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  1. Expression : <no expression> Function : CModelPool::Instance_Load File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ModelPool.cpp Line : 120 Description : fatal error Arguments : Can't find model file 'actors\stalker_bandit\stalker_bandit_exo_2.ogf'. stack trace:
  2. Папки нету,дайте ссылку пожалуйста ,где скачать огромное кол-во модов. Дополнено 0 минут спустя папка пуста Дополнено 3 минуты спустя Если быстро нажать New game ,игра начинает запускаться ,но на загрузке выбрасывает. Дополнено 7 минуты спустя Заменил конфигуратор теперь crash Expression : FS.exist(file_name, "$game_spawn$", *m_spawn_name, ".spawn") Function : CALifeSpawnRegistry::load File : alife_spawn_registry.cpp Line : 97 Description : Can't find spawn file: Arguments : all Дополнено 26 минуты спустя Дополнено 22 минуты спустя Без модов игра не очень ,ночью вообще не играбельно. Смотрел стрим ,испанец какой-то ,ну у него очень много модов было и ночи красивые...и сам захотел,но не работает что-то...
  3. Policai что то я явно не так делаю, но тем не менее не понимаю не которых вещей. Откуда эти пути их я не нашел в гемдате, наверно где в файле они прописаны, а их вот нет и как тогда игра не вылетала, а редактор вылетел !Can't find model file 'sad\light_illicha_sten.ogf'. Model [sad\light_illicha_sten] not found. Do you want to select it from library? - No. и вот здесь не понятные пути [error]Function : X:\stalker_addon\sources\trunk\xrEngine\ObjectAnimator.cpp [error]File : X:\stalker_addon\sources\trunk\xrEngine\ObjectAnimator.cpp [error]Line : 46 [error]Description : <no expression> [error]Arguments : Can't find motion file 'camera_effects\scenario_cam\sad\sad_ban_anomal_1.anm'. как я понял это и есть фатальная ошибка а вот новый лог особо не отличается от старого level_xeon.log
  4. Faro

    True Stalker

    После запуска появляется заставка, после ничего не происходит. Вот вроде необходимое из лога. Как это можно решить? FATAL ERROR [error] Expression : setupSelectedRenderer [error] Function : CEngineAPI::InitializeRenderers [error] File : D:\TrueStalkerEngine\src\xrEngine\EngineAPI.cpp [error] Line : 112 [error] Description : Can't setup renderer
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  6. My initial reaction to this game was of disappointment because they strayed from, what could have been, a better Xray engine but instead it is built on top of a 'console' engine. As time passed I later accepted it. Not much we can do about it. I am more excited about this now, and not so much of the original game but of what the mod community will do to improve it. I'm glad that it has been postponed because down the road we will have better hardware options. Love it or hate it, we will all buy it. In the meantime, we still have great mods coming out on our beloved classic.
  7. ошибка вылетает к сожалению Дополнено 0 минут спустя Mervin62 [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : D:\XRAYENGINE\GitProjects\ixray-vivient\src\xrCore\Xr_ini.cpp [error]Line : 491 [error]Description : <no expression> [error]Arguments : Can't open section 'fog_sun_rise'. Please attach [*.ini_log] file to your bug report Дополнено 1 минуту спустя как всегда гнусмасничает что то
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  9. Вылет при новой игре FATAL ERROR [error]Expression : <no expression> [error]Function : CInifile::r_section [error]File : Xr_ini.cpp [error]Line : 1101 [error]Description : fatal error [error]Arguments : Can't open section 'new_game_fortuneswheel_interval'. Please attach [*.ini_log] file to your bug report stack trace: Дополнено 17 минуты спустя Косяк в криво скачанной Anomaly, видимо скачал "Чистую версию" уже с модами
  10. ну я альфовцам по квесту тупо 3 ф1 мод закинул и они померли, кстати у меня вылет на армейский складах при защите барьера от мутантов ты не знаешь как исправить? я пробовал заново локацию проходить но не помогло да и + еще почему то при подходе к барьеру запускается затмение FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 502 [error]Description : <no expression> [error]Arguments : Can't open section 'snork_cruel'. Please attach [*.ini_log] file to your bug report stack trace:
  11. I was pointed to this section by another user and since there's no team I am not sure of the format... it's just me asking for help. I am looking for someone who knows anything about scripting or editing spawns in STALKER SHOC, specifically for a mod called Radiophobia 3. The game world is too barren and un-dynamic for my tastes and I want more mutants to be running around and travelling through the levels. I am willing to pay whoever can do this. DM me if interested.
  12. Много лет играю в Сталкер, прошел практически все моды (ну может кроме РеБорнов). Первый раз, когда не могу запустить.... Если что-то скажет : ! Can't find texture 'pfx\pfx_cc_lighting_grad2' ! Can't find texture 'pfx\pfx_cc_lightings' ! Can't find texture 'pfx\pfx_electrostatic' ! Can't find texture 'pfx\pfx_spark_02' Похоже , не установилось? xray_jktu.log
  13. Я нашёл лог по пути: C:\Users\Public\Documents\S.T.A.L.K.E.R. - Зов Припяти\logs Вот сам лог: * Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5400+ [AuthenticAMD], F15/M11/S2, 2812.00 mhz, 8-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 40836 files cached 27 archives, 7515Kb memory used. Init FileSystem 3.201025 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx -----loading d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll * D3D11: device creation failed with hr=0x887a0004 command line -no_staging Executing config-script "user.ltx"... [c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded. Loading DLL: 4676272 Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[3999448 K], reserved[94912 K], committed[99880 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13686 K], process heap[3518 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8271 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Games\Gemes 2\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[1]=D:\Games\Gemes 2\S.T.A.L.K.E.R. - Зов Припяти\ dir[2]=D:\Games\Gemes 2\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx"... [d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * CREATE: DeviceREF: 3 * Texture memory: 495 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 8 - r2_tf_mipbias 0. Starting engine... ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[3751432 K], reserved[163280 K], committed[279528 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[98196 K], process heap[17031 K], game lua[2161 K], render[196 K] * [x-ray]: economy: strings[8343 K], smem[0 K] * 0.0 : [ 3] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 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sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_hint_wnd * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_common * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_01 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels "d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe" -no_staging * phase time: 0 ms * phase cmem: 108872 K Loading objects... Loading models... ! Fallback to default bump map: act\act_arm_5_bump# ! Can't find texture 'glow\glow_rays' ! Can't find texture 'pfx\pfx_cc_lighting_grad2' ! Can't find texture 'pfx\pfx_cc_lightings' ! Can't find texture 'pfx\pfx_electrostatic' ! Can't find texture 'pfx\pfx_spark_02' ! Can't find texture 'pfx\r_pop\shells\762x39' ! Can't find texture 'pfx\r_pop\shells\762x51' ! Fallback to default bump map: r_pop\addons\pks07_pic_bump ! Fallback to default bump map: r_pop\addons\pks07_pic_bump# ! Can't find texture 'wpn\fwr_rnm_016\upgrades\collimator\hk_g36_colim\combat_lens' ! Can't find texture 'wpn\fwr_rnm_016\upgrades\collimator\hk_g36_colim\crosshair_2' ! Fallback to default bump map: wpn\fwr_rnm_016\upgrades\others\g3a3_rail_bump# * [prefetch] time: 50242 ms * [prefetch] memory: 137870Kb ! Player name in registry is empty! (InstallUserName) * phase time: 50538 ms * phase cmem: 249145 K * phase time: 9 ms * phase cmem: 249145 K * Creating new game... * Loading spawn registry... * 6464 spawn points are successfully loaded * New game is successfully created! * phase time: 2585 ms * phase cmem: 305254 K * phase time: 145 ms * phase cmem: 305298 K * phase time: 14 ms * phase cmem: 305298 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 17 ms * phase cmem: 305332 K * phase time: 15 ms * phase cmem: 305332 K * phase time: 7066 ms * phase cmem: 406124 K * phase time: 274 ms * phase cmem: 407693 K * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 49375 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 62064 verts, 1939 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 20072 verts, 627 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 393270 indices, 768 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 41404 verts, 485 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 760575 indices, 1485 Kb * phase time: 488 ms * phase cmem: 407805 K * phase time: 83 ms * phase cmem: 416920 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 23 ms * phase cmem: 416976 K * Loading HOM: d:\games\gemes 2\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\zaton\level.hom * phase time: 45 ms * phase cmem: 417623 K * phase time: 13 ms * phase cmem: 417623 K * phase time: 12 ms * phase cmem: 417623 K * t-report - base: 1524, 540864 K * t-report - lmap: 16, 16386 K * WARNING: player not logged in * phase time: 41706 ms * phase cmem: 444673 K * phase time: 16 ms * phase cmem: 444673 K * [win32]: free[3175584 K], reserved[178416 K], committed[840240 K] * [ D3D ]: textures[599594 K] * [x-ray]: crt heap[444673 K], process heap[28297 K], game lua[32215 K], render[197 K] * [x-ray]: economy: strings[24917 K], smem[99972 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 465395 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded intro_start intro_game intro_delete ::update_game_intro * [win32]: free[3138616 K], reserved[165036 K], committed[890588 K] * [ D3D ]: textures[608108 K] * [x-ray]: crt heap[467240 K], process heap[30297 K], game lua[31327 K], render[1347 K] * [x-ray]: economy: strings[25513 K], smem[132947 K] * Saving spawns... * Saving objects... * 11112 objects are successfully saved * Game Администратор - начало игры.scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-\savedgames\Администратор - начало игры.scop' * [win32]: free[3111236 K], reserved[172556 K], committed[910448 K] * [ D3D ]: textures[612607 K] * [x-ray]: crt heap[460630 K], process heap[33686 K], game lua[30702 K], render[3180 K] * [x-ray]: economy: strings[26921 K], smem[188526 K] * Saving spawns... * Saving objects... * 11621 objects are successfully saved * Game Администратор - прибытие на «Скадовск».scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-\savedgames\Администратор - прибытие на «Скадовск».scop' * [win32]: free[3121912 K], reserved[161836 K], committed[910492 K] * [ D3D ]: textures[613631 K] * [x-ray]: crt heap[459959 K], process heap[32779 K], game lua[37888 K], render[4340 K] * [x-ray]: economy: strings[26938 K], smem[188789 K] * Saving spawns... * Saving objects... * 11707 objects are successfully saved * Game Администратор - quicksave.scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-\savedgames\Администратор - quicksave.scop' stack trace: 0023:00000000 xrEngine.exe Я понимаю если бы я скачал кривые драйвера непонятно откуда,но я качал последние драйвера под свою видюху с официального сайта nvidia(видюха у меня от nvidia)
  14. Can't open section 'ђ™™„BуУ4Ф@НВ‡@я' это сильно конечно. Вылет в ТД если что. xray_angelofecstasy_15-01-24_12-37-59.log UPD: UI я так и не врубал назад. Он вообще не вписывается в летний визуал игры.
  15. при запуске ярлыка, запускал через который в бин и просто в директории Expression : I Function : CInifile::Load File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp Line : 256 Description : Can't find include file: Arguments : prefetch\prefetch.ltx и лог
  16. Ребят, помогите пожалуйста, скачал ТЧ 1.0004 с яндекс диска (по ссылке из комментов на этом форуме), все поставил как надо, gamedata заменил, запускаю игру, появляется только первоначальный прямоугольник запуска и дальше уже не запускает, выдает такую ошибку Expression : I Function : CInifile::Load File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp Line : 166 Description : Can't find include file: Arguments : defines.ltx При этом ТЧ запускался нормально
  17. FATAL ERROR [error]Expression : <no expression> [error]Function : CInifile::r_string [error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp [error]Line : 1171 [error]Description : fatal error [error]Arguments : Can't find variable class in [wpn_adar2_15] Помогите пожалуйста, уже не знаю что делать
  18. Здравствуйте! Есть вопрос и проблема. 1. Хотелось бы добавить больше вариантов обычных сталкеров, что спаунились бы в мире, а точнее сталкеров с новыми модельками, я захотел взять их из мода Anomaly, у меня редакс ( т.к. подумал, что они подойдут, ведь платформой CoC изначально был ЗП). Посмотрел я "character_desk_general", путь к визуалу можно выбрать, озвучку тоже, но я не так сильно разбираюсь в конфигах спауна, из-за чего мой интерес привлекла первая строка, например пусть это будет " <specific_character id="stalker_general_default" team_default = "1"> " (Ну или же такое - " id="sim_default_stalker_0_default_0" ", я правда не знаю что правильнее брать за основу) за что отвечает этот пункт и по какому признаку в него вписывается данный id? Откуда он? 2. И еще вопрос, (я не использовал Милкшейп) как правильно взять модель из Anomaly в ЗП? Для пробы я решил взять обычного новичка в балаклаве, поставил его текстуры в оригинал (предварительно посмотрев модель в SDK), сначала была ошибка в "configs\models\capture" где игра не могла найти его файл, я взял за основу файл другого новичка, и создал новый но из оригинального зп и поменял название внутри на название модели которой мне нужна, эта ошибка решилась, но следующая проблема - вылет такого рода: Expression : fatal error Function : CInifile::r_section File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp Line : 502 Description : <no expression> Arguments : Can't open section 'wpn_glock'. Please attach [*.ini_log] file to your bug report Как я понял, игра пытается найти файл Глока, который есть в Аномали, но которого нет в ЗП и, понятное дело, проблема как раз в модели, но как вообще нужно действовать, чтобы убрать все связи с Аномали и благополучно перенести модель, и пошла бы такая модель с модом STCoP? Либо проще набрать обычных сталкеров из ТЧ (не хотел брать такой вариант)?
  19. FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_ecologist\stalker_ecolog_trader.ogf'. Постоянно возникает эта ошибка (с различными моделями dolg, ecolog и тп. но чаще всего этот эколог если это важно? хз) когда подходишь к деревне новичков на Кордоне. Пробовал переустановить, заменить, и прочие танцы с бубнами (патч качал, мод gunslinger выключал, NPC умирают во время выброса и arrival тоже выключал) Как я понял дело в конкретной модели(ях)? Игра по какой то причине не может их найти - почему? непонятно. Ничего не помогает, есть идеи?
  20. WolfHeart Теперь такая проблема возникла: !Can't create entity: m_car !Can't create entity: custom_script_object И ещё вопрос: как мины спавнить?
  21. TeXHaPb

    True Stalker

    Не запускается. FATAL ERROR [error] Expression : setupSelectedRenderer [error] Function : CEngineAPI::InitializeRenderers [error] File : D:\TrueStalkerEngine\src\xrEngine\EngineAPI.cpp [error] Line : 112 [error] Description : Can't setup renderer
  22. If you liked the mod, you can leave a review with your rating. Here, just below : https://ap-pro.ru/stuff/zov_pripjati/true-stalker-r307/
  23. AzatVR6

    True Stalker

    [error] Expression : !fatal [error] Function : XMLDocument::Load [error] File : D:\TrueStalkerEngine\src\xrCore\XML\XMLDocument.cpp [error] Line : 89 [error] Description : Can't find specified xml file [error] Arguments : ui\talk_medium.xml Дополнено 0 минут спустя ЗАпускаю всегда с админки игру
  24. Кесарь

    True Stalker

    Привет, подскажите в чем проблема? Патч 1.4 сегодня скачал. FATAL ERROR [error] Expression : !fatal [error] Function : XMLDocument::Load [error] File : D:\TrueStalkerEngine\src\xrCore\XML\XMLDocument.cpp [error] Line : 89 [error] Description : Can't find specified xml file [error] Arguments : ui\talk_medium.xml
  25. K264UM

    True Stalker

    --------------------------- Error --------------------------- OpenAL: Can't create sound device. --------------------------- ОК --------------------------- Как решить проблему при запуске игры?