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Найдено: 1 448 результатов

  1. Здравствуйте, начал недавно делать свой мод, и понял что мне нужно поменять движок, выбрал Advanced X-Ray. Сделал пока не много, но после переноса мода, вот такой вылет: Expression : fatal error Function : CInifile::r_string File : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrCore\Xr_ini.cpp Line : 514 Description : <no expression> Arguments : Can't find variable terrain in [m_trader] stack trace: Это связано с Сидоровичем, если его удалить, то вылетов лет. Как это фиксить?
  2. I'm sure there will be subtle changes within the game. I personally would like to revisit SoC again upgraded like this. You can also think of other mods that can spawn from this as well... It's all good my friend =)
  3. Спасибо, только есть одно замечание, если мы удаляем ствол (типа абакана) то надо из файлов удалить так же его уникальные версии ибо они привязаны к файлу самого оружия и если мы удалим только простой вариант, то уникальному не будет на чём базироваться и как я понял будет происходить вылет с похожим логом (если я не ошибаюсь) Expression : fatal error Function : CInifile::r_section File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'wpn_abakan' В моём случае это абакан )))
  4. Добрый вечер, с чем связан следущий вылет: Expression : fatal error Function : CInifile::r_string File : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrCore\Xr_ini.cpp Line : 514 Description : <no expression> Arguments : Can't find variable terrain in [m_trader] stack trace: И знает кто-нибудь, как такое пофиксить?
  5. Здравствуйте, начал недавно делать свой мод, и понял что мне нужно поменять движок, выбрал Advanced X-Ray. Сделал пока не много, но после переноса мода, вот такой вылет: Expression : fatal error Function : CInifile::r_string File : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrCore\Xr_ini.cpp Line : 514 Description : <no expression> Arguments : Can't find variable terrain in [m_trader] stack trace: Это связано с Сидоровичем, если его удалить, то вылетов лет. Как это фиксить?
  6. Основная цель этого гайда, это доведение Экспедиции до ума и исправление различных косяков, допущенных авторами и встреченных лично мной, за около 50 часов игры в сборку ВНИМАНИЕ Данный гайд актуален для версий Anomaly 1.5.2 и Expedition 2.3 Работоспособность и необходимость описанных изменений для последующих возможных обновлений не гарантируются Если у вас есть вылеты и их решение, не описанные в гайде, можете отправлять их под этим постом и они будут добавлены в гайд Ссылки на модпак: 1. Anomaly 1.5.1 + Patch 1.5.2 2. Anomaly Expedition 2.3 1. Введение Являясь одним из самых красивых и проработанных модпаков на Anomaly, Expedition страдает от недоработок, вылетов и отсутствия казалось бы необходимых добавлений и модов. Гайд разделен на несколько разделов, начиная от обязательных исправлений и заканчивая необязательными аддонами. Не имея данных, о работоспособности готовой сборки, представленной в теме Expedition, я бы все же рекомендовал чистую установку модпака по частям, с добавлением паки db из стандартной Anomaly 1.5.2, во избежание проблем. Перед началом, настоятельно рекомендуется установить Mod Configuration Menu. Expedition хоть имеет собственное меню настроек модификаций, но в нем нет многих параметров (ВНИМАНИЕ, не рекомендуются изменения в MCM без необходимости и при доступности настроек в стандартном меню Expedition) 2. Исправления вылетов 1. Вылет при использовании предметов. Анимации использования предметов в Anomaly должны были быть представлены модом FDDA, но по непонятным мне причинам, данный мод добавлен в сборку без части необходимых файлов и использование некоторых предметов при включенной анимации вызывает вылет. Решение: Установка мода Food, drug and drinks animations. Преносим папку gamedata в корневую папку Expedition с заменой файлов. 2. Вылет при разговоре с Петренко При наборе определенной репутации с Долгом, диалог с Петренко может вызывать вылет. Решение: Временный фикс от пользователя VASGEN 3. Вылет при отсутствии модельки stalker_monolith_4_0_guns.ogf, исправление спавна артефактов и отдельные улучшения для Экспедиции Решение: Фикс представлен в наборе исправлений для Expedition от ютубера Kramer Ссылка: Фикс вылета Монолит 4. Вылет подобного вида: "Can't find model file 'actors\newbandit\stalker_bandit_4_0.ogf'." Решение: Фикс от пользователя skymen 3. Необязательные аддоны 1. Видимое тело ГГ Имея в сборке отличные модели НПС, сами мы являемся летающими руками без тела (Пусть и красивыми). Установка: Скачиваем 1st Person Visible Body. Переносим файл gamedata в корневую папку Expedition, затем заходим в Меню конфигурации мода/SWM Visible Body и включаем Использовать HD модели. 2. Система повреждений конечностей Работа аддона понятна из названия. Установка: Скачиваем Body Health System Redux. Из архива переносим в корневую папку Expedition следующие файлы: 00. Grok's Body Health System Redux, OPT 00. EFT Skin (С заменой). Заходим в Меню конфигурации мода/Barthud light и отключаем индикатор уровня радиационного облучения. Известные проблемы: С добавлением BHSR меняется худ, в котором иконки потребностей перекрывают часть нового худа. Также, добавляется иконка уровня радиации. 3. Удаление обозначений BaS в названии оружия. Работа аддона понятна из названия. Установка: Скачиваем Remove "(BaS)"/"(BaS+Van)" label. Переносим файл gamedata в корневую папку Expedition. 4. HD карта в КПК Увеличивает разрешение карты мира, делая ее более красивой и качественной. Установка: Скачиваем High Resolution Maps V1.3. Переносим файл db из High Res PDA Maps в корневую папку Expedition.
  7. @hi_flyer имеется такой вопрос. "Тестовая правка вылетов типа "Can't find model file 'яactors\..." (применяется с новой игрой)" если начать новую игру,накатить 19 патч и загрузить сейв,который был сделан на 18 патче, то данная правка будет работать со старым сейвом? Или сейвы с 18 патчка вовсе не подходят на 19?
  8. Патч OLR30-patch 3.0.19 - Индикация заряда батареи ПДА во вкладке "задания" - Симуляционные НПС на локации НИИ Медприбор будут переодеваться в антирадиационные костюмы - Мутанты больше не смогут попасть внутрь бара - Добавлена миникарта на уровень "Крысиные катакомбы" - Тестовая правка вылетов типа "Can't find model file 'яactors\..." (применяется с новой игрой) - Правки текстов - Исправлено отсутствие текстуры глаз и рта у Мессера, подправлена текстура лица; - Торговец Долга не покупает все артефакты - Увеличено время наличия метки на Ярославе - Ртутный шар теперь можно класть в капсулу R1 - Правка текста о получении "разряда опытных" - Правка сообщений о мстящих сталкерах - Правка репутации при уничтожении фантома на Кордоне - Правка диалога о жажде у Бармена - Правка диалога о Светлом Луче - Убрана возможность диалога с монолитовцами - Фикс бага капсулы R1 с возможным отображением названия артефакта без наличия инфы о нём - Уменьшен износ артефакта "Личинка" - Текстовая подсказка на проход к переходу на Медприбор с подземки свалки - Выдача награды ГГ за квесты клана убийц в ТД - Если отдать сафьяновую папку карликам, они не будут агрессивны к ГГ, как и некоторые из голых бюреров - Фикс объёма протекты и страйкера - Увеличены защитные характеристики костюма Голмара - Уменьшен эффект мерцания от радиации на НИИ Медприбор - Правки силы атак мутантов - Добавлен небольшой обучающий диалог в начале игры Жабе, разъясняющий о бесполезности продажи оружия и необходимости искать артефакты - Бармен не отправляет сообщения о поступающих в продажу патронах при его отсутствии в Баре - Правка награды за уничтожение контролёра на Холмах - Правка задания досок объявлений на артефакт меркурий - Снижено увеличение жажды у батона - Профессор даёт инфу о сильных грав. артах при квесте на их поиск - Добавлен туториал по масштабированию миникарты на худе - Вывод иконок жажды и сонливости вынесен в общую систему вывода Благодарность за помощь в правках: Александр Беляев zippa Александр Шкаредный Anton Inthesky Кирилл Юркин https://disk.yandex.ru/d/D-X01EDJLftOOA https://drive.google.com/file/d/1l1jeNlQ6_BSdW0p2p4JgBtpMVLuHStpK/view?usp=sharing Патч кумулятивный, и не требует установки предыдущих. Установка: Переместить файлы из папки gamedata с заменой.
  9. @RayTwitty, попытался добавить апгрейды для детектора аномалий, но получил вылет при запуске игры с логом: FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 342 [error]Description : <no expression> [error]Arguments : Can't open section 'detector_advances' Начал разбираться, выяснилось, что игра видит секцию добавленную для апгрейда в скрипт sa_upgrade, картинка появляется новая для апгрейда вверху + параметры считываются, предмету не нужен ремонт и так далее. Но! Как только я добавляю в upgrades.ltx хотя бы одну строку вида: [detector_advances_a1]:detector_advances, то игра при запуске выдаёт тот лог. Перенёс все строки апгрейда в файл с уникальными стволами - игра запускается, но возможности апгрейдов нет. Апд. заработало! Нужно было создать отдельный файл апгрейдов, наследованный от файла с детекторами.
  10. Всё, проблема с эксклюзивными нпс решена, но вопрос с вылетом сидоровича остался: Expression : fatal error Function : CInifile::r_string File : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrCore\Xr_ini.cpp Line : 514 Description : <no expression> Arguments : Can't find variable terrain in [m_trader] stack trace:
  11. Тээээкс?????? Expression : <no expression> Function : CInifile::r_section File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp Line : 1214 Description : fatal error Arguments : Can't open section 'background_forest_tuman'. Please attach [*.ini_log] file to your bug report
  12. --------------------------- Fatal Error --------------------------- Expression : file_handle_internal(file_name, *buffer_size, file_handle) Function : FileDownload File : FS.cpp Line : 172 Description : can't open file : Arguments : c:/games/h.a.z.e - reloaded final\gamedata\textures\loner\loner_gloves - ?????.thm stack trace: что делать подскажите!?
  13. Не запускается мод после установки, лог: FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 502 [error]Description : <no expression> [error]Arguments : Can't open section 'gunslinger_base'. Please attach [*.ini_log] file to your bug report stack trace:
  14. Поставил и вот что выходит [error]Expression : FATAL ERROR [error]Function : CModelPool::Instance_Load [error]File : C:\Users\alex_\Desktop\Engine\STSoC-Engine\STSoC_Engine\Layers\xrRender\ModelPool.cpp [error]Line : 100 [error]Description : Can't find model file 'dynamics\weapons\wpn_hand\wpn_hand_sviter.ogf'
  15. * Detected CPU: 12th Gen Intel(R) Core(TM) i3-12100F [GenuineIntel], F6/M7/S5, 3299.00 mhz, 21-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 8 Initializing File System... using fs-ltx fsgame.ltx FS: 53644 files cached 53 archives, 8928Kb memory used. Init FileSystem 0.604123 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading c:\live\artifact fragment\gamedata\configs\system.ltx -----loading c:\live\artifact fragment\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line -no_staging Executing config-script "user.ltx"... [c:\live\artifact fragment\userdata\user.ltx] successfully loaded. Loading DLL: 4676256 Loading DLL: xrGame.dll ~ GNSLWP: Build env: Delphi ~ GNSLWP: Base addresses of important modules: ~ GNSLWP: gunslinger_wpnpatch.dll - 0ACD0000 ~ GNSLWP: xrCore.dll - 01B40000 ~ GNSLWP: xrGame.dll - 0EFF0000 ~ GNSLWP: xrPhysics.dll - 0ABF0000 ~ GNSLWP: xrApi.dll - 001F0000 ~ GNSLWP: pD3DXLoadSurfaceFromSurface = 6A36CC2D ~ GNSLWP: RayPick initialized, rqres.vec_start = 0694EC00 ~ GNSLWP: Dll Injected! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[3882748 K], reserved[199228 K], committed[112264 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[21485 K], process heap[7104 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[30561 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Live\Artifact fragment\bin\ dir[1]=C:\Live\Artifact fragment\ dir[2]=C:\Live\Artifact fragment\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\live\artifact fragment\gamedata\configs\default_controls.ltx"... [c:\live\artifact fragment\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\live\artifact fragment\gamedata\configs\rspec_extreme.ltx"... [c:\live\artifact fragment\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\live\artifact fragment\gamedata\configs\default_controls.ltx"... [c:\live\artifact fragment\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\live\artifact fragment\userdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:2489]: NVIDIA GeForce RTX 3060 Ti * GPU driver: 31.0.15.3168 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader ssao_calc compiling shader combine_1 compiling shader depth_downs compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle_distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 13 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb - r__tf_aniso 13 - r1_tf_mipbias 0. - r2_tf_mipbias 0. * [win32]: free[3557276 K], reserved[311480 K], committed[325484 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[113230 K], process heap[29591 K], game lua[2162 K], render[276 K] * [x-ray]: economy: strings[31101 K], smem[0 K] No new patches are available. ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\mod\button_main.ogg * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic0 * 0.0 : [ 4] $user$generic1 * 0.0 : [ 1] $user$generic2 * 0.0 : [ 1] $user$half_depth * 0.0 : [ 1] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 8] $user$material * 0.0 : [ 10] $user$normal * 0.0 : [ 10] $user$position * 0.0 : [ 1] $user$scope * 0.0 : [ 1] $user$scopeui * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 4] $user$smap_depth * 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12] sky\af3_partly\23-00-fm * 0.0 : [ 12] sky\af3_partly\23-00-fm#small * 0.0 : [ 8] sky\af3_partly\23-00-hm * 0.0 : [ 8] sky\af3_partly\23-00-hm#small * 0.0 : [ 26] sky\af3_rainy\07-00 * 0.0 : [ 26] sky\af3_rainy\07-00#small * 0.0 : [ 30] sky\af3_rainy\09-00_19-00 * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small * 0.0 : [ 58] sky\af3_rainy\13-00 * 0.0 : [ 58] sky\af3_rainy\13-00#small * 0.0 : [ 24] sky\af3_rainy\15-00 * 0.0 : [ 24] sky\af3_rainy\15-00#small * 0.0 : [ 31] sky\af3_rainy\15-00-2 * 0.0 : [ 31] sky\af3_rainy\15-00-2#small * 0.0 : [ 44] sky\af3_rainy\16-00 * 0.0 : [ 44] sky\af3_rainy\16-00#small * 0.0 : [ 32] sky\af3_rainy\20-00 * 0.0 : [ 32] sky\af3_rainy\20-00#small * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 49] sky\sky_9_cube * 0.0 : [ 49] sky\sky_9_cube#small * 0.0 : [3306] sky\sky_oblaka * 0.0 : [ 1] survarium\fx\fx\lights\big_bonfire_flame * 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_2 * 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_3 * 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_top * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_common * 0.0 : [ 1] ui\ui_fog_of_war * 0.0 : [ 1] ui\ui_gunsl_dl_back * 0.0 : [ 1] ui\ui_hud * 0.0 : [ 1] water\water_dudv * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 4.1 : [ 1] ui\ui_ani_cursor * 16.1 : [ 1] ui\ui_font_hud_01 * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 64.1 : [ 1] ui\ui_font_console_02 * 256.1 : [ 1] ui\a_font\ui_font_letter_21 * 256.1 : [ 1] ui\a_font\ui_font_letter_24 * 256.1 : [ 1] ui\ui_font_hud_02 * 1024.1 : [ 1] ui\a_font\ovs_20 * 1024.1 : [ 1] ui\a_font\ovs_22 * 1024.1 : [ 1] ui\a_font\ovs_32 * 1024.1 : [ 1] ui\a_font\ui_font_letter_38 * 2048.1 : [ 1] ui\ui_buy_menu * 2048.1 : [ 1] ui\ui_static_mm_back_01 * 8100.0 : [ 1] ui\ui_static_mm_back_00 compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_3 compiling shader deffer_base_bump compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 xrengine.exe -no_staging * phase time: 0 ms * phase cmem: 150096 K Loading objects... compiling shader deffer_base_flat compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 compiling shader deffer_model_bump-hq_4 compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader deffer_model_flat_4 compiling shader accum_emissivel ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\ak74\ak74_revival.ogg compiling shader deffer_model_flat_3 compiling shader base_lplanes compiling shader model_def_lplanes_4 compiling shader model_def_lq_0 compiling shader model_def_lq_2 compiling shader deffer_model_flat_1 compiling shader model_def_lplanes_0 compiling shader accum_emissive compiling shader model_def_lplanes_3 compiling shader model_def_lq_4 compiling shader model_env_lq compiling shader model_env_lq_0 ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\n_pb_shot.ogg ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\rpg7\rpg7_shoot.ogg ! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\usp\usp_shoot_sil.ogg Loading models... compiling shader shadow_direct_model_aref_2 compiling shader deffer_model_flat_2 compiling shader model_pda_screen compiling shader deffer_base_bump_d-hq compiling shader deffer_model_bump_d-hq_4 compiling shader deffer_base_aref_flat compiling shader deffer_model_bump_d-hq_3 compiling shader model_distort4glass_3 compiling shader shadow_direct_model_aref_3 compiling shader shadow_direct_model_aref_4 ! Can't find texture 'act\3vtiger\himera\himera_socr\himera_socr' ! Can't find texture 'act\3vtiger\himera\himera_socr\himera_teeth' ! Can't find texture 'act\act_ghoulferal' ! Can't find texture 'act\act_glass_universal' ! auto-generated bump map: act\cod_bo2_sviter_hands_bump# ! auto-generated bump map: act\exoskelet_stalker\assault_headgear_d_green_bump ! auto-generated bump map: act\exoskelet_stalker\assault_headgear_d_green_bump# ! auto-generated bump map: act\exoskelet_stalker\tex_0305_bump ! auto-generated bump map: act\exoskelet_stalker\tex_0305_bump# ! auto-generated bump map: act\newbandit\do_equip_bump ! auto-generated bump map: act\newbandit\do_equip_bump# ! auto-generated bump map: act\newbandit\helmet_bump ! auto-generated bump map: act\newbandit\helmet_bump# ! auto-generated bump map: act\newbandit\tacticalvest2_bump ! auto-generated bump map: act\newbandit\tacticalvest2_bump# ! auto-generated bump map: act\newecolog\hazmat_loadout_a_bump ! auto-generated bump map: act\newecolog\hazmat_loadout_a_bump# ! auto-generated bump map: act\newfreedom\armor_iba_bump ! auto-generated bump map: act\newfreedom\armor_iba_bump# ! auto-generated bump map: act\newfreedom\freedom_hood_bump ! auto-generated bump map: act\newfreedom\freedom_hood_bump# ! auto-generated bump map: act\newloner\beaniehat_black_co_bump ! auto-generated bump map: act\newloner\beaniehat_black_co_bump# ! auto-generated bump map: act\newloner\cargopants_grey_co_bump ! auto-generated bump map: act\newloner\cargopants_grey_co_bump# ! auto-generated bump map: act\newloner\hhl_m_latino01_004_light_co_bump ! auto-generated bump map: act\newloner\hhl_m_latino01_004_light_co_bump# ! auto-generated bump map: act\newloner\m65_jacket_tan_co_bump ! auto-generated bump map: act\newloner\m65_jacket_tan_co_bump# ! auto-generated bump map: act\newloner\smersh_bump ! auto-generated bump map: act\newloner\smersh_bump# ! auto-generated bump map: act\newmilitary\chr_spetsnaz_headgear_d_bump ! auto-generated bump map: act\newmilitary\chr_spetsnaz_headgear_d_bump# ! auto-generated bump map: act\newmonolith\cfa_gear_bump ! auto-generated bump map: act\newmonolith\cfa_gear_bump# ! Can't find texture 'cloud\cotcirrus_l0_01' ! Can't find texture 'cloud\cotcirrus_l0_010' ! Can't find texture 'cloud\cotcirrus_l0_011' ! Can't find texture 'cloud\cotcirrus_l0_012' ! Can't find texture 'cloud\cotcirrus_l0_016' ! Can't find texture 'cloud\cotcirrus_l0_017' ! Can't find texture 'cloud\cotcirrus_l0_019' ! Can't find texture 'cloud\cotcirrus_l0_020' ! Can't find texture 'cloud\cotcirrus_l0_03' ! Can't find texture 'cloud\cotlower09' ! Can't find texture 'cloud\cotlower10' ! Can't find texture 'cloud\cotlower11' ! Can't find texture 'cloud\cotlowerxia' ! Can't find texture 'cloud\cotlowerxib' ! Can't find texture 'cloud\cotlowerxic' ! Can't find texture 'cloud\cotlowerxid' ! Can't find texture 'cloud\cotlowerxie' ! Can't find texture 'cloud\cotlowerxif' ! Can't find texture 'cloud\cotlowerxig' ! Can't find texture 'cloud\cotlowerxij' ! Can't find texture 'fx\fx_sun_spiky_artistpavel' ! auto-generated bump map: gunslinger_nra\new duty\duty_eye_bump ! auto-generated bump map: gunslinger_nra\new duty\duty_eye_bump# ! auto-generated bump map: gunslinger_nra\new duty\duty_tacticaljacket_bump ! auto-generated bump map: gunslinger_nra\new duty\duty_tacticaljacket_bump# ! auto-generated bump map: gunslinger_nra\newbandit\bandit_foot_bump# ! auto-generated bump map: gunslinger_nra\newbandit\bandit_hood_bump# ! auto-generated bump map: gunslinger_nra\newbandit\bandits_pants _bump# ! auto-generated bump map: gunslinger_nra\newbandit\gloves_rico_bump# ! auto-generated bump map: gunslinger_nra\newbandit\rico_hands_bump# ! auto-generated bump map: gunslinger_nra\newbandit\rus_sniper_torso_d_bump# ! auto-generated bump map: gunslinger_nra\newbandit\ruskygear2_bump# ! auto-generated bump map: gunslinger_nra\newbandit\thug_maker_black_new_skin_bump# ! auto-generated bump map: gunslinger_nra\newgeneral\bomberjacket_bump ! auto-generated bump map: gunslinger_nra\newgeneral\bomberjacket_bump# ! auto-generated bump map: gunslinger_nra\newgeneral\cargopants_bump ! auto-generated bump map: gunslinger_nra\newgeneral\cargopants_bump# ! auto-generated bump map: gunslinger_nra\newgeneral\poyas_kobura_bump ! auto-generated bump map: gunslinger_nra\newgeneral\poyas_kobura_bump# ! auto-generated bump map: gunslinger_nra\newgeneral\vest_tactical_bump ! auto-generated bump map: gunslinger_nra\newgeneral\vest_tactical_bump# ! auto-generated bump map: gunslinger_nra\newneutral\boots_bump# ! auto-generated bump map: gunslinger_nra\newneutral\gas_shlang_bump# ! auto-generated bump map: gunslinger_nra\newneutral\gasmask_gp7_bump ! auto-generated bump map: gunslinger_nra\newneutral\gasmask_gp7_bump# ! auto-generated bump map: gunslinger_nra\newneutral\gloves_bump ! auto-generated bump map: gunslinger_nra\newneutral\gloves_bump# ! auto-generated bump map: gunslinger_nra\newneutral\gp5_so_bump ! auto-generated bump map: gunslinger_nra\newneutral\gp5_so_bump# ! auto-generated bump map: gunslinger_nra\newneutral\hhl_m_latino01_006_light_co_bump# ! auto-generated bump map: gunslinger_nra\newneutral\karabin_bump# ! auto-generated bump map: gunslinger_nra\newneutral\kobur_pm_bump# ! auto-generated bump map: gunslinger_nra\newneutral\m65_jacket_bump# ! auto-generated bump map: gunslinger_nra\newneutral\sov_remen_bump# ! auto-generated bump map: gunslinger_nra\newneutral\sunrise_hood_bump# ! auto-generated bump map: gunslinger_nra\newzombie\tshirt_bump# ! Can't find texture 'item\item_medkit_a' ! Can't find texture 'item\item_medkit_b' ! Can't find texture 'item\item_medkit_c' ! Can't find texture 'item\item_tushonka' ! Can't find texture 'item\kielbasa' ! Can't find texture 'pfx\electro_exl1' ! Can't find texture 'pfx\electroexpl2' ! Can't find texture 'pfx\pfx_ani-explosion-01' ! Can't find texture 'pfx\pfx_light' ! Can't find texture 'pfx\pfx_shells_green' ! Can't find texture 'pfx\pfx_shells_pisto1' ! Can't find texture 'pfx\pfx_shells_pistol' ! Can't find texture 'pfx\pfx_smoke_c' ! Can't find texture 'pfx\pfx_snow_10' ! Can't find texture 'pfx\pfx_snow_100' ! Can't find texture 'pfx\pfx_snow_20' ! Can't find texture 'pfx\pfx_snow_30' ! Can't find texture 'pfx\pfx_snow_40' ! Can't find texture 'pfx\pfx_snow_50' ! Can't find texture 'pfx\pfx_snow_60' ! Can't find texture 'pfx\pfx_snow_70' ! Can't find texture 'pfx\pfx_snow_80' ! Can't find texture 'pfx\pfx_snow_90' ! Can't find texture 'pfx\smoke\pfx_smoke_a' ! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top' * [prefetch] time: 7104 ms * [prefetch] memory: 133478Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 7158 ms * phase cmem: 271640 K * phase time: 3 ms * phase cmem: 271640 K * Creating new game... * Loading spawn registry... * 817 spawn points are successfully loaded * New game is successfully created! * phase time: 111 ms * phase cmem: 293909 K * phase time: 8 ms * phase cmem: 293928 K * phase time: 47 ms * phase cmem: 293928 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 720 ms * phase cmem: 293992 K * phase time: 5 ms * phase cmem: 293992 K * phase time: 1719 ms * phase cmem: 403659 K compiling shader deffer_base_flat compiling shader shadow_direct_base compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader model_env_lq compiling shader shadow_direct_base_aref compiling shader base_lplanes compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader deffer_base_bump-hq compiling shader vert compiling shader vert compiling shader deffer_base_steep_d-hq compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_base_aref_flat_d compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_steep-hq compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_steep-hq compiling shader deffer_base_aref_bump_d-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_tree_bump-hq compiling shader deffer_tree_bump compiling shader shadow_direct_tree compiling shader lod compiling shader lod compiling shader deffer_tree_flat compiling shader deffer_tree_bump_d-hq compiling shader shadow_direct_base compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_bump-hq * phase time: 177 ms * phase cmem: 411388 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65498 verts, 2046 Kb * [Loading VB] 59384 verts, 1855 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 52248 verts, 1632 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 51651 verts, 1614 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 199764 indices, 390 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 43691 verts, 512 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 339213 indices, 662 Kb * phase time: 43 ms * phase cmem: 411657 K * phase time: 32 ms * phase cmem: 419819 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 1281 v(20), 732 p * [DETAILS] Batch(61), VB(25K), IB(4K) * phase time: 12 ms * phase cmem: 419851 K * Loading HOM: c:\live\artifact fragment\gamedata\levels\l03_glubokaya\level.hom * phase time: 4 ms * phase cmem: 419876 K * phase time: 4 ms * phase cmem: 419876 K * phase time: 60 ms * phase cmem: 419876 K ! auto-generated bump map: crete\crete_walls_old_03_bump ! auto-generated bump map: crete\crete_walls_old_03_bump# ! auto-generated bump map: furniture\furniture_cup_bump ! auto-generated bump map: furniture\furniture_cup_bump# ! auto-generated bump map: fx\fx_wood_fire_bump ! auto-generated bump map: fx\fx_wood_fire_bump# ! auto-generated bump map: grnd\grnd_concrete_2_bump ! auto-generated bump map: grnd\grnd_concrete_2_bump# ! auto-generated bump map: ston\ston_beton_potolok2_iov_bump# ! Can't load texture 'c:\live\artifact fragment\gamedata\textures\terrain\terrain_glubokaya_mask.dds' FATAL ERROR [error]Expression : data [error]Function : CVirtualFileReader::CVirtualFileReader [error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp [error]Line : 545 [error]Description : c:\live\artifact fragment\gamedata\textures\tile\tile_plitka_qllab_bump.dds [error]Arguments : Not enough storage is available to process this command. stack trace: Это было в файле xray в папке logs
  16. This is all beautiful eye candy. I can see that we are seeing and 'alpha' flyby at the moment. Can't wait to see it all in action. Hope to see it released soon. Actually, i'm more excited for this than Stalker 2. Good luck on this amazing project.
  17. Expression : I Function : CInifile::Load File : D:\Lost_Alpha_DC\src\xray-trunk\xrCore\Xr_ini.cpp Line : 255 Description : Can't find include file: Arguments : a_7.62x51.ltx
  18. Expression : I Function : CInifile::Load File : D:\Lost_Alpha_DC\src\xray-trunk\xrCore\Xr_ini.cpp Line : 255 Description : Can't find include file: Arguments : a_7.62x51.ltx
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  20. Вот такой вылет ловлю в Темной Лощине при подходе к мосту: Can't find model file 'dynamics\vehicles\veh_zaz968\part\veh_zaz968_u_01_part0.ogf' Как я понял, игра ругается на отсутствие звука у авто. Может кто подсказать путь к папке. Поиском искал и не нашел. Хочу от другого транспортного средства звук пихнуть и играть дальше.
  21. With Gofoodieonline, you can easily place an online food order in train, eliminating the hassle of searching for food options at every station. Our user-friendly website and mobile app allow you to browse through a diverse menu, select your favorite dishes, and place an order within minutes. It's quick, efficient, and hassle-free.

  22. Скачал bins сейчас. Значит действительно наверное проблема была в брандмауэре. Глюканул наверное. Или потому скачал, что у дефендера обновление новое было четыре часа назад. Короче фиг его знает, но скачал сейчас :) Так что извиняюсь если что. Сейчас подчищу на эту тему свои комментарии полностью. Дополнено 7 минуты спустя Especially cgim_2 :) But it's good that you can play without it. But you can’t do it without PRM. Дополнено 22 минуты спустя Кстати, играю без cgim_2, и всё нормально, без всяких глюков. А с ним глюки были в дождь при беге и стрельбе. Может потому, что играл то без всяких там наворотов графики. Не люблю в Сталкере это всё. Потому сейчас и на минимальный играю :) Статики же нет :) Правда текстуры 4 к и на максимуме.
  23. При запуске выдает ошибку OpenAL: Can`t create sound device
  24. Вылет при попытке обменять ПДА свободовцев у Петренко: [error]Expression : fatal error [error]Function : CRender::texture_load [error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp [error]Line : 295 [error]Description : <no expression> [error]Arguments : Can't find texture 'wpn\wpn_grenade_rdg-m' stack trace: Как я понял петренко выдаёт гранаты а на них в клиенте нет файла? Распаковал геймдату клиента ТЧ (без модов) в поисках текстуры и её так не оказалось. Может кто нибудь скинуть данный файл?)) В конфигах я не оч чтобы удалить выдачу данного айтема по кв... Дополнено 16 минуты спустя Решил проблему костылём.Взял текстуру другой гранаты из чистого клиента ТЧ переименовав её в wpn_grenade_rdg-m.dds и поместив в gamedata/textures/wpn которые создал сам.Вылетать перестало.
  25. Octa Core

    True Stalker

    Могу посоветовать игру переустановить. FATAL ERROR [error] Expression : reader.find_chunk(OBJECT_CHUNK_DATA) [error] Function : CSavedGameWrapper::CSavedGameWrapper [error] File : D:\TrueStalkerEngine\src\xrGame\saved_game_wrapper.cpp [error] Line : 111 [error] Description : Can't find chunk OBJECT_CHUNK_DATA! В ТЧ при такой ошибке помню советовали игру переустановить, а тут как не знаю. Дополнено 2 минуты спустя chriotmao, это вам) FATAL ERROR [error] Expression : reader.find_chunk(OBJECT_CHUNK_DATA) [error] Function : CSavedGameWrapper::CSavedGameWrapper [error] File : D:\TrueStalkerEngine\src\xrGame\saved_game_wrapper.cpp [error] Line : 111 [error] Description : Can't find chunk OBJECT_CHUNK_DATA!