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Vlador

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Сообщения, опубликованные Vlador


  1. Bowsette 

    5 часов назад, Bowsette сказал:

    Генераторы в принципе RMA норм

    Точно нет, там билдовской кривоты хватает. Брать либо из OGSE\OGSR, либо из LA DC с мелким ретекстуром. И ещё где-то по сети гуляла версия Reloaded, улучшенная билдовская. Либо самому всё ковырять, но это долговато будет.

    • Жму руку 1

  2. RayTwitty 

    В 18.10.2023 в 16:48, RayTwitty сказал:

    Возможно в НарСоли как раз она и есть. Там еще к слову присобачили убежище в одной из радиоактивных куч. Вот эту версию в принципе можно взять за основу и обновить там деревья из той же AN3(4) и вот тебе уже свежий взгляд. При том и спавн не нужно менять почти.

     

    В 18.10.2023 в 16:48, RayTwitty сказал:

    обновить там деревья из той же AN3(4)

    Кстати, насколько я знаю, в NS OGSR это уже сделано и выглядит вполне ничего. Заметил в последнем Stalker News от Вульфа. Мб и выдернуть можно.


  3. Johny_Lucker 

    8 часов назад, Johny_Lucker сказал:

    Будет в будущем продолжение Complementation? Концовка, в какой то степени, намекала это (мне так показалось)

    Если и будет, то в далёком будущем и на UE5, используя платформу второго Сталкера. И при условии, что там инструментарий будет хотя бы вполовину такой же, как на X-Ray. Но вероятность всего этого не очень высока.
    Думали делать его на ЗП, но поняли, что движок не совсем подходит для наших целей, не говоря уж о том, насколько трудно с ним работать. Потребовалось бы 5+ лет работы и более ранний релиз Gray (а он сильно затягивается, как можно понять).

    Поживём-увидим.


  4. Johny_Lucker живой, но работа идёт не так гладко и быстро как хотелось бы, к сожалению. А проект рано или поздно выйдет, поскольку точка невозврата уже пройдена. Новости будут, но по поводу сроков их появления мы тактично умолчим. Просто ждите подходящего времени.

    • Хабар 1

  5. Brock_Harrison

    6 часов назад, Brock_Harrison сказал:

    А есть ли моды сталкера где можно погулять по радиоактивной Москвы как в метро 2033?

    Вроде нечто подобное есть в Альтернативе 1.4, но не уверен.


  6. Приветствую всех. Тут один мой товарищ пытается поиграть в НЛС, но никак не получается. Ноут 2023 года, видяха встроенная от проца, ОС Винда 11.
    Мод скачан по актуальной ссылке, фикс стоит. Всё ПО, которое было в папке с архивом мода, тоже установлено.
    Что забавно, первые два дня игралось спокойно (четыре-пять часов наиграно), а на третий день и далее просто виснет на окне запуска.
    В логах имеется такое:

    Спойлер

    [15:07:42.513] #DBG: Created Debug Thread, ID = 15972
    [15:07:42.514]. #DBG: WorkerThread  15604 ($3CF4), Name = MemStatCollector { TMemStatCollector@=$0E7278D0:: luaicp.dll /ID=15604 }, Class = TMemStatCollector started std-loop in OleExec
    [15:07:42.519]. #DBG: WorkerThread  15876 ($3E04), Name = THREAD_WATCHDOG { TThreadWatchdog@=$0E762660:: luaicp.dll /ID=15876 }, Class = TThreadWatchdog started std-loop in OleExec
    [15:07:42.639/2588]. #DBG: Vectored exception handler "LuaVEHandler" added
    [15:07:42.641]. #DBG: service mode activated.
    [15:07:44.622]. #DBG: Opening named FileMapping Global\VIRTUALTIMER
    [15:07:44.635/+02.695/Launcher.Main ($a1c)(2588)].  #ERROR:
        CreateFileMapping failed  5.- Отказано в доступе.

    [15:07:44.642/+02.702/Launcher.Main ($a1c)(2588)].  #ERROR:
        TToolThread.ModuleByPtr - self, or sc_timer not assigned!
    [15:07:44.642/+02.702/2588]. #DELPHI_EXCEPT: catched by LuaVEHandle, code:
            Delphi Assertion at EIP = $756E84F2
             #DBG: dump ExceptionInformation: $03757891 $0E7F590C $0F6F0D50 $03757F10 $000005A0 $0018F808 $0018F7CC $00000000 $0F6F0D50 $035A9FBF $000005A0 $03757F10 $0018F808 $0018F79C $0F6F0D50
             Exception class: EAssertionFailed, message: TVirtualTimer.Create: Cannot open sync-port, hMap = $0000. Error:  0.- Операция успешно завершена.
     (D:\xray\lib\DateTimeTools.pas, line 1440)
    756e84f2 +062 KERNELBASE.dll                           RaiseException
    035a9f53 +0bb luaicp.dll     madExcept                 SetLastExceptionHelper
    035a9fba +05a luaicp.dll     madExcept                 MyRaiseExceptProc
    0350b361 +025 luaicp.dll     System         23920   +2 @Assert
    0375788c +1f8 luaicp.dll     DateTimeTools   1440  +37 TVirtualTimer.Create
    0380deb2 +052 luaicp.dll     luaicp          8876   +5 AllocGlobals
    0380ebf1 +1f5 luaicp.dll     luaicp          9103  +43 Init
    0128e44d +089 launch.exe     LGlobal          115  +21 PostInit
    012ade2d +041 launch.exe     Launcher         978   +5 TLForm.ProcessTimer
    012ae136 +012 launch.exe     Launcher        1019   +2 TLForm.updTimerTimer
    011c9dd7 +00f launch.exe     Vcl.ExtCtrls              TTimer.Timer
    011c9cbb +02b launch.exe     Vcl.ExtCtrls              TTimer.WndProc
    011348fc +014 launch.exe     System.Classes            StdWndProc
    760d142b +00b USER32.dll                               DispatchMessageW
    0124aef7 +0f3 launch.exe     Vcl.Forms                 TApplication.ProcessMessage
    0124af3a +00a launch.exe     Vcl.Forms                 TApplication.HandleMessage
    0124b26d +0c9 launch.exe     Vcl.Forms                 TApplication.Run
    012bdf7d +c1d launch.exe     launch           220 +139 initialization
    762f7d57 +017 KERNEL32.DLL                             BaseThreadInitThunk
    VirtualTimer sync complete to 06.08.23 15:07:44.711
    VirtualTimer created and synchronized. Base time = 06.08.2023 15:07:44
    [15:07:44.710]. #DBG: Created ToolThread, ID = 10016
    [15:07:44.711/+02.771/late@15:07:44.710=10016 ($2720)(10016)].  #ERROR:
        TToolThread.ModuleByPtr - self, or sc_timer not assigned!
    [15:07:44.711/+02.771/late@15:07:44.710=10016 ($2720)(10016)].  #ERROR:
        TToolThread.ModuleByPtr - self, or sc_timer not assigned!
    [15:07:44.711/+02.771/10016]. #QUIET_EXCEPT(1): catched by LuaVEHandlerImpl +, code:
             694.- Отладчик вывел исключение по CTRL-C.
     at EIP = $756E84F2
    [15:07:44.720/+02.780/late@15:07:44.710=10016 ($2720)(10016)].  #ERROR:
        TToolThread.ModuleByPtr - self, or sc_timer not assigned!
    [15:07:44.720/+02.780/late@15:07:44.710=10016 ($2720)(10016)].  #ERROR:
        TToolThread.ModuleByPtr - self, or sc_timer not assigned!
    [15:07:44.720/+02.780/10016]. #QUIET_EXCEPT(3): catched by LuaVEHandlerImpl +, code:
             694.- Отладчик вывел исключение по CTRL-C.
     at EIP = $756E84F2
    [15:07:44.741/+02.801/late@15:07:44.710=10016 ($2720)(10016)].  #ERROR:
        TToolThread.ModuleByPtr - self, or sc_timer not assigned!
    [15:07:44.741/+02.801/late@15:07:44.710=10016 ($2720)(10016)].  #ERROR:
        TToolThread.ModuleByPtr - self, or sc_timer not assigned!
    [15:07:44.741/+02.801/10016]. #QUIET_EXCEPT(5): catched by LuaVEHandlerImpl +, code:
             694.- Отладчик вывел исключение по CTRL-C.
     at EIP = $756E84F2
    [15:07:44.750]. #DBG: WorkerThread  10016 ($2720), Name = gToolThread { TToolThread@=$0E762E34:: luaicp.dll /ID=10016 }, Class = TToolThread started std-loop in OleExec
    [15:07:44.761]. #DBG: Module(DLLs) dump:
      BA=$01000000     szMod = launch.exe          modBaseSize =  16.918 MiB,   fileSize =   4.606 MiB        version = 7.1.62.17
      BA=$03500000     szMod = luaicp.dll          modBaseSize =  29.781 MiB,   fileSize =  14.906 MiB        version = 7.1.6564.3224
      BA=$052D0000     szMod = xrCore.dll          modBaseSize =   2.414 MiB,   fileSize =   1.641 MiB        version = 0.0
      BA=$6B410000     szMod = FaultRep.dll        modBaseSize =   0.418 MiB,   fileSize =   0.414 MiB        version = 6.2.22621.1778
      BA=$6B480000     szMod = MSVCP120.dll        modBaseSize =   0.441 MiB,   fileSize =   0.434 MiB        version = 12.0.40664.0
      BA=$6B500000     szMod = MSVCR120.dll        modBaseSize =   0.930 MiB,   fileSize =   0.926 MiB        version = 12.0.40664.0
      BA=$6B5F0000     szMod = EasyECDSA.dll       modBaseSize =   0.938 MiB,   fileSize =   0.919 MiB        version = 0.0
      BA=$6B6E0000     szMod = AcLayers.DLL        modBaseSize =   2.570 MiB,   fileSize =   0.419 MiB        version = 6.2.22621.1928
      BA=$6F540000     szMod = DWMAPI.DLL          modBaseSize =   0.141 MiB,   fileSize =   0.122 MiB        version = 6.2.22621.1635
      BA=$714D0000     szMod = CoreUIComponents.dll     modBaseSize =   2.563 MiB,   fileSize =   2.574 MiB        version = 6.2.22621.1635
      BA=$71760000     szMod = CoreMessaging.dll     modBaseSize =   0.801 MiB,   fileSize =   0.796 MiB        version = 6.2.22621.1635
      BA=$71830000     szMod = textinputframework.dll     modBaseSize =   0.887 MiB,   fileSize =   0.884 MiB        version = 6.2.22621.1928
      BA=$71BC0000     szMod = sxs.dll             modBaseSize =   0.520 MiB,   fileSize =   0.514 MiB        version = 6.2.22621.1485
      BA=$71E20000     szMod = TextShaping.dll     modBaseSize =   0.582 MiB,   fileSize =   0.583 MiB        version = 6.2.22621.1635
      BA=$72790000     szMod = uxtheme.dll         modBaseSize =   0.496 MiB,   fileSize =   0.477 MiB        version = 6.2.22621.1635
      BA=$72D50000     szMod = COMCTL32.dll        modBaseSize =   2.141 MiB,   fileSize =   2.128 MiB        version = 6.10.22621.1635
      BA=$72FF0000     szMod = ntmarta.dll         modBaseSize =   0.160 MiB,   fileSize =   0.148 MiB        version = 6.2.22621.1
      BA=$73040000     szMod = msimg32.dll         modBaseSize =   0.023 MiB,   fileSize =   0.007 MiB        version = 6.2.22621.608
      BA=$73060000     szMod = wsock32.dll         modBaseSize =   0.031 MiB,   fileSize =   0.016 MiB        version = 6.2.22621.1
      BA=$73250000     szMod = winspool.drv        modBaseSize =   0.469 MiB,   fileSize =   0.453 MiB        version = 6.2.22621.1778
      BA=$73820000     szMod = SHFolder.dll        modBaseSize =   0.023 MiB,   fileSize =   0.009 MiB        version = 6.2.22621.1
      BA=$73830000     szMod = LZ4.dll             modBaseSize =   0.031 MiB,   fileSize =   0.015 MiB        version = 0.0
      BA=$73840000     szMod = lua5.1.dll          modBaseSize =   0.215 MiB,   fileSize =   0.202 MiB        version = 0.0
      BA=$73A10000     szMod = winmm.dll           modBaseSize =   0.191 MiB,   fileSize =   0.180 MiB        version = 6.2.22621.1635
      BA=$73FE0000     szMod = dbghelp.dll         modBaseSize =   1.820 MiB,   fileSize =   1.711 MiB        version = 6.2.22621.1
      BA=$743A0000     szMod = UMPDC.dll           modBaseSize =   0.055 MiB,   fileSize =   0.049 MiB        version = 6.2.22621.1
      BA=$743D0000     szMod = PowrProf.dll        modBaseSize =   0.273 MiB,   fileSize =   0.267 MiB        version = 6.2.22621.1344
      BA=$74460000     szMod = CRYPTBASE.DLL       modBaseSize =   0.043 MiB,   fileSize =   0.032 MiB        version = 6.2.22621.1
      BA=$74470000     szMod = apphelp.dll         modBaseSize =   0.645 MiB,   fileSize =   0.639 MiB        version = 6.2.22621.1635
      BA=$74520000     szMod = WINSTA.dll          modBaseSize =   0.309 MiB,   fileSize =   0.292 MiB        version = 6.2.22621.1635
      BA=$74630000     szMod = kernel.appcore.dll     modBaseSize =   0.074 MiB,   fileSize =   0.067 MiB        version = 6.2.22621.1
      BA=$74820000     szMod = wtsapi32.dll        modBaseSize =   0.059 MiB,   fileSize =   0.052 MiB        version = 6.2.22621.1
      BA=$74830000     szMod = version.dll         modBaseSize =   0.031 MiB,   fileSize =   0.028 MiB        version = 6.2.22621.1
      BA=$74A80000     szMod = wintypes.dll        modBaseSize =   0.777 MiB,   fileSize =   0.777 MiB        version = 6.2.22621.1485
      BA=$75220000     szMod = gdi32full.dll       modBaseSize =   0.883 MiB,   fileSize =   0.879 MiB        version = 6.2.22621.1928
      BA=$75420000     szMod = comdlg32.dll        modBaseSize =   0.688 MiB,   fileSize =   0.663 MiB        version = 6.2.22621.1344
      BA=$754D0000     szMod = RPCRT4.dll          modBaseSize =   0.727 MiB,   fileSize =   0.729 MiB        version = 6.2.22621.1992
      BA=$755A0000     szMod = KERNELBASE.dll      modBaseSize =   2.449 MiB,   fileSize =   2.455 MiB        version = 6.2.22621.1992
      BA=$759F0000     szMod = shell32.dll         modBaseSize =   6.422 MiB,   fileSize =   6.458 MiB        version = 6.2.22621.1992
      BA=$76060000     szMod = SHLWAPI.dll         modBaseSize =   0.293 MiB,   fileSize =   0.289 MiB        version = 6.2.22621.1635
      BA=$760B0000     szMod = USER32.dll          modBaseSize =   1.645 MiB,   fileSize =   1.647 MiB        version = 6.2.22621.1928
      BA=$762E0000     szMod = KERNEL32.DLL        modBaseSize =   0.938 MiB,   fileSize =   0.644 MiB        version = 6.2.22621.1992
      BA=$763D0000     szMod = ucrtbase.dll        modBaseSize =   1.070 MiB,   fileSize =   1.076 MiB        version = 6.2.22621.608
      BA=$764F0000     szMod = bcryptPrimitives.dll     modBaseSize =   0.383 MiB,   fileSize =   0.380 MiB        version = 6.2.22621.1928
      BA=$76560000     szMod = msvcrt.dll          modBaseSize =   0.766 MiB,   fileSize =   0.761 MiB        version = 7.0.22621.608
      BA=$76630000     szMod = ole32.dll           modBaseSize =   1.301 MiB,   fileSize =   1.305 MiB        version = 6.2.22621.1702
      BA=$76780000     szMod = MSCTF.dll           modBaseSize =   0.855 MiB,   fileSize =   0.849 MiB        version = 6.2.22621.1928
      BA=$768C0000     szMod = combase.dll         modBaseSize =   2.480 MiB,   fileSize =   2.492 MiB        version = 6.2.22621.1485
      BA=$76B40000     szMod = GDI32.dll           modBaseSize =   0.137 MiB,   fileSize =   0.130 MiB        version = 6.2.22621.1778
      BA=$77050000     szMod = win32u.dll          modBaseSize =   0.102 MiB,   fileSize =   0.099 MiB        version = 6.2.22621.1778
      BA=$77070000     szMod = msvcp_win.dll       modBaseSize =   0.473 MiB,   fileSize =   0.469 MiB        version = 6.2.22621.608
      BA=$770F0000     szMod = shcore.dll          modBaseSize =   0.750 MiB,   fileSize =   0.750 MiB        version = 6.2.22621.1928
      BA=$771D0000     szMod = IMM32.DLL           modBaseSize =   0.145 MiB,   fileSize =   0.143 MiB        version = 6.2.22621.1344
      BA=$77200000     szMod = sechost.dll         modBaseSize =   0.508 MiB,   fileSize =   0.505 MiB        version = 6.2.22621.1635
      BA=$77290000     szMod = WS2_32.dll          modBaseSize =   0.371 MiB,   fileSize =   0.371 MiB        version = 6.2.22621.1
      BA=$77390000     szMod = advapi32.dll        modBaseSize =   0.484 MiB,   fileSize =   0.479 MiB        version = 6.2.22621.1485
      BA=$77470000     szMod = oleaut32.dll        modBaseSize =   0.609 MiB,   fileSize =   0.602 MiB        version = 6.2.22621.1992
      BA=$77520000     szMod = ntdll.dll           modBaseSize =   1.684 MiB,   fileSize =   1.669 MiB        version = 6.2.22621.1928
    memory allocated for modules = 93.930 MiB
    [15:07:44.844]. #WARN(WaitRequests): Timeout 120 msec, for waiting requests in thread gToolThread { TToolThread@=$0E762E34:: luaicp.dll /ID=10016 }
    [15:07:44.845]. #DBG: randomize test: Yj¶[0,+E5@K2h±}IQNlUXf =1Lo,3$JJa-pDMmE©K4H2606F{skTw®cF©*DYz/^4nw,rd7mW%HMB_LH3R8tqP8c?§X#fg%vuAx!kWvo7N()i$nZWe*2.=pn!vZ#rx_#7OJT]CuhYXp^t5j8%&SRiPiBU-l1h§erdj($C3T6[bUIcg {AQ&4Fs}5s(LleZGO.t®xKAB¶?uDSz!ka_zS+1aEO@+R 9)C?q9)vG±M*/w]fmd0@GI-9Nbg.Qq^bvo&Pv
    [15:07:44.845]. #DBG: UserDLLs =  
    [15:07:44.846]. #DBG(Startup/initialize log):
    [15:07:44.846]. #DBG: fsgame.ltx raw dump:
        $app_data_root$    true    false    $fs_root$    userdata_nlc7\
        $profiles$    true    false    $fs_root$    profiles\
        $profile_dir$    false    true    $profiles$    Mortza
        $game_data$    false    true    $fs_root$    gamedata\
        $game_ai$    true    false    $game_data$    ai\
        $game_spawn$    true    false    $game_data$    spawns\
        $game_anims$    true    true    $game_data$    anims\
        $game_levels$    true    false    $game_data$    levels\
        $game_meshes$    true    true    $game_data$    meshes\
        $game_dm$    true    true    $game_data$    meshes\
        $game_shaders$    true    true    $game_data$    shaders\
        $game_sounds$    true    true    $game_data$    sounds\
        $game_textures$    true    true    $game_data$    textures\
        $game_scripts$    true    false    $game_data$    scripts\
        $open_scripts$    true    false    $game_data_open$    scripts\
        $game_config$    true    false    $game_data$    config\
        $game_saves$    true    false    $profile_dir$    saves\
        $level$    false    false    $game_levels$
        $logs$    true    false    $fs_root$    logs\
        $screenshots$    true    false    $app_data_root$    screenshots\
        $mod_dir$    false    false    $fs_root$    mods\

    [15:07:44.848]. #DBG: FSGame.ltx dump:
    $fs_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\
    $app_data_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\
    $profiles$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\
    $profile_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza
    $game_data$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\
    $game_ai$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\ai\
    $game_spawn$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\spawns\
    $game_anims$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\anims\
    $game_levels$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
    $game_meshes$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
    $game_dm$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
    $game_shaders$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\shaders\
    $game_sounds$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\sounds\
    $game_textures$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\textures\
    $game_scripts$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\scripts\
    $open_scripts$=scripts\
    $game_config$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\config\
    $game_saves$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza\saves\
    $level$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
    $logs$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
    $screenshots$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\screenshots\
    $mod_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\

     IsUserAdmin :     No
     Windows  ver:     Windows 10 x64 build 22621
     CPU     info:     12th Gen Intel(R) Core(TM) i5-1235U [4 cores avail]
     Memory  info:     9573/16052 MB (free/total)
     Display mode:     1536x864, 32 bit
    [15:07:44.852]. #DBG: extensions not loaded for launcher
    [15:07:44.852]. #DBG: Поиск файла в папке D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
    [15:07:44.852/Launcher.Main ($a1c)(2588)]. #DBG: LUA_DLL found at $73840000, ExeFile = D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe
    [15:07:44.852]. #DBG: lua_pcall prolog dump  55 8B EC 83 E4 F8
    [15:07:44.852/Launcher.Main ($a1c)(2588)]. #DBG: xrCore.DLL found at $52D0000  
    [15:07:44.852]. #DBG: xrCore.DLL Log = $05339D1F, FlushLog = $05339330, SetLogCB = $0533A1A5
    [15:07:44.852]. #DBG: _SetLogCB executed...
    [15:07:44.852/Launcher.Main ($a1c)(2588)]. #DBG: Предварительная инициализация закончена.
    [15:07:44.852]. #DBG: Creating TIPCThread.
    [15:07:44.852]. #DBG: Opening named FileMapping WORK_IPC
    [15:07:44.852]. #DBG: Creating TIPCAsyncQueue WORK_IPC
    [15:07:44.852]. #DBG: Opening named FileMapping LUAICP_DATA
    [15:07:44.852/0.000]. #DBG: waiting while base maps loaded...
    [15:07:44.853/+02.913/2204]. #QUIET_EXCEPT(7): catched by LuaVEHandlerImpl +, code:
             694.- Отладчик вывел исключение по CTRL-C.
     at EIP = KERNELBASE.dll+$1484F2
    [15:07:44.865/+02.925/2204]. #QUIET_EXCEPT(9): catched by LuaVEHandlerImpl +, code:
             694.- Отладчик вывел исключение по CTRL-C.
     at EIP = KERNELBASE.dll+$1484F2
    [15:07:44.875/+02.935/2204]. #QUIET_EXCEPT(11): catched by LuaVEHandlerImpl +, code:
             694.- Отладчик вывел исключение по CTRL-C.
     at EIP = KERNELBASE.dll+$1484F2
    [15:07:44.882]. #DBG: WorkerThread   2204 ($ 89C), Name = IPCThread { TIPCThread@=$0E7635F4:: luaicp.dll /ID=2204 }, Class = TIPCThread started std-loop in OleExec
    [15:07:44.962]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\launch.map loaded addrs 34862, index = $01000000
    [15:07:45.192]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\luaicp.map loaded addrs 37840, index = $03500000
    [15:07:45.255]. #DBG: luaicp init complete!
    ========================================================================================================
    [15:07:45.255]. #DBG: Этот релиз launch.exe приготовлен для версии игры S.T.A.L.K.E.R. "Тени Чернобыля 1.0007+"
    fsgame.$game_saves$ = D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza\saves\
    [15:07:45.255]. #DBG: Executing D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\nlc_init.script...
    [15:07:45.255]. #DBG: creating threads registry table.
    [15:07:45.255]. #DBG: performing registration LSD_unknown_$1739A400@2588 for lua_State unknown_$1739A400
    [15:07:45.255/2588/403.0]. #DBG: Added L = $1739A400, captured in  ExecLuaScript
    [15:07:45.255]. #DBG: previous frealloc = nil, ud = $00000000,
            #DBG: updated  frealloc = lua5.1.dll+$4140, ud = $00000000,
    [15:07:45.256]. #DBG: Setting AtPanic handler for lua_State unknown_$1739A400
    [15:07:45.256]. #DBG: Complete CheckCapture for $1739A400
    [15:07:45.256]. #REG_STUFF: Launcher = $1000000, Context = ""
    [15:07:45.256]. #DBG: detected Xray build 0 from
        Registering function [$037E4F60] base64_decode (string)                     // convert base64 string to data_buffer object
        Registering function [$037E4FF0] base64_encode (string|userdata, )    // convert string/userdata to base64 string
        Registering function [$037E57B4] data_buffer (size)                         // constructs data_buffer object
        Registering function [$037E5838] utf8_buffer (string)                       // constructs data_buffer object from string encoded UTF8
        Registering function [$037E6174] web_packet ([bool use_gc])                 // constructs void web_packed object
        Registering function [$037E7ED8] text_file (file_name, [mode], [code_page]) // opening text file and returns object
    [15:07:45.257]. #DBG: Setting AtPanic handler for lua_State unknown_$1739A400
    [15:07:45.558]. #DBG: Используется оригинальный обработчик VEH.
    [15:07:45.558]. #DBG: garbage collection performed for LuaStateDesc object $184C6B34 (LSD_unknown_$1739A400@2588)
    [15:07:45.558]. #DBG: performing unregister LSD_unknown_$1739A400@2588 for lua_State unknown_$1739A400
    [15:07:45.558/Launcher.Main ($a1c)(2588)]. #DBG: destroyed lua_State registry $184C6B34 for Lparent = $00000000
    [15:07:45.558]. #DBG: ExecInitScript completed.
    [15:07:45.559]. #DBG: SetActiveProfile("Mortza")
    [15:07:45.559/+03.619/Launcher.Main ($a1c)(2588)].  #ERROR:
        Directory saves_dir not exists:  {D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza\saves\}
    [15:07:45.561]. #DBG: randomize test: DKEL9UK Sz/3spjNCbGF]d))YDgHDuqR5i&1±Lv§rY-vZxh .3+Tw50,U!&tkuQFJ=Q?Wfhn(7-{I(F61H6wU.6v2A{c88jk¶B©®#i_^_nvcvX(aJ#Gtp*@aLHp#*m¶jg4m@%}XRo.kr%ZbhMC©X$sO?Scx?BTm2O+8}&BI*7§_/zxeP[z4e04A^uPJIo[ M±Ml+e®w]@bANNqT-ir)%!2!YsElf,$t9PKCgSW3ZOnE7qQl^50a1Gd,o$fW9vR=d
    [15:07:45.568/+03.628/Launcher.Main ($a1c)(2588)].  #ERROR:
        Directory saves_dir not exists:  {D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Mortza\saves\}
    [15:07:45.571]. #DBG: LForm.n_ticks = 2
    [15:07:45.595]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\xrcore.map loaded addrs 27642, index = $052D0000
    [15:07:45.615]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\lua5.1.map loaded addrs 1901, index = $73840000
    [15:07:45.617/+03.677]. #NOTIFY: module loaded  xrCore.dll at $52D0000
    [15:07:46.070]. #DBG: LForm.n_ticks = 3
    [15:07:46.370]. #DBG: LForm.n_ticks = 4
    [15:07:46.685]. #DBG: LForm.n_ticks = 5
    [15:08:00.966]. #DBG: FSGame.ltx dump:
    $fs_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\
    $app_data_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\
    $profiles$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\
    $profile_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras
    $game_data$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\
    $game_ai$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\ai\
    $game_spawn$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\spawns\
    $game_anims$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\anims\
    $game_levels$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
    $game_meshes$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
    $game_dm$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
    $game_shaders$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\shaders\
    $game_sounds$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\sounds\
    $game_textures$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\textures\
    $game_scripts$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\scripts\
    $open_scripts$=scripts\
    $game_config$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\config\
    $game_saves$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras\saves\
    $level$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
    $logs$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
    $screenshots$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\screenshots\
    $mod_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\

    [15:08:00.966]. #DBG: retrieved saves_dir = D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras\saves\
    [15:08:00.967]. #DBG: SetActiveProfile("Taras")
    [15:08:00.967]. #DBG: Searching saves with mask D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras\saves\*.sav
    [15:08:00.967]. #DBG: randomize test: Dz]3P S=1p*i)mi5cf1®C9m-,@XXRYPg§8j$ntuE^x,GU[06zR*$DOH?uFs¶7-/Go5v4JbQYb&7$ZLa=WqZlHc+5(f4h}^!oG9%M®u %XYMpC0+9)B #&K@Nv8rZTrN4©cFeILBAvgAS)bIdf+ng2K_kE&(iS±±{,h2}pH0Q#^?8oq.W]n6TRU!kAl[Dv*j_e.OsQJ6.2F¶#v3E%vk©M7dqhOrCxzaTjBd!-w3§@/IwKWs1aPe(N{JwlLt?Uxmt_
    [15:08:03.187]. #DBG: target_exe = D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xr_3da.EXE
    [15:08:03.187]. #DBG: Запуск процесса D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xr_3da.EXE, с параметрами { -noprefetch -no_intro -verbosity 5 -smap2048 -verb_filters PERF -debug_dialogs -mblur } , рабочая папка = D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin, в приостановленном состоянии...
    [15:08:03.247]. #MSG: Process D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xr_3da.EXE waiting complete or breaked...
    [15:08:04.125]. #DBG: TEST_IPC signal received. Connection established!
    [15:08:04.126]. #DBG: attaching process 17088
    [15:08:12.700/+30.760/11752]. #QUIET_EXCEPT(13): catched by LuaVEHandlerImpl +, code:
             694.- Отладчик вывел исключение по CTRL-C.
     at EIP = KERNELBASE.dll+$1484F2
    [15:08:12.711/+30.771/11872]. #QUIET_EXCEPT(15): catched by LuaVEHandlerImpl +, code:
             694.- Отладчик вывел исключение по CTRL-C.
     at EIP = KERNELBASE.dll+$1484F2
    [15:09:00.055/+01:18.115]. #DBG: Second minute uptime, processing updated states...
    [15:09:00.061]. #DBG: Module(DLLs) dump:
      BA=$01000000     szMod = launch.exe          modBaseSize =  16.918 MiB,   fileSize =   4.606 MiB        version = 7.1.62.17
      BA=$03500000     szMod = luaicp.dll          modBaseSize =  29.781 MiB,   fileSize =  14.906 MiB        version = 7.1.6564.3224
      BA=$052D0000     szMod = xrCore.dll          modBaseSize =   2.414 MiB,   fileSize =   1.641 MiB        version = 0.0
      BA=$6B410000     szMod = FaultRep.dll        modBaseSize =   0.418 MiB,   fileSize =   0.414 MiB        version = 6.2.22621.1778
      BA=$6B480000     szMod = MSVCP120.dll        modBaseSize =   0.441 MiB,   fileSize =   0.434 MiB        version = 12.0.40664.0
      BA=$6B500000     szMod = MSVCR120.dll        modBaseSize =   0.930 MiB,   fileSize =   0.926 MiB        version = 12.0.40664.0
      BA=$6B5F0000     szMod = EasyECDSA.dll       modBaseSize =   0.938 MiB,   fileSize =   0.919 MiB        version = 0.0
      BA=$6B6E0000     szMod = AcLayers.DLL        modBaseSize =   2.570 MiB,   fileSize =   0.419 MiB        version = 6.2.22621.1928
      BA=$6F540000     szMod = DWMAPI.DLL          modBaseSize =   0.141 MiB,   fileSize =   0.122 MiB        version = 6.2.22621.1635
      BA=$714D0000     szMod = CoreUIComponents.dll     modBaseSize =   2.563 MiB,   fileSize =   2.574 MiB        version = 6.2.22621.1635
      BA=$71760000     szMod = CoreMessaging.dll     modBaseSize =   0.801 MiB,   fileSize =   0.796 MiB        version = 6.2.22621.1635
      BA=$71830000     szMod = textinputframework.dll     modBaseSize =   0.887 MiB,   fileSize =   0.884 MiB        version = 6.2.22621.1928
      BA=$71BC0000     szMod = sxs.dll             modBaseSize =   0.520 MiB,   fileSize =   0.514 MiB        version = 6.2.22621.1485
      BA=$71E20000     szMod = TextShaping.dll     modBaseSize =   0.582 MiB,   fileSize =   0.583 MiB        version = 6.2.22621.1635
      BA=$72790000     szMod = uxtheme.dll         modBaseSize =   0.496 MiB,   fileSize =   0.477 MiB        version = 6.2.22621.1635
      BA=$72D50000     szMod = COMCTL32.dll        modBaseSize =   2.141 MiB,   fileSize =   2.128 MiB        version = 6.10.22621.1635
      BA=$72FF0000     szMod = ntmarta.dll         modBaseSize =   0.160 MiB,   fileSize =   0.148 MiB        version = 6.2.22621.1
      BA=$73040000     szMod = msimg32.dll         modBaseSize =   0.023 MiB,   fileSize =   0.007 MiB        version = 6.2.22621.608
      BA=$73060000     szMod = wsock32.dll         modBaseSize =   0.031 MiB,   fileSize =   0.016 MiB        version = 6.2.22621.1
      BA=$73250000     szMod = winspool.drv        modBaseSize =   0.469 MiB,   fileSize =   0.453 MiB        version = 6.2.22621.1778
      BA=$73820000     szMod = SHFolder.dll        modBaseSize =   0.023 MiB,   fileSize =   0.009 MiB        version = 6.2.22621.1
      BA=$73830000     szMod = LZ4.dll             modBaseSize =   0.031 MiB,   fileSize =   0.015 MiB        version = 0.0
      BA=$73840000     szMod = lua5.1.dll          modBaseSize =   0.215 MiB,   fileSize =   0.202 MiB        version = 0.0
      BA=$73A10000     szMod = winmm.dll           modBaseSize =   0.191 MiB,   fileSize =   0.180 MiB        version = 6.2.22621.1635
      BA=$73FE0000     szMod = dbghelp.dll         modBaseSize =   1.820 MiB,   fileSize =   1.711 MiB        version = 6.2.22621.1
      BA=$743A0000     szMod = UMPDC.dll           modBaseSize =   0.055 MiB,   fileSize =   0.049 MiB        version = 6.2.22621.1
      BA=$743D0000     szMod = PowrProf.dll        modBaseSize =   0.273 MiB,   fileSize =   0.267 MiB        version = 6.2.22621.1344
      BA=$74460000     szMod = CRYPTBASE.DLL       modBaseSize =   0.043 MiB,   fileSize =   0.032 MiB        version = 6.2.22621.1
      BA=$74470000     szMod = apphelp.dll         modBaseSize =   0.645 MiB,   fileSize =   0.639 MiB        version = 6.2.22621.1635
      BA=$74520000     szMod = WINSTA.dll          modBaseSize =   0.309 MiB,   fileSize =   0.292 MiB        version = 6.2.22621.1635
      BA=$74630000     szMod = kernel.appcore.dll     modBaseSize =   0.074 MiB,   fileSize =   0.067 MiB        version = 6.2.22621.1
      BA=$74820000     szMod = wtsapi32.dll        modBaseSize =   0.059 MiB,   fileSize =   0.052 MiB        version = 6.2.22621.1
      BA=$74830000     szMod = version.dll         modBaseSize =   0.031 MiB,   fileSize =   0.028 MiB        version = 6.2.22621.1
      BA=$74A80000     szMod = wintypes.dll        modBaseSize =   0.777 MiB,   fileSize =   0.777 MiB        version = 6.2.22621.1485
      BA=$75220000     szMod = gdi32full.dll       modBaseSize =   0.883 MiB,   fileSize =   0.879 MiB        version = 6.2.22621.1928
      BA=$75420000     szMod = comdlg32.dll        modBaseSize =   0.688 MiB,   fileSize =   0.663 MiB        version = 6.2.22621.1344
      BA=$754D0000     szMod = RPCRT4.dll          modBaseSize =   0.727 MiB,   fileSize =   0.729 MiB        version = 6.2.22621.1992
      BA=$755A0000     szMod = KERNELBASE.dll      modBaseSize =   2.449 MiB,   fileSize =   2.455 MiB        version = 6.2.22621.1992
      BA=$759F0000     szMod = shell32.dll         modBaseSize =   6.422 MiB,   fileSize =   6.458 MiB        version = 6.2.22621.1992
      BA=$76060000     szMod = SHLWAPI.dll         modBaseSize =   0.293 MiB,   fileSize =   0.289 MiB        version = 6.2.22621.1635
      BA=$760B0000     szMod = USER32.dll          modBaseSize =   1.645 MiB,   fileSize =   1.647 MiB        version = 6.2.22621.1928
      BA=$762E0000     szMod = KERNEL32.DLL        modBaseSize =   0.938 MiB,   fileSize =   0.644 MiB        version = 6.2.22621.1992
      BA=$763D0000     szMod = ucrtbase.dll        modBaseSize =   1.070 MiB,   fileSize =   1.076 MiB        version = 6.2.22621.608
      BA=$764F0000     szMod = bcryptPrimitives.dll     modBaseSize =   0.383 MiB,   fileSize =   0.380 MiB        version = 6.2.22621.1928
      BA=$76560000     szMod = msvcrt.dll          modBaseSize =   0.766 MiB,   fileSize =   0.761 MiB        version = 7.0.22621.608
      BA=$76630000     szMod = ole32.dll           modBaseSize =   1.301 MiB,   fileSize =   1.305 MiB        version = 6.2.22621.1702
      BA=$76780000     szMod = MSCTF.dll           modBaseSize =   0.855 MiB,   fileSize =   0.849 MiB        version = 6.2.22621.1928
      BA=$768C0000     szMod = combase.dll         modBaseSize =   2.480 MiB,   fileSize =   2.492 MiB        version = 6.2.22621.1485
      BA=$76B40000     szMod = GDI32.dll           modBaseSize =   0.137 MiB,   fileSize =   0.130 MiB        version = 6.2.22621.1778
      BA=$77050000     szMod = win32u.dll          modBaseSize =   0.102 MiB,   fileSize =   0.099 MiB        version = 6.2.22621.1778
      BA=$77070000     szMod = msvcp_win.dll       modBaseSize =   0.473 MiB,   fileSize =   0.469 MiB        version = 6.2.22621.608
      BA=$770F0000     szMod = shcore.dll          modBaseSize =   0.750 MiB,   fileSize =   0.750 MiB        version = 6.2.22621.1928
      BA=$771D0000     szMod = IMM32.DLL           modBaseSize =   0.145 MiB,   fileSize =   0.143 MiB        version = 6.2.22621.1344
      BA=$77200000     szMod = sechost.dll         modBaseSize =   0.508 MiB,   fileSize =   0.505 MiB        version = 6.2.22621.1635
      BA=$77290000     szMod = WS2_32.dll          modBaseSize =   0.371 MiB,   fileSize =   0.371 MiB        version = 6.2.22621.1
      BA=$77390000     szMod = advapi32.dll        modBaseSize =   0.484 MiB,   fileSize =   0.479 MiB        version = 6.2.22621.1485
      BA=$77470000     szMod = oleaut32.dll        modBaseSize =   0.609 MiB,   fileSize =   0.602 MiB        version = 6.2.22621.1992
      BA=$77520000     szMod = ntdll.dll           modBaseSize =   1.684 MiB,   fileSize =   1.669 MiB        version = 6.2.22621.1928
    memory allocated for modules = 93.930 MiB
    [15:10:00.025/gToolThread { TToolThread@=$0E762E34:: luaicp.dll /ID=10016 } ($2720)(10016)]. #DBG: Trying call FixRefTimestamp
    [15:10:54.265]. #DBG: окно игры перестало быть активным.
    [15:10:58.310]. #MSG: Process completed with exit code $CFFFFFFF
    [15:10:58.310]. #DBG: abnormal game exit...
    [15:10:58.310]. #DBG: Finalization begins...
    [15:10:58.381]. #DBG: DLL unloaded, relax...
    [15:10:58.381]. #DBG: Module $1000000 - D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe:WThreads now finalize...
    [15:10:58.381]. #DBG: THREAD_WATCHDOG { TThreadWatchdog@=$0F94B330:: D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe /ID=15932 } finalization started...
    [15:10:58.381/15932]. #DBG: WorkerThread THREAD_WATCHDOG { TThreadWatchdog@=$0F94B330:: D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe /ID=15932 } completed std-loop in OleExec. CPU Time = 125
    [15:10:58.381]. #DBG: THREAD_WATCHDOG { TThreadWatchdog@=$0F94B330:: D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe /ID=15932 } finalization stage #2
    [15:10:58.381]. #DBG: THREAD_WATCHDOG { TThreadWatchdog@=$0F94B330:: D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe /ID=15932 } finalization completed
    [15:10:58.382]. #DBG: Module $1000000 - D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\launch.exe:MemStat now finalize...
    [15:10:58.382]. #DEBUG: Dumping memory usage statistic
    [15:10:58.387]. #DBG: DebugThread - complete execution


     

    Спойлер

    [15:08:03.861] #DBG: Created Debug Thread, ID = 4836
    [15:08:03.862] #DBG: Created Debug Thread, ID = 5328
    [15:08:03.866]. #DBG: WorkerThread   6284 ($188C), Name = MemStatCollector { TMemStatCollector@=$0F1C78D0:: luaicp.dll /ID=6284 }, Class = TMemStatCollector started std-loop in OleExec
    [15:08:03.867]. #DBG: WorkerThread  15484 ($3C7C), Name = THREAD_WATCHDOG { TThreadWatchdog@=$0F202660:: luaicp.dll /ID=15484 }, Class = TThreadWatchdog started std-loop in OleExec
    [15:08:03.868]. #DBG: Opening named FileMapping Global\VIRTUALTIMER
    [15:08:03.874/+00.634/main ($261c)(9756)].  #ERROR:
        CreateFileMapping failed  5.- Отказано в доступе.

    VirtualTimer sync complete to 06.08.23 15:08:03.899
    VirtualTimer created and synchronized. Base time = 06.08.2023 15:08:03
    [15:08:03.899]. #DBG: Created ToolThread, ID = 5392
    [15:08:03.901]. #DBG: WorkerThread   5392 ($1510), Name = gToolThread { TToolThread@=$0F202E34:: luaicp.dll /ID=5392 }, Class = TToolThread started std-loop in OleExec
    #DBG: ParamStr (1) = -noprefetch
    #DBG: ParamStr (2) = -no_intro
    #DBG: ParamStr (3) = -verbosity
    #DBG: ParamStr (4) = 5
    #DBG: ParamStr (5) = -smap2048
    #DBG: ParamStr (6) = -verb_filters
    #DBG: ParamStr (7) = PERF
    #DBG: ParamStr (8) = -debug_dialogs
    #DBG: ParamStr (9) = -mblur
    [15:08:03.928]. #DBG: Module(DLLs) dump:
      BA=$00400000     szMod = xr_3da.EXE          modBaseSize =   2.332 MiB,   fileSize =   2.262 MiB        version = 1.7.0.5799
      BA=$02630000     szMod = luaicp.dll          modBaseSize =  29.781 MiB,   fileSize =  14.906 MiB        version = 7.1.6564.3224
      BA=$04400000     szMod = xrCore.dll          modBaseSize =   2.414 MiB,   fileSize =   1.641 MiB        version = 0.0
      BA=$5E0B0000     szMod = d3dx9_35.dll        modBaseSize =   3.656 MiB,   fileSize =   3.555 MiB        version = 9.19.949.1104
      BA=$6A970000     szMod = COMCTL32.dll        modBaseSize =   0.566 MiB,   fileSize =   0.556 MiB        version = 5.82.22621.608
      BA=$6AD10000     szMod = OpenAL32.dll        modBaseSize =   0.141 MiB,   fileSize =   0.104 MiB        version = 6.14.357.21
      BA=$6AD40000     szMod = xrSound.dll         modBaseSize =   0.207 MiB,   fileSize =   0.195 MiB        version = 0.0
      BA=$6AD80000     szMod = xrCDB.dll           modBaseSize =   0.082 MiB,   fileSize =   0.065 MiB        version = 0.0
      BA=$6ADA0000     szMod = xrAPI.dll           modBaseSize =   0.023 MiB,   fileSize =   0.006 MiB        version = 0.0
      BA=$6ADB0000     szMod = xrNetServer.dll     modBaseSize =   0.137 MiB,   fileSize =   0.122 MiB        version = 0.0
      BA=$6ADE0000     szMod = AVIFIL32.dll        modBaseSize =   0.109 MiB,   fileSize =   0.098 MiB        version = 6.2.22621.1344
      BA=$6AE00000     szMod = MSVFW32.dll         modBaseSize =   0.141 MiB,   fileSize =   0.123 MiB        version = 6.2.22621.1344
      BA=$6AE30000     szMod = luabind.dll         modBaseSize =   0.121 MiB,   fileSize =   0.105 MiB        version = 0.0
      BA=$6B410000     szMod = FaultRep.dll        modBaseSize =   0.418 MiB,   fileSize =   0.414 MiB        version = 6.2.22621.1778
      BA=$6B480000     szMod = MSVCP120.dll        modBaseSize =   0.441 MiB,   fileSize =   0.434 MiB        version = 12.0.40664.0
      BA=$6B500000     szMod = MSVCR120.dll        modBaseSize =   0.930 MiB,   fileSize =   0.926 MiB        version = 12.0.40664.0
      BA=$6B5F0000     szMod = EasyECDSA.dll       modBaseSize =   0.938 MiB,   fileSize =   0.919 MiB        version = 0.0
      BA=$6B6E0000     szMod = AcLayers.DLL        modBaseSize =   2.570 MiB,   fileSize =   0.419 MiB        version = 6.2.22621.1928
      BA=$6B9E0000     szMod = MSACM32.dll         modBaseSize =   0.098 MiB,   fileSize =   0.093 MiB        version = 6.2.22621.1
      BA=$6DB00000     szMod = inputhost.dll       modBaseSize =   1.270 MiB,   fileSize =   1.274 MiB        version = 6.2.22621.1344
      BA=$6F5C0000     szMod = DINPUT8.dll         modBaseSize =   0.219 MiB,   fileSize =   0.170 MiB        version = 6.2.22621.1
      BA=$71760000     szMod = CoreMessaging.dll     modBaseSize =   0.801 MiB,   fileSize =   0.796 MiB        version = 6.2.22621.1635
      BA=$71BC0000     szMod = sxs.dll             modBaseSize =   0.520 MiB,   fileSize =   0.514 MiB        version = 6.2.22621.1485
      BA=$72790000     szMod = uxtheme.dll         modBaseSize =   0.496 MiB,   fileSize =   0.477 MiB        version = 6.2.22621.1635
      BA=$72FF0000     szMod = ntmarta.dll         modBaseSize =   0.160 MiB,   fileSize =   0.148 MiB        version = 6.2.22621.1
      BA=$73060000     szMod = wsock32.dll         modBaseSize =   0.031 MiB,   fileSize =   0.016 MiB        version = 6.2.22621.1
      BA=$73250000     szMod = winspool.drv        modBaseSize =   0.469 MiB,   fileSize =   0.453 MiB        version = 6.2.22621.1778
      BA=$73820000     szMod = SHFolder.dll        modBaseSize =   0.023 MiB,   fileSize =   0.009 MiB        version = 6.2.22621.1
      BA=$73830000     szMod = LZ4.dll             modBaseSize =   0.031 MiB,   fileSize =   0.015 MiB        version = 0.0
      BA=$73840000     szMod = lua5.1.dll          modBaseSize =   0.215 MiB,   fileSize =   0.202 MiB        version = 0.0
      BA=$73A10000     szMod = WINMM.dll           modBaseSize =   0.191 MiB,   fileSize =   0.180 MiB        version = 6.2.22621.1635
      BA=$73FE0000     szMod = dbghelp.dll         modBaseSize =   1.820 MiB,   fileSize =   1.711 MiB        version = 6.2.22621.1
      BA=$743A0000     szMod = UMPDC.dll           modBaseSize =   0.055 MiB,   fileSize =   0.049 MiB        version = 6.2.22621.1
      BA=$743D0000     szMod = PowrProf.dll        modBaseSize =   0.273 MiB,   fileSize =   0.267 MiB        version = 6.2.22621.1344
      BA=$74460000     szMod = CRYPTBASE.DLL       modBaseSize =   0.043 MiB,   fileSize =   0.032 MiB        version = 6.2.22621.1
      BA=$74470000     szMod = apphelp.dll         modBaseSize =   0.645 MiB,   fileSize =   0.639 MiB        version = 6.2.22621.1635
      BA=$74630000     szMod = kernel.appcore.dll     modBaseSize =   0.074 MiB,   fileSize =   0.067 MiB        version = 6.2.22621.1
      BA=$74830000     szMod = version.dll         modBaseSize =   0.031 MiB,   fileSize =   0.028 MiB        version = 6.2.22621.1
      BA=$75220000     szMod = gdi32full.dll       modBaseSize =   0.883 MiB,   fileSize =   0.879 MiB        version = 6.2.22621.1928
      BA=$75420000     szMod = comdlg32.dll        modBaseSize =   0.688 MiB,   fileSize =   0.663 MiB        version = 6.2.22621.1344
      BA=$754D0000     szMod = RPCRT4.dll          modBaseSize =   0.727 MiB,   fileSize =   0.729 MiB        version = 6.2.22621.1992
      BA=$755A0000     szMod = KERNELBASE.dll      modBaseSize =   2.449 MiB,   fileSize =   2.455 MiB        version = 6.2.22621.1992
      BA=$759F0000     szMod = SHELL32.dll         modBaseSize =   6.422 MiB,   fileSize =   6.458 MiB        version = 6.2.22621.1992
      BA=$76060000     szMod = SHLWAPI.dll         modBaseSize =   0.293 MiB,   fileSize =   0.289 MiB        version = 6.2.22621.1635
      BA=$760B0000     szMod = USER32.dll          modBaseSize =   1.645 MiB,   fileSize =   1.647 MiB        version = 6.2.22621.1928
      BA=$762E0000     szMod = KERNEL32.DLL        modBaseSize =   0.938 MiB,   fileSize =   0.644 MiB        version = 6.2.22621.1992
      BA=$763D0000     szMod = ucrtbase.dll        modBaseSize =   1.070 MiB,   fileSize =   1.076 MiB        version = 6.2.22621.608
      BA=$764F0000     szMod = bcryptPrimitives.dll     modBaseSize =   0.383 MiB,   fileSize =   0.380 MiB        version = 6.2.22621.1928
      BA=$76560000     szMod = msvcrt.dll          modBaseSize =   0.766 MiB,   fileSize =   0.761 MiB        version = 7.0.22621.608
      BA=$76630000     szMod = ole32.dll           modBaseSize =   1.301 MiB,   fileSize =   1.305 MiB        version = 6.2.22621.1702
      BA=$76780000     szMod = MSCTF.dll           modBaseSize =   0.855 MiB,   fileSize =   0.849 MiB        version = 6.2.22621.1928
      BA=$768C0000     szMod = combase.dll         modBaseSize =   2.480 MiB,   fileSize =   2.492 MiB        version = 6.2.22621.1485
      BA=$76B40000     szMod = GDI32.dll           modBaseSize =   0.137 MiB,   fileSize =   0.130 MiB        version = 6.2.22621.1778
      BA=$77050000     szMod = win32u.dll          modBaseSize =   0.102 MiB,   fileSize =   0.099 MiB        version = 6.2.22621.1778
      BA=$77070000     szMod = msvcp_win.dll       modBaseSize =   0.473 MiB,   fileSize =   0.469 MiB        version = 6.2.22621.608
      BA=$770F0000     szMod = shcore.dll          modBaseSize =   0.750 MiB,   fileSize =   0.750 MiB        version = 6.2.22621.1928
      BA=$771D0000     szMod = IMM32.DLL           modBaseSize =   0.145 MiB,   fileSize =   0.143 MiB        version = 6.2.22621.1344
      BA=$77200000     szMod = sechost.dll         modBaseSize =   0.508 MiB,   fileSize =   0.505 MiB        version = 6.2.22621.1635
      BA=$77290000     szMod = WS2_32.dll          modBaseSize =   0.371 MiB,   fileSize =   0.371 MiB        version = 6.2.22621.1
      BA=$77390000     szMod = advapi32.dll        modBaseSize =   0.484 MiB,   fileSize =   0.479 MiB        version = 6.2.22621.1485
      BA=$77470000     szMod = OLEAUT32.dll        modBaseSize =   0.609 MiB,   fileSize =   0.602 MiB        version = 6.2.22621.1992
      BA=$77520000     szMod = ntdll.dll           modBaseSize =   1.684 MiB,   fileSize =   1.669 MiB        version = 6.2.22621.1928
    memory allocated for modules = 78.633 MiB
    [15:08:04.033]. #WARN(WaitRequests): Timeout 120 msec, for waiting requests in thread gToolThread { TToolThread@=$0F202E34:: luaicp.dll /ID=5392 }
    [15:08:04.034]. #DBG: randomize test: d_Klw^AXdu6O=HF]9+UT5RfP#rID#?Z-iu9zX,I®g0v(znm)Us@va!$FZ*=]9Gk17g/Rw¶O¶45E*_qO$zhnp7H1oc3.nNIJP).utD.^HBx!PLeCi@&T}xvLavsvbMbk©EAwm Sisk%eRTXeFct©t8JN3jY7Cd)2-K}fW/r[GL-J1M{GE0MZ[§^ 8$h±&qWDCQh%UAoB?6±l(+l3!q(aSQ4oQg5?pv_c 84%K&B,2r®+mj,*W6N§fS0{Yxb@pjY2#
    [15:08:04.035]. #DBG: CEngine Engine RVA = $1D3BE0
    [15:08:04.035]. #DBG: UserDLLs =  
    [15:08:04.113]. #DBG(Startup/initialize log):
    [15:08:04.113]. #DBG: fsgame.ltx raw dump:
        $app_data_root$    true    false    $fs_root$    userdata_nlc7\
        $profiles$    true    false    $fs_root$    profiles\
        $profile_dir$    false    true    $profiles$    Taras
        $game_data$    false    true    $fs_root$    gamedata\
        $game_ai$    true    false    $game_data$    ai\
        $game_spawn$    true    false    $game_data$    spawns\
        $game_anims$    true    true    $game_data$    anims\
        $game_levels$    true    false    $game_data$    levels\
        $game_meshes$    true    true    $game_data$    meshes\
        $game_dm$    true    true    $game_data$    meshes\
        $game_shaders$    true    true    $game_data$    shaders\
        $game_sounds$    true    true    $game_data$    sounds\
        $game_textures$    true    true    $game_data$    textures\
        $game_scripts$    true    false    $game_data$    scripts\
        $open_scripts$    true    false    $game_data_open$    scripts\
        $game_config$    true    false    $game_data$    config\
        $game_saves$    true    false    $profile_dir$    saves\
        $level$    false    false    $game_levels$
        $logs$    true    false    $fs_root$    logs\
        $screenshots$    true    false    $app_data_root$    screenshots\
        $mod_dir$    false    false    $fs_root$    mods\

    [15:08:04.114]. #DBG: FSGame.ltx dump:
    $fs_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\
    $app_data_root$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\
    $profiles$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\
    $profile_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras
    $game_data$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\
    $game_ai$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\ai\
    $game_spawn$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\spawns\
    $game_anims$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\anims\
    $game_levels$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
    $game_meshes$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
    $game_dm$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\meshes\
    $game_shaders$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\shaders\
    $game_sounds$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\sounds\
    $game_textures$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\textures\
    $game_scripts$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\scripts\
    $open_scripts$=scripts\
    $game_config$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\config\
    $game_saves$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\profiles\Taras\saves\
    $level$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\gamedata\levels\
    $logs$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
    $screenshots$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\userdata_nlc7\screenshots\
    $mod_dir$=D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\

    [15:08:04.115]. #DBG: Этот релиз перехватчика Lua, приготовлен для версии игры S.T.A.L.K.E.R. "Тени Чернобыля 1.0007+" , версия файла: 7.1.6564.3224
     IsUserAdmin :     No
     Windows  ver:     Windows 10 x64 build 22621
     CPU     info:     12th Gen Intel(R) Core(TM) i5-1235U [4 cores avail]
     Memory  info:     9566/16052 MB (free/total)
     Display mode:     1536x864, 32 bit
    [15:08:04.117]. #DBG: Поиск файла в папке D:\S.T.A.L.K.E.R - NLC 7_v3.9\logs\
    [15:08:04.117/main ($261c)(9756)]. #DBG: LUA_DLL found at $73840000, ExeFile = D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xr_3da.EXE
    [15:08:04.118]. #DBG: lua_pcall prolog dump  55 8B EC 83 E4 F8
    [15:08:04.118/main ($261c)(9756)]. #DBG: xrCore.DLL found at $4400000  
    [15:08:04.118]. #DBG: xrCore.DLL Log = $04469D1F, FlushLog = $04469330, SetLogCB = $0446A1A5
    [15:08:04.118]. #DBG: _SetLogCB executed...
    [15:08:04.118/main ($261c)(9756)]. #DBG: Предварительная инициализация закончена.
    [15:08:04.120]. #DBG: WorkerThread   6156 ($180C), Name = AsyncTexLoader#0 { TAsyncTexLoader@=$0F20B1F4:: luaicp.dll /ID=6156 }, Class = TAsyncTexLoader started std-loop in OleExec
    [15:08:04.121]. #DBG: WorkerThread   7200 ($1C20), Name = AsyncTexLoader#1 { TAsyncTexLoader@=$0F20B9B4:: luaicp.dll /ID=7200 }, Class = TAsyncTexLoader started std-loop in OleExec
    [15:08:04.122]. #DBG: WorkerThread   5996 ($176C), Name = AsyncTexLoader#2 { TAsyncTexLoader@=$0F20C174:: luaicp.dll /ID=5996 }, Class = TAsyncTexLoader started std-loop in OleExec
    [15:08:04.122]. #DBG: WorkerThread   6016 ($1780), Name = AsyncTexLoader#3 { TAsyncTexLoader@=$0F20C934:: luaicp.dll /ID=6016 }, Class = TAsyncTexLoader started std-loop in OleExec
    [15:08:04.123]. #DBG: WorkerThread   7100 ($1BBC), Name = AsyncTexLoader#4 { TAsyncTexLoader@=$0F20D0F4:: luaicp.dll /ID=7100 }, Class = TAsyncTexLoader started std-loop in OleExec
    [15:08:04.124]. #DBG: WorkerThread   7112 ($1BC8), Name = AsyncTexLoader#5 { TAsyncTexLoader@=$0F20D8B4:: luaicp.dll /ID=7112 }, Class = TAsyncTexLoader started std-loop in OleExec
    [15:08:04.125]. #DBG: WorkerThread   9560 ($2558), Name = AsyncTexLoader#6 { TAsyncTexLoader@=$0F20E074:: luaicp.dll /ID=9560 }, Class = TAsyncTexLoader started std-loop in OleExec
    [15:08:04.126]. #DBG: WorkerThread  10576 ($2950), Name = AsyncTexLoader#7 { TAsyncTexLoader@=$0F20E834:: luaicp.dll /ID=10576 }, Class = TAsyncTexLoader started std-loop in OleExec
    [15:08:04.126]. #DBG: CResourceManager::DeferredUpload return from CTexture::Load = $53F6FE
    [15:08:04.126]. #DBG: Creating TIPCAsyncQueue.
    [15:08:04.126]. #DBG: Opening named FileMapping WORK_IPC
    [15:08:04.126]. #DBG: Opening named FileMapping LUAICP_DATA
    [15:08:04.126/0.000]. #DBG: waiting while base maps loaded...
    [15:08:04.646]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\xr_3da.map loaded addrs 32128, index = $00400000
    [15:08:04.919]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\luaicp.map loaded addrs 37840, index = $02630000
    [15:08:05.391]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\xrcore.map loaded addrs 27642, index = $04400000
    [15:08:05.417]. #DBG(UpdateMaps): From file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\lua5.1.map loaded addrs 1901, index = $73840000
    [15:08:05.420]. #DBG: Game paused changed to 0
    [15:08:05.420/+02.180]. #NOTIFY: module loaded  xr_3da.exe at $400000
    [15:08:05.420/+02.180]. #NOTIFY: module loaded  xrCore.dll at $4400000
    [15:08:14.183/+10.943/10057]. #DBG: RootRegistry initializing...
    [15:08:14.183]. #WARN (WaitRequest): ложное срабатывание evt_rqs_handled в нитке gToolThread { TToolThread@=$0F202E34:: luaicp.dll /ID=5392 }
    [15:08:14.232/+10.992/ 48.8]. #DBG: RootRegistry created
    [15:08:14.232]. #DBG: Executing D:\S.T.A.L.K.E.R - NLC 7_v3.9\mods\nlc_init.script...
    [15:08:14.232]. #DBG: creating threads registry table.
    [15:08:14.232]. #DBG: performing registration LSD_unknown_$14418AA0@9756 for lua_State unknown_$14418AA0
    [15:08:14.232/9756/0.482]. #DBG: Added L = $14418AA0, captured in  ExecLuaScript
    [15:08:14.232]. #DBG: previous frealloc = nil, ud = $00000000,
            #DBG: updated  frealloc = CODE:._l_alloc, ud = $00000000,
    [15:08:14.233]. #DBG: Setting AtPanic handler for lua_State unknown_$14418AA0
    [15:08:14.233]. #DBG: Complete CheckCapture for $14418AA0
    [15:08:14.234]. #REG_STUFF: Launcher = $0, Context = ""
    [15:08:14.234]. #DBG: CEngine Engine RVA = $1D3BE0
    [15:08:14.234]. #DBG: detected Xray build 0 from
        Registering function [$028B96E0] BinThisCall (this, method_ptr, ...)        // execute method of object
        Registering function [$028BB2F0] bit_and (a, b)
        Registering function [$028BB340] bit_or (a, b)
        Registering function [$028B672C] CurrentTime ()
        Registering function [$028B5D74] FormatDate (fmt, [DateTime])
        Registering function [$028B5D74] FormatTime (fmt, [DateTime])
        Registering function [$028BA5E4] FormatMsg (msg)                            // replace templates ~~* in string
        Registering function [$028BA664] FormatPtr (value)                          // return hex-string with $
        Registering function [$028B7618] FreeData (ptr)                             // release luaicp data via FreeMem
        Registering function [$028B7658] FreeObject (obj)                           // release luaicp object via .Free
        Registering function [$028B86BC] IniFile (file_name)                        // return TIniFile object
        Registering function [$028BAAC0] HexToInt ("$"..hex_str)
        Registering function [$028BAB5C] MakePtr (addr)
        Registering function [$028B678C] PreciseTime ()
        Registering function [$028BAB98] SplitStr (string, delimiter)
        Registering function [$028BB5B4] toboolean (any_type)
        Registering function [$028B9648] toint64 (string)
    [15:08:14.234]. #DBG: type of __index = table
                    find_sub = CFunction($028BA7DC)
                       split = SplitStr(?)
                       upper = CFunction($028BAF8C)
                     __index =
                       lower = CFunction($028BAEF4)
        Registering function [$0292B5F0] AssertIgnore
        Registering function [$029294F8] SetAtPanicHandler
        Registering function [$02929200] AtPanicHandler
        Registering function [$0292712C] ActivateCheatProtection
        Registering function [$02920AAC] ODS (msg, flags)
        Registering function [$029233E8] InfoFmt (msg)                              // format message with tilda tags
        Registering function [$02926C08] PreciseTime
        Registering function [$02934C00] CacheFile
        Registering function [$02934C6C] CacheList
        Registering function [$0292BDD0] CalcPtr (addr, addr2, opeation)            // returned ptr
        Registering function [$0292C1AC] CastToInt (addr)
        Registering function [$0292C32C] CastToPtr (obj)                            // direct cast *data to lightuserdata
        Registering function [$0292C394] CObjectPtr (obj)                           // get client object pointer
        Registering function [$0292C408] SObjectPtr (obj)                           // get server object pointer
        Registering function [$02920CC8] CheckPtr
        Registering function [$02927F44] CheckDir
        Registering function [$028DF92C] CheckStack
        Registering function [$0291C52C] DebugDumpAll
        Registering function [$029285C0] DumpDir
        Registering function [$02926A94] DumpVar
        Registering function [$0291B710] DumpMMStat
        Registering function [$02926D80] ElapsedTime (timer_id)
        Registering function [$028CADA4] FindSpawnIDS (name or spawn_id or story_id, s_context)
        Registering function [$02922978] GetDbgVar (var_name)
        Registering function [$02922978] SetDbgVar (var_name, value, [add_traceback])
        Registering function [$0291F5AC] SetDirectory
        Registering function [$0292D994] SetVerbosity (log_verbose_level)
        Registering function [$0292D994] GetVerbosity
        Registering function [$02923100] GetGlobalVar (var_name)
        Registering function [$02923100] SetGlobalVar (var_name, value)
        Registering function [$0292A918] GetThreadAsyncVar
        Registering function [$0292AC64] SetThreadAsyncVar
        Registering function [$0292B000] ManageThreads
        Registering function [$0292345C] ExeParam
        Registering function [$029234DC] GetLuaState
        Registering function [$0292DEF0] GetProcAddr (lib_name, proc_name)          // returned hex-string "$XXXX" or error message
        Registering function [$0292DEF0] GetVarAddr (lib_name, var_name)            // returned hex-string "$XXXX" or error message
        Registering function [$0292DF4C] GetVarPtr (lib_name, var_name)             // returned pointer to variable, and error message if fail
        Registering function [$0292DFF8] GetVarValue (lib_name, var_name, [type])   // returned variable, and error message if fail
        Registering function [$0292D9F4] LoadFreeLib
        Registering function [$02926D04] CPUTime
        Registering function [$02923BF8] DiffPtr (addr, addr2)                      // returned offset = addr2 - addr
        Registering function [$0292338C] InstallSEH
        Registering function [$0292D850] SetPtrInfo (addr, description)
        Registering function [$0292D8EC] NearestPtr
        Registering function [$02923588] CopyFile
        Registering function [$0292376C] RenameFile
        Registering function [$02920F24] FileExists
        Registering function [$02921750] FileLoad (file_name, rtype = content/lines)
        Registering function [$02921AA4] FileWrite (file_name, content, content_size, params_str)
        Registering function [$029222C8] FileVersion
        Registering function [$02920FC0] FindFiles
        Registering function [$029256B4] VerifyFiles ()                             // comparing files in gamedata.db? packs and gamedata.open folder
        Registering function [$029212B4] flushlog
        Registering function [$0292B888] KeyPressed
        Registering function [$0292B8F4] KeyCombPressed
        Registering function [$0292B998] GetModuleInfo
        Registering function [$0292BBC0] GetModuleSize
        Registering function [$0292BCC0] GetMousePos
        Registering function [$0292E840] LuaCleanup
        Registering function [$02935174] ReplaceMT (obj, metatable)
        Registering function [$02935204] RunCommand
        Registering function [$0292C8BC] TBHash ()                                  // return traceback hash
        Registering function [$0292C958] TracePtr
        Registering function [$029270A8] TickMod
        Registering function [$0292CCA8] RayTrace (start, dir, range, target, ignore_obj_id)
        Registering function [$0292CE84] CopyDMA (dest_addr, src_addr, cb)
        Registering function [$028BB82C] ReadDMA (src_addr, offset, vtype, [dump_size])
        Registering function [$028BB650] ReadPtr (src_addr, offset)                 // faster vs ReadDMA
        Registering function [$028BC31C] WriteDMA (dest_addr, offset, value, vtype)
        Registering function [$028BD1DC] UnlockDMA (dest_addr, offset)
        Registering function [$028E4AB4] GetTempBuff (index)                        // returns on from 16 buffers, with 1024b size
        Registering function [$0292BD10] ReadLn
        Registering function [$02923888] ReplaceStr
        Registering function [$02929730] NotifyReleased (id, [context])
        Registering function [$029297E4] NotifySpawned (id)
        Registering function [$02929838] NearestVertexInfo
        Registering function [$02929A54] LoadVertexList
        Registering function [$0292A014] SaveVertexInfo
        Registering function [$0292A014] SaveVertexList
        Registering function [$029350C0] Random
        Registering function [$028B791C] RandomHash
        Registering function [$0291F120] SetBreakpoint
        Registering function [$028E4B84] SendAlert (msg)                            // send warning message to launcher
        Registering function [$028E6208] SleepEx
        Registering function [$02928DC8] SoundMsg
        Registering function [$02928C20] SetGameState
        Registering function [$02928C3C] SetTraceHook
        Registering function [$028E6278] SetThreadAM
        Registering function [$028BA7DC] FindSubStr
        Registering function [$029258E0] StrToVar
        Registering function [$02925B14] VarToStr
        Registering function [$02923F90] ReadIni
        Registering function [$0292416C] WriteIni
        Registering function [$02924700] CheckInList
        Registering function [$02920E90] ExpandPath
        Registering function [$029286B0] ExitProcess
        Registering function [$02932554] PushCommand
        Registering function [$02933938] ProcessCommands
        Registering function [$02933AD4] ProcessKeyboard
        Registering function [$029344C0] SetKbdCallback
        Registering function [$02934188] DelKbdCallback
        Registering function [$0292282C] FindConfigStr
        Registering function [$02932408] LuaSafeCall
        Registering function [$0292E174] LuaPopValues
        Registering function [$02928EAC] PtInPolygon
        Registering function [$028E4B24] SetBootMsg
        Registering function [$02934708] SetUpdTimeout
        Registering function [$0292C7B4] SetPointerMT
        Registering function [$028CB518] RegistryFilter (cmd,

    1. , [value1], [value2]...)
          Registering function [$028CC4F8] InvokeRegistry (cmd, [id], [ptr])
          Registering function [$028CE1DC] ProfileRegistry (test_count
          Registering function [$028CBF60] UpdateRegistry (b_fast)
          Registering function [$0292C46C] GameObjectInfo
          Registering function [$028F9F8C] GetTableType (table_var)                   // return: 0 - not table, 1 - array, 2 - map
          Registering function [$028F5280] TexCleanTotal
          Registering function [$028F53A4] TexCreate (tex_name)
          Registering function [$028F59C4] TexFindList (tex_name_mask)
          Registering function [$028F553C] TexFile (tex_ptr, tex_name)                // WARN: tex_name must be lenght <= original
          Registering function [$028F5428] TexLoad (tex_ptr)
          Registering function [$028C6274] IPCQueue ()                                // pushing instance of IPC-queue, only game side
          Registering function [$028C5FC0] IPCThread ()                               // pushing instance of IPC-thread, only launcher side
          Registering function [$028F7D18] CUIStaticEx ()                             // make alternate CUIStatic object
          Registering function [$02936FD8] TestXrAPI
      [15:08:14.236]. #DBG: CEngine Engine RVA = $1D3BE0
          Registering function [$028F9888] FastPackStr (table)                        // support only binary/hex translation
          Registering function [$028F9B20] FastParseStr (str, at, alg)                // default alg = "amk"
          Registering function [$02914F60] base64_decode (string)                     // convert base64 string to data_buffer object
          Registering function [$02914FF0] base64_encode (string|userdata,

    )    // convert string/userdata to base64 string
        Registering function [$029157B4] data_buffer (size)                         // constructs data_buffer object
        Registering function [$02915838] utf8_buffer (string)                       // constructs data_buffer object from string encoded UTF8
        Registering function [$02916174] web_packet ([bool use_gc])                 // constructs void web_packed object
        Registering function [$02917ED8] text_file (file_name, [mode], [code_page]) // opening text file and returns object
    [15:08:14.236]. #DBG: Setting AtPanic handler for lua_State unknown_$14418AA0
    [15:08:14.536]. #DBG: Используется оригинальный обработчик VEH.
    [15:08:14.538/+11.298]. #DBG: обработка ранних патчей движка для Xray 1.0006 build-3312
     #WARN(xray_patch.script): incompatible xr_build 0
     #WARN(xray_patch.script): incompatible xr_build 0
    [15:08:14.539]. #DBG: garbage collection performed for LuaStateDesc object $16BF0334 (LSD_unknown_$14418AA0@9756)
    [15:08:14.539]. #DBG: performing unregister LSD_unknown_$14418AA0@9756 for lua_State unknown_$14418AA0
    [15:08:14.539/main ($261c)(9756)]. #DBG: destroyed lua_State registry $16BF0334 for Lparent = $00000000
    [15:08:14.539]. #DBG: ExecInitScript completed.
    [15:08:14.539]. #DBG: luaicp init complete!
    ========================================================================================================
    [15:08:14.560/+11.320/327.3]. #XRAY: #MEM_USAGE: [win32 VM]: free[3804628 K], reserved[88744 K], committed[300868 K], mapped[0 K], VM direct[0 K]
    [15:08:14.561/+11.321/1.359]. #XRAY: #MEM_USAGE: crt heap[  13482 K], process heap[      3 K], lib heap [     34 K] fs heap [0 K]
    [15:08:16.066/+12.826/ 1505]. #XRAY:  Detected CPU: 12th Gen Intel(R) Core(TM) i5-1235U [GenuineIntel], F6/M10/S4, 2494.00 mhz, 18-clk 'rdtsc'
    [15:08:16.066/+12.826/0.045]. #XRAY:  CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    [15:08:16.066/+12.826/0.026]. #XRAY:  CPU cores/threads: 2/4
    [15:08:16.066/+12.826/0.080]. #XRAY: Initializing File System...
    [15:08:16.069/+12.829/3.167]. #XRAY:  #WARN: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 44)
    [15:08:16.069/+12.829/0.045]. #XRAY:  #WARN: CLocatorAPI::check_for_file not found file d:\s.t.a.l.k.e.r - nlc 7_v3.9\bin\fsgame.ltx in files list (size = 44)
    [15:08:16.069/+12.829/0.219]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db0, size =   23.485107 MiB, modified 07.07.2023 07:58
    [15:08:16.090/+12.850/ 21.1]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db1, size =  570.844437 MiB, modified 07.07.2023 08:03
    [15:08:16.107/+12.867/ 16.7]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db2, size = 1651.303543 MiB, modified 07.07.2023 08:10
    [15:08:16.132/+12.892/ 24.9]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db3, size =  742.460480 MiB, modified 07.07.2023 08:18
    [15:08:16.394/+13.154/261.6]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db4, size = 1778.583023 MiB, modified 07.07.2023 08:23
    [15:08:16.434/+13.194/ 40.6]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db5, size = 1415.660095 MiB, modified 07.07.2023 08:26
    [15:08:16.476/+13.236/ 41.4]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db6, size = 1893.994308 MiB, modified 10.12.2021 20:59
    [15:08:16.483/+13.243/6.971]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\gamedata.db7, size = 1808.128555 MiB, modified 10.12.2021 21:03
    [15:08:16.499/+13.259/ 16.3]. #XRAY: using fs-ltx fsgame.ltx
    [15:08:16.500/+13.260/0.970]. #XRAY: -found external arch dlc_pack.xdb0
    [15:08:16.500/+13.260/0.087]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r - nlc 7_v3.9\mods\dlc_pack.xdb0, size =    0.002995 MiB, modified 02.01.2016 14:25
    [15:08:16.502/+13.262/2.046]. #XRAY: FS: 47190 files cached, 7764Kb memory used.
    [15:08:16.502/+13.262/0.029]. #XRAY: Init FileSystem 0.436317 sec
    [15:08:16.502/+13.262/0.180]. #XRAY: 'xrCore' build 7520, Sep  8 2019
    [15:08:16.601/+13.361/ 98.9]. #XRAY:  [win32]:   free[ 3789824 K], reserved[   90540 K], committed[  313876 K], mapped[      0 K], VM direct[0 K]
    [15:08:16.601/+13.361/0.074]. #XRAY:  [changes]: free[  -14804 K], reserved[   +1796 K], committed[  +13008 K], mapped[     +0 K]
    [15:08:16.602/+13.362/0.571]. #XRAY: #MEM_USAGE: crt heap[  13493 K], process heap[    841 K], lib heap [     34 K] fs heap [0 K]
    [15:08:16.603/+13.363/0.671]. #XRAY: Initializing Engine...
    [15:08:16.604/+13.364/1.081]. #XRAY: Starting INPUT device...
    [15:08:16.739]. #DBG: build_id exported by xrCore.dll at $045159DC = 7520
    [15:08:16.739/135.6]. #DBG: TObjOffsets trying to load file D:\S.T.A.L.K.E.R - NLC 7_v3.9\bin\xray_dma.conf
    [15:08:16.747/7.808]. #DBG: builds count = 131
    [15:08:16.770/ 23.1]. #DBG: offset map size = 54
    [15:08:16.770]. #DBG: builds inheritance: build_5656,build_5671,build_5672,build_5673,build_5674,build_5676,build_5677,build_5682,build_5683,build_5684,build_5690,build_5694,build_5696,build_5697,build_5700,build_5701,build_5703,build_5704,build_5705,build_5706,build_5712,build_5733,build_5735,build_5736,build_5737,build_5741,build_5744,build_5745,build_5746,build_5747,build_5748,build_5749,build_5750,build_5751,build_5754,build_5755,build_5757,build_5758,build_5760,build_5763,build_5765,build_5767,build_5773,build_5775,build_5777,build_5780,build_5785,build_5799,build_5810,build_5811,build_5817,build_5820,build_5823,build_5828,build_5831,build_5832,build_5834,build_5835,build_5931,build_5950,build_6196,build_6199,build_6201,build_6202,build_6203,build_6204,build_6205,build_6206,build_6207,build_6208,build_6209,build_6210,build_6211,build_6212,build_6213,build_6214,build_6215,build_6217,build_6218,build_6219,build_6220,build_6221,build_6222,build_6223,build_6224,build_6225,build_6227,build_6228,build_6229,build_6230,build_6231,build_6233,build_6234,build_6235,build_6236,build_6237,build_6240,build_6245,build_6249,build_6252,build_6256,build_6309,build_6755,build_6756,build_6757,build_6758,build_6759,build_6760,build_6795,build_6847,build_6848,build_6849,build_6850,build_6852,build_6883,build_6921,build_6922,build_6927,build_6938,build_6940,build_7006,build_7007,build_7008,build_7101,build_7102,build_7121,build_7122,build_7128,build_7169,build_7516,build_7520
    [15:08:16.770]. #DBG: offset_map dump:
       CActor.inventory                         =  $294
       CActor.physics_support                   =  $3A8
       CALifeObjectRegistry                     =   $14
       CALifeObjectRegistry.list                =   $04
       CALifeSimulatorBase                      =  $494
       CALifeSimulatorBase.rel_ai_space         =   $18
       CALifeSpawnRegistry                      =   $10
       CALifeSpawnRegistry.spawns               =   $48
       CALifeSpawnRegistry.story_ids            =   $94
       CALifeSpawnRegistry.vertices             =   $4C
       CConsole.commands                        =   $B4
       CGraphVertex.CServerEntityWrapper        =   $10
       CGraphVertex.CServerEntityWrapperX       =   $10
       CInventory.target                        =   $34
       CPS.movement_control                     =   $A4
       CSE_AlifeObject.clsid                    =   $70
       CSE_ALifeObject.direction                =   $5C
       CSE_ALifeObject.flags                    =   $A4
       CSE_ALifeObject.game_vertex              =   $94
       CSE_AlifeObject.id                       =   $32
       CSE_ALifeObject.level_vertex             =   $A0
       CSE_AlifeObject.name                     =   $20
       CSE_ALifeObject.online                   =   $9C
       CSE_AlifeObject.parent_id                =   $34
       CSE_ALifeObject.position                 =   $50
       CSE_ALifeObject.released                 =   $B4
       CSE_AlifeObject.section                  =   $3C
       CSE_AlifeObject.simulator                =   $B0
       CSE_AlifeObject.spawn_id                 =   $7E
       CSE_AlifeObject.spawn_sid                =   $AC
       CSE_AlifeObject.story_id                 =   $A8
       GameLevel.crows                          =   $88
       GameLevel.crows_0                        =   $70
       GameLevel.crows_1                        =   $7C
       GameLevel.destroy_queue                  =   $4C
       GameLevel.m_items                        =   $94
       GameLevel.map_NETID                      =   $00
       GameLevel.ObjectList                     =   $4C
       GameLevel.objects_active                 =   $58
       GameLevel.objects_sleeping               =   $64
       GameObject.ai_location                   =  $128
       GameObject.b_spawned                     =  $138
       GameObject.clsid                         =  $168
       GameObject.cost                          =  -$48
       GameObject.id                            =   $A8
       GameObject.name                          =   $AC
       GameObject.position                      =   $84
       GameObject.section                       =   $B0
       GameObject.server_flags                  =  $124
       GameObject.story_id                      =  $12C
       GameObject.visual                        =   $B4
       GameObject.xform                         =   $54
       xr_vector.first                          =   $00
       xr_vector.last                           =   $04
    [15:08:16.868]. #DBG: DMA offsets loaded from section build_7520, id_word = 168
    [15:08:16.869/+13.629/ 98.3]. #XRAY: Loading DLL: xrRender_R2.dll
    [15:08:16.890/+13.650]. #NOTIFY: module loaded  xrParticles.dll at $6ABD0000
    [15:08:16.890/+13.650]. #NOTIFY: module loaded  xrRender_R2.dll at $6ABF0000 


  7. Anahoret я в курсе. Для 2010-х Солянка реально была топовой, но сейчас в ней ничего выдающегося, кроме количества всевозможного контента, но когда это количество было важнее качества? Всё остальное в моде абсолютно среднее, дрочево ради дрочева, разве что локации хорошо переработаны и техническая составляющая у мода на крепком уровне. Всё, что касается творческих аспектов — ну такое себе. Я проходил НС2016 (по факту версию 2019 года с патчем 2021) два или три месяца, а потом словил себя на мысли, что это превратилось в почти однотипную рутину, которая даёт минимум эмоций, и понял, что тратить следующие месяцы на прохождение чисто чтоб убить время — идея фиговая.

    Но да, есть люди которым это нравится: жевать практически безвкусную жвачку, пока или не откажет челюсть, или не кончится сама жвачка. И это месяцами, а то и годами. Удивительные люди.

    • Лайк 1

  8. Имхо, пусть автор делает так, как сочтёт нужным. Если Иветты в его "видении" нет, то и на фиг её, она уже была в оригинальном ЧКДЗ. Но да, с другой стороны, она и цепочка с ней являются изюминкой проекта.

    • Лайк 3
    • Спасибо 1

  9. Погодите, у вас озвучивал Алексей Макаренков? Тот самый Старпом из Игромании? Если да, то ни фига ж себе.

    С релизом поздравляю. Играть, скорее всего, не стану, потому как онлайн и кооп вещи не для меня. Но релиз безусловно важный для моддинга, можно залететь в топ-5 года.


  10. Привет товарищам-модмейкерам! Имеются довольно глупые вопросы ввиду отсутствия опыта в этой стезе:

    1. Как заставить конкретные источники света светиться строго в определённое время? Например, в конфиге hanging_lamp в СДК или в отдельной логике для конкретных лампочек, чтобы в игре они светились с 20 вечера до 5 утра.
    2. Как сделать конкретную группировку (например, зомбированных) невидимой для ПДА\мини-карты, чтобы не было звука их появления в условных "контактах"?
    3. Анимации из кат-сцен ЧН присутствуют в наборе анимаций ЗП? Или нужно перетаскивать вручную?
    4. Можно ли при нажатии F на определённом объекте заставить проигрывать звук или несколько звуков? Если да, то каким образом?

    Заранее спасибо.


  11. Радует, что проект обрёл своё лицо и имеет чёткое видение, а не топчется с места на место как это было в первые годы разработки.
    После OLR 3.0 наверняка самый ожидаемый ТСС-мод наряду с Paradise Lost.

    Удачи разработчикам!

    • Мастер! 3
    • Жму руку 1

  12. Althero я лично знаком с автором и он мне фиксил этот момент давным-давно, сам фикс затерялся, так что возьми один из моих сейвов выше по теме, найдёшь. У меня там сейвы вплоть до финала, с ними мод проходим.

    • Спасибо 1

  13. китель порядок такой:
    1. Белый отряд
    2. Контракт на хорошую жизнь
    3. Gott Mit Uns - Бог с нами
    4. Контракт на плохую жизнь: Эффект бабочки
    5. Контракт на новую жизнь
    6. Инкубатор

    А ПА при том, что у них типа общая вселенная, хоть и неофициально.


  14. Всё это, конечно, прикольно, но иногда на сюжет должен работать общий геймдизайн и атмосфера, которые у каждого из тех "сюжетных" модов устроены по-своему. А, следовательно, экспириенс будет не совсем тот, каким его задумали их авторы.

    Это годится только для тех, кто уже проходил оригинальные сюжетные проекты, имхо. Для "Аномали" по-хорошему надо делать свои, уникальные сюжеты, которые впишутся в геймдизайн мода (сборки на СоС, на самом деле), а не пришивать к ним белыми нитками сторонние.

    • Мастер! 4