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Найдено: 585 результатов

  1. gibe It can be bought from some stalkers. When a green message comes that a stalker with useful information is nearby, there may be a stalker nearby, from whom you can buy it (or take from the corpse). Look for such stalkers in the bar: Oleg Gusarov, Prapor (not in the garbage, in the bar, there are two of them), Vorobey, Umnik, but they can leave the bar in Pripyat Дополнено 1 минуту спустя gibe "sim_stalker_veteran_gusarov", "sim_stalker_veteran_vorobey", "sim_dolg_veteran_prapor", "sim_stalker_veteran_umnik"
  2. Hello. How to find the number -5- in the semetsky code? I think I have done all the possible pnj's Thank you
  3. gibe Its depends on rank of actor. For suit: "novice" repairs a suit with a condition of less than 60% to 60%, "experienced" - less than 80% to 80%, "veteran" - less than 90 to 90, "master" - less than 100 to 100. If a helmet is removed from a suit, repairs less by 20%. For weapon: 65, 75, 85, 100. You need to raise the rank to be able to repair things with a condition of more than 60\65%
  4. Yes l I deleted this "map_spot_relation" that I had modified Translate correct !! II wish mine too Merci, thank you, ?
  5. супер_пупер hah, Gunslinger is not old. Developers added many new game mechanics, but without editing game enging it is impossible. It is a problem, but Gunslinger and GSWR possible to combine. To do it, you need a source codes both of this engings that the authors do not upload to internet. All what we can - wait when developers of GSWR will make support of Gunslinger.
  6. "64 square kilometers" !!?!?!?!? That would be 20 times bigger than CoC I hope you folks understand that that is very BIG!!! I hope he was correct on that and not exaggerating.
  7. You people here need to understand that this is all a business. They are a studio that needs to make a profit. It's all about money. To get their profits they will have to aim for a particular audience. A console fan that wants a fast paced, intense game. Not a very slow paced, too open world where there is too much atmosphere. They will not appeal to a hardcore demographic. Again, it's a business to make money. I just hope that there's a middle ground here that can work for all of us. Hopefully they will provide modders with all the tools they need for full customization. Provide us will all materials used and unused. Even share us with different build of maps that did not make the cut. Anything to throw in that would help improve the mod community...........because that is what made this game popular today!!
  8. mechanicus It's only game, why you heff to be mad?
  9. Moustapha_Matushka Well, you probably already heard, dez0wave trying to revive this version of stalker 2, they are using leaked XRAY2 engine build as a base for their "mod" Stalker 2 Old Concept
  10. I was wondering since it's been bothering me through the entire playthrough, why is the night vision for both 1st gen and 2nd gen worse than it is in vanilla SoC? There is no real benefit of using them but the funny thing is, if you bring out the binoculars or look through scopes, it's actually better ? I've also noticed that even in pitch black, enemies can detect me (see me and hear me) sneaking from a greater distance so the new visibility mechanic ported from builds like 2571 from the looks of it isn't very useful... Not sure if this is also a vanilla issue with SoC or it's mod related. Got used to how sneaking works in SoC with the ZRP ?
  11. Wow! Responsible work. Then report on the results, it's still interesting to see Дополнено 2 минуты спустя Oops... That's a twist,and then who is by nationality? Дополнено 3 минуты спустя EvilGeniusRo Then I'm sorry. It's just that you have an excellent command of the American language?
  12. KinoGroup Did you install the last patch from 20.05? The patch fixes this error.
  13. Haven't played SoC without the ZRP in years but shouldn't the soldiers at the level changers and helicopter in the Dark Valley despawn after you leave the map and hand the lab documents to Sid / Barman? I returned to the Dark Valley after completing the quest and they are still there, especially the helicopter that's firing rockets. Is this intended? Even tried to make a run for the rocket launcher at the monolith base and a couple of soldiers spawned there also even though I killed all of them after exited the lab. In SoC + ZRP the only soldiers that exist after finishing the quest are the ones at the bandit base, having a firefight with the respawned bandits ?
  14. Love the mod so far, playing it on the GOG version of the game with a fan translation, don't know Russian... ? Reached the Bar though I still didn't accept Sid's "steal military case" from the Agroprom but did the underground part for Strelok's flash drive. Loving it. It's pretty much what i wanted SoC to be and 100% sure I'll be using the mod whenever I want to replay it though there are a few things that I would like to be fixed in the future versions, mostly bugs that are in vanilla SoC: - NPCs die in campfires (poor Bes ?) - map locations (circles) on the PDA map disappear after reload / restart game - probably other fixes included in the ZRP - On the Agroprom, the new level changers to the underground trigger a bit too far from the entrances, also wouldn't it be possible to port / change the level so that the entrances aren't blocked ? - use combat music from Stalker games instead from other games in the Arena, I heard music from Hitman: Blood Money in the first fight ? - an English translation but that's up to you ? Good luck with future version releases!
  15. https://www.moddb.com/mods/stalker-anomaly/addons/hollywoodfx-v11 все моды скачал кроме этого! когда захожу по той ссылке (которая в шапке) переходит на сайт моддб и пишет вот таккую ересь The download requested could not be found. We recommend you return to the download list and browse the links from there. If the problem persists, contact us with the details. Дополнено 0 минут спустя файла там тупо нету!
  16. Is this different than the previous upload? If so what? The missing textures for the compilation, are in Anomaly texture folders act, for the rat corpse, lfo and deta for others like Marsh CSKY base. IIRC. Unless you have already fixed. It's been a while since I added the textures. It was your first port I think.
  17. Hello, you should lower the difficulty setting (Здравствуйте, вам следует снизить настройку сложности)