders.script * loading script demonized_item_cost_modifiers.script * loading script demonized_ledge_grabbing.script * loading script demonized_randomizing_functions.script * loading script demonized_ledge_grabbing_animation_data.script * loading script demonized_molotov_binder.script * loading script item_sounds.script * loading script demonized_molotov_effects.script * loading script demonized_molotov_loadouts.script * loading script demonized_molotov_sounds.script * loading script demonized_molotov_traders.script * loading script demonized_mugging_squads.script * loading script demonized_mugging_squads_options.script * loading script demonized_pba_sounds.script * loading script demonized_rdg2_loadouts.script * loading script demonized_stalker_aoe_panic.script * loading script demonized_weapon_modifiers.script * loading script descriptive_stash_coordinates.script * loading script detec_bone_hide.script * loading script detectors_pull_artifacts.script * loading script dialog_fov.script * loading script dialogs_agr_u.script * loading script task_status_functor.script * loading script dialogs_army.script * loading script dialogs_axr_companion.script * loading script dialogs_brotherhood_ac.script * loading script dialogs_darkvalley.script * loading script dialogs_devushka.script * loading script dialogs_duty_girl.script * loading script dialogs_escape.script * loading script dialogs_hidden_threat.script * loading script dialogs_jupiter.script * loading script dialogs_lostzone.script * loading script dialogs_lostzone_monkeypatches.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_pripyat.script * loading script dialogs_redemption_storyline.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zorius_atp_balls.script * loading script disassemble_all_items.script * loading script gameplay_disguise.script found script gameplay_disguise in unlocalizers data * loading script dismemb.script * loading script drug_charcoal.script * loading script drx_da_main_artefacts.script * loading script drx_da_main_artefacts_movement.script * loading script drx_da_main_traders.script * loading script dynamic_eq_icon.script * loading script dynamic_news_manager.script * loading script dynamic_news_manager_patch_dmg.script * loading script dynamic_npc_armor_visuals.script * loading script dynamic_smart_cover.script * loading script dynamic_zoom_sound_v1_1.script * loading script dynamic_zoom_sound_v1_3_1.script * loading script ea_light.script * loading script eft_jump_sounds.script * loading script eft_rattle.script * loading script eftmeds_util.script * loading script enhanced_dryfire.script * loading script exo_backpack_equip_override.script * loading script exo_backpack_servo_sounds.script * loading script exo_servo_sounds.script * loading script experience_actions.script * loading script experience_baseskillspack.script * loading script haru_skills.script * loading script perk_based_artefacts.script * loading script perk_based_artefacts_bone_mapper.script * loading script weight.script * loading script game_difficulties.script * loading script jump.script * loading script quickdraw.script * loading script surge_manager.script * loading script psi_storm_manager.script * loading script gamemode_azazel.script * loading script utjan_skills.script * loading script utjan_traits.script * loading script workshop_autoinject.script * loading script item_recipe.script * loading script experience_baseskillspack_exp.script * loading script experience_core.script * loading script experience_dbg.script * loading script experience_error.script * loading script experience_messages.script * loading script experience_npcs.script * loading script experience_options.script * loading script experience_skills.script * loading script experience_sounds.script * loading script experience_tasks.script * loading script experience_traits.script * loading script experience_ui.script found script experience_ui in unlocalizers data found variable ui_is_opening to unlocal * loading script experience_xpmult.script * loading script experience_xpmult_traits.script * loading script faction_expansions.script * loading script fakelens.script * loading script fara83_autoinject.script * loading script fatal_error_beep.script * loading script fatal_error_quest.script * loading script fatal_error_universal_charger.script * loading script fetch_anomalous_stash.script * loading script fetch_item_icon.script * loading script fire_queue_cancel.script * loading script fire_queue_cancel_dbar.script * loading script fix.script * loading script fix_beefnvg_anim.script * loading script flash_hit_effects.script * loading script visual_memory_manager.script * loading script flashgren_stalkerinject.script * loading script flashgren_traderinject.script * loading script fps_based_mblur.script * loading script fraktality_spring.script * loading script free_mem.script * loading script g11_45_mag_autoinject.script * loading script g11_50_mag_autoinject.script * loading script g11_autoinject.script * loading script game_achievements.script * loading script game_autosave.script * loading script game_autosave_new.script * loading script game_backpack_travel.script * loading script game_diff_override.script * loading script game_fast_travel.script * loading script game_relations.script * loading script game_setup.script * loading script gamemode_fortuneswheel.script * loading script gamemode_ironman.script * loading script gamemode_timer.script * loading script gameplay_duty_girl.script * loading script gameplay_duty_outpost.script * loading script gameplay_misc_encounter.script * loading script gameplay_radioactive_water.script * loading script gameplay_silent_kills.script * loading script gamma_artihealing_ilrathcxv.script * loading script zzz_player_injuries.script found script zzz_player_injuries in unlocalizers data found variable disable_hud_fps_fix_tmr to unlocal [unlocalRegex] found variable HUDUpdate to unlocal * loading script gear_rustle_sounds.script * loading script geiger_clicks_rework.script * loading script geiger_tick.script * loading script gesture.script * loading script gesture_bindings.script * loading script gesture_lib.script * loading script gesture_logic.script * loading script gesture_option.script * loading script get_materials_with_items_use.script * loading script get_weapon_count.script * loading script ghillie_equip_override.script * loading script ghilllie_mask.script * loading script global_position.script * loading script gotta_go_fast_extended.script * loading script grok_additional_storyline_npc_invincible.script * loading script grok_artefacts_melter.script * loading script grok_artefacts_melter_charge.script * loading script grok_bo_enhanced_recoil.script * loading script grok_casings_sounds.script * loading script grok_gotta_go_fast.script * loading script grok_masks_reflections.script * loading script grok_navs_masks_enabler.script * loading script grok_remove_belt_duplicates.script found script grok_remove_belt_duplicates in unlocalizers data * loading script grok_spawn_lights.script * loading script grok_stashes_on_corpses.script found script grok_stashes_on_corpses in unlocalizers data * loading script guaranteed_loot.script * loading script guitar_anim.script * loading script gulag_general.script * loading script gunslinger_controller.script * loading script weapon_cover_tilt.script * loading script weapon_cover_tilt_positions.script * loading script gwr_worldweapon_binder.script * loading script half_damage.script * loading script haru_specialized_storage_boxes.script * loading script haruka_fill.script * loading script he_is_with_me.script * loading script heli_alife.script * loading script heli_alife_warfare.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_snd.script * loading script hf_bbox.script * loading script hf_creativemode.script * loading script ui_debug_main.script * loading script hf_furniture_types.script * loading script hf_map_objects.script * loading script hf_monkeypatches.script * loading script hf_obj_manager.script * loading script hf_placement_hud.script * loading script placeable_furniture.script * loading script hf_version.script * loading script hidden_threat.script * loading script hidebone_shak12_silencer.script * loading script horror_manager.script * loading script horror_manager2.script * loading script house_of_horrors_configs.script * loading script imgui_helper.script * loading script immersive_skinning.script * loading script impulse.script * loading script incor_bone_pos_fix.script * loading script utils_obj.script * loading script info_portions.script * loading script ish_fast_transfer.script * loading script ish_kill_tracker.script * loading script utils_catspaw_mapspots.script Loaded utils_catspaw_mapspots v1.1 (rel 20250406) * loading script utils_catspaw_text.script Loaded utils_catspaw_text v1.10.2 (rel 20250503) * loading script ish_mag_bars.script * loading script ish_toggle_scope.script * loading script ish_total_weights.script * loading script ish_ui_mutant_loot.script * loading script item_cooking.script * loading script item_device_treasure.script * loading script item_geiger.script * loading script item_knife.script found script item_knife in unlocalizers data found variable knifesm to unlocal * loading script item_map_kit.script * loading script item_mine.script * loading script item_money.script * loading script item_pinup_collect.script * loading script item_tent.script * loading script jam_animations.script * loading script ka_dialog.script * loading script ka_travel.script * loading script ka_travel_dialog.script * loading script kd_tree.script * loading script kit_binder.script * loading script kragreload.script * loading script lam2.script * loading script lam_fov_manager.script * loading script larp.script * loading script lc_extra_transitions.script * loading script lc_extra_transitions_ui.script * loading script leer_fdda_redone_af_inspect.script * loading script level_targets.script * loading script lewd_lens_hider.script * loading script lewdfad_autoinject.script * loading script lewdsaf_autoinject.script * loading script lewdsaftac_autoinject.script * loading script lewdstg_autoinject.script * loading script lewdtits_autoinject.script * loading script limb_healing_campfire_ilrathcxv.script * loading script limping_anims.script * loading script state_lib.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script list_all_stashes_v2.script * loading script liz_fdda_input_manager.script * loading script liz_fdda_redone_animation_mutator.script * loading script liz_fdda_redone_consumables.script * loading script liz_fdda_redone_auto_cancel.script * loading script liz_fdda_redone_backpack.script * loading script liz_fdda_redone_backpack_equip.script * loading script liz_fdda_redone_body_search.script * loading script liz_fdda_redone_enjoy_cigarettes.script * loading script liz_fdda_redone_headgear_animations.script * loading script liz_fdda_redone_headgear_animations_hotkey.script * loading script liz_fdda_redone_item_pickup.script * loading script liz_fdda_redone_mutant_skinning.script * loading script liz_fdda_redone_outfit.script * loading script liz_fdda_redone_outfit_inspect.script * loading script liz_fdda_redone_patch_exo_anims.script * loading script liz_inertia_expanded.script * loading script liz_inertia_expanded_crawl.script * loading script liz_inertia_expanded_crawl_state_tracker.script * loading script liz_inertia_expanded_custom_weapon_configs.script * loading script liz_inertia_expanded_patches.script * loading script liz_wounded_redone.script * loading script loadouts_injector.script * loading script loadscreen.script * loading script logic_enforcer.script * loading script lootbox_binder.script * loading script lootbox_drops.script * loading script lttz_dc_xml_patch.script * loading script ltx_help_ex.script * loading script lua_ext.script * loading script lua_help_ex.script * loading script lua_help_imgui.script * loading script lual_viewmodel_droop.script * loading script mag_hud.script * loading script mag_support.script * loading script magazines_keybinds.script * loading script magazines_loadout_sounds.script * loading script magic_treasure.script * loading script mags_patches.script * loading script rax_stacking_control.script * loading script mbo_arena_dialogs.script * loading script mbo_arena_items_patch.script * loading script mbo_arena_monkeypatch.script * loading script mbo_arena_storage.script * loading script mcm_log.script * loading script mebel.script * loading script melee_blocking.script * loading script melee_trade_inject.script * loading script memusage.script * loading script mirage_configs.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_names.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script modded_exes_migration.script * loading script momopate_artiballs_stats.script * loading script momopate_rad_res.script * loading script momopate_weaponstats.script * loading script monke_patch_ui.script * loading script more_measurement_task_maps.script * loading script move_effects.script Time continual is:21456 MCM given bad path:EA_settings/enable_backpack_addon * loading script move_mgr.script * loading script mp_check_callback.script * loading script nep_help_wounded_medic.script * loading script nep_utils.script * loading script new_tasks_addon_tasks_utils.script * loading script newmeds_booster_effects.script * loading script night_mutants.script * loading script nj_dialogues.script * loading script no_escape_from_rads.script * loading script no_leaning_camera_roll.script * loading script npc_convert_dialog.script * loading script operacia_monolith.script * loading script optimize.script * loading script optimize2.script * loading script optimize3.script * loading script out_file_table.script * loading script outfit_speed.script * loading script outfit_upgrade_ui.script * loading script parts_brotherhood_inject.script * loading script passive_income.script * loading script passive_income_tables.script * loading script pda_a_callback_discover_spot.script * loading script pda_actor.script * loading script pda_costs.script * loading script pda_custom.script * loading script pda_flagger.script * loading script pda_hacking_fix.script * loading script pda_inter_gui.script MCM given bad path:pda_inter/pda_keys/int_pda_key * loading script pda_inter_gui_a_raid.script * loading script pda_inter_gui_b_info.script * loading script pda_inter_gui_c_games.script * loading script pda_inter_gui_c_games_rogue.script * loading script pda_inter_gui_c_games_rogue_a_path.script * loading script pda_inter_gui_c_games_rogue_level_gen.script * loading script pda_inter_gui_c_games_rogue_objects.script * loading script pda_inter_gui_c_games_rogue_utils.script * loading script pda_inter_gui_d_trade.script * loading script pda_inter_gui_e_notes.script * loading script pda_inter_gui_f_banter.script * loading script pda_inter_gui_g_tasks.script * loading script pda_inter_inc.script * loading script pda_inter_x_banter.script * loading script pda_inter_x_buyinfo.script * loading script pda_inter_x_raid.script * loading script pda_inter_x_tasks.script * loading script pda_inter_x_trade.script * loading script pda_smart_terrain_warfare.script * loading script pda_to_previous_weapon.script * loading script perk_based_artefacts_af_cell_binder.script * loading script perk_based_artefacts_af_choose_ui.script * loading script perk_based_artefacts_af_medallion_binder.script * loading script perk_based_artefacts_item_properties.script * loading script perk_based_artefacts_ui_effects.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script pickset_binder.script * loading script placeable_items_trade.script * loading script placeable_radio.script * loading script plate_anim.script * loading script porky_toggle_auto_run.script * loading script post_combat_idle.script * loading script ppp_fort17_autoinject.script * loading script price_always_in_item_tooltip.script * loading script psy_cure_zorius_atp_balls.script * loading script psy_damage_eftmeds.script * loading script ptp_camera.script * loading script quick_stack.script * loading script quick_use_prio.script * loading script quickdraw_bone_mapper.script * loading script radial_quickslots_core.script * loading script ranks.script * loading script rax_close_combat.script * loading script rax_dynamic_custom_functor.script * loading script rax_icon_layers.script * loading script rax_icon_tint.script * loading script rax_persistent_highlight.script * loading script rebound_encounters.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script release_npc_inventory.script * loading script reload_hint.script * loading script remove_corpse_outfit.script * loading script repair_ui.script * loading script restrictor_manager.script * loading script roguelite_module_exp_framework.script * loading script rwap2dso_scoperadiifix.script * loading script rwapar_autoinject.script * loading script ryan_gosling.script * loading script safe_release_manager.script * loading script sassy_ithaca_trade_inject.script * loading script scoperadii.script * loading script scoperadii_aug.script * loading script scopeRadii.script * loading script scoperadii_boltov.script * loading script scroll_sort_categories.script * loading script se_smart_cover_override.script * loading script serious_batch_maintain_functor.script * loading script serious_ui_batch_maintenance.script * loading script serious_workshop_utils.script * loading script sg510_autoinject.script * loading script shotgun_reload_fix.script * loading script shotgun_unjam_fix.script * loading script shovel_god.script * loading script sim_board.script * loading script sim_lootboxes.script * loading script sim_offline_combat.script * loading script sim_squad_bounty.script * loading script sim_squad_warfare.script * loading script simulation_objects.script * loading script sks_b_2dso_scoperadiifix.script * loading script sleep_gain_indicator.script * loading script sleep_zorius_atp_balls.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit.script * loading script smart_covers_loophole_animpoint_sit.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_map_for_dao.script * loading script smart_terrain_ex.script * loading script smart_terrain_warfare.script found script smart_terrain_warfare in unlocalizers data * loading script soul_anim_mutators.script * loading script sound_ambient.script * loading script sound_manager.script * loading script sound_theme.script * loading script spawn_arties_on_death.script * loading script spawn_nimble_items.script * loading script sr_camp.script * loading script ssfx_001_settings.script * loading script ssfx_ao.script * loading script ssfx_ao_settings.script * loading script ssfx_florafixes.script * loading script ssfx_florafixes_settings.script * loading script ssfx_fog.script * loading script ssfx_fog_settings.script * loading script ssfx_il.script * loading script ssfx_il_settings.script * loading script ssfx_interactive_grass.script * loading script ssfx_interactive_grass_settings.script * loading script ssfx_parallax.script * loading script ssfx_parallax_settings.script * loading script ssfx_pp_0taa_settings.script * loading script ssfx_pp_bloom_settings.script * loading script ssfx_rain_footsteps_settings.script * loading script ssfx_rain_hud_raindrops_settings.script * loading script ssfx_rain_settings.script * loading script ssfx_shadow_cascades.script * loading script ssfx_shadow_cascades_settings.script * loading script ssfx_shadows_settings.script * loading script ssfx_ssr.script * loading script ssfx_ssr_settings.script * loading script ssfx_sss.script * loading script ssfx_sss_settings.script * loading script ssfx_terrain.script * loading script ssfx_terrain_parallax.script * loading script ssfx_terrain_settings.script * loading script ssfx_underground_check.script * loading script ssfx_water.script * loading script ssfx_water_settings.script * loading script ssfx_wetness.script * loading script ssfx_wetness_settings.script * loading script ssfx_wind.script * loading script ssfx_wind_settings.script * loading script stack.script * loading script stalker_generic.script * loading script stalkersearch.script * loading script stash_journal.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script status_icons_always_shown.script * loading script story_objects.script * loading script surge_manager_faster_emissions.script * loading script surge_manager_ignore_npc.script * loading script surge_manager_tb_covers.script * loading script tb_coordinate_based_safe_zones.script * loading script surge_protector.script * loading script surge_rush_scheme.script * loading script svu_custom_inspects.script * loading script svui_condition_bars.script * loading script swm_legs.script SWMtrue * loading script tagged_patches.script * loading script target_prior.script found script target_prior in unlocalizers data found variable prior_t to unlocal found variable prior_lab to unlocal * loading script task_brotherhood.script * loading script task_brotherhood_ac.script * loading script task_duty_girl.script * loading script task_functor_hidden_threat.script * loading script task_objects.script * loading script tasks_agent_rescue.script found script tasks_agent_rescue in unlocalizers data * loading script tasks_anomaly_scanner.script * loading script tasks_assault.script found script tasks_assault in unlocalizers data * loading script tasks_baba_yaga.script * loading script tasks_big_game.script * loading script tasks_bounty.script found script tasks_bounty in unlocalizers data * loading script tasks_brain_game.script * loading script tasks_chimera_scan.script * loading script tasks_clear_map.script * loading script tasks_dead_night.script * loading script tasks_delivery.script * loading script tasks_dominance.script * loading script tasks_faction_control.script * loading script tasks_fate.script * loading script tasks_fetch.script found script tasks_fetch in unlocalizers data found variable DIALOG_ID to unlocal * loading script tasks_gambling_with_life.script * loading script tasks_guide.script * loading script tasks_hold_the_ground.script * loading script tasks_house_of_horrors.script * loading script tasks_intercept_artifact.script * loading script tasks_measure.script found script tasks_measure in unlocalizers data * loading script tasks_mirage.script * loading script tasks_multifetch.script * loading script tasks_no_step_back.script * loading script tasks_pump_station_defense.script * loading script tasks_recover_item_on_corpse.script * loading script tasks_recover_mutant_data.script * loading script tasks_skyfall.script * loading script tasks_smart_control.script * loading script tasks_stash.script * loading script tasks_the_living_fire.script * loading script tasks_top_10.script * loading script tasks_urgent_orders.script * loading script tasks_veh_destroy.script * loading script tasks_vengence_amplified.script * loading script tb_fairer_thermal_anomalies.script * loading script tb_new_stashes.script * loading script tb_remove_bugged_stashes.script * loading script tb_remove_the_tiny_cubes.script * loading script tb_rf_receiver_packages.script * loading script the_collector.script * loading script thial_ray.script * loading script thirst_sleep_changer.script * loading script tiski_spawn.script * loading script tooltip_control.script * loading script tooltip_control_utils.script * loading script tooltip_fixes.script * loading script tpa_patch_repairs.script * loading script trader_brotherhood_inject.script * loading script trader_new_scopes.script * loading script true_first_person_death.script * loading script tv_test.script * loading script txr_mines.script * loading script txr_routes.script * loading script type64_autoinject.script * loading script ui_companion_inv.script * loading script ui_ctrl_dynavision.script * loading script ui_ctrl_lighting.script * loading script ui_debug_item.script * loading script ui_wpn_params.script * loading script ui_debug_launcher.script * loading script ui_debug_lighting.script * loading script ui_debug_weather.script * loading script ui_debug_wpn_hud.script * loading script ui_debug_wpn_hud_cancel_anims.script * loading script ui_dosimeter.script * loading script ui_dyn_msg_box.script * loading script ui_encyclopedia_autoinject.script * loading script ui_extra.script * loading script ui_freeplay_dialog.script * loading script ui_furniture_light.script * loading script ui_furniture_piano.script * loading script ui_furniture_workshop.script * loading script ui_grenade_trajectory.script * loading script ui_haru_skills.script * loading script ui_itm_details.script * loading script ui_load_dialog.script * loading script ui_map_debug_ex.script * loading script ui_minimap_counter.script * loading script ui_mod_elements.script * loading script ui_mutant_loot.script found script ui_mutant_loot in unlocalizers data found variable clsid_to_section to unlocal found variable clsdbg_to_section to unlocal * loading script ui_numpad.script * loading script ui_pda_autoinject.script * loading script ui_pda_bios_boot_tab.script * loading script ui_pda_bios_tab.script * loading script ui_pda_blocked_tab.script * loading script ui_pda_broken_tab.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_monolitch_hackers_tab.script * loading script ui_pda_monolitch_tab.script * loading script ui_pda_no_map_tab.script * loading script ui_pda_no_map_underground_tab.script * loading script ui_pda_no_tab.script * loading script ui_pda_radio_tab.script * loading script ui_pda_relations_tab.script * loading script ui_pda_sgorel_tab.script * loading script ui_pda_taskboard_tab.script * loading script ui_pda_timed_error_1_tab.script * loading script ui_pda_timed_error_2_tab.script * loading script ui_pda_warfare_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sr_teleport.script * loading script ui_stove_furniture.script * loading script ui_ultima.script * loading script ui_utjan_traits.script * loading script ui_warfare_options_hints.script * loading script ultimate_backpacks_bind_container.script * loading script ultimate_backpacks_upgrades.script * loading script ultimate_backpacks_fdda.script * loading script ultimate_backpacks_restrictor.script * loading script ultimate_backpacks_stash.script * loading script ultimate_backpacks_ui.script * loading script uni_anim_ammo.script * loading script uni_anim_core.script * loading script uni_anim_detectors.script * loading script uni_anim_knives.script * loading script unjam_motion_mark.script * loading script upgraded_guns_and_armors_in_stashes.script * loading script utils_slht.script * loading script utils_stpk.script * loading script utils_ui_custom.script * loading script utils_ui_patch_scrollfix.script * loading script utjan_endurance_edit.script * loading script utjan_mag_check.script !Old mag check script (ammo_check_mcm) detected. Remove it to get full features of mag checks * loading script utjan_mag_skill.script * loading script vks_custom.script * loading script warfare_faction_control.script * loading script warfare_factions.script * loading script warfare_levels.script * loading script warfare_names.script * loading script warfare_options.script * loading script wct_patch.script * loading script weapon_cover_tilt_positions_2011.script * loading script weapon_cover_tilt_positions_556.script * loading script weapon_cover_tilt_positions_ace.script * loading script weapon_cover_tilt_positions_ak101sp.script * loading script weapon_cover_tilt_positions_am17.script * loading script weapon_cover_tilt_positions_ash_tactical.script * loading script weapon_cover_tilt_positions_auto9.script * loading script weapon_cover_tilt_positions_bas.script * loading script weapon_cover_tilt_positions_bas_new.script * loading script weapon_cover_tilt_positions_beretta_1301.script * loading script weapon_cover_tilt_positions_beretta_92x.script * loading script weapon_cover_tilt_positions_berettas.script * loading script weapon_cover_tilt_positions_blaster.script * loading script weapon_cover_tilt_positions_co.script * loading script weapon_cover_tilt_positions_colt_python.script * loading script weapon_cover_tilt_positions_cs5.script * loading script weapon_cover_tilt_positions_ddm4_pdw.script * loading script weapon_cover_tilt_positions_deg.script * loading script weapon_cover_tilt_positions_dtmdr.script * loading script weapon_cover_tilt_positions_eft_9a91_pack.script * loading script weapon_cover_tilt_positions_eft_9a91_vsk94.script * loading script weapon_cover_tilt_positions_eft_ar_tan.script * loading script weapon_cover_tilt_positions_eft_deagle.script * loading script weapon_cover_tilt_positions_eft_g28.script * loading script weapon_cover_tilt_positions_eft_g36_pack.script * loading script weapon_cover_tilt_positions_eft_glock_pack.script * loading script weapon_cover_tilt_positions_eft_m1a_pack.script * loading script weapon_cover_tilt_positions_eft_m4a1.script * loading script weapon_cover_tilt_positions_eft_m9a3.script * loading script weapon_cover_tilt_positions_eft_mcx.script * loading script weapon_cover_tilt_positions_eft_mk18_tan.script * loading script weapon_cover_tilt_positions_eft_mosin_obrez.script * loading script weapon_cover_tilt_positions_eft_rfb.script * loading script weapon_cover_tilt_positions_eft_sai_gry.script * loading script weapon_cover_tilt_positions_eft_saiga9.script * loading script weapon_cover_tilt_positions_eft_sks.script * loading script weapon_cover_tilt_positions_eft_sks_tac.script * loading script weapon_cover_tilt_positions_eft_sr1mp.script * loading script weapon_cover_tilt_positions_eft_stm9.script * loading script weapon_cover_tilt_positions_eft_svd.script * loading script weapon_cover_tilt_positions_eft_svt40_avt40.script * loading script weapon_cover_tilt_positions_eft_tt33.script * loading script weapon_cover_tilt_positions_eft_val_vss.script * loading script weapon_cover_tilt_positions_em2.script * loading script weapon_cover_tilt_positions_f2000.script * loading script weapon_cover_tilt_positions_fara83.script * loading script weapon_cover_tilt_positions_fn509.script * loading script weapon_cover_tilt_positions_g11.script * loading script weapon_cover_tilt_positions_g28_eft.script * loading script weapon_cover_tilt_positions_ghost50.script * loading script weapon_cover_tilt_positions_glock_roni.script * loading script weapon_cover_tilt_positions_groza.script * loading script weapon_cover_tilt_positions_honey_badger.script * loading script weapon_cover_tilt_positions_lewdfad.script * loading script weapon_cover_tilt_positions_lewdsaf.script * loading script weapon_cover_tilt_positions_lewdstg.script * loading script weapon_cover_tilt_positions_lr300_fff.script * loading script weapon_cover_tilt_positions_mauser.script * loading script weapon_cover_tilt_positions_mb47.script * loading script weapon_cover_tilt_positions_mcx556rwap.script * loading script weapon_cover_tilt_positions_mcx_sbr.script * loading script weapon_cover_tilt_positions_mjolnir.script * loading script weapon_cover_tilt_positions_mp5k.script * loading script weapon_cover_tilt_positions_mp9.script * loading script weapon_cover_tilt_positions_p229.script * loading script weapon_cover_tilt_positions_pdw.script * loading script weapon_cover_tilt_positions_psg1.script * loading script weapon_cover_tilt_positions_rattler300rwap.script * loading script weapon_cover_tilt_positions_rwap.script * loading script weapon_cover_tilt_positions_rwap458.script * loading script weapon_cover_tilt_positions_rwap762.script * loading script weapon_cover_tilt_positions_rwapar.script * loading script weapon_cover_tilt_positions_rwapshotgun.script * loading script weapon_cover_tilt_positions_sg510.script * loading script weapon_cover_tilt_positions_sig_spear.script * loading script weapon_cover_tilt_positions_souvlakis.script * loading script weapon_cover_tilt_positions_spas12.script * loading script weapon_cover_tilt_positions_sr16.script * loading script weapon_cover_tilt_positions_sr9.script * loading script weapon_cover_tilt_positions_svupmc.script * loading script weapon_cover_tilt_positions_thompsonmodern.script * loading script weapon_cover_tilt_positions_thor12.script * loading script weapon_cover_tilt_positions_type64.script * loading script weapon_cover_tilt_positions_udp9.script * loading script weapon_cover_tilt_positions_xm4.script * loading script weapon_cover_tilt_rattle.script * loading script weapon_showcase.script * loading script weather_dynamic_params.script * loading script weight_of_catergory.script * loading script wep_binder.script * loading script western_goods_bind_lighter.script * loading script western_goods_utils.script * loading script western_goods_bind_object.script * loading script western_goods_class_fire_source.script * loading script western_goods_class_light_source.script * loading script western_goods_class_particles_source.script * loading script western_goods_core.script found script western_goods_core in unlocalizers data found variable VERSION to unlocal * loading script western_goods_dialogs_manager.script * loading script western_goods_flea.script * loading script western_goods_guide.script * loading script western_goods_helicopter.script * loading script western_goods_helicopter_transport.script * loading script western_goods_loot.script * loading script western_goods_module_currencies.script * loading script western_goods_monkey_patches.script * loading script western_goods_module_devices.script * loading script western_goods_module_drinks.script * loading script western_goods_module_flea.script * loading script western_goods_module_food.script * loading script western_goods_persistent_timed_events.script * loading script western_goods_module_guides.script * loading script western_goods_module_npcs.script * loading script western_goods_module_readables.script * loading script western_goods_module_tasks.script * loading script western_goods_restrictors.script * loading script western_goods_tasks_act_1.script * loading script western_goods_tasks_act_2.script * loading script western_goods_tasks_act_3.script * loading script western_goods_trade_eur_usd.script * loading script western_goods_ui_compass.script * loading script western_goods_ui_gps_locator.script * loading script western_goods_ui_rangefinder.script * loading script western_goods_ui_readable.script * loading script working_smoke_grenades.script * loading script workshop_outfits.script * loading script workshop_tool.script * loading script wpn_sway_enable.script * loading script x8.script * loading script x_cxv_experience_perks_settings.script * loading script x_cxv_perks_data.script * loading script xcvb_backpack_drop.script * loading script xcvb_trade.script * loading script xmark.script MCM given bad path:xmark/mark_fade * loading script xr_animpoint_predicates.script * loading script xr_blinded_stalker.script * loading script xr_box.script * loading script xr_bribe.script * loading script xr_brotherhood.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_cond_snipers_add.script * loading script xr_conditions_addon.script * loading script xr_detector.script * loading script xr_dynamic_object.script * loading script xr_eat_medkit.script * loading script xr_effects_addon.script * loading script xr_effects_monkeypatches.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_logic.script * loading script xr_logic_ex.script * loading script xr_patch.script * loading script xr_state.script * loading script xr_weapon_jam.script * loading script xr_zombie_shoter_mod.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script found script xrs_debug_tools in unlocalizers data found variable toggle_hud_list to unlocal * loading script xrs_dyn_music.script * loading script y_npc_wounded_animation_fix_zombie_dont_drop_weapon.script * loading script yohji_persistent_weather.script * loading script z_3d_scopes.script * loading script z_artifact_signature_locator.script * loading script z_auto_looter.script * loading script z_auto_proximity_looter.script * loading script z_autocomplete_tasks_core.script * loading script z_barry_melee_patch.script * loading script z_cxv_experience_perk_bartering.script * loading script z_cxv_experience_perk_battle_runner.script * loading script z_cxv_experience_perk_comfort_food.script * loading script z_cxv_experience_perk_demo_expert.script * loading script z_cxv_experience_perk_exalted.script * loading script z_cxv_experience_perk_extra_craft.script * loading script zz_ui_workshop_keep_crafting_window_open.script * loading script zz_item_cooking_keep_crafting_window_open.script * loading script z_cxv_experience_perk_fast_hands.script * loading script z_cxv_experience_perk_jewelcrafting.script * loading script z_cxv_experience_perk_jump_man.script * loading script z_cxv_experience_perk_mag_loading.script * loading script z_cxv_experience_perk_melee_atk_speed.script * loading script z_cxv_experience_perk_on_update.script * loading script z_cxv_experience_perk_player_when_hit.script * loading script z_cxv_experience_perk_rapid_reload.script * loading script z_cxv_experience_perk_strong_back.script * loading script z_cxv_experience_perk_weapon_reload_hit_effects.script * loading script z_cxv_experience_perk_well_rested.script * loading script z_cxv_experience_perk_zone_gunsmith.script * loading script z_cxv_outfit_animations_fastmonkey.script ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] ...y 1.5.3 + bosspack v1.8\gamedata\scripts\axr_main.script(317) : on_game_start ! [LUA] 2 : [Lua] ...anomaly 1.5.3 + bosspack v1.8\gamedata\scripts\_g.script(82) : ! [LUA] ...medata\scripts\z_cxv_outfit_animations_fastmonkey.script:3: attempt to index global 'outfit_animations' (a nil value) ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] ...y 1.5.3 + bosspack v1.8\gamedata\scripts\axr_main.script(317) : on_game_start ! [LUA] 2 : [Lua] ...anomaly 1.5.3 + bosspack v1.8\gamedata\scripts\_g.script(82) : ! [SCRIPT ERROR]: ...medata\scripts\z_cxv_outfit_animations_fastmonkey.script:3: attempt to index global 'outfit_animations' (a nil value) ! [ERROR] --- Failed to load script z_cxv_outfit_animations_fastmonkey * loading script z_cxv_uitjan_perk_calm_mind.script * loading script z_cxv_uitjan_perk_lockpick_mastery.script * loading script z_cxv_uitjan_perk_repair_junkie.script * loading script z_cxv_uitjan_perk_slow_metabolism.script * loading script z_cxv_uitjan_perk_surgical_precision.script * loading script z_extended_task_info.script * loading script z_fetch_shows_count.script * loading script z_fix_hit_effects_option.script * loading script z_heatvision.script * loading script z_item_icon_info.script * loading script z_item_milpda.script * loading script z_leer_kick.script * loading script z_liz_fdda_redone_headlamp.script * loading script z_liz_fdda_redone_mask_clean.script * loading script z_mark_switch.script * loading script z_monkey_toolkit_workshop.script * loading script z_more_measurement_task_maps.script * loading script z_new_tasks_addon_state_lib.script * loading script z_npc_die_in_anomalies.script * loading script z_nta_compatibility.script went here went here 2 removed prometheus from spawn * loading script z_overheat_gunsmoke.script * loading script z_parts_inject.script * loading script z_pda_hacking.script * loading script z_pda_interactive_monkeypatch.script * loading script z_pick_best_disassembly_tool.script * loading script z_rftip_note_spawner.script * loading script z_scale_equipped_guns.script * loading script z_serious_monkey_ui_debug_launcher.script * loading script z_ssfx_lut.script * loading script z_surge_rush_scheme_patches.script * loading script z_taskboard_overrides.script * loading script z_xr_wounded_autoheal_fix.script * loading script zml_config.script * loading script zml_loot.script * loading script zz_companion_carry_weight_unlimiter.script * loading script zz_cxv_experience_perk_monkeys.script * loading script zzzz_arti_jamming_repairs.script * loading script zz_item_artefact.script * loading script zz_item_parts_prefer_best_disassembly_tool.script * loading script zz_item_repair_keep_crafting_window_open.script * loading script zz_liz_fdda_redone_headgear_animations_strict_helmets.script * loading script zz_liz_fdda_redone_outfit_patches.script * loading script zz_parts_in_tooltip.script * loading script zz_rf_light_remover.script * loading script zz_surge_manager_npc_die.script * loading script zz_time_events_keep_crafting_window_open.script * loading script zz_trader_destockifier.script * loading script zz_treasure_manager_pba_less_artys.script * loading script zz_ui_inventory_better_stats_bars.script * loading script zz_ui_inventory_full_upgrades.script * loading script zz_variationizer_item_properties.script * loading script zzz_actor_effects.update_rad.script * loading script zzz_bas_laser_control.script * loading script zzz_cxv_drag_hides_plates_repair.script * loading script zzz_cxv_experience_perk_local_looting.script * loading script zzz_cxv_experience_perks_fun_allowed.script * loading script zzz_deadtorch.script * loading script zzz_faction_expansions_loadall.script * loading script zzz_faction_expansions_milpda.script * loading script zzz_geiger_clicks_rework.script * loading script zzz_grok_artefacts_melter_utility.script * loading script zzz_haru_storage_mags_monkey.script * loading script zzz_item_device.on_anomaly_touch.script * loading script zzz_item_parts_milpda.script <MPDA> item_parts.disassembly_item - clean monkeypatch by zzz_item_parts_milpda.script * loading script zzz_jp84_godis_zoomcalc.script * loading script zzz_jp84_others_scoperadii.script * loading script zzz_jp84_scoperadii.script * loading script zzz_level.get_env_rads.script * loading script zzz_matches_anim.script * loading script zzz_npc_loot_armor_patch.script * loading script zzz_passive_income_task_catcher.script * loading script zzz_pda_stats_total_stalkers.script * loading script zzz_rebound_encounters_patches.script * loading script zzz_recipe_injector.script * loading script zzz_rwap_scoperadii.script * loading script zzz_sim_squad_scripted_milpda.script [MPDA] sim_squad_scripted.sim_squad_scripted.show() - monkeypatch override by zzz_sim_squad_scripted_milpda.script (Milspec PDA) * loading script zzz_ui_inventory_arte_to_grenade.script * loading script zzz_ui_nunpad_fix_door_2_in_lab_x18.script * loading script zzz_ui_pda_npc_tab_milpda.script ui_pda_npc_tab: clean monkeypatch of faction lookup and encryption tables by zzz_ui_pda_npc_tab_milpda.script * loading script zzz_workshop_return_items.script * loading script zzz_wounded_heal_anim.script * loading script zzzz_for_level_add.script * loading script zzzz_hide_tooltip.script * loading script zzzz_leer_fdda_redone_af_box_anim.script * loading script zzzz_liz_fdda_redone_hideout_furniture_patch.script * loading script zzzz_liz_fdda_redone_ledge_grabbing_patch.script * loading script zzzz_liz_fdda_redone_ui_inventory.script * loading script zzzz_new_patches.script * loading script zzzz_rax_move_tooltip.script * loading script zzzz_serious_ui_workshop.script * loading script zzzz_tooltip_manager.script * loading script zzzz_trade_saiga12_drum.script * loading script zzzz_transition_remover.script * loading script zzzz_unbind_h.script * loading script zzzz_weapon_sway.script MCM given bad path:body_health_system/NEW_LIMB_PENALTIES_FEATURE * loading script zzzzz_arti_outfit_repair.script * loading script zzzzz_cxv_caliber_drag_upgrades.script * loading script zzzzz_cxv_experience_perk_artefinder_monkeys.script * loading script zzzzz_cxv_experience_perk_looting.script * loading script zzzzz_cxv_ui_mutant_loot_monkeypatch.script * loading script zzzzz_for_level_add_zorius_atp_balls.script * loading script zzzzz_liz_fdda_redone_headgear_animations_strict_helmets.script * loading script zzzzz_parts_disassembly_injector.script * loading script zzzzz_ui_pda_npc_tab_wpnhidefix.script [MPDA][zzzzz_ui_pda_npc_tab_wpnhidefix.script] monkeypatch override of ui_pda_npc_tab.use_view() * loading script zzzzz_ui_workshop_repair_patch.script * loading script zzzzz_z_experience_patches.script * loading script zzzzzz_player_injuries_newmedkits.script * loading script zzzzzz_ui_pda_npc_tab_mpdaprogressive.script [MPDA][zzzzzz_ui_pda_npc_tab_mpdaprogressive.script] clean monkeypatch of ui_pda_npc_tab.use_view() * loading script zzzzzzzzzz_fatal_error_overrides.script * loading script zzzzzzzzzz_item_device_fatal_error_monkeypatch.script * loading script zzzzzzzzzz_pda_fatal_error_monkeypatch.script * loading script zzzzzzzzzz_ui_item_fatal_error_monkeypatch.script workshop auto: | 22985 | Invalid tool 20! Must be 0-5 workshop auto: | 22985 | Invalid length of result table! Raven CCROSS [2] assigning ammo ammo_20x70_buck recipe 5,recipe_ammo_0,casing_s,1,powder_1,1,bullet_shotgun,1 workshop auto: | 22985 | Recipe ammo_20x70_buck already has an override recipe, returning assigning ammo ammo_23_eco recipe 5,recipe_ammo_2,casing_s,1,powder_1,3,bullet_shotgun_ap,2 assigning ammo ammo_23_igi_eco recipe 5,recipe_ammo_2,casing_s,1,powder_1,3,bullet_shotgun_ap,2 assigning ammo ammo_23x75_barrikada recipe 5,recipe_ammo_2,casing_s,1,powder_1,3,bullet_shotgun_ap,2 assigning ammo ammo_23x75_shrapnel recipe 5,recipe_ammo_2,casing_s,1,powder_1,3,bullet_shotgun,2 assigning ammo ammo_338_federal recipe 5,recipe_ammo_2,casing_r7,1,powder_3,3,bullet_r7_ap,1 assigning ammo ammo_9x21_sp10 recipe 5,recipe_ammo_0,casing_p,1,powder_1,3,bullet_pistol_ap,1 assigning ammo ammo_9x21cc recipe 5,recipe_ammo_0,casing_p,1,powder_1,1,prt_i_ammo,10,bullet_pistol_ap,2 [Dynavision] on_game_start [Dynavision MCM] on_game_start ! [LUA] File not found "c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\experience_framework\music\uncertainty.ogg"! ! [LUA] 0 : [C ] super ! [LUA] 1 : [Lua] ...pack v1.8\gamedata\scripts\aaa_sound_object_patch.script(18) : ! [LUA] 2 : [C ] sound_object ! [LUA] 3 : [Lua] ... bosspack v1.8\gamedata\scripts\experience_sounds.script(78) : ! [LUA] 4 : [C ] section_for_each ! [LUA] 5 : [Lua] ... bosspack v1.8\gamedata\scripts\experience_sounds.script(77) : load_sounds ! [LUA] 6 : [Lua] ... bosspack v1.8\gamedata\scripts\experience_sounds.script(94) : on_game_start ! [LUA] 7 : [Lua] ...y 1.5.3 + bosspack v1.8\gamedata\scripts\axr_main.script(325) : on_game_start ! [LUA] 8 : [Lua] ...anomaly 1.5.3 + bosspack v1.8\gamedata\scripts\_g.script(82) : faction_expansions.on_game_start: monkeypatch override by zzz_faction_expansions_milpda.script Loaded faction expansion data for dolg color = %c[255,255,50,50] barman = unknown barman barman_name = unknown barman territory = l05_bar guide_name = unknown guide leader_name = bar_voronin_name guide = unknown guide weapon = eastern mechanic = bar_visitors_stalker_mechanic trader_name = bar_kicenko_name pda_topic_mission = table: 0x4c2df250 medic_name = bar_dolg_medic_name pda_topic = table: 0x4c2dee28 trader = bar_dolg_general_petrenko_stalker leader = bar_dolg_leader type = troop medic = bar_dolg_medic level_presence = table: 0x4c2dea68 mechanic_name = bar_visitors_stalker_mechanic_name Loaded faction expansion data for csky color = %c[255,100,255,255] barman = mar_base_stalker_barmen barman_name = mar_base_stalker_barmen_name territory = k00_marsh guide_name = cit_doctor_name leader_name = mar_smart_terrain_base_stalker_leader_marsh_name guide = guid_marsh_mlr weapon = all mechanic = mar_base_stalker_tech trader_name = mar_base_owl_stalker_trader_name pda_topic_mission = table: 0x4c2e1d50 medic_name = mar_smart_terrain_base_doctor_name pda_topic = table: 0x4c2e1910 trader = mar_base_owl_stalker_trader leader = mar_smart_terrain_base_stalker_leader_marsh type = scientist medic = mar_smart_terrain_base_doctor level_presence = table: 0x4c2e18e8 mechanic_name = mar_base_stalker_tech_name Loaded faction expansion data for monolith color = %c[255,255,255,255] barman = unknown barman barman_name = unknown barman territory = l12_stancia guide_name = unknown guide leader_name = lider_monolith_haron_name guide = unknown guide weapon = all mechanic = pri_monolith_monolith_mechanic_stalker trader_name = pri_monolith_monolith_trader_stalker_name pda_topic_mission = table: 0x4c2e4700 medic_name = unknown medic pda_topic = table: 0x4c2e42f8 trader = pri_monolith_monolith_trader_stalker leader = lider_monolith_haron type = troop medic = unknown medic level_presence = table: 0x4c2e42d0 mechanic_name = pri_monolith_monolith_mechanic_stalker_name Loaded faction expansion data for ecolog color = %c[255,100,150,100] barman = yan_povar_army_mlr barman_name = yan_povar_army_mlr_name territory = l08_yantar guide_name = unknown guide leader_name = yan_st_sakharov_name guide = unknown guide weapon = all mechanic = mechanic_army_yan_mlr trader_name = jup_b6_scientist_nuclear_physicist pda_topic_mission = table: 0x4c2e6e18 medic_name = unknown medic pda_topic = table: 0x4c2e6a98 trader = jup_b6_scientist_nuclear_physicist leader = yan_stalker_sakharov type = scientist medic = unknown medic level_presence = table: 0x4c2e6a70 mechanic_name = mechanic_army_yan_mlr_name Loaded faction expansion data for bandit color = %c[255,150,100,0] barman = unknown barman barman_name = unknown barman territory = l04_darkvalley guide_name = unknown guide leader_name = st_zat_b7_bandit_boss_sultan_name guide = unknown guide weapon = all mechanic = val_smart_terrain_7_3_bandit_mechanic_stalker trader_name = val_smart_terrain_7_4_bandit_trader_stalker_name pda_topic_mission = table: 0x4c2e95d0 medic_name = unknown medic pda_topic = table: 0x4c2e91f0 trader = val_smart_terrain_7_4_bandit_trader_stalker leader = zat_b7_bandit_boss_sultan type = group medic = bandit_main_base_medic_mlr level_presence = table: 0x4c2e91c8 mechanic_name = val_smart_terrain_7_3_bandit_mechanic_stalker_name Loaded faction expansion data for stalker color = %c[255,255,255,255] barman = bar_visitors_barman_stalker_trader barman_name = bar_barmen_name territory = l01_escape guide_name = guid_bar_stalker_navigator_name leader_name = escape_trader_name guide = guid_bar_stalker_navigator weapon = all mechanic = zat_a2_stalker_mechanic trader_name = escape_trader_name pda_topic_mission = table: 0x4c2ebf60 medic_name = unknown medic pda_topic = table: 0x4c2ebc68 trader = esc_m_trader leader = esc_m_trader type = group medic = unknown medic level_presence = table: 0x4c2ebc40 mechanic_name = zat_a2_stalker_mechanic_name Loaded faction expansion data for killer color = %c[255,50,255,50] barman = cit_killers_merc_barman_mlr barman_name = cit_killers_merc_barman_mlr_name territory = l09_deadcity guide_name = ds_killer_guide_main_base_name leader_name = cit_killers_merc_trader_stalker_name guide = ds_killer_guide_main_base weapon = all mechanic = cit_killers_merc_mechanic_stalker trader_name = cit_killers_merc_trader_stalker_name pda_topic_mission = table: 0x4c2ee890 medic_name = cit_killers_merc_medic_stalker_name pda_topic = table: 0x4c2ee4d8 trader = cit_killers_merc_trader_stalker leader = cit_killers_merc_trader_stalker type = group medic = cit_killers_merc_medic_stalker level_presence = table: 0x4c2ee4b0 mechanic_name = cit_killers_merc_mechanic_stalker_name Loaded faction expansion data for greh color = %c[255,200,92,140] barman = unknown barman barman_name = unknown barman territory = l10_red_forest guide_name = unknown guide leader_name = red_greh_trader_name guide = unknown guide weapon = all mechanic = red_greh_tech trader_name = red_greh_trader_name pda_topic_mission = table: 0x4c2f1168 medic_name = unknown medic pda_topic = table: 0x4c2f0de8 trader = red_greh_trader leader = red_greh_trader type = troop medic = unknown medic level_presence = table: 0x4c2f0dc0 mechanic_name = red_greh_tech_name Loaded faction expansion data for renegade color = %c[255,150,100,0] barman = unknown barman barman_name = unknown barman territory = k00_marsh guide_name = unknown guide leader_name = st_zat_b7_bandit_boss_sultan_name guide = unknown guide weapon = all mechanic = val_smart_terrain_7_3_bandit_mechanic_stalker trader_name = val_smart_terrain_7_4_bandit_trader_stalker_name pda_topic_mission = table: 0x4c0f52a0 medic_name = unknown medic pda_topic = table: 0x4c0f4fe8 trader = val_smart_terrain_7_4_bandit_trader_stalker leader = zat_b7_bandit_boss_sultan type = group medic = bandit_main_base_medic_mlr level_presence = table: 0x4c0f4e38 mechanic_name = val_smart_terrain_7_3_bandit_mechanic_stalker_name Loaded faction expansion data for isg color = %c[255,192,110,100] medic_name = unknown medic barman_name = unknown barman guide_name = unknown guide leader_name = ds_domik_isg_leader_name guide = unknown guide weapon = nato mechanic = jup_depo_isg_tech trader_name = ds_domik_isg_leader_name pda_topic_mission = table: 0x4c0f7808 level_presence = table: 0x4c0f74c0 leader = ds_domik_isg_leader trader = ds_domik_isg_leader medic = unknown medic type = troop barman = unknown barman pda_topic = table: 0x4c0f74e8 mechanic_name = jup_depo_isg_tech_name Loaded faction expansion data for army color = %c[255,200,255,100] barman = agr_1_6_barman_army_mlr barman_name = agr_1_6_barman_army_mlr_name territory = l03_agroprom guide_name = unknown guide leader_name = agr_kuznetsov_name guide = unknown guide weapon = eastern mechanic = agr_smart_terrain_1_6_army_mechanic_stalker trader_name = agr_smart_terrain_1_6_army_trader_stalker_name pda_topic_mission = table: 0x4c0f9db0 medic_name = agr_1_6_medic_army_mlr_name pda_topic = table: 0x4c0f9a30 trader = agr_smart_terrain_1_6_army_trader_stalker leader = agr_smart_terrain_1_6_near_2_military_colonel_kovalski type = troop medic = agr_1_6_medic_army_mlr level_presence = table: 0x4c0f98a0 mechanic_name = agr_smart_terrain_1_6_army_mechanic_stalker_name Loaded faction expansion data for freedom color = %c[255,50,255,50] barman = mil_freedom_barman_mlr barman_name = st_mil_freedom_barman_mlr_name territory = l07_military guide_name = mil_freedom_guid_name leader_name = mil_freedom_leader_name guide = mil_freedom_guid weapon = nato mechanic = mil_smart_terrain_7_7_freedom_mechanic_stalker trader_name = mil_Svoboda_trader_name pda_topic_mission = table: 0x4c0fc598 medic_name = st_mil_freedom_medic_name pda_topic = table: 0x4c0fc218 trader = mil_smart_terrain_7_10_freedom_trader_stalker leader = mil_smart_terrain_7_7_freedom_leader_stalker type = troop medic = mil_freedom_medic level_presence = table: 0x4c0fc1f0 mechanic_name = mil_Svoboda_engineer_name inject_stats MCM given bad path:milpda/milpdagen/kiltrak MCM given bad path:milpda/cfg_device_pda_new/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged2/enabled MCM given bad path:milpda/cfg_device_pda_0/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged2/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_4/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged2/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged2/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged2/enabled Pinup load ini [ITsPorkys Auto Run Addon] - Addon enabled... # Loading ini: misc\smart_profiles.ltx MCM given bad path:ultimate_backpacks_settings/carry_limit_multiplier MCM given bad path:ultimate_backpacks_settings/carry_weight_multiplier MCM given bad path:ultimate_backpacks_settings/use_faction_backpacks end setup * phase time: 20394 ms * phase cmem: 1285673 K * phase time: 185 ms * phase cmem: 1285673 K !-demonized_mugging_squads # LOADING: Mugging Squad | [last_spawn_time]: table: 0x4c3a36d8 !-demonized_mugging_squads # LOADING: Mugging Squad | [active_squads]: table: 0x4c3a3738 # LOADING: Water deprivation | last_drink: 1260 # LOADING: Bounty Squad | [last_spawn_time]: table: 0x4aacb830 # LOADING: Bounty Squad | [active_squads]: table: 0x4a0c4bf8 # LOADING: Sleep deprivation | last_sleep: 1446 Disassemble All Items: Sorting Plus mod found Disassemble All Items: saved items found # LOADING: NPC items | number of saved npcs: 6 loading mdata * Loading spawn registry... [PP] c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\configs\patrol_paths.ltx initialized [PP] Done reading patrol paths from configs * 21751 spawn points are successfully loaded * Loading objects... * 39978 objects are successfully loaded DXML is patching mapspots for Milspec PDA in ui\map_spots_16.xml there is no configuration file [scripts\false] ~ Story Objects | Multiple objects trying to use same story_id stalker_nep_outskirts_medic_squad ~ Story Objects | Multiple objects trying to use same story_id stalker_nep_outskirts_medic ~ Story Objects | Multiple objects trying to use same story_id killer_nep_yantar_medic_squad ~ Story Objects | Multiple objects trying to use same story_id killer_nep_yantar_medic ~ Story Objects | Multiple objects trying to use same story_id killer_nep_outskirts_medic_squad ~ Story Objects | Multiple objects trying to use same story_id killer_nep_outskirts_medic ~ Story Objects | Multiple objects trying to use same story_id stalker_nep_darkscape_medic ~ Story Objects | Multiple objects trying to use same story_id ecolog_nep_jupiter_medic_squad ~ Story Objects | Multiple objects trying to use same story_id ecolog_nep_jupiter_medic ~ Story Objects | Multiple objects trying to use same story_id killer_nep_zaton_medic_squad ~ Story Objects | Multiple objects trying to use same story_id killer_nep_zaton_medic ~ Story Objects | Multiple objects trying to use same story_id bandit_nep_truck_cemetery_medic_squad ~ Story Objects | Multiple objects trying to use same story_id bandit_nep_truck_cemetery_medic ~ Story Objects | Multiple objects trying to use same story_id stalker_nep_garbage_mechanic_squad ~ Story Objects | Multiple objects trying to use same story_id stalker_nep_garbage_mechanic * Game kadet - quicksave_2 is successfully loaded from file 'c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\appdata\savedgames\kadet - quicksave_2.scop' (3.788s) * phase time: 3787 ms * phase cmem: 1429069 K [LSS] Spawning object [][actor][0] [LSS] Spawning object [mar_smart_terrain_10_10_anomal_zone][anomal_zone][598] [LSS] Spawning object [mar_smart_terrain_11_3_anomal_zone][anomal_zone][599] [LSS] Spawning object [mar_smart_terrain_12_2_anomal_zone][anomal_zone][600] [LSS] Spawning object [mar_smart_terrain_2c_01_anomal_zone][anomal_zone][601] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_zone][anomal_zone][602] [LSS] Spawning object [mar_smart_terrain_3_3_anomal_zone][anomal_zone][603] [LSS] Spawning object [mar_smart_terrain_3_7_anomal_zone][anomal_zone][604] [LSS] Spawning object [mar_smart_terrain_8_8_anomal_zone][anomal_zone][605] [LSS] Spawning object [mar_smart_terrain_base_anomal_zone][anomal_zone][606] [LSS] Spawning object [marsh_wa_anomal_zone][anomal_zone][607] [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][609] [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][610] [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][611] [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][612] [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][613] [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][614] [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][615] [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][616] [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][617] [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][618] [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][619] [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][620] [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][621] [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][622] [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][623] [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][624] [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][625] [LSS] Spawning object [meshes\brkbl#24.ogf][breakable_object][626] [LSS] Spawning object [meshes\brkbl#25.ogf][breakable_object][627] [LSS] Spawning object [meshes\brkbl#26.ogf][breakable_object][628] [LSS] Spawning object [meshes\brkbl#27.ogf][breakable_object][629] [LSS] Spawning object [meshes\brkbl#28.ogf][breakable_object][630] [LSS] Spawning object [meshes\brkbl#29.ogf][breakable_object][631] [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][632] [LSS] Spawning object [meshes\brkbl#30.ogf][breakable_object][633] [LSS] Spawning object [meshes\brkbl#31.ogf][breakable_object][634] [LSS] Spawning object [meshes\brkbl#32.ogf][breakable_object][635] [LSS] Spawning object [meshes\brkbl#33.ogf][breakable_object][636] [LSS] Spawning object [meshes\brkbl#34.ogf][breakable_object][637] [LSS] Spawning object [meshes\brkbl#35.ogf][breakable_object][638] [LSS] Spawning object [meshes\brkbl#36.ogf][breakable_object][639] [LSS] Spawning object [meshes\brkbl#37.ogf][breakable_object][640] [LSS] Spawning object [meshes\brkbl#38.ogf][breakable_object][641] [LSS] Spawning object [meshes\brkbl#39.ogf][breakable_object][642] [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][643] [LSS] Spawning object [meshes\brkbl#40.ogf][breakable_object][644] [LSS] Spawning object [meshes\brkbl#41.ogf][breakable_object][645] [LSS] Spawning object [meshes\brkbl#42.ogf][breakable_object][646] [LSS] Spawning object [meshes\brkbl#43.ogf][breakable_object][647] [LSS] Spawning object [meshes\brkbl#44.ogf][breakable_object][648] [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][649] [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][650] [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][651] [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][652] [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][653] [LSS] Spawning object [mar_smart_terrain_10_10_camp][camp_zone][654] [LSS] Spawning object [mar_smart_terrain_10_5_camp][camp_zone][655] [LSS] Spawning object [mar_smart_terrain_10_5_camp_2][camp_zone][656] [LSS] Spawning object [mar_smart_terrain_10_5_camp_3][camp_zone][657] [LSS] Spawning object [mar_smart_terrain_10_7_camp][camp_zone][658] [LSS] Spawning object [mar_smart_terrain_11_11_camp][camp_zone][659] [LSS] Spawning object [mar_smart_terrain_11_11_camp_2][camp_zone][660] [LSS] Spawning object [mar_smart_terrain_11_3_camp][camp_zone][661] [LSS] Spawning object [mar_smart_terrain_12_2_camp][camp_zone][662] [LSS] Spawning object [mar_smart_terrain_12_2_camp_2][camp_zone][663] [LSS] Spawning object [mar_smart_terrain_3_10_camp][camp_zone][664] [LSS] Spawning object [mar_smart_terrain_3_10_camp_2][camp_zone][665] [LSS] Spawning object [mar_smart_terrain_3_3_camp][camp_zone][666] [LSS] Spawning object [mar_smart_terrain_3_3_camp_2][camp_zone][667] [LSS] Spawning object [mar_smart_terrain_3_7_camp][camp_zone][668] [LSS] Spawning object [mar_smart_terrain_3_7_camp_2][camp_zone][669] [LSS] Spawning object [mar_smart_terrain_4_5_camp][camp_zone][670] [LSS] Spawning object [mar_smart_terrain_4_5_camp_2][camp_zone][671] [LSS] Spawning object [mar_smart_terrain_4_5_camp_3][camp_zone][672] [LSS] Spawning object [mar_smart_terrain_4_7_camp][camp_zone][673] [LSS] Spawning object [mar_smart_terrain_5_10_camp][camp_zone][674] [LSS] Spawning object [mar_smart_terrain_5_12_camp][camp_zone][675] [LSS] Spawning object [mar_smart_terrain_6_10_camp][camp_zone][676] [LSS] Spawning object [mar_smart_terrain_6_11_camp][camp_zone][677] [LSS] Spawning object [mar_smart_terrain_6_4_camp][camp_zone][678] [LSS] Spawning object [mar_smart_terrain_6_7_camp][camp_zone][679] [LSS] Spawning object [mar_smart_terrain_6_8_camp][camp_zone][680] [LSS] Spawning object [mar_smart_terrain_7_3_camp][camp_zone][681] [LSS] Spawning object [mar_smart_terrain_7_7_camp][camp_zone][682] [LSS] Spawning object [mar_smart_terrain_8_11_camp][camp_zone][683] [LSS] Spawning object [mar_smart_terrain_8_11_camp_2][camp_zone][684] [LSS] Spawning object [mar_smart_terrain_8_4_camp][camp_zone][685] [LSS] Spawning object [mar_smart_terrain_8_8_camp][camp_zone][686] [LSS] Spawning object [mar_smart_terrain_8_8_camp_2][camp_zone][687] [LSS] Spawning object [mar_smart_terrain_8_9_camp][camp_zone][688] [LSS] Spawning object [mar_smart_terrain_base_camp][camp_zone][689] [LSS] Spawning object [mar_smart_terrain_base_camp_2][camp_zone][690] [LSS] Spawning object [mar_smart_terrain_base_camp_3][camp_zone][691] [LSS] Spawning object [mar_smart_terrain_base_camp_4][camp_zone][692] [LSS] Spawning object [mar_smart_terrain_base_camp_5][camp_zone][693] [LSS] Spawning object [mar_smart_terrain_doc_camp][camp_zone][694] [LSS] Spawning object [mar_smart_terrain_10_10_campfire_1][campfire][695] [LSS] Spawning object [mar_smart_terrain_10_5_campfire_1][campfire][696] [LSS] Spawning object [mar_smart_terrain_10_5_campfire_2][campfire][697] [LSS] Spawning object [mar_smart_terrain_10_5_campfire_3][campfire][698] [LSS] Spawning object [mar_smart_terrain_10_7_campfire_1][campfire][699] [LSS] Spawning object [mar_smart_terrain_11_11_campfire_1][campfire][700] [LSS] Spawning object [mar_smart_terrain_11_11_campfire_2][campfire][701] [LSS] Spawning object [mar_smart_terrain_11_3_campfire_1][campfire][702] [LSS] Spawning object [mar_smart_terrain_12_2_campfire_1][campfire][703] [LSS] Spawning object [mar_smart_terrain_12_2_campfire_2][campfire][704] [LSS] Spawning object [mar_smart_terrain_3_10_campfire_1][campfire][705] [LSS] Spawning object [mar_smart_terrain_3_10_campfire_2][campfire][706] [LSS] Spawning object [mar_smart_terrain_3_3_campfire_1][campfire][707] [LSS] Spawning object [mar_smart_terrain_3_3_campfire_2][campfire][708] [LSS] Spawning object [mar_smart_terrain_3_7_campfire_1][campfire][709] [LSS] Spawning object [mar_smart_terrain_3_7_campfire_2][campfire][710] [LSS] Spawning object [mar_smart_terrain_4_5_campfire_1][campfire][711] [LSS] Spawning object [mar_smart_terrain_4_5_campfire_2][campfire][712] [LSS] Spawning object [mar_smart_terrain_4_5_campfire_3][campfire][713] [LSS] Spawning object [mar_smart_terrain_4_7_campfire_1][campfire][714] [LSS] Spawning object [mar_smart_terrain_5_10_campfire_1][campfire][715] [LSS] Spawning object [mar_smart_terrain_5_12_campfire_1][campfire][716] [LSS] Spawning object [mar_smart_terrain_6_10_campfire_1][campfire][717] [LSS] Spawning object [mar_smart_terrain_6_11_campfire_1][campfire][718] [LSS] Spawning object [mar_smart_terrain_6_4_campfire_1][campfire][719] [LSS] Spawning object [mar_smart_terrain_6_7_campfire_1][campfire][720] [LSS] Spawning object [mar_smart_terrain_6_8_campfire_1][campfire][721] [LSS] Spawning object [mar_smart_terrain_7_3_campfire_1][campfire][722] [LSS] Spawning object [mar_smart_terrain_7_7_campfire_1][campfire][723] [LSS] Spawning object [mar_smart_terrain_8_11_campfire_1][campfire][724] [LSS] Spawning object [mar_smart_terrain_8_11_campfire_2][campfire][725] [LSS] Spawning object [mar_smart_terrain_8_4_campfire_1][campfire][726] [LSS] Spawning object [mar_smart_terrain_8_8_campfire_1][campfire][727] [LSS] Spawning object [mar_smart_terrain_8_8_campfire_2][campfire][728] [LSS] Spawning object [mar_smart_terrain_8_9_campfire_1][campfire][729] [LSS] Spawning object [mar_smart_terrain_base_campfire_1][campfire][730] [LSS] Spawning object [mar_smart_terrain_base_campfire_2][campfire][731] [LSS] Spawning object [mar_smart_terrain_doc_campfire_1][campfire][732] [LSS] Spawning object [clmbl#0][climable_object][733] [LSS] Spawning object [clmbl#1][climable_object][734] [LSS] Spawning object [clmbl#10][climable_object][735] [LSS] Spawning object [clmbl#11][climable_object][736] [LSS] Spawning object [clmbl#12][climable_object][737] [LSS] Spawning object [clmbl#13][climable_object][738] [LSS] Spawning object [clmbl#14][climable_object][739] [LSS] Spawning object [clmbl#15][climable_object][740] [LSS] Spawning object [clmbl#16][climable_object][741] [LSS] Spawning object [clmbl#17][climable_object][742] [LSS] Spawning object [clmbl#18][climable_object][743] [LSS] Spawning object [clmbl#19][climable_object][744] [LSS] Spawning object [clmbl#2][climable_object][745] [LSS] Spawning object [clmbl#20][climable_object][746] [LSS] Spawning object [clmbl#21][climable_object][747] [LSS] Spawning object [clmbl#3][climable_object][748] [LSS] Spawning object [clmbl#4][climable_object][749] [LSS] Spawning object [clmbl#5][climable_object][750] [LSS] Spawning object [clmbl#6][climable_object][751] [LSS] Spawning object [clmbl#7][climable_object][752] [LSS] Spawning object [clmbl#8][climable_object][753] [LSS] Spawning object [clmbl#9][climable_object][754] [LSS] Spawning object [mar_explosive_barrel][explosive_barrel][755] [LSS] Spawning object [mar_explosive_fuelcan][explosive_fuelcan][760] [LSS] Spawning object [mar_q_n_10][inventory_box][763] [LSS] Spawning object [mar_q_n_11][inventory_box][764] [LSS] Spawning object [mar_q_n_12][inventory_box][765] [LSS] Spawning object [mar_q_n_7][inventory_box][769] [LSS] Spawning object [mar_q_n_8][inventory_box][770] [LSS] Spawning object [mar_q_t_a_3][inventory_box][773] [LSS] Spawning object [mar_q_t_l_1][inventory_box][774] [LSS] Spawning object [mar_q_t_l_16][inventory_box][775] [LSS] Spawning object [mar_q_t_l_2][inventory_box][776] [LSS] Spawning object [mar_q_t_l_5][inventory_box][778] [LSS] Spawning object [mar_recover_item_5_box][inventory_box][780] [LSS] Spawning object [mar_smart_terrain_11_11_box][inventory_box][782] [LSS] Spawning object [mar_smart_terrain_5_12_box][inventory_box][787] [LSS] Spawning object [mar_smart_terrain_5_8_box][inventory_box][788] [LSS] Spawning object [mar_smart_terrain_6_8_box][inventory_box][790] [LSS] Spawning object [mar_smart_terrain_8_11_box][inventory_box][791] [LSS] Spawning object [mar_smart_terrain_8_8_box][inventory_box][792] [LSS] Spawning object [mar_treasure_1][inventory_box][794] [LSS] Spawning object [mar_treasure_11][inventory_box][796] [LSS] Spawning object [mar_treasure_12][inventory_box][797] [LSS] Spawning object [mar_treasure_13][inventory_box][798] [LSS] Spawning object [mar_treasure_14][inventory_box][799] [LSS] Spawning object [mar_treasure_15][inventory_box][800] [LSS] Spawning object [mar_treasure_16][inventory_box][801] [LSS] Spawning object [mar_treasure_17][inventory_box][802] [LSS] Spawning object [mar_treasure_2][inventory_box][805] [LSS] Spawning object [mar_treasure_21][inventory_box][807] [LSS] Spawning object [mar_treasure_24][inventory_box][810] [LSS] Spawning object [mar_treasure_28][inventory_box][814] [LSS] Spawning object [mar_treasure_29][inventory_box][815] [LSS] Spawning object [mar_treasure_32][inventory_box][819] [LSS] Spawning object [mar_treasure_34][inventory_box][821] [LSS] Spawning object [mar_treasure_35][inventory_box][822] [LSS] Spawning object [mar_treasure_36][inventory_box][823] [LSS] Spawning object [mar_treasure_37][inventory_box][824] [LSS] Spawning object [mar_treasure_38][inventory_box][825] [LSS] Spawning object [mar_treasure_4][inventory_box][827] [LSS] Spawning object [mar_treasure_41][inventory_box][829] [LSS] Spawning object [mar_treasure_42][inventory_box][830] [LSS] Spawning object [mar_treasure_43][inventory_box][831] [LSS] Spawning object [mar_treasure_44][inventory_box][832] [LSS] Spawning object [mar_level_changer_to_agroprom_1][level_changer][838] [LSS] Spawning object [mar_level_changer_to_escape_1][level_changer][839] [LSS] Spawning object [mar_level_changer_to_escape_2][level_changer][840] [LSS] Spawning object [light_alarm_glass][lights_hanging_lamp][841] [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][842] [LSS] Spawning object [light_gas_4m][lights_hanging_lamp][843] [LSS] Spawning object [light_gas_4m_0000][lights_hanging_lamp][844] [LSS] Spawning object [light_gas_r2_0000][lights_hanging_lamp][845] [LSS] Spawning object [light_gas_r2_0001][lights_hanging_lamp][846] [LSS] Spawning object [light_omni_2m_no_shadow_0000][lights_hanging_lamp][847] [LSS] Spawning object [light_omni_2m_no_shadow_0001][lights_hanging_lamp][848] [LSS] Spawning object [light_omni_2m_no_shadow_0002][lights_hanging_lamp][849] [LSS] Spawning object [light_omni_2m_no_shadow_0003][lights_hanging_lamp][850] [LSS] Spawning object [light_omni_2m_no_shadow_0004][lights_hanging_lamp][851] [LSS] Spawning object [light_omni_blue_2m_no_shadow][lights_hanging_lamp][852] [LSS] Spawning object [light_omni_blue_2m_no_shadow_0000][lights_hanging_lamp][853] [LSS] Spawning object [light_omni_blue_2m_no_shadow_0001][lights_hanging_lamp][854] [LSS] Spawning object [light_omni_orange_2m_no_shadow][lights_hanging_lamp][855] [LSS] Spawning object [lights_campfire_marsh][lights_hanging_lamp][856] [LSS] Spawning object [lights_campfire_marsh_omni][lights_hanging_lamp][857] [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][858] [LSS] Spawning object [lights_white_6m_glass_0001][lights_hanging_lamp][859] [LSS] Spawning object [lights_white_6m_glass_0002][lights_hanging_lamp][860] [LSS] Spawning object [lights_white_6m_glass_0003][lights_hanging_lamp][861] [LSS] Spawning object [lights_white_6m_glass_0005][lights_hanging_lamp][862] [LSS] Spawning object [lights_white_8m_glass_0000][lights_hanging_lamp][863] [LSS] Spawning object [lights_white_8m_glass_0001][lights_hanging_lamp][864] [LSS] Spawning object [lights_white_8m_glass_0002][lights_hanging_lamp][865] [LSS] Spawning object [mar_awr_lamp_mar_base_stalker_tech_01][lights_hanging_lamp][866] [LSS] Spawning object [table_lamp_01_0000][lights_hanging_lamp][867] [LSS] Spawning object [table_lamp_01_no_shadow][lights_hanging_lamp][868] [LSS] Spawning object [mar_smart_terrain_10_5_minigun][m_car][869] [LSS] Spawning object [mar_physic_destroyable_object_0000][physic_destroyable_object][873] [LSS] Spawning object [mar_physic_destroyable_object_0003][physic_destroyable_object][876] [LSS] Spawning object [mar_physic_destroyable_object_0005][physic_destroyable_object][878] [LSS] Spawning object [mar_physic_destroyable_object_0007][physic_destroyable_object][880] [LSS] Spawning object [mar_physic_destroyable_object_0012][physic_destroyable_object][885] [LSS] Spawning object [mar_physic_destroyable_object_0013][physic_destroyable_object][886] [LSS] Spawning object [mar_physic_destroyable_object_0014][physic_destroyable_object][887] [LSS] Spawning object [mar_physic_destroyable_object_0019][physic_destroyable_object][892] [LSS] Spawning object [mar_physic_destroyable_object_0020][physic_destroyable_object][893] [LSS] Spawning object [mar_physic_destroyable_object_0021][physic_destroyable_object][894] [LSS] Spawning object [mar_physic_destroyable_object_0022][physic_destroyable_object][895] [LSS] Spawning object [mar_physic_destroyable_object_0023][physic_destroyable_object][896] [LSS] Spawning object [mar_physic_destroyable_object_0024][physic_destroyable_object][897] [LSS] Spawning object [mar_physic_destroyable_object_0025][physic_destroyable_object][898] [LSS] Spawning object [mar_physic_destroyable_object_0026][physic_destroyable_object][899] [LSS] Spawning object [mar_physic_destroyable_object_0027][physic_destroyable_object][900] [LSS] Spawning object [mar_physic_destroyable_object_0028][physic_destroyable_object][901] [LSS] Spawning object [mar_physic_destroyable_object_0029][physic_destroyable_object][902] [LSS] Spawning object [mar_physic_destroyable_object_0030][physic_destroyable_object][903] [LSS] Spawning object [mar_physic_destroyable_object_0032][physic_destroyable_object][905] [LSS] Spawning object [mar_physic_destroyable_object_0034][physic_destroyable_object][907] [LSS] Spawning object [mar_physic_destroyable_object_0035][physic_destroyable_object][908] [LSS] Spawning object [mar_physic_destroyable_object_0036][physic_destroyable_object][909] [LSS] Spawning object [mar_physic_destroyable_object_0037][physic_destroyable_object][910] [LSS] Spawning object [mar_physic_destroyable_object_0038][physic_destroyable_object][911] [LSS] Spawning object [mar_physic_destroyable_object_0039][physic_destroyable_object][912] [LSS] Spawning object [mar_physic_destroyable_object_0040][physic_destroyable_object][913] [LSS] Spawning object [mar_physic_destroyable_object_0041][physic_destroyable_object][914] [LSS] Spawning object [mar_physic_destroyable_object_0042][physic_destroyable_object][915] [LSS] Spawning object [mar_physic_destroyable_object_0043][physic_destroyable_object][916] [LSS] Spawning object [mar_physic_destroyable_object_0044][physic_destroyable_object][917] [LSS] Spawning object [mar_physic_destroyable_object_0045][physic_destroyable_object][918] [LSS] Spawning object [mar_physic_destroyable_object_0046][physic_destroyable_object][919] [LSS] Spawning object [mar_physic_destroyable_object_0047][physic_destroyable_object][920] [LSS] Spawning object [mar_physic_destroyable_object_0048][physic_destroyable_object][921] [LSS] Spawning object [mar_physic_destroyable_object_0049][physic_destroyable_object][922] [LSS] Spawning object [mar_physic_destroyable_object_0050][physic_destroyable_object][923] [LSS] Spawning object [mar_physic_destroyable_object_0051][physic_destroyable_object][924] [LSS] Spawning object [mar_physic_destroyable_object_0052][physic_destroyable_object][925] [LSS] Spawning object [mar_physic_destroyable_object_0056][physic_destroyable_object][929] [LSS] Spawning object [mar_physic_destroyable_object_0057][physic_destroyable_object][930] [LSS] Spawning object [mar_physic_destroyable_object_0059][physic_destroyable_object][932] [LSS] Spawning object [mar_physic_destroyable_object_0060][physic_destroyable_object][933] [LSS] Spawning object [mar_physic_destroyable_object_0061][physic_destroyable_object][934] [LSS] Spawning object [mar_physic_destroyable_object_0062][physic_destroyable_object][935] [LSS] Spawning object [mar_physic_destroyable_object_0063][physic_destroyable_object][936] [LSS] Spawning object [mar_physic_destroyable_object_0065][physic_destroyable_object][938] [LSS] Spawning object [mar_physic_destroyable_object_0067][physic_destroyable_object][940] [LSS] Spawning object [mar_physic_destroyable_object_0068][physic_destroyable_object][941] [LSS] Spawning object [mar_physic_destroyable_object_0069][physic_destroyable_object][942] [LSS] Spawning object [mar_physic_destroyable_object_0070][physic_destroyable_object][943] [LSS] Spawning object [mar_physic_destroyable_object_0071][physic_destroyable_object][944] [LSS] Spawning object [mar_physic_destroyable_object_0072][physic_destroyable_object][945] [LSS] Spawning object [mar_physic_destroyable_object_0073][physic_destroyable_object][946] [LSS] Spawning object [mar_physic_destroyable_object_0075][physic_destroyable_object][948] [LSS] Spawning object [mar_physic_destroyable_object_0076][physic_destroyable_object][949] [LSS] Spawning object [mar_physic_destroyable_object_0077][physic_destroyable_object][950] [LSS] Spawning object [mar_physic_destroyable_object_0079][physic_destroyable_object][952] [LSS] Spawning object [mar_physic_destroyable_object_0080][physic_destroyable_object][953] [LSS] Spawning object [mar_physic_destroyable_object_0082][physic_destroyable_object][955] [LSS] Spawning object [mar_physic_destroyable_object_0087][physic_destroyable_object][960] [LSS] Spawning object [mar_physic_destroyable_object_0088][physic_destroyable_object][961] [LSS] Spawning object [mar_physic_destroyable_object_0089][physic_destroyable_object][962] [LSS] Spawning object [mar_physic_destroyable_object_0090][physic_destroyable_object][963] [LSS] Spawning object [mar_physic_destroyable_object_0091][physic_destroyable_object][964] [LSS] Spawning object [mar_physic_destroyable_object_0092][physic_destroyable_object][965] [LSS] Spawning object [mar_physic_destroyable_object_0094][physic_destroyable_object][967] [LSS] Spawning object [mar_physic_destroyable_object_0095][physic_destroyable_object][968] [LSS] Spawning object [mar_physic_destroyable_object_0096][physic_destroyable_object][969] [LSS] Spawning object [mar_physic_destroyable_object_0097][physic_destroyable_object][970] [LSS] Spawning object [mar_physic_destroyable_object_0098][physic_destroyable_object][971] [LSS] Spawning object [mar_physic_destroyable_object_0099][physic_destroyable_object][972] [LSS] Spawning object [mar_physic_destroyable_object_0100][physic_destroyable_object][973] [LSS] Spawning object [mar_physic_destroyable_object_0101][physic_destroyable_object][974] [LSS] Spawning object [mar_physic_destroyable_object_0102][physic_destroyable_object][975] [LSS] Spawning object [mar_physic_destroyable_object_0103][physic_destroyable_object][976] [LSS] Spawning object [mar_physic_destroyable_object_0104][physic_destroyable_object][977] [LSS] Spawning object [mar_physic_destroyable_object_0105][physic_destroyable_object][978] [LSS] Spawning object [mar_physic_destroyable_object_0106][physic_destroyable_object][979] [LSS] Spawning object [mar_physic_destroyable_object_0107][physic_destroyable_object][980] [LSS] Spawning object [mar_physic_destroyable_object_0108][physic_destroyable_object][981] [LSS] Spawning object [mar_physic_destroyable_object_0109][physic_destroyable_object][982] [LSS] Spawning object [mar_physic_destroyable_object_0111][physic_destroyable_object][984] [LSS] Spawning object [mar_physic_destroyable_object_0113][physic_destroyable_object][986] [LSS] Spawning object [mar_physic_destroyable_object_0114][physic_destroyable_object][987] [LSS] Spawning object [mar_physic_destroyable_object_0115][physic_destroyable_object][988] [LSS] Spawning object [mar_physic_destroyable_object_0116][physic_destroyable_object][989] [LSS] Spawning object [mar_physic_destroyable_object_0117][physic_destroyable_object][990] [LSS] Spawning object [mar_physic_destroyable_object_0118][physic_destroyable_object][991] [LSS] Spawning object [mar_physic_destroyable_object_0119][physic_destroyable_object][992] [LSS] Spawning object [mar_physic_destroyable_object_0121][physic_destroyable_object][994] [LSS] Spawning object [mar_physic_destroyable_object_0122][physic_destroyable_object][995] [LSS] Spawning object [mar_physic_destroyable_object_0123][physic_destroyable_object][996] [LSS] Spawning object [mar_physic_destroyable_object_0124][physic_destroyable_object][997] [LSS] Spawning object [mar_awr_stol_1][physic_object][1000] [LSS] Spawning object [mar_awr_tiski_01][physic_object][1001] [LSS] Spawning object [mar_physic_object][physic_object][1002] [LSS] Spawning object [mar_physic_object_0000][physic_object][1003] [LSS] Spawning object [mar_physic_object_0001][physic_object][1004] [LSS] Spawning object [mar_physic_object_0002][physic_object][1005] [LSS] Spawning object [mar_physic_object_0003][physic_object][1006] [LSS] Spawning object [mar_physic_object_0004][physic_object][1007] [LSS] Spawning object [mar_physic_object_0005][physic_object][1008] [LSS] Spawning object [mar_physic_object_0006][physic_object][1009] [LSS] Spawning object [mar_physic_object_0007][physic_object][1010] [LSS] Spawning object [mar_physic_object_0008][physic_object][1011] [LSS] Spawning object [mar_physic_object_0009][physic_object][1012] [LSS] Spawning object [mar_physic_object_0010][physic_object][1013] [LSS] Spawning object [mar_physic_object_0011][physic_object][1014] [LSS] Spawning object [mar_physic_object_0012][physic_object][1015] [LSS] Spawning object [mar_physic_object_0013][physic_object][1016] [LSS] Spawning object [mar_physic_object_0014][physic_object][1017] [LSS] Spawning object [mar_physic_object_0015][physic_object][1018] [LSS] Spawning object [mar_physic_object_0016][physic_object][1019] [LSS] Spawning object [mar_physic_object_0018][physic_object][1020] [LSS] Spawning object [mar_physic_object_0019][physic_object][1021] [LSS] Spawning object [mar_physic_object_0020][physic_object][1022] [LSS] Spawning object [mar_physic_object_0021][physic_object][1023] [LSS] Spawning object [mar_physic_object_0022][physic_object][1024] [LSS] Spawning object [mar_physic_object_0023][physic_object][1025] [LSS] Spawning object [mar_physic_object_0024][physic_object][1026] [LSS] Spawning object [mar_physic_object_0025][physic_object][1027] [LSS] Spawning object [mar_physic_object_0026][physic_object][1028] [LSS] Spawning object [mar_physic_object_0027][physic_object][1029] [LSS] Spawning object [mar_physic_object_0028][physic_object][1030] [LSS] Spawning object [mar_physic_object_0029][physic_object][1031] [LSS] Spawning object [mar_physic_object_0030][physic_object][1032] [LSS] Spawning object [mar_physic_object_0031][physic_object][1033] [LSS] Spawning object [mar_physic_object_0032][physic_object][1034] [LSS] Spawning object [mar_physic_object_0033][physic_object][1035] [LSS] Spawning object [mar_physic_object_0034][physic_object][1036] [LSS] Spawning object [mar_physic_object_0035][physic_object][1037] [LSS] Spawning object [mar_physic_object_0036][physic_object][1038] [LSS] Spawning object [mar_physic_object_0037][physic_object][1039] [LSS] Spawning object [mar_physic_object_0038][physic_object][1040] [LSS] Spawning object [mar_physic_object_0039][physic_object][1041] [LSS] Spawning object [mar_physic_object_0040][physic_object][1042] [LSS] Spawning object [mar_physic_object_0041][physic_object][1043] [LSS] Spawning object [mar_physic_object_0042][physic_object][1044] [LSS] Spawning object [mar_physic_object_0043][physic_object][1045] [LSS] Spawning object [mar_physic_object_0044][physic_object][1046] [LSS] Spawning object [mar_physic_object_0045][physic_object][1047] [LSS] Spawning object [mar_physic_object_0046][physic_object][1048] [LSS] Spawning object [mar_physic_object_0047][physic_object][1049] [LSS] Spawning object [mar_physic_object_0048][physic_object][1050] [LSS] Spawning object [mar_physic_object_0049][physic_object][1051] [LSS] Spawning object [mar_physic_object_0050][physic_object][1052] [LSS] Spawning object [mar_physic_object_0051][physic_object][1053] [LSS] Spawning object [mar_physic_object_0052][physic_object][1054] [LSS] Spawning object [mar_physic_object_0053][physic_object][1055] [LSS] Spawning object [mar_physic_object_0054][physic_object][1056] [LSS] Spawning object [mar_physic_object_0055][physic_object][1057] [LSS] Spawning object [mar_physic_object_0056][physic_object][1058] [LSS] Spawning object [mar_physic_object_0057][physic_object][1059] [LSS] Spawning object [mar_physic_object_0058][physic_object][1060] [LSS] Spawning object [mar_physic_object_0059][physic_object][1061] [LSS] Spawning object [mar_physic_object_0060][physic_object][1062] [LSS] Spawning object [mar_physic_object_0061][physic_object][1063] [LSS] Spawning object [mar_physic_object_0062][physic_object][1064] [LSS] Spawning object [mar_physic_object_0063][physic_object][1065] [LSS] Spawning object [mar_physic_object_0064][physic_object][1066] [LSS] Spawning object [mar_physic_object_0065][physic_object][1067] [LSS] Spawning object [mar_physic_object_0066][physic_object][1068] [LSS] Spawning object [mar_physic_object_0067][physic_object][1069] [LSS] Spawning object [mar_physic_object_0068][physic_object][1070] [LSS] Spawning object [mar_physic_object_0069][physic_object][1071] [LSS] Spawning object [mar_physic_object_0070][physic_object][1072] [LSS] Spawning object [mar_physic_object_0071][physic_object][1073] [LSS] Spawning object [mar_physic_object_0072][physic_object][1074] [LSS] Spawning object [mar_physic_object_0073][physic_object][1075] [LSS] Spawning object [mar_physic_object_0074][physic_object][1076] [LSS] Spawning object [mar_physic_object_0075][physic_object][1077] [LSS] Spawning object [mar_physic_object_0076][physic_object][1078] [LSS] Spawning object [mar_physic_object_0077][physic_object][1079] [LSS] Spawning object [mar_physic_object_0078][physic_object][1080] [LSS] Spawning object [mar_physic_object_0079][physic_object][1081] [LSS] Spawning object [mar_physic_object_0080][physic_object][1082] [LSS] Spawning object [mar_physic_object_0081][physic_object][1083] [LSS] Spawning object [mar_physic_object_0083][physic_object][1084] [LSS] Spawning object [mar_physic_object_0084][physic_object][1085] [LSS] Spawning object [mar_physic_object_0085][physic_object][1086] [LSS] Spawning object [mar_physic_object_0086][physic_object][1087] [LSS] Spawning object [bar_smart_cover_otzhiman_1][smart_cover][1088] [LSS] Spawning object [bar_smart_cover_otzhiman_2][smart_cover][1089] [LSS] Spawning object [bar_smart_cover_otzhiman_3][smart_cover][1090] [LSS] Spawning object [bar_smart_cover_otzhiman_4][smart_cover][1091] [LSS] Spawning object [mar_base_animpoint_kamp1][smart_cover][1092] [LSS] Spawning object [mar_base_animpoint_kamp10][smart_cover][1093] [LSS] Spawning object [mar_base_animpoint_kamp11][smart_cover][1094] [LSS] Spawning object [mar_base_animpoint_kamp2][smart_cover][1095] [LSS] Spawning object [mar_base_animpoint_kamp3][smart_cover][1096] [LSS] Spawning object [mar_base_animpoint_kamp4][smart_cover][1097] [LSS] Spawning object [mar_base_animpoint_kamp5][smart_cover][1098] [LSS] Spawning object [mar_base_animpoint_kamp6][smart_cover][1099] [LSS] Spawning object [mar_base_animpoint_kamp7][smart_cover][1100] [LSS] Spawning object [mar_base_animpoint_kamp8][smart_cover][1101] [LSS] Spawning object [mar_base_animpoint_kamp9][smart_cover][1102] [LSS] Spawning object [mar_base_animpoint_tech][smart_cover][1103] [LSS] Spawning object [mar_base_doctor_medic][smart_cover][1104] [LSS] Spawning object [mar_base_sc_barmen][smart_cover][1105] [LSS] Spawning object [mar_base_sc_trader][smart_cover][1106] [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp1][smart_cover][1107] [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp2][smart_cover][1108] [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp3][smart_cover][1109] [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp4][smart_cover][1110] [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp5][smart_cover][1111] [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp1][smart_cover][1112] [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp2][smart_cover][1113] [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp3][smart_cover][1114] [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp4][smart_cover][1115] [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp5][smart_cover][1116] [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp1][smart_cover][1117] [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp2][smart_cover][1118] [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp3][smart_cover][1119] [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp4][smart_cover][1120] [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp5][smart_cover][1121] [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp1][smart_cover][1122] [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp2][smart_cover][1123] [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp3][smart_cover][1124] [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp4][smart_cover][1125] [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp5][smart_cover][1126] [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp1][smart_cover][1127] [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp2][smart_cover][1128] [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp3][smart_cover][1129] [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp4][smart_cover][1130] [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp5][smart_cover][1131] [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp1][smart_cover][1132] [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp2][smart_cover][1133] [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp3][smart_cover][1134] [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp4][smart_cover][1135] [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp5][smart_cover][1136] [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp1][smart_cover][1137] [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp2][smart_cover][1138] [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp3][smart_cover][1139] [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp4][smart_cover][1140] [LSS] Spawning object [mar_smart_terrain_base_animpoint_1][smart_cover][1141] [LSS] Spawning object [mar_smart_terrain_base_animpoint_2][smart_cover][1142] [LSS] Spawning object [mar_smart_terrain_base_animpoint_3][smart_cover][1143] [LSS] Spawning object [mar_smart_terrain_base_animpoint_4][smart_cover][1144] [LSS] Spawning object [mar_smart_terrain_base_animpoint_5][smart_cover][1145] [LSS] Spawning object [mar_smart_terrain_base_animpoint_6][smart_cover][1146] [LSS] Spawning object [mar_smart_terrain_base_animpoint_7][smart_cover][1147] [LSS] Spawning object [mar_smart_terrain_base_real_marsh_doctor_animp][smart_cover][1148] [LSS] Spawning object [mar_smart_terrain_base_stalker_guide_marsh][smart_cover][1149] [LSS] Spawning object [mar_smart_terrain_doc_2_animpoint_kamp][smart_cover][1150] [LSS] Spawning object [mar_smart_terrain_doc_animpoint_kamp][smart_cover][1151] [LSS] Spawning object [mar_smart_terrain_10_10][smart_terrain][1152] [LSS] Spawning object [mar_smart_terrain_10_5][smart_terrain][1153] [LSS] Spawning object [mar_smart_terrain_10_7][smart_terrain][1154] [LSS] Spawning object [mar_smart_terrain_11_11][smart_terrain][1155] [LSS] Spawning object [mar_smart_terrain_11_3][smart_terrain][1156] [LSS] Spawning object [mar_smart_terrain_12_2][smart_terrain][1157] [LSS] Spawning object [mar_smart_terrain_3_10][smart_terrain][1158] [LSS] Spawning object [mar_smart_terrain_3_3][smart_terrain][1159] [LSS] Spawning object [mar_smart_terrain_3_7][smart_terrain][1160] [LSS] Spawning object [mar_smart_terrain_4_5][smart_terrain][1161] [LSS] Spawning object [mar_smart_terrain_4_7][smart_terrain][1162] [LSS] Spawning object [mar_smart_terrain_5_12][smart_terrain][1163] [LSS] Spawning object [mar_smart_terrain_5_8][smart_terrain][1164] [LSS] Spawning object [mar_smart_terrain_6_10][smart_terrain][1165] [LSS] Spawning object [mar_smart_terrain_6_11][smart_terrain][1166] [LSS] Spawning object [mar_smart_terrain_6_4][smart_terrain][1167] [LSS] Spawning object [mar_smart_terrain_6_7][smart_terrain][1168] [LSS] Spawning object [mar_smart_terrain_6_8][smart_terrain][1169] [LSS] Spawning object [mar_smart_terrain_7_3][smart_terrain][1170] [LSS] Spawning object [mar_smart_terrain_7_7][smart_terrain][1171] [LSS] Spawning object [mar_smart_terrain_8_11][smart_terrain][1172] [LSS] Spawning object [mar_smart_terrain_8_4][smart_terrain][1173] [LSS] Spawning object [mar_smart_terrain_8_8][smart_terrain][1174] [LSS] Spawning object [mar_smart_terrain_8_9][smart_terrain][1175] [LSS] Spawning object [mar_smart_terrain_base][smart_terrain][1176] [LSS] Spawning object [mar_smart_terrain_doc][smart_terrain][1177] [LSS] Spawning object [mar_smart_terrain_doc_2][smart_terrain][1178] [LSS] Spawning object [mar_2c_01_anomaly_spot][space_restrictor][1179] [LSS] Spawning object [mar_2c_02_anomaly_spot][space_restrictor][1180] [LSS] Spawning object [mar_a3_sr_sleep][space_restrictor][1181] [LSS] Spawning object [mar_add_quest_on_object][space_restrictor][1182] [LSS] Spawning object [mar_base_surge_hide_a1][space_restrictor][1183] [LSS] Spawning object [mar_base_surge_hide_a2][space_restrictor][1184] [LSS] Spawning object [mar_base_surge_hide_a3][space_restrictor][1185] [LSS] Spawning object [mar_base_surge_hide_a4][space_restrictor][1186] [LSS] Spawning object [mar_base_surge_hide_a5][space_restrictor][1187] [LSS] Spawning object [mar_base_surge_hide_a6][space_restrictor][1188] [LSS] Spawning object [mar_base_surge_hide_a7][space_restrictor][1189] [LSS] Spawning object [mar_crow_spawner][space_restrictor][1190] [LSS] Spawning object [mar_freeplay_start][space_restrictor][1191] [LSS] Spawning object [mar_smart_terrain_10_10_anomaly_spot][space_restrictor][1192] [LSS] Spawning object [mar_smart_terrain_10_5_surge_hide_a1][space_restrictor][1193] [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a1][space_restrictor][1194] [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a2][space_restrictor][1195] [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a3][space_restrictor][1196] [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a4][space_restrictor][1197] [LSS] Spawning object [mar_smart_terrain_11_3_anomaly_spot][space_restrictor][1198] [LSS] Spawning object [mar_smart_terrain_12_2_anomaly_spot][space_restrictor][1199] [LSS] Spawning object [mar_smart_terrain_12_2_surge_hide_a1][space_restrictor][1200] [LSS] Spawning object [mar_smart_terrain_3_3_anomaly_spot][space_restrictor][1201] [LSS] Spawning object [mar_smart_terrain_3_3_surge_hide_a1][space_restrictor][1202] [LSS] Spawning object [mar_smart_terrain_3_7_anomaly_spot][space_restrictor][1203] [LSS] Spawning object [mar_smart_terrain_4_5_surge_hide_a1][space_restrictor][1204] [LSS] Spawning object [mar_smart_terrain_5_12_surge_hide_a1][space_restrictor][1205] [LSS] Spawning object [mar_smart_terrain_5_8_surge_hide_a1][space_restrictor][1206] [LSS] Spawning object [mar_smart_terrain_7_3_surge_hide_a1][space_restrictor][1207] [LSS] Spawning object [mar_smart_terrain_8_11_surge_hide_a1][space_restrictor][1208] [LSS] Spawning object [mar_smart_terrain_8_8_anomaly_spot][space_restrictor][1209] [LSS] Spawning object [mar_smart_terrain_base_anomaly_spot][space_restrictor][1210] [LSS] Spawning object [mar_smart_terrain_base_defense_quest][space_restrictor][1211] [LSS] Spawning object [mar_smart_terrain_base_sr_no_assault][space_restrictor][1212] [LSS] Spawning object [mar_smart_terrain_doc_2_surge_hide][space_restrictor][1213] [LSS] Spawning object [mar_smart_terrain_doc_surge_hide][space_restrictor][1214] [LSS] Spawning object [mar_smart_terrain_mechanic_yard_spot][space_restrictor][1215] [LSS] Spawning object [mar_smart_terrain_old_church_spot][space_restrictor][1216] [LSS] Spawning object [mar_smart_terrain_post_spot][space_restrictor][1217] [LSS] Spawning object [mar_smart_terrain_village_csky_spot][space_restrictor][1218] [LSS] Spawning object [mar_smart_terrain_water_pump_station_spot][space_restrictor][1219] [LSS] Spawning object [mar_space_restrictor_base_light_on_1][space_restrictor][1220] [LSS] Spawning object [mar_space_restrictor_base_light_on_2][space_restrictor][1221] [LSS] Spawning object [mar_space_restrictor_to_agroprom_1][space_restrictor][1222] [LSS] Spawning object [mar_space_restrictor_to_escape_1][space_restrictor][1223] [LSS] Spawning object [mar_space_restrictor_to_escape_2][space_restrictor][1224] [LSS] Spawning object [mar_teleport_from_base_to_west][space_restrictor][1225] [LSS] Spawning object [mar_stul_school_01_0000][stul_school_01][1226] [LSS] Spawning object [mar_stul_school_01_0001][stul_school_01][1227] [LSS] Spawning object [mar_smart_terrain_10_10_field_radioactive_weak][zone_field_radioactive_weak][1228] [LSS] Spawning object [mar_smart_terrain_12_2_field_radioactive_weak][zone_field_radioactive_weak][1229] [LSS] Spawning object [mar_smart_terrain_8_8_field_radioactive_weak][zone_field_radioactive_weak][1230] [LSS] Spawning object [mar_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][1231] [LSS] Spawning object [mar_zone_field_radioactive_weak_0002][zone_field_radioactive_weak][1232] [LSS] Spawning object [mar_zone_field_radioactive_weak_0003][zone_field_radioactive_weak][1233] [LSS] Spawning object [mar_zone_field_radioactive_weak_0004][zone_field_radioactive_weak][1234] [LSS] Spawning object [mar_zone_field_radioactive_weak_0005][zone_field_radioactive_weak][1235] [LSS] Spawning object [mar_zone_field_radioactive_weak_0006][zone_field_radioactive_weak][1236] [LSS] Spawning object [mar_zone_field_radioactive_weak_0007][zone_field_radioactive_weak][1237] [LSS] Spawning object [mar_smart_terrain_11_3_zone_field_thermal_weak][zone_field_thermal_weak][1238] [LSS] Spawning object [mar_zone_mine_acidic_weak][zone_mine_acidic_weak][1239] [LSS] Spawning object [mar_zone_mine_acidic_weak_0000][zone_mine_acidic_weak][1240] [LSS] Spawning object [mar_zone_mine_acidic_weak_0001][zone_mine_acidic_weak][1241] [LSS] Spawning object [mar_zone_mine_acidic_weak_0002][zone_mine_acidic_weak][1242] [LSS] Spawning object [mar_zone_mine_acidic_weak_0003][zone_mine_acidic_weak][1243] [LSS] Spawning object [mar_zone_mine_acidic_weak_0004][zone_mine_acidic_weak][1244] [LSS] Spawning object [mar_zone_mine_acidic_weak_0005][zone_mine_acidic_weak][1245] [LSS] Spawning object [mar_zone_mine_acidic_weak_0006][zone_mine_acidic_weak][1246] [LSS] Spawning object [mar_zone_mine_acidic_weak_0007][zone_mine_acidic_weak][1247] [LSS] Spawning object [mar_zone_mine_acidic_weak_0008][zone_mine_acidic_weak][1248] [LSS] Spawning object [mar_zone_mine_acidic_weak_0009][zone_mine_acidic_weak][1249] [LSS] Spawning object [mar_zone_mine_acidic_weak_0010][zone_mine_acidic_weak][1250] [LSS] Spawning object [mar_zone_mine_acidic_weak_0011][zone_mine_acidic_weak][1251] [LSS] Spawning object [mar_zone_mine_acidic_weak_0012][zone_mine_acidic_weak][1252] [LSS] Spawning object [mar_zone_mine_acidic_weak_0013][zone_mine_acidic_weak][1253] [LSS] Spawning object [mar_zone_mine_acidic_weak_0014][zone_mine_acidic_weak][1254] [LSS] Spawning object [mar_zone_mine_acidic_weak_0015][zone_mine_acidic_weak][1255] [LSS] Spawning object [mar_zone_mine_acidic_weak_0016][zone_mine_acidic_weak][1256] [LSS] Spawning object [mar_zone_mine_acidic_weak_0017][zone_mine_acidic_weak][1257] [LSS] Spawning object [mar_zone_mine_acidic_weak_0018][zone_mine_acidic_weak][1258] [LSS] Spawning object [mar_zone_mine_acidic_weak_0019][zone_mine_acidic_weak][1259] [LSS] Spawning object [mar_zone_mine_acidic_weak_0020][zone_mine_acidic_weak][1260] [LSS] Spawning object [mar_zone_mine_acidic_weak_0021][zone_mine_acidic_weak][1261] [LSS] Spawning object [mar_zone_mine_acidic_weak_0022][zone_mine_acidic_weak][1262] [LSS] Spawning object [mar_zone_mine_acidic_weak_0023][zone_mine_acidic_weak][1263] [LSS] Spawning object [mar_zone_mine_acidic_weak_0024][zone_mine_acidic_weak][1264] [LSS] Spawning object [mar_zone_mine_acidic_weak_0025][zone_mine_acidic_weak][1265] [LSS] Spawning object [mar_zone_mine_acidic_weak_0026][zone_mine_acidic_weak][1266] [LSS] Spawning object [mar_zone_mine_acidic_weak_0027][zone_mine_acidic_weak][1267] [LSS] Spawning object [mar_zone_mine_acidic_weak_0028][zone_mine_acidic_weak][1268] [LSS] Spawning object [mar_zone_mine_acidic_weak_0029][zone_mine_acidic_weak][1269] [LSS] Spawning object [mar_zone_mine_acidic_weak_0030][zone_mine_acidic_weak][1270] [LSS] Spawning object [mar_zone_mine_acidic_weak_0031][zone_mine_acidic_weak][1271] [LSS] Spawning object [mar_zone_mine_acidic_weak_0032][zone_mine_acidic_weak][1272] [LSS] Spawning object [mar_zone_mine_acidic_weak_0033][zone_mine_acidic_weak][1273] [LSS] Spawning object [mar_zone_mine_acidic_weak_0034][zone_mine_acidic_weak][1274] [LSS] Spawning object [mar_zone_mine_acidic_weak_0035][zone_mine_acidic_weak][1275] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0030][zone_mine_electric_weak][1276] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0031][zone_mine_electric_weak][1277] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0032][zone_mine_electric_weak][1278] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0033][zone_mine_electric_weak][1279] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0034][zone_mine_electric_weak][1280] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0035][zone_mine_electric_weak][1281] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0036][zone_mine_electric_weak][1282] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0037][zone_mine_electric_weak][1283] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0038][zone_mine_electric_weak][1284] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0039][zone_mine_electric_weak][1285] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0040][zone_mine_electric_weak][1286] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0041][zone_mine_electric_weak][1287] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0042][zone_mine_electric_weak][1288] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0043][zone_mine_electric_weak][1289] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0044][zone_mine_electric_weak][1290] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0045][zone_mine_electric_weak][1291] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0046][zone_mine_electric_weak][1292] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0047][zone_mine_electric_weak][1293] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0048][zone_mine_electric_weak][1294] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0049][zone_mine_electric_weak][1295] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0050][zone_mine_electric_weak][1296] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0051][zone_mine_electric_weak][1297] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0052][zone_mine_electric_weak][1298] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0053][zone_mine_electric_weak][1299] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0054][zone_mine_electric_weak][1300] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0055][zone_mine_electric_weak][1301] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0056][zone_mine_electric_weak][1302] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0057][zone_mine_electric_weak][1303] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0058][zone_mine_electric_weak][1304] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0059][zone_mine_electric_weak][1305] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0060][zone_mine_electric_weak][1306] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0061][zone_mine_electric_weak][1307] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0062][zone_mine_electric_weak][1308] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0063][zone_mine_electric_weak][1309] [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0064][zone_mine_electric_weak][1310] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak][zone_mine_electric_weak][1311] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0000][zone_mine_electric_weak][1312] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0001][zone_mine_electric_weak][1313] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0002][zone_mine_electric_weak][1314] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0003][zone_mine_electric_weak][1315] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0004][zone_mine_electric_weak][1316] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0005][zone_mine_electric_weak][1317] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0006][zone_mine_electric_weak][1318] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0007][zone_mine_electric_weak][1319] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0008][zone_mine_electric_weak][1320] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0009][zone_mine_electric_weak][1321] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0010][zone_mine_electric_weak][1322] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0011][zone_mine_electric_weak][1323] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0012][zone_mine_electric_weak][1324] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0013][zone_mine_electric_weak][1325] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0014][zone_mine_electric_weak][1326] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0015][zone_mine_electric_weak][1327] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0016][zone_mine_electric_weak][1328] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0017][zone_mine_electric_weak][1329] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0018][zone_mine_electric_weak][1330] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0019][zone_mine_electric_weak][1331] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0020][zone_mine_electric_weak][1332] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0021][zone_mine_electric_weak][1333] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0022][zone_mine_electric_weak][1334] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0023][zone_mine_electric_weak][1335] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0024][zone_mine_electric_weak][1336] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0025][zone_mine_electric_weak][1337] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0026][zone_mine_electric_weak][1338] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0027][zone_mine_electric_weak][1339] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0028][zone_mine_electric_weak][1340] [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0029][zone_mine_electric_weak][1341] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_01][zone_mine_gravitational_average][1342] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_01_0000][zone_mine_gravitational_average][1343] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_10][zone_mine_gravitational_average][1344] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_10_0000][zone_mine_gravitational_average][1345] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_11][zone_mine_gravitational_average][1346] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_11_0000][zone_mine_gravitational_average][1347] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_12][zone_mine_gravitational_average][1348] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_12_0000][zone_mine_gravitational_average][1349] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_04][zone_mine_gravitational_strong][1350] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_04_0000][zone_mine_gravitational_strong][1351] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_05][zone_mine_gravitational_strong][1352] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_05_0000][zone_mine_gravitational_strong][1353] [LSS] Spawning object [mar_zone_mine_gravitational_strong][zone_mine_gravitational_strong][1354] [LSS] Spawning object [mar_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][1355] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_02][zone_mine_gravitational_weak][1356] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_02_0000][zone_mine_gravitational_weak][1357] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_03][zone_mine_gravitational_weak][1358] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_03_0000][zone_mine_gravitational_weak][1359] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_06][zone_mine_gravitational_weak][1360] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_06_0000][zone_mine_gravitational_weak][1361] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_07][zone_mine_gravitational_weak][1362] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_07_0000][zone_mine_gravitational_weak][1363] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_08][zone_mine_gravitational_weak][1364] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_08_0000][zone_mine_gravitational_weak][1365] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_09][zone_mine_gravitational_weak][1366] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_09_0000][zone_mine_gravitational_weak][1367] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_13][zone_mine_gravitational_weak][1368] [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_13_0000][zone_mine_gravitational_weak][1369] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0001][zone_mine_gravitational_weak][1370] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0002][zone_mine_gravitational_weak][1371] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0003][zone_mine_gravitational_weak][1372] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0006][zone_mine_gravitational_weak][1373] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0007][zone_mine_gravitational_weak][1374] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0008][zone_mine_gravitational_weak][1375] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0009][zone_mine_gravitational_weak][1376] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0010][zone_mine_gravitational_weak][1377] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0012][zone_mine_gravitational_weak][1378] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0013][zone_mine_gravitational_weak][1379] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0014][zone_mine_gravitational_weak][1380] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0016][zone_mine_gravitational_weak][1381] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0017][zone_mine_gravitational_weak][1382] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0019][zone_mine_gravitational_weak][1383] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0020][zone_mine_gravitational_weak][1384] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0022][zone_mine_gravitational_weak][1385] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0023][zone_mine_gravitational_weak][1386] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0025][zone_mine_gravitational_weak][1387] [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0026][zone_mine_gravitational_weak][1388] [LSS] Spawning object [mar_zone_mine_gravitational_weak][zone_mine_gravitational_weak][1389] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0000][zone_mine_gravitational_weak][1390] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0027][zone_mine_gravitational_weak][1391] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0028][zone_mine_gravitational_weak][1392] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0029][zone_mine_gravitational_weak][1393] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0030][zone_mine_gravitational_weak][1394] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0031][zone_mine_gravitational_weak][1395] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0032][zone_mine_gravitational_weak][1396] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0033][zone_mine_gravitational_weak][1397] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0034][zone_mine_gravitational_weak][1398] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0035][zone_mine_gravitational_weak][1399] [LSS] Spawning object [mar_zone_mine_gravitational_weak_0036][zone_mine_gravitational_weak][1400] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0001][zone_mine_steam_weak][1401] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0002][zone_mine_steam_weak][1402] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0003][zone_mine_steam_weak][1403] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0004][zone_mine_steam_weak][1404] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0005][zone_mine_steam_weak][1405] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0006][zone_mine_steam_weak][1406] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0007][zone_mine_steam_weak][1407] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0008][zone_mine_steam_weak][1408] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0009][zone_mine_steam_weak][1409] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0010][zone_mine_steam_weak][1410] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0011][zone_mine_steam_weak][1411] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0012][zone_mine_steam_weak][1412] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0013][zone_mine_steam_weak][1413] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0014][zone_mine_steam_weak][1414] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0015][zone_mine_steam_weak][1415] [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0016][zone_mine_steam_weak][1416] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak][zone_mine_thermal_weak][1417] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0000][zone_mine_thermal_weak][1418] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0001][zone_mine_thermal_weak][1419] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0002][zone_mine_thermal_weak][1420] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0003][zone_mine_thermal_weak][1421] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0004][zone_mine_thermal_weak][1422] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0005][zone_mine_thermal_weak][1423] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0006][zone_mine_thermal_weak][1424] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0007][zone_mine_thermal_weak][1425] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0008][zone_mine_thermal_weak][1426] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0009][zone_mine_thermal_weak][1427] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0010][zone_mine_thermal_weak][1428] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0011][zone_mine_thermal_weak][1429] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0012][zone_mine_thermal_weak][1430] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0013][zone_mine_thermal_weak][1431] [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0014][zone_mine_thermal_weak][1432] [LSS] Spawning object [sim_default_csky_23791][sim_default_csky_2][3791] [LSS] Spawning object [sim_default_csky_316449][sim_default_csky_3][16449] [LSS] Spawning object [sim_default_csky_316453][sim_default_csky_3][16453] [LSS] Spawning object [sim_default_csky_316470][sim_default_csky_3][16470] [LSS] Spawning object [sim_default_csky_316499][sim_default_csky_3][16499] [LSS] Spawning object [sim_default_csky_316530][sim_default_csky_3][16530] [LSS] Spawning object [af_spaika4250][af_spaika][4250] [LSS] Spawning object [sim_default_csky_14390][sim_default_csky_1][4390] [LSS] Spawning object [sim_default_csky_124373][sim_default_csky_1][24373] [LSS] Spawning object [sim_default_csky_224375][sim_default_csky_2][24375] [LSS] Spawning object [sim_default_csky_124378][sim_default_csky_1][24378] [LSS] Spawning object [dog_weak_bulterier5742][dog_weak_bulterier][5742] [LSS] Spawning object [zone_mine_vortex6186][zone_mine_vortex][6186] [LSS] Spawning object [zone_mine_vortex6187][zone_mine_vortex][6187] [LSS] Spawning object [zone_mine_vortex6188][zone_mine_vortex][6188] [LSS] Spawning object [zone_mine_vortex6189][zone_mine_vortex][6189] [LSS] Spawning object [zone_mine_blast6222][zone_mine_blast][6222] [LSS] Spawning object [zone_mine_net6225][zone_mine_net][6225] [LSS] Spawning object [zone_mine_blast6346][zone_mine_blast][6346] [LSS] Spawning object [zone_mine_blast6349][zone_mine_blast][6349] [LSS] Spawning object [zone_mine_blast6350][zone_mine_blast][6350] [LSS] Spawning object [zone_mine_blast6351][zone_mine_blast][6351] [LSS] Spawning object [zone_mine_blast6352][zone_mine_blast][6352] [LSS] Spawning object [zone_mine_blast6353][zone_mine_blast][6353] [LSS] Spawning object [zone_mine_blast6354][zone_mine_blast][6354] [LSS] Spawning object [zone_mine_net6355][zone_mine_net][6355] [LSS] Spawning object [zone_mine_net6356][zone_mine_net][6356] [LSS] Spawning object [zone_mine_net6359][zone_mine_net][6359] [LSS] Spawning object [zone_mine_net6363][zone_mine_net][6363] [LSS] Spawning object [zone_mine_vortex6384][zone_mine_vortex][6384] [LSS] Spawning object [zone_mine_vortex6385][zone_mine_vortex][6385] [LSS] Spawning object [zone_mine_vortex6386][zone_mine_vortex][6386] [LSS] Spawning object [fox7792][fox][7792] [LSS] Spawning object [deer_strong8439][deer_strong][8439] [LSS] Spawning object [m_crow8989][m_crow][8989] [LSS] Spawning object [dog_normal_brown10377][dog_normal_brown][10377] [LSS] Spawning object [dog_strong_red10398][dog_strong_red][10398] [LSS] Spawning object [sim_default_ecolog_111912][sim_default_ecolog_1][11912] [LSS] Spawning object [zone_mine_gravitational_average12545][zone_mine_gravitational_average][12545] [LSS] Spawning object [zone_mine_gravitational_average12596][zone_mine_gravitational_average][12596] [LSS] Spawning object [m_crow13990][m_crow][13990] [LSS] Spawning object [zone_mine_gravitational_average14150][zone_mine_gravitational_average][14150] [LSS] Spawning object [zone_mine_gravitational_average14151][zone_mine_gravitational_average][14151] [LSS] Spawning object [zone_mine_gravitational_average14154][zone_mine_gravitational_average][14154] [LSS] Spawning object [m_crow16287][m_crow][16287] [LSS] Spawning object [sim_default_renegade_116505][sim_default_renegade_1][16505] [LSS] Spawning object [sim_default_renegade_216509][sim_default_renegade_2][16509] [LSS] Spawning object [sim_default_renegade_216514][sim_default_renegade_2][16514] [LSS] Spawning object [sim_default_renegade_142514][sim_default_renegade_1][42514] [LSS] Spawning object [sim_default_renegade_242519][sim_default_renegade_2][42519] [LSS] Spawning object [sim_default_renegade_242523][sim_default_renegade_2][42523] [LSS] Spawning object [sim_default_renegade_142527][sim_default_renegade_1][42527] [LSS] Spawning object [sim_default_renegade_242530][sim_default_renegade_2][42530] [LSS] Spawning object [sim_default_renegade_242534][sim_default_renegade_2][42534] [LSS] Spawning object [sim_default_renegade_142538][sim_default_renegade_1][42538] [LSS] Spawning object [sim_default_renegade_142543][sim_default_renegade_1][42543] [LSS] Spawning object [sim_default_renegade_142546][sim_default_renegade_1][42546] [LSS] Spawning object [sim_default_renegade_242549][sim_default_renegade_2][42549] [LSS] Spawning object [zone_mine_net16663][zone_mine_net][16663] [LSS] Spawning object [m_crow16761][m_crow][16761] [LSS] Spawning object [zone_mine_net16956][zone_mine_net][16956] [LSS] Spawning object [sim_default_ecolog_219067][sim_default_ecolog_2][19067] [LSS] Spawning object [af_tapeworm19792][af_tapeworm][19792] [LSS] Spawning object [zone_mine_vapour22274][zone_mine_vapour][22274] [LSS] Spawning object [zone_mine_vapour22280][zone_mine_vapour][22280] [LSS] Spawning object [zone_mine_vapour22281][zone_mine_vapour][22281] [LSS] Spawning object [zone_mine_vapour22282][zone_mine_vapour][22282] [LSS] Spawning object [zone_mine_green_dragon22286][zone_mine_green_dragon][22286] [LSS] Spawning object [zone_mine_green_dragon22306][zone_mine_green_dragon][22306] [LSS] Spawning object [zone_mine_green_dragon22311][zone_mine_green_dragon][22311] [LSS] Spawning object [zone_mine_acidic_weak22437][zone_mine_acidic_weak][22437] [LSS] Spawning object [zone_mine_gravitational_average22444][zone_mine_gravitational_average][22444] [LSS] Spawning object [zone_mine_gravitational_average22445][zone_mine_gravitational_average][22445] [LSS] Spawning object [zone_mine_gravitational_average22447][zone_mine_gravitational_average][22447] [LSS] Spawning object [zone_mine_vapour22453][zone_mine_vapour][22453] [LSS] Spawning object [zone_mine_vapour22455][zone_mine_vapour][22455] [LSS] Spawning object [zone_mine_vapour22457][zone_mine_vapour][22457] [LSS] Spawning object [devushka23051][devushka][23051] [LSS] Spawning object [bloodsucker_green_strong25410][bloodsucker_green_strong][25410] [LSS] Spawning object [jaw25412][jaw][25412] [LSS] Spawning object [zhaba_weak25414][zhaba_weak][25414] [LSS] Spawning object [zhaba_weak25415][zhaba_weak][25415] [LSS] Spawning object [flesh_03a_normal25510][flesh_03a_normal][25510] [LSS] Spawning object [tarakan_normal25644][tarakan_normal][25644] [LSS] Spawning object [psy_dog_normal26440][psy_dog_normal][26440] [LSS] Spawning object [tb_btsh_327636][tb_btsh_3][27636] [LSS] Spawning object [tb_btsh_827638][tb_btsh_8][27638] [LSS] Spawning object [tb_btsh_927640][tb_btsh_9][27640] [LSS] Spawning object [tb_stsh_527642][tb_stsh_5][27642] [LSS] Spawning object [tb_stsh_1827644][tb_stsh_18][27644] [LSS] Spawning object [tb_stsh_627646][tb_stsh_6][27646] [LSS] Spawning object [tb_stsh_227648][tb_stsh_2][27648] [LSS] Spawning object [tb_stsh_427650][tb_stsh_4][27650] [LSS] Spawning object [inventory_box27651][inventory_box][27651] [LSS] Spawning object [tb_stsh_1327652][tb_stsh_13][27652] [LSS] Spawning object [inventory_box27653][inventory_box][27653] [LSS] Spawning object [tb_stsh_827654][tb_stsh_8][27654] [LSS] Spawning object [tb_stsh_527656][tb_stsh_5][27656] [LSS] Spawning object [inventory_box27657][inventory_box][27657] [LSS] Spawning object [tb_stsh_1227658][tb_stsh_12][27658] [LSS] Spawning object [inventory_box27659][inventory_box][27659] [LSS] Spawning object [tb_stsh_1027660][tb_stsh_10][27660] [LSS] Spawning object [tb_stsh_1927662][tb_stsh_19][27662] [LSS] Spawning object [inventory_box27663][inventory_box][27663] [LSS] Spawning object [tb_stsh_1727664][tb_stsh_17][27664] [LSS] Spawning object [tb_stsh_127666][tb_stsh_1][27666] [LSS] Spawning object [tb_stsh_1227668][tb_stsh_12][27668] [LSS] Spawning object [inventory_box27669][inventory_box][27669] [LSS] Spawning object [tb_stsh_1727670][tb_stsh_17][27670] [LSS] Spawning object [inventory_box27671][inventory_box][27671] [LSS] Spawning object [tb_stsh_1227672][tb_stsh_12][27672] [LSS] Spawning object [inventory_box27673][inventory_box][27673] [LSS] Spawning object [tb_stsh_727674][tb_stsh_7][27674] [LSS] Spawning object [tb_stsh_1127676][tb_stsh_11][27676] [LSS] Spawning object [inventory_box27677][inventory_box][27677] [LSS] Spawning object [tb_stsh_927678][tb_stsh_9][27678] [LSS] Spawning object [dog_weak_brown28105][dog_weak_brown][28105] [LSS] Spawning object [dog_strong_white28103][dog_strong_white][28103] [LSS] Spawning object [dog_normal_white28104][dog_normal_white][28104] [LSS] Spawning object [dog_strong_bulterier28106][dog_strong_bulterier][28106] [LSS] Spawning object [sim_default_renegade_127925][sim_default_renegade_1][27925] [LSS] Spawning object [sim_default_renegade_128108][sim_default_renegade_1][28108] [LSS] Spawning object [rag28718][rag][28718] [LSS] Spawning object [ammo_7.92x33_ap28928][ammo_7.92x33_ap][28928] [LSS] Spawning object [prt_o_ballistic_1829351][prt_o_ballistic_18][29351] [LSS] Spawning object [nj_flare29368][nj_flare][29368] [LSS] Spawning object [ammo_7.92x33_ap_bad29548][ammo_7.92x33_ap_bad][29548] [LSS] Spawning object [nj_scarf29593][nj_scarf][29593] [LSS] Spawning object [nj_brokenpda29649][nj_brokenpda][29649] [LSS] Spawning object [nj_pencil129848][nj_pencil1][29848] [LSS] Spawning object [ammo_12x76_dart29893][ammo_12x76_dart][29893] [LSS] Spawning object [e_syringe29964][e_syringe][29964] [LSS] Spawning object [nj_newspaper130256][nj_newspaper1][30256] [LSS] Spawning object [prt_o_ballistic_930264][prt_o_ballistic_9][30264] [LSS] Spawning object [beadspread30309][beadspread][30309] [LSS] Spawning object [ammo_5.56x45_ss19030481][ammo_5.56x45_ss190][30481] [LSS] Spawning object [alu_splint30503][alu_splint][30503] [LSS] Spawning object [toolkit_r530713][toolkit_r5][30713] [LSS] Spawning object [itm_advancedkit30714][itm_advancedkit][30714] [LSS] Spawning object [rasp_tool30878][rasp_tool][30878] [LSS] Spawning object [upgr_o_3_physical30880][upgr_o_3_physical][30880] [LSS] Spawning object [upgr_w_3_optical30881][upgr_w_3_optical][30881] [LSS] Spawning object [zone_mine_acidic_average32379][zone_mine_acidic_average][32379] [LSS] Spawning object [zone_mine_chemical_weak32380][zone_mine_chemical_weak][32380] [LSS] Spawning object [zone_mine_gravitational_average32381][zone_mine_gravitational_average][32381] [LSS] Spawning object [zone_mine_electric_average32382][zone_mine_electric_average][32382] [LSS] Spawning object [zone_mine_gravitational_average32383][zone_mine_gravitational_average][32383] [LSS] Spawning object [zone_mine_electric_weak32384][zone_mine_electric_weak][32384] [LSS] Spawning object [zone_mine_chemical_average32385][zone_mine_chemical_average][32385] [LSS] Spawning object [zone_mine_chemical_weak32386][zone_mine_chemical_weak][32386] [LSS] Spawning object [zone_mine_gravitational_weak32387][zone_mine_gravitational_weak][32387] [LSS] Spawning object [zone_mine_thermal_average32388][zone_mine_thermal_average][32388] [LSS] Spawning object [zone_mine_electric_weak32389][zone_mine_electric_weak][32389] [LSS] Spawning object [zone_mine_gravitational_average32390][zone_mine_gravitational_average][32390] [LSS] Spawning object [zone_mine_gravitational_weak32391][zone_mine_gravitational_weak][32391] [LSS] Spawning object [zone_mine_chemical_average32392][zone_mine_chemical_average][32392] [LSS] Spawning object [zone_mine_gravitational_weak32393][zone_mine_gravitational_weak][32393] [LSS] Spawning object [zone_mine_thermal_weak32394][zone_mine_thermal_weak][32394] [LSS] Spawning object [zone_mine_thermal_average32395][zone_mine_thermal_average][32395] [LSS] Spawning object [zone_mine_gravitational_strong32396][zone_mine_gravitational_strong][32396] [LSS] Spawning object [zone_radioactive_average32397][zone_radioactive_average][32397] [LSS] Spawning object [zone_mine_gravitational_strong32398][zone_mine_gravitational_strong][32398] [LSS] Spawning object [zone_mine_electric_weak32399][zone_mine_electric_weak][32399] [LSS] Spawning object [zone_mine_thermal_average32400][zone_mine_thermal_average][32400] [LSS] Spawning object [zone_radioactive_average32401][zone_radioactive_average][32401] [LSS] Spawning object [zone_radioactive_average32402][zone_radioactive_average][32402] [LSS] Spawning object [zone_mine_gravitational_average32403][zone_mine_gravitational_average][32403] [LSS] Spawning object [zone_mine_chemical_weak32404][zone_mine_chemical_weak][32404] [LSS] Spawning object [zone_mine_gravitational_average32405][zone_mine_gravitational_average][32405] [LSS] Spawning object [zone_mine_gravitational_average32406][zone_mine_gravitational_average][32406] [LSS] Spawning object [zone_mine_gravitational_strong32407][zone_mine_gravitational_strong][32407] [LSS] Spawning object [zone_mine_gravitational_average32408][zone_mine_gravitational_average][32408] [LSS] Spawning object [zone_mine_thermal_average32409][zone_mine_thermal_average][32409] [LSS] Spawning object [zone_mine_thermal_weak32410][zone_mine_thermal_weak][32410] [LSS] Spawning object [zone_mine_gravitational_weak32411][zone_mine_gravitational_weak][32411] [LSS] Spawning object [zone_mine_gravitational_average32412][zone_mine_gravitational_average][32412] [LSS] Spawning object [zone_mine_chemical_average32413][zone_mine_chemical_average][32413] [LSS] Spawning object [zone_mine_chemical_weak32414][zone_mine_chemical_weak][32414] [LSS] Spawning object [zone_mine_gravitational_average32415][zone_mine_gravitational_average][32415] [LSS] Spawning object [zone_mine_gravitational_average32416][zone_mine_gravitational_average][32416] [LSS] Spawning object [zone_mine_gravitational_average32417][zone_mine_gravitational_average][32417] [LSS] Spawning object [zone_mine_electric_average32418][zone_mine_electric_average][32418] [LSS] Spawning object [zone_mine_gravitational_weak32419][zone_mine_gravitational_weak][32419] [LSS] Spawning object [zone_mine_gravitational_average32420][zone_mine_gravitational_average][32420] [LSS] Spawning object [zone_mine_electric_weak32421][zone_mine_electric_weak][32421] [LSS] Spawning object [zone_mine_gravitational_average32422][zone_mine_gravitational_average][32422] [LSS] Spawning object [zone_mine_gravitational_strong32423][zone_mine_gravitational_strong][32423] [LSS] Spawning object [zone_mine_chemical_average32424][zone_mine_chemical_average][32424] [LSS] Spawning object [zone_mine_electric_weak32425][zone_mine_electric_weak][32425] [LSS] Spawning object [zone_mine_gravitational_strong32426][zone_mine_gravitational_strong][32426] [LSS] Spawning object [zone_mine_thermal_average32427][zone_mine_thermal_average][32427] [LSS] Spawning object [zone_mine_gravitational_strong32428][zone_mine_gravitational_strong][32428] [LSS] Spawning object [zone_mine_electric_average32429][zone_mine_electric_average][32429] [LSS] Spawning object [zone_mine_acidic_weak32430][zone_mine_acidic_weak][32430] [LSS] Spawning object [zone_mine_chemical_average32431][zone_mine_chemical_average][32431] [LSS] Spawning object [zone_mine_gravitational_strong32432][zone_mine_gravitational_strong][32432] [LSS] Spawning object [zone_mine_gravitational_average32433][zone_mine_gravitational_average][32433] [LSS] Spawning object [zone_mine_chemical_average32434][zone_mine_chemical_average][32434] [LSS] Spawning object [zone_mine_thermal_weak32435][zone_mine_thermal_weak][32435] [LSS] Spawning object [zone_radioactive_average32436][zone_radioactive_average][32436] [LSS] Spawning object [zone_mine_acidic_weak32437][zone_mine_acidic_weak][32437] [LSS] Spawning object [zone_mine_acidic_weak32438][zone_mine_acidic_weak][32438] [LSS] Spawning object [zone_mine_electric_average32439][zone_mine_electric_average][32439] [LSS] Spawning object [zone_mine_thermal_weak32440][zone_mine_thermal_weak][32440] [LSS] Spawning object [zone_mine_electric_average32441][zone_mine_electric_average][32441] [LSS] Spawning object [zone_mine_gravitational_average32442][zone_mine_gravitational_average][32442] [LSS] Spawning object [zone_radioactive_weak32443][zone_radioactive_weak][32443] [LSS] Spawning object [zone_mine_thermal_weak32444][zone_mine_thermal_weak][32444] [LSS] Spawning object [zone_mine_acidic_weak32445][zone_mine_acidic_weak][32445] [LSS] Spawning object [zone_mine_gravitational_strong32446][zone_mine_gravitational_strong][32446] [LSS] Spawning object [zone_mine_gravitational_strong32447][zone_mine_gravitational_strong][32447] [LSS] Spawning object [zone_mine_gravitational_average32448][zone_mine_gravitational_average][32448] [LSS] Spawning object [zone_mine_electric_weak32449][zone_mine_electric_weak][32449] [LSS] Spawning object [zone_mine_gravitational_strong32450][zone_mine_gravitational_strong][32450] [LSS] Spawning object [zone_mine_thermal_average32451][zone_mine_thermal_average][32451] [LSS] Spawning object [zone_mine_gravitational_strong32452][zone_mine_gravitational_strong][32452] [LSS] Spawning object [zone_mine_thermal_weak32453][zone_mine_thermal_weak][32453] [LSS] Spawning object [zone_mine_thermal_average32454][zone_mine_thermal_average][32454] [LSS] Spawning object [zone_mine_thermal_weak32455][zone_mine_thermal_weak][32455] [LSS] Spawning object [zone_mine_gravitational_weak32456][zone_mine_gravitational_weak][32456] [LSS] Spawning object [zone_mine_acidic_average32457][zone_mine_acidic_average][32457] [LSS] Spawning object [zone_mine_electric_average32458][zone_mine_electric_average][32458] [LSS] Spawning object [zone_mine_electric_average32459][zone_mine_electric_average][32459] [LSS] Spawning object [zone_mine_electric_weak32460][zone_mine_electric_weak][32460] [LSS] Spawning object [zone_mine_chemical_weak32461][zone_mine_chemical_weak][32461] [LSS] Spawning object [zone_mine_gravitational_weak32462][zone_mine_gravitational_weak][32462] [LSS] Spawning object [zone_mine_electric_weak32463][zone_mine_electric_weak][32463] [LSS] Spawning object [zone_mine_gravitational_average32464][zone_mine_gravitational_average][32464] [LSS] Spawning object [zone_mine_chemical_average32465][zone_mine_chemical_average][32465] [LSS] Spawning object [zone_mine_thermal_average32466][zone_mine_thermal_average][32466] [LSS] Spawning object [zone_mine_gravitational_strong32467][zone_mine_gravitational_strong][32467] [LSS] Spawning object [zone_mine_acidic_weak32468][zone_mine_acidic_weak][32468] [LSS] Spawning object [zone_mine_gravitational_weak32469][zone_mine_gravitational_weak][32469] [LSS] Spawning object [zone_mine_gravitational_strong32470][zone_mine_gravitational_strong][32470] [LSS] Spawning object [zone_mine_thermal_weak32471][zone_mine_thermal_weak][32471] [LSS] Spawning object [zone_mine_gravitational_weak32472][zone_mine_gravitational_weak][32472] [LSS] Spawning object [zone_mine_thermal_average32473][zone_mine_thermal_average][32473] [LSS] Spawning object [zone_mine_gravitational_average32474][zone_mine_gravitational_average][32474] [LSS] Spawning object [zone_mine_gravitational_average32475][zone_mine_gravitational_average][32475] [LSS] Spawning object [zone_mine_gravitational_weak32476][zone_mine_gravitational_weak][32476] [LSS] Spawning object [zone_mine_electric_weak32477][zone_mine_electric_weak][32477] [LSS] Spawning object [zone_mine_gravitational_strong32478][zone_mine_gravitational_strong][32478] [LSS] Spawning object [zone_mine_gravitational_average32479][zone_mine_gravitational_average][32479] [LSS] Spawning object [zone_mine_gravitational_average32480][zone_mine_gravitational_average][32480] [LSS] Spawning object [zone_mine_thermal_average32481][zone_mine_thermal_average][32481] [LSS] Spawning object [zone_mine_gravitational_weak32482][zone_mine_gravitational_weak][32482] [LSS] Spawning object [zone_mine_chemical_weak32483][zone_mine_chemical_weak][32483] [LSS] Spawning object [zone_mine_gravitational_strong32484][zone_mine_gravitational_strong][32484] [LSS] Spawning object [zone_mine_gravitational_strong32485][zone_mine_gravitational_strong][32485] [LSS] Spawning object [zone_mine_gravitational_average32486][zone_mine_gravitational_average][32486] [LSS] Spawning object [zone_mine_gravitational_average32487][zone_mine_gravitational_average][32487] [LSS] Spawning object [zone_mine_gravitational_average32488][zone_mine_gravitational_average][32488] [LSS] Spawning object [zone_radioactive_weak32489][zone_radioactive_weak][32489] [LSS] Spawning object [zone_mine_gravitational_average32490][zone_mine_gravitational_average][32490] [LSS] Spawning object [zone_mine_thermal_weak32491][zone_mine_thermal_weak][32491] [LSS] Spawning object [zone_mine_gravitational_strong32492][zone_mine_gravitational_strong][32492] [LSS] Spawning object [zone_mine_chemical_weak32493][zone_mine_chemical_weak][32493] [LSS] Spawning object [zone_mine_chemical_weak32494][zone_mine_chemical_weak][32494] [LSS] Spawning object [zone_mine_electric_average32495][zone_mine_electric_average][32495] [LSS] Spawning object [zone_mine_thermal_weak32496][zone_mine_thermal_weak][32496] [LSS] Spawning object [zone_mine_electric_weak32497][zone_mine_electric_weak][32497] [LSS] Spawning object [zone_mine_gravitational_strong32498][zone_mine_gravitational_strong][32498] [LSS] Spawning object [zone_mine_acidic_weak32499][zone_mine_acidic_weak][32499] [LSS] Spawning object [zone_mine_gravitational_average32500][zone_mine_gravitational_average][32500] [LSS] Spawning object [zone_mine_electric_average32501][zone_mine_electric_average][32501] [LSS] Spawning object [zone_mine_gravitational_weak32502][zone_mine_gravitational_weak][32502] [LSS] Spawning object [zone_mine_gravitational_strong32503][zone_mine_gravitational_strong][32503] [LSS] Spawning object [zone_mine_gravitational_average32504][zone_mine_gravitational_average][32504] [LSS] Spawning object [zone_radioactive_weak32505][zone_radioactive_weak][32505] [LSS] Spawning object [zone_mine_thermal_weak32506][zone_mine_thermal_weak][32506] [LSS] Spawning object [zone_mine_acidic_weak32507][zone_mine_acidic_weak][32507] [LSS] Spawning object [zone_mine_gravitational_weak32508][zone_mine_gravitational_weak][32508] [LSS] Spawning object [zone_mine_gravitational_weak32509][zone_mine_gravitational_weak][32509] [LSS] Spawning object [vedro_0132769][vedro_01][32769] [LSS] Spawning object [bidon32771][bidon][32771] [LSS] Spawning object [box_wood_0232772][box_wood_02][32772] [LSS] Spawning object [box_wood_0232773][box_wood_02][32773] [LSS] Spawning object [kanistra_0232776][kanistra_02][32776] [LSS] Spawning object [box_wood_0232777][box_wood_02][32777] [LSS] Spawning object [box_wood_0232778][box_wood_02][32778] [LSS] Spawning object [box_paper32779][box_paper][32779] [LSS] Spawning object [box_paper32780][box_paper][32780] [LSS] Spawning object [kanistra_0232781][kanistra_02][32781] [LSS] Spawning object [box_wood_0232782][box_wood_02][32782] [LSS] Spawning object [box_wood_0232783][box_wood_02][32783] [LSS] Spawning object [box_1c32784][box_1c][32784] [LSS] Spawning object [box_wood_0133866][box_wood_01][33866] [LSS] Spawning object [bochka_close_134150][bochka_close_1][34150] [LSS] Spawning object [bochka_close_134284][bochka_close_1][34284] [LSS] Spawning object [bochka_close_234285][bochka_close_2][34285] [LSS] Spawning object [bochka_close_434286][bochka_close_4][34286] [LSS] Spawning object [balon_0234287][balon_02][34287] [LSS] Spawning object [balon_0234288][balon_02][34288] [LSS] Spawning object [bochka_close_134289][bochka_close_1][34289] [LSS] Spawning object [bochka_close_134290][bochka_close_1][34290] [LSS] Spawning object [bochka_close_234291][bochka_close_2][34291] [LSS] Spawning object [bochka_close_434292][bochka_close_4][34292] [LSS] Spawning object [bochka_close_134293][bochka_close_1][34293] [LSS] Spawning object [freezer34294][freezer][34294] [LSS] Spawning object [veh_moskvich34342][veh_moskvich][34342] [LSS] Spawning object [veh_tr1334343][veh_tr13][34343] [LSS] Spawning object [veh_gaz34344][veh_gaz][34344] [LSS] Spawning object [veh_tr1334345][veh_tr13][34345] [LSS] Spawning object [veh_uaz_buhanka34346][veh_uaz_buhanka][34346] [LSS] Spawning object [veh_uaz_buhanka34347][veh_uaz_buhanka][34347] [LSS] Spawning object [veh_zaz34348][veh_zaz][34348] [LSS] Spawning object [veh_zil_13134349][veh_zil_131][34349] [LSS] Spawning object [veh_zaz34350][veh_zaz][34350] [LSS] Spawning object [veh_gaz34351][veh_gaz][34351] [LSS] Spawning object [veh_moskvich34352][veh_moskvich][34352] [LSS] Spawning object [veh_zil_13134353][veh_zil_131][34353] [LSS] Spawning object [veh_uaz_0134410][veh_uaz_01][34410] [LSS] Spawning object [veh_niva34411][veh_niva][34411] [LSS] Spawning object [veh_uaz_0134412][veh_uaz_01][34412] [LSS] Spawning object [veh_kamaz34471][veh_kamaz][34471] [LSS] Spawning object [veh_zil_13034472][veh_zil_130][34472] [LSS] Spawning object [mag_ak_7.62x39_default34524][mag_ak_7.62x39_default][34524] [LSS] Spawning object [simulation_helicopter_strong34740][simulation_helicopter_strong][34740] [LSS] Spawning object [mine_tripwire_vog2537157][mine_tripwire_vog25][37157] [LSS] Spawning object [mag_ak_7.62x39_default37637][mag_ak_7.62x39_default][37637] [LSS] Spawning object [dog_strong_black38056][dog_strong_black][38056] [LSS] Spawning object [dog_weak_bulterier38057][dog_weak_bulterier][38057] [LSS] Spawning object [wpn_sten_76238161][wpn_sten_762][38161] [LSS] Spawning object [jar38451][jar][38451] [LSS] Spawning object [sim_default_stalker_138481][sim_default_stalker_1][38481] [LSS] Spawning object [tushkano_weak_a38658][tushkano_weak_a][38658] [LSS] Spawning object [tushkano_normal38664][tushkano_normal][38664] [LSS] Spawning object [af_grapes38921][af_grapes][38921] [LSS] Spawning object [hidden_box40716][hidden_box][40716] [LSS] Spawning object [sim_default_greh_241985][sim_default_greh_2][41985] [LSS] Spawning object [placeable_light341991][placeable_light3][41991] [LSS] Spawning object [wpn_galil_tei41992][wpn_galil_tei][41992] [LSS] Spawning object [sim_default_greh_141989][sim_default_greh_1][41989] [LSS] Spawning object [sim_default_greh_142010][sim_default_greh_1][42010] [LSS] Spawning object [silvan_strong42024][silvan_strong][42024] [LSS] Spawning object [roubles43598][roubles][43598] [LSS] Spawning object [af_grapes44418][af_grapes][44418] [LSS] Spawning object [tarakan_weak44648][tarakan_weak][44648] [LSS] Spawning object [tarakan_weak44717][tarakan_weak][44717] [LSS] Spawning object [tarakan_strong44718][tarakan_strong][44718] [LSS] Spawning object [letalka_strong44669][letalka_strong][44669] [LSS] Spawning object [zhaba_weak44713][zhaba_weak][44713] [LSS] Spawning object [zhaba_normal44714][zhaba_normal][44714] [LSS] Spawning object [sim_default_military_144815][sim_default_military_1][44815] [LSS] Spawning object [af_cristall_flower46867][af_cristall_flower][46867] [LSS] Spawning object [dog_normal_brown47221][dog_normal_brown][47221] [LSS] Spawning object [dog_weak_brown47222][dog_weak_brown][47222] [LSS] Spawning object [][physic_destroyable_object][48643] [LSS] Spawning object [][physic_destroyable_object][48647] [LSS] Spawning object [][physic_destroyable_object][48648] [LSS] Spawning object [][physic_destroyable_object][48649] [LSS] Spawning object [][physic_destroyable_object][48650] [LSS] Spawning object [][physic_destroyable_object][48651] [LSS] Spawning object [][physic_destroyable_object][48677] [LSS] Spawning object [][physic_destroyable_object][48678] [LSS] Spawning object [porn48953][porn][48953] [LSS] Spawning object [af_medusa49685][af_medusa][49685] [LSS] Spawning object [sim_default_killer_150287][sim_default_killer_1][50287] [LSS] Spawning object [sim_default_killer_150291][sim_default_killer_1][50291] [LSS] Spawning object [sim_default_killer_150296][sim_default_killer_1][50296] [LSS] Spawning object [lurker_1_strong50328][lurker_1_strong][50328] [LSS] Spawning object [lurker_1_strong50327][lurker_1_strong][50327] [LSS] Spawning object [sim_default_csky_050451][sim_default_csky_0][50451] [LSS] Spawning object [dog_normal_white50950][dog_normal_white][50950] [LSS] Spawning object [dog_strong_brown50951][dog_strong_brown][50951] [LSS] Spawning object [dog_strong_black50966][dog_strong_black][50966] [LSS] Spawning object [roubles51517][roubles][51517] [LSS] Spawning object [af_cristall_flower51739][af_cristall_flower][51739] [LSS] Spawning object [m_crow55149][m_crow][55149] [LSS] Spawning object [cutlery56074][cutlery][56074] [LSS] Spawning object [af_chelust56621][af_chelust][56621] [LSS] Spawning object [roubles56940][roubles][56940] [LSS] Spawning object [roubles57089][roubles][57089] [LSS] Spawning object [porn57090][porn][57090] [LSS] Spawning object [jewelry_box57091][jewelry_box][57091] [LSS] Spawning object [wpn_ithacam37_sawnoff57629][wpn_ithacam37_sawnoff][57629] [LSS] Spawning object [sim_default_renegade_057653][sim_default_renegade_0][57653] [LSS] Spawning object [sim_default_renegade_057656][sim_default_renegade_0][57656] [LSS] Spawning object [cat_normal_e58135][cat_normal_e][58135] [LSS] Spawning object [cat_normal_a58122][cat_normal_a][58122] [LSS] Spawning object [cat_weak_b58137][cat_weak_b][58137] [LSS] Spawning object [cat_weak_e58163][cat_weak_e][58163] [LSS] Spawning object [cat_strong_b58165][cat_strong_b][58165] [LSS] Spawning object [nomad_outfit_legs_hd58459][nomad_outfit_legs_hd][58459] [LSS] Spawning object [mag_mp5_9x19_default58624][mag_mp5_9x19_default][58624] [LSS] Spawning object [welding_goggles59392][welding_goggles][59392] [LSS] Spawning object [picture_woman59400][picture_woman][59400] [LSS] Spawning object [placeable_bed_259652][placeable_bed_2][59652] [LSS] Spawning object [grooming60419][grooming][60419] [LSS] Spawning object [synthrope60420][synthrope][60420] [LSS] Spawning object [dog_strong_white60975][dog_strong_white][60975] [LSS] Spawning object [dog_strong_black60976][dog_strong_black][60976] [LSS] Spawning object [dog_strong_bulterier60977][dog_strong_bulterier][60977] [LSS] Spawning object [dog_strong_bulterier61050][dog_strong_bulterier][61050] [LSS] Spawning object [steel_wool61466][steel_wool][61466] [LSS] Spawning object [grooming61467][grooming][61467] [LSS] Spawning object [af_cocoon61953][af_cocoon][61953] [LSS] Spawning object [zhaba_normal63507][zhaba_normal][63507] [LSS] Spawning object [roubles64804][roubles][64804] * phase time: 245 ms * phase cmem: 1429318 K * phase time: 222 ms * phase cmem: 1429318 K * client : connection accepted - <All Ok> * phase time: 234 ms * phase cmem: 1429353 K * phase time: 221 ms * phase cmem: 1429353 K * phase time: 2891 ms * phase cmem: 1618653 K * phase time: 1743 ms * phase cmem: 1624355 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65220 verts, 2038 Kb * [Loading VB] 11763 verts, 367 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb [2] * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb [2] * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb [2] * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb [2] * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb [3] * [Loading VB] 50020 verts, 1563 Kb * [Loading VB] 65535 verts, 2047 Kb [4] * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb [4] * [Loading VB] 12174 verts, 380 Kb * [Loading IB] 1048575 indices, 2047 Kb [14] * [Loading IB] 178593 indices, 348 Kb * [Loading VB] 65534 verts, 767 Kb [2] * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb [3] * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb [3] * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb [2] * [Loading VB] 58723 verts, 688 Kb * [Loading IB] 1048575 indices, 2047 Kb [9] * [Loading IB] 189144 indices, 369 Kb * phase time: 846 ms * phase cmem: 1624666 K * phase time: 287 ms * phase cmem: 1640800 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 60329 v(20), 54900 p * [DETAILS] Batch(61), VB(1178K), IB(321K) * phase time: 442 ms * phase cmem: 1649730 K * Loading HOM: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\levels\k00_marsh\level.hom ! Invalid HOM triangle (-238.000000,11.400609,-238.000000)-(-238.000000,-31.897480,-238.000000)-(-238.000000,-51.897480,-238.000000) ! Invalid HOM triangle (-238.000000,11.400609,-238.000000)-(-238.000000,-51.897480,-238.000000)-(-238.000000,-8.599391,-238.000000) * phase time: 241 ms * phase cmem: 1650038 K * phase time: 226 ms * phase cmem: 1650038 K * phase time: 226 ms * phase cmem: 1650040 K CResourceManager::DeferredUpload -> START, size = 2058 ! Fallback to default bump map: deta\decail_musor_01_bump# ! Fallback to default bump map: deta\deta_00010_bump# ! Fallback to default bump map: deta\deta_00010_bump ! Fallback to default bump map: lfo\lfo_details\decail_spidernet_00_bump# texture loading time: 1529 * t-report - base: 2046, 1977340 K * t-report - lmap: 12, 12289 K * phase time: 3599 ms * phase cmem: 1703305 K * phase time: 258 ms * phase cmem: 1703319 K * [x-ray]: Full Memory Stats * [win32]: free[137428299892 K], reserved[4742856 K], committed[5910660 K] * [ D3D ]: textures[2338438 K] * [x-ray]: process heap[1703319 K] * [x-ray]: economy: strings[654919 K], smem[128601 K] Time continual is:61328 inject_stats # LOADING: level_weather | cycle: cloudy - preset: w_cloudy2_dark - is_underground: false - weather_storage size: 2 -level_weathers: restore weather from cache w_cloudy2_dark ALPD returned true - PDA Taskboard detected. [WG] Western Goods version 3.1.0 -Smart terrains can spawn squads normaly category: processing encyclopedia_addons article: processing article_opo article: processing articles_mags article: processing articles_wpo category: processing encyclopedia_addons article: processing article_opo article: processing articles_mags article: processing articles_wpo inject_stats g_game_difficulty gd_novice g_hit_pwr_modif 2.1 g_dispersion_base 3 g_dispersion_factor 5 - Water deprivation | Enabled - Sleep deprivation | Enabled --- Loading TBs_RF_Receiver_Hidden_Package_Sidequests_v1.8 --- ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_start_darkscape_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_end_4.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_start_darkscape_start_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_battle_3.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_end_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_stalker_camp_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_start_darkscape_start_3.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_all_dead_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_john_2.ogg !Sound [mugging_fight] not found for [sim_default_greh_1]: characters_voice\human\greh_1\states\mugging_fight\mugging_fight_ ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_bridge_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_end_5.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_merc_dialog_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_all_dead_3.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_end_3.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_merc_dialog_4.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_battle_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_stalker_camp_1.ogg !Sound [mugging_hello] not found for [sim_default_greh_1]: characters_voice\human\greh_1\states\mugging_hello\mugging_hello_ ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_merc_dialog_3.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_end_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_merc_joke_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_bridge_3.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_merc_dialog_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_all_dead_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_start_darkscape_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_merc_dialog_5.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_battle_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_john_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_start_darkscape_start_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_hill.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_john_3.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_bridge_2.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_end_6.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_battle_5.ogg ! Missing ogg-comment, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_fail.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_merc_joke_1.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_start_darkscape_3.ogg ! Invalid ogg-comment version, file: c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\gamedata\sounds\characters_voice\scenario\fe_storyline\fe_darkscape_battle_4.ogg ! Fallback to default bump map: act\newloner\gasmask_gp7_bump# ! Fallback to default bump map: wpn\rsbaikal\tex_rsbaikal_main_bump# ! Fallback to default bump map: wpn\rsbaikal\tex_rsbaikal_ammo_bump# SWMtrue [2] ! Fallback to default bump map: act\theload\gloves_rico_bump# ! Fallback to default bump map: act\theload\rico_hands_bump# ! Fallback to default bump map: wpn\b92f_Anomaly\Tex_0007_3_bump# ! Fallback to default bump map: wpn\b92f_Anomaly\Tex_0045_0_bump# ! Fallback to default bump map: item\efp\item_morphine_bump# ! Fallback to default bump map: item\efp\item_morphine_bump ! Fallback to default bump map: item\item_diolator_dosimeter_bump# Zeroed Limb regeneration: 0 ! Fallback to default bump map: wpn\at_nade\tex_at_nade_main_bump# ! Fallback to default bump map: item\efp\itm_tourniquet_bump# ! Fallback to default bump map: item\efp\itm_tourniquet_bump ! Fallback to default bump map: wpn\welrod\tex_welrod_main_bump# !Sound [mugging_fight] not found for [sim_default_greh_1]: characters_voice\human\greh_1\states\mugging_fight\mugging_fight_ !Sound [mugging_hello] not found for [sim_default_greh_1]: characters_voice\human\greh_1\states\mugging_hello\mugging_hello_ ! Fallback to default bump map: item\item_diolator_radio_bump# ! Fallback to default bump map: act\fox\fox_bump# ! Fallback to default bump map: item\efp\item_surgical_kit_bump# ! Fallback to default bump map: item\efp\item_surgical_kit_bump ! Fallback to default bump map: wpn\mp40\tex_mp40_mag_bump# ! Fallback to default bump map: wpn\mp40\tex_mp40_bullet_bump# ! Fallback to default bump map: wpn\mp40\tex_mp40_main_bump# ! Fallback to default bump map: act\tarakan\tarakan_bump# ! Fallback to default bump map: wpn\mauser_c96\tex_mauser_c96_main_bump# ! Fallback to default bump map: wpn\wpn_dt_mdr_unique\dt_mdr_pistolgrip_bump# ! Fallback to default bump map: wpn\wpn_dt_mdr_unique\dt_mdr_lower_bump# ! Fallback to default bump map: wpn\wpn_dt_mdr_unique\dt_mdr_mag_bump# ! Fallback to default bump map: wpn\wpn_dt_mdr_unique\dt_mdr_silencer_bump# ! Fallback to default bump map: wpn\wpn_raptr\wpn_raptr_irons_front_bump# ! Fallback to default bump map: wpn\wpn_dt_mdr_unique\dt_mdr_maginsert_bump# ! Fallback to default bump map: wpn\wpn_dt_mdr_unique\dt_mdr_handguard_bump# ! Fallback to default bump map: wpn\wpn_raptr\wpn_raptr_irons_rear_bump# ! Fallback to default bump map: wpn\wpn_dt_mdr_unique\dt_mdr_muzzle_brake_bump# ! Fallback to default bump map: wpn\wpn_dt_mdr_unique\dt_mdr_upper_bump# ! Fallback to default bump map: wpn\schofield_1875\tex_schofield_1875_bump# ! Fallback to default bump map: wpn\eft_ar\tan_b_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_body_bump# ! Fallback to default bump map: wpn\eft_ar\bolt_bump# ! Fallback to default bump map: wpn\eft_ar\tan_ch_bump# ! Fallback to default bump map: wpn\eft_ar\tan_gb_bump# ! Fallback to default bump map: wpn\eft_ar\hg_bump# ! Fallback to default bump map: wpn\eft_ar\tan_m_bump# ! Fallback to default bump map: wpn\eft_ar\tan_pg_bump# ! Fallback to default bump map: wpn\eft_ar\r_bump# ! Fallback to default bump map: wpn\eft_ar\tan_shold_bump# ! Fallback to default bump map: wpn\eft_ar\tan_stock_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_mag_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_sil_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_hg_bump# ! Fallback to default bump map: wpn\wpn_raptr\wpn_raptr_bump# ! Fallback to default bump map: wpn\hk_g56\tex_hk_g56_05_bump# ! Fallback to default bump map: wpn\hk_g56\tex_hk_g56_04_bump# ! Fallback to default bump map: wpn\hk_g56\tex_hk_g56_02_bump# ! Fallback to default bump map: wpn\hk_g56\tex_hk_g56_03_bump# ! Fallback to default bump map: wpn\arbiter_defender\tex_arbiter_defender_main_bump# ! Fallback to default bump map: wpn\ppk007\tex_ppk_bump# ! Fallback to default bump map: wpn\mp9j\tex_mp9_main_bump# ! Fallback to default bump map: wpn\mp9j\tex_mp9_parts_bump# ! Fallback to default bump map: wpn\mp9j\tex_mp9_mag_bump# ! Fallback to default bump map: wpn\mp9j\tex_mp9_suppressor_bump# ! Fallback to default bump map: wpn\arbiter_revolver\tex_arbiter_revolver_main_bump# ! Fallback to default bump map: item\item_stim_bump ! Fallback to default bump map: act\watchman\act_eyeball_bump# ! Fallback to default bump map: act\watchman\watchman_bump# ! Fallback to default bump map: item\efp\item_ibuprofen_bump# ! Fallback to default bump map: item\efp\item_ibuprofen_bump ! Fallback to default bump map: act\deer\deer_bump# ! Fallback to default bump map: wpn\rugerlcr\tex_rugerlcr_main_bump# ! Fallback to default bump map: wpn\carcano\tex_carcano_1_bump# ! Fallback to default bump map: wpn\carcano\tex_carcano_scope_bump# ! Fallback to default bump map: wpn\tec9\tex_tec9_main_bump# ! Fallback to default bump map: wpn\splinter_nade\tex_splinter_nade_head_bump# ! Fallback to default bump map: wpn\delisle\tex_delisle_main_bump# ! Fallback to default bump map: item\efp\item_alusplint_bump# ! Fallback to default bump map: item\efp\item_alusplint_bump ! Fallback to default bump map: wpn\tt_anomaly\1b79ef32_bump# ! Fallback to default bump map: wpn\_anomaly_scopes_\aps_sil_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_b_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_bolt_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_ch_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_fg_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_laser_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_m_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_pg_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_r_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_stock_bump# ! Fallback to default bump map: wpn\eft_mk18\ar_s_link_bump# ! Fallback to default bump map: act\BrownBloodsucker_bump# ! Fallback to default bump map: act\bug\head_bump# ! Fallback to default bump map: act\bug\tail_bump# npc dog_strong_white28103 has invalid spawning vertex, correcting npc dog_strong_bulterier28106 has invalid spawning vertex, correcting ! Fallback to default bump map: act\letalka\letalka_bump# ! Fallback to default bump map: item\efp\item_splint_bump# ! Fallback to default bump map: item\efp\item_splint_bump current_state 5 next_state 5 item_sect wpn_toz34_obrez_decor H_Parent sim_default_greh_1 Time continual is:88431 ALPD returned false - No Addon detected. ALPD returned true - Addon detected. [2] # CCombatMusic Initialized! # CCombatMusic:Reset | Changing music theme from [unknown_category] to [trepang2_theme] # CCombatMusic:Stop # CCombatMusic:Play | Track: [Villadjent], Theme: [trepang2_theme], Volume: [0] Bosspack total id: 39977 debug32 alife_clear: start at 446455924 alife_clear: start at %s debug32 alife_clear: done at 446455924; cleared 0 alife_clear: done at %s; cleared %s actor_effects.init_main_settings monkeypatched by z_fix_hit_effects_option.script ! Can't find texture 'ui_mags_bkg' MCM given bad path:dynamic_mutants/dyn_mutants_enable_medwed line[1] * Detected CPU: AMD Ryzen 5 4500U with Radeon Graphics [AuthenticAMD], F15/M0/S1, 2371.00 mhz, 24-clk 'rdtsc' line[2] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 line[3] * CPU cores/threads: 6/6 line[4] line[5] Found commandline file! line[6] Initializing File System... line[7] using fs-ltx fsgame.ltx line[8] File System Ready... line[9] FS: 140493 files cached 301 archives, 30552Kb memory used. line[10] Init FileSystem 6.161882 sec line[11] 'xrCore' build 9643, Jul 3 2025 line[12] line[13] Modded exes version 20250703 Zeroed Limb regeneration: 0 SWMtrue [2] {@} --- Invalid position for CLevelGraph::vertex_id specified: [1000.206909][-0.099900][95.069504] {@} --- Invalid position for CLevelGraph::vertex_id specified: [1062.135376][-0.098500][-0.038100] {@} --- Invalid position for CLevelGraph::vertex_id specified: [520.169983][-1.350000][-429.540009] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-455.799988][0.000000][-345.899994] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-288.817902][40.942299][-475.729614] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-59.000000][-30.000000][-477.000000] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-449.489288][-28.823200][73.110001] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-340.584686][3.574100][415.019501] --------------------------------------------------------------------- [Dynavision] load preset [Dynavision] preset_name: anomaly [Dynavision] preset globals general: dynavision\anomaly\general.ltx [Dynavision] preset globals weathers: dynavision\anomaly\weathers.ltx [Dynavision] preset program: dynavision\anomaly\program.ltx [Dynavision] loading file dynavision\anomaly\program.ltx [Dynavision] loading data for section w_clear1 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_clear2 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_clear8 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_foggy [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_foggy3 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_foggy4 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_partly1 [Dynavision] tbl[7]=1.000000 [2] [Dynavision] tbl[7]=-0.050000 [2] [Dynavision] loading data for section w_partly2 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_rain2 [Dynavision] tbl[7]=-0.050000 [Dynavision] loading data for section w_rain3 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_rain8 [Dynavision] tbl[7]=-0.010000 [Dynavision] loading data for section w_storm1 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_storm7 [Dynavision] tbl[7]=1.000000 [Dynavision] loading file dynavision\anomaly\weathers.ltx [Dynavision] loading data for section w_clear1 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_clear2 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_partly1 [Dynavision] tbl[7]=-0.050000 [Dynavision] loading data for section w_partly2 [Dynavision] tbl[7]=1.000000 [Dynavision] loading data for section w_rain2 [Dynavision] tbl[7]=-0.050000 [Dynavision] loading data for section w_storm1 [Dynavision] tbl[7]=1.000000 [Dynavision] loading file dynavision\anomaly\general.ltx [Dynavision] loading data for section general [Dynavision] tbl[7]=-0.050000 [3] [Dynavision] setting general data [Dynavision] loadLUTMapProgramsTable loading file dynavision\anomaly\k00_marsh.ltx [Dynavision] loadLUTable loading file dynavision\anomaly\lut.ltx [Dynavision] loading data for section groups [Dynavision] loading data for section maps [Dynavision] loadPluginsTable loading file dynavision\plugins.ltx [Dynavision] loading data for section poses [Dynavision] loading data for section stickers --------------------------------------------------------------------- [Dynavision] load settings ----------------------DYNAVISION INITIALIZED ----------------------- enable true frequency 1 debug false notifications enabled false preset anomaly use_program true use_weather true use_es true use_lut true camera_boundary 15 --------------------------------------------------------------------- [Dynavision] SSFX_LUT_SUPPORT true MCM given bad path:milpda/milpdagen/kiltrak MCM given bad path:milpda/cfg_device_pda_new/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged2/enabled MCM given bad path:milpda/cfg_device_pda_0/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged2/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_4/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged2/enabled MCM given bad path:milpda/cfg_device_pda_1_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged2/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged1/enabled MCM given bad path:milpda/cfg_device_pda_3_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged4/enabled MCM given bad path:milpda/cfg_device_pda_2_damaged3/enabled MCM given bad path:milpda/cfg_device_pda_milspec_damaged5/enabled MCM given bad path:milpda/cfg_device_pda_0_damaged2/enabled - weak mutants count: 9 - boss mutants count: 14 - normal mutants count: 26 - strong mutants count: 7 Existing active spawns detected (%d). Skipping initial spawn attempt. ! Re:Bound - Spawn threshold reached. No more passive squads will be spawned. MCM given bad path:demonized_icm/i_attach MCM given bad path:demonized_icm/i_arty_cont MCM given bad path:demonized_icm/i_mutant_cooked MCM given bad path:demonized_icm/i_letter MCM given bad path:demonized_icm/i_repair MCM given bad path:demonized_icm/i_tool MCM given bad path:demonized_icm/i_drink MCM given bad path:demonized_icm/i_mutant_raw MCM given bad path:demonized_icm/i_arty_junk - Default community: stalker # --ZLM 4.0-- # ZCP Loot Module revised succesfully activated. # Additionnal NPC loot activated. # Additionnal Stash loot activated. # --May the loot be ever in your favor !-- Executing config-script "grading_warm"... [c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\appdata\grading_warm.ltx] successfully loaded. # LOADING: Ironman mode - Second Wind | Life Granting is off collectgarbage before=91108844Kb collectgarbage after=62602417Kb despawning nocturnal mutants Zeroed Limb regeneration: 0 Cover percentage: 47.706422018349 : Indoor: false [LSS] Spawning object [mar_explosive_barrel_0000][explosive_barrel][756] [LSS] Spawning object [mar_explosive_barrel_0005][explosive_barrel][758] [LSS] Spawning object [mar_explosive_barrel_0006][explosive_barrel][759] [LSS] Spawning object [mar_explosive_fuelcan_0001][explosive_fuelcan][762] [LSS] Spawning object [mar_q_n_13][inventory_box][766] [LSS] Spawning object [mar_q_n_14][inventory_box][767] [LSS] Spawning object [mar_q_n_6][inventory_box][768] [LSS] Spawning object [mar_q_n_9][inventory_box][771] [LSS] Spawning object [mar_q_t_a_15][inventory_box][772] [LSS] Spawning object [mar_q_t_l_4][inventory_box][777] [LSS] Spawning object [mar_recover_item_2_box][inventory_box][779] [LSS] Spawning object [mar_smart_terrain_10_5_box][inventory_box][781] [LSS] Spawning object [mar_smart_terrain_12_2_box][inventory_box][783] [LSS] Spawning object [mar_smart_terrain_3_3_box][inventory_box][784] [LSS] Spawning object [mar_smart_terrain_3_7_box][inventory_box][785] [LSS] Spawning object [mar_smart_terrain_4_5_box][inventory_box][786] [LSS] Spawning object [mar_smart_terrain_6_4_box][inventory_box][789] [LSS] Spawning object [mar_smart_terrain_base_radio][inventory_box][793] [LSS] Spawning object [mar_treasure_10][inventory_box][795] [LSS] Spawning object [mar_treasure_18][inventory_box][803] [LSS] Spawning object [mar_treasure_19][inventory_box][804] [LSS] Spawning object [mar_treasure_20][inventory_box][806] [LSS] Spawning object [mar_treasure_22][inventory_box][808] [LSS] Spawning object [mar_treasure_23][inventory_box][809] [LSS] Spawning object [mar_treasure_25][inventory_box][811] [LSS] Spawning object [mar_treasure_26][inventory_box][812] [LSS] Spawning object [mar_treasure_27][inventory_box][813] [LSS] Spawning object [mar_treasure_3][inventory_box][816] [LSS] Spawning object [mar_treasure_30][inventory_box][817] [LSS] Spawning object [mar_treasure_31][inventory_box][818] [LSS] Spawning object [mar_treasure_33][inventory_box][820] [LSS] Spawning object [mar_treasure_39][inventory_box][826] [LSS] Spawning object [mar_treasure_40][inventory_box][828] [LSS] Spawning object [mar_treasure_5][inventory_box][833] [LSS] Spawning object [mar_treasure_6][inventory_box][834] [LSS] Spawning object [mar_treasure_7][inventory_box][835] [LSS] Spawning object [mar_treasure_8][inventory_box][836] [LSS] Spawning object [mar_treasure_9][inventory_box][837] [LSS] Spawning object [af_crystal_vyvert2966][af_crystal_vyvert][2966] [LSS] Spawning object [af_karusel2967][af_karusel][2967] [LSS] Spawning object [af_pudd_32975][af_pudd_3][2975] [LSS] Spawning object [af_crystal_gravi8050][af_crystal_gravi][8050] [LSS] Spawning object [flesh_02a_strong10373][flesh_02a_strong][10373] [LSS] Spawning object [wpn_am17_rwap11911][wpn_am17_rwap][11911] [LSS] Spawning object [wpn_toz34_obrez11914][wpn_toz34_obrez][11914] [LSS] Spawning object [ammo_7.92x33_fmj_bad13276][ammo_7.92x33_fmj_bad][13276] [LSS] Spawning object [underwear18214][underwear][18214] [LSS] Spawning object [roubles23680][roubles][23680] [LSS] Spawning object [guid_marsh_mlr24217][guid_marsh_mlr][24217] [LSS] Spawning object [mar_base_owl_stalker_trader24222][mar_base_owl_stalker_trader][24222] [LSS] Spawning object [mar_base_stalker_barmen24225][mar_base_stalker_barmen][24225] [LSS] Spawning object [mar_base_stalker_tech24232][mar_base_stalker_tech][24232] [LSS] Spawning object [mar_smart_terrain_base_doctor24237][mar_smart_terrain_base_doctor][24237] [LSS] Spawning object [sim_default_csky_324244][sim_default_csky_3][24244] [LSS] Spawning object [sim_default_csky_124262][sim_default_csky_1][24262] [LSS] Spawning object [mar_smart_terrain_base_stalker_leader_marsh24272][mar_smart_terrain_base_stalker_leader_marsh][24272] [LSS] Spawning object [porn24322][porn][24322] [LSS] Spawning object [roubles24461][roubles][24461] [LSS] Spawning object [komar_normal25648][komar_normal][25648] [LSS] Spawning object [komar_strong25650][komar_strong][25650] [LSS] Spawning object [inventory_box27635][inventory_box][27635] [LSS] Spawning object [inventory_box27637][inventory_box][27637] [LSS] Spawning object [inventory_box27639][inventory_box][27639] [LSS] Spawning object [inventory_box27641][inventory_box][27641] [LSS] Spawning object [inventory_box27643][inventory_box][27643] [LSS] Spawning object [inventory_box27645][inventory_box][27645] [LSS] Spawning object [inventory_box27647][inventory_box][27647] [LSS] Spawning object [inventory_box27649][inventory_box][27649] [LSS] Spawning object [inventory_box27655][inventory_box][27655] [LSS] Spawning object [inventory_box27661][inventory_box][27661] [LSS] Spawning object [inventory_box27665][inventory_box][27665] [LSS] Spawning object [inventory_box27667][inventory_box][27667] [LSS] Spawning object [inventory_box27675][inventory_box][27675] [LSS] Spawning object [inventory_box27679][inventory_box][27679] [LSS] Spawning object [piranha_default28072][piranha_default][28072] [LSS] Spawning object [sasha_tolstoy28245][sasha_tolstoy][28245] [LSS] Spawning object [ammo_9x39_ap28290][ammo_9x39_ap][28290] [LSS] Spawning object [ammo_5.45x39_fmj_bad28406][ammo_5.45x39_fmj_bad][28406] [LSS] Spawning object [nj_toiletpaper28625][nj_toiletpaper][28625] [LSS] Spawning object [ammo_12x70_buck_bad28706][ammo_12x70_buck_bad][28706] [LSS] Spawning object [yadylin28856][yadylin][28856] [LSS] Spawning object [nj_mre_mc229420][nj_mre_mc2][29420] [LSS] Spawning object [water_drink29731][water_drink][29731] [LSS] Spawning object [nj_penbic30203][nj_penbic][30203] [LSS] Spawning object [nj_mre_snack230225][nj_mre_snack2][30225] [LSS] Spawning object [prt_o_retardant_1130295][prt_o_retardant_11][30295] [LSS] Spawning object [ammo_7.92x33_fmj_bad30464][ammo_7.92x33_fmj_bad][30464] [LSS] Spawning object [toolkit_r530709][toolkit_r5][30709] [LSS] Spawning object [light_repair_kit30710][light_repair_kit][30710] [LSS] Spawning object [toolkit_p30711][toolkit_p][30711] [LSS] Spawning object [toolkit_p30712][toolkit_p][30712] [LSS] Spawning object [upgr_w_3_optical30877][upgr_w_3_optical][30877] [LSS] Spawning object [upgr_w_2_external30879][upgr_w_2_external][30879] [LSS] Spawning object [upgr_o_1_magical30882][upgr_o_1_magical][30882] [LSS] Spawning object [lurker_2_normal34708][lurker_2_normal][34708] [LSS] Spawning object [lurker_3_weak34709][lurker_3_weak][34709] [LSS] Spawning object [boar_01a_hard34825][boar_01a_hard][34825] [LSS] Spawning object [boar_02a_strong34826][boar_02a_strong][34826] [LSS] Spawning object [sim_default_military_034879][sim_default_military_0][34879] [LSS] Spawning object [sim_default_military_034882][sim_default_military_0][34882] [LSS] Spawning object [boots34912][boots][34912] [LSS] Spawning object [pseudodog_grey_weak35636][pseudodog_grey_weak][35636] [LSS] Spawning object [tushkano_weak_c36554][tushkano_weak_c][36554] [LSS] Spawning object [tushkano_weak_b36557][tushkano_weak_b][36557] [LSS] Spawning object [tushkano_weak36558][tushkano_weak][36558] [LSS] Spawning object [tushkano_weak_b36559][tushkano_weak_b][36559] [LSS] Spawning object [af_spaika37000][af_spaika][37000] [LSS] Spawning object [pseudodog_normal43593][pseudodog_normal][43593] [LSS] Spawning object [pseudodog_grey_strong43594][pseudodog_grey_strong][43594] [LSS] Spawning object [mag_nato_5.56x45_default44865][mag_nato_5.56x45_default][44865] [LSS] Spawning object [bloodsucker_green_weak46083][bloodsucker_green_weak][46083] [LSS] Spawning object [af_grapes47639][af_grapes][47639] [LSS] Spawning object [tushkano_weak48385][tushkano_weak][48385] [LSS] Spawning object [tushkano_weak_a48393][tushkano_weak_a][48393] [LSS] Spawning object [flesh_02a_normal49296][flesh_02a_normal][49296] [LSS] Spawning object [boar_strong49297][boar_strong][49297] [LSS] Spawning object [boar_01a_hard49298][boar_01a_hard][49298] [LSS] Spawning object [sim_default_csky_050464][sim_default_csky_0][50464] [LSS] Spawning object [sim_default_csky_150468][sim_default_csky_1][50468] [LSS] Spawning object [dog_shepherd_9054797][dog_shepherd_90][54797] [LSS] Spawning object [piranha_default54837][piranha_default][54837] [LSS] Spawning object [piranha_bigger54838][piranha_bigger][54838] [LSS] Spawning object [piranha_default54842][piranha_default][54842] [LSS] Spawning object [tushkano_weak54862][tushkano_weak][54862] [LSS] Spawning object [flesh_01a_normal54897][flesh_01a_normal][54897] [LSS] Spawning object [zombi_x454941][zombi_x4][54941] [LSS] Spawning object [fox_red60990][fox_red][60990] [LSS] Spawning object [fox_red60991][fox_red][60991] [LSS] Spawning object [fox_red60993][fox_red][60993] [LSS] Spawning object [piranha_bigger61033][piranha_bigger][61033] [LSS] Spawning object [sim_default_renegade_063010][sim_default_renegade_0][63010] [LSS] Spawning object [sim_default_renegade_163013][sim_default_renegade_1][63013] [LSS] Spawning object [psy_dog_normal63022][psy_dog_normal][63022] [LSS] Spawning object [dog_normal_red63023][dog_normal_red][63023] [LSS] Spawning object [dog_normal_white63024][dog_normal_white][63024] [LSS] Spawning object [dog_normal_brown63025][dog_normal_brown][63025] [LSS] Spawning object [dog_normal_bulterier63026][dog_normal_bulterier][63026] [LSS] Spawning object [placeable_storage0363497][placeable_storage03][63497] [LSS] Spawning object [fox_red64062][fox_red][64062] [LSS] Spawning object [piranha_bigger64092][piranha_bigger][64092] [LSS] Spawning object [boar_normal64276][boar_normal][64276] [LSS] Spawning object [flesh_normal64278][flesh_normal][64278] [LSS] Spawning object [bloodsucker_strong64415][bloodsucker_strong][64415] [LSS] Spawning object [bloodsucker_weak64416][bloodsucker_weak][64416] [LSS] Spawning object [rat_normal65304][rat_normal][65304] ! Fallback to default bump map: wpn\bansheeshort\tex_bansheeshort_main_bump# ! Fallback to default bump map: wpn\banshee9j\tex_banshee9j_main_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_body_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_mag_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_guts_bump# ! Fallback to default bump map: wpn\eft_vsk\vsk_r_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_stock_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_pg_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_barrel_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_muzzle_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_sil_bump# ! Fallback to default bump map: wpn\eft_9a91\9a91_hg_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_mag_bump# ! Fallback to default bump map: wpn\92g1\tex_frame_bump# ! Fallback to default bump map: wpn\92g1\tex_slide_bump# ! Fallback to default bump map: wpn\92g1\tex_sights_bump# ! Fallback to default bump map: wpn\92g1\tex_pistolgrip_bump# ! Fallback to default bump map: wpn\92g1\tex_compensator_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_muzzle_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_sight_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_main_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_stock_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_bolt_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_gasblock_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_handguard_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_grip_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_mag_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_bullet_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_receiver_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_foregrip_bump# ! Fallback to default bump map: wpn\akm_tac\tex_akm_tac_suppressor_bump# ! Fallback to default bump map: wpn\93r\Tex_0008_1_bump# ! Fallback to default bump map: wpn\cutlass\tex_cutlass_bump# ! Fallback to default bump map: wpn\berettam70\tex_m70_bump# ! Fallback to default bump map: wpn\berettatarget\tex_berettatarget_main_bump# ! Fallback to default bump map: wpn\wpn_revolverll\weapon_vm_pi_cpapa_loader_rgb_bump# ! Fallback to default bump map: wpn\python\colt_python_base_bump# ! Fallback to default bump map: wpn\eft_m4a1\m4_m_bump# ! Fallback to default bump map: wpn\eft_m4a1\m4_tac_bump# ! Fallback to default bump map: wpn\eft_m4a1\m4_b_bump# ! Fallback to default bump map: wpn\eft_m4a1\m4_hg_bump# ! Fallback to default bump map: wpn\eft_sai\sai_base_bump# ! Fallback to default bump map: wpn\eft_sai\sai_bolt_bump# ! Fallback to default bump map: wpn\eft_sai\sai_r_bump# ! Fallback to default bump map: wpn\eft_sai\sai_ch_bump# ! Fallback to default bump map: wpn\eft_sai\sai_gb_bump# ! Fallback to default bump map: wpn\eft_sai\sai_pg_bump# ! Fallback to default bump map: wpn\eft_sai\sai_s_bump# ! Fallback to default bump map: wpn\eft_m9a3\eft_m9a3_barrel_base_bump# ! Fallback to default bump map: wpn\eft_m9a3\eft_m9a3_base_bump# ! Fallback to default bump map: wpn\eft_m9a3\eft_m9a3_frontsight_base_bump# ! Fallback to default bump map: wpn\eft_m9a3\eft_m9a3_grip_base_bump# ! Fallback to default bump map: wpn\eft_m9a3\eft_m9a3_mag_base_bump# ! Fallback to default bump map: wpn\eft_m9a3\eft_m9a3_rearsight_base_bump# ! Fallback to default bump map: wpn\eft_m9a3\eft_m9a3_slide_base_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_b_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_b_m_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_body_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_guts_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_ch_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_sf_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_gb_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_hg_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_tac_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_mount_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_m_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_pg_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_sr_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_r_bump# ! Fallback to default bump map: wpn\eft_mcx\mcx_stock_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_mount_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_mount_hold_bump# ! Fallback to default bump map: wpn\wpn_mosin\wpn_scope_lens_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_silencer_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_stock_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_sight_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_barrel_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_mag_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_body_bump# ! Fallback to default bump map: wpn\eft_obrez\obrez_bolt_bump# ! Fallback to default bump map: wpn\eft_sai\sai_b_bump# ! Fallback to default bump map: wpn\eft_sai\sai_fg_bump# ! Fallback to default bump map: wpn\eft_sai\sai_mj_bump# ! Fallback to default bump map: wpn\eft_sai\sai_hg_bump# ! Fallback to default bump map: wpn\eft_sai\sai_m_bump# ! Fallback to default bump map: wpn\eft_sks\sks_barrel_bump# ! Fallback to default bump map: wpn\eft_sks\sks_body_bump# ! Fallback to default bump map: wpn\eft_sks\sks_bodystock_bump# ! Fallback to default bump map: wpn\eft_sks\sks_bolt_bump# ! Fallback to default bump map: wpn\eft_sks\sks_gasblock_bump# ! Fallback to default bump map: wpn\eft_sks\sks_guts_bump# ! Fallback to default bump map: wpn\eft_sks\sks_handguard_bump# ! Fallback to default bump map: wpn\eft_sks\sks_mag_bump# ! Fallback to default bump map: wpn\eft_sks\sks_muzzle_bump# ! Fallback to default bump map: wpn\eft_sks\sks_rearsight_bump# ! Fallback to default bump map: wpn\eft_sks\sks_rearmount_bump# ! Fallback to default bump map: wpn\eft_sks\sks_reciever_bump# ! Fallback to default bump map: wpn\eft_sks\sks_silencer_bump# ! Fallback to default bump map: wpn\eft_sks\sks_stock_bump# ! Fallback to default bump map: wpn\eft_sks\sks_tac_body_bump# ! Fallback to default bump map: wpn\eft_sks\sks_tac_bodystock_bump# ! Fallback to default bump map: wpn\eft_sks\sks_tac_grip_bump# ! Fallback to default bump map: wpn\eft_sks\sks_tac_handguard_bump# ! Fallback to default bump map: wpn\eft_sks\sks_tac_mag_bump# ! Fallback to default bump map: wpn\eft_sks\sks_tac_reciever_bump# ! Fallback to default bump map: wpn\eft_sks\sks_tac_stock_bump# ! Fallback to default bump map: wpn\eft_sks\sks_tac_handguardtop_bump# ! Fallback to default bump map: wpn\eft_tt33\tt_barrel_bump# ! Fallback to default bump map: wpn\eft_tt33\tt_gold_bump# ! Fallback to default bump map: wpn\eft_tt33\tt_grip_bump# ! Fallback to default bump map: wpn\eft_tt33\tt_mag_bump# ! Fallback to default bump map: wpn\eft_sks\sks_drum_mag_bump# ! Fallback to default bump map: wpn\eft_sr1mp\sr1mp_base_bump# ! Fallback to default bump map: wpn\eft_sr1mp\sr1mp_mag_base_bump# ! Fallback to default bump map: wpn\eft_sr1mp\sr1mp_mount_base_bump# ! Fallback to default bump map: wpn\eft_sr1mp\sr1mp_silencer_base_bump# ! Fallback to default bump map: wpn\eft_sks\sks_bodystock_op_bump# ! Fallback to default bump map: wpn\eft_sks\sks_handguard_op_bump# ! Fallback to default bump map: wpn\eft_sks\sks_stock_op_bump# ! Fallback to default bump map: wpn\eft_tt33\tt_normal_bump# ! Fallback to default bump map: wpn\eft_val\val_body_bump# ! Fallback to default bump map: wpn\eft_val\val_mag_bump# ! Fallback to default bump map: wpn\eft_val\val_sil_bump# ! Fallback to default bump map: wpn\eft_val\val_pg_bump# ! Fallback to default bump map: wpn\eft_val\val_r_bump# ! Fallback to default bump map: wpn\eft_val\val_sr_bump# ! Fallback to default bump map: wpn\eft_val\val_stock_bump# ! Fallback to default bump map: wpn\eft_vsk\vsk_body_bump# ! Fallback to default bump map: wpn\eft_vsk\vsk_hg_bump# ! Fallback to default bump map: wpn\eft_vsk\vsk_stock_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_handguard_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_stock_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_reciever_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_mag_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_rear_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_mount_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_grip_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_bolt_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_base_bump# ! Fallback to default bump map: wpn\eft_saiga\saiga_barrel_base_bump# ! Fallback to default bump map: wpn\fn509\fn509_base_bump# ! Fallback to default bump map: wpn\eft_val\vss_body_base_bump# ! Fallback to default bump map: wpn\eft_val\vss_reciever_base_bump# ! Fallback to default bump map: wpn\eft_val\val_body_base_bump# ! Fallback to default bump map: wpn\eft_val\vss_mag_base_bump# ! Fallback to default bump map: wpn\eft_val\vss_rearsight_base_bump# ! Fallback to default bump map: wpn\eft_val\vss_stock_base_bump# ! Fallback to default bump map: wpn\eft_val\val_silencer_base_bump# ! Fallback to default bump map: wpn\eft_g36\g36_r_bump# ! Fallback to default bump map: wpn\eft_g36\g36_mag_bump# ! Fallback to default bump map: wpn\eft_g36\g36_sil_bump# ! Fallback to default bump map: wpn\eft_g36\g36_guts_bump# ! Fallback to default bump map: wpn\eft_g36\g36_sight_bump# ! Fallback to default bump map: wpn\eft_g36\g36_stock_bump# ! Fallback to default bump map: wpn\eft_g36\g36_body_bump# ! Fallback to default bump map: wpn\eft_g36\g36_barrel_bump# ! Fallback to default bump map: wpn\eft_g36\g36_gb_bump# ! Fallback to default bump map: wpn\eft_g36\g36_hg_bump# ! Fallback to default bump map: wpn\eft_g36\g36_mw_bump# ! Fallback to default bump map: wpn\eft_g36\g36_ch_bump# ! Fallback to default bump map: wpn\eft_g36\g36_m_bump# ! Fallback to default bump map: wpn\wpn_g17_fischer\g17_mag_bump# ! Fallback to default bump map: wpn\wpn_g17_fischer\g17_body_bump# ! Fallback to default bump map: wpn\wpn_g17_fischer\g17_grip_bump# ! Fallback to default bump map: wpn\wpn_g17_fischer\g17_r_bump# ! Fallback to default bump map: wpn\wpn_g17_fischer\g17_sil_bump# ! Fallback to default bump map: wpn\wpn_g17_fischer\g17_sf_bump# ! Fallback to default bump map: wpn\wpn_g17_fischer\g17_sr_bump# ! Fallback to default bump map: wpn\wpn_g17_fischer\g17_b_bump# ! Fallback to default bump map: wpn\eft_g36c\g36c_m_bump# ! Fallback to default bump map: wpn\eft_g36c\g36c_barrel_bump# ! Fallback to default bump map: wpn\eft_g36c\g36c_hg_bump# ! Fallback to default bump map: wpn\eft_g36c\g36c_mount_bump# ! Fallback to default bump map: wpn\glock40\tex_glock40_main_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_b_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_mag_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_bm_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_body_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_sr_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_guts_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_r_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_t_bump# ! Fallback to default bump map: wpn\wpn_g19_tan\g19_sf_bump# ! Fallback to default bump map: wpn\wpn_g17_alpha\g17_b_bump# ! Fallback to default bump map: wpn\wpn_g17_alpha\g17_m_bump# ! Fallback to default bump map: wpn\wpn_g17_alpha\g17_r_bump# ! Fallback to default bump map: wpn\wpn_g17_alpha\g17_sr_bump# ! Fallback to default bump map: wpn\wpn_g17_alpha\g17_sf_bump# ! Fallback to default bump map: wpn\eft_g36k\g36k_stock_bump# ! Fallback to default bump map: wpn\eft_g36k\g36k_hg_bump# ! Fallback to default bump map: wpn\eft_g36k\g36k_mount_bump# ! Fallback to default bump map: wpn\eft_g36k\g36k_barrel_bump# ! Fallback to default bump map: wpn\pitviper\tex_pitviper_slide_bump# ! Fallback to default bump map: wpn\pitviper\tex_pitviper_mag_bump# ! Fallback to default bump map: wpn\pitviper\tex_pitviper_main_bump# ! Fallback to default bump map: wpn\hardballer\tex_hardballer_suppressor_bump# ! Fallback to default bump map: wpn\hardballer\tex_hardballer_main_bump# ! Fallback to default bump map: wpn\kjagare\tex_kjagare_mag_bump# ! Fallback to default bump map: wpn\kjagare\tex_kjagare_main_bump# ! Fallback to default bump map: wpn\kjagare\tex_kjagare_slide_bump# ! Fallback to default bump map: wpn\kjagare\tex_kjagare_barrel_bump# ! Fallback to default bump map: wpn\kjagare\tex_kjagare_grip_bump# ! Fallback to default bump map: wpn\kjagare\tex_kjagare_leupold_bump# ! Fallback to default bump map: wpn\keclipse\tex_keclipse_mag_bump# ! Fallback to default bump map: wpn\keclipse\tex_keclipse_grip_bump# ! Fallback to default bump map: wpn\keclipse\tex_keclipse_slide_bump# ! Fallback to default bump map: wpn\keclipse\tex_keclipse_barrel_bump# ! Fallback to default bump map: wpn\keclipse\tex_keclipse_frame_bump# ! Fallback to default bump map: wpn\wpn_g17_viper\g17_mount_bump# ! Fallback to default bump map: wpn\wpn_g17_viper\g17_r_viper_bump# ! Fallback to default bump map: wpn\wpn_g17_viper\g17_m_viper_bump# ! Fallback to default bump map: wpn\olympia\olympia_base_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_front_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_hg_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_b_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_m_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_gb_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_body_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_mag_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_stock_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_bolt_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_charge_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_r_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_grip_bump# ! Fallback to default bump map: wpn\wpn_eft_m4\m4_rear_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_mag_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_grip_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_hg_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_ch_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_ch_camo_bump ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_fg_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_sm_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_bm_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_sf_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_sr_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_stock_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_sil_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_m_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_laser_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_b_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_camo\m4_bolt_camo_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_custom\m4_fg_custom_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_custom\m4_mag_custom_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_custom\m4_stock_custom_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_custom\m4_butt_custom_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_custom\m4_sil_custom_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_custom\m4_hg_custom_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_sopmod\m4_rear_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_sopmod\m4_front_bump# ! Fallback to default bump map: wpn\m1a1\tommy_1921_bump# ! Fallback to default bump map: wpn\m1a1\45acp_bump# ! Fallback to default bump map: wpn\kriss10\tex_kriss10_main_bump# ! Fallback to default bump map: wpn\kriss10g2\tex_krissg2_aim_bump# ! Fallback to default bump map: wpn\kriss10g2\tex_krissg2_body_bump# ! Fallback to default bump map: wpn\kriss10g2\tex_krissg2_magazine_bump# ! Fallback to default bump map: wpn\kriss10g2\tex_krissg2_siderail_bump# ! Fallback to default bump map: wpn\kriss10g2\tex_krissg2_stock_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_sopmod\m4_hg_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_ch_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_sf_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_sr_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_mag_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_stock_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_b_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_sil_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_m_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_hg_free_bump# ! Fallback to default bump map: wpn\wpn_eft_m4_freedom\m4_g_free_bump# ! Fallback to default bump map: wpn\mac10j_big\tex_mac10j_big_suppressor_bump# ! Fallback to default bump map: wpn\mac10j_big\tex_mac10j_big_main_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_parts_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_slide_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_grips_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_frontend_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_frame_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_barrel_bump# ! Fallback to default bump map: wpn\sigxten\tex_sigxten_bump# ! Fallback to default bump map: wpn\_anomaly_scopes_\kiba_sil_bump# ! Fallback to default bump map: wpn\slr_ak\slr_ak_mag_base_bump# ! Fallback to default bump map: wpn\slr_ak\slr_ak_base_bump# ! Fallback to default bump map: wpn\slr_ak\lasersight_base_bump# ! Fallback to default bump map: wpn\smle\tex_smle_main_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_bolt_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_ch_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_guts_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_pg_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_mag_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_m_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_stock_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_stockhold_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_stock_tube_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_body_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_stockend_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_r_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_barrel_bump# ! Fallback to default bump map: wpn\wpn_stm9\stm_hg_bump# ! Fallback to default bump map: wpn\_anomaly_scopes_\klesh_bump# ! Fallback to default bump map: wpn\_anomaly_scopes_\raptor2_9mm_bump# ! Fallback to default bump map: item\item_diolator_anomalous_bump# ! Fallback to default bump map: wpn\shared_lewd\Paint_Spray_Gun_bump# ! Fallback to default bump map: items\trophie_dog_bump# ! Fallback to default bump map: items\cat_trophie_bump# ! Fallback to default bump map: act\act_stalker_neutral_1_bump# ! Fallback to default bump map: act\act_stalker_neutral_1_bump ! Fallback to default bump map: wpn\acr_tac\tex_acr_tac_lower_bump# ! Fallback to default bump map: wpn\acr_tac\tex_acr_tac_upper_bump# ! Fallback to default bump map: wpn\acr_tac\tex_acr_tac_mag_bump# ! Fallback to default bump map: wpn\deltaelite\tex_deltaelite_grip_bump# ! Fallback to default bump map: wpn\deltaelite\tex_deltaelite_mag_bump# ! Fallback to default bump map: wpn\deltaelite\tex_deltaelite_main_bump# ! Fallback to default bump map: wpn\deltaelite\tex_deltaelite_trigger_bump# ! Fallback to default bump map: wpn\aero10\tex_aero_03_bump# ! Fallback to default bump map: wpn\aero10\tex_aero_01_bump# ! Fallback to default bump map: wpn\aero10\tex_aero_02_bump# ! Fallback to default bump map: wpn\aero10\tex_aero_sights_bump# ! Fallback to default bump map: wpn\kriss10g2\tex_krissg2_handguard_bump# ! Fallback to default bump map: wpn\kriss10g2\tex_krissg2_supressor_bump# ! Fallback to default bump map: wpn\tommy10\tex_tommy10_bump# ! Fallback to default bump map: wpn\tommy10\tex_tommy10_mag_bump# ! Fallback to default bump map: wpn\ump40\tex_ump40_others_bump# ! Fallback to default bump map: wpn\ump40\tex_ump40_base_bump# ! Fallback to default bump map: wpn\ump40\tex_ump40_bullet_bump# ! Fallback to default bump map: wpn\ump40\tex_ump40_stock_bump# ! Fallback to default bump map: wpn\ump40\tex_ump40_hand_bump# ! Fallback to default bump map: wpn\ump40\tex_ump40_mag_bump# ! Fallback to default bump map: wpn\usp10\tex_usp10_main_bump# ! Fallback to default bump map: wpn\usp10\tex_usp10_bullet_bump# ! Fallback to default bump map: wpn\bar\tex_bar_ammo_bump# ! Fallback to default bump map: wpn\rgd2\tex_rgd2_main_bump# ! Fallback to default bump map: act\SwampBloodsucker_bump# # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16499 # UIInventory:ShowRank | Rank Texture ui_rank_4 - OCS | Simulate at smarts = ON Time continual is:117157 -- Re:Bound - Despawning distant passive fauna RE:Bound: Released distant passive fauna squad (distance check): 14529 RE:Bound: Released distant passive fauna squad (distance check): 13602 -- Re:Bound - Spawning Passive Fauna -- Re:Bound - Spawned passive squad [respawn_deer] at smart terrain ID [1175] Cover percentage: 47.706422018349 : Indoor: false [LSS] Spawning object [deer_weak40203][deer_weak][40203] [LSS] Spawning object [deer_weak40204][deer_weak][40204] ! Fallback to default bump map: act\deer\deer_1_bump# Time continual is:121350 ~ Warfare is not loaded, unregistered warfare callbacks -bounty_squads.attack - target: actor - rush: true intro_start game_loaded * [x-ray]: Handled Necessary Textures Destruction * MEMORY USAGE: 2435221 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded Time continual is:129812 Cover percentage: 69.724770642202 : Indoor: false Time continual is:133595 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16499 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:136964 stab weapon ok [LSS] Spawning object [boots60684][boots][60684] [LSS] Spawning object [roubles60685][roubles][60685] Bounty Squads: increased greh multiplier to 2 [LSS] Spawning object [limb_obj_335840][limb_obj_3][35840] [LSS] Spawning object [limb_obj_235841][limb_obj_2][35841] [LSS] Spawning object [limb_obj_235846][limb_obj_2][35846] [LSS] Spawning object [limb_obj_535847][limb_obj_5][35847] [LSS] Spawning object [limb_obj_835878][limb_obj_8][35878] [LSS] Spawning object [limb_obj_135879][limb_obj_1][35879] [LSS] Spawning object [limb_obj_135884][limb_obj_1][35884] [LSS] Spawning object [limb_obj_235885][limb_obj_2][35885] [LSS] Spawning object [limb_obj_135886][limb_obj_1][35886] [LSS] Spawning object [limb_obj_235887][limb_obj_2][35887] [LSS] Spawning object [limb_obj_135888][limb_obj_1][35888] [LSS] Spawning object [limb_obj_235889][limb_obj_2][35889] [LSS] Spawning object [limb_obj_235890][limb_obj_2][35890] [LSS] Spawning object [limb_obj_835891][limb_obj_8][35891] [LSS] Spawning object [limb_obj_235892][limb_obj_2][35892] Time continual is:139814 Cover percentage: 74.311926605505 : Indoor: true NPC ID [58163] not found in mutant_id_attacked table. * [x-ray]: Full Memory Stats * [win32]: free[137424714412 K], reserved[4404356 K], committed[9834640 K] * [ D3D ]: textures[540367 K] * [x-ray]: process heap[2450018 K] * [x-ray]: economy: strings[670821 K], smem[965810 K] id=42514 # SAVING: NPC items | number of saved npcs: 6 id=50451 id=11912 id=42549 id=4390 id=24378 # SAVING: Water deprivation | last_drink: 1290 # SAVING: level_weather | cycle: cloudy - preset: w_cloudy2_dark - is_underground: false - weather_storage size: 2 id=42010 id=19067 id=57656 id=23051 id=42519 id=42546 id=24375 id=42527 id=16505 id=44815 id=24373 # SAVING: Sleep deprivation | last_sleep: 1473 id=57653 !-demonized_mugging_squads # SAVING: Mugging Squad | [last_spawn_time]: table: 0x4b92d2f0 !-demonized_mugging_squads # SAVING: Mugging Squad | [active_squads]: table: 0x4c3a3738 id=42543 id=42530 # SAVING: Bounty Squad | [last_spawn_time]: table: 0x50052128 # SAVING: Bounty Squad | [active_squads]: table: 0x4a0c4bf8 id=41985 id=41989 id=42523 MCM given bad path:ZML/zml_stashloot/preset_description MCM given bad path:ZML/zml_stashtier/preset_description MCM given bad path:ZML/zml_npcrank/preset_description MCM given bad path:ZML/zml_npcloot/preset_description MCM given bad path:ZML/zml_npctier/preset_description id=28108 id=27925 id=42534 id=16514 id=16509 id=38481 id=42538 * Saving spawns... * Saving objects... * 40002 objects are successfully saved * Game kadet - quicksave_3.scop is successfully saved to file 'c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\appdata\savedgames\kadet - quicksave_3.scop' Time continual is:144054 BHSRO Possible spawns: Object: sj1 Chance: 3% Object: analgin Chance: 7% Object: zagustin Chance: 3% Object: surginst Chance: 3% Object: propital Chance: 3% Object: bandage_army Chance: 4% Object: alu_splint Chance: 3% Object: cms Chance: 3% Spawned cms with 5 uses liz. haruka patch timed event called # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 * Register UI: UIInventory liz. event on inventory open called liz. skill add variable: true | npc variable: true # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16508 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 Time continual is:145349 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16508 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 Time continual is:146601 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16508 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16508 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16508 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16508 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 Time continual is:149596 ActorMenu_on_item_before_move there are 1 new categories [4] # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16543 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16543 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16543 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16543 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 Time continual is:150678 Cover percentage: 54.128440366972 : Indoor: false Time continual is:152592 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16543 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16543 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 * Unregister UI: UIInventory Time continual is:157064 # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 * Register UI: UIInventory # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16544 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16544 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 Time continual is:158334 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16544 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16544 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 9507 # UIInventory:ShowRank | Rank Texture ui_rank_2 * Unregister UI: UIInventory Time continual is:159385 # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16544 # UIInventory:ShowRank | Rank Texture ui_rank_4 * Register UI: UIInventory # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16544 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16544 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:160696 Cover percentage: 54.128440366972 : Indoor: false * Unregister UI: UIInventory Time continual is:161945 --Checking Boss Mutant Status-- -- Re:Bound - Retargeting Vanilla Mutants -- Re:Bound - Retargeting Non-Predator Mutants Non-predator mutant [respawn_silvan] assigned to smart terrain [mar_smart_terrain_doc_2] in level [k00_marsh] Non-predator mutant [respawn_jaw] assigned to smart terrain [mar_smart_terrain_3_10] in level [k00_marsh] -- Re:Bound - Retargeting Passive Fauna Setting Passive Fauna Squad [respawn_fox7791] Target Status: mar_smart_terrain_6_7, Rushing: true Time continual is:168429 NPC ID [28105] not found in mutant_id_attacked table. Time continual is:170721 Cover percentage: 9.1743119266055 : Indoor: false Time continual is:179290 BHSRO Possible spawns: Object: analgin Chance: 10% Object: surginst Chance: 5% Object: splint Chance: 5% liz. haruka patch timed event called # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 * Register UI: UIInventory liz. event on inventory open called liz. skill add variable: true | npc variable: true # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 Time continual is:180566 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 Cover percentage: 11.926605504587 : Indoor: false Time continual is:181943 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 Time continual is:183412 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 Time continual is:184738 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 2844 # UIInventory:ShowRank | Rank Texture ui_rank_0 -bounty_squads.attack - target: actor - rush: true * Unregister UI: UIInventory Time continual is:190784 Cover percentage: 4.5871559633028 : Indoor: false * [x-ray]: Full Memory Stats * [win32]: free[137424573884 K], reserved[4438408 K], committed[9941116 K] * [ D3D ]: textures[622002 K] * [x-ray]: process heap[2443894 K] * [x-ray]: economy: strings[670861 K], smem[966677 K] id=42514 # SAVING: NPC items | number of saved npcs: 6 id=50451 id=11912 id=42549 id=4390 id=24378 # SAVING: Water deprivation | last_drink: 1320 # SAVING: level_weather | cycle: cloudy - preset: w_cloudy2_dark - is_underground: false - weather_storage size: 2 id=42010 id=19067 id=57656 id=23051 id=42519 id=42546 id=24375 id=42527 id=16505 id=44815 id=24373 # SAVING: Sleep deprivation | last_sleep: 1500 id=57653 !-demonized_mugging_squads # SAVING: Mugging Squad | [last_spawn_time]: table: 0x49aa7730 !-demonized_mugging_squads # SAVING: Mugging Squad | [active_squads]: table: 0x4c3a3738 id=42543 id=42530 # SAVING: Bounty Squad | [last_spawn_time]: table: 0x4ad77650 # SAVING: Bounty Squad | [active_squads]: table: 0x4a0c4bf8 id=41985 id=41989 id=42523 MCM given bad path:ZML/zml_stashloot/preset_description MCM given bad path:ZML/zml_stashtier/preset_description MCM given bad path:ZML/zml_npcrank/preset_description MCM given bad path:ZML/zml_npcloot/preset_description MCM given bad path:ZML/zml_npctier/preset_description id=28108 id=27925 id=42534 id=16514 id=16509 id=38481 id=42538 * Saving spawns... * Saving objects... * 40021 objects are successfully saved * Game kadet - quicksave_4.scop is successfully saved to file 'c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\appdata\savedgames\kadet - quicksave_4.scop' Time continual is:201604 Cover percentage: 21.100917431193 : Indoor: false Time continual is:207600 BHSRO Possible spawns: Object: analgin Chance: 10% Object: surginst Chance: 5% Object: splint Chance: 5% liz. haruka patch timed event called # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 * Register UI: UIInventory liz. event on inventory open called liz. skill add variable: true | npc variable: true # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 Time continual is:208837 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 Time continual is:209948 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 Time continual is:211142 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 Cover percentage: 19.266055045872 : Indoor: false Time continual is:212165 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 ActorMenu_on_item_before_move Time continual is:213907 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 ActorMenu_on_item_before_move Time continual is:216318 ActorMenu_on_item_before_move # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_greh # UIInventory:ShowRank | Rank Number 3985 # UIInventory:ShowRank | Rank Texture ui_rank_0 Time continual is:217676 * Unregister UI: UIInventory Time continual is:221435 -- Re:Bound - Despawning distant passive fauna RE:Bound: Released distant passive fauna squad (distance check): 40202 ~ ------------------------------------------------------------------------ ~ STACK TRACEBACK: ... _g.script (line: 2063) in function 'alife_object' ... rebound_encounters.script (line: 1443) in function 'release_distant_passive_fauna' ... rebound_encounters.script (line: 1364) in function 'func_or_userdata' ... axr_main.script (line: 276) in function 'make_callback' ... _g.script (line: 118) in function 'SendScriptCallback' ... bind_stalker_ext.script (line: 104) in function 'actor_on_update' ... bind_stalker.script (line: 310) in function <... bind_stalker.script:207> ~ ------------------------------------------------------------------------ !ALIFE OBJECT ID IS 65535! Warning: Commander not found for squad %d. Removing squad data. Cover percentage: 22.935779816514 : Indoor: false Time continual is:231730 Cover percentage: 20.183486238532 : Indoor: false Time continual is:241744 Cover percentage: 60.550458715596 : Indoor: false Time continual is:245650 -bounty_squads.attack - target: actor - rush: true Time continual is:247178 Zeroed Limb regeneration: 0 * [x-ray]: Full Memory Stats * [win32]: free[137424574872 K], reserved[4433556 K], committed[9944980 K] * [ D3D ]: textures[621340 K] * [x-ray]: process heap[2408375 K] * [x-ray]: economy: strings[670865 K], smem[967085 K] Time continual is:249292 id=42514 # SAVING: NPC items | number of saved npcs: 6 id=50451 id=11912 id=42549 id=4390 id=24378 # SAVING: Water deprivation | last_drink: 1380 # SAVING: level_weather | cycle: cloudy - preset: w_cloudy2_dark - is_underground: false - weather_storage size: 2 id=42010 id=19067 id=57656 id=23051 id=42519 id=42546 id=24375 id=42527 id=16505 id=44815 id=24373 # SAVING: Sleep deprivation | last_sleep: 1554 id=57653 !-demonized_mugging_squads # SAVING: Mugging Squad | [last_spawn_time]: table: 0x4dca77a0 !-demonized_mugging_squads # SAVING: Mugging Squad | [active_squads]: table: 0x4c3a3738 id=42543 id=42530 # SAVING: Bounty Squad | [last_spawn_time]: table: 0x4c8df028 # SAVING: Bounty Squad | [active_squads]: table: 0x4a0c4bf8 id=41985 id=41989 id=42523 MCM given bad path:ZML/zml_stashloot/preset_description MCM given bad path:ZML/zml_stashtier/preset_description MCM given bad path:ZML/zml_npcrank/preset_description MCM given bad path:ZML/zml_npcloot/preset_description MCM given bad path:ZML/zml_npctier/preset_description id=28108 id=27925 id=42534 id=16514 id=16509 id=38481 id=42538 * Saving spawns... * Saving objects... * 40022 objects are successfully saved * Game kadet - quicksave_5.scop is successfully saved to file 'c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\appdata\savedgames\kadet - quicksave_5.scop' Time continual is:250539 # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 * Register UI: UIInventory # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:252554 Cover percentage: 40.366972477064 : Indoor: false # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:253691 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:258967 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 [LSS] Spawning object [zhaba_weak44713][zhaba_weak][44713] [LSS] Spawning object [zhaba_normal44714][zhaba_normal][44714] Time continual is:260276 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:261569 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:262593 Cover percentage: 40.366972477064 : Indoor: false # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:263648 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:264799 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:265915 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:267018 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:268505 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:269762 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:271338 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:272626 Cover percentage: 40.366972477064 : Indoor: false # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:274084 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:275386 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:276879 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:278260 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:279751 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:281070 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:282514 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Cover percentage: 40.366972477064 : Indoor: false # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:283642 * Unregister UI: UIInventory Time continual is:285013 # UIInventory:Reset # UIInventory:ShowFaction | ui_inGame2_neutral # UIInventory:ShowRank | Rank Number 0 # UIInventory:ShowRank | Rank Texture ui_rank_0 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 * Register UI: UIInventory # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Time continual is:286718 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 * Unregister UI: UIInventory * [x-ray]: Full Memory Stats * [win32]: free[137424576508 K], reserved[4431976 K], committed[9944924 K] * [ D3D ]: textures[604956 K] * [x-ray]: process heap[2401510 K] * [x-ray]: economy: strings[670892 K], smem[967084 K] Time continual is:291252 id=42514 # SAVING: NPC items | number of saved npcs: 6 id=50451 id=11912 id=42549 id=4390 id=24378 # SAVING: Water deprivation | last_drink: 1380 # SAVING: level_weather | cycle: cloudy - preset: w_cloudy2_dark - is_underground: false - weather_storage size: 2 id=42010 id=19067 id=57656 id=23051 id=42519 id=42546 id=24375 id=42527 id=16505 id=44815 id=24373 # SAVING: Sleep deprivation | last_sleep: 1554 id=57653 !-demonized_mugging_squads # SAVING: Mugging Squad | [last_spawn_time]: table: 0x4f6aa3b8 !-demonized_mugging_squads # SAVING: Mugging Squad | [active_squads]: table: 0x4c3a3738 id=42543 id=42530 # SAVING: Bounty Squad | [last_spawn_time]: table: 0x4e40a768 # SAVING: Bounty Squad | [active_squads]: table: 0x4a0c4bf8 id=41985 id=41989 id=42523 MCM given bad path:ZML/zml_stashloot/preset_description MCM given bad path:ZML/zml_stashtier/preset_description MCM given bad path:ZML/zml_npcrank/preset_description MCM given bad path:ZML/zml_npcloot/preset_description MCM given bad path:ZML/zml_npctier/preset_description id=28108 id=27925 id=42534 id=16514 id=16509 id=38481 id=42538 * Saving spawns... * Saving objects... * 40010 objects are successfully saved * Game kadet - quicksave_1.scop is successfully saved to file 'c:/games/stalker/anomaly 1.5.3 + bosspack v1.8\appdata\savedgames\kadet - quicksave_1.scop' Time continual is:293493 Cover percentage: 38.532110091743 : Indoor: false Time continual is:303353 / Sleep deprivation | item used: cigarettes - old sleepiness level: 1581 - sleepiness level change: -36 / Thirst deprivation | Item used: cigarettes - old thirst level: 1410 - thirst level change: 150 # UIInventory:ShowFaction | ui_inGame2_stalker # UIInventory:ShowRank | Rank Number 16569 # UIInventory:ShowRank | Rank Texture ui_rank_4 Cover percentage: 40.366972477064 : Indoor: false Time continual is:307273 -bounty_squads.attack - target: actor - rush: true [LSS] Spawning object [sim_default_csky_23791][sim_default_csky_2][3791] [LSS] Spawning object [sim_default_csky_316449][sim_default_csky_3][16449] [LSS] Spawning object [sim_default_csky_316453][sim_default_csky_3][16453] [LSS] Spawning object [sim_default_csky_316470][sim_default_csky_3][16470] [LSS] Spawning object [sim_default_csky_316499][sim_default_csky_3][16499] [LSS] Spawning object [sim_default_csky_316530][sim_default_csky_3][16530] ! ERROR: incorrect destroy sequence for object[59192:bolt], section[bolt], parent[3791:sim_default_csky_23791] ! ERROR: incorrect destroy sequence for object[59193:bolt], section[bolt], parent[16449:sim_default_csky_316449] ! ERROR: incorrect destroy sequence for object[59194:bolt], section[bolt], parent[16453:sim_default_csky_316453] ! ERROR: incorrect destroy sequence for object[59195:bolt], section[bolt], parent[16470:sim_default_csky_316470] ! ERROR: incorrect destroy sequence for object[59196:bolt], section[bolt], parent[16499:sim_default_csky_316499] ! ERROR: incorrect destroy sequence for object[59197:bolt], section[bolt], parent[16530:sim_default_csky_316530] stack trace: SymInit: Symbol-SearchPath: '.;C:\Games\Stalker\Anomaly 1.5.3 + BOSSPACK v1.8;C:\Games\Stalker\Anomaly 1.5.3 + BOSSPACK v1.8\bin;C:\Windows;C:\Windows\system32;', symOptions: 530, UserName: 'kadet' OS-Version: 6.2.9200 () 0x300-0x1 C:\Games\Stalker\Anomaly 1.5.3 + BOSSPACK v1.8\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 20574208 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Stalker\Anomaly 1.5.3 + BOSSPACK v1.8\bin\AnomalyDX11AVX.exe' [error][ 8] : Недостаточно ресурсов памяти для обработки этой команды. at address 0x000000014008A79D Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Victor8858 20 Опубликовано 20 часов назад Драсьте. Можно ли как то убрать раскачивание ПДА в режиме 3-д? Надо как то к нему( к режиму) привыкать, ибо пугають вообще отключением простого режима. А с моим старческим зрением так вообще сложно работать в 3-д режиме, так оно еще и раскачивается Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ragnaser 12 Опубликовано 17 часов назад Медик чисто чилить в джакузи 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Босс 3 415 Опубликовано 14 часов назад tbondarenko491@gmail движковый вылет, исправлен в обновах моддвижка.Victor8858 нет. Правки для модов - нажми на гифку Мой канал на Ютубе и в Телеграмме: Эскапизм ТМ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Snuff 0 Опубликовано 14 часов назад После выброса завис кпк. Перезагрузка на кнопку не помогает. Заспавненные другие тоже не грузятся. Как этот синий экран убрать? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
iiDeen 0 Опубликовано 14 часов назад Здарова, Если вкраце то играл я за вольных сталкеров. Взялся закрывать второсортные задания у Сидоровича... Взял задание, чтобы кокнуть бандоса на локации Поляна и вернуть украденый арт Сидоровичу. Бандоса кокнул, арт забрал. При переходе обратно на Кордон, задание автоматически закрылось выполненым, как и те что я не брал у Сидора (Скрин1). По итогу у Сидора пропало задание на сюжет, которое я сперва не стал брать, Можно ли его как ни-буть вернуть? Неохота занова наверстывать, а то я сперва забил на это, а фриплей без заданий по сюжету наскучил, и уже в экзике военных гоняю... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Босс 3 415 Опубликовано 12 часов назад Snuff включить 3д КПК и понажимать в биосе всякое. iiDeen нет, тут только переигрывать. Правки для модов - нажми на гифку Мой канал на Ютубе и в Телеграмме: Эскапизм ТМ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ragnaser 12 Опубликовано 11 часов назад Спойлер FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_pcall_failed [error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp [error]Line : 262 [error]Description : fatal error [error]Arguments : 2 : [Lua] ...bin/..\gamedata\scripts\zzzz_arti_jamming_repairs.script(713) : build_desc_header LUA error: ...bin/..\gamedata\scripts\zzzz_arti_jamming_repairs.script:713: bad argument #1 to 'pairs' (table expected, got nil) Check log for details stack trace: Вылетел по zzz_arti, в теме не нашел, но какой-то фикс был Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Босс 3 415 Опубликовано 7 часов назад ragnaser судя по всему либо деталей нет, либо что-то левое попало вместо деталей. Скорее всего первый вариант. Правки для модов - нажми на гифку Мой канал на Ютубе и в Телеграмме: Эскапизм ТМ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты