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Публикаций
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Посещение
Сообщения, опубликованные Vlador
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Марк_97 разделён. Но если ты умеешь работать с локациями, можно как-то взять все районы города и соединить их вместе, чтобы потом перекомпилировать как единый уровень.
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В 18.10.2023 в 16:48, RayTwitty сказал:Возможно в НарСоли как раз она и есть. Там еще к слову присобачили убежище в одной из радиоактивных куч. Вот эту версию в принципе можно взять за основу и обновить там деревья из той же AN3(4) и вот тебе уже свежий взгляд. При том и спавн не нужно менять почти.
В 18.10.2023 в 16:48, RayTwitty сказал:обновить там деревья из той же AN3(4)
Кстати, насколько я знаю, в NS OGSR это уже сделано и выглядит вполне ничего. Заметил в последнем Stalker News от Вульфа. Мб и выдернуть можно.
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Это случилось! Виктор, мои поздравления. Со временем заценю обовязательно!
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AziatkaVictor таки довёл проект до релиза. Один из немногих модов с AP-PRO Showcase 2021, который вышел в свет, между прочим. Мои поздравления!
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8 часов назад, Johny_Lucker сказал:Будет в будущем продолжение Complementation? Концовка, в какой то степени, намекала это (мне так показалось)
Если и будет, то в далёком будущем и на UE5, используя платформу второго Сталкера. И при условии, что там инструментарий будет хотя бы вполовину такой же, как на X-Ray. Но вероятность всего этого не очень высока.
Думали делать его на ЗП, но поняли, что движок не совсем подходит для наших целей, не говоря уж о том, насколько трудно с ним работать. Потребовалось бы 5+ лет работы и более ранний релиз Gray (а он сильно затягивается, как можно понять).
Поживём-увидим. -
Johny_Lucker события этого мода в 2008 году, а события Complementation разворачивались 10 лет спустя, в 2018-м. Так что вряд ли. Да и это не сиквел, а спин-офф и в какой-то степени приквел. Но кое-какая связь будет, увидите.
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Johny_Lucker живой, но работа идёт не так гладко и быстро как хотелось бы, к сожалению. А проект рано или поздно выйдет, поскольку точка невозврата уже пройдена. Новости будут, но по поводу сроков их появления мы тактично умолчим. Просто ждите подходящего времени.
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6 часов назад, Brock_Harrison сказал:А есть ли моды сталкера где можно погулять по радиоактивной Москвы как в метро 2033?
Вроде нечто подобное есть в Альтернативе 1.4, но не уверен.
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Духовный и отчасти сюжетный наследник Dollchan 8: Infinity? Интересно. Надеюсь, ошибки самого Дольчана 8 тоже будут учтены.
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Zloi Badwin мне мерещится, или это г. Залужный справа?)
Дико видеть его на фоне, который выполнен в стиле старых плакатов СССР.- 1
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Приветствую всех. Тут один мой товарищ пытается поиграть в НЛС, но никак не получается. Ноут 2023 года, видяха встроенная от проца, ОС Винда 11.
Мод скачан по актуальной ссылке, фикс стоит. Всё ПО, которое было в папке с архивом мода, тоже установлено.
Что забавно, первые два дня игралось спокойно (четыре-пять часов наиграно), а на третий день и далее просто виснет на окне запуска.
В логах имеется такое:Спойлер[15:07:42.513] #DBG: Created Debug Thread, ID = 15972
[15:07:42.514]. #DBG: WorkerThread 15604 ($3CF4), Name = MemStatCollector { TMemStatCollector@=$0E7278D0:: luaicp.dll /ID=15604 }, Class = TMemStatCollector started std-loop in OleExec
[15:07:42.519]. #DBG: WorkerThread 15876 ($3E04), Name = THREAD_WATCHDOG { TThreadWatchdog@=$0E762660:: luaicp.dll /ID=15876 }, Class = TThreadWatchdog started std-loop in OleExec
[15:07:42.639/2588]. #DBG: Vectored exception handler "LuaVEHandler" added
[15:07:42.641]. #DBG: service mode activated.
[15:07:44.622]. #DBG: Opening named FileMapping Global\VIRTUALTIMER
[15:07:44.635/+02.695/Launcher.Main ($a1c)(2588)]. #ERROR:
CreateFileMapping failed 5.- Отказано в доступе.[15:07:44.642/+02.702/Launcher.Main ($a1c)(2588)]. #ERROR:
TToolThread.ModuleByPtr - self, or sc_timer not assigned!
[15:07:44.642/+02.702/2588]. #DELPHI_EXCEPT: catched by LuaVEHandle, code:
Delphi Assertion at EIP = $756E84F2
#DBG: dump ExceptionInformation: $03757891 $0E7F590C $0F6F0D50 $03757F10 $000005A0 $0018F808 $0018F7CC $00000000 $0F6F0D50 $035A9FBF $000005A0 $03757F10 $0018F808 $0018F79C $0F6F0D50
Exception class: EAssertionFailed, message: TVirtualTimer.Create: Cannot open sync-port, hMap = $0000. Error: 0.- Операция успешно завершена.
(D:\xray\lib\DateTimeTools.pas, line 1440)
756e84f2 +062 KERNELBASE.dll RaiseException
035a9f53 +0bb luaicp.dll madExcept SetLastExceptionHelper
035a9fba +05a luaicp.dll madExcept MyRaiseExceptProc
0350b361 +025 luaicp.dll System 23920 +2 @Assert
0375788c +1f8 luaicp.dll DateTimeTools 1440 +37 TVirtualTimer.Create
0380deb2 +052 luaicp.dll luaicp 8876 +5 AllocGlobals
0380ebf1 +1f5 luaicp.dll luaicp 9103 +43 Init
0128e44d +089 launch.exe LGlobal 115 +21 PostInit
012ade2d +041 launch.exe Launcher 978 +5 TLForm.ProcessTimer
012ae136 +012 launch.exe Launcher 1019 +2 TLForm.updTimerTimer
011c9dd7 +00f launch.exe Vcl.ExtCtrls TTimer.Timer
011c9cbb +02b launch.exe Vcl.ExtCtrls TTimer.WndProc
011348fc +014 launch.exe System.Classes StdWndProc
760d142b +00b USER32.dll DispatchMessageW
0124aef7 +0f3 launch.exe Vcl.Forms TApplication.ProcessMessage
0124af3a +00a launch.exe Vcl.Forms TApplication.HandleMessage
0124b26d +0c9 launch.exe Vcl.Forms TApplication.Run
012bdf7d +c1d launch.exe launch 220 +139 initialization
762f7d57 +017 KERNEL32.DLL BaseThreadInitThunk
VirtualTimer sync complete to 06.08.23 15:07:44.711
VirtualTimer created and synchronized. Base time = 06.08.2023 15:07:44
[15:07:44.710]. #DBG: Created ToolThread, ID = 10016
[15:07:44.711/+02.771/late@15:07:44.710=10016 ($2720)(10016)]. #ERROR:
TToolThread.ModuleByPtr - self, or sc_timer not assigned!
[15:07:44.711/+02.771/late@15:07:44.710=10016 ($2720)(10016)]. #ERROR:
TToolThread.ModuleByPtr - self, or sc_timer not assigned!
[15:07:44.711/+02.771/10016]. #QUIET_EXCEPT(1): catched by LuaVEHandlerImpl +, code:
694.- Отладчик вывел исключение по CTRL-C.
at EIP = $756E84F2
[15:07:44.720/+02.780/late@15:07:44.710=10016 ($2720)(10016)]. #ERROR:
TToolThread.ModuleByPtr - self, or sc_timer not assigned!
[15:07:44.720/+02.780/late@15:07:44.710=10016 ($2720)(10016)]. #ERROR:
TToolThread.ModuleByPtr - self, or sc_timer not assigned!
[15:07:44.720/+02.780/10016]. #QUIET_EXCEPT(3): catched by LuaVEHandlerImpl +, code:
694.- Отладчик вывел исключение по CTRL-C.
at EIP = $756E84F2
[15:07:44.741/+02.801/late@15:07:44.710=10016 ($2720)(10016)]. #ERROR:
TToolThread.ModuleByPtr - self, or sc_timer not assigned!
[15:07:44.741/+02.801/late@15:07:44.710=10016 ($2720)(10016)]. #ERROR:
TToolThread.ModuleByPtr - self, or sc_timer not assigned!
[15:07:44.741/+02.801/10016]. #QUIET_EXCEPT(5): catched by LuaVEHandlerImpl +, code:
694.- Отладчик вывел исключение по CTRL-C.
at EIP = $756E84F2
[15:07:44.750]. #DBG: WorkerThread 10016 ($2720), Name = gToolThread { TToolThread@=$0E762E34:: luaicp.dll /ID=10016 }, Class = TToolThread started std-loop in OleExec
[15:07:44.761]. #DBG: Module(DLLs) dump:
BA=$01000000 szMod = launch.exe modBaseSize = 16.918 MiB, fileSize = 4.606 MiB version = 7.1.62.17
BA=$03500000 szMod = luaicp.dll modBaseSize = 29.781 MiB, fileSize = 14.906 MiB version = 7.1.6564.3224
BA=$052D0000 szMod = xrCore.dll modBaseSize = 2.414 MiB, fileSize = 1.641 MiB version = 0.0
BA=$6B410000 szMod = FaultRep.dll modBaseSize = 0.418 MiB, fileSize = 0.414 MiB version = 6.2.22621.1778
BA=$6B480000 szMod = MSVCP120.dll modBaseSize = 0.441 MiB, fileSize = 0.434 MiB version = 12.0.40664.0
BA=$6B500000 szMod = MSVCR120.dll modBaseSize = 0.930 MiB, fileSize = 0.926 MiB version = 12.0.40664.0
BA=$6B5F0000 szMod = EasyECDSA.dll modBaseSize = 0.938 MiB, fileSize = 0.919 MiB version = 0.0
BA=$6B6E0000 szMod = AcLayers.DLL modBaseSize = 2.570 MiB, fileSize = 0.419 MiB version = 6.2.22621.1928
BA=$6F540000 szMod = DWMAPI.DLL modBaseSize = 0.141 MiB, fileSize = 0.122 MiB version = 6.2.22621.1635
BA=$714D0000 szMod = CoreUIComponents.dll modBaseSize = 2.563 MiB, fileSize = 2.574 MiB version = 6.2.22621.1635
BA=$71760000 szMod = CoreMessaging.dll modBaseSize = 0.801 MiB, fileSize = 0.796 MiB version = 6.2.22621.1635
BA=$71830000 szMod = textinputframework.dll modBaseSize = 0.887 MiB, fileSize = 0.884 MiB version = 6.2.22621.1928
BA=$71BC0000 szMod = sxs.dll modBaseSize = 0.520 MiB, fileSize = 0.514 MiB version = 6.2.22621.1485
BA=$71E20000 szMod = TextShaping.dll modBaseSize = 0.582 MiB, fileSize = 0.583 MiB version = 6.2.22621.1635
BA=$72790000 szMod = uxtheme.dll modBaseSize = 0.496 MiB, fileSize = 0.477 MiB version = 6.2.22621.1635
BA=$72D50000 szMod = COMCTL32.dll modBaseSize = 2.141 MiB, fileSize = 2.128 MiB version = 6.10.22621.1635
BA=$72FF0000 szMod = ntmarta.dll modBaseSize = 0.160 MiB, fileSize = 0.148 MiB version = 6.2.22621.1
BA=$73040000 szMod = msimg32.dll modBaseSize = 0.023 MiB, fileSize = 0.007 MiB version = 6.2.22621.608
BA=$73060000 szMod = wsock32.dll modBaseSize = 0.031 MiB, fileSize = 0.016 MiB version = 6.2.22621.1
BA=$73250000 szMod = winspool.drv modBaseSize = 0.469 MiB, fileSize = 0.453 MiB version = 6.2.22621.1778
BA=$73820000 szMod = SHFolder.dll modBaseSize = 0.023 MiB, fileSize = 0.009 MiB version = 6.2.22621.1
BA=$73830000 szMod = LZ4.dll modBaseSize = 0.031 MiB, fileSize = 0.015 MiB version = 0.0
BA=$73840000 szMod = lua5.1.dll modBaseSize = 0.215 MiB, fileSize = 0.202 MiB version = 0.0
BA=$73A10000 szMod = winmm.dll modBaseSize = 0.191 MiB, fileSize = 0.180 MiB version = 6.2.22621.1635
BA=$73FE0000 szMod = dbghelp.dll modBaseSize = 1.820 MiB, fileSize = 1.711 MiB version = 6.2.22621.1
BA=$743A0000 szMod = UMPDC.dll modBaseSize = 0.055 MiB, fileSize = 0.049 MiB version = 6.2.22621.1
BA=$743D0000 szMod = PowrProf.dll modBaseSize = 0.273 MiB, fileSize = 0.267 MiB version = 6.2.22621.1344
BA=$74460000 szMod = CRYPTBASE.DLL modBaseSize = 0.043 MiB, fileSize = 0.032 MiB version = 6.2.22621.1
BA=$74470000 szMod = apphelp.dll modBaseSize = 0.645 MiB, fileSize = 0.639 MiB version = 6.2.22621.1635
BA=$74520000 szMod = WINSTA.dll modBaseSize = 0.309 MiB, fileSize = 0.292 MiB version = 6.2.22621.1635
BA=$74630000 szMod = kernel.appcore.dll modBaseSize = 0.074 MiB, fileSize = 0.067 MiB version = 6.2.22621.1
BA=$74820000 szMod = wtsapi32.dll modBaseSize = 0.059 MiB, fileSize = 0.052 MiB version = 6.2.22621.1
BA=$74830000 szMod = version.dll modBaseSize = 0.031 MiB, fileSize = 0.028 MiB version = 6.2.22621.1
BA=$74A80000 szMod = wintypes.dll modBaseSize = 0.777 MiB, fileSize = 0.777 MiB version = 6.2.22621.1485
BA=$75220000 szMod = gdi32full.dll modBaseSize = 0.883 MiB, fileSize = 0.879 MiB version = 6.2.22621.1928
BA=$75420000 szMod = comdlg32.dll modBaseSize = 0.688 MiB, fileSize = 0.663 MiB version = 6.2.22621.1344
BA=$754D0000 szMod = RPCRT4.dll modBaseSize = 0.727 MiB, fileSize = 0.729 MiB version = 6.2.22621.1992
BA=$755A0000 szMod = KERNELBASE.dll modBaseSize = 2.449 MiB, fileSize = 2.455 MiB version = 6.2.22621.1992
BA=$759F0000 szMod = shell32.dll modBaseSize = 6.422 MiB, fileSize = 6.458 MiB version = 6.2.22621.1992
BA=$76060000 szMod = SHLWAPI.dll modBaseSize = 0.293 MiB, fileSize = 0.289 MiB version = 6.2.22621.1635
BA=$760B0000 szMod = USER32.dll modBaseSize = 1.645 MiB, fileSize = 1.647 MiB version = 6.2.22621.1928
BA=$762E0000 szMod = KERNEL32.DLL modBaseSize = 0.938 MiB, fileSize = 0.644 MiB version = 6.2.22621.1992
BA=$763D0000 szMod = ucrtbase.dll modBaseSize = 1.070 MiB, fileSize = 1.076 MiB version = 6.2.22621.608
BA=$764F0000 szMod = bcryptPrimitives.dll modBaseSize = 0.383 MiB, fileSize = 0.380 MiB version = 6.2.22621.1928
BA=$76560000 szMod = msvcrt.dll modBaseSize = 0.766 MiB, fileSize = 0.761 MiB version = 7.0.22621.608
BA=$76630000 szMod = ole32.dll modBaseSize = 1.301 MiB, fileSize = 1.305 MiB version = 6.2.22621.1702
BA=$76780000 szMod = MSCTF.dll modBaseSize = 0.855 MiB, fileSize = 0.849 MiB version = 6.2.22621.1928
BA=$768C0000 szMod = combase.dll modBaseSize = 2.480 MiB, fileSize = 2.492 MiB version = 6.2.22621.1485
BA=$76B40000 szMod = GDI32.dll modBaseSize = 0.137 MiB, fileSize = 0.130 MiB version = 6.2.22621.1778
BA=$77050000 szMod = win32u.dll modBaseSize = 0.102 MiB, fileSize = 0.099 MiB version = 6.2.22621.1778
BA=$77070000 szMod = msvcp_win.dll modBaseSize = 0.473 MiB, fileSize = 0.469 MiB version = 6.2.22621.608
BA=$770F0000 szMod = shcore.dll modBaseSize = 0.750 MiB, fileSize = 0.750 MiB version = 6.2.22621.1928
BA=$771D0000 szMod = IMM32.DLL modBaseSize = 0.145 MiB, fileSize = 0.143 MiB version = 6.2.22621.1344
BA=$77200000 szMod = sechost.dll modBaseSize = 0.508 MiB, fileSize = 0.505 MiB version = 6.2.22621.1635
BA=$77290000 szMod = WS2_32.dll modBaseSize = 0.371 MiB, fileSize = 0.371 MiB version = 6.2.22621.1
BA=$77390000 szMod = advapi32.dll modBaseSize = 0.484 MiB, fileSize = 0.479 MiB version = 6.2.22621.1485
BA=$77470000 szMod = oleaut32.dll modBaseSize = 0.609 MiB, fileSize = 0.602 MiB version = 6.2.22621.1992
BA=$77520000 szMod = ntdll.dll modBaseSize = 1.684 MiB, fileSize = 1.669 MiB version = 6.2.22621.1928
memory allocated for modules = 93.930 MiB
[15:07:44.844]. #WARN(WaitRequests): Timeout 120 msec, for waiting requests in thread gToolThread { TToolThread@=$0E762E34:: luaicp.dll /ID=10016 }
[15:07:44.845]. #DBG: randomize test: Yj¶[0,+E5@K2h±}IQNlUXf =1Lo,3$JJa-pDMmE©K4H2606F{skTw®cF©*DYz/^4nw,rd7mW%HMB_LH3R8tqP8c?§X#fg%vuAx!kWvo7N()i$nZWe*2.=pn!vZ#rx_#7OJT]CuhYXp^t5j8%&SRiPiBU-l1h§erdj($C3T6[bUIcg {AQ&4Fs}5s(LleZGO.t®xKAB¶?uDSz!ka_zS+1aEO@+R 9)C?q9)vG±M*/w]fmd0@GI-9Nbg.Qq^bvo&Pv
[15:07:44.845]. #DBG: UserDLLs =
[15:07:44.846]. #DBG(Startup/initialize log):
[15:07:44.846]. #DBG: fsgame.ltx raw dump:
$app_data_root$ true false $fs_root$ userdata_nlc7\
$profiles$ true false $fs_root$ profiles\
$profile_dir$ false true $profiles$ Mortza
$game_data$ false true $fs_root$ gamedata\
$game_ai$ true false $game_data$ ai\
$game_spawn$ true false $game_data$ spawns\
$game_anims$ true true $game_data$ anims\
$game_levels$ true false $game_data$ levels\
$game_meshes$ true true $game_data$ meshes\
$game_dm$ true true $game_data$ meshes\
$game_shaders$ true true $game_data$ shaders\
$game_sounds$ true true $game_data$ sounds\
$game_textures$ true true $game_data$ textures\
$game_scripts$ true false $game_data$ scripts\
$open_scripts$ true false $game_data_open$ scripts\
$game_config$ true false $game_data$ config\
$game_saves$ true false $profile_dir$ saves\
$level$ false false $game_levels$
$logs$ true false $fs_root$ logs\
$screenshots$ true false $app_data_root$ screenshots\
$mod_dir$ false false $fs_root$ mods\[15:07:44.848]. #DBG: FSGame.ltx dump:
$fs_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\
$app_data_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\
$profiles$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\
$profile_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza
$game_data$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\
$game_ai$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\ai\
$game_spawn$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\spawns\
$game_anims$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\anims\
$game_levels$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
$game_meshes$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
$game_dm$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
$game_shaders$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\shaders\
$game_sounds$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\sounds\
$game_textures$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\textures\
$game_scripts$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\scripts\
$open_scripts$=scripts\
$game_config$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\config\
$game_saves$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza\saves\
$level$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
$logs$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
$screenshots$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\screenshots\
$mod_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\IsUserAdmin : No
Windows ver: Windows 10 x64 build 22621
CPU info: 12th Gen Intel(R) Core(TM) i5-1235U [4 cores avail]
Memory info: 9573/16052 MB (free/total)
Display mode: 1536x864, 32 bit
[15:07:44.852]. #DBG: extensions not loaded for launcher
[15:07:44.852]. #DBG: Поиск файла в папке D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
[15:07:44.852/Launcher.Main ($a1c)(2588)]. #DBG: LUA_DLL found at $73840000, ExeFile = D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe
[15:07:44.852]. #DBG: lua_pcall prolog dump 55 8B EC 83 E4 F8
[15:07:44.852/Launcher.Main ($a1c)(2588)]. #DBG: xrCore.DLL found at $52D0000
[15:07:44.852]. #DBG: xrCore.DLL Log = $05339D1F, FlushLog = $05339330, SetLogCB = $0533A1A5
[15:07:44.852]. #DBG: _SetLogCB executed...
[15:07:44.852/Launcher.Main ($a1c)(2588)]. #DBG: Предварительная инициализация закончена.
[15:07:44.852]. #DBG: Creating TIPCThread.
[15:07:44.852]. #DBG: Opening named FileMapping WORK_IPC
[15:07:44.852]. #DBG: Creating TIPCAsyncQueue WORK_IPC
[15:07:44.852]. #DBG: Opening named FileMapping LUAICP_DATA
[15:07:44.852/0.000]. #DBG: waiting while base maps loaded...
[15:07:44.853/+02.913/2204]. #QUIET_EXCEPT(7): catched by LuaVEHandlerImpl +, code:
694.- Отладчик вывел исключение по CTRL-C.
at EIP = KERNELBASE.dll+$1484F2
[15:07:44.865/+02.925/2204]. #QUIET_EXCEPT(9): catched by LuaVEHandlerImpl +, code:
694.- Отладчик вывел исключение по CTRL-C.
at EIP = KERNELBASE.dll+$1484F2
[15:07:44.875/+02.935/2204]. #QUIET_EXCEPT(11): catched by LuaVEHandlerImpl +, code:
694.- Отладчик вывел исключение по CTRL-C.
at EIP = KERNELBASE.dll+$1484F2
[15:07:44.882]. #DBG: WorkerThread 2204 ($ 89C), Name = IPCThread { TIPCThread@=$0E7635F4:: luaicp.dll /ID=2204 }, Class = TIPCThread started std-loop in OleExec
[15:07:44.962]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\launch.map loaded addrs 34862, index = $01000000
[15:07:45.192]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\luaicp.map loaded addrs 37840, index = $03500000
[15:07:45.255]. #DBG: luaicp init complete!
========================================================================================================
[15:07:45.255]. #DBG: Этот релиз launch.exe приготовлен для версии игры S.T.A.L.K.E.R. "Тени Чернобыля 1.0007+"
fsgame.$game_saves$ = D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza\saves\
[15:07:45.255]. #DBG: Executing D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\nlc_init.script...
[15:07:45.255]. #DBG: creating threads registry table.
[15:07:45.255]. #DBG: performing registration LSD_unknown_$1739A400@2588 for lua_State unknown_$1739A400
[15:07:45.255/2588/403.0]. #DBG: Added L = $1739A400, captured in ExecLuaScript
[15:07:45.255]. #DBG: previous frealloc = nil, ud = $00000000,
#DBG: updated frealloc = lua5.1.dll+$4140, ud = $00000000,
[15:07:45.256]. #DBG: Setting AtPanic handler for lua_State unknown_$1739A400
[15:07:45.256]. #DBG: Complete CheckCapture for $1739A400
[15:07:45.256]. #REG_STUFF: Launcher = $1000000, Context = ""
[15:07:45.256]. #DBG: detected Xray build 0 from
Registering function [$037E4F60] base64_decode (string) // convert base64 string to data_buffer object
Registering function [$037E4FF0] base64_encode (string|userdata, ) // convert string/userdata to base64 string
Registering function [$037E57B4] data_buffer (size) // constructs data_buffer object
Registering function [$037E5838] utf8_buffer (string) // constructs data_buffer object from string encoded UTF8
Registering function [$037E6174] web_packet ([bool use_gc]) // constructs void web_packed object
Registering function [$037E7ED8] text_file (file_name, [mode], [code_page]) // opening text file and returns object
[15:07:45.257]. #DBG: Setting AtPanic handler for lua_State unknown_$1739A400
[15:07:45.558]. #DBG: Используется оригинальный обработчик VEH.
[15:07:45.558]. #DBG: garbage collection performed for LuaStateDesc object $184C6B34 (LSD_unknown_$1739A400@2588)
[15:07:45.558]. #DBG: performing unregister LSD_unknown_$1739A400@2588 for lua_State unknown_$1739A400
[15:07:45.558/Launcher.Main ($a1c)(2588)]. #DBG: destroyed lua_State registry $184C6B34 for Lparent = $00000000
[15:07:45.558]. #DBG: ExecInitScript completed.
[15:07:45.559]. #DBG: SetActiveProfile("Mortza")
[15:07:45.559/+03.619/Launcher.Main ($a1c)(2588)]. #ERROR:
Directory saves_dir not exists: {D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza\saves\}
[15:07:45.561]. #DBG: randomize test: DKEL9UK Sz/3spjNCbGF]d))YDgHDuqR5i&1±Lv§rY-vZxh .3+Tw50,U!&tkuQFJ=Q?Wfhn(7-{I(F61H6wU.6v2A{c88jk¶B©®#i_^_nvcvX(aJ#Gtp*@aLHp#*m¶jg4m@%}XRo.kr%ZbhMC©X$sO?Scx?BTm2O+8}&BI*7§_/zxeP[z4e04A^uPJIo[ M±Ml+e®w]@bANNqT-ir)%!2!YsElf,$t9PKCgSW3ZOnE7qQl^50a1Gd,o$fW9vR=d
[15:07:45.568/+03.628/Launcher.Main ($a1c)(2588)]. #ERROR:
Directory saves_dir not exists: {D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza\saves\}
[15:07:45.571]. #DBG: LForm.n_ticks = 2
[15:07:45.595]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\xrcore.map loaded addrs 27642, index = $052D0000
[15:07:45.615]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\lua5.1.map loaded addrs 1901, index = $73840000
[15:07:45.617/+03.677]. #NOTIFY: module loaded xrCore.dll at $52D0000
[15:07:46.070]. #DBG: LForm.n_ticks = 3
[15:07:46.370]. #DBG: LForm.n_ticks = 4
[15:07:46.685]. #DBG: LForm.n_ticks = 5
[15:08:00.966]. #DBG: FSGame.ltx dump:
$fs_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\
$app_data_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\
$profiles$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\
$profile_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras
$game_data$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\
$game_ai$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\ai\
$game_spawn$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\spawns\
$game_anims$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\anims\
$game_levels$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
$game_meshes$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
$game_dm$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
$game_shaders$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\shaders\
$game_sounds$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\sounds\
$game_textures$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\textures\
$game_scripts$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\scripts\
$open_scripts$=scripts\
$game_config$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\config\
$game_saves$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras\saves\
$level$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
$logs$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
$screenshots$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\screenshots\
$mod_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\[15:08:00.966]. #DBG: retrieved saves_dir = D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras\saves\
[15:08:00.967]. #DBG: SetActiveProfile("Taras")
[15:08:00.967]. #DBG: Searching saves with mask D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras\saves\*.sav
[15:08:00.967]. #DBG: randomize test: Dz]3P S=1p*i)mi5cf1®C9m-,@XXRYPg§8j$ntuE^x,GU[06zR*$DOH?uFs¶7-/Go5v4JbQYb&7$ZLa=WqZlHc+5(f4h}^!oG9%M®u %XYMpC0+9)B #&K@Nv8rZTrN4©cFeILBAvgAS)bIdf+ng2K_kE&(iS±±{,h2}pH0Q#^?8oq.W]n6TRU!kAl[Dv*j_e.OsQJ6.2F¶#v3E%vk©M7dqhOrCxzaTjBd!-w3§@/IwKWs1aPe(N{JwlLt?Uxmt_
[15:08:03.187]. #DBG: target_exe = D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xr_3da.EXE
[15:08:03.187]. #DBG: Запуск процесса D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xr_3da.EXE, с параметрами { -noprefetch -no_intro -verbosity 5 -smap2048 -verb_filters PERF -debug_dialogs -mblur } , рабочая папка = D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin, в приостановленном состоянии...
[15:08:03.247]. #MSG: Process D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xr_3da.EXE waiting complete or breaked...
[15:08:04.125]. #DBG: TEST_IPC signal received. Connection established!
[15:08:04.126]. #DBG: attaching process 17088
[15:08:12.700/+30.760/11752]. #QUIET_EXCEPT(13): catched by LuaVEHandlerImpl +, code:
694.- Отладчик вывел исключение по CTRL-C.
at EIP = KERNELBASE.dll+$1484F2
[15:08:12.711/+30.771/11872]. #QUIET_EXCEPT(15): catched by LuaVEHandlerImpl +, code:
694.- Отладчик вывел исключение по CTRL-C.
at EIP = KERNELBASE.dll+$1484F2
[15:09:00.055/+01:18.115]. #DBG: Second minute uptime, processing updated states...
[15:09:00.061]. #DBG: Module(DLLs) dump:
BA=$01000000 szMod = launch.exe modBaseSize = 16.918 MiB, fileSize = 4.606 MiB version = 7.1.62.17
BA=$03500000 szMod = luaicp.dll modBaseSize = 29.781 MiB, fileSize = 14.906 MiB version = 7.1.6564.3224
BA=$052D0000 szMod = xrCore.dll modBaseSize = 2.414 MiB, fileSize = 1.641 MiB version = 0.0
BA=$6B410000 szMod = FaultRep.dll modBaseSize = 0.418 MiB, fileSize = 0.414 MiB version = 6.2.22621.1778
BA=$6B480000 szMod = MSVCP120.dll modBaseSize = 0.441 MiB, fileSize = 0.434 MiB version = 12.0.40664.0
BA=$6B500000 szMod = MSVCR120.dll modBaseSize = 0.930 MiB, fileSize = 0.926 MiB version = 12.0.40664.0
BA=$6B5F0000 szMod = EasyECDSA.dll modBaseSize = 0.938 MiB, fileSize = 0.919 MiB version = 0.0
BA=$6B6E0000 szMod = AcLayers.DLL modBaseSize = 2.570 MiB, fileSize = 0.419 MiB version = 6.2.22621.1928
BA=$6F540000 szMod = DWMAPI.DLL modBaseSize = 0.141 MiB, fileSize = 0.122 MiB version = 6.2.22621.1635
BA=$714D0000 szMod = CoreUIComponents.dll modBaseSize = 2.563 MiB, fileSize = 2.574 MiB version = 6.2.22621.1635
BA=$71760000 szMod = CoreMessaging.dll modBaseSize = 0.801 MiB, fileSize = 0.796 MiB version = 6.2.22621.1635
BA=$71830000 szMod = textinputframework.dll modBaseSize = 0.887 MiB, fileSize = 0.884 MiB version = 6.2.22621.1928
BA=$71BC0000 szMod = sxs.dll modBaseSize = 0.520 MiB, fileSize = 0.514 MiB version = 6.2.22621.1485
BA=$71E20000 szMod = TextShaping.dll modBaseSize = 0.582 MiB, fileSize = 0.583 MiB version = 6.2.22621.1635
BA=$72790000 szMod = uxtheme.dll modBaseSize = 0.496 MiB, fileSize = 0.477 MiB version = 6.2.22621.1635
BA=$72D50000 szMod = COMCTL32.dll modBaseSize = 2.141 MiB, fileSize = 2.128 MiB version = 6.10.22621.1635
BA=$72FF0000 szMod = ntmarta.dll modBaseSize = 0.160 MiB, fileSize = 0.148 MiB version = 6.2.22621.1
BA=$73040000 szMod = msimg32.dll modBaseSize = 0.023 MiB, fileSize = 0.007 MiB version = 6.2.22621.608
BA=$73060000 szMod = wsock32.dll modBaseSize = 0.031 MiB, fileSize = 0.016 MiB version = 6.2.22621.1
BA=$73250000 szMod = winspool.drv modBaseSize = 0.469 MiB, fileSize = 0.453 MiB version = 6.2.22621.1778
BA=$73820000 szMod = SHFolder.dll modBaseSize = 0.023 MiB, fileSize = 0.009 MiB version = 6.2.22621.1
BA=$73830000 szMod = LZ4.dll modBaseSize = 0.031 MiB, fileSize = 0.015 MiB version = 0.0
BA=$73840000 szMod = lua5.1.dll modBaseSize = 0.215 MiB, fileSize = 0.202 MiB version = 0.0
BA=$73A10000 szMod = winmm.dll modBaseSize = 0.191 MiB, fileSize = 0.180 MiB version = 6.2.22621.1635
BA=$73FE0000 szMod = dbghelp.dll modBaseSize = 1.820 MiB, fileSize = 1.711 MiB version = 6.2.22621.1
BA=$743A0000 szMod = UMPDC.dll modBaseSize = 0.055 MiB, fileSize = 0.049 MiB version = 6.2.22621.1
BA=$743D0000 szMod = PowrProf.dll modBaseSize = 0.273 MiB, fileSize = 0.267 MiB version = 6.2.22621.1344
BA=$74460000 szMod = CRYPTBASE.DLL modBaseSize = 0.043 MiB, fileSize = 0.032 MiB version = 6.2.22621.1
BA=$74470000 szMod = apphelp.dll modBaseSize = 0.645 MiB, fileSize = 0.639 MiB version = 6.2.22621.1635
BA=$74520000 szMod = WINSTA.dll modBaseSize = 0.309 MiB, fileSize = 0.292 MiB version = 6.2.22621.1635
BA=$74630000 szMod = kernel.appcore.dll modBaseSize = 0.074 MiB, fileSize = 0.067 MiB version = 6.2.22621.1
BA=$74820000 szMod = wtsapi32.dll modBaseSize = 0.059 MiB, fileSize = 0.052 MiB version = 6.2.22621.1
BA=$74830000 szMod = version.dll modBaseSize = 0.031 MiB, fileSize = 0.028 MiB version = 6.2.22621.1
BA=$74A80000 szMod = wintypes.dll modBaseSize = 0.777 MiB, fileSize = 0.777 MiB version = 6.2.22621.1485
BA=$75220000 szMod = gdi32full.dll modBaseSize = 0.883 MiB, fileSize = 0.879 MiB version = 6.2.22621.1928
BA=$75420000 szMod = comdlg32.dll modBaseSize = 0.688 MiB, fileSize = 0.663 MiB version = 6.2.22621.1344
BA=$754D0000 szMod = RPCRT4.dll modBaseSize = 0.727 MiB, fileSize = 0.729 MiB version = 6.2.22621.1992
BA=$755A0000 szMod = KERNELBASE.dll modBaseSize = 2.449 MiB, fileSize = 2.455 MiB version = 6.2.22621.1992
BA=$759F0000 szMod = shell32.dll modBaseSize = 6.422 MiB, fileSize = 6.458 MiB version = 6.2.22621.1992
BA=$76060000 szMod = SHLWAPI.dll modBaseSize = 0.293 MiB, fileSize = 0.289 MiB version = 6.2.22621.1635
BA=$760B0000 szMod = USER32.dll modBaseSize = 1.645 MiB, fileSize = 1.647 MiB version = 6.2.22621.1928
BA=$762E0000 szMod = KERNEL32.DLL modBaseSize = 0.938 MiB, fileSize = 0.644 MiB version = 6.2.22621.1992
BA=$763D0000 szMod = ucrtbase.dll modBaseSize = 1.070 MiB, fileSize = 1.076 MiB version = 6.2.22621.608
BA=$764F0000 szMod = bcryptPrimitives.dll modBaseSize = 0.383 MiB, fileSize = 0.380 MiB version = 6.2.22621.1928
BA=$76560000 szMod = msvcrt.dll modBaseSize = 0.766 MiB, fileSize = 0.761 MiB version = 7.0.22621.608
BA=$76630000 szMod = ole32.dll modBaseSize = 1.301 MiB, fileSize = 1.305 MiB version = 6.2.22621.1702
BA=$76780000 szMod = MSCTF.dll modBaseSize = 0.855 MiB, fileSize = 0.849 MiB version = 6.2.22621.1928
BA=$768C0000 szMod = combase.dll modBaseSize = 2.480 MiB, fileSize = 2.492 MiB version = 6.2.22621.1485
BA=$76B40000 szMod = GDI32.dll modBaseSize = 0.137 MiB, fileSize = 0.130 MiB version = 6.2.22621.1778
BA=$77050000 szMod = win32u.dll modBaseSize = 0.102 MiB, fileSize = 0.099 MiB version = 6.2.22621.1778
BA=$77070000 szMod = msvcp_win.dll modBaseSize = 0.473 MiB, fileSize = 0.469 MiB version = 6.2.22621.608
BA=$770F0000 szMod = shcore.dll modBaseSize = 0.750 MiB, fileSize = 0.750 MiB version = 6.2.22621.1928
BA=$771D0000 szMod = IMM32.DLL modBaseSize = 0.145 MiB, fileSize = 0.143 MiB version = 6.2.22621.1344
BA=$77200000 szMod = sechost.dll modBaseSize = 0.508 MiB, fileSize = 0.505 MiB version = 6.2.22621.1635
BA=$77290000 szMod = WS2_32.dll modBaseSize = 0.371 MiB, fileSize = 0.371 MiB version = 6.2.22621.1
BA=$77390000 szMod = advapi32.dll modBaseSize = 0.484 MiB, fileSize = 0.479 MiB version = 6.2.22621.1485
BA=$77470000 szMod = oleaut32.dll modBaseSize = 0.609 MiB, fileSize = 0.602 MiB version = 6.2.22621.1992
BA=$77520000 szMod = ntdll.dll modBaseSize = 1.684 MiB, fileSize = 1.669 MiB version = 6.2.22621.1928
memory allocated for modules = 93.930 MiB
[15:10:00.025/gToolThread { TToolThread@=$0E762E34:: luaicp.dll /ID=10016 } ($2720)(10016)]. #DBG: Trying call FixRefTimestamp
[15:10:54.265]. #DBG: окно игры перестало быть активным.
[15:10:58.310]. #MSG: Process completed with exit code $CFFFFFFF
[15:10:58.310]. #DBG: abnormal game exit...
[15:10:58.310]. #DBG: Finalization begins...
[15:10:58.381]. #DBG: DLL unloaded, relax...
[15:10:58.381]. #DBG: Module $1000000 - D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe:WThreads now finalize...
[15:10:58.381]. #DBG: THREAD_WATCHDOG { TThreadWatchdog@=$0F94B330:: D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe /ID=15932 } finalization started...
[15:10:58.381/15932]. #DBG: WorkerThread THREAD_WATCHDOG { TThreadWatchdog@=$0F94B330:: D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe /ID=15932 } completed std-loop in OleExec. CPU Time = 125
[15:10:58.381]. #DBG: THREAD_WATCHDOG { TThreadWatchdog@=$0F94B330:: D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe /ID=15932 } finalization stage #2
[15:10:58.381]. #DBG: THREAD_WATCHDOG { TThreadWatchdog@=$0F94B330:: D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe /ID=15932 } finalization completed
[15:10:58.382]. #DBG: Module $1000000 - D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe:MemStat now finalize...
[15:10:58.382]. #DEBUG: Dumping memory usage statistic
[15:10:58.387]. #DBG: DebugThread - complete execution
Спойлер[15:08:03.861] #DBG: Created Debug Thread, ID = 4836
[15:08:03.862] #DBG: Created Debug Thread, ID = 5328
[15:08:03.866]. #DBG: WorkerThread 6284 ($188C), Name = MemStatCollector { TMemStatCollector@=$0F1C78D0:: luaicp.dll /ID=6284 }, Class = TMemStatCollector started std-loop in OleExec
[15:08:03.867]. #DBG: WorkerThread 15484 ($3C7C), Name = THREAD_WATCHDOG { TThreadWatchdog@=$0F202660:: luaicp.dll /ID=15484 }, Class = TThreadWatchdog started std-loop in OleExec
[15:08:03.868]. #DBG: Opening named FileMapping Global\VIRTUALTIMER
[15:08:03.874/+00.634/main ($261c)(9756)]. #ERROR:
CreateFileMapping failed 5.- Отказано в доступе.VirtualTimer sync complete to 06.08.23 15:08:03.899
VirtualTimer created and synchronized. Base time = 06.08.2023 15:08:03
[15:08:03.899]. #DBG: Created ToolThread, ID = 5392
[15:08:03.901]. #DBG: WorkerThread 5392 ($1510), Name = gToolThread { TToolThread@=$0F202E34:: luaicp.dll /ID=5392 }, Class = TToolThread started std-loop in OleExec
#DBG: ParamStr (1) = -noprefetch
#DBG: ParamStr (2) = -no_intro
#DBG: ParamStr (3) = -verbosity
#DBG: ParamStr (4) = 5
#DBG: ParamStr (5) = -smap2048
#DBG: ParamStr (6) = -verb_filters
#DBG: ParamStr (7) = PERF
#DBG: ParamStr (8) = -debug_dialogs
#DBG: ParamStr (9) = -mblur
[15:08:03.928]. #DBG: Module(DLLs) dump:
BA=$00400000 szMod = xr_3da.EXE modBaseSize = 2.332 MiB, fileSize = 2.262 MiB version = 1.7.0.5799
BA=$02630000 szMod = luaicp.dll modBaseSize = 29.781 MiB, fileSize = 14.906 MiB version = 7.1.6564.3224
BA=$04400000 szMod = xrCore.dll modBaseSize = 2.414 MiB, fileSize = 1.641 MiB version = 0.0
BA=$5E0B0000 szMod = d3dx9_35.dll modBaseSize = 3.656 MiB, fileSize = 3.555 MiB version = 9.19.949.1104
BA=$6A970000 szMod = COMCTL32.dll modBaseSize = 0.566 MiB, fileSize = 0.556 MiB version = 5.82.22621.608
BA=$6AD10000 szMod = OpenAL32.dll modBaseSize = 0.141 MiB, fileSize = 0.104 MiB version = 6.14.357.21
BA=$6AD40000 szMod = xrSound.dll modBaseSize = 0.207 MiB, fileSize = 0.195 MiB version = 0.0
BA=$6AD80000 szMod = xrCDB.dll modBaseSize = 0.082 MiB, fileSize = 0.065 MiB version = 0.0
BA=$6ADA0000 szMod = xrAPI.dll modBaseSize = 0.023 MiB, fileSize = 0.006 MiB version = 0.0
BA=$6ADB0000 szMod = xrNetServer.dll modBaseSize = 0.137 MiB, fileSize = 0.122 MiB version = 0.0
BA=$6ADE0000 szMod = AVIFIL32.dll modBaseSize = 0.109 MiB, fileSize = 0.098 MiB version = 6.2.22621.1344
BA=$6AE00000 szMod = MSVFW32.dll modBaseSize = 0.141 MiB, fileSize = 0.123 MiB version = 6.2.22621.1344
BA=$6AE30000 szMod = luabind.dll modBaseSize = 0.121 MiB, fileSize = 0.105 MiB version = 0.0
BA=$6B410000 szMod = FaultRep.dll modBaseSize = 0.418 MiB, fileSize = 0.414 MiB version = 6.2.22621.1778
BA=$6B480000 szMod = MSVCP120.dll modBaseSize = 0.441 MiB, fileSize = 0.434 MiB version = 12.0.40664.0
BA=$6B500000 szMod = MSVCR120.dll modBaseSize = 0.930 MiB, fileSize = 0.926 MiB version = 12.0.40664.0
BA=$6B5F0000 szMod = EasyECDSA.dll modBaseSize = 0.938 MiB, fileSize = 0.919 MiB version = 0.0
BA=$6B6E0000 szMod = AcLayers.DLL modBaseSize = 2.570 MiB, fileSize = 0.419 MiB version = 6.2.22621.1928
BA=$6B9E0000 szMod = MSACM32.dll modBaseSize = 0.098 MiB, fileSize = 0.093 MiB version = 6.2.22621.1
BA=$6DB00000 szMod = inputhost.dll modBaseSize = 1.270 MiB, fileSize = 1.274 MiB version = 6.2.22621.1344
BA=$6F5C0000 szMod = DINPUT8.dll modBaseSize = 0.219 MiB, fileSize = 0.170 MiB version = 6.2.22621.1
BA=$71760000 szMod = CoreMessaging.dll modBaseSize = 0.801 MiB, fileSize = 0.796 MiB version = 6.2.22621.1635
BA=$71BC0000 szMod = sxs.dll modBaseSize = 0.520 MiB, fileSize = 0.514 MiB version = 6.2.22621.1485
BA=$72790000 szMod = uxtheme.dll modBaseSize = 0.496 MiB, fileSize = 0.477 MiB version = 6.2.22621.1635
BA=$72FF0000 szMod = ntmarta.dll modBaseSize = 0.160 MiB, fileSize = 0.148 MiB version = 6.2.22621.1
BA=$73060000 szMod = wsock32.dll modBaseSize = 0.031 MiB, fileSize = 0.016 MiB version = 6.2.22621.1
BA=$73250000 szMod = winspool.drv modBaseSize = 0.469 MiB, fileSize = 0.453 MiB version = 6.2.22621.1778
BA=$73820000 szMod = SHFolder.dll modBaseSize = 0.023 MiB, fileSize = 0.009 MiB version = 6.2.22621.1
BA=$73830000 szMod = LZ4.dll modBaseSize = 0.031 MiB, fileSize = 0.015 MiB version = 0.0
BA=$73840000 szMod = lua5.1.dll modBaseSize = 0.215 MiB, fileSize = 0.202 MiB version = 0.0
BA=$73A10000 szMod = WINMM.dll modBaseSize = 0.191 MiB, fileSize = 0.180 MiB version = 6.2.22621.1635
BA=$73FE0000 szMod = dbghelp.dll modBaseSize = 1.820 MiB, fileSize = 1.711 MiB version = 6.2.22621.1
BA=$743A0000 szMod = UMPDC.dll modBaseSize = 0.055 MiB, fileSize = 0.049 MiB version = 6.2.22621.1
BA=$743D0000 szMod = PowrProf.dll modBaseSize = 0.273 MiB, fileSize = 0.267 MiB version = 6.2.22621.1344
BA=$74460000 szMod = CRYPTBASE.DLL modBaseSize = 0.043 MiB, fileSize = 0.032 MiB version = 6.2.22621.1
BA=$74470000 szMod = apphelp.dll modBaseSize = 0.645 MiB, fileSize = 0.639 MiB version = 6.2.22621.1635
BA=$74630000 szMod = kernel.appcore.dll modBaseSize = 0.074 MiB, fileSize = 0.067 MiB version = 6.2.22621.1
BA=$74830000 szMod = version.dll modBaseSize = 0.031 MiB, fileSize = 0.028 MiB version = 6.2.22621.1
BA=$75220000 szMod = gdi32full.dll modBaseSize = 0.883 MiB, fileSize = 0.879 MiB version = 6.2.22621.1928
BA=$75420000 szMod = comdlg32.dll modBaseSize = 0.688 MiB, fileSize = 0.663 MiB version = 6.2.22621.1344
BA=$754D0000 szMod = RPCRT4.dll modBaseSize = 0.727 MiB, fileSize = 0.729 MiB version = 6.2.22621.1992
BA=$755A0000 szMod = KERNELBASE.dll modBaseSize = 2.449 MiB, fileSize = 2.455 MiB version = 6.2.22621.1992
BA=$759F0000 szMod = SHELL32.dll modBaseSize = 6.422 MiB, fileSize = 6.458 MiB version = 6.2.22621.1992
BA=$76060000 szMod = SHLWAPI.dll modBaseSize = 0.293 MiB, fileSize = 0.289 MiB version = 6.2.22621.1635
BA=$760B0000 szMod = USER32.dll modBaseSize = 1.645 MiB, fileSize = 1.647 MiB version = 6.2.22621.1928
BA=$762E0000 szMod = KERNEL32.DLL modBaseSize = 0.938 MiB, fileSize = 0.644 MiB version = 6.2.22621.1992
BA=$763D0000 szMod = ucrtbase.dll modBaseSize = 1.070 MiB, fileSize = 1.076 MiB version = 6.2.22621.608
BA=$764F0000 szMod = bcryptPrimitives.dll modBaseSize = 0.383 MiB, fileSize = 0.380 MiB version = 6.2.22621.1928
BA=$76560000 szMod = msvcrt.dll modBaseSize = 0.766 MiB, fileSize = 0.761 MiB version = 7.0.22621.608
BA=$76630000 szMod = ole32.dll modBaseSize = 1.301 MiB, fileSize = 1.305 MiB version = 6.2.22621.1702
BA=$76780000 szMod = MSCTF.dll modBaseSize = 0.855 MiB, fileSize = 0.849 MiB version = 6.2.22621.1928
BA=$768C0000 szMod = combase.dll modBaseSize = 2.480 MiB, fileSize = 2.492 MiB version = 6.2.22621.1485
BA=$76B40000 szMod = GDI32.dll modBaseSize = 0.137 MiB, fileSize = 0.130 MiB version = 6.2.22621.1778
BA=$77050000 szMod = win32u.dll modBaseSize = 0.102 MiB, fileSize = 0.099 MiB version = 6.2.22621.1778
BA=$77070000 szMod = msvcp_win.dll modBaseSize = 0.473 MiB, fileSize = 0.469 MiB version = 6.2.22621.608
BA=$770F0000 szMod = shcore.dll modBaseSize = 0.750 MiB, fileSize = 0.750 MiB version = 6.2.22621.1928
BA=$771D0000 szMod = IMM32.DLL modBaseSize = 0.145 MiB, fileSize = 0.143 MiB version = 6.2.22621.1344
BA=$77200000 szMod = sechost.dll modBaseSize = 0.508 MiB, fileSize = 0.505 MiB version = 6.2.22621.1635
BA=$77290000 szMod = WS2_32.dll modBaseSize = 0.371 MiB, fileSize = 0.371 MiB version = 6.2.22621.1
BA=$77390000 szMod = advapi32.dll modBaseSize = 0.484 MiB, fileSize = 0.479 MiB version = 6.2.22621.1485
BA=$77470000 szMod = OLEAUT32.dll modBaseSize = 0.609 MiB, fileSize = 0.602 MiB version = 6.2.22621.1992
BA=$77520000 szMod = ntdll.dll modBaseSize = 1.684 MiB, fileSize = 1.669 MiB version = 6.2.22621.1928
memory allocated for modules = 78.633 MiB
[15:08:04.033]. #WARN(WaitRequests): Timeout 120 msec, for waiting requests in thread gToolThread { TToolThread@=$0F202E34:: luaicp.dll /ID=5392 }
[15:08:04.034]. #DBG: randomize test: d_Klw^AXdu6O=HF]9+UT5RfP#rID#?Z-iu9zX,I®g0v(znm)Us@va!$FZ*=]9Gk17g/Rw¶O¶45E*_qO$zhnp7H1oc3.nNIJP).utD.^HBx!PLeCi@&T}xvLavsvbMbk©EAwm Sisk%eRTXeFct©t8JN3jY7Cd)2-K}fW/r[GL-J1M{GE0MZ[§^ 8$h±&qWDCQh%UAoB?6±l(+l3!q(aSQ4oQg5?pv_c 84%K&B,2r®+mj,*W6N§fS0{Yxb@pjY2#
[15:08:04.035]. #DBG: CEngine Engine RVA = $1D3BE0
[15:08:04.035]. #DBG: UserDLLs =
[15:08:04.113]. #DBG(Startup/initialize log):
[15:08:04.113]. #DBG: fsgame.ltx raw dump:
$app_data_root$ true false $fs_root$ userdata_nlc7\
$profiles$ true false $fs_root$ profiles\
$profile_dir$ false true $profiles$ Taras
$game_data$ false true $fs_root$ gamedata\
$game_ai$ true false $game_data$ ai\
$game_spawn$ true false $game_data$ spawns\
$game_anims$ true true $game_data$ anims\
$game_levels$ true false $game_data$ levels\
$game_meshes$ true true $game_data$ meshes\
$game_dm$ true true $game_data$ meshes\
$game_shaders$ true true $game_data$ shaders\
$game_sounds$ true true $game_data$ sounds\
$game_textures$ true true $game_data$ textures\
$game_scripts$ true false $game_data$ scripts\
$open_scripts$ true false $game_data_open$ scripts\
$game_config$ true false $game_data$ config\
$game_saves$ true false $profile_dir$ saves\
$level$ false false $game_levels$
$logs$ true false $fs_root$ logs\
$screenshots$ true false $app_data_root$ screenshots\
$mod_dir$ false false $fs_root$ mods\[15:08:04.114]. #DBG: FSGame.ltx dump:
$fs_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\
$app_data_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\
$profiles$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\
$profile_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras
$game_data$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\
$game_ai$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\ai\
$game_spawn$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\spawns\
$game_anims$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\anims\
$game_levels$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
$game_meshes$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
$game_dm$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
$game_shaders$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\shaders\
$game_sounds$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\sounds\
$game_textures$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\textures\
$game_scripts$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\scripts\
$open_scripts$=scripts\
$game_config$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\config\
$game_saves$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras\saves\
$level$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
$logs$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
$screenshots$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\screenshots\
$mod_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\[15:08:04.115]. #DBG: Этот релиз перехватчика Lua, приготовлен для версии игры S.T.A.L.K.E.R. "Тени Чернобыля 1.0007+" , версия файла: 7.1.6564.3224
IsUserAdmin : No
Windows ver: Windows 10 x64 build 22621
CPU info: 12th Gen Intel(R) Core(TM) i5-1235U [4 cores avail]
Memory info: 9566/16052 MB (free/total)
Display mode: 1536x864, 32 bit
[15:08:04.117]. #DBG: Поиск файла в папке D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
[15:08:04.117/main ($261c)(9756)]. #DBG: LUA_DLL found at $73840000, ExeFile = D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xr_3da.EXE
[15:08:04.118]. #DBG: lua_pcall prolog dump 55 8B EC 83 E4 F8
[15:08:04.118/main ($261c)(9756)]. #DBG: xrCore.DLL found at $4400000
[15:08:04.118]. #DBG: xrCore.DLL Log = $04469D1F, FlushLog = $04469330, SetLogCB = $0446A1A5
[15:08:04.118]. #DBG: _SetLogCB executed...
[15:08:04.118/main ($261c)(9756)]. #DBG: Предварительная инициализация закончена.
[15:08:04.120]. #DBG: WorkerThread 6156 ($180C), Name = AsyncTexLoader#0 { TAsyncTexLoader@=$0F20B1F4:: luaicp.dll /ID=6156 }, Class = TAsyncTexLoader started std-loop in OleExec
[15:08:04.121]. #DBG: WorkerThread 7200 ($1C20), Name = AsyncTexLoader#1 { TAsyncTexLoader@=$0F20B9B4:: luaicp.dll /ID=7200 }, Class = TAsyncTexLoader started std-loop in OleExec
[15:08:04.122]. #DBG: WorkerThread 5996 ($176C), Name = AsyncTexLoader#2 { TAsyncTexLoader@=$0F20C174:: luaicp.dll /ID=5996 }, Class = TAsyncTexLoader started std-loop in OleExec
[15:08:04.122]. #DBG: WorkerThread 6016 ($1780), Name = AsyncTexLoader#3 { TAsyncTexLoader@=$0F20C934:: luaicp.dll /ID=6016 }, Class = TAsyncTexLoader started std-loop in OleExec
[15:08:04.123]. #DBG: WorkerThread 7100 ($1BBC), Name = AsyncTexLoader#4 { TAsyncTexLoader@=$0F20D0F4:: luaicp.dll /ID=7100 }, Class = TAsyncTexLoader started std-loop in OleExec
[15:08:04.124]. #DBG: WorkerThread 7112 ($1BC8), Name = AsyncTexLoader#5 { TAsyncTexLoader@=$0F20D8B4:: luaicp.dll /ID=7112 }, Class = TAsyncTexLoader started std-loop in OleExec
[15:08:04.125]. #DBG: WorkerThread 9560 ($2558), Name = AsyncTexLoader#6 { TAsyncTexLoader@=$0F20E074:: luaicp.dll /ID=9560 }, Class = TAsyncTexLoader started std-loop in OleExec
[15:08:04.126]. #DBG: WorkerThread 10576 ($2950), Name = AsyncTexLoader#7 { TAsyncTexLoader@=$0F20E834:: luaicp.dll /ID=10576 }, Class = TAsyncTexLoader started std-loop in OleExec
[15:08:04.126]. #DBG: CResourceManager::DeferredUpload return from CTexture::Load = $53F6FE
[15:08:04.126]. #DBG: Creating TIPCAsyncQueue.
[15:08:04.126]. #DBG: Opening named FileMapping WORK_IPC
[15:08:04.126]. #DBG: Opening named FileMapping LUAICP_DATA
[15:08:04.126/0.000]. #DBG: waiting while base maps loaded...
[15:08:04.646]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\xr_3da.map loaded addrs 32128, index = $00400000
[15:08:04.919]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\luaicp.map loaded addrs 37840, index = $02630000
[15:08:05.391]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\xrcore.map loaded addrs 27642, index = $04400000
[15:08:05.417]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\lua5.1.map loaded addrs 1901, index = $73840000
[15:08:05.420]. #DBG: Game paused changed to 0
[15:08:05.420/+02.180]. #NOTIFY: module loaded xr_3da.exe at $400000
[15:08:05.420/+02.180]. #NOTIFY: module loaded xrCore.dll at $4400000
[15:08:14.183/+10.943/10057]. #DBG: RootRegistry initializing...
[15:08:14.183]. #WARN (WaitRequest): ложное срабатывание evt_rqs_handled в нитке gToolThread { TToolThread@=$0F202E34:: luaicp.dll /ID=5392 }
[15:08:14.232/+10.992/ 48.8]. #DBG: RootRegistry created
[15:08:14.232]. #DBG: Executing D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\nlc_init.script...
[15:08:14.232]. #DBG: creating threads registry table.
[15:08:14.232]. #DBG: performing registration LSD_unknown_$14418AA0@9756 for lua_State unknown_$14418AA0
[15:08:14.232/9756/0.482]. #DBG: Added L = $14418AA0, captured in ExecLuaScript
[15:08:14.232]. #DBG: previous frealloc = nil, ud = $00000000,
#DBG: updated frealloc = CODE:._l_alloc, ud = $00000000,
[15:08:14.233]. #DBG: Setting AtPanic handler for lua_State unknown_$14418AA0
[15:08:14.233]. #DBG: Complete CheckCapture for $14418AA0
[15:08:14.234]. #REG_STUFF: Launcher = $0, Context = ""
[15:08:14.234]. #DBG: CEngine Engine RVA = $1D3BE0
[15:08:14.234]. #DBG: detected Xray build 0 from
Registering function [$028B96E0] BinThisCall (this, method_ptr, ...) // execute method of object
Registering function [$028BB2F0] bit_and (a, b)
Registering function [$028BB340] bit_or (a, b)
Registering function [$028B672C] CurrentTime ()
Registering function [$028B5D74] FormatDate (fmt, [DateTime])
Registering function [$028B5D74] FormatTime (fmt, [DateTime])
Registering function [$028BA5E4] FormatMsg (msg) // replace templates ~~* in string
Registering function [$028BA664] FormatPtr (value) // return hex-string with $
Registering function [$028B7618] FreeData (ptr) // release luaicp data via FreeMem
Registering function [$028B7658] FreeObject (obj) // release luaicp object via .Free
Registering function [$028B86BC] IniFile (file_name) // return TIniFile object
Registering function [$028BAAC0] HexToInt ("$"..hex_str)
Registering function [$028BAB5C] MakePtr (addr)
Registering function [$028B678C] PreciseTime ()
Registering function [$028BAB98] SplitStr (string, delimiter)
Registering function [$028BB5B4] toboolean (any_type)
Registering function [$028B9648] toint64 (string)
[15:08:14.234]. #DBG: type of __index = table
find_sub = CFunction($028BA7DC)
split = SplitStr(?)
upper = CFunction($028BAF8C)
__index =
lower = CFunction($028BAEF4)
Registering function [$0292B5F0] AssertIgnore
Registering function [$029294F8] SetAtPanicHandler
Registering function [$02929200] AtPanicHandler
Registering function [$0292712C] ActivateCheatProtection
Registering function [$02920AAC] ODS (msg, flags)
Registering function [$029233E8] InfoFmt (msg) // format message with tilda tags
Registering function [$02926C08] PreciseTime
Registering function [$02934C00] CacheFile
Registering function [$02934C6C] CacheList
Registering function [$0292BDD0] CalcPtr (addr, addr2, opeation) // returned ptr
Registering function [$0292C1AC] CastToInt (addr)
Registering function [$0292C32C] CastToPtr (obj) // direct cast *data to lightuserdata
Registering function [$0292C394] CObjectPtr (obj) // get client object pointer
Registering function [$0292C408] SObjectPtr (obj) // get server object pointer
Registering function [$02920CC8] CheckPtr
Registering function [$02927F44] CheckDir
Registering function [$028DF92C] CheckStack
Registering function [$0291C52C] DebugDumpAll
Registering function [$029285C0] DumpDir
Registering function [$02926A94] DumpVar
Registering function [$0291B710] DumpMMStat
Registering function [$02926D80] ElapsedTime (timer_id)
Registering function [$028CADA4] FindSpawnIDS (name or spawn_id or story_id, s_context)
Registering function [$02922978] GetDbgVar (var_name)
Registering function [$02922978] SetDbgVar (var_name, value, [add_traceback])
Registering function [$0291F5AC] SetDirectory
Registering function [$0292D994] SetVerbosity (log_verbose_level)
Registering function [$0292D994] GetVerbosity
Registering function [$02923100] GetGlobalVar (var_name)
Registering function [$02923100] SetGlobalVar (var_name, value)
Registering function [$0292A918] GetThreadAsyncVar
Registering function [$0292AC64] SetThreadAsyncVar
Registering function [$0292B000] ManageThreads
Registering function [$0292345C] ExeParam
Registering function [$029234DC] GetLuaState
Registering function [$0292DEF0] GetProcAddr (lib_name, proc_name) // returned hex-string "$XXXX" or error message
Registering function [$0292DEF0] GetVarAddr (lib_name, var_name) // returned hex-string "$XXXX" or error message
Registering function [$0292DF4C] GetVarPtr (lib_name, var_name) // returned pointer to variable, and error message if fail
Registering function [$0292DFF8] GetVarValue (lib_name, var_name, [type]) // returned variable, and error message if fail
Registering function [$0292D9F4] LoadFreeLib
Registering function [$02926D04] CPUTime
Registering function [$02923BF8] DiffPtr (addr, addr2) // returned offset = addr2 - addr
Registering function [$0292338C] InstallSEH
Registering function [$0292D850] SetPtrInfo (addr, description)
Registering function [$0292D8EC] NearestPtr
Registering function [$02923588] CopyFile
Registering function [$0292376C] RenameFile
Registering function [$02920F24] FileExists
Registering function [$02921750] FileLoad (file_name, rtype = content/lines)
Registering function [$02921AA4] FileWrite (file_name, content, content_size, params_str)
Registering function [$029222C8] FileVersion
Registering function [$02920FC0] FindFiles
Registering function [$029256B4] VerifyFiles () // comparing files in gamedata.db? packs and gamedata.open folder
Registering function [$029212B4] flushlog
Registering function [$0292B888] KeyPressed
Registering function [$0292B8F4] KeyCombPressed
Registering function [$0292B998] GetModuleInfo
Registering function [$0292BBC0] GetModuleSize
Registering function [$0292BCC0] GetMousePos
Registering function [$0292E840] LuaCleanup
Registering function [$02935174] ReplaceMT (obj, metatable)
Registering function [$02935204] RunCommand
Registering function [$0292C8BC] TBHash () // return traceback hash
Registering function [$0292C958] TracePtr
Registering function [$029270A8] TickMod
Registering function [$0292CCA8] RayTrace (start, dir, range, target, ignore_obj_id)
Registering function [$0292CE84] CopyDMA (dest_addr, src_addr, cb)
Registering function [$028BB82C] ReadDMA (src_addr, offset, vtype, [dump_size])
Registering function [$028BB650] ReadPtr (src_addr, offset) // faster vs ReadDMA
Registering function [$028BC31C] WriteDMA (dest_addr, offset, value, vtype)
Registering function [$028BD1DC] UnlockDMA (dest_addr, offset)
Registering function [$028E4AB4] GetTempBuff (index) // returns on from 16 buffers, with 1024b size
Registering function [$0292BD10] ReadLn
Registering function [$02923888] ReplaceStr
Registering function [$02929730] NotifyReleased (id, [context])
Registering function [$029297E4] NotifySpawned (id)
Registering function [$02929838] NearestVertexInfo
Registering function [$02929A54] LoadVertexList
Registering function [$0292A014] SaveVertexInfo
Registering function [$0292A014] SaveVertexList
Registering function [$029350C0] Random
Registering function [$028B791C] RandomHash
Registering function [$0291F120] SetBreakpoint
Registering function [$028E4B84] SendAlert (msg) // send warning message to launcher
Registering function [$028E6208] SleepEx
Registering function [$02928DC8] SoundMsg
Registering function [$02928C20] SetGameState
Registering function [$02928C3C] SetTraceHook
Registering function [$028E6278] SetThreadAM
Registering function [$028BA7DC] FindSubStr
Registering function [$029258E0] StrToVar
Registering function [$02925B14] VarToStr
Registering function [$02923F90] ReadIni
Registering function [$0292416C] WriteIni
Registering function [$02924700] CheckInList
Registering function [$02920E90] ExpandPath
Registering function [$029286B0] ExitProcess
Registering function [$02932554] PushCommand
Registering function [$02933938] ProcessCommands
Registering function [$02933AD4] ProcessKeyboard
Registering function [$029344C0] SetKbdCallback
Registering function [$02934188] DelKbdCallback
Registering function [$0292282C] FindConfigStr
Registering function [$02932408] LuaSafeCall
Registering function [$0292E174] LuaPopValues
Registering function [$02928EAC] PtInPolygon
Registering function [$028E4B24] SetBootMsg
Registering function [$02934708] SetUpdTimeout
Registering function [$0292C7B4] SetPointerMT
Registering function [$028CB518] RegistryFilter (cmd,-
, [value1], [value2]...)
Registering function [$028CC4F8] InvokeRegistry (cmd, [id], [ptr])
Registering function [$028CE1DC] ProfileRegistry (test_count
Registering function [$028CBF60] UpdateRegistry (b_fast)
Registering function [$0292C46C] GameObjectInfo
Registering function [$028F9F8C] GetTableType (table_var) // return: 0 - not table, 1 - array, 2 - map
Registering function [$028F5280] TexCleanTotal
Registering function [$028F53A4] TexCreate (tex_name)
Registering function [$028F59C4] TexFindList (tex_name_mask)
Registering function [$028F553C] TexFile (tex_ptr, tex_name) // WARN: tex_name must be lenght <= original
Registering function [$028F5428] TexLoad (tex_ptr)
Registering function [$028C6274] IPCQueue () // pushing instance of IPC-queue, only game side
Registering function [$028C5FC0] IPCThread () // pushing instance of IPC-thread, only launcher side
Registering function [$028F7D18] CUIStaticEx () // make alternate CUIStatic object
Registering function [$02936FD8] TestXrAPI
[15:08:14.236]. #DBG: CEngine Engine RVA = $1D3BE0
Registering function [$028F9888] FastPackStr (table) // support only binary/hex translation
Registering function [$028F9B20] FastParseStr (str, at, alg) // default alg = "amk"
Registering function [$02914F60] base64_decode (string) // convert base64 string to data_buffer object
Registering function [$02914FF0] base64_encode (string|userdata,
) // convert string/userdata to base64 string
Registering function [$029157B4] data_buffer (size) // constructs data_buffer object
Registering function [$02915838] utf8_buffer (string) // constructs data_buffer object from string encoded UTF8
Registering function [$02916174] web_packet ([bool use_gc]) // constructs void web_packed object
Registering function [$02917ED8] text_file (file_name, [mode], [code_page]) // opening text file and returns object
[15:08:14.236]. #DBG: Setting AtPanic handler for lua_State unknown_$14418AA0
[15:08:14.536]. #DBG: Используется оригинальный обработчик VEH.
[15:08:14.538/+11.298]. #DBG: обработка ранних патчей движка для Xray 1.0006 build-3312
#WARN(xray_patch.script): incompatible xr_build 0
#WARN(xray_patch.script): incompatible xr_build 0
[15:08:14.539]. #DBG: garbage collection performed for LuaStateDesc object $16BF0334 (LSD_unknown_$14418AA0@9756)
[15:08:14.539]. #DBG: performing unregister LSD_unknown_$14418AA0@9756 for lua_State unknown_$14418AA0
[15:08:14.539/main ($261c)(9756)]. #DBG: destroyed lua_State registry $16BF0334 for Lparent = $00000000
[15:08:14.539]. #DBG: ExecInitScript completed.
[15:08:14.539]. #DBG: luaicp init complete!
========================================================================================================
[15:08:14.560/+11.320/327.3]. #XRAY: #MEM_USAGE: [win32 VM]: free[3804628 K], reserved[88744 K], committed[300868 K], mapped[0 K], VM direct[0 K]
[15:08:14.561/+11.321/1.359]. #XRAY: #MEM_USAGE: crt heap[ 13482 K], process heap[ 3 K], lib heap [ 34 K] fs heap [0 K]
[15:08:16.066/+12.826/ 1505]. #XRAY: Detected CPU: 12th Gen Intel(R) Core(TM) i5-1235U [GenuineIntel], F6/M10/S4, 2494.00 mhz, 18-clk 'rdtsc'
[15:08:16.066/+12.826/0.045]. #XRAY: CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
[15:08:16.066/+12.826/0.026]. #XRAY: CPU cores/threads: 2/4
[15:08:16.066/+12.826/0.080]. #XRAY: Initializing File System...
[15:08:16.069/+12.829/3.167]. #XRAY: #WARN: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 44)
[15:08:16.069/+12.829/0.045]. #XRAY: #WARN: CLocatorAPI::check_for_file not found file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\fsgame.ltx in files list (size = 44)
[15:08:16.069/+12.829/0.219]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db0, size = 23.485107 MiB, modified 07.07.2023 07:58
[15:08:16.090/+12.850/ 21.1]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db1, size = 570.844437 MiB, modified 07.07.2023 08:03
[15:08:16.107/+12.867/ 16.7]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db2, size = 1651.303543 MiB, modified 07.07.2023 08:10
[15:08:16.132/+12.892/ 24.9]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db3, size = 742.460480 MiB, modified 07.07.2023 08:18
[15:08:16.394/+13.154/261.6]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db4, size = 1778.583023 MiB, modified 07.07.2023 08:23
[15:08:16.434/+13.194/ 40.6]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db5, size = 1415.660095 MiB, modified 07.07.2023 08:26
[15:08:16.476/+13.236/ 41.4]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db6, size = 1893.994308 MiB, modified 10.12.2021 20:59
[15:08:16.483/+13.243/6.971]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db7, size = 1808.128555 MiB, modified 10.12.2021 21:03
[15:08:16.499/+13.259/ 16.3]. #XRAY: using fs-ltx fsgame.ltx
[15:08:16.500/+13.260/0.970]. #XRAY: -found external arch dlc_pack.xdb0
[15:08:16.500/+13.260/0.087]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\mods\dlc_pack.xdb0, size = 0.002995 MiB, modified 02.01.2016 14:25
[15:08:16.502/+13.262/2.046]. #XRAY: FS: 47190 files cached, 7764Kb memory used.
[15:08:16.502/+13.262/0.029]. #XRAY: Init FileSystem 0.436317 sec
[15:08:16.502/+13.262/0.180]. #XRAY: 'xrCore' build 7520, Sep 8 2019
[15:08:16.601/+13.361/ 98.9]. #XRAY: [win32]: free[ 3789824 K], reserved[ 90540 K], committed[ 313876 K], mapped[ 0 K], VM direct[0 K]
[15:08:16.601/+13.361/0.074]. #XRAY: [changes]: free[ -14804 K], reserved[ +1796 K], committed[ +13008 K], mapped[ +0 K]
[15:08:16.602/+13.362/0.571]. #XRAY: #MEM_USAGE: crt heap[ 13493 K], process heap[ 841 K], lib heap [ 34 K] fs heap [0 K]
[15:08:16.603/+13.363/0.671]. #XRAY: Initializing Engine...
[15:08:16.604/+13.364/1.081]. #XRAY: Starting INPUT device...
[15:08:16.739]. #DBG: build_id exported by xrCore.dll at $045159DC = 7520
[15:08:16.739/135.6]. #DBG: TObjOffsets trying to load file D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xray_dma.conf
[15:08:16.747/7.808]. #DBG: builds count = 131
[15:08:16.770/ 23.1]. #DBG: offset map size = 54
[15:08:16.770]. #DBG: builds inheritance: build_5656,build_5671,build_5672,build_5673,build_5674,build_5676,build_5677,build_5682,build_5683,build_5684,build_5690,build_5694,build_5696,build_5697,build_5700,build_5701,build_5703,build_5704,build_5705,build_5706,build_5712,build_5733,build_5735,build_5736,build_5737,build_5741,build_5744,build_5745,build_5746,build_5747,build_5748,build_5749,build_5750,build_5751,build_5754,build_5755,build_5757,build_5758,build_5760,build_5763,build_5765,build_5767,build_5773,build_5775,build_5777,build_5780,build_5785,build_5799,build_5810,build_5811,build_5817,build_5820,build_5823,build_5828,build_5831,build_5832,build_5834,build_5835,build_5931,build_5950,build_6196,build_6199,build_6201,build_6202,build_6203,build_6204,build_6205,build_6206,build_6207,build_6208,build_6209,build_6210,build_6211,build_6212,build_6213,build_6214,build_6215,build_6217,build_6218,build_6219,build_6220,build_6221,build_6222,build_6223,build_6224,build_6225,build_6227,build_6228,build_6229,build_6230,build_6231,build_6233,build_6234,build_6235,build_6236,build_6237,build_6240,build_6245,build_6249,build_6252,build_6256,build_6309,build_6755,build_6756,build_6757,build_6758,build_6759,build_6760,build_6795,build_6847,build_6848,build_6849,build_6850,build_6852,build_6883,build_6921,build_6922,build_6927,build_6938,build_6940,build_7006,build_7007,build_7008,build_7101,build_7102,build_7121,build_7122,build_7128,build_7169,build_7516,build_7520
[15:08:16.770]. #DBG: offset_map dump:
CActor.inventory = $294
CActor.physics_support = $3A8
CALifeObjectRegistry = $14
CALifeObjectRegistry.list = $04
CALifeSimulatorBase = $494
CALifeSimulatorBase.rel_ai_space = $18
CALifeSpawnRegistry = $10
CALifeSpawnRegistry.spawns = $48
CALifeSpawnRegistry.story_ids = $94
CALifeSpawnRegistry.vertices = $4C
CConsole.commands = $B4
CGraphVertex.CServerEntityWrapper = $10
CGraphVertex.CServerEntityWrapperX = $10
CInventory.target = $34
CPS.movement_control = $A4
CSE_AlifeObject.clsid = $70
CSE_ALifeObject.direction = $5C
CSE_ALifeObject.flags = $A4
CSE_ALifeObject.game_vertex = $94
CSE_AlifeObject.id = $32
CSE_ALifeObject.level_vertex = $A0
CSE_AlifeObject.name = $20
CSE_ALifeObject.online = $9C
CSE_AlifeObject.parent_id = $34
CSE_ALifeObject.position = $50
CSE_ALifeObject.released = $B4
CSE_AlifeObject.section = $3C
CSE_AlifeObject.simulator = $B0
CSE_AlifeObject.spawn_id = $7E
CSE_AlifeObject.spawn_sid = $AC
CSE_AlifeObject.story_id = $A8
GameLevel.crows = $88
GameLevel.crows_0 = $70
GameLevel.crows_1 = $7C
GameLevel.destroy_queue = $4C
GameLevel.m_items = $94
GameLevel.map_NETID = $00
GameLevel.ObjectList = $4C
GameLevel.objects_active = $58
GameLevel.objects_sleeping = $64
GameObject.ai_location = $128
GameObject.b_spawned = $138
GameObject.clsid = $168
GameObject.cost = -$48
GameObject.id = $A8
GameObject.name = $AC
GameObject.position = $84
GameObject.section = $B0
GameObject.server_flags = $124
GameObject.story_id = $12C
GameObject.visual = $B4
GameObject.xform = $54
xr_vector.first = $00
xr_vector.last = $04
[15:08:16.868]. #DBG: DMA offsets loaded from section build_7520, id_word = 168
[15:08:16.869/+13.629/ 98.3]. #XRAY: Loading DLL: xrRender_R2.dll
[15:08:16.890/+13.650]. #NOTIFY: module loaded xrParticles.dll at $6ABD0000
[15:08:16.890/+13.650]. #NOTIFY: module loaded xrRender_R2.dll at $6ABF0000 -
, [value1], [value2]...)
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41 минуту назад, OKSIKODON сказал:40 минут? нет, спасибо.
ЦитатаСуммарное время прохождения всех трех режимов игры займет около двух часов.
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Anahoret я в курсе. Для 2010-х Солянка реально была топовой, но сейчас в ней ничего выдающегося, кроме количества всевозможного контента, но когда это количество было важнее качества? Всё остальное в моде абсолютно среднее, дрочево ради дрочева, разве что локации хорошо переработаны и техническая составляющая у мода на крепком уровне. Всё, что касается творческих аспектов — ну такое себе. Я проходил НС2016 (по факту версию 2019 года с патчем 2021) два или три месяца, а потом словил себя на мысли, что это превратилось в почти однотипную рутину, которая даёт минимум эмоций, и понял, что тратить следующие месяцы на прохождение чисто чтоб убить время — идея фиговая.
Но да, есть люди которым это нравится: жевать практически безвкусную жвачку, пока или не откажет челюсть, или не кончится сама жвачка. И это месяцами, а то и годами. Удивительные люди.- 1
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Старого пердеда отвели в барбершоп и купили ему новомодные шмотки. Без обид, солянщики, но так оно и есть.
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Имхо, пусть автор делает так, как сочтёт нужным. Если Иветты в его "видении" нет, то и на фиг её, она уже была в оригинальном ЧКДЗ. Но да, с другой стороны, она и цепочка с ней являются изюминкой проекта.
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Погодите, у вас озвучивал Алексей Макаренков? Тот самый Старпом из Игромании? Если да, то ни фига ж себе.
С релизом поздравляю. Играть, скорее всего, не стану, потому как онлайн и кооп вещи не для меня. Но релиз безусловно важный для моддинга, можно залететь в топ-5 года. -
phpstal так и есть, Condemned сырой и вообще древний уже мод. По сути, первая итерация фриплейного ЛВ из трёх: Condemned, Requital, Troops of Doom (лучшая; и вообще, лучший фриплей на ТЧ, имхо).
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Raremetaller не совсем. Но скажем так, команда сформирована из чуваков, которые отвечали за LA DC. Движок тоже получил капитальную модернизацию.
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Привет товарищам-модмейкерам! Имеются довольно глупые вопросы ввиду отсутствия опыта в этой стезе:
1. Как заставить конкретные источники света светиться строго в определённое время? Например, в конфиге hanging_lamp в СДК или в отдельной логике для конкретных лампочек, чтобы в игре они светились с 20 вечера до 5 утра.
2. Как сделать конкретную группировку (например, зомбированных) невидимой для ПДА\мини-карты, чтобы не было звука их появления в условных "контактах"?
3. Анимации из кат-сцен ЧН присутствуют в наборе анимаций ЗП? Или нужно перетаскивать вручную?
4. Можно ли при нажатии F на определённом объекте заставить проигрывать звук или несколько звуков? Если да, то каким образом?
Заранее спасибо. -
Радует, что проект обрёл своё лицо и имеет чёткое видение, а не топчется с места на место как это было в первые годы разработки.
После OLR 3.0 наверняка самый ожидаемый ТСС-мод наряду с Paradise Lost.
Удачи разработчикам!- 3
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Althero я лично знаком с автором и он мне фиксил этот момент давным-давно, сам фикс затерялся, так что возьми один из моих сейвов выше по теме, найдёшь. У меня там сейвы вплоть до финала, с ними мод проходим.
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китель порядок такой:
1. Белый отряд
2. Контракт на хорошую жизнь
3. Gott Mit Uns - Бог с нами
4. Контракт на плохую жизнь: Эффект бабочки
5. Контракт на новую жизнь
6. Инкубатор
А ПА при том, что у них типа общая вселенная, хоть и неофициально. -
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Всё это, конечно, прикольно, но иногда на сюжет должен работать общий геймдизайн и атмосфера, которые у каждого из тех "сюжетных" модов устроены по-своему. А, следовательно, экспириенс будет не совсем тот, каким его задумали их авторы.
Это годится только для тех, кто уже проходил оригинальные сюжетные проекты, имхо. Для "Аномали" по-хорошему надо делать свои, уникальные сюжеты, которые впишутся в геймдизайн мода (сборки на СоС, на самом деле), а не пришивать к ним белыми нитками сторонние.- 4
Phantoms Zone
в Моды в разработке
Опубликовано
Bowsette
Точно нет, там билдовской кривоты хватает. Брать либо из OGSE\OGSR, либо из LA DC с мелким ретекстуром. И ещё где-то по сети гуляла версия Reloaded, улучшенная билдовская. Либо самому всё ковырять, но это долговато будет.