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Город

Найдено: 1 589 результатов

  1. такая же беда как впредыдущем посте, вроде на комп не жалуюсь атомик киберпанк играю без проблем на средне-высоких . [error]Expression : FATAL ERROR [error]Function : CKinematicsAnimated::Load [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\SkeletonAnimated.cpp [error]Line : 722 [error]Description : Can't find motion file 'actors\fat_npc_animation.omf'.
  2. Всем салют. Такая петрушка xrEngine.exe caused BREAKPOINT in module "D:\Games\Gans\bin\xrCore.dll" at 0023:01D6E12E, xrDebug::backend()+174 byte(s) Что за дичь? И еще когда устанавливаю мод он пишет что похоже оригинальная игра тут не установлена хотя она там есть. FATAL ERROR [error]Expression : I [error]Function : CInifile::Load [error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 256 [error]Description : Can't find include file: [error]Arguments : prefetch\prefetch.ltx
  3. I am dead Hello I've found the ‘dog’ mask, I'm seeing the ‘dream’ but I can't use the ‘1’ and ‘2’ quick keys any more. Why can't I use them?
  4. Expression : <no expression> Function : inventory::upgrade::Group::can_install File : inventory_upgrade_group.cpp Line : 105 Description : fatal error Arguments : Loading item: Upgrade <up_fourtc_svd_nimble> of inventory item [wpn_vepr762x54_gauss_sight] (id = 65535) can`t be installed! Error = result_e_parents stack trace: при переходе на кордон вылетает эта ошибка, при этом файл, который кидали выше для решения, не помогает, сборку качал через торрент
  5. Аналогично ------------' CryRay Engine x64. Developers: OldSerpskiStalker, ValeroK, GladiatorVS, ForserX, Misery '----------------- ------------------------------------------------------------------------------------------------------------------------ ######################################################################################################################## Detected CPU: 12th Gen Intel(R) Core(TM) i3-12100F, F6/M151/S5, 3301.00 mhz, 22-clk 'rdtsc' CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 CPU cores: [4], threads: [8] GPU: NVIDIA GeForce RTX 2060 SUPER Initializing File System... File System Ready... FS: 24375 files cached 0 archives, 3179Kb memory used. Init FileSystem 0.369111 sec Windows version: 11 ######################################################################################################################## (Info) [23:38:39:452] [CryRay Engine x64] build date: [Jun 15 2024 13:07:36] (Info) [23:38:39:452] [CryRay Engine x64]: Loading gamedata\configs\system.ltx (Info) [23:38:39:455] FATAL ERROR (Info) [23:38:39:455] [error]Expression : (Info) [23:38:39:455] [error]Function : (Info) [23:38:39:455] [error]File : (Info) [23:38:39:455] [error]Line : 0 (Info) [23:38:39:455] [error]Description : Can't find include file: (Info) [23:38:39:455] [error]Arguments : m_crow.ltx (Info) [23:38:39:456] stack trace:
  6. Madara_Uchiah Мы пробовали ваш файл в течение примерно 40 часов. Он отлично работает, и ошибки исчезли! Большое спасибо! На всякий случай, если вам интересно, в дополнение к замечательному патчу, приведенному выше, я также перечислю способы устранения ошибок, которые я применил. Установка "modded exe" https://github.com/themrdemonized/STALKER-Anomaly-modded-exes "Weapons Drop on Bodies" https://www.moddb.com/mods/stalker-anomaly/addons/jabbers-weapons-drop-on-bodies "Anomaly-Mod-Configuration-Menu" https://github.com/RAX-Anomaly/Anomaly-Mod-Configuration-Menu *update* Однако не все проблемы были решены. Например, в некоторых областях (jupiter,warehouse) продолжает возникать ошибка Xr_ini.cpp 1080 assertion failed.Это не удается решить с помощью debug mode. CResourceManager::DeferredUpload -> START, size = 2633 ! Fallback to default bump map: build_details_bump# ! Fallback to default bump map: build_details_bump texture loading time: 672 * t-report - base: 2584, 4143289 K * t-report - lmap: 49, 50182 K ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-01.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-03.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_night-01.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-05.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-02.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-08.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_night-04.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-09.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-04.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_empty.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_night-02.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_night-05.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-07.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-06.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_day-10.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\music\level\explore_night-03.ogg * phase time: 1328 ms * phase cmem: 1443269 K * phase time: 168 ms * phase cmem: 1443268 K * [x-ray]: Full Memory Stats * [win32]: free[137426206180 K], reserved[4752488 K], committed[7994740 K] * [ D3D ]: textures[97878 K] * [x-ray]: process heap[1443268 K] * [x-ray]: economy: strings[134615 K], smem[92809 K] ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\detectors\geiger_1.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\detectors\geiger_2.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\detectors\geiger_3.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\detectors\geiger_4.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\detectors\geiger_5.ogg ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\detectors\geiger_6.ogg Time continual is:20970 # LOADING: level_weather | cycle: clear - preset: w_cloudy1 - is_underground: false - weather_storage size: 5 -level_weathers: restore weather from cache w_cloudy1 g_game_difficulty gd_veteran g_hit_pwr_modif 1 g_dispersion_base 1.7 g_dispersion_factor 2 - Water deprivation | Enabled - Sleep deprivation | Enabled -Smart terrains can spawn squads normaly ! Fallback to default bump map: act\act_specmask_head_bump# ! Can't find texture 'wpn\rgd5' ! Fallback to default bump map: act\act_specmask_bump# ! Can't find sound 'weapons\explosions\modular_model\shared\core_wave\core_wave_close_8' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_1_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_2_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_3_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_4_5' ! Can't find texture 'wpn\wpn_scope_mark_aimpoint_dot' ! Invalid ogg-comment version, file: c:/games/anomaly mcm\gamedata\sounds\weapons\handling\mosin\bolt_new.ogg ! Missing ogg-comment, file: c:/games/anomaly mcm\gamedata\sounds\weapons\barry_knife_draw.ogg ! Missing ogg-comment, file: c:/games/anomaly mcm\gamedata\sounds\weapons\barry_knife_holster.ogg ! Fallback to default bump map: act\act_eye_brown_bump# ! Fallback to default bump map: act\act_head_mask_camo_bump# ! Can't find texture 'act\newzombied\faces\eyeball' stack trace: at address 0x000000014019F703
  7. chriotmao

    True Stalker

    [error] Description : Can't setup renderer Тож самое, не может даже юзер и кеш создать. Надо ставить на рабочий стол похоже или на другой диск (если есть). Дополнено 3 минуты спустя Время выпускать длц
  8. Expression : <no expression> Function : CModelPool::Instance_Load File : ..\xrRender\ModelPool.cpp Line : 120 Description : fatal error Arguments : Can't find model file 'dynamics\weapons\wpn_rpg7\wpn_rpg7_world.ogf'. stack trace: Вылетает при попытке начала новой игры. Как решать?
  9. thx Дополнено 13 минуты спустя Ga2z Новые вопросы, я получил этот файл, а затем Expression : wave&&wave->length() Function : CSoundRender_Source::LoadWave File : C:\xray\stcop_engine\src\xrSound\SoundRender_Source_loader.cpp Line : 65 Description : Can't open wave file: Arguments : d:\steamlibrary\steamapps\common\stalker call of pripyat\gamedata\sounds\grenade_f1_snd_explode.ogg Странно, что я сравнил LTX, файлы все там, и не было недостатка
  10. Borovos

    True Stalker

    TS patched 1.1 to 1.3 eng version (I just see the 1.4 is out). BUG report: Cordon, quest Missing Stalker. I didn't follow the cries at the beginning. I tried to do it later, when I came back to Cordon. But it's impossible to speak with the npc. Nothing happens. The quest is closed (infoportion error?) https://ibb.co/CbLbKt5 Few minor mistake report: 1/Bar, the quest Hero or executioner, meet with Chrome. Wrong logic (collide with geometry) https://ibb.co/m920RLX 2/Name missing: Esc_composer_task_scientist_name missing (radio message) Esc_composer_task_scientist_name missing (dialog windows) 3/Transmutation quest, at the bar in the village, trouble with logic (two npc collide) https://ibb.co/YLCs47J 4/End of Chapter 6, after hiding the transmutated artifact, during the scene before coming back to cordon . No subtitles during the radio dialogue with our friend. https://ibb.co/YTHbs7M There is text on left side for that the guide says, but nothing for the actor. So english player can only understand the half of the dialog. 5/ 3D in garbage underground (hangar place), few flying objects, always the same meshes (it's like this 3 or 4 times, I don't remember and didn't take pics for all). https://ibb.co/tZfFdrb 6/ Shaders in garbage, on the bandit camp (south west, closed to the way to agroprom & anomaly field). Black effect on a wood box. I remember we had a lot of this trouble with CS levels ported to CoC (garbage, darkvalley, Limansk...) and I don't remember how we fixed it. By the way, the Team Epic forum is dead, so, I can't find the solution. Sorry. It was always for wood boxes. https://ibb.co/9s7T7Np 7/ Garbage, south anomaly field, meet chunk artifact trapped in the geometry. I don't know if it's a random event or if it's related to the way point. Save and reload, go away in another level and came back didn't fix it. https://ibb.co/Wgr8ZnH https://ibb.co/Qpkg5JM 8/ I saw few text errors, but someone is fixing them on moddb page and is in contact with the team if I understand. Gameplay feedback: Hit distance for dogs (a little) and for snork (a lot) is to high In few quest, it's hard to play when the enemy (monsters or npc) attack the player at the end of the scene without delay or safe distance. It can be frustrating sometime. At Novoshepelychi, the barman doesn't buy artefacts. It's a inconsistency imo. All trader buy them in stalker's games, artifacts are the Zone's money. In dialogues, someone explain than all stalkers here take artefacts quickly. So, we can suppose they have to sell them. So, who buy arties here? (I didn't check if hunters buy them). And regarding the end of Chapter 6. Can sell arties before the end should be fine. Ofc, the player can return to Sidorovich before the end but it isn't the expected path. It's time to check the 1.4 patch, put it and go to Yantar. Thanks again for this very great mod. I love your story. Regards
  11. In the ever-evolving landscape of healthcare, the concept of one-stop shops - where patients can access a spectrum of medical services under a single roof - has gained traction. A pivotal component making these integrated healthcare centers efficient and streamlined is the emergence of Virtual Medical Administrative Assistants (VMAAs). These digital assistants, powered by cutting-edge technology, are revolutionizing administrative tasks, patient interactions, virtual medical office assistant and overall operational efficiency, thereby reshaping the notion of comprehensive healthcare delivery.

    Centralized Access and Coordination:

    One of the primary advantages of integrating Virtual Medical Administrative Assistants into one-stop shops is the centralized access they provide. Patients can interact with VMAs to schedule appointments, inquire about services offered, access medical records, and receive timely responses to administrative queries. This centralized platform streamlines the patient experience, fostering convenience and efficiency in navigating various healthcare services within the same facility.

    Efficient Appointment Scheduling and Reminders:

    VMAAs play a crucial role in managing appointment scheduling and reminders, optimizing the utilization of healthcare resources. These digital assistants can swiftly coordinate appointments across different departments within the one-stop shop, ensuring seamless scheduling that aligns with patients' preferences and availability. Additionally, they send automated reminders, reducing no-shows and enhancing patient adherence to appointments, ultimately contributing to better healthcare outcomes.

    Streamlined Communication and Information Sharing:

    Virtual Medical Administrative Assistants facilitate efficient communication and information sharing among healthcare providers within the integrated facility. They serve as a conduit for transferring patient data, scheduling consultations between specialists, and ensuring that crucial information reaches the relevant personnel promptly. This streamlined communication enhances collaboration among healthcare teams, leading to coordinated and comprehensive patient care.

    Enhanced Patient Experience and Engagement:

    By offering a user-friendly interface and personalized interactions, VMAAs contribute significantly to enhancing the overall patient experience. Patients can engage with these digital assistants to access information about services, billing inquiries, and general healthcare guidance. Furthermore, VMAs provide a platform for patients to actively participate in their healthcare journey by offering educational resources, personalized health recommendations, and timely follow-ups, thereby fostering a sense of empowerment and engagement.

    Adaptability and Scalability:

    Virtual Medical Administrative Assistants possess the adaptability and scalability necessary for accommodating the evolving needs of one-stop shops. These AI-driven assistants can handle increased patient volumes, adapt to changing workflows, and continuously learn from interactions to enhance their capabilities. As healthcare facilities expand or diversify their services, VMAs can seamlessly integrate and support the evolving operational demands.

    Despite their numerous benefits, integrating Virtual Medical Administrative Assistants into one-stop shops comes with considerations such as data security, maintaining confidentiality, and ensuring ethical use of patient information. Healthcare facilities must implement robust cybersecurity measures and adhere to regulatory standards to safeguard patient data and maintain trust in utilizing these digital assistants.

  12. Понимаю. Теперь я обработал OGF AN94, но когда я работал с OGF AKS74U (конечно, обработанный LTX был заменен), игра была неправильной. Подозрительно, что ошибка подсказывает мне, что проблема в звуковых эффектах, и я не нашел этот файл в ST3.7 Clear. I have now processed the OGF for AN94, however, when I was processing the OGF for AKS74U (of course, the processed LTX has been replaced), the game made an error. Suspiciously, the error message indicates that the problem lies in the sound effect, and I did not find this file in ST3.7 Expression : fatal error Function : CInifile::r_section File : C:\xray\stcop_engine\src\xrCore\Xr_ini.cpp Line : 521 Description : <no expression> Arguments : Can't open section 'wpn_aks74u_m1_sounds'. Please attach [*.ini_log] file to your bug report
  13. Помогите, не могу выбраться из Болот. Пробовал из этой локации перейти на другие как легальным переходом, так и быстрым - игра вылетает. Отрывок из лога: CResourceManager::DeferredUpload -> START, size = 3590 ! Fallback to default bump map: build_details_bump# ! Fallback to default bump map: build_details_bump texture loading time: 1065 * t-report - base: 3579, 1040210 K * t-report - lmap: 11, 11265 K * phase time: 1775 ms * phase cmem: 1671888 K * phase time: 218 ms * phase cmem: 1671927 K * [x-ray]: Full Memory Stats * [win32]: free[137424566368 K], reserved[4751020 K], committed[9636020 K] * [ D3D ]: textures[1113322 K] * [x-ray]: process heap[1671927 K] * [x-ray]: economy: strings[143397 K], smem[134980 K] # LOADING: level_weather | cycle: rain - preset: w_cloudy2_dark - is_underground: false - weather_storage size: 3 -level_weathers: restore weather from cache w_cloudy2_dark g_game_difficulty gd_stalker g_hit_pwr_modif 1 g_dispersion_base 1.7 g_dispersion_factor 2 - Water deprivation | Enabled - Sleep deprivation | Enabled -Smart terrains can spawn squads normaly ! Can't find texture 'wpn\rgd5' ! Can't find texture 'props\props_cutlery_set04' ! Can't find texture 'new_shovel\shovel_metal' ! Can't find texture 'new_shovel\shovel_wood' ! Can't find texture 'wpn\wpn_addon_scope_eotech_mark' ! Can't find sound 'weapons\groza\groza_misfire' stack trace: at address 0x00000001400B52E6 Дополнено 4 минуты спустя Подложил свой сейв на чистую версию, точно так же вылетает.
  14. переход в Лиманск [error]Expression : <no expression> [error]Function : CInifile::r_section [error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp [error]Line : 1214 [error]Description : fatal error [error]Arguments : Can't open section 'lewd_ammo_7.92x33_sp_verybad'. Please attach [*.ini_log] file to your bug report
  15. Стабильный вылет в Лиманске Can't open section 'anm_hand_mod_b800 cutscene [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : D:\XRAYENGINE\GitProjects\ixray-vivient\src\xrCore\Xr_ini.cpp [error]Line : 491 [error]Description : <no expression> [error]Arguments : Can't open section 'anm_hand_mod_b800_cutscene'. Please attach [*.ini_log] file to your bug report stack trace:
  16. Ну нет,нет в установленной папке с игрой папки shaders_cache.Неужели только я один это вижу?Есть папка shaders в которой находятся 4 папки-r1,r2,r3,shared.Все 4 открывал и там тоже такой папки нет.Пробовал убрать все содержимое с этой папки shaders но не помогло -так же как и перед этим выскакивает окошко Error OpenAL:Can`t create sound device.
  17. WILD_USEC Hello Do you know how to open the file to translate it? Thanks. --------------------------------------------------- Здравствуйте Вы знаете, как открыть файл, чтобы перевести его? Спасибо https://disk.yandex.com/i/-QJMFZUfNPzSaw ------------------- Я не могу найти файл, содержащий эту функцию: I can't find the file containing this function: https://disk.yandex.com/i/EsdaE7-0f0VK2A
  18. Устанавливаю Зов Припяти версию GOG; распаковываю файлы игры с помощью unpacker; меняю настройки языка; закидываю файлы из папки common; далее закидываю в папку с игрой содержимое папки Call of Pripyat; захожу в игру и выставляю directx 10, папки shader_cache изначально нет, когда появляется - удаляю. Начинаю новую игру, после довольно длительной загрузки, вместо "нажмите любую кнопку" выкидывает на рабочий стол. Никаких ошибок. Остаётся висеть фоновый процесс X-Ray Engine, если его не закрыть, то игра не реагирует на новые попытки запуска. Скачал сборку для теста, в составе которой есть CGIM, она запускается, хоть и с глюками с тенями. Что я делаю не так? Expression : fatal error Function : CInifile::r_string File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp Line : 513 Description : <no expression> Arguments : Can't find variable splash1_hits_count in [wpn_knife]
  19. Expression : <no expression> Function : CInifile::r_section File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp Line : 1214 Description : fatal error Arguments : Can't open section 'actors\stalker_bandit\stalker_band_ha'. Please attach [*.ini_log] file to your bug report stack trace: при игре за сталкера, когда идешь спасать сталкера на АТП, вылетает при стрельбе по бандитам
  20. Я по совету Пилота после вылета в блокнот из буфера памяти вставля и вот что получилось у двух сейвов (выходит ошибки у вылетов разные): Expression : (b1 || b2) Function : CSE_Abstract::Spawn_Read File : C:\xray\stcop_engine\src\xrServerEntities\xrServer_Object_Base.cpp Line : 358 Description : cannot read object, which is not successfully saved :( Arguments : Expression : I != levels().end() Function : GameGraph::CHeader::level File : C:\xray\stcop_engine\src\xrGame\game_graph_inline.h Line : 153 Description : there is no specified level in the game graph : 83 Дополнено 3 минуты спустя Сейвы скинуть эти? (у 195 сейва после вылета в буфере памяти вот что - stack trace: ) нашел еще один сейв с другой ошибкой (кстати некоторые сейвы вылетают после начала загрузки с картинкой и прогрессом загрузки, а некоторые вылетают как только наводишь курсор и кликаешь на файл в меню загрузки, не нажимая кнопки "загрузка"): Expression : fatal error Function : CInifile::r_section File : C:\xray\stcop_engine\src\xrCore\Xr_ini.cpp Line : 521 Description : <no expression> Arguments : Can't open section 'ac'. Please attach [*.ini_log] file to your bug report https://drive.google.com/file/d/1mwIzVOIVU4RFtlD2YZ-AGre--C0Hpr0H/view?usp=sharing в архиве папка log после вылета при попытке загрузиться с сейва 196 про секцию несуществующую, и еще 2 сейва поже битых, но с другими ошибками, упомянутых выше.
  21. Уже в третий раз пытаюсь получить полный лог ИМЕННО С ЭТИМ ВЫЛЕТОМ, и ни разу не дали, один был чистый. просто щтатный выход из игры. и ещё 2 были движковые вылеты 487.... Где именно этот лог??? Arguments : Can't open section 'ac'. Please attach [*.ini_log] file to your bug report Так же как и сохранку, при загрузке которой вылетало бы с этим логом, так никто и не дал... Дополнено 3 минуты спустя И опять движковый вылет 487. то есть ошибка записана уже в ранней сохранке.
  22. После вылета, скопировал в блокнот из буфера памяти (ctrl+v): Expression : fatal error Function : CInifile::r_section File : C:\xray\stcop_engine\src\xrCore\Xr_ini.cpp Line : 521 Description : <no expression> Arguments : Can't open section 'ac'. Please attach [*.ini_log] file to your bug report
  23. я копировал из папки с фиксами внутрь папки с игрой, где exe файл для запуска органайзера. сейчас переименовал папку с игрой на название без кирилицы, теперь вообще ничего не запускается. Мрак. Такая игра интересная) Дополнено 26 минуты спустя [Dynavision] load settings ----------------------DYNAVISION INITIALIZED ----------------------- enable true frequency 5 debug false notifications enabled false preset anomaly use_program true use_weather true use_es false camera_boundary 15 --------------------------------------------------------------------- Bosspack total id: 34935 {@} --- Invalid position for CLevelGraph::vertex_id specified: [1000.206909][-0.099900][95.069504] {@} --- Invalid position for CLevelGraph::vertex_id specified: [476.712708][35.067200][51.022400] {@} --- Invalid position for CLevelGraph::vertex_id specified: [1062.135376][-0.098500][-0.038100] {@} --- Invalid position for CLevelGraph::vertex_id specified: [520.169983][-1.350000][-429.540009] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-455.799988][0.000000][-345.899994] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-449.489288][-28.823200][73.110001] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-298.750214][7.287300][47.174900] {@} --- Invalid position for CLevelGraph::vertex_id specified: [-340.584686][3.574100][415.019501] SWMtrue collectgarbage before=110057032Kb collectgarbage after=56654594Kb last_slot_was_lowered false despawning nocturnal mutants ! Can't find texture 'wpn\wpn_scope_mark_aimpoint_dot' ! Fallback to default bump map: wpn\93r\Tex_0008_1_bump# ! Fallback to default bump map: wpn\carcano\tex_carcano_1_bump# ! Fallback to default bump map: wpn\carcano\tex_carcano_scope_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_parts_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_slide_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_grips_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_frontend_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_frame_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_barrel_bump# ! Fallback to default bump map: wpn\sam_edge\tex_sam_edge_mag_bump# ! Fallback to default bump map: wpn\scorpion_evo\tex_scorpion_evo_stock_bump# ! Fallback to default bump map: wpn\scorpion_evo\tex_scorpion_evo_main_bump# ! Fallback to default bump map: wpn\scorpion_evo\tex_scorpion_evo_front_bump# ! Fallback to default bump map: wpn\scorpion_evo\tex_scorpion_evo_mag_bump# ! Fallback to default bump map: wpn\shared_lewd\Paint_Spray_Gun_bump# ! Fallback to default bump map: wpn\tt_anomaly\1b79ef32_bump# ! Fallback to default bump map: wpn\_anomaly_scopes_\aps_sil_bump# ! Fallback to default bump map: wpn\grach_Anomaly\Tex_0040_0_bump# ! Can't find sound 'wpn_ak103_snd_shoot' ! Failed to render dynamic wallmark [7] intro_start game_loaded * [x-ray]: Handled Necessary Textures Destruction * MEMORY USAGE: 2522162 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded ! Failed to render dynamic wallmark [11] * [x-ray]: Full Memory Stats * [win32]: free[137422495044 K], reserved[4522448 K], committed[11935916 K] * [ D3D ]: textures[2473911 K] * [x-ray]: process heap[2527035 K] * [x-ray]: economy: strings[939496 K], smem[658810 K] * Saving spawns... * Saving objects... * 34935 objects are successfully saved * Game varyag1982 - quicksave_6.scop is successfully saved to file 'd:/boss pak/anomaly 1.5.2 + bosspack v1.5/anomaly 1.5.2 + bosspack v1.5/bin/..\appdata\savedgames\varyag1982 - quicksave_6.scop' ! Failed to render dynamic wallmark [89] Time continual is:131403 ~ Warfare is not loaded, unregistered warfare callbacks * [x-ray]: Full Memory Stats * [win32]: free[137422496780 K], reserved[4563740 K], committed[11892888 K] * [ D3D ]: textures[2480572 K] * [x-ray]: process heap[2518469 K] * [x-ray]: economy: strings[939476 K], smem[658948 K] * Saving spawns... * Saving objects... * 34932 objects are successfully saved * Game varyag1982 - quicksave_7.scop is successfully saved to file 'd:/boss pak/anomaly 1.5.2 + bosspack v1.5/anomaly 1.5.2 + bosspack v1.5/bin/..\appdata\savedgames\varyag1982 - quicksave_7.scop' Time continual is:145207 item take update_gps_habar item take update_gps_habar item take update_gps_habar item take update_gps_habar item take update_gps_habar item take update_gps_habar * [x-ray]: Full Memory Stats * [win32]: free[137422502484 K], reserved[4565460 K], committed[11885464 K] * [ D3D ]: textures[2477137 K] * [x-ray]: process heap[2508401 K] * [x-ray]: economy: strings[938902 K], smem[659067 K] * Saving spawns... * Saving objects... * 34938 objects are successfully saved * Game varyag1982 - quicksave_8.scop is successfully saved to file 'd:/boss pak/anomaly 1.5.2 + bosspack v1.5/anomaly 1.5.2 + bosspack v1.5/bin/..\appdata\savedgames\varyag1982 - quicksave_8.scop' ! Failed to render dynamic wallmark [105] * [x-ray]: Full Memory Stats * [win32]: free[137422492244 K], reserved[4520976 K], committed[11940188 K] * [ D3D ]: textures[2477073 K] * [x-ray]: process heap[2512211 K] * [x-ray]: economy: strings[938903 K], smem[659067 K] * Saving spawns... * Saving objects... * 34938 objects are successfully saved * Game varyag1982 - quicksave_9.scop is successfully saved to file 'd:/boss pak/anomaly 1.5.2 + bosspack v1.5/anomaly 1.5.2 + bosspack v1.5/bin/..\appdata\savedgames\varyag1982 - quicksave_9.scop' ! Failed to render dynamic wallmark [99] * [x-ray]: Full Memory Stats * [win32]: free[137422459476 K], reserved[4546044 K], committed[11947888 K] * [ D3D ]: textures[2530578 K] * [x-ray]: process heap[2512458 K] * [x-ray]: economy: strings[938905 K], smem[659067 K] * Saving spawns... * Saving objects... * 34938 objects are successfully saved * Game varyag1982 - quicksave_10.scop is successfully saved to file 'd:/boss pak/anomaly 1.5.2 + bosspack v1.5/anomaly 1.5.2 + bosspack v1.5/bin/..\appdata\savedgames\varyag1982 - quicksave_10.scop' Time continual is:195949 last_slot_was_lowered false Time continual is:206619 last_slot_was_lowered false Time continual is:212938 [RPG - Hit Effects] Weapon registered: wpn_pm_bas * [x-ray]: Full Memory Stats * [win32]: free[137422457336 K], reserved[4536800 K], committed[11959272 K] * [ D3D ]: textures[2530578 K] * [x-ray]: process heap[2503970 K] * [x-ray]: economy: strings[938888 K], smem[659312 K] * Saving spawns... * Saving objects... * 34938 objects are successfully saved * Game varyag1982 - quicksave_1.scop is successfully saved to file 'd:/boss pak/anomaly 1.5.2 + bosspack v1.5/anomaly 1.5.2 + bosspack v1.5/bin/..\appdata\savedgames\varyag1982 - quicksave_1.scop' ! Failed to render dynamic wallmark [439] Time continual is:254951 [RPG - Hit Effects] Weapon registered: wpn_pm_bas ! Failed to render dynamic wallmark [186] Time continual is:281912 [RPG - Hit Effects] Weapon registered: wpn_pm_bas [2] Time continual is:288151 [RPG - Hit Effects] Weapon registered: wpn_pm_bas ! Failed to render dynamic wallmark [45] * [x-ray]: Full Memory Stats * [win32]: free[137422468364 K], reserved[4500556 K], committed[11984488 K] * [ D3D ]: textures[2544377 K] * [x-ray]: process heap[2494039 K] * [x-ray]: economy: strings[938939 K], smem[665796 K] * Saving spawns... * Saving objects... * 34908 objects are successfully saved * Game varyag1982 - quicksave_2.scop is successfully saved to file 'd:/boss pak/anomaly 1.5.2 + bosspack v1.5/anomaly 1.5.2 + bosspack v1.5/bin/..\appdata\savedgames\varyag1982 - quicksave_2.scop' Time continual is:299663 [RPG - Hit Effects] Weapon registered: wpn_pm_bas Time continual is:304143 [RPG - Hit Effects] Weapon registered: wpn_pm_bas ! Failed to render dynamic wallmark [3] Time continual is:325122 last_slot_was_lowered false Time continual is:328491 last_slot_was_lowered false ! Failed to render dynamic wallmark [1259] Time continual is:380934 [RPG - Hit Effects] Weapon registered: wpn_pm_bas ! Failed to render dynamic wallmark [15] [RPG - Hit Effects] Weapon registered: wpn_pm_bas ! Failed to render dynamic wallmark [114] * [x-ray]: Full Memory Stats * Saving spawns... * Saving objects... * 34901 objects are successfully saved * Game fatal_ctd_save_1.scop is successfully saved to file 'd:/boss pak/anomaly 1.5.2 + bosspack v1.5/anomaly 1.5.2 + bosspack v1.5/bin/..\appdata\savedgames\fatal_ctd_save_1.scop' FATAL ERROR [error]Expression : <no expression> [error]Function : xrMemory::mem_usage [error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\memory_usage.cpp [error]Line : 63 [error]Description : fatal error [error]Arguments : bad node in heap stack trace:
  24. я не разбираюсь в этом. Вот, что смог скопировал. Это из нижнего окна в органайзере. играл спокойно на Кордоне. И резко стали появляться вылеты. теперь даже из органайзера модов в игру не заходит. Нажимаю на кнопку, идет загрузка темного экрана и обратно возврат в окно органайзера. Печалька. Помогите. [2024-05-06 15:31:00.045 D] timing: MOApplication() 0 ms [2024-05-06 15:31:00.045 D] timing: main() multiprocess 161 ms [2024-05-06 15:31:00.045 D] command line: '"D:\босспак репак\Anomaly 1.5.2 + BOSSPACK v1.5\Anomaly 1.5.2 + BOSSPACK v1.5\ModOrganizer.exe" ' [2024-05-06 15:31:00.045 I] starting Mod Organizer version 2.4.4 revision 1df1ea5e in D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5, usvfs: 0.5.6.0 [2024-05-06 15:31:00.045 I] data path: C:/Users/User/AppData/Local/ModOrganizer/STALKER Anomaly [2024-05-06 15:31:00.045 I] working directory: D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5 [2024-05-06 15:31:00.045 D] timing: MOApplication setup() 0 ms [2024-05-06 15:31:00.360 E] Failed to import plugin from D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/DDSPreview.py. [2024-05-06 15:31:00.360 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/DDSPreview.py", line 1 [2024-05-06 15:31:00.360 E] [error.cpp:24] 0惙a [2024-05-06 15:31:00.360 E] [error.cpp:24] ^ [2024-05-06 15:31:00.360 E] [error.cpp:24] SyntaxError: invalid syntax [2024-05-06 15:31:00.360 E] failed to initialize plugin D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/DDSPreview.py: File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/DDSPreview.py", line 1 [2024-05-06 15:31:00.360 E] 0惙a [2024-05-06 15:31:00.360 E] ^ [2024-05-06 15:31:00.360 E] SyntaxError: invalid syntax [2024-05-06 15:31:00.360 E] [2024-05-06 15:31:04.007 E] Failed to import plugin from D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/FNISPatches.py. [2024-05-06 15:31:04.007 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/FNISPatches.py", line 1 [2024-05-06 15:31:04.007 E] [error.cpp:24] 0ꃙa [2024-05-06 15:31:04.007 E] [error.cpp:24] ^ [2024-05-06 15:31:04.007 E] [error.cpp:24] SyntaxError: invalid syntax [2024-05-06 15:31:04.007 E] failed to initialize plugin D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/FNISPatches.py: File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/FNISPatches.py", line 1 [2024-05-06 15:31:04.007 E] 0ꃙa [2024-05-06 15:31:04.007 E] ^ [2024-05-06 15:31:04.007 E] SyntaxError: invalid syntax [2024-05-06 15:31:04.007 E] [2024-05-06 15:31:04.373 E] Plugin D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/FNISTool.py: missing a createPlugin(s) function. [2024-05-06 15:31:04.373 E] Plugin D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/FNISToolReset.py: missing a createPlugin(s) function. [2024-05-06 15:31:04.373 E] Failed to import plugin from D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/Form43Checker.py. [2024-05-06 15:31:04.373 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/Form43Checker.py", line 1 [2024-05-06 15:31:04.373 E] [error.cpp:24] 0�a [2024-05-06 15:31:04.373 E] [error.cpp:24] ^ [2024-05-06 15:31:04.373 E] [error.cpp:24] SyntaxError: invalid character in identifier [2024-05-06 15:31:04.374 E] failed to initialize plugin D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/Form43Checker.py: File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/Form43Checker.py", line 1 [2024-05-06 15:31:04.374 E] 0�a [2024-05-06 15:31:04.374 E] ^ [2024-05-06 15:31:04.374 E] SyntaxError: invalid character in identifier [2024-05-06 15:31:04.374 E] [2024-05-06 15:31:04.624 E] Plugin D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/pyCfg.py: missing a createPlugin(s) function. [2024-05-06 15:31:04.624 E] Plugin D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins/ScriptExtenderPluginChecker.py: missing a createPlugin(s) function. [2024-05-06 15:31:04.640 I] using game plugin 'STALKER Anomaly' ('stalkeranomaly', variant (none), steam id '') at D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5 [2024-05-06 15:31:05.429 I] update available: 2.4.4 -> 2.5.0 [2024-05-06 15:32:27.752 E] [error.cpp:24] Traceback (most recent call last): [2024-05-06 15:32:27.752 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\game_stalkeranomaly.py", line 279, in listSaves [2024-05-06 15:32:27.777 E] [error.cpp:24] return [ [2024-05-06 15:32:27.777 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\game_stalkeranomaly.py", line 280, in <listcomp> [2024-05-06 15:32:27.777 E] [error.cpp:24] StalkerAnomalySaveGame(path) [2024-05-06 15:32:27.777 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\game_stalkeranomaly.py", line 143, in __init__ [2024-05-06 15:32:27.778 E] [error.cpp:24] self.xr_save = XRSave(self._filepath) [2024-05-06 15:32:27.778 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRSave.py", line 82, in __init__ [2024-05-06 15:32:27.782 E] [error.cpp:24] self.readObject(stream) [2024-05-06 15:32:27.782 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRSave.py", line 123, in readObject [2024-05-06 15:32:27.783 E] [error.cpp:24] actor.read_spawn(spawn) [2024-05-06 15:32:27.783 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRObject.py", line 257, in read_spawn [2024-05-06 15:32:27.784 E] [error.cpp:24] XRCreatureAbstract.read_spawn(self, reader) [2024-05-06 15:32:27.785 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRObject.py", line 150, in read_spawn [2024-05-06 15:32:27.785 E] [error.cpp:24] self.read_state(reader) [2024-05-06 15:32:27.785 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRObject.py", line 261, in read_state [2024-05-06 15:32:27.786 E] [error.cpp:24] XRTraderAbstract.read_state(self, reader) [2024-05-06 15:32:27.786 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRObject.py", line 238, in read_state [2024-05-06 15:32:27.786 E] [error.cpp:24] self.character_name_str = reader.str() [2024-05-06 15:32:27.786 E] [error.cpp:24] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRIO.py", line 95, in str [2024-05-06 15:32:27.787 E] [error.cpp:24] return str(chars, "utf-8") [2024-05-06 15:32:27.787 E] [error.cpp:24] UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc0 in position 0: invalid start byte [2024-05-06 15:32:27.788 E] Traceback (most recent call last): [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\game_stalkeranomaly.py", line 279, in listSaves [2024-05-06 15:32:27.788 E] return [ [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\game_stalkeranomaly.py", line 280, in <listcomp> [2024-05-06 15:32:27.788 E] StalkerAnomalySaveGame(path) [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\game_stalkeranomaly.py", line 143, in __init__ [2024-05-06 15:32:27.788 E] self.xr_save = XRSave(self._filepath) [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRSave.py", line 82, in __init__ [2024-05-06 15:32:27.788 E] self.readObject(stream) [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRSave.py", line 123, in readObject [2024-05-06 15:32:27.788 E] actor.read_spawn(spawn) [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRObject.py", line 257, in read_spawn [2024-05-06 15:32:27.788 E] XRCreatureAbstract.read_spawn(self, reader) [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRObject.py", line 150, in read_spawn [2024-05-06 15:32:27.788 E] self.read_state(reader) [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRObject.py", line 261, in read_state [2024-05-06 15:32:27.788 E] XRTraderAbstract.read_state(self, reader) [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRObject.py", line 238, in read_state [2024-05-06 15:32:27.788 E] self.character_name_str = reader.str() [2024-05-06 15:32:27.788 E] File "D:/босспак репак/Anomaly 1.5.2 + BOSSPACK v1.5/Anomaly 1.5.2 + BOSSPACK v1.5/plugins\basic_games\games\stalkeranomaly\XRIO.py", line 95, in str [2024-05-06 15:32:27.788 E] return str(chars, "utf-8") [2024-05-06 15:32:27.788 E] UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc0 in position 0: invalid start byte [2024-05-06 15:32:27.788 E]
  25. *TOO LONG TO READ I'M SORRY =\ ... if not the fan-based community... (people and groups who released mods, standalone versions, since the "complete-era" mods (more than what 10 years now?) anyway, since microsft is spreading like a virus acquiring all companies it can, formatting the next-gen gaming experience to be "cloud-based". e;g: pay monthly subscription, have NO PHYSICAL COPY. (digital ones can be locked, like a cod modernwarfare i had, spent months without even logging on then one day "my account was suspended and get in touch with support" of course, no one would come forward saying: your username had cyrillic characters/your character skin was wearing RF uniform and patch ) - is that even a reason to block the account? all things might be "fancy" and "digital" but that cash certainly wasn't lol. I've found out some ppl were either "having the same issue" (reaching the conclusion that having a "too pro-russian profile in a call of duty game (known for its controversial absurdities regarding "what's considered offensive".... Could i be exageratin? i dunno im not even russian. Nonetheless regardless what i am. its simply ridiculous. i couldn't even download the thing again to play with bots who "wouldn't feel offended by having some army units with patches (unlike the promotion of "women extremists" (very bad attempt at mixing kurdz YPG female fighters in a "moderate rebel" setting in a plot where the protagonist goes AWOL deserts, and join the "not-so-radical" cell) Yeah ive had to go over this complete garbage to just make you think : "Whats more offensive than that?" Well, if you have like a xbox /microsoft account and spent cash in "digital copies" you might one day see realize you've been ripped off (i heard xbox online services will be unavailable for RU. so i guess, if you have a "digital library" its at risk. Why? because some western narrow-minded company (which probably thinks the "anomalies, experiments and secret labs" in stalker series are fictional versions of "the real secret labs undergoing secret off the record research" ? LOL not that there was a NOVEL a 3 hour philosophical-thought-provoking movie with no "western merceneries nor secret labs" but based on the chelyabinsk meteorite incident... not even the NPP itself has to do with the original story has it? but it wouldn't prevent them from stealing it. Playing some of the recent stalker mods. i can't help but notice how many scripts/animations stuff from metro series had been used. Aren't outcome: someone will get really mad at this evil business model. Especially because some companies in the early 2000s went bankrupt due to the "dotnet bubble" (caused by the same microsoft hoarders, the "Embracer" group ) Thats why definitely the future of gaming belongs to the modders as the I.T community used to be in the 80s 90s (open source, indie) because you either "surrender your intellectual rights" or truly empty your pockets to dedicate to game developing without financial support. This politics/business is sure boring and some might think is out of context. A software developer might think otherwise.. a modder can see himself/herself as a software developer. even working remotely with people from different countries, and still able to achieve/create something. According to GSC original CEO: "I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same. Our market didn't demand intellect in those times, so we decided to target the western audience. Moreover, the CIS market was unstable after the 1998 crisis." Sergiy Grygorovych (GSC - hence the company's initials \ his own name) How could the small 4A team develop launch the metro series, then the remastered/HD + metro exodus (which, in a risky attempt to "re-create" itself, expand its original plot without falling in the "open-cliché-world trap"? And they were the ones having $$$ issues? *or so as it is said.. i don't think they "financial situation was the real reason" after all, it was when THQ had filled for bankruptcy and auctioned "everything") - maybe that's why we're getting "remakes, remasters" its about business and not really gaming. Ever wonder why writers never declared strike? because they can't rely on writing as a means to survive (except maybe Dostoevsky hehe) So modders are people commited to doing it because IF THEY DON'T DO IT, Who else will? It has been a decade since "we've been seeing the same patterns here and there" - internet, cinema, social media***, "big tech" Now it has been the "art of ripping off ppl while trying to make it not only "entertaining", but also educational when it comes to "ethical" grounds such as "coercive techniques... children begging parents a credit card subscription in something the "customer" is not interested. The customer doesn't even want to know, but also doesn't want kids crying over stupid monthly subscriptions of a digital service" - Companies don't even have to manufacture and ship physical units. just "stream"... people pay for something that's not owned (at least in the 90s we still had something) So how come they "fall short on money?" i don't understand. Do modders set fundraisers? yes, when they're onto something big and don't wanna abort the project. What we sadly most see is youtubers streamers making money off the modders's work. They monetize with content created by people WHO ARE UNABLE to earn what revenue could be earnt by monetization... thats ***** unfair isnt? ... And when a group of then do some achieve some groundbreaking success, they are either sued by lazy people "who pay to acquire intellectual property, so they can assure no one "develops something based on a concept". ... which is way i can't understand how stalker 2 is coming.. and why no russian localization will be available, neither its storyline, plot... i mean, it was not supposed to have anything to do with reactor number 4 and exclusion zone... (nor secret labs and foreign UN mercenaries lol) Seriously how can we say whether a "gameplay footage" is "real" and not some "breakthrough work-in-progress stuff" like we have seen here? modders exhausted all the possibilities of the old XRAY engine, and continue to surpass, create, even experiment with different engines, so up to this point WHO is more motivated to work on the sequel? BTW in software development in general. I think the modders are. Sorry for the absurdity of this manifesto its neither a comment nor a wall-text anymore. sorry, never gave much thought into this... but since microsoft acquired bethesda steam (now i remember this studio being very friendly and flexible towards modders. maybe microsoft isnt? no, i think not. they "erased" a digital copy of that stupid COD just because "it was too pro russian" (man, no one ever said that, BUT haven't denied either. no way they wouldn't pay attention to hundredz of poztz of danila bagrov playing chess in chicago and well , you get it. .. i mean THEY think they're powerful and right because they have kept the account with the $$$$ "worth" of scamscriptions and can silence/boycott people . But the truth is that the modding community is having its struggle similar to 80s 90s ( An Open Letter To Hobbyists) the several times US court and even the european (they agreed there "was a lot of greed") Just look now... how much % of "everything" EVERYTHING its owned by? Please i'm not crusading the net on a campaign against MS.. its just the thought that we REALLY need to learn how to cope without these virulent trends . Knowing that "we" (modders, devs, wannabe devs, self-taught/amateur scriptkiddies) who think alike, we can do better. because we like it and lets face it: the one thing keeping the dev/independent community togheter is the same one which tries to split it appart. (oh thats wishful thinking? but at some point this psychopathological rant must end. Thank you all for inspiring. TOO LONG TO READ * SORRY