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Найдено: 166 результатов

  1. Thank You for the compiled video. I just hope the game play is better than it looks. I gotta admit, it does look very nice! Now our main concern should be......will we get the affordable hardware in time to play this? If hardware prices don't go down, I can not buy this.
  2. Подскажите в чем дело,сразу ошибка при запуске [12/08/21 09:46:42] * Windows version: 5.1:5.100000 [12/08/21 09:46:42] ~ Warning: windows below vista! [12/08/21 09:46:42] * Detected CPU: GenuineIntel Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz, F6/M58/S9 [12/08/21 09:46:42] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 [12/08/21 09:46:42] [12/08/21 09:46:42] Initializing File System... [12/08/21 09:46:42] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 33) [12/08/21 09:46:42] !WARNING: CLocatorAPI::check_for_file not found file d:\games\prosectors v1.6.1\bin\fsgame.ltx in files list (size = 33) [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#levels0 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#levels1 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#levels2 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#levels3 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#levels4 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#levels5 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#meshes0 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#other0 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#snd0 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#tex0 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#tex1 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#tex2 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#tex3 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db#tex4 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db$wpn0 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db$wpn1 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db$wpn2 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db$wthr0 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db$wthr1 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.db$wthr2 [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.dbx [12/08/21 09:46:42] CLocatorAPI::ProcessArchive, path = d:\games\prosectors v1.6.1\gamedata.dby [12/08/21 09:46:42] using fs-ltx fsgame.ltx [12/08/21 09:46:42] FS: 32793 files cached, 4688Kb memory used. [12/08/21 09:46:42] Init FileSystem 1.102898 sec [09:46:42.434|0] 'xrCore' build 8339, Dec 6 2021 [09:46:42.434|0] [09:46:42.574|0] Initializing Engine... [09:46:42.674|0] Loading DLL: prosectors.dll [09:46:43.100|0] * D3D11: device creation succeeded with hr=0x00000000 [09:46:43.441|0] *** break by StackWalk *** [09:46:43.441|0] #DEBUG CONTEXT DUMP: [09:46:43.441|0] # [09:46:43.441|0] # [09:46:43.441|0] # [09:46:43.441|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] # [09:46:43.442|0] Unhandled exception stack trace: [09:46:43.442|0] [09:46:43.442|0] 0023:72281613 (0x0034C36C 0x722D00A3 0x00000000 0x00000000) prosectors.dll, SupportsDX112Rendering() [09:46:43.442|0] 0023:013DC9E2 (0x00000000 0x00000000 0x722CFFF6 0x722D00BD) xrEngine.exe, CEngineAPI::CreateRendererList() [09:46:43.442|0] 0023:722D00A3 (0x013DCA18 0x01443264 0x0034E47C 0x0034C3C4) apphelp.dll, SE_ProcessDying() [09:46:43.442|0] 0023:72281035 (0x01443264 0x0034E47C 0x0034C3C4 0x00000000) prosectors.dll, SupportsDX112Rendering() [09:46:43.442|0] 0023:013DCA18 (0x01443264 0x006F2EE6 0x000007A0 0x0034C3E8) xrEngine.exe, CEngineAPI::CreateRendererList() [09:46:43.442|0] 0023:0133DE8C (0x01300000 0x00000000 0x006F2EE6 0x00000004) xrEngine.exe, ELightAnimLibrary::operator=() [09:46:43.442|0] 0023:0133E1C8 (0x01300000 0x00000000 0x006F2EE6 0x00000004) xrEngine.exe, ELightAnimLibrary::operator=() [09:46:43.442|0] 0023:013EBA07 (0xFFFDE000 0x0034F804 0x772F9802 0xFFFDE000) xrEngine.exe, CPerlinNoise3D::Get() [09:46:43.442|0] 0023:76D6344D (0xFFFDE000 0x77F83D1E 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk() [09:46:43.442|0] 0023:772F9802 (0x013EBB4A 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [09:46:43.442|0] 0023:772F97D5 (0x013EBB4A 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [09:46:43.442|0] [09:46:43.442|0] [error][ 126] : Не найден указанный модуль. [09:46:43.442|0]
  3. Здравствуйте, нужно присвоить story id для объекта, но оно не присваивается. Скрипт: function spawn_gg1() cut_fake1() local pos,dir = db.actor:position(),db.actor:direction() local lvid,gvid = db.actor:level_vertex_id(),db.actor:game_vertex_id() local sobj = alife():create( "physic_object", vector():set(-158.44,5.43,23.32), lvid, gvid ) if sobj then local pk = get_netpk( sobj, 1 ) if pk:isOk() then local data = pk:get() data.visual_name = vis or "faker_model\\gg_fake1" data.custom_data:setString( "[logic]\ncfg = scripts\\gg\\gg1.ltx\n[collide]\nignore_static\n" ) data.story_id = p.sid data.physic_type = 3 data.mass = mass or 1 data.fixed_bones = fixed_bones or "bone01" pk:set( data ) return sobj end end end
  4. vader_33 Ну конечно он есть в папке скриптс) Не настолько ж я прост, конечно я почти ничего не знаю, но не.. ладно. В общем, сейчас сделал( СЕЙЧАС ПРОВЕРИЛ ОРИГИНАЛ И ТОЖЕ НЕ РАБОТАЕТ. Косяк у меня, но я его в упор не вижу, уставший очень) В общем, помоги пожалуйста с консольными командами. Тут я точно не знаю как. Пробовал если что, наугад естественно, local console = get.console() console:execute("команда") Крашило меня, когда я пытался видимо вызывать консольную команду скриптом. Видно делал именно это неправильно, даже не буду писать как делал, просто спрошу как. Как?) Как можно скриптом вводить консольную команду? Я сюда поэтому и хочу переехать с оригинального движка. Понравился time_factor и ph_gravity, еще понравились блудмарки, лучи, коллизия вроде называется оружия в руках гг с геометрией, подправленное 3 лицо хоть немного и не довели пока до идеала, уверен что-нибудь еще понравилось - не суть. В общем, теперь хочу сюда, только бы узнать функцию для вызова консольной команды по скрипту и понять почему даже то, что в спойлере, хоть и не вылетает, но не работает. И вопрос, почему ролик вступительный начинается не сразу, а после загрузки уровня? Пока единственное, что подпортило впечатление. На неработающий стим оверлей глаза закрыл уже... Этот момент немного мазолит, привыкну конечно, просто почему именно такое решение интересно.
  5. Обновлена ссылка на мод + вшит фикс https://drive.google.com/file/d/1WpX2ZKmbUz-cu-DYafavXYTkeX7toT9P/view?usp=sharing Изменен кислотный дождь: шанс появления понижен до 5% радиация и разрушение костюма понижены до 0.1 Исправлены сквады мутантов на локациях Изменены и сбалансированы коэффициенты иммунитета всех мутантов Исправлены текстуры иконок ножей из Dead Air Поясу для артефактов добавлен дополнительный переносимый вес Восстановлена стандартная миникарта, убрана прямоугольная миникарта с компасом SquareDOV (оставлена опционально) Изменена текстура диалогового окна, опционально добавлена классическая текстура Добавлена возможность отказаться от сопровождения при выполнении квестов КМБ Исправлена невозможность достать артефакты из контейнеров NLC Исправлен квест на лекарство для Рыжего Исправлена ошибка !ERROR UIInventory:Action_Custom | can't find function (itms_manageruse_arty_arc_art_box_...basic) for use1_action_functor in section [af_blood_dyn2d_arc_art_box_...basic] Обновлен файл конфигурации контейнеров Исправлен вылет при диалоге с Доктором at address 0x0000000140792CE4 Исправлен вылет при переходе в Х-18 FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_ucheniy\stalker_zombied_ecolog_orange_1.ogf'. Исправлен вылет при прохождение квеста на поиск банки с кислотой FATAL ERROR [error]Expression : <no expression> [error]Function : CInifile::r_string [error]File : Xr_ini.cpp [error]Line : 560 [error]Description : fatal error [error]Arguments : Can't find variable class in [acid_banka] Исправлен вылет ! [SCRIPT ERROR]: ...anomaly/bin/..\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: ...anomaly/bin/..\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value Мод Spacial Anomalies останется опциональным Убрана анимация курения, добавлена анимация использования Палёной водки Убран повышенный коэффициент спавна для повышения стабильности Убраны некоторые файлы из папки scripts Исправлена текстура при старте новой игры Исправлено описание квеста КМБ на поиск детектора Исправлен вылет FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: ...maly-1.5.1 2/bin/..\gamedata\scripts\ui_main_menu.script:179: attempt to call field 'UIOptions' (a nil value) Предпринята попытка исправить вылет FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: g:/anomaly-1.5.1 2\gamedata\scripts\xrs_debug_tools.script:422: attempt to call field 'get' (a nil value)
  6. Уже разбежался - FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: g:/anomaly-1.5.1 2\gamedata\scripts\xrs_debug_tools.script:422: attempt to call field 'get' (a nil value)
  7. ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF081EF4A], Fun: [wscanf_s()] + [52147 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D654], Fun: [luabind::detail::pcall()] + [100 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECDDB3BC] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE9FC39] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEF3140] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE9C58D] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEE7FF9] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEE74E4] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEA4447] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE6A0B5] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE71816] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE713FC] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE6A1A3] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE69C46] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DB624], Fun: [CLoadScreenRenderer::OnRender()] + [340 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DA774], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DAA5C], Fun: [CRenderDevice::on_idle()] + [220 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DB20A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DA88A], Fun: [CRenderDevice::Run()] + [222 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59EA14], Fun: [CApplication::DestroyLoadingScreen()] + [6060 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59ED8A], Fun: [CApplication::DestroyLoadingScreen()] + [6946 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59C53C], Fun: [Skin4W()] + [2024 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5F9F02], Fun: [CPerlinNoise3D::Get()] + [41742 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076BE55DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076E42B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)] Дополнено 0 минут спустя так?
  8. ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF081EF4A], Fun: [wscanf_s()] + [52147 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D654], Fun: [luabind::detail::pcall()] + [100 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECDDB3BC] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE9FC39] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEF3140] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE9C58D] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEE7FF9] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEE74E4] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEA4447] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE6A0B5] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE71816] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE713FC] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE6A1A3] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE69C46] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DB624], Fun: [CLoadScreenRenderer::OnRender()] + [340 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DA774], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DAA5C], Fun: [CRenderDevice::on_idle()] + [220 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DB20A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DA88A], Fun: [CRenderDevice::Run()] + [222 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59EA14], Fun: [CApplication::DestroyLoadingScreen()] + [6060 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59ED8A], Fun: [CApplication::DestroyLoadingScreen()] + [6946 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59C53C], Fun: [Skin4W()] + [2024 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5F9F02], Fun: [CPerlinNoise3D::Get()] + [41742 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076BE55DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076E42B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)] это?
  9. I just can not get used to it. It is like looking through a peephole. It is like looking into the scope 10 inches away from your eye. Too far. Also, I can edit 2D scopes to my liking very easy.
  10. Moustapha_Matushka Why? 3D sight is a non-action for a stalker. Yes, it is inconvenient, yes it is unusual, but you can get used to it. Most modern games use the 3d lens system
  11. I'm stupid!!! I have to get the medical kit and treat the injured!!! I apologize for my stupidity. Don't tell anyone
  12. супер_пупер Gunslinger uses custom engine, you can poot environment from GSWR with some changes, but you won't get the functionality of GSWR engine . Sorry for my bad english.
  13. I Hope one day this will get an English translation. Looks very interesting.
  14. Инструкция: фикс *.object для импорта в 3ds Max (с плагинами от Den Stash), если при импорте идут ошибки типа "--No ""get"" function for undefined" и объект сливает все материалы в один. Также возможно исправятся аналогичные ошибки при импорте в Blender. 1. Запускаем ActorEditor (ТЧ/ЧН/ЗП наверно не важно). 2. Жмем File-Load. Загружаем наш object-файл. 3. Жмем File-Export-Export OGF. Сохраняем как ogf. Закрываем Actoreditor. 4. Используя прилагаемый converter.exe (или собственный), конвертируем наш ogf обратно в object: можно выполнить команду "ogf2object.bat имя.ogf" или вручную "converter.exe -ogf -object имя.ogf". На выходе получится новый object-файл. 5. Запускаем 3ds Max, импортируем этот новый object-файл. https://disk.yandex.ru/d/iiy19lyCEb6LxQ В архиве дубликат инструкции и конвертер. У кого всё есть, качать необязательно.
  15. Всем привет! Кто-нибудь еще ковыряет скрипты от Den Stash? В скрипте импорта *.object (не важно, за 2014 или 2019) есть бага, что на загрузке некоторых сложных объектов вылетает ошибка типа --No ""get"" function for undefined, и далее объект грузится, слив все материалы в единый. Возможно, скрипт не понимает, что делать с материалами/мешами без названия или типа того, называя их undefined. Я нашел проблемное место скрипта xrTools.ObjectImport.ms и ради эксперимента его удалял, грузилось без ошибок и слияний, но объект портится. Надо бы по грамотному дооформить. Пример сложного объекта с вылетом: https://disk.yandex.ru/d/TNF2HEd_EpJhjA
  16. The project is based on a free interpretation of a series of books by Vyacheslav Shalygin "Stalker" and "The Season of Catastrophes". October 26, 2019 will forever remain in history as "Fear Day". And the reason for this fear was something vague, but ominous. It broke through the faults of being in one place or another and established its own rules of the game, sometimes completely incomprehensible to people, around the points of breakthrough. In this sheer horror, only the strongest can survive, let alone benefit. Experienced stalker Andrey Lunev, nicknamed Old, had to get down to business again ... "The Season of Catastrophes" has come! omegle
  17. В каждой анимации поставь ключи констрейнтов Дополнено 4 минуты спустя Дополнено 39 минуты спустя Python: Traceback (most recent call last): File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\utils.py", line 453, in wrapper return method(self, context) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\utils.py", line 474, in wrapper return method(self, context) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\ops.py", line 62, in execute imp.import_file( File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\log.py", line 13, in wrap return func(*args, **kwargs) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\__init__.py", line 21, in import_file bpy_obj = _import(fpath, context, xray_io.ChunkedReader(memoryview(file.read()))) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\__init__.py", line 11, in _import bpy_obj = main.import_main(fpath, context, xray_io.ChunkedReader(data)) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\main.py", line 340, in import_main mesh_ = mesh.import_mesh( File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\log.py", line 13, in wrap return func(*args, **kwargs) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\mesh.py", line 354, in import_mesh props.PropObjectMeshSplitByMaterials()[1].get('name') TypeError: '_PropertyDeferred' object is not subscriptable location: <unknown location>:-1 При импорте object
  18. You people here need to understand that this is all a business. They are a studio that needs to make a profit. It's all about money. To get their profits they will have to aim for a particular audience. A console fan that wants a fast paced, intense game. Not a very slow paced, too open world where there is too much atmosphere. They will not appeal to a hardcore demographic. Again, it's a business to make money. I just hope that there's a middle ground here that can work for all of us. Hopefully they will provide modders with all the tools they need for full customization. Provide us will all materials used and unused. Even share us with different build of maps that did not make the cut. Anything to throw in that would help improve the mod community...........because that is what made this game popular today!!
  19. @RayTwittyDid you know you can go early to Dead City from Yantar and wonder the level without the bandits and mercs attacking the player? What's even funnier is that if you go to the merc base, open the cell on the second floor and go inside, one of the mercs will close it and will get me stuck in there forever ?
  20. Another constant crash is in Wild Territory. Happens right when a bloodsucker gets hold of me and then punches me away FATAL ERROR [error]Expression : assertion failed [error]Function : CInventory::Take [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\Inventory.cpp [error]Line : 127 [error]Description : CanTakeItem(pIItem) No stack trace. Didn't get any crashes in other levels when the bloodsucker got me it's grasp. Sorry if I'm bothering with all my problems ?
  21. [24.05.21 09:34:29.527] * Detected CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz [GenuineIntel], F6/M158/S9 [24.05.21 09:34:29.528] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [24.05.21 09:34:29.528] * CPU cores: [4], threads: [4] [24.05.21 09:34:29.528] * CPU0 current freq: 3792 MHz, max freq: 3792 MHz [24.05.21 09:34:29.528] * CPU1 current freq: 3792 MHz, max freq: 3792 MHz [24.05.21 09:34:29.528] * CPU2 current freq: 3792 MHz, max freq: 3792 MHz [24.05.21 09:34:29.528] * CPU3 current freq: 3792 MHz, max freq: 3792 MHz [24.05.21 09:34:29.528] Initializing File System... [24.05.21 09:34:29.529] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_configs], size: [8478146] [24.05.21 09:34:29.564] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_configs_jek@n], size: [8672645] [24.05.21 09:34:29.607] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_levels], size: [1924942090] [24.05.21 09:34:29.641] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_models], size: [420142162] [24.05.21 09:34:29.679] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_sounds], size: [976058450] [24.05.21 09:34:30.248] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_textures_1], size: [1992888065] [24.05.21 09:34:30.326] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_textures_2], size: [344640107] [24.05.21 09:34:30.364] using fs-ltx fsgame.ltx [24.05.21 09:34:30.372] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\_appdata_\] [24.05.21 09:34:30.372] files: [3] [24.05.21 09:34:30.385] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\] [24.05.21 09:34:30.386] files: [20] [24.05.21 09:34:30.386] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\ai\] [24.05.21 09:34:30.386] files: [4] [24.05.21 09:34:30.421] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\spawns\] [24.05.21 09:34:30.421] files: [3] [24.05.21 09:34:30.438] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\anims\] [24.05.21 09:34:30.441] files: [226] [24.05.21 09:34:30.503] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\levels\] [24.05.21 09:34:30.503] files: [21] [24.05.21 09:34:30.816] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\meshes\] [24.05.21 09:34:30.816] files: [28] [24.05.21 09:34:31.553] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\meshes\] [24.05.21 09:34:31.553] files: [28] [24.05.21 09:34:31.583] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\shaders\] [24.05.21 09:34:31.583] files: [10] [24.05.21 09:34:31.848] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\sounds\] [24.05.21 09:34:31.848] files: [42] [24.05.21 09:34:37.699] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\textures\] [24.05.21 09:34:37.726] files: [107] [24.05.21 09:34:40.280] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\scripts\] [24.05.21 09:34:40.348] files: [538] [24.05.21 09:34:40.385] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\] [24.05.21 09:34:40.398] files: [51] [24.05.21 09:34:41.050] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\levels\] [24.05.21 09:34:41.050] files: [21] [24.05.21 09:34:41.050] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\_appdata_\logs\] [24.05.21 09:34:41.050] files: [3] [24.05.21 09:34:41.054] FS: 45100 files cached, 8925Kb memory used. [24.05.21 09:34:41.055] Init FileSystem 11.526596 sec [24.05.21 09:34:41.068] [OGSR Engine (x64)] build date: [May 2 2021 06:59:20] [24.05.21 09:34:41.068] [AppVeyor] build version: [2.1.209], repo: [OGSR/OGSR-Engine] [24.05.21 09:34:41.068] [_MSC_FULL_VER]: [192829914], [_MSVC_LANG]: [201703L] [24.05.21 09:34:41.068] Working Directory: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64] [24.05.21 09:34:41.068] CommandLine: ["F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe" ] [24.05.21 09:34:42.172] Initializing Engine... [24.05.21 09:34:42.173] Starting INPUT device... [24.05.21 09:34:43.050] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [24.05.21 09:34:43.050] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [24.05.21 09:34:43.153] refCount:m_pAdapter 1 [24.05.21 09:34:43.153] refCount:pFactory 1 [24.05.21 09:34:43.153] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [24.05.21 09:34:43.153] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [24.05.21 09:34:43.269] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [24.05.21 09:34:43.269] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [24.05.21 09:34:43.270] --[CEngineAPI::CreateRendererList] Available render modes [5]: [24.05.21 09:34:43.270] -- [renderer_r2a] [24.05.21 09:34:43.270] -- [renderer_r2] [24.05.21 09:34:43.270] -- [renderer_r2.5] [24.05.21 09:34:43.270] -- [renderer_r3] [24.05.21 09:34:43.270] -- [renderer_r4] [24.05.21 09:34:43.270] Executing config-script "user.ltx"... [24.05.21 09:34:43.270] ! Cannot open script file [user.ltx] [24.05.21 09:34:43.270] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [24.05.21 09:34:43.270] --Loading DLL: [xrRender_R2.dll] [24.05.21 09:34:43.271] --Loading DLL: [xrGame.dll] [24.05.21 09:34:43.467] -------------------------------------------------------------------------------- [24.05.21 09:34:43.467] [16322MB] physical memory installed, [13137MB] available, [19] percent of memory in use [24.05.21 09:34:43.467] PageFile usage: [54MB], Peak PageFile usage: [67MB] [24.05.21 09:34:43.467] -------------------------------------------------------------------------------- [24.05.21 09:34:43.467] * [ D3D ]: textures[0 K] [24.05.21 09:34:43.467] * [x-ray]: process heap[36871 K], render[0 K] [24.05.21 09:34:43.467] * [x-ray]: economy: strings[9071 K], smem[0 K] [24.05.21 09:34:43.467] SOUND: OpenAL: enumerate devices... [24.05.21 09:34:43.467] SOUND: OpenAL: EnumerationExtension Present [24.05.21 09:34:43.639] devices Generic Software [24.05.21 09:34:43.639] SOUND: OpenAL: system default SndDevice name is Generic Software [24.05.21 09:34:44.124] SOUND: OpenAL: All available devices: [24.05.21 09:34:44.124] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [24.05.21 09:34:44.124] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [24.05.21 09:34:44.124] Executing config-script "f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\default_controls.ltx"... [24.05.21 09:34:44.132] [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded. [24.05.21 09:34:44.132] Executing config-script "f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\rspec_default.ltx"... [24.05.21 09:34:44.133] ! Unknown command: r1_tf_mipbias [24.05.21 09:34:44.133] ! Unknown command: r2_tf_mipbias [24.05.21 09:34:44.134] ! Unknown command: r__supersample [24.05.21 09:34:44.134] ~ Invalid syntax in call to 'snd_targets' [24.05.21 09:34:44.134] ~ Valid arguments: integer value in range [128,256] [24.05.21 09:34:44.134] [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\rspec_default.ltx] successfully loaded. [24.05.21 09:34:44.134] SOUND: Selected device is Generic Software [24.05.21 09:34:44.255] * sound: EAX 2.0 extension: present [24.05.21 09:34:44.255] * sound: EAX 2.0 deferred: present [24.05.21 09:34:44.265] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [24.05.21 09:34:44.282] Starting RENDER device... [24.05.21 09:34:44.309] * GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780 [24.05.21 09:34:44.309] * GPU driver: 26.21.14.3200 [24.05.21 09:34:44.431] * CREATE: DeviceREF: 1 [24.05.21 09:34:44.431] * Vertex Processor: PURE HARDWARE [24.05.21 09:34:44.431] * Texture memory: 4090 M [24.05.21 09:34:44.431] * DDI-level: 9.0 [24.05.21 09:34:44.434] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [24.05.21 09:34:44.435] * GPU vertex cache: unrecognized, 16 [24.05.21 09:34:44.437] * DVB created: 16384K [24.05.21 09:34:44.437] * DIB created: 512K [24.05.21 09:34:44.939] ! Version conflict in shader 'def_shaders\def_vertex' [24.05.21 09:34:44.939] ! Version conflict in shader 'default' [24.05.21 09:34:44.939] ! Version conflict in shader 'effects\lightplanes' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\lightplanes' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\lightplanes_00' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\lightplanesself' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model_aref' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model_fur' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model_puh' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model_refl' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\pautina' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\selflight' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\selflightl' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\transparent' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xanomaly' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xbrainglass' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistort' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistortcolor' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistortcolorl' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistortcolorlinv' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistortinv' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xglass' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xglass2' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xlens' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xmonolith' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xwindows' [24.05.21 09:34:44.955] ! Version conflict in shader 'selflight' [24.05.21 09:34:44.956] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [24.05.21 09:34:46.320] * NULLRT supported [24.05.21 09:34:46.320] * ...and used [24.05.21 09:34:46.320] * HWDST/PCF supported and used [24.05.21 09:34:46.320] * NV-DBT supported and used [24.05.21 09:34:47.727] ! f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\_appdata_\shaders_cache\r2\ssss_ogse_mask.ps\20481111001100000000010000000000000 [24.05.21 09:34:47.727] ! error: ogse_functions.h(32): error X3069: 'proj_to_screen' already has a body [24.05.21 09:34:52.573] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [24.05.21 09:34:52.573] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [24.05.21 09:34:52.577] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_ae5ec4d95155c6e54de4473a86065450>::operator () [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 543 [error]Description : Unexpected application exit! [24.05.21 09:34:52.577] ******************************************************************************** [24.05.21 09:34:52.577] !![LogStackTrace] Thread: [UNKNOWN] [24.05.21 09:34:52.660] !!stack trace: ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19743DF0], Fun: [CTimerBase::getElapsedTime()] + [1512 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19767BD9], Fun: [LogStackTrace()] + [73 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19767A1F], Fun: [xrDebug::backend()] + [171 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC1976843C], Fun: [DbgLogExceptionFilter()] + [1640 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D49D26], Fun: [execute_onexit_table()] + [342 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D49C4B], Fun: [execute_onexit_table()] + [123 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D49C04], Fun: [execute_onexit_table()] + [52 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC1976BB5D], Fun: [rtc_csize()] + [9569 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC1976BC82], Fun: [rtc_csize()] + [9862 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC4A865021], Fun: [RtlActivateActivationContextUnsafeFast()] + [289 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC4A8AB102], Fun: [LdrShutdownProcess()] + [306 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC4A8AAFAD], Fun: [RtlExitUserProcess()] + [173 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC4899CDDA], Fun: [ExitProcess()] + [10 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D4AE58], Fun: [o_free()] + [376 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D4870F], Fun: [exit()] + [127 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19767B81], Fun: [xrDebug::do_exit()] + [97 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05241BC5] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC051F697E] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0524A251] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05247C61] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0524742C] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC052498C4] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009824], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC04EB53E0], Fun: [wscanf_s()] + [12361 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC04EBEF4A], Fun: [wscanf_s()] + [52147 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D654], Fun: [luabind::detail::pcall()] + [100 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC052494C1] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05245581] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05244D73] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0523EE1F] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05260C6A] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0528CD3A] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05286283] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0521376D] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E789BD3C], Fun: [CRenderDevice::_Create()] + [60 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E789BF54], Fun: [CRenderDevice::Create()] + [216 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E785E985], Fun: [CApplication::DestroyLoadingScreen()] + [5917 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E785ED8A], Fun: [CApplication::DestroyLoadingScreen()] + [6946 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E785C53C], Fun: [Skin4W()] + [2024 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E78B9F02], Fun: [CPerlinNoise3D::Get()] + [41742 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC48997C24], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC4A8AD4D1], Fun: [RtlUserThreadStart()] + [33 byte(s)] [24.05.21 09:34:52.660] ***********************************
  22. EvilGeniusRo Hi American! You can try to shoot down a helicopter using small arms. Shoot the tail. You will definitely get it, I am not in a shame! )) Дополнено 1 минуту спустя EvilGeniusRo Catch the plus to your reputation Дополнено 4 минуты спустя EvilGeniusRo thank you, kind American! you know it’s bad that you weren’t born Russian, we would have moved mountains together ))
  23. Приветствую.Заранее извиняюсь,что пишу не в теме "Модификации для ТЧ".В общем,суть проблемы в следущем.Пытаюсь сделать адаптацию АМК мода под ТЧ шестой версии.Без проблем сделал адаптацию скриптов,конфигов и так далее.Даже не много прогнал адаптацию по Кордону.Осталась единственное.Внести изменения АМК мода,а точнее его алл спавна в алл спавн ТЧ шестой версии.Нашел универсальный ACDC.Без проблем распаковал алл спавн оригинала ТЧ.Однако,алл спавн АМк мода распаковать не удалось.При распаковке пишет во такой лог ошибки: FATAL ERROR! Function: scutils:: scan::get class Line: 1919 Descrption: cannot find clsid for class amk_zone_mince_average Насколько я понял,нужно внести новые данные в файл clsid.Но как это сделать и какие именно данные вносить,не понятно.Подскажите что-нибудь.С уважением....