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Найдено: 48 результатов

  1. SirShrek а ну тогда я всё закинул на облако А вот по ошибке выше, глянул лог, я не знаток и не технарь, однако мне кажется что может ошибки из-за того что найти не может следующее: ! Can't find texture 'act\act_face_04' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_1_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_2_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_3_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_4_5' ! Can't find sound 'weapons\_gunfire\stereo\sg550\close_1' ! Can't find sound 'weapons\_gunfire\stereo\sg550\close_2' ! Can't find sound 'weapons\_gunfire\stereo\sg550\close_3' ! Can't find sound 'weapons\_gunfire\stereo\sg550\close_4' ! Can't find texture 'wpn\wpn_addon_scope_eotech_mark' ! Invalid ogg-comment version, file: d:/stalker exp/stalker_anomaly_expedition_2.3 - part 1\gamedata\sounds\weapons\_gunfire\stereo\ks23\sil_1.ogg ! Can't find texture 'act\act_stalker_head_glass3' ! Can't find texture 'act\act_stalker_head_glass_02_alt' ! [LUA] File not found "d:/stalker exp/stalker_anomaly_expedition_2.3 - part 1\gamedata\sounds\ambient\gas_lamp\on_idle.ogg"! ! [LUA] 0 : [C ] sound_object ! [LUA] 1 : [Lua] ....3 - part 1\gamedata\scripts\bind_light_furniture.script(58) : ! [LUA] 2 : [C ] placeable_light_binder ! [LUA] 3 : [Lua] ....3 - part 1\gamedata\scripts\bind_light_furniture.script(40) : !![ERROR] CInifile::r_string: S = [(null)], L = [k_dist] Ты точно всё по инструкции устанавливал?) Если это 2.3 то все части закидываешь в одну папку, ставишь patch и потом из Anomaly 1.5.2 берешь только папку db и кидаешь в папку с Expedition. Вроде такая последовательность. Я то играю до сих пор на 2.2.1 с мод паком который собрал и плюс накатил на нее испралвения графики от Expedition 2.3 и мне норм)
  2. Да, на изи оказывается собирается!!! Собирал с целью править FOV для 21:9 мониторов Правда чтобы собрать новичку нужно использовать Visual Studio 2003 Собрано на directx9, ошибок при сборке не было. Всё в папке бин есть, я же говорю что с оригинальными файлами рендера всё шикарно работает. Но FOV править всё таки смог 🙂 Дополнено 51 минуты спустя Но это может быть связано с dx9sdk ? Просто брал эту папку с stk-src-tags.7z\tags\shadow of chernobyl\stalker patch 1.0004 (30.07.2007)\SDK\ Дополнено 17 минуты спустя Решил поставить dx9sdk_dec2005 и выдало такое при запуске ***STOP*** file '(null)', line 0. ***Reason***: *** Fatal Error *** Pclass MATRIX_COLUMNS unsupported ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Дополнено 29 минуты спустя Помогите, с чем это может быть связано?
  3. * Detected CPU: 12th Gen Intel(R) Core(TM) i3-12100F [GenuineIntel], F6/M7/S5, 3299.00 mhz, 21-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 8 Initializing File System... using fs-ltx fsgame.ltx FS: 53644 files cached 53 archives, 8928Kb memory used. Init FileSystem 0.604123 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading c:\live\artifact fragment\gamedata\configs\system.ltx -----loading c:\live\artifact fragment\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line -no_staging Executing config-script "user.ltx"... [c:\live\artifact fragment\userdata\user.ltx] successfully loaded. Loading DLL: 4676256 Loading DLL: xrGame.dll ~ GNSLWP: Build env: Delphi ~ GNSLWP: Base addresses of important modules: ~ GNSLWP: gunslinger_wpnpatch.dll - 0ACD0000 ~ GNSLWP: xrCore.dll - 01B40000 ~ GNSLWP: xrGame.dll - 0EFF0000 ~ GNSLWP: xrPhysics.dll - 0ABF0000 ~ GNSLWP: xrApi.dll - 001F0000 ~ GNSLWP: pD3DXLoadSurfaceFromSurface = 6A36CC2D ~ GNSLWP: RayPick initialized, rqres.vec_start = 0694EC00 ~ GNSLWP: Dll Injected! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[3882748 K], reserved[199228 K], committed[112264 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[21485 K], process heap[7104 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[30561 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Live\Artifact fragment\bin\ dir[1]=C:\Live\Artifact fragment\ dir[2]=C:\Live\Artifact fragment\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\live\artifact fragment\gamedata\configs\default_controls.ltx"... [c:\live\artifact fragment\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\live\artifact fragment\gamedata\configs\rspec_extreme.ltx"... [c:\live\artifact fragment\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\live\artifact fragment\gamedata\configs\default_controls.ltx"... [c:\live\artifact fragment\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\live\artifact fragment\userdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:2489]: NVIDIA GeForce RTX 3060 Ti * GPU driver: 31.0.15.3168 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader ssao_calc compiling shader combine_1 compiling shader depth_downs compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle_distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 13 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb - r__tf_aniso 13 - r1_tf_mipbias 0. - r2_tf_mipbias 0. * [win32]: free[3557276 K], reserved[311480 K], committed[325484 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[113230 K], process heap[29591 K], game lua[2162 K], render[276 K] * [x-ray]: economy: strings[31101 K], smem[0 K] No new patches are available. ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\mod\button_main.ogg * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic0 * 0.0 : [ 4] $user$generic1 * 0.0 : [ 1] $user$generic2 * 0.0 : [ 1] $user$half_depth * 0.0 : [ 1] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 8] $user$material * 0.0 : [ 10] $user$normal * 0.0 : [ 10] $user$position * 0.0 : [ 1] $user$scope * 0.0 : [ 1] $user$scopeui * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 4] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 1] $user$ssao_temp * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 1] $user$ui * 0.0 : [ 1] act\act_controller_hit * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] amik\anomaly\electric_radial * 0.0 : [ 1] amik\explosions\anim_dirtexp_3 * 0.0 : [ 1] amik\explosions\boom_0 * 0.0 : [ 1] amik\explosions\boom_1 * 0.0 : [ 1] amik\explosions\boom_2 * 0.0 : [ 1] amik\explosions\decal_concrete * 0.0 : [ 1] amik\explosions\explo_end * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din * 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke * 0.0 : [ 1] amik\explosions\explosion_flash_atlas * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1 * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl * 0.0 : [ 1] amik\explosions\explosion_smoke03 * 0.0 : [ 1] amik\explosions\final_expl * 0.0 : [ 1] amik\explosions\ring_grey * 0.0 : [ 1] amik\explosions\smoke128_3w * 0.0 : [ 1] amik\explosions\smoke2 * 0.0 : [ 1] amik\explosions\smoke_cannon * 0.0 : [ 1] amik\explosions\smoke_white_tiled3 * 0.0 : [ 1] amik\fly\fly * 0.0 : [ 1] amik\hit_fx\blood\962e6155 * 0.0 : [ 1] amik\hit_fx\blood\blood * 0.0 : [ 1] amik\hit_fx\blood\m * 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim * 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt * 0.0 : [ 1] amik\mine\mine * 0.0 : [ 1] amik\nature\list * 0.0 : [ 1] amik\nature\stonedebris1 * 0.0 : [ 1] amik\nature\wood_part * 0.0 : [ 1] amik\static\gas_light\flame_zippo * 0.0 : [ 1] amik\weapons\00 * 0.0 : [ 1] amik\weapons\12x70 * 0.0 : [ 1] amik\weapons\6ways1 * 0.0 : [ 1] amik\weapons\6ways2 * 0.0 : [ 1] amik\weapons\9x39 * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1 * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2 * 0.0 : [ 1] amik\weapons\dtk_2 * 0.0 : [ 1] amik\weapons\dtk_3 * 0.0 : [ 1] amik\weapons\dtk_4 * 0.0 : [ 1] amik\weapons\dtk_4_1 * 0.0 : [ 1] amik\weapons\dtk_5 * 0.0 : [ 1] amik\weapons\dtk_6 * 0.0 : [ 1] amik\weapons\dtk_8 * 0.0 : [ 1] amik\weapons\flame\flameshoot_1 * 0.0 : [ 1] amik\weapons\flame\flameshoot_2 * 0.0 : [ 1] amik\weapons\flame\flameshoot_3 * 0.0 : [ 1] amik\weapons\flame\flameshoot_4 * 0.0 : [ 1] amik\weapons\flame\flameshoot_5 * 0.0 : [ 1] amik\weapons\flame\mg42out * 0.0 : [ 1] amik\weapons\flame\trace * 0.0 : [ 1] amik\weapons\flame\trace_01 * 0.0 : [ 1] amik\weapons\flame\trail * 0.0 : [ 1] amik\weapons\flash_01 * 0.0 : [ 1] amik\weapons\flash_02 * 0.0 : [ 1] amik\weapons\flash_04 * 0.0 : [ 1] amik\weapons\flash_05 * 0.0 : [ 1] amik\weapons\grishik\357mag * 0.0 : [ 1] amik\weapons\grishik\45 * 0.0 : [ 1] amik\weapons\grishik\50_ae * 0.0 : [ 1] amik\weapons\grishik\5x45x39 * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00 * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01 * 0.0 : [ 1] amik\weapons\grishik\5x56x45 * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00 * 0.0 : [ 1] amik\weapons\grishik\5x7x28 * 0.0 : [ 1] 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sky\af3_clear\00-00-fm * 0.0 : [ 12] sky\af3_clear\00-00-fm#small * 0.0 : [ 8] sky\af3_clear\00-00-hm * 0.0 : [ 8] sky\af3_clear\00-00-hm#small * 0.0 : [ 25] sky\af3_clear\00-00-nm * 0.0 : [ 25] sky\af3_clear\00-00-nm#small * 0.0 : [ 12] sky\af3_clear\01-00-fm * 0.0 : [ 12] sky\af3_clear\01-00-fm#small * 0.0 : [ 8] sky\af3_clear\01-00-hm * 0.0 : [ 8] sky\af3_clear\01-00-hm#small * 0.0 : [ 37] sky\af3_clear\01-00-nm * 0.0 : [ 37] sky\af3_clear\01-00-nm#small * 0.0 : [ 12] sky\af3_clear\02-00-fm * 0.0 : [ 12] sky\af3_clear\02-00-fm#small * 0.0 : [ 8] sky\af3_clear\02-00-hm * 0.0 : [ 8] sky\af3_clear\02-00-hm#small * 0.0 : [ 25] sky\af3_clear\02-00-nm * 0.0 : [ 25] sky\af3_clear\02-00-nm#small * 0.0 : [ 12] sky\af3_clear\03-00-fm * 0.0 : [ 12] sky\af3_clear\03-00-fm#small * 0.0 : [ 8] sky\af3_clear\03-00-hm * 0.0 : [ 8] sky\af3_clear\03-00-hm#small * 0.0 : [ 12] sky\af3_clear\04-00-fm * 0.0 : [ 12] sky\af3_clear\04-00-fm#small * 0.0 : [ 8] sky\af3_clear\04-00-hm * 0.0 : [ 8] sky\af3_clear\04-00-hm#small * 0.0 : [ 33] sky\af3_clear\04-30 * 0.0 : [ 33] sky\af3_clear\04-30#small * 0.0 : [ 33] sky\af3_clear\05-00 * 0.0 : [ 33] sky\af3_clear\05-00#small * 0.0 : [ 33] sky\af3_clear\05-30 * 0.0 : [ 33] sky\af3_clear\05-30#small * 0.0 : [ 66] sky\af3_clear\06-00 * 0.0 : [ 66] sky\af3_clear\06-00#small * 0.0 : [ 33] sky\af3_clear\07-00 * 0.0 : [ 33] sky\af3_clear\07-00#small * 0.0 : [ 33] sky\af3_clear\08-00 * 0.0 : [ 33] sky\af3_clear\08-00#small * 0.0 : [ 33] sky\af3_clear\09-00 * 0.0 : [ 33] sky\af3_clear\09-00#small * 0.0 : [ 33] sky\af3_clear\10-00 * 0.0 : [ 33] sky\af3_clear\10-00#small * 0.0 : [ 33] sky\af3_clear\11-00 * 0.0 : [ 33] sky\af3_clear\11-00#small * 0.0 : [ 33] sky\af3_clear\12-00 * 0.0 : [ 33] sky\af3_clear\12-00#small * 0.0 : [ 33] sky\af3_clear\13-00 * 0.0 : [ 33] sky\af3_clear\13-00#small * 0.0 : [ 33] sky\af3_clear\14-00 * 0.0 : [ 33] sky\af3_clear\14-00#small * 0.0 : [ 33] sky\af3_clear\15-00 * 0.0 : [ 33] sky\af3_clear\15-00#small * 0.0 : [ 33] sky\af3_clear\16-00 * 0.0 : [ 33] sky\af3_clear\16-00#small * 0.0 : [ 33] sky\af3_clear\17-00 * 0.0 : [ 33] sky\af3_clear\17-00#small * 0.0 : [ 33] sky\af3_clear\18-00 * 0.0 : [ 33] sky\af3_clear\18-00#small * 0.0 : [ 33] sky\af3_clear\19-00 * 0.0 : [ 33] sky\af3_clear\19-00#small * 0.0 : [ 66] sky\af3_clear\20-00 * 0.0 : [ 66] sky\af3_clear\20-00#small * 0.0 : [ 33] sky\af3_clear\20-30 * 0.0 : [ 33] sky\af3_clear\20-30#small * 0.0 : [ 33] sky\af3_clear\21-00 * 0.0 : [ 33] sky\af3_clear\21-00#small * 0.0 : [ 33] sky\af3_clear\21-30 * 0.0 : [ 33] sky\af3_clear\21-30#small * 0.0 : [ 12] sky\af3_clear\22-00-fm * 0.0 : [ 12] sky\af3_clear\22-00-fm#small * 0.0 : [ 8] sky\af3_clear\22-00-hm * 0.0 : [ 8] sky\af3_clear\22-00-hm#small * 0.0 : [ 12] sky\af3_clear\23-00-fm * 0.0 : [ 12] sky\af3_clear\23-00-fm#small * 0.0 : [ 8] sky\af3_clear\23-00-hm * 0.0 : [ 8] sky\af3_clear\23-00-hm#small * 0.0 : [ 5] sky\af3_cloudy\05-00 * 0.0 : [ 5] sky\af3_cloudy\05-00#small * 0.0 : [ 10] sky\af3_cloudy\06-00 * 0.0 : [ 10] sky\af3_cloudy\06-00#small * 0.0 : [ 10] sky\af3_cloudy\07-00 * 0.0 : [ 10] sky\af3_cloudy\07-00#small * 0.0 : [ 18] sky\af3_cloudy\08-00 * 0.0 : [ 18] sky\af3_cloudy\08-00#small * 0.0 : [ 23] sky\af3_cloudy\09-00 * 0.0 : [ 23] sky\af3_cloudy\09-00#small * 0.0 : [ 11] sky\af3_cloudy\10-00 * 0.0 : [ 11] sky\af3_cloudy\10-00#small * 0.0 : [ 11] sky\af3_cloudy\11-00 * 0.0 : [ 11] sky\af3_cloudy\11-00#small * 0.0 : [ 18] sky\af3_cloudy\12-00 * 0.0 : [ 18] sky\af3_cloudy\12-00#small * 0.0 : [ 10] sky\af3_cloudy\13-00 * 0.0 : [ 10] sky\af3_cloudy\13-00#small * 0.0 : [ 36] sky\af3_cloudy\14-00 * 0.0 : [ 36] sky\af3_cloudy\14-00#small * 0.0 : [ 28] sky\af3_cloudy\15-00 * 0.0 : [ 28] sky\af3_cloudy\15-00#small * 0.0 : [ 10] sky\af3_cloudy\16-00 * 0.0 : [ 10] sky\af3_cloudy\16-00#small * 0.0 : [ 18] sky\af3_cloudy\17-00 * 0.0 : [ 18] sky\af3_cloudy\17-00#small * 0.0 : [ 20] sky\af3_cloudy\18-00 * 0.0 : [ 20] sky\af3_cloudy\18-00#small * 0.0 : [ 5] sky\af3_cloudy\19-00 * 0.0 : [ 5] sky\af3_cloudy\19-00#small * 0.0 : [ 10] sky\af3_cloudy\20-00 * 0.0 : [ 10] sky\af3_cloudy\20-00#small * 0.0 : [ 11] sky\af3_foggy\06-00 * 0.0 : [ 11] sky\af3_foggy\06-00#small * 0.0 : [ 11] sky\af3_foggy\07-00 * 0.0 : [ 11] sky\af3_foggy\07-00#small * 0.0 : [ 19] sky\af3_foggy\09-00 * 0.0 : [ 19] sky\af3_foggy\09-00#small * 0.0 : [ 40] sky\af3_foggy\10-00 * 0.0 : [ 40] sky\af3_foggy\10-00#small * 0.0 : [ 10] sky\af3_foggy\11-00 * 0.0 : [ 10] sky\af3_foggy\11-00#small * 0.0 : [ 11] sky\af3_foggy\12-00 * 0.0 : [ 11] sky\af3_foggy\12-00#small * 0.0 : [ 27] sky\af3_foggy\13-00 * 0.0 : [ 27] sky\af3_foggy\13-00#small * 0.0 : [ 11] sky\af3_foggy\14-00 * 0.0 : [ 11] sky\af3_foggy\14-00#small * 0.0 : [ 19] sky\af3_foggy\15-00 * 0.0 : [ 19] sky\af3_foggy\15-00#small * 0.0 : [ 19] sky\af3_foggy\16-00 * 0.0 : [ 19] sky\af3_foggy\16-00#small * 0.0 : [ 11] sky\af3_foggy\17-00 * 0.0 : [ 11] sky\af3_foggy\17-00#small * 0.0 : [ 19] sky\af3_foggy\18-00 * 0.0 : [ 19] sky\af3_foggy\18-00#small * 0.0 : [ 11] sky\af3_foggy\19-00 * 0.0 : [ 11] sky\af3_foggy\19-00#small * 0.0 : [ 22] sky\af3_foggy\20-00 * 0.0 : [ 22] sky\af3_foggy\20-00#small * 0.0 : [ 12] sky\af3_partly\00-00-fm * 0.0 : [ 12] sky\af3_partly\00-00-fm#small * 0.0 : [ 8] sky\af3_partly\00-00-hm * 0.0 : [ 8] sky\af3_partly\00-00-hm#small * 0.0 : [ 25] sky\af3_partly\00-00-nm * 0.0 : [ 25] sky\af3_partly\00-00-nm#small * 0.0 : [ 12] sky\af3_partly\01-00-fm * 0.0 : [ 12] sky\af3_partly\01-00-fm#small * 0.0 : [ 8] sky\af3_partly\01-00-hm * 0.0 : [ 8] sky\af3_partly\01-00-hm#small * 0.0 : [ 38] sky\af3_partly\01-00-nm * 0.0 : [ 38] sky\af3_partly\01-00-nm#small * 0.0 : [ 12] sky\af3_partly\02-00-fm * 0.0 : [ 12] sky\af3_partly\02-00-fm#small * 0.0 : [ 8] sky\af3_partly\02-00-hm * 0.0 : [ 8] sky\af3_partly\02-00-hm#small * 0.0 : [ 24] sky\af3_partly\02-00-nm * 0.0 : [ 24] sky\af3_partly\02-00-nm#small * 0.0 : [ 12] sky\af3_partly\03-00-fm * 0.0 : [ 12] sky\af3_partly\03-00-fm#small * 0.0 : [ 8] sky\af3_partly\03-00-hm * 0.0 : [ 8] sky\af3_partly\03-00-hm#small * 0.0 : [ 12] sky\af3_partly\04-00-fm * 0.0 : [ 12] sky\af3_partly\04-00-fm#small * 0.0 : [ 8] sky\af3_partly\04-00-hm * 0.0 : [ 8] sky\af3_partly\04-00-hm#small * 0.0 : [ 33] sky\af3_partly\04-30 * 0.0 : [ 33] sky\af3_partly\04-30#small * 0.0 : [ 33] sky\af3_partly\05-00 * 0.0 : [ 33] sky\af3_partly\05-00#small * 0.0 : [ 33] sky\af3_partly\05-30 * 0.0 : [ 33] sky\af3_partly\05-30#small * 0.0 : [ 66] sky\af3_partly\06-00 * 0.0 : [ 66] sky\af3_partly\06-00#small * 0.0 : [ 33] sky\af3_partly\07-00 * 0.0 : [ 33] sky\af3_partly\07-00#small * 0.0 : [ 33] sky\af3_partly\08-00 * 0.0 : [ 33] sky\af3_partly\08-00#small * 0.0 : [ 33] sky\af3_partly\09-00 * 0.0 : [ 33] sky\af3_partly\09-00#small * 0.0 : [ 33] sky\af3_partly\10-00 * 0.0 : [ 33] sky\af3_partly\10-00#small * 0.0 : [ 33] sky\af3_partly\11-00 * 0.0 : [ 33] sky\af3_partly\11-00#small * 0.0 : [ 33] sky\af3_partly\12-00 * 0.0 : [ 33] sky\af3_partly\12-00#small * 0.0 : [ 33] sky\af3_partly\13-00 * 0.0 : [ 33] sky\af3_partly\13-00#small * 0.0 : [ 33] sky\af3_partly\14-00 * 0.0 : [ 33] sky\af3_partly\14-00#small * 0.0 : [ 33] sky\af3_partly\15-00 * 0.0 : [ 33] sky\af3_partly\15-00#small * 0.0 : [ 33] sky\af3_partly\16-00 * 0.0 : [ 33] sky\af3_partly\16-00#small * 0.0 : [ 33] sky\af3_partly\17-00 * 0.0 : [ 33] sky\af3_partly\17-00#small * 0.0 : [ 33] sky\af3_partly\18-00 * 0.0 : [ 33] sky\af3_partly\18-00#small * 0.0 : [ 33] sky\af3_partly\19-00 * 0.0 : [ 33] sky\af3_partly\19-00#small * 0.0 : [ 66] sky\af3_partly\20-00 * 0.0 : [ 66] sky\af3_partly\20-00#small * 0.0 : [ 33] sky\af3_partly\20-30 * 0.0 : [ 33] sky\af3_partly\20-30#small * 0.0 : [ 33] sky\af3_partly\21-00 * 0.0 : [ 33] sky\af3_partly\21-00#small * 0.0 : [ 33] sky\af3_partly\21-30 * 0.0 : [ 33] sky\af3_partly\21-30#small * 0.0 : [ 12] sky\af3_partly\22-00-fm * 0.0 : [ 12] sky\af3_partly\22-00-fm#small * 0.0 : [ 8] sky\af3_partly\22-00-hm * 0.0 : [ 8] sky\af3_partly\22-00-hm#small * 0.0 : [ 12] sky\af3_partly\23-00-fm * 0.0 : [ 12] sky\af3_partly\23-00-fm#small * 0.0 : [ 8] sky\af3_partly\23-00-hm * 0.0 : [ 8] sky\af3_partly\23-00-hm#small * 0.0 : [ 26] sky\af3_rainy\07-00 * 0.0 : [ 26] sky\af3_rainy\07-00#small * 0.0 : [ 30] sky\af3_rainy\09-00_19-00 * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small * 0.0 : [ 58] sky\af3_rainy\13-00 * 0.0 : [ 58] sky\af3_rainy\13-00#small * 0.0 : [ 24] sky\af3_rainy\15-00 * 0.0 : [ 24] sky\af3_rainy\15-00#small * 0.0 : [ 31] sky\af3_rainy\15-00-2 * 0.0 : [ 31] sky\af3_rainy\15-00-2#small * 0.0 : [ 44] sky\af3_rainy\16-00 * 0.0 : [ 44] sky\af3_rainy\16-00#small * 0.0 : [ 32] sky\af3_rainy\20-00 * 0.0 : [ 32] sky\af3_rainy\20-00#small * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 49] sky\sky_9_cube * 0.0 : [ 49] sky\sky_9_cube#small * 0.0 : [3306] sky\sky_oblaka * 0.0 : [ 1] survarium\fx\fx\lights\big_bonfire_flame * 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_2 * 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_3 * 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_top * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_common * 0.0 : [ 1] ui\ui_fog_of_war * 0.0 : [ 1] ui\ui_gunsl_dl_back * 0.0 : [ 1] ui\ui_hud * 0.0 : [ 1] water\water_dudv * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 4.1 : [ 1] ui\ui_ani_cursor * 16.1 : [ 1] ui\ui_font_hud_01 * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 64.1 : [ 1] ui\ui_font_console_02 * 256.1 : [ 1] ui\a_font\ui_font_letter_21 * 256.1 : [ 1] ui\a_font\ui_font_letter_24 * 256.1 : [ 1] ui\ui_font_hud_02 * 1024.1 : [ 1] ui\a_font\ovs_20 * 1024.1 : [ 1] ui\a_font\ovs_22 * 1024.1 : [ 1] ui\a_font\ovs_32 * 1024.1 : [ 1] ui\a_font\ui_font_letter_38 * 2048.1 : [ 1] ui\ui_buy_menu * 2048.1 : [ 1] ui\ui_static_mm_back_01 * 8100.0 : [ 1] ui\ui_static_mm_back_00 compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_3 compiling shader deffer_base_bump compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 xrengine.exe -no_staging * phase time: 0 ms * phase cmem: 150096 K Loading objects... compiling shader deffer_base_flat compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 compiling shader deffer_model_bump-hq_4 compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader deffer_model_flat_4 compiling shader accum_emissivel ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\ak74\ak74_revival.ogg compiling shader deffer_model_flat_3 compiling shader base_lplanes compiling shader model_def_lplanes_4 compiling shader model_def_lq_0 compiling shader model_def_lq_2 compiling shader deffer_model_flat_1 compiling shader model_def_lplanes_0 compiling shader accum_emissive compiling shader model_def_lplanes_3 compiling shader model_def_lq_4 compiling shader model_env_lq compiling shader model_env_lq_0 ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\n_pb_shot.ogg ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\rpg7\rpg7_shoot.ogg ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\usp\usp_shoot_sil.ogg Loading models... compiling shader shadow_direct_model_aref_2 compiling shader deffer_model_flat_2 compiling shader model_pda_screen compiling shader deffer_base_bump_d-hq compiling shader deffer_model_bump_d-hq_4 compiling shader deffer_base_aref_flat compiling shader deffer_model_bump_d-hq_3 compiling shader model_distort4glass_3 compiling shader shadow_direct_model_aref_3 compiling shader shadow_direct_model_aref_4 ! Can't find texture 'act\3vtiger\himera\himera_socr\himera_socr' ! Can't find texture 'act\3vtiger\himera\himera_socr\himera_teeth' ! Can't find texture 'act\act_ghoulferal' ! Can't find texture 'act\act_glass_universal' ! auto-generated bump map: act\cod_bo2_sviter_hands_bump# ! auto-generated bump map: act\exoskelet_stalker\assault_headgear_d_green_bump ! auto-generated bump map: act\exoskelet_stalker\assault_headgear_d_green_bump# ! auto-generated bump map: act\exoskelet_stalker\tex_0305_bump ! auto-generated bump map: act\exoskelet_stalker\tex_0305_bump# ! auto-generated bump map: act\newbandit\do_equip_bump ! auto-generated bump map: act\newbandit\do_equip_bump# ! auto-generated bump map: act\newbandit\helmet_bump ! auto-generated bump map: act\newbandit\helmet_bump# ! auto-generated bump map: act\newbandit\tacticalvest2_bump ! auto-generated bump map: act\newbandit\tacticalvest2_bump# ! auto-generated bump map: act\newecolog\hazmat_loadout_a_bump ! auto-generated bump map: act\newecolog\hazmat_loadout_a_bump# ! auto-generated bump map: act\newfreedom\armor_iba_bump ! auto-generated bump map: act\newfreedom\armor_iba_bump# ! auto-generated bump map: act\newfreedom\freedom_hood_bump ! auto-generated bump map: act\newfreedom\freedom_hood_bump# ! auto-generated bump map: act\newloner\beaniehat_black_co_bump ! auto-generated bump map: act\newloner\beaniehat_black_co_bump# ! auto-generated bump map: act\newloner\cargopants_grey_co_bump ! auto-generated bump map: act\newloner\cargopants_grey_co_bump# ! auto-generated bump map: act\newloner\hhl_m_latino01_004_light_co_bump ! auto-generated bump map: act\newloner\hhl_m_latino01_004_light_co_bump# ! auto-generated bump map: act\newloner\m65_jacket_tan_co_bump ! auto-generated bump map: act\newloner\m65_jacket_tan_co_bump# ! auto-generated bump map: act\newloner\smersh_bump ! auto-generated bump map: act\newloner\smersh_bump# ! auto-generated bump map: act\newmilitary\chr_spetsnaz_headgear_d_bump ! auto-generated bump map: act\newmilitary\chr_spetsnaz_headgear_d_bump# ! auto-generated bump map: act\newmonolith\cfa_gear_bump ! auto-generated bump map: act\newmonolith\cfa_gear_bump# ! Can't find texture 'cloud\cotcirrus_l0_01' ! Can't find texture 'cloud\cotcirrus_l0_010' ! Can't find texture 'cloud\cotcirrus_l0_011' ! Can't find texture 'cloud\cotcirrus_l0_012' ! Can't find texture 'cloud\cotcirrus_l0_016' ! Can't find texture 'cloud\cotcirrus_l0_017' ! Can't find texture 'cloud\cotcirrus_l0_019' ! Can't find texture 'cloud\cotcirrus_l0_020' ! Can't find texture 'cloud\cotcirrus_l0_03' ! Can't find texture 'cloud\cotlower09' ! Can't find texture 'cloud\cotlower10' ! Can't find texture 'cloud\cotlower11' ! Can't find texture 'cloud\cotlowerxia' ! Can't find texture 'cloud\cotlowerxib' ! Can't find texture 'cloud\cotlowerxic' ! Can't find texture 'cloud\cotlowerxid' ! Can't find texture 'cloud\cotlowerxie' ! Can't find texture 'cloud\cotlowerxif' ! Can't find texture 'cloud\cotlowerxig' ! Can't find texture 'cloud\cotlowerxij' ! Can't find texture 'fx\fx_sun_spiky_artistpavel' ! auto-generated bump map: gunslinger_nra\new duty\duty_eye_bump ! auto-generated bump map: gunslinger_nra\new duty\duty_eye_bump# ! auto-generated bump map: gunslinger_nra\new duty\duty_tacticaljacket_bump ! auto-generated bump map: gunslinger_nra\new duty\duty_tacticaljacket_bump# ! auto-generated bump map: gunslinger_nra\newbandit\bandit_foot_bump# ! auto-generated bump map: gunslinger_nra\newbandit\bandit_hood_bump# ! auto-generated bump map: gunslinger_nra\newbandit\bandits_pants _bump# ! auto-generated bump map: gunslinger_nra\newbandit\gloves_rico_bump# ! auto-generated bump map: gunslinger_nra\newbandit\rico_hands_bump# ! auto-generated bump map: gunslinger_nra\newbandit\rus_sniper_torso_d_bump# ! auto-generated bump map: gunslinger_nra\newbandit\ruskygear2_bump# ! auto-generated bump map: gunslinger_nra\newbandit\thug_maker_black_new_skin_bump# ! auto-generated bump map: gunslinger_nra\newgeneral\bomberjacket_bump ! auto-generated bump map: gunslinger_nra\newgeneral\bomberjacket_bump# ! auto-generated bump map: gunslinger_nra\newgeneral\cargopants_bump ! auto-generated bump map: gunslinger_nra\newgeneral\cargopants_bump# ! auto-generated bump map: gunslinger_nra\newgeneral\poyas_kobura_bump ! auto-generated bump map: gunslinger_nra\newgeneral\poyas_kobura_bump# ! auto-generated bump map: gunslinger_nra\newgeneral\vest_tactical_bump ! auto-generated bump map: gunslinger_nra\newgeneral\vest_tactical_bump# ! auto-generated bump map: gunslinger_nra\newneutral\boots_bump# ! auto-generated bump map: gunslinger_nra\newneutral\gas_shlang_bump# ! auto-generated bump map: gunslinger_nra\newneutral\gasmask_gp7_bump ! auto-generated bump map: gunslinger_nra\newneutral\gasmask_gp7_bump# ! auto-generated bump map: gunslinger_nra\newneutral\gloves_bump ! auto-generated bump map: gunslinger_nra\newneutral\gloves_bump# ! auto-generated bump map: gunslinger_nra\newneutral\gp5_so_bump ! auto-generated bump map: gunslinger_nra\newneutral\gp5_so_bump# ! auto-generated bump map: gunslinger_nra\newneutral\hhl_m_latino01_006_light_co_bump# ! auto-generated bump map: gunslinger_nra\newneutral\karabin_bump# ! auto-generated bump map: gunslinger_nra\newneutral\kobur_pm_bump# ! auto-generated bump map: gunslinger_nra\newneutral\m65_jacket_bump# ! auto-generated bump map: gunslinger_nra\newneutral\sov_remen_bump# ! auto-generated bump map: gunslinger_nra\newneutral\sunrise_hood_bump# ! auto-generated bump map: gunslinger_nra\newzombie\tshirt_bump# ! Can't find texture 'item\item_medkit_a' ! Can't find texture 'item\item_medkit_b' ! Can't find texture 'item\item_medkit_c' ! Can't find texture 'item\item_tushonka' ! Can't find texture 'item\kielbasa' ! Can't find texture 'pfx\electro_exl1' ! Can't find texture 'pfx\electroexpl2' ! Can't find texture 'pfx\pfx_ani-explosion-01' ! Can't find texture 'pfx\pfx_light' ! Can't find texture 'pfx\pfx_shells_green' ! Can't find texture 'pfx\pfx_shells_pisto1' ! Can't find texture 'pfx\pfx_shells_pistol' ! Can't find texture 'pfx\pfx_smoke_c' ! Can't find texture 'pfx\pfx_snow_10' ! Can't find texture 'pfx\pfx_snow_100' ! Can't find texture 'pfx\pfx_snow_20' ! Can't find texture 'pfx\pfx_snow_30' ! Can't find texture 'pfx\pfx_snow_40' ! Can't find texture 'pfx\pfx_snow_50' ! Can't find texture 'pfx\pfx_snow_60' ! Can't find texture 'pfx\pfx_snow_70' ! Can't find texture 'pfx\pfx_snow_80' ! Can't find texture 'pfx\pfx_snow_90' ! Can't find texture 'pfx\smoke\pfx_smoke_a' ! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top' * [prefetch] time: 7104 ms * [prefetch] memory: 133478Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 7158 ms * phase cmem: 271640 K * phase time: 3 ms * phase cmem: 271640 K * Creating new game... * Loading spawn registry... * 817 spawn points are successfully loaded * New game is successfully created! * phase time: 111 ms * phase cmem: 293909 K * phase time: 8 ms * phase cmem: 293928 K * phase time: 47 ms * phase cmem: 293928 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 720 ms * phase cmem: 293992 K * phase time: 5 ms * phase cmem: 293992 K * phase time: 1719 ms * phase cmem: 403659 K compiling shader deffer_base_flat compiling shader shadow_direct_base compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader model_env_lq compiling shader shadow_direct_base_aref compiling shader base_lplanes compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader deffer_base_bump-hq compiling shader vert compiling shader vert compiling shader deffer_base_steep_d-hq compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_base_aref_flat_d compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_steep-hq compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_steep-hq compiling shader deffer_base_aref_bump_d-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_tree_bump-hq compiling shader deffer_tree_bump compiling shader shadow_direct_tree compiling shader lod compiling shader lod compiling shader deffer_tree_flat compiling shader deffer_tree_bump_d-hq compiling shader shadow_direct_base compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_bump-hq * phase time: 177 ms * phase cmem: 411388 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65498 verts, 2046 Kb * [Loading VB] 59384 verts, 1855 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 52248 verts, 1632 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 51651 verts, 1614 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 199764 indices, 390 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 43691 verts, 512 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 339213 indices, 662 Kb * phase time: 43 ms * phase cmem: 411657 K * phase time: 32 ms * phase cmem: 419819 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 1281 v(20), 732 p * [DETAILS] Batch(61), VB(25K), IB(4K) * phase time: 12 ms * phase cmem: 419851 K * Loading HOM: c:\live\artifact fragment\gamedata\levels\l03_glubokaya\level.hom * phase time: 4 ms * phase cmem: 419876 K * phase time: 4 ms * phase cmem: 419876 K * phase time: 60 ms * phase cmem: 419876 K ! auto-generated bump map: crete\crete_walls_old_03_bump ! auto-generated bump map: crete\crete_walls_old_03_bump# ! auto-generated bump map: furniture\furniture_cup_bump ! auto-generated bump map: furniture\furniture_cup_bump# ! auto-generated bump map: fx\fx_wood_fire_bump ! auto-generated bump map: fx\fx_wood_fire_bump# ! auto-generated bump map: grnd\grnd_concrete_2_bump ! auto-generated bump map: grnd\grnd_concrete_2_bump# ! auto-generated bump map: ston\ston_beton_potolok2_iov_bump# ! Can't load texture 'c:\live\artifact fragment\gamedata\textures\terrain\terrain_glubokaya_mask.dds' FATAL ERROR [error]Expression : data [error]Function : CVirtualFileReader::CVirtualFileReader [error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp [error]Line : 545 [error]Description : c:\live\artifact fragment\gamedata\textures\tile\tile_plitka_qllab_bump.dds [error]Arguments : Not enough storage is available to process this command. stack trace: Это было в файле xray в папке logs
  4. Я нашёл лог по пути: C:\Users\Public\Documents\S.T.A.L.K.E.R. - Зов Припяти\logs Вот сам лог: * Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5400+ [AuthenticAMD], F15/M11/S2, 2812.00 mhz, 8-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 40836 files cached 27 archives, 7515Kb memory used. Init FileSystem 3.201025 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx -----loading d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll * D3D11: device creation failed with hr=0x887a0004 command line -no_staging Executing config-script "user.ltx"... [c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded. Loading DLL: 4676272 Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[3999448 K], reserved[94912 K], committed[99880 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13686 K], process heap[3518 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8271 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Games\Gemes 2\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[1]=D:\Games\Gemes 2\S.T.A.L.K.E.R. - Зов Припяти\ dir[2]=D:\Games\Gemes 2\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx"... [d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * CREATE: DeviceREF: 3 * Texture memory: 495 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 8 - r2_tf_mipbias 0. Starting engine... ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[3751432 K], reserved[163280 K], committed[279528 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[98196 K], process heap[17031 K], game lua[2161 K], render[196 K] * [x-ray]: economy: strings[8343 K], smem[0 K] * 0.0 : [ 3] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic0 * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 3] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 8] $user$material * 0.0 : [ 125] $user$position * 0.0 : [ 3] $user$rayCastTex * 0.0 : [ 6] $user$rayDataTex * 0.0 : [ 2] $user$rayDataTexSmall * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 7] $user$smap_depth * 0.0 : [ 1] $user$smap_depth_minmax * 0.0 : [ 1] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] 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0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_spark_02 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] pfx\r_pop\shells\12ga * 0.0 : [ 2] pfx\r_pop\shells\45acp * 0.0 : [ 2] pfx\r_pop\shells\545x39 * 0.0 : [ 2] pfx\r_pop\shells\556x45 * 0.0 : [ 2] pfx\r_pop\shells\762x39 * 0.0 : [ 2] pfx\r_pop\shells\762x51 * 0.0 : [ 2] pfx\r_pop\shells\762x54 * 0.0 : [ 2] pfx\r_pop\shells\9x18 * 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0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_01 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels "d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe" -no_staging * phase time: 0 ms * phase cmem: 108872 K Loading objects... Loading models... ! Fallback to default bump map: act\act_arm_5_bump# ! Can't find texture 'glow\glow_rays' ! Can't find texture 'pfx\pfx_cc_lighting_grad2' ! Can't find texture 'pfx\pfx_cc_lightings' ! Can't find texture 'pfx\pfx_electrostatic' ! Can't find texture 'pfx\pfx_spark_02' ! Can't find texture 'pfx\r_pop\shells\762x39' ! Can't find texture 'pfx\r_pop\shells\762x51' ! Fallback to default bump map: r_pop\addons\pks07_pic_bump ! Fallback to default bump map: r_pop\addons\pks07_pic_bump# ! Can't find texture 'wpn\fwr_rnm_016\upgrades\collimator\hk_g36_colim\combat_lens' ! Can't find texture 'wpn\fwr_rnm_016\upgrades\collimator\hk_g36_colim\crosshair_2' ! Fallback to default bump map: wpn\fwr_rnm_016\upgrades\others\g3a3_rail_bump# * [prefetch] time: 50242 ms * [prefetch] memory: 137870Kb ! Player name in registry is empty! (InstallUserName) * phase time: 50538 ms * phase cmem: 249145 K * phase time: 9 ms * phase cmem: 249145 K * Creating new game... * Loading spawn registry... * 6464 spawn points are successfully loaded * New game is successfully created! * phase time: 2585 ms * phase cmem: 305254 K * phase time: 145 ms * phase cmem: 305298 K * phase time: 14 ms * phase cmem: 305298 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 17 ms * phase cmem: 305332 K * phase time: 15 ms * phase cmem: 305332 K * phase time: 7066 ms * phase cmem: 406124 K * phase time: 274 ms * phase cmem: 407693 K * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 49375 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 62064 verts, 1939 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 20072 verts, 627 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 393270 indices, 768 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 41404 verts, 485 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 760575 indices, 1485 Kb * phase time: 488 ms * phase cmem: 407805 K * phase time: 83 ms * phase cmem: 416920 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 23 ms * phase cmem: 416976 K * Loading HOM: d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\zaton\level.hom * phase time: 45 ms * phase cmem: 417623 K * phase time: 13 ms * phase cmem: 417623 K * phase time: 12 ms * phase cmem: 417623 K * t-report - base: 1524, 540864 K * t-report - lmap: 16, 16386 K * WARNING: player not logged in * phase time: 41706 ms * phase cmem: 444673 K * phase time: 16 ms * phase cmem: 444673 K * [win32]: free[3175584 K], reserved[178416 K], committed[840240 K] * [ D3D ]: textures[599594 K] * [x-ray]: crt heap[444673 K], process heap[28297 K], game lua[32215 K], render[197 K] * [x-ray]: economy: strings[24917 K], smem[99972 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 465395 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded intro_start intro_game intro_delete ::update_game_intro * [win32]: free[3138616 K], reserved[165036 K], committed[890588 K] * [ D3D ]: textures[608108 K] * [x-ray]: crt heap[467240 K], process heap[30297 K], game lua[31327 K], render[1347 K] * [x-ray]: economy: strings[25513 K], smem[132947 K] * Saving spawns... * Saving objects... * 11112 objects are successfully saved * Game Администратор - начало игры.scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-\savedgames\Администратор - начало игры.scop' * [win32]: free[3111236 K], reserved[172556 K], committed[910448 K] * [ D3D ]: textures[612607 K] * [x-ray]: crt heap[460630 K], process heap[33686 K], game lua[30702 K], render[3180 K] * [x-ray]: economy: strings[26921 K], smem[188526 K] * Saving spawns... * Saving objects... * 11621 objects are successfully saved * Game Администратор - прибытие на «Скадовск».scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-\savedgames\Администратор - прибытие на «Скадовск».scop' * [win32]: free[3121912 K], reserved[161836 K], committed[910492 K] * [ D3D ]: textures[613631 K] * [x-ray]: crt heap[459959 K], process heap[32779 K], game lua[37888 K], render[4340 K] * [x-ray]: economy: strings[26938 K], smem[188789 K] * Saving spawns... * Saving objects... * 11707 objects are successfully saved * Game Администратор - quicksave.scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-\savedgames\Администратор - quicksave.scop' stack trace: 0023:00000000 xrEngine.exe Я понимаю если бы я скачал кривые драйвера непонятно откуда,но я качал последние драйвера под свою видюху с официального сайта nvidia(видюха у меня от nvidia)
  5. Все фиксы установил, патч установил и фикс на него и пишет эту ошибку cannot find fsltx file null check your working directory Что делать
  6. просто удаляем гейм дата и извлекаем нормальным винраром снова пробуем и зеленый жук [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 502 [error]Description : <no expression> [error]Arguments : Can't open section 'null'. Please attach [*.ini_log] file to your bug report
  7. Всем привет, собрал движок от билда 2571 и при запуске вот такая ошибка ***STOP*** file '.\ResourceManager_Resources.cpp', line 298. ***Reason***: *** API-failure *** The function called is not supported at this time Expression: _hr ***STOP*** file '(null)', line 0. Но если поставить оригинальные файлы xrRenderR1,R2 то ошибка пропадёт и всё будет работать нормально Вопрос : как исправить ?(
  8. Столкнулся с проблемой, хотел скачать ОЛР 2.5 +36 с сайта сталкер портал торент, настраиваю конфигуратор, запускую игру, на секунду мигает командная строка и все. Решил скачать фикс +48, но и тут проблема, при анализе файлов пишет что недостает двух файлов, вот лог: [24.04.2021 17:02:58]: [C:\Users\user\AppData\Local\Temp\Rar$EXa0.601\OLR25-1.bin] Expected Hash: [1d50a5fca808f96e267e6c3d157d8f341e4da746bd9d9f53074755a4c4a9eecf] Calculated Hash: [Null] Status: [File Not Found] [24.04.2021 17:02:58]: [C:\Users\user\AppData\Local\Temp\Rar$EXa0.601\OLR25-2.bin] Expected Hash: [5c290598ece625b6d50895f4051cfd21faede0f0a38dac37801bd3e9165cd4e9] Calculated Hash: [Null] Status: [File Not Found] [24.04.2021 17:02:58]: Total Files: 2 Files Processed: 2 Ok: 0 Missing: 2 Bad: 0. Помогите пожалуйста.
  9. Что делать? Когда пытаюсь модифицировать MP5 под 9х18, игра вылетает. Expression : assertion failed Function : HUD_SOUND_COLLECTION::LoadSound File : .\HudSound.cpp Line : 196 Description : NULL==FindSoundItem(alias, false)
  10. i-love-kfc снова конвертируешь time в null ? ? Есть же AXR-Toolset ?
  11. Пацаны, не компилится АИ сетка. ЛОГ: * Detected CPU: AMD A8-9600 RADEON R7, 10 COMPUTE CORES 4C+6G [AuthenticAMD], F15/M5/S1, 3094.00 mhz, 84-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 39931 files cached 0 archives, 7211Kb memory used. Init FileSystem 1.736237 sec 'xrCore' build 0, (null) true 0 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) -----loading d:\sdk0.7\sdk0.7easy\x-ray_cop_sdk\editors\gamedata\configs\system.ltx "LevelBuilder v4.1" beta build Compilation date: Dec 10 2009 Startup time: 18:32:57 * New phase started: Loading level... stack trace: 0023:00CCCE10 xrCore.dll, IReaderBase<IReader>::find_chunk
  12. * RM_Dump: textures : 2 * : 1: ui\ui_actor_sleep_screen * : 1: ui\ui_common * RM_Dump: rtargets : 0 * RM_Dump: vs : 1 * : 2: null * RM_Dump: ps : 1 * : 2: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 2 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2 * RM_Dump: v_elements: 2 * RM_Dump: v_shaders : 2 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 6
  13. Всем здравствуйте. Происходит вылет в самом начале, в деревне новичков когда Волк дает задание на кейс. Переигровал,начинал новую игру,в этом месте стоп. вот лог ERROR [error]Expression : functor_exists [error]Function : CPhraseScript::Action [error]File : PhraseScript.cpp [error]Line : 198 [error]Description : Cannot find script function[dark_path_script.timer_soldiers] in phrase dialog[(null)][(null)]
  14. Его там нет( Дополнено 2 минуты спустя При компиляци сетки Initializing File System... using fs-ltx fsgame.ltx FS: 14331 files cached 0 archives, 2148Kb memory used. Init FileSystem 1.033723 sec 'xrCore' build 0, (null) true 0 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) -----loading c:\xraycopsdk\editors\gamedata\configs\system.ltx "LevelBuilder v4.1" beta build Compilation date: Dec 10 2009 Startup time: 13:21:03 * New phase started: Loading level... stack trace: 0023:0278CE10 xrCore.dll, IReaderBase<IReader>::find_chunk
  15. Paradox27kms function get_object_levelname(obj) local mlevel="null" if(obj)then local m_game_vertex if(isGameObject(obj))then m_game_vertex=obj:game_vertex_id() else m_game_vertex=obj.m_game_vertex_id end if(m_game_vertex)then local lvert=game_graph():vertex(m_game_vertex) if(lvert~=nil and lvert.level_id)then local lid=lvert:level_id() if(lid~=nil)then mlevel=alife():level_name(lid) end end if mlevel==nil then mlevel="nil" end end end return mlevel end for i = 1, 65534 do local obj = alife():object(i) if obj and IsStalker(obj) and get_object_levelname(obj) == "имя уровня" then alife():release(obj,true) end end
  16. Здраствуйте, не запускається модейка подскажите пожалуйста. [08/18/21 20:59:55] OpenXRay Rx64 build 7303, Feb 3 2019 [08/18/21 20:59:55] [08/18/21 20:59:55] command line D:\Call of Chernobyl 1.5r7\Stalker-CoC.exe [08/18/21 20:59:55] [08/18/21 20:59:55] * Detected CPU: Intel(R) Pentium(R) CPU 4415U @ 2.30GHz [GenuineIntel], F6/M14/S9, 'rdtsc' [08/18/21 20:59:55] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [08/18/21 20:59:55] * CPU cores/threads: 2/4 [08/18/21 20:59:55] * CPU0 current freq: 2304 MHz, max freq: 2304 MHz [08/18/21 20:59:55] * CPU1 current freq: 2304 MHz, max freq: 2304 MHz [08/18/21 20:59:55] * CPU2 current freq: 2304 MHz, max freq: 2304 MHz [08/18/21 20:59:55] * CPU3 current freq: 2304 MHz, max freq: 2304 MHz [08/18/21 20:59:55] [08/18/21 20:59:55] Initializing File System... [08/18/21 20:59:55] using fs-ltx fsgame.ltx [08/18/21 20:59:55] FS: 34914 files cached 100 archives, 14000Kb memory used. [08/18/21 20:59:55] Init FileSystem 0.861683 sec [20:59:55.735] -----loading d:\call of chernobyl 1.5r7\gamedata\configs\system.ltx [20:59:55.855] -----loading d:\call of chernobyl 1.5r7\gamedata\configs\system.ltx [20:59:55.960] Initializing Engine... [20:59:55.961] Starting INPUT device... [20:59:55.980] Loading DLL: xrRender_R1 [20:59:55.986] Loading DLL: xrRender_R2 [20:59:55.989] Loading DLL: xrRender_R3 [20:59:55.993] Loading DLL: xrRender_R4 [20:59:55.995] Loading DLL: xrRender_GL [20:59:55.996] Failed to load DLL: 0x126 [20:59:55.996] Loading DLL: d3d9.dll [20:59:56.471] refCount:pD3D 1 [20:59:56.493] refCount:m_pAdapter 1 [20:59:56.493] refCount:m_pFactory 1 [20:59:56.734] Available render modes[7]: [20:59:56.734] renderer_r1 [20:59:56.734] renderer_r2a [20:59:56.734] renderer_r2 [20:59:56.734] renderer_r2.5 [20:59:56.734] renderer_r3 [20:59:56.734] renderer_r4 [20:59:56.734] Executing config-script "user.ltx"... [20:59:56.734] Cannot open script file [user.ltx] [20:59:56.735] Loading DLL: xrGame [20:59:56.893] Executing config-script "d:\call of chernobyl 1.5r7\gamedata\configs\default_controls.ltx"... [20:59:56.897] [d:\call of chernobyl 1.5r7\gamedata\configs\default_controls.ltx] successfully loaded. [20:59:56.897] Executing config-script "user.ltx"... [20:59:56.897] Cannot open script file [user.ltx] [20:59:56.897] SOUND: OpenAL: enumerate devices... [20:59:56.897] SOUND: OpenAL: EnumerationExtension Present [20:59:56.897] dir[0]=D:\Call of Chernobyl 1.5r7\bins\ [20:59:56.897] dir[1]=D:\Call of Chernobyl 1.5r7\ [20:59:56.897] dir[2]=D:\Call of Chernobyl 1.5r7\bins\ [20:59:56.897] dir[3]=C:\Windows\system32\ [20:59:56.941] CleanDeviceSpecifierList [20:59:56.941] CleanDeviceSpecifierList Generic Software [20:59:56.941] devices Generic Software [20:59:57.123] SOUND: OpenAL: system default SndDevice name is Generic Software [20:59:58.118] SOUND: OpenAL: All available devices: [20:59:58.118] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [20:59:58.118] SOUND: Selected device is Generic Software [20:59:58.233] * sound: EAX 2.0 extension: absent [20:59:58.233] * sound: EAX 2.0 deferred: absent [20:59:58.233] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [20:59:58.234] SOUND: Max Mono Targets 255 | psSoundTargets 32 | supported 32 [20:59:58.238] Starting RENDER device... [20:59:58.238] Loading DLL: d3d9.dll [20:59:58.310] * GPU [vendor:10DE]-[device:174E]: NVIDIA GeForce MX110 [20:59:58.310] * GPU driver: 30.0.14.7168 [20:59:58.330] Available video modes[23]: [20:59:58.330] [320x200] [20:59:58.330] [320x240] [20:59:58.330] [400x300] [20:59:58.330] [512x384] [20:59:58.330] [640x400] [20:59:58.330] [640x480] [20:59:58.330] [800x600] [20:59:58.330] [1024x768] [20:59:58.330] [1152x864] [20:59:58.330] [1280x600] [20:59:58.330] [1280x720] [20:59:58.330] [1280x768] [20:59:58.330] [1280x800] [20:59:58.330] [1280x960] [20:59:58.330] [1280x1024] [20:59:58.330] [1360x768] [20:59:58.330] [1366x768] [20:59:58.330] [1400x1050] [20:59:58.330] [1440x900] [20:59:58.330] [1600x900] [20:59:58.330] [1680x1050] [20:59:58.330] [1920x1080] [20:59:58.330] [(null)] [20:59:59.095] * CREATE: DeviceREF: 1 [20:59:59.095] * Vertex Processor: PURE HARDWARE [20:59:59.095] * Texture memory: 4081 M [20:59:59.095] * DDI-level: 9.0 [20:59:59.103] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [20:59:59.104] * GPU vertex cache: unrecognized, 16 [20:59:59.122] * NVidia MGPU: Logical(1), Physical(1) [20:59:59.126] * AGS: Initialization failed (3) [20:59:59.126] * Starting rendering as 1-GPU. [20:59:59.127] * DVB created: 4096K [20:59:59.128] * DIB created: 512K [20:59:59.890] _ _ _ _ _ _ _____ _ _ [20:59:59.890] | | | | | | | | | | | | ___| | | (_) [20:59:59.890] | | | |_ __ | |__ __ _ _ __ __| | | ___ __| | | |____ _____ ___ _ __ | |_ _ ___ _ __ [20:59:59.890] | | | | '_ \| '_ \ / _` | '_ \ / _` | |/ _ \/ _` | | __\ \/ / __/ _
  17. Как подружить SDK с STALKER ANOMALY? у меня вот такая ошибка : Initializing File System... 'xrCore' build 0, (null) -----loading gamedata\configs\system.ltx FATAL ERROR [error]Expression : file_handle_internal(file_name, *buffer_size, file_handle) [error]Function : X:\stalker_addon\sources\trunk\xrCore\FS.cpp [error]File : X:\stalker_addon\sources\trunk\xrCore\FS.cpp [error]Line : 169 [error]Description : can't open file : [error]Arguments : gamedata\configs\items\weapons\w_*.ltx stack trace:
  18. Как подружить SDK с STALKER ANOMALY? у меня вот такая ошибка : Initializing File System... 'xrCore' build 0, (null) -----loading gamedata\configs\system.ltx FATAL ERROR [error]Expression : file_handle_internal(file_name, *buffer_size, file_handle) [error]Function : X:\stalker_addon\sources\trunk\xrCore\FS.cpp [error]File : X:\stalker_addon\sources\trunk\xrCore\FS.cpp [error]Line : 169 [error]Description : can't open file : [error]Arguments : gamedata\configs\items\weapons\w_*.ltx stack trace:
  19. Его и не будет. У вас не принято, что автор темы её хозяин и удаляет всё, что ему не нравится. Если есть нарушения в теме - есть репорт. Кстати, небольшой совет по теме. Удаляй вот эти "null" (нажимаешь на спойлер и удаляешь содержимое в названии). Как-то не очень смотрится(
  20. Thundervision помогло, спасибо. Что-то не подумал. Когда открыл свой файл, там одни null`ы, удалил и всё заработало.
  21. А чего тебя в Дискорде AP-PRO нет? Никогда тебя не видел там. Дополнено 1 минуту спустя Модератор "Null" ввёл санкции против пользователя "404" за нарушение правил использования правил и возможные обстоятельства непредвиденного характера.
  22. У меня нет ни того, ни другого. Значит, ассортимент у большинства торговцев будет до конца никогда не раскроется. Деградация артефактов по-прежнему сломана: gamedata\scripts\artefact_degradation.script:253: 'then' expected near ')' (лишние скобки в той строчке) И ещё, у меня гарантированно вылетает игра, если начать за любую фракцию, кроме Одиночек, Военных или Бандитов (фатальная ошибка, игра пытается загрузить текстуру то ли с NULL именем, то ли с пустым именем). Помогло переключение рендерера на Dx9 R2. Посмотрел в лог после этого. В логе пишут, что отсутствуют текстуры detail\detail_metall_01 и pfx\pfx_ligth_7. Текстур таких действительно нету. Видимо, R2 может работать при отсутствующих текстурах, а R2.5 и R3 - нет. Взял имевшиеся текстуры с похожими названиями, скопировал их под такими вот именами, запихал в gamedata, переключил рендерер на R2.5 - ура, всё работает. Я бы приложил текстуры - но форум не позволяет (хотя там архив менее мегабайта получается).
  23. Сборка 1469, собранная в майские праздники 2003-го, предназначалась для съёмки видеофрагментов трейлера «THQ Comes», в котором демонстрировался второй DirectX9-рендер. Соответственно, в сборке были представлены три тестовых локации и indoor фабрики с Кордона. К сожалению, корректно запустить сборку крайне сложно — при её копировании была потеряна часть важных ресурсов, отвечающих за корректную работу графической составляющей. В результате, на большинстве конфигураций при запуске появляется чёрный экран или сообщение об ошибке. Некоторым пользователям удалось запустить сборку в режиме wireframe, и единицам — с полноценной графикой (на машинах с видеокартами 2003 года; подтверждена работа на видеокартах серии ATI Radeon 9600XT). Позже (сентябрь 2010 г.) участником dezodor были выложены локации из этой сборки, адаптированные под финальную версию. Из интересного в данной сборке, помимо шейдеров, можно выделить содержащиеся в ресурсах до тех пор неизвестные текстуры (например, текстура жёлтого карлика или террейн тестовых карт). Номер сборки: 1469 Дата сборки: 09 мая 2003 г. Работоспособность: Запускается, условно работает Локации: 5 тестовых Примечательные достоинства Одна из первых сборок с R2. История появления 19 июля 2009 на GAMEINATOR forums пользователь <God> (липовая учётная запись Loxotron'а) создал тему с сообщением, где обнародовал сборку с её кратким описанием. 15 октября 2010 Proxy One (другая липовая учётная запись Loxotron'а) отредактировал исходное сообщение, добавив патч, в некоторых случаях позволяющий запускать сборку. Скачать Размер: 144 МБ Скачать: - сборка, - патч Торрент: rutracker.org Установка Распаковать архив с сборкой; Распаковать поверх патч; Попробовать запустить, щелкнув по одному из имеющихся bat-файлов. Возможные проблемы при работе 1) Описание проблемы: сборка запускается только в режиме wireframe. Решение: установить пак локаций от K.A.A. (см. ниже) и выставить в конфигурационных файлах (если потребуется) все опции рендера на R1. 2) Описание проблемы: при стрельбе возникает вылет вида: ! Uncached loading 'bolt'... ! GameObject::NET_Spawn : Corresponding node hasn't been found for monster bolt * MEMORY USAGE: 69229 K ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xray_username_08-12-10_17-36-01.mdmp' Решение: установить в корневую папку с заменой файл particles2.xr от сборки 1472. Исправления и модификации Осенью 2010 года моддер dezodor выложил в сеть собственные наработки по данному контенту — локации из сборки, откомпилированные под финальную версию. 1) Локации из сборки 1469 на R1 Автор: K.A.A. Описание: архив, содержащий все локации из сборки, настроенные под R1 рендер. Архив нужно распаковать в папку со сборкой. Скачать: all_levels_1469_R1.rar 2) Оригинальные шейдеры Патч восстанавливает оригинальные шейдеры билда. Для установки нужно скопировать всё из папки 1469-1472_patch скопировать в папку с билдом. Скачать: ЯндексДиск Галерея Игровой процесс (геймплейные ролики) Игровой процесс в wireframe Источники Zone Chronicles