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Город

Найдено: 1 497 результатов

  1. ScR1pt Expression : fatal error Function : CPostprocessAnimator::Load File : C:\xray\stcop_engine\src\xrGame\PostprocessAnimator.cpp Line : 80 Description : <no expression> Arguments : Can't find motion file 'il'. вот такая хрень, не знаю что это означает
  2. у меня начали НПС пропадать. Захожу на базу - пусто. делаю сейв-лоад - НПС прогружаются. Как это лечить? а еще вот 2 вылета в Темной Долине Expression : fatal error Function : CInifile::r_string File : C:\IGNÌîääèíã\GitHub\M.F.S. Team\Advanced-X-Ray-2.2.33\SourcesAXR\xrCore\Xr_ini.cpp Line : 514 Description : <no expression> Arguments : Can't find variable animation_slot in [val_quest_flash_movies] stack trace: Expression : error handler is invoked! Function : invalid_parameter_handler File : C:\IGNÌîääèíã\GitHub\M.F.S. Team\Advanced-X-Ray-2.2.33\SourcesAXR\xrCore\xrDebugNew.cpp Line : 819 Description : stack trace: 0x0000000000142AA0 AdvancedXRay.exe Дополнено 39 минуты спустя M.F.S. Team @M.F.S Критический баг! в подвале, где бандосы грабят, гопники просто не прогружаются и катсцена виснет и дальше игру пройти нельзя. как то можно пофиксить этот момент?
  3. Hmm. I tried as you have said but no luck. Found the key bind just does not work. Will keep trying. Had a few crashes on some scopes trying to put on weapons. This scope and gun does not work. FATAL ERROR [error]Expression : <no expression> [error]Function : inventory::upgrade::Group::can_install [error]File : inventory_upgrade_group.cpp [error]Line : 105 [error]Description : fatal error [error]Arguments : Loading item: Upgrade <up_fourtc_svd_nimble> of inventory item [wpn_vepr762x54_gauss_sight] (id = 65535) can`t be installed! Error = result_e_parents And this one too. They are not compatible but highlights that they are. FATAL ERROR [error]Expression : xml_doc.NavigateToNode(path,index) [error]Function : CUIXmlInit::InitWindow [error]File : ui\UIXmlInit.cpp [error]Line : 80 [error]Description : XML node not found [error]Argument 0 : wpn_crosshair_tac30 [error]Argument 1 : ui\scopes_16.xml Also, when mounting the Leupold Mark 8 CQBSS 1.1-8x24 on the FN SCAR-H the zoom does not function.
  4. Стабильные вылеты последних сохранений после перехода в мёртвый город Expression : fatal error Function : CPostprocessAnimator::Load File : C:\xray\stcop_engine\src\xrGame\PostprocessAnimator.cpp Line : 80 Description : <no expression> Arguments : Can't find motion file 'il'.
  5. *TOO LONG TO READ I'M SORRY =\ ... if not the fan-based community... (people and groups who released mods, standalone versions, since the "complete-era" mods (more than what 10 years now?) anyway, since microsft is spreading like a virus acquiring all companies it can, formatting the next-gen gaming experience to be "cloud-based". e;g: pay monthly subscription, have NO PHYSICAL COPY. (digital ones can be locked, like a cod modernwarfare i had, spent months without even logging on then one day "my account was suspended and get in touch with support" of course, no one would come forward saying: your username had cyrillic characters/your character skin was wearing RF uniform and patch ) - is that even a reason to block the account? all things might be "fancy" and "digital" but that cash certainly wasn't lol. I've found out some ppl were either "having the same issue" (reaching the conclusion that having a "too pro-russian profile in a call of duty game (known for its controversial absurdities regarding "what's considered offensive".... Could i be exageratin? i dunno im not even russian. Nonetheless regardless what i am. its simply ridiculous. i couldn't even download the thing again to play with bots who "wouldn't feel offended by having some army units with patches (unlike the promotion of "women extremists" (very bad attempt at mixing kurdz YPG female fighters in a "moderate rebel" setting in a plot where the protagonist goes AWOL deserts, and join the "not-so-radical" cell) Yeah ive had to go over this complete garbage to just make you think : "Whats more offensive than that?" Well, if you have like a xbox /microsoft account and spent cash in "digital copies" you might one day see realize you've been ripped off (i heard xbox online services will be unavailable for RU. so i guess, if you have a "digital library" its at risk. Why? because some western narrow-minded company (which probably thinks the "anomalies, experiments and secret labs" in stalker series are fictional versions of "the real secret labs undergoing secret off the record research" ? LOL not that there was a NOVEL a 3 hour philosophical-thought-provoking movie with no "western merceneries nor secret labs" but based on the chelyabinsk meteorite incident... not even the NPP itself has to do with the original story has it? but it wouldn't prevent them from stealing it. Playing some of the recent stalker mods. i can't help but notice how many scripts/animations stuff from metro series had been used. Aren't outcome: someone will get really mad at this evil business model. Especially because some companies in the early 2000s went bankrupt due to the "dotnet bubble" (caused by the same microsoft hoarders, the "Embracer" group ) Thats why definitely the future of gaming belongs to the modders as the I.T community used to be in the 80s 90s (open source, indie) because you either "surrender your intellectual rights" or truly empty your pockets to dedicate to game developing without financial support. This politics/business is sure boring and some might think is out of context. A software developer might think otherwise.. a modder can see himself/herself as a software developer. even working remotely with people from different countries, and still able to achieve/create something. According to GSC original CEO: "I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same. Our market didn't demand intellect in those times, so we decided to target the western audience. Moreover, the CIS market was unstable after the 1998 crisis." Sergiy Grygorovych (GSC - hence the company's initials \ his own name) How could the small 4A team develop launch the metro series, then the remastered/HD + metro exodus (which, in a risky attempt to "re-create" itself, expand its original plot without falling in the "open-cliché-world trap"? And they were the ones having $$$ issues? *or so as it is said.. i don't think they "financial situation was the real reason" after all, it was when THQ had filled for bankruptcy and auctioned "everything") - maybe that's why we're getting "remakes, remasters" its about business and not really gaming. Ever wonder why writers never declared strike? because they can't rely on writing as a means to survive (except maybe Dostoevsky hehe) So modders are people commited to doing it because IF THEY DON'T DO IT, Who else will? It has been a decade since "we've been seeing the same patterns here and there" - internet, cinema, social media***, "big tech" Now it has been the "art of ripping off ppl while trying to make it not only "entertaining", but also educational when it comes to "ethical" grounds such as "coercive techniques... children begging parents a credit card subscription in something the "customer" is not interested. The customer doesn't even want to know, but also doesn't want kids crying over stupid monthly subscriptions of a digital service" - Companies don't even have to manufacture and ship physical units. just "stream"... people pay for something that's not owned (at least in the 90s we still had something) So how come they "fall short on money?" i don't understand. Do modders set fundraisers? yes, when they're onto something big and don't wanna abort the project. What we sadly most see is youtubers streamers making money off the modders's work. They monetize with content created by people WHO ARE UNABLE to earn what revenue could be earnt by monetization... thats ***** unfair isnt? ... And when a group of then do some achieve some groundbreaking success, they are either sued by lazy people "who pay to acquire intellectual property, so they can assure no one "develops something based on a concept". ... which is way i can't understand how stalker 2 is coming.. and why no russian localization will be available, neither its storyline, plot... i mean, it was not supposed to have anything to do with reactor number 4 and exclusion zone... (nor secret labs and foreign UN mercenaries lol) Seriously how can we say whether a "gameplay footage" is "real" and not some "breakthrough work-in-progress stuff" like we have seen here? modders exhausted all the possibilities of the old XRAY engine, and continue to surpass, create, even experiment with different engines, so up to this point WHO is more motivated to work on the sequel? BTW in software development in general. I think the modders are. Sorry for the absurdity of this manifesto its neither a comment nor a wall-text anymore. sorry, never gave much thought into this... but since microsoft acquired bethesda steam (now i remember this studio being very friendly and flexible towards modders. maybe microsoft isnt? no, i think not. they "erased" a digital copy of that stupid COD just because "it was too pro russian" (man, no one ever said that, BUT haven't denied either. no way they wouldn't pay attention to hundredz of poztz of danila bagrov playing chess in chicago and well , you get it. .. i mean THEY think they're powerful and right because they have kept the account with the $$$$ "worth" of scamscriptions and can silence/boycott people . But the truth is that the modding community is having its struggle similar to 80s 90s ( An Open Letter To Hobbyists) the several times US court and even the european (they agreed there "was a lot of greed") Just look now... how much % of "everything" EVERYTHING its owned by? Please i'm not crusading the net on a campaign against MS.. its just the thought that we REALLY need to learn how to cope without these virulent trends . Knowing that "we" (modders, devs, wannabe devs, self-taught/amateur scriptkiddies) who think alike, we can do better. because we like it and lets face it: the one thing keeping the dev/independent community togheter is the same one which tries to split it appart. (oh thats wishful thinking? but at some point this psychopathological rant must end. Thank you all for inspiring. TOO LONG TO READ * SORRY
  6. Если еще кто то читает темы этой солянки,помогите разобраться,вылеты при загрузке сейва,последний сейв в баре Решения не нашел Патч который закреплен,установил как раз сегодня перед входом. [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp [error]Line : 342 [error]Description : <no expression> [error]Arguments : Can't open section 'm_teleport_2_hosp_verh2'
  7. sounds есть в 4 и 5 архиве. Проблема не в этом, повторю "условие задачи загадки"): - При наличии в корне игры папки gamedata, и отсутствии db-архивов (gamedata.db0-gamedata.dbb удалены, их нет в корне игры) - всё нормально, игра запускается, работает. Проблема начинается после упаковки геймдаты в db-архивы. Причем поисковик показывает, что эти файлы присутствуют по указанному в вылетах пути. Так с него и начинал) А вообще, пробовал разными конвертерами. ПС. Вообще склоняюсь в сторону "криворукости", хотя не понимаю каким образом - если кидаю свои звуки, модели, шейдеры в геймдату и упаковываю её в архивы, а скрипты, конфиги, аллспавн и т.д. в отдельный архив, то начинаются танцы с вылетами по [error]Description : Can't open wave file: [error]Arguments : d:\game\stalker\s.t.a.l.k.e.r. - shadow of hernobyl\gamedata\sounds\material\human\step\tmp_default4.ogg А вот если оригинал (урезанный) упаковать отдельно, а мои все файлы отдельно, то всё работает.
  8. Добрый день! Столкнулся с вылетом при попытке перехода на локацию "Вижигатель" (пробовал заходить с Армейских складов и с Рижего леса), квест - Живая Легенда на отключение Вижигателя. Помогите разобраться что делать. Expression : {no expression} Function : inventori::upgrade::Group::can_install File : inventory_upgrade_group.cpp Line : 105 Description : fatal error Arguments : Loading item: Upgrade - up_foutc_svd_nible- of inventory item [wpn_vepr762x54_gauss_sight] (id = 65535) can t be installed! Error = result_e_parents stack trace:
  9. This is the default one. I did nothing with the mini map. Updated 6 minutes later Also, I had a crash when putting a Stone Flower artifact in the stash in the 100 Rads bar. I tried this two times and it crashed. When I put it in a lead container I can then put it in the stash. I also read the page before to try to disable lists_of_stash mod. Will try this. Here is the crash log anyway... FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_pcall_failed [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 206 [error]Description : fatal error [error]Arguments : LUA error: .../anomaly custom\gamedata\scripts\list_all_stashes.script:300: attempt to compare nil with string Also the SVD Lynx from Nimble can not be seen in the inventory or even in the weapon slot, but it is there just can not see the icon. Also, it's a shame that this does not have 'Bullet Time' like Anomaly Expedition has. It's a very fun feature.
  10. Thanks! It was in Russian so I did not notice that right away. Also, the MCM has loaded fine. It's called ''Add-Ons" on the main menu button. And also, I had shot a few enemies in certain tights spots where their bodies would fall into the geometry of the level. Corpse marker is there but you can not reach them. Happened in two cases already.
  11. OK, I reinstalled the game and all is good now. I don't have that failed error on my MO2 and no more stalker merc crashes. Thanks again! Now my next problem is im playing in demo mode and I am immune to all damage. How do I get out of demo mode? Hope someone can help me out here. I also need to tell you that I am a lefty mouse player so my movement keys are all over the keypad and some of the buttons close to the keypad. So I do not know if I am activating 'demo mode' by some kind of default key. Also I thought to show that there are 2 BaS updates on the same date within MO2. Not sure if they are doubles. Just thought I would show it here. Also, I am not seeing MCM on my main menu. Why is this?
  12. [error]Expression : wave&&wave->length() [error]Function : CSoundRender_Source::LoadWave [error]File : E:\stalker\patch_1_0004\xrSound\SoundRender_Source_loader.cpp [error]Line : 65 [error]Description : Can't open wave file: [error]Arguments : d:\game\stalker\s.t.a.l.k.e.r. - shadow of hernobyl\gamedata\sounds\material\human\step\tmp_default4.ogg Файл tmp_default4.ogg имеется в db-архиве. Делалось - распаковывались архивы, в папку gamedata вносились изменения, добавление нужного и удаление лишнего. Распакованная геймдата работает (при этом из корня удалены все оригинальные db-архивы), вылет происходит только после упаковки геймдаты. ПС. Причем не упаковываются только звуки, т.к. при добавлении в корень игры папки gmedata/sounds со звуками, всё работает. ПС. Пользовался Распаковщик + Упаковщик db архивов XrCompress от 11.02.2016 для ТЧ, ЧН, ЗП
  13. OK. Finally I was able to enter the game through MO2 and be able to play. However, I did get a few crashes. First....when I load MO2 I seem to get a ' failed to read directory stalker merc ' on the bottom of MO2 here.... Also, why am I asked to unlock MO2? When in the game a had a few crashes... FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc2a_m150_custom.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- --------------------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_sun1_glasses.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ----------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_dynamic_lc_1.ogf'. I wonder if these crashes are related to the ' failed to load stalker merc ' message at the start of MO2 ? Also I have a few screenshots which i think dont look right. If this is part of one of the weather sequences I will accept it. Just wondering if it is on my end. Any help on these would be appreciated.
  14. Нашёл решение проблемы связанной с вылетом с логом : Expression : file_handle_internal(file_name, *buffer_size, file_handle) Function : FileDownload File : FS.cpp Line : 172 Description : can't open file : Arguments : d:/anomaly custom\gamedata\textures\gunslinger_nra\newgeneral\smersh_dark — ?????.thm Решение - Удалить два файла Smersh_dark со словом "Копия" в конце! Путь к файлу на скриншоте : (Запустил в итоге через MO2 лаунчер и никаких вылетов даже с упоминание шейдеров нет.
  15. Moustapha_Matushka sorry, I can't help, I didn't download this mod
  16. @Zukachimoto I have the same thing too sometimes. I think that is one of the many weather patterns. It is not the best looking one. Sleep 24 hours and then see what it looks like. Дополнено 10 минуты спустя *update* I have read a few complaints on the red screen from the low health effect. It is very annoying and buggy at times. I wish there was a way to disable this because we already have a health bar to show our health. So to have the screen be filtered red seems pointless. Sometimes it does not clear, even when you are fully healed. Then I would have to quick save and quick reload just to clear the screen. Also the screen blur during weapon reload. Is there a way to remove this blur? Even when you are looking into your inventory it is kind of annoying. I still would like to have that 'dot' crosshair but the mouse cursor bug is still there =( Hoping this can be figured out. Thanks!
  17. I don't think the issue here would be the drive location. My main drive is a Windows7 M.2 which I never have any issues with any Stalker mods. My second drive which is not an M.2 is full. So I would prefer to stay on my main C:/ Drive. The problem I think is this..... When trying to load through ModOrganizer, it does not detect "gunslinger_nra" folder like I posted above. "custom/bin/..\gamedata\textures\gunslinger_nra\newgeneral\smersh_dark - ?????.thm" Here is a screenshot of that texture folder.....no gunslinger_nra folder Then when I try to load from the AnamolyLauncher.exe directly (not through ModOrganizer) I get this error [error] Arguments : c:/program files (x86)/anomaly custom\gamedata\textures\loner\loner_gloves - ?????.thm That 'loner_gloves - ?????.thm' is actually the only item in that folder that is Russian which it can not recognise which is why it is giving me this ????? This needs to be corrected I would think.
  18. Доброго вечера! Краш игры при запуске любого из сохранений (после установки патча от 24.07), прикрепляю x-ray лог, если вкратце: Can't open section 'gavr_strelok_pda' xray_valve memes_27-07-23_18-31-50.log
  19. Moustapha_Matushka try to install the assembly on a non-system disk and do everything as in the instructions in the screenshot about setting up the organizer mod. Дополнено 20 минуты спустя Hrenovor And always run as administrator and you can also set the properties of all executables to run as administrator, including MO!
  20. I've decided to give this a try but has failed to load through ModOrganizer or directly through the AnomalyLauncher.exe Through ModOrganizer I directed everything to my c drive installation. Tried both profiles and loaded with Anomaly (DX11) and with Anomaly (DX11-AVX) and also the AnomalyLauncher. I keep getting this... FATAL ERROR [error]Expression : file_handle_internal(file_name, *buffer_size, file_handle) [error]Function : FileDownload [error]File : FS.cpp [error]Line : 172 [error]Description : can't open file : [error]Arguments : c:/program files (x86)/anomaly custom/bin/..\gamedata\textures\gunslinger_nra\newgeneral\smersh_dark — ?????.thm And then I tried to load directly through the main AnomalyLauncher.exe and keep getting this.... FATAL ERROR [error]Expression : file_handle_internal(file_name, *buffer_size, file_handle) [error]Function : FileDownload [error]File : FS.cpp [error]Line : 172 [error]Description : can't open file : [error]Arguments : c:/program files (x86)/anomaly custom\gamedata\textures\loner\loner_gloves - ?????.thm Any help on this would be appreciated. Just curious......I never used ModOrganizer but, is it actually possible to play with 400+ addons without any conflicts?
  21. Will we get an updated version of this down the road? At the moment I can't seem to move forward into certain areas.
  22. когда я хочу войти у меня вылезает блокнот вот логи [18.07.23 19:51:34.148] * Detected CPU: AMD Athlon Silver 3050U with Radeon Graphics [AuthenticAMD], F143/M24/S1 [18.07.23 19:51:34.149] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 [18.07.23 19:51:34.149] * CPU cores: [2], threads: [2] [18.07.23 19:51:34.149] * CPU0 current freq: 2300 MHz, max freq: 2300 MHz [18.07.23 19:51:34.149] * CPU1 current freq: 2300 MHz, max freq: 2300 MHz [18.07.23 19:51:34.149] Initializing File System... [18.07.23 19:51:34.149] --Found base arch: [c:\program files (x86)\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\bin_x64\gamedata.dbmod], size: [96867172] [18.07.23 19:51:34.176] --Found base arch: [gamedata.dbmod], size: [96867172] [18.07.23 19:51:34.182] using fs-ltx: [fsgame.ltx] [18.07.23 19:51:34.182] --Found FS dir: [_appdata_\] [18.07.23 19:51:34.182] files: [3] [18.07.23 19:51:34.183] --Found FS dir: [_appdata_\logs\] [18.07.23 19:51:34.183] files: [5] [18.07.23 19:51:34.183] FS: 2556 files cached, 0Kb memory used. [18.07.23 19:51:34.183] Init FileSystem 0.034195 sec [18.07.23 19:51:34.184] [OGSR Engine (x64)] build date: [Apr 1 2023 23:08:29] [18.07.23 19:51:34.184] [_MSC_FULL_VER]: [193532215], [_MSVC_LANG]: [202002L] [18.07.23 19:51:34.184] Working Directory: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64] [18.07.23 19:51:34.184] CommandLine: ["C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe" ] [18.07.23 19:51:34.184] FATAL ERROR [error]Expression : I [error]Function : CInifile::Load [error]File : D:\OGSR-Engine-main-controller\OGSR-Engine-main\ogsr_engine\xrCore\Xr_ini.cpp [error]Line : 212 [error]Description : Can't find include file: [error]Arguments : defines.ltx [18.07.23 19:51:34.185] ******************************************************************************** [18.07.23 19:51:34.185] !![LogStackTrace] Thread: [UNKNOWN] [18.07.23 19:51:34.199] !!stack trace: ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74F99D071] ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74F9882B2] ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74F988746] ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74F996F08] ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74F996A0B] ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74F92EA7E] ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74F93045A] ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74F93068B] ! Module: [C:\Program Files (x86)\S.T.A.L.K.E.R. Shadow of Chernobyl\Gamedata\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF75012EFBE] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE3C6B26AD], Fun: [BaseThreadInitThunk()] + [29 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE3CD0AA68], Fun: [RtlUserThreadStart()] + [40 byte(s)] ! [18.07.23 19:51:34.199] ********************************************************************************
  23. FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_string [error]File : C:\IGN\Моддинг\GitHub\M.F.S. Team\Advanced-X-Ray-2.2.33\SourcesAXR\xrCore\Xr_ini.cpp [error]Line : 514 [error]Description : <no expression> [error]Arguments : Can't find variable hands_position in [wpn_bm16_hud] Вылет при попытке выйти на болота с проводником в начале игры.
  24. Поменял последовательность и в итоге краш... FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 502 [error]Description : <no expression> [error]Arguments : Can't open section 'm_trader'. Please attach [*.ini_log] file to your bug report
  25. При экспорте модели персонажа пишет ошибку "can't find bone parts, resetting to default" и затем экспортирует, но ломается риг. Всякие сумки и разгруз неправильно себя ведут на модели. Также, назначение lod reference не приносит эффекта, модель все равно исчезает на дистанции за исключением какой-то ее части (руки, или сумка, или ремень) Лод назначен корректно, так как когда он назначается неправильно игра вылетает и пишет что не может найти модель. В данном случае это actors\newduty\stalker_dolg_1_0_lod Экспорт в .object делался из Блендера плагином Xray Tools (PavelBlend) UPD: с ригом все в порядке, я экспортировал не ту модель не с той директории, но lod вот не хочет работать, это остается.