Overf1rst 1 503 Опубликовано 1 июля, 2020 Тема посвящена моддингу на платформе Тень Чернобыля. Правила темы: Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть. Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода. Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа). Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться. 6 4 1 3 1 3 6 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 25 сентября, 2021 Hunter Да, могу в дискорде нормальный скинуть. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 25 сентября, 2021 Здравствуйте, что нужно прописать в spawn_section.ltx, чтобы заспавнить сидящего NPC? Сейчас получается только стоящего на месте. Дополнено 1 минуту спустя И еще вопрос - как сделать автоматический перенос текстов по ширине диалогового окна? Править каждый текст с "\n" не вариант... Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 524 Опубликовано 25 сентября, 2021 I am dead кидай, конечно, но сюда, мне в лс, я выложу на сайт, сделаю тему, если он самый последний и качественный. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 25 сентября, 2021 Hunter Я не знаю даже кто автор его (лежал он на гитхабе огср мода в папке с all.spawn ) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 25 сентября, 2021 (изменено) vader_33 извиняюсь, что вводил в некоторое заблуждение. Спойлер есть у меня такой файл колво смертей.дез. Видно я просто не могу вывести это в пда. Вот как раз через actor_stats и пытался это делать этой строчкой Спойлер "death" раньше был "artefacts". Просто поменял ид, могло сломаться из-за этого? Или я просто неправильно пытаюсь выводить? Выводить пытаюсь в пда, в статистику ко всему прочему, что там есть, на место вырезанного счетчика артефактов. Дополнено 6 минуты спустя 1beer длина вмещаемого текста на экране где-то в конфигах ui. Я так убирал автоперенос текста в названиях предметов в инвентаре, думаю об этом и речь. Диалоги уверен также можно. Изменено 25 сентября, 2021 пользователем ian98 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 25 сентября, 2021 ian98 Скинь сюда или в лс свои наработки Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 25 сентября, 2021 (изменено) I am dead грязные(в моде) или для чистой игры? Дополнено 25 минуты спустя для чистой игры, повторил в точности как есть actor_kill_counter.rar Изменено 25 сентября, 2021 пользователем ian98 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
oleg19966 299 Опубликовано 25 сентября, 2021 7 часов назад, 1beer сказал: Здравствуйте, что нужно прописать в spawn_section.ltx, чтобы заспавнить сидящего NPC? Сейчас получается только стоящего на месте. Насколько я знаю, сразу сидящего нельзя. Но можно ему в логике прописать анимацию сиденья и он её займет за пару секунд. 7 часов назад, 1beer сказал: И еще вопрос - как сделать автоматический перенос текстов по ширине диалогового окна? Править каждый текст с "\n" не вариант... Сам задавался этим вопросом. В основном люди правят через движок (например, биографию сталкеров). Может как-то можно через файлы типа ui_***, но я пока не встречал решение через эти файлы. Внимание! Ищу любые фиксы/исправления для оригинального ТЧ. Спойлер Или людей, которые желают помочь с этим делом. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 25 сентября, 2021 oleg19966 через ui конфиги точно можно. Я наугад прощупывал необходимые значения и менял их, десятки раз перезапуская игру правда), но желаемого результата добился. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
oleg19966 299 Опубликовано 25 сентября, 2021 ian98 ну, биографию, к примеру, мне (и не только мне) так и не удалось пофиксить через конфиги. Внимание! Ищу любые фиксы/исправления для оригинального ТЧ. Спойлер Или людей, которые желают помочь с этим делом. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 25 сентября, 2021 oleg19966 тогда может и нельзя) В инвентаре длинные названия предметов, например, мне удалось так выводить не в 2 строки, а в одну. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vader_33 1 142 Опубликовано 26 сентября, 2021 (изменено) ian98 посмотрите в функции addKillCount, как надо передавать аргументы в actor_stats.add_points. Но и с правильной передачей количество не добавляется, похоже действительно в сохранке хранится. Просто в add_points передать get_death_count не получится, туда только передается число, которое приплюсуется к уже существующему. Видимо, надо сверять get_death_count, полученный ранее, и get_death_count новый, если не совпадают - уже через add_points добавлять 1. В оп-2 вообще прикрепляют поверх окна свое окно, можно и так попробовать Дополнено 14 минуты спустя 13 часов назад, 1beer сказал: как сделать автоматический перенос текстов по ширине диалогового окна? в обычном диалоговом окне? Да он и так переносится (если делать диалог по-нормальному, прописывая id текста в диалоге, а не сразу текстом писать). Или, если нету, попробовать окну добавить complex_mode="1" Изменено 26 сентября, 2021 пользователем vader_33 1 В беге за рассветом приближаешь свой закат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 26 сентября, 2021 Здравствуйте, подскажите со следующим вылетом: Спойлер [25.09.21 19:53:44.186] * Detected CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz [GenuineIntel], F6/M158/S10 [25.09.21 19:53:44.186] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [25.09.21 19:53:44.186] * CPU cores: [6], threads: [6] [25.09.21 19:53:44.186] * CPU0 current freq: 2808 MHz, max freq: 2808 MHz [25.09.21 19:53:44.186] * CPU1 current freq: 2808 MHz, max freq: 2808 MHz [25.09.21 19:53:44.186] * CPU2 current freq: 2808 MHz, max freq: 2808 MHz [25.09.21 19:53:44.186] * CPU3 current freq: 2808 MHz, max freq: 2808 MHz [25.09.21 19:53:44.186] * CPU4 current freq: 2808 MHz, max freq: 2808 MHz [25.09.21 19:53:44.186] * CPU5 current freq: 2808 MHz, max freq: 2808 MHz [25.09.21 19:53:44.186] Initializing File System... [25.09.21 19:53:44.187] --Found base arch: [z:\programs\priboi ogsr\gamedata.db0], size: [678577379] [25.09.21 19:53:44.225] --Found base arch: [z:\programs\priboi ogsr\gamedata.db1], size: [708434331] [25.09.21 19:53:44.229] --Found base arch: [z:\programs\priboi ogsr\gamedata.db2], size: [671169415] [25.09.21 19:53:44.231] --Found base arch: [z:\programs\priboi ogsr\gamedata.db3], size: [684792231] [25.09.21 19:53:44.233] --Found base arch: [z:\programs\priboi ogsr\gamedata.db4], size: [671392842] [25.09.21 19:53:44.532] --Found base arch: [z:\programs\priboi ogsr\gamedata.db5], size: [697475082] [25.09.21 19:53:44.588] --Found base arch: [z:\programs\priboi ogsr\gamedata.db6], size: [672288151] [25.09.21 19:53:44.589] --Found base arch: [z:\programs\priboi ogsr\gamedata.db7], size: [672462598] [25.09.21 19:53:44.608] --Found base arch: [z:\programs\priboi ogsr\gamedata.db8], size: [293378144] [25.09.21 19:53:44.620] --Found base arch: [z:\programs\priboi ogsr\gamedata.db9], size: [79312307] [25.09.21 19:53:44.646] --Found base arch: [z:\programs\priboi ogsr\gamedata.dba], size: [22884835] [25.09.21 19:53:44.652] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbb], size: [55194918] [25.09.21 19:53:44.659] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbc], size: [160948] [25.09.21 19:53:44.659] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbd], size: [101014] [25.09.21 19:53:44.659] using fs-ltx fsgame.ltx [25.09.21 19:53:44.659] --Found FS dir: [z:\programs\priboi ogsr\userdata\] [25.09.21 19:53:44.659] files: [6] [25.09.21 19:53:44.660] --Found FS dir: [z:\programs\priboi ogsr\gamedata\] [25.09.21 19:53:44.660] files: [16] [25.09.21 19:53:44.660] --Found FS dir: [z:\programs\priboi ogsr\gamedata\spawns\] [25.09.21 19:53:44.660] files: [4] [25.09.21 19:53:44.660] --Found FS dir: [z:\programs\priboi ogsr\gamedata\anims\] [25.09.21 19:53:44.660] files: [23] [25.09.21 19:53:44.662] --Found FS dir: [z:\programs\priboi ogsr\gamedata\levels\] [25.09.21 19:53:44.663] files: [12] [25.09.21 19:53:44.664] --Found FS dir: [z:\programs\priboi ogsr\gamedata\meshes\] [25.09.21 19:53:44.664] files: [12] [25.09.21 19:53:44.678] --Found FS dir: [z:\programs\priboi ogsr\gamedata\meshes\] [25.09.21 19:53:44.678] files: [12] [25.09.21 19:53:44.686] --Found FS dir: [z:\programs\priboi ogsr\gamedata\shaders\] [25.09.21 19:53:44.686] files: [7] [25.09.21 19:53:44.693] --Found FS dir: [z:\programs\priboi ogsr\gamedata\sounds\] [25.09.21 19:53:44.694] files: [22] [25.09.21 19:53:44.730] --Found FS dir: [z:\programs\priboi ogsr\gamedata\textures\] [25.09.21 19:53:44.730] files: [60] [25.09.21 19:53:44.835] --Found FS dir: [z:\programs\priboi ogsr\gamedata\scripts\] [25.09.21 19:53:44.836] files: [125] [25.09.21 19:53:44.837] --Found FS dir: [z:\programs\priboi ogsr\gamedata\config\] [25.09.21 19:53:44.837] files: [30] [25.09.21 19:53:44.843] --Found FS dir: [z:\programs\priboi ogsr\gamedata\levels\] [25.09.21 19:53:44.843] files: [12] [25.09.21 19:53:44.843] --Found FS dir: [z:\programs\priboi ogsr\userdata\savedgames\] [25.09.21 19:53:44.843] files: [9] [25.09.21 19:53:44.843] --Found FS dir: [z:\programs\priboi ogsr\userdata\logs\] [25.09.21 19:53:44.843] files: [17] [25.09.21 19:53:44.843] --Found FS dir: [z:\programs\priboi ogsr\userdata\screenshots\] [25.09.21 19:53:44.843] files: [3] [25.09.21 19:53:44.843] --Found FS dir: [z:\programs\priboi ogsr\mods\] [25.09.21 19:53:44.843] files: [3] [25.09.21 19:53:44.843] --Found external arch: [mp_military_2.xdb0], size: [50350518] [25.09.21 19:53:44.848] FS: 34530 files cached, 6114Kb memory used. [25.09.21 19:53:44.848] Init FileSystem 0.661956 sec [25.09.21 19:53:44.849] [OGSR Engine (x64)] build date: [Sep 22 2021 10:23:51] [25.09.21 19:53:44.849] [AppVeyor] build version: [2.1.293], repo: [OGSR/OGSR-Engine] [25.09.21 19:53:44.849] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L] [25.09.21 19:53:44.849] Working Directory: [Z:\Programs\Priboi OGSR\bin_x64] [25.09.21 19:53:44.849] CommandLine: ["Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe" ] [25.09.21 19:53:44.975] Initializing Engine... [25.09.21 19:53:44.976] Starting INPUT device... [25.09.21 19:53:45.027] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [25.09.21 19:53:45.027] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [25.09.21 19:53:45.035] refCount:m_pAdapter 1 [25.09.21 19:53:45.035] refCount:pFactory 1 [25.09.21 19:53:45.035] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [25.09.21 19:53:45.035] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [25.09.21 19:53:45.149] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [25.09.21 19:53:45.149] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [25.09.21 19:53:45.150] --[CEngineAPI::CreateRendererList] Available render modes [5]: [25.09.21 19:53:45.150] -- [renderer_r2a] [25.09.21 19:53:45.150] -- [renderer_r2] [25.09.21 19:53:45.150] -- [renderer_r2.5] [25.09.21 19:53:45.150] -- [renderer_r3] [25.09.21 19:53:45.150] -- [renderer_r4] [25.09.21 19:53:45.150] Executing config-script "user.ltx"... [25.09.21 19:53:45.150] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [25.09.21 19:53:45.150] [z:\programs\priboi ogsr\userdata\user.ltx] successfully loaded. [25.09.21 19:53:45.150] --Loading DLL: [xrRender_R2.dll] [25.09.21 19:53:45.151] --Loading DLL: [xrGame.dll] [25.09.21 19:53:45.166] -------------------------------------------------------------------------------- [25.09.21 19:53:45.166] [8143MB] physical memory installed, [3803MB] available, [53] percent of memory in use [25.09.21 19:53:45.166] PageFile usage: [42MB], Peak PageFile usage: [89MB] [25.09.21 19:53:45.166] -------------------------------------------------------------------------------- [25.09.21 19:53:45.166] * [ D3D ]: textures[0 K] [25.09.21 19:53:45.166] * [x-ray]: process heap[21232 K], render[0 K] [25.09.21 19:53:45.166] * [x-ray]: economy: strings[4832 K], smem[0 K] [25.09.21 19:53:45.166] SOUND: OpenAL: enumerate devices... [25.09.21 19:53:45.166] SOUND: OpenAL: EnumerationExtension Present [25.09.21 19:53:45.309] devices Generic Software [25.09.21 19:53:45.309] SOUND: OpenAL: system default SndDevice name is Generic Software [25.09.21 19:53:45.632] SOUND: OpenAL: All available devices: [25.09.21 19:53:45.632] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [25.09.21 19:53:45.632] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [25.09.21 19:53:45.633] Executing config-script "z:\programs\priboi ogsr\gamedata\config\default_controls.ltx"... [25.09.21 19:53:45.640] [z:\programs\priboi ogsr\gamedata\config\default_controls.ltx] successfully loaded. [25.09.21 19:53:45.641] Executing config-script "user.ltx"... [25.09.21 19:53:45.642] Executing config-script "z:\programs\priboi ogsr\gamedata\config\rspec_high.ltx"... [25.09.21 19:53:45.643] ! Unknown command: r2_sun_shafts [25.09.21 19:53:45.643] ! Unknown command: r__supersample [25.09.21 19:53:45.643] [z:\programs\priboi ogsr\gamedata\config\rspec_high.ltx] successfully loaded. [25.09.21 19:53:45.643] Executing config-script "z:\programs\priboi ogsr\gamedata\config\default_controls.ltx"... [25.09.21 19:53:45.644] [z:\programs\priboi ogsr\gamedata\config\default_controls.ltx] successfully loaded. [25.09.21 19:53:45.647] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [25.09.21 19:53:45.648] [z:\programs\priboi ogsr\userdata\user.ltx] successfully loaded. [25.09.21 19:53:45.648] SOUND: Selected device is Generic Software [25.09.21 19:53:45.680] [OpenAL] EAX 2.0 extension: present [25.09.21 19:53:45.680] [OpenAL] EAX 2.0 deferred: present [25.09.21 19:53:45.681] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [25.09.21 19:53:45.713] Starting RENDER device... [25.09.21 19:53:45.744] * GPU [vendor:10DE]-[device:1C81]: NVIDIA GeForce GTX 1050 [25.09.21 19:53:45.744] * GPU driver: 30.0.14.7196 [25.09.21 19:53:45.893] * CREATE: DeviceREF: 1 [25.09.21 19:53:45.893] * Vertex Processor: PURE HARDWARE [25.09.21 19:53:45.893] * Texture memory: 4072 M [25.09.21 19:53:45.893] * DDI-level: 9.0 [25.09.21 19:53:45.895] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [25.09.21 19:53:45.896] * GPU vertex cache: unrecognized, 16 [25.09.21 19:53:45.899] * DVB created: 16384K [25.09.21 19:53:45.899] * DIB created: 512K [25.09.21 19:53:45.919] ! Version conflict in shader 'models\lightplanes_00' [25.09.21 19:53:45.919] ! Version conflict in shader 'models\lightplanesself' [25.09.21 19:53:45.919] ! Version conflict in shader 'models\model_puh' [25.09.21 19:53:45.919] ! Version conflict in shader 'models\model_refl' [25.09.21 19:53:45.919] ! Version conflict in shader 'models\xbrainglass' [25.09.21 19:53:45.919] ! Version conflict in shader 'models\xdistortcolorlinv' [25.09.21 19:53:45.919] ! Version conflict in shader 'models\xglass' [25.09.21 19:53:45.919] ! Version conflict in shader 'models\xglass2' [25.09.21 19:53:45.919] ! Version conflict in shader 'models\xlens' [25.09.21 19:53:45.920] ! Version conflict in shader 'selflight_static' [25.09.21 19:53:45.921] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [25.09.21 19:53:46.034] * NULLRT supported [25.09.21 19:53:46.034] * ...and used [25.09.21 19:53:46.034] * HWDST/PCF supported and used [25.09.21 19:53:46.034] * NV-DBT supported and used [25.09.21 19:53:47.370] --LUA version: [LuaJIT 2.1.0-beta3] [25.09.21 19:53:47.411] Starting engine... [25.09.21 19:53:59.512] * phase time: 8 ms [25.09.21 19:53:59.538] * phase cmem: 176930 K [25.09.21 19:53:59.610] --LUA version: [LuaJIT 2.1.0-beta3] [25.09.21 19:53:59.639] * phase time: 126 ms [25.09.21 19:53:59.665] * phase cmem: 145380 K [25.09.21 19:53:59.675] * Loading spawn registry... [25.09.21 19:54:00.286] * 8976 spawn points are successfully loaded [25.09.21 19:54:00.287] * Loading objects... [25.09.21 19:54:00.602] * 17192 objects are successfully loaded [25.09.21 19:54:01.240] * Game Данил_autosave is successfully loaded from file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_autosave.sav' (1.574s) [25.09.21 19:54:01.240] * phase time: 1601 ms [25.09.21 19:54:01.285] * phase cmem: 191524 K [25.09.21 19:54:01.330] # Player not found. New player created. [25.09.21 19:54:01.330] !!xrServer::Check_GameSpy_CDKey_Success - 1 [25.09.21 19:54:01.330] * client : connection accepted - <> [25.09.21 19:54:01.347] * phase time: 107 ms [25.09.21 19:54:01.392] * phase cmem: 191516 K [25.09.21 19:54:01.394] * phase time: 46 ms [25.09.21 19:54:01.440] * phase cmem: 191516 K [25.09.21 19:54:02.228] --[ISpatial_DB::initialize] bbc is [0.0, 25.2, -0.0], bbd is [512.0, 47.0, 512.0] [25.09.21 19:54:02.228] --[ISpatial_DB::initialize] bbc is [0.0, 25.2, -0.0], bbd is [512.0, 47.0, 512.0] [25.09.21 19:54:02.231] * phase time: 837 ms [25.09.21 19:54:02.275] * phase cmem: 249624 K [25.09.21 19:54:02.460] * phase time: 228 ms [25.09.21 19:54:02.504] * phase cmem: 252918 K [25.09.21 19:54:02.506] * [Loading VB] 65435 verts, 2044 Kb [25.09.21 19:54:02.546] * [Loading VB] 65236 verts, 2038 Kb [25.09.21 19:54:02.579] * [Loading VB] 65530 verts, 2047 Kb [25.09.21 19:54:02.591] * [Loading VB] 65534 verts, 2047 Kb [25.09.21 19:54:02.602] * [Loading VB] 65535 verts, 2047 Kb [25.09.21 19:54:02.614] * [Loading VB] 65532 verts, 2047 Kb [25.09.21 19:54:02.626] * [Loading VB] 65535 verts, 2047 Kb [25.09.21 19:54:02.637] * [Loading VB] 65534 verts, 2047 Kb [25.09.21 19:54:02.648] * [Loading VB] 65535 verts, 2047 Kb [25.09.21 19:54:02.660] * [Loading VB] 65533 verts, 2047 Kb [25.09.21 19:54:02.671] * [Loading VB] 65535 verts, 2047 Kb [25.09.21 19:54:02.682] * [Loading VB] 57122 verts, 1785 Kb [25.09.21 19:54:02.690] * [Loading VB] 65535 verts, 2047 Kb [25.09.21 19:54:02.704] * [Loading VB] 65533 verts, 2047 Kb [25.09.21 19:54:02.716] * [Loading VB] 65534 verts, 2047 Kb [25.09.21 19:54:02.727] * [Loading VB] 65534 verts, 2047 Kb [25.09.21 19:54:02.738] * [Loading VB] 65535 verts, 2047 Kb [25.09.21 19:54:02.749] * [Loading VB] 43641 verts, 1363 Kb [25.09.21 19:54:02.758] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:02.769] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:02.785] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:02.802] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:02.817] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:02.832] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:02.848] * [Loading IB] 780369 indices, 1524 Kb [25.09.21 19:54:02.867] * [Loading VB] 65534 verts, 767 Kb [25.09.21 19:54:02.892] * [Loading VB] 65535 verts, 767 Kb [25.09.21 19:54:02.908] * [Loading VB] 65535 verts, 767 Kb [25.09.21 19:54:02.915] * [Loading VB] 65535 verts, 767 Kb [25.09.21 19:54:02.919] * [Loading VB] 65535 verts, 767 Kb [25.09.21 19:54:02.919] * [Loading VB] 65535 verts, 767 Kb [25.09.21 19:54:02.925] * [Loading VB] 65532 verts, 767 Kb [25.09.21 19:54:02.929] * [Loading VB] 54604 verts, 639 Kb [25.09.21 19:54:02.931] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:02.972] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:03.017] * [Loading IB] 1048575 indices, 2047 Kb [25.09.21 19:54:03.037] * [Loading IB] 950730 indices, 1856 Kb [25.09.21 19:54:03.057] * phase time: 597 ms [25.09.21 19:54:03.102] * phase cmem: 316942 K [25.09.21 19:54:03.338] * phase time: 280 ms [25.09.21 19:54:03.385] * phase cmem: 319695 K [25.09.21 19:54:03.415] * [DETAILS] VertexConsts(256), Batch(61) [25.09.21 19:54:03.415] * [DETAILS] 40687 v(20), 26352 p [25.09.21 19:54:03.416] * [DETAILS] Batch(61), VB(794K), IB(154K) [25.09.21 19:54:03.416] * phase time: 78 ms [25.09.21 19:54:03.462] * phase cmem: 320711 K [25.09.21 19:54:03.463] * Loading HOM: z:\programs\priboi ogsr\gamedata\levels\l05_bar\level.hom [25.09.21 19:54:03.468] * phase time: 51 ms [25.09.21 19:54:03.514] * phase cmem: 321051 K [25.09.21 19:54:03.515] * phase time: 46 ms [25.09.21 19:54:03.561] * phase cmem: 321051 K [25.09.21 19:54:03.572] - Game configuring : Started [25.09.21 19:54:03.605] - Game configuring : Finished [25.09.21 19:54:03.722] * phase time: 206 ms [25.09.21 19:54:03.770] * phase cmem: 324484 K [25.09.21 19:54:12.214] * t-report - base: 1231, 1029147 K [25.09.21 19:54:12.214] * t-report - lmap: 5, 5120 K [25.09.21 19:54:12.214] * phase time: 8490 ms [25.09.21 19:54:12.268] * phase cmem: 1406305 K [25.09.21 19:54:12.281] * phase time: 67 ms [25.09.21 19:54:12.335] * phase cmem: 1406309 K [25.09.21 19:54:12.400] -------------------------------------------------------------------------------- [25.09.21 19:54:12.400] [8143MB] physical memory installed, [2403MB] available, [70] percent of memory in use [25.09.21 19:54:12.400] PageFile usage: [1726MB], Peak PageFile usage: [1728MB] [25.09.21 19:54:12.400] -------------------------------------------------------------------------------- [25.09.21 19:54:12.400] * [ D3D ]: textures[1034267 K] [25.09.21 19:54:12.400] * [x-ray]: process heap[1405688 K], render[0 K] [25.09.21 19:54:12.400] * [x-ray]: economy: strings[7204 K], smem[0 K] [25.09.21 19:54:15.970] * MEMORY USAGE: 1593352 K [25.09.21 19:54:15.970] * End of synchronization A[1] R[1] [25.09.21 19:54:15.970] * phase time: 3756 ms [25.09.21 19:54:16.039] * phase cmem: 1593352 K [25.09.21 19:54:43.201] * Saving spawns... [25.09.21 19:54:43.201] * Saving objects... [25.09.21 19:54:43.227] * 17194 objects are successfully saved [25.09.21 19:54:43.234] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:54:57.677] * Saving spawns... [25.09.21 19:54:57.677] * Saving objects... [25.09.21 19:54:57.701] * 17194 objects are successfully saved [25.09.21 19:54:57.708] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:03.624] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:04.467] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:04.584] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:04.669] * Saving spawns... [25.09.21 19:55:04.669] * Saving objects... [25.09.21 19:55:04.715] * 17194 objects are successfully saved [25.09.21 19:55:04.721] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:05.418] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:09.468] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:10.418] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:10.768] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:11.351] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:11.668] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:12.268] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:14.227] * [CPatrolPathStorage::safe_path]: path[bar_barman_hole_look] pp[name00|a=barman_tv] level_vertex_id[4294967295] -> 36053 [25.09.21 19:55:14.923] ! auto-generated bump map: wpn\ots_33\wpn_ots33_gps_bump# [25.09.21 19:55:14.936] ! auto-generated bump map: wpn\ots_33\wpn_ots33_frame_bump# [25.09.21 19:55:14.944] ! auto-generated bump map: wpn\ots_33\wpn_ots33_mag_bump# [25.09.21 19:55:16.451] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:17.523] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:18.437] * Saving spawns... [25.09.21 19:55:18.437] * Saving objects... [25.09.21 19:55:18.473] * 17333 objects are successfully saved [25.09.21 19:55:18.481] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:19.704] * Saving spawns... [25.09.21 19:55:19.704] * Saving objects... [25.09.21 19:55:19.733] * 17333 objects are successfully saved [25.09.21 19:55:19.742] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:20.359] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:21.388] * Saving spawns... [25.09.21 19:55:21.388] * Saving objects... [25.09.21 19:55:21.415] * 17333 objects are successfully saved [25.09.21 19:55:21.424] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:21.486] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:21.518] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:21.585] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:21.885] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:22.135] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:22.385] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:22.438] * Saving spawns... [25.09.21 19:55:22.438] * Saving objects... [25.09.21 19:55:22.462] * 17333 objects are successfully saved [25.09.21 19:55:22.471] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:22.479] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:22.607] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:22.607] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:22.702] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:22.735] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:22.859] * [CPatrolPathStorage::safe_path]: path[bar_house_look] pp[wp03|a=wait|t=25000] level_vertex_id[4294967295] -> 33195 [25.09.21 19:55:23.152] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:23.717] * Saving spawns... [25.09.21 19:55:23.717] * Saving objects... [25.09.21 19:55:23.744] * 17333 objects are successfully saved [25.09.21 19:55:23.753] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:23.766] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:23.766] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:23.787] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:24.215] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:24.585] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:24.972] * Saving spawns... [25.09.21 19:55:24.972] * Saving objects... [25.09.21 19:55:24.999] * 17333 objects are successfully saved [25.09.21 19:55:25.009] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:25.892] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:27.102] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:27.935] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:28.122] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:28.503] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:28.568] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:28.653] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:28.685] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:28.722] * Saving spawns... [25.09.21 19:55:28.722] * Saving objects... [25.09.21 19:55:28.783] * 17333 objects are successfully saved [25.09.21 19:55:28.789] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:29.036] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:29.221] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:29.320] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:29.452] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:29.717] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:30.353] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:30.705] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:30.705] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:30.769] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:30.853] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:31.804] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:31.887] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:32.320] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:33.036] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:33.507] * Saving spawns... [25.09.21 19:55:33.507] * Saving objects... [25.09.21 19:55:33.534] * 17333 objects are successfully saved [25.09.21 19:55:33.539] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:34.040] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:34.105] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:34.319] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:34.836] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:35.235] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:35.372] * Saving spawns... [25.09.21 19:55:35.372] * Saving objects... [25.09.21 19:55:35.400] * 17333 objects are successfully saved [25.09.21 19:55:35.406] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:35.719] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:36.804] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:36.887] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:36.887] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:37.786] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:38.019] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:38.170] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:38.873] * Saving spawns... [25.09.21 19:55:38.873] * Saving objects... [25.09.21 19:55:38.897] * 17333 objects are successfully saved [25.09.21 19:55:38.903] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:39.004] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:39.890] * Saving spawns... [25.09.21 19:55:39.890] * Saving objects... [25.09.21 19:55:39.916] * 17333 objects are successfully saved [25.09.21 19:55:39.922] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:40.236] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:40.539] * Saving spawns... [25.09.21 19:55:40.539] * Saving objects... [25.09.21 19:55:40.592] * 17333 objects are successfully saved [25.09.21 19:55:40.597] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:41.124] * Saving spawns... [25.09.21 19:55:41.124] * Saving objects... [25.09.21 19:55:41.152] * 17333 objects are successfully saved [25.09.21 19:55:41.157] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:41.371] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:41.738] * Saving spawns... [25.09.21 19:55:41.738] * Saving objects... [25.09.21 19:55:41.798] * 17333 objects are successfully saved [25.09.21 19:55:41.807] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:41.921] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:42.174] * Saving spawns... [25.09.21 19:55:42.174] * Saving objects... [25.09.21 19:55:42.198] * 17333 objects are successfully saved [25.09.21 19:55:42.208] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:42.371] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:42.469] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:42.838] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:42.890] * Saving spawns... [25.09.21 19:55:42.890] * Saving objects... [25.09.21 19:55:42.914] * 17333 objects are successfully saved [25.09.21 19:55:42.923] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:43.071] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:43.205] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:43.424] * Saving spawns... [25.09.21 19:55:43.424] * Saving objects... [25.09.21 19:55:43.449] * 17333 objects are successfully saved [25.09.21 19:55:43.459] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:43.486] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:44.169] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:45.020] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:45.270] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:45.440] * Saving spawns... [25.09.21 19:55:45.440] * Saving objects... [25.09.21 19:55:45.489] * 17333 objects are successfully saved [25.09.21 19:55:45.497] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:45.905] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:46.187] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:46.607] * Saving spawns... [25.09.21 19:55:46.607] * Saving objects... [25.09.21 19:55:46.632] * 17333 objects are successfully saved [25.09.21 19:55:46.637] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:47.257] * Saving spawns... [25.09.21 19:55:47.257] * Saving objects... [25.09.21 19:55:47.280] * 17333 objects are successfully saved [25.09.21 19:55:47.286] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:47.640] * Saving spawns... [25.09.21 19:55:47.640] * Saving objects... [25.09.21 19:55:47.664] * 17333 objects are successfully saved [25.09.21 19:55:47.673] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:48.108] * Saving spawns... [25.09.21 19:55:48.108] * Saving objects... [25.09.21 19:55:48.134] * 17333 objects are successfully saved [25.09.21 19:55:48.143] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:48.523] * Saving spawns... [25.09.21 19:55:48.523] * Saving objects... [25.09.21 19:55:48.549] * 17333 objects are successfully saved [25.09.21 19:55:48.558] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:49.425] * Saving spawns... [25.09.21 19:55:49.425] * Saving objects... [25.09.21 19:55:49.466] * 17333 objects are successfully saved [25.09.21 19:55:49.471] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [25.09.21 19:55:50.022] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [25.09.21 19:55:50.900] ********************************************************************************* [25.09.21 19:55:50.900] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: [string "return bar_Barman.to_small_room"]:1: attempt to index global 'bar_Barman' (a nil value) stack traceback: [C]: in function '__index' [string "return bar_Barman.to_small_room"]:1: in main chunk [25.09.21 19:55:50.900] ********************************************************************************* [25.09.21 19:55:50.900] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp [error]Line : 52 [error]Description : [CScriptEngine::lua_pcall_failed]: [string "return bar_Barman.to_small_room"]:1: attempt to index global 'bar_Barman' (a nil value) [25.09.21 19:55:50.900] ***************************[ScriptCrashHandler]********************************** [25.09.21 19:55:50.900] stack traceback: [C]: in function '__index' [string "return bar_Barman.to_small_room"]:1: in main chunk [25.09.21 19:55:50.900] Locals: [25.09.21 19:55:50.900] string (*temporary) : [string "return bar_Barman.to_small_room"]:1: attempt to index global 'bar_Barman' (a nil value) [25.09.21 19:55:50.900] End [25.09.21 19:55:50.900] Locals: [25.09.21 19:55:50.900] nil (*temporary) : [not available] [25.09.21 19:55:50.900] string (*temporary) : attempt to index global 'bar_Barman' (a nil value) [25.09.21 19:55:50.900] End [25.09.21 19:55:50.900] ********************************************************************************* [25.09.21 19:55:50.900] ******************************************************************************** [25.09.21 19:55:50.900] !![LogStackTrace] Thread: [X-RAY Primary thread] [25.09.21 19:55:52.177] !!stack trace: ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70C3E58], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EA7E1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EA563], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->252] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B548B864], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AA5490], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AE3E47], Fun: [lj_err_run()] + [327 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->851] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AE2F19], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->874] + [8 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AE3C26], Fun: [lj_err_optype()] + [182 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->908] + [34 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AFA0C8], Fun: [lj_meta_tget()] + [440 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_meta.c-->147] + [17 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AA5977], Fun: [lj_vmeta_tgetv()] + [44 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AAF0BB], Fun: [lua_pcall()] + [171 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1144] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EB84], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B551A260], Fun: [luabind::detail::proxy_functor_caller<char const *,CScriptGameObject * const *,CScriptGameObject * const *,char const * const *,char const * const *>::~proxy_functor_caller<char const *,CScriptGameObject * const *,CScriptGameObject * const *,char const * const *,char const * const *>()] + [136 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\luabind\functor.hpp-->84] + [16 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B551969E], Fun: [CPhraseScript::Action()] + [758 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasescript.cpp-->226] + [100 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B5512789], Fun: [CPhraseDialog::SayPhrase()] + [229 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasedialog.cpp-->104] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B55173A7], Fun: [CPhraseDialogManager::SayPhrase()] + [55 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasedialogmanager.cpp-->78] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B5511C41], Fun: [CAI_PhraseDialogManager::AnswerPhrase()] + [593 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai_phrasedialogmanager.cpp-->77] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B55118E6], Fun: [CAI_PhraseDialogManager::ReceivePhrase()] + [22 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai_phrasedialogmanager.cpp-->28] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B5512981], Fun: [CPhraseDialog::SayPhrase()] + [733 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasedialog.cpp-->157] + [6 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B55173A7], Fun: [CPhraseDialogManager::SayPhrase()] + [55 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasedialogmanager.cpp-->78] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F81F2], Fun: [CUITalkWnd::SayPhrase()] + [162 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->338] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F7915], Fun: [CUITalkWnd::UpdateQuestions()] + [405 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->151] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F762B], Fun: [CUITalkWnd::Update()] + [315 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->234] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F7F30], Fun: [CUITalkWnd::InitTalkDialog()] + [348 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->94] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F76A4], Fun: [CUITalkWnd::Show()] + [64 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->254] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56E31C1], Fun: [CDialogHolder::StartMenu()] + [373 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\uidialogholder.cpp-->79] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54D99CF], Fun: [CActor::RunTalkDialog()] + [163 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actor_communication.cpp-->258] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54D9C6C], Fun: [CActor::TryToTalk()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actor_communication.cpp-->241] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54E9800], Fun: [CActor::ActorUse()] + [532 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actorinput.cpp-->411] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54EA119], Fun: [CActor::IR_OnKeyboardPress()] + [1341 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actorinput.cpp-->137] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54A2E05], Fun: [CLevel::IR_OnKeyboardPress()] + [693 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\level_input.cpp-->343] + [34 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E37BA4], Fun: [CInput::KeyUpdate()] + [280 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->174] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E38425], Fun: [CInput::OnFrame()] + [69 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->427] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6CD48], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6BE28], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6C197], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6C97E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6BFFB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E2EDA8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E2F11E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E2C7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E8E12A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF919B97034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF91ADE2651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [25.09.21 19:55:52.177] ******************************************************************************** [25.09.21 19:56:16.882] * [R_occlusion::occq_destroy]: fids[221] used[221] pool[221] [25.09.21 19:56:16.885] * [R_occlusion::occq_destroy]: released [0] used and [221] pool queries [25.09.21 19:56:16.892] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_c6715271fb6c8a51385a964c2e1e361c>::operator () [error]File : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp [error]Line : 541 [error]Description : Unexpected application exit! [25.09.21 19:56:16.892] ***************************[ScriptCrashHandler]********************************** [25.09.21 19:56:16.892] stack traceback: [C]: in function '__index' [string "return bar_Barman.to_small_room"]:1: in main chunk [25.09.21 19:56:16.892] Locals: [25.09.21 19:56:16.892] string (*temporary) : [string "return bar_Barman.to_small_room"]:1: attempt to index global 'bar_Barman' (a nil value) [25.09.21 19:56:16.892] End [25.09.21 19:56:16.892] Locals: [25.09.21 19:56:16.892] nil (*temporary) : [not available] [25.09.21 19:56:16.892] string (*temporary) : attempt to index global 'bar_Barman' (a nil value) [25.09.21 19:56:16.892] End [25.09.21 19:56:16.892] ********************************************************************************* [25.09.21 19:56:16.892] ******************************************************************************** [25.09.21 19:56:16.892] !![LogStackTrace] Thread: [X-RAY Primary thread] [25.09.21 19:56:17.061] !!stack trace: ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70C3E58], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EA7E1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EB03C], Fun: [<lambda_c6715271fb6c8a51385a964c2e1e361c>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->541] + [80 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF918C242D6], Fun: [execute_onexit_table()] + [342 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF918C241FB], Fun: [execute_onexit_table()] + [123 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF918C241B4], Fun: [execute_onexit_table()] + [52 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EE96E], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EEA94], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF91ADA9A1D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF91ADEDB91], Fun: [LdrShutdownProcess()] + [321 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF91ADEDA2D], Fun: [RtlExitUserProcess()] + [173 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF919B9E0AB], Fun: [FatalExit()] + [11 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF918C305BC], Fun: [exit()] + [476 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF918C3045F], Fun: [exit()] + [127 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EA6AA], Fun: [xrDebug::backend()] + [306 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->191] + [8 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FF8E70EA563], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->252] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B548B864], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AA5490], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AE3E47], Fun: [lj_err_run()] + [327 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->851] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AE2F19], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->874] + [8 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AE3C26], Fun: [lj_err_optype()] + [182 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->908] + [34 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AFA0C8], Fun: [lj_meta_tget()] + [440 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_meta.c-->147] + [17 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AA5977], Fun: [lj_vmeta_tgetv()] + [44 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8F9AAF0BB], Fun: [lua_pcall()] + [171 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1144] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EB84], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B551A260], Fun: [luabind::detail::proxy_functor_caller<char const *,CScriptGameObject * const *,CScriptGameObject * const *,char const * const *,char const * const *>::~proxy_functor_caller<char const *,CScriptGameObject * const *,CScriptGameObject * const *,char const * const *,char const * const *>()] + [136 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\luabind\functor.hpp-->84] + [16 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B551969E], Fun: [CPhraseScript::Action()] + [758 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasescript.cpp-->226] + [100 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B5512789], Fun: [CPhraseDialog::SayPhrase()] + [229 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasedialog.cpp-->104] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B55173A7], Fun: [CPhraseDialogManager::SayPhrase()] + [55 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasedialogmanager.cpp-->78] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B5511C41], Fun: [CAI_PhraseDialogManager::AnswerPhrase()] + [593 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai_phrasedialogmanager.cpp-->77] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B55118E6], Fun: [CAI_PhraseDialogManager::ReceivePhrase()] + [22 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai_phrasedialogmanager.cpp-->28] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B5512981], Fun: [CPhraseDialog::SayPhrase()] + [733 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasedialog.cpp-->157] + [6 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B55173A7], Fun: [CPhraseDialogManager::SayPhrase()] + [55 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\phrasedialogmanager.cpp-->78] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F81F2], Fun: [CUITalkWnd::SayPhrase()] + [162 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->338] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F7915], Fun: [CUITalkWnd::UpdateQuestions()] + [405 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->151] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F762B], Fun: [CUITalkWnd::Update()] + [315 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->234] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F7F30], Fun: [CUITalkWnd::InitTalkDialog()] + [348 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->94] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56F76A4], Fun: [CUITalkWnd::Show()] + [64 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uitalkwnd.cpp-->254] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B56E31C1], Fun: [CDialogHolder::StartMenu()] + [373 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\uidialogholder.cpp-->79] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54D99CF], Fun: [CActor::RunTalkDialog()] + [163 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actor_communication.cpp-->258] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54D9C6C], Fun: [CActor::TryToTalk()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actor_communication.cpp-->241] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54E9800], Fun: [CActor::ActorUse()] + [532 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actorinput.cpp-->411] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54EA119], Fun: [CActor::IR_OnKeyboardPress()] + [1341 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actorinput.cpp-->137] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF8B54A2E05], Fun: [CLevel::IR_OnKeyboardPress()] + [693 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\level_input.cpp-->343] + [34 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E37BA4], Fun: [CInput::KeyUpdate()] + [280 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->174] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E38425], Fun: [CInput::OnFrame()] + [69 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->427] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6CD48], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6BE28], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6C197], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6C97E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E6BFFB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E2EDA8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E2F11E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E2C7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A7E8E12A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF919B97034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF91ADE2651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [25.09.21 19:56:17.061] ******************************************************************************** я увидел bar_barman только в файле lua_help.script какой сетап я перенес мод на ogsr движок. в самом моде определение bar_barman есть только в lua_help и в ogsr тоже есть такое же упоминание в lua_help так вот вопрос - почему оно сломалось?) вызов bar_barman происходит в диалоге Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 26 сентября, 2021 ребят, кто может подсказать свободный кслид для предмета, который не используется в оригинальной игре? Спросил заранее, сейчас буду рыться в файлах, но может кто из вас знает Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vader_33 1 142 Опубликовано 26 сентября, 2021 2 часа назад, 1beer сказал: вызов bar_barman происходит в диалоге такой вызов? <action>bar_Barman.to_small_room</action>? Если да - bar_Barman - это название файла (которого нет в игре) Дополнено 2 минуты спустя ian98 clsid? Можно самому добавить в файл class_registrator.script (последнее в кавычках - это и есть clsid, до него идет класс, можно тоже свой добавить) В беге за рассветом приближаешь свой закат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 26 сентября, 2021 2 часа назад, vader_33 сказал: такой вызов? <action>bar_Barman.to_small_room</action>? Если да - bar_Barman - это название файла (которого нет в игре) Дополнено 2 минуты спустя ian98 clsid? Можно самому добавить в файл class_registrator.script (последнее в кавычках - это и есть clsid, до него идет класс, можно тоже свой добавить) да, но и его в оригинальном моде нету.. получается проблема еще оттуда тянется? Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vader_33 1 142 Опубликовано 26 сентября, 2021 1beer в оригинале такой проблемы нет. Есть какой-то тестовый файл dialogs old.xml, там есть что-то похожее <action>barman.to_small_room</action> . Но этот файл не подключен в system.ltx, так что, в оригинале нечему так вылетать. Похоже, диалог стянут с другого мода, надо этот файл оттуда переносить. Или если это ни на что не влияет и происходит разово - просто убрать В беге за рассветом приближаешь свой закат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 26 сентября, 2021 13 минут назад, vader_33 сказал: 1beer в оригинале такой проблемы нет. Есть какой-то тестовый файл dialogs old.xml, там есть что-то похожее <action>barman.to_small_room</action> . Но этот файл не подключен в system.ltx, так что, в оригинале нечему так вылетать. Похоже, диалог стянут с другого мода, надо этот файл оттуда переносить. Или если это ни на что не влияет и происходит разово - просто убрать да, есть файл bar_barman, но .ltx, а не .script нужно его подключить в system.ltx? Дополнено 14 минуты спустя 13 минут назад, 1beer сказал: да, есть файл bar_barman, но .ltx, а не .script нужно его подключить в system.ltx? не пойму, откуда функция to_small_room, в оригинальной геймдате ее тоже нет в скриптах.. Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 26 сентября, 2021 (изменено) как можно удалить предмет(желательно сразу из списка) на калбек он итем тейк? Что-то вроде и не сложно, но чего не пробовал - все не выходит... уже устал в общем методом тыка тыкать) p.s Натыкал уже) Изменено 26 сентября, 2021 пользователем ian98 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 26 сентября, 2021 (изменено) как можно реализовать чтобы нашего ГГ ударил дружественный NPC? Изменено 26 сентября, 2021 пользователем 1beer Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vader_33 1 142 Опубликовано 27 сентября, 2021 13 часов назад, 1beer сказал: да, есть файл bar_barman, но .ltx, а не .script нужно его подключить в system.ltx? нет, нужен именно скрипт 13 часов назад, 1beer сказал: не пойму, откуда функция to_small_room, в оригинальной геймдате ее тоже нет в скриптах вот вспоминайте, с какого мода взят этот диалог. Может это и не нужно, пробовали просто убрать вызов этого скрипта? Дополнено 3 минуты спустя 12 часов назад, 1beer сказал: как можно реализовать чтобы нашего ГГ ударил дружественный NPC если просто эффект камеры как при ударе - в xr_effects.script есть функция actor_punch. Но она работает только если какое-то оружие активно, надо или эту функцию переделывать (убирать проверку на активное оружие) или создать свою функцию, а из actor_punch взять только проигрывание эффекта и звук. Это без анимации нпс. С анимацией есть в скрипте xr_abuse.script функция add_abuse. Но там вроде нет эффекта камеры от удара, просто анимация нпс и обида. Можно совместить обе функции В беге за рассветом приближаешь свой закат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 27 сентября, 2021 10 часов назад, vader_33 сказал: нет, нужен именно скрипт вот вспоминайте, с какого мода взят этот диалог. Может это и не нужно, пробовали просто убрать вызов этого скрипта? Дополнено 3 минуты спустя если просто эффект камеры как при ударе - в xr_effects.script есть функция actor_punch. Но она работает только если какое-то оружие активно, надо или эту функцию переделывать (убирать проверку на активное оружие) или создать свою функцию, а из actor_punch взять только проигрывание эффекта и звук. Это без анимации нпс. С анимацией есть в скрипте xr_abuse.script функция add_abuse. Но там вроде нет эффекта камеры от удара, просто анимация нпс и обида. Можно совместить обе функции спасибо, а что должно быть в value функции add_abuse? Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vader_33 1 142 Опубликовано 27 сентября, 2021 1beer число, на сколько обидится. Например, 100. Надо подбирать, смотреть, а то может и не дать по морде с низкими числами 1 В беге за рассветом приближаешь свой закат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 28 сентября, 2021 Ребят, подскажите, хоть ответ я почти уверен что знаю, но возможно ли без особых трудностей в жизни реализовать возможность добавления любого предмета в избранное? Взяли мы консервную банку, например, не хотим с ней проделывать махинаций никаких и вот нажал на звездочку и она в избранном. Только движок? ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 28 сентября, 2021 ian98 Очень интересно но нихера не понятно. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты