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12 минут назад, Deathman сказал:

так что это не будет работать.

Да ладно! Расскажи это кому нибудь другому.

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AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

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@WolfHeart
0_o
А с чем ты не согласен?
В оригинальном X-Ray вообще нет подзагрузки текстур в таких масштабах чтобы проводить предложенные тобой действия. У нас все текстуры грузятся на этапе прекеша и стадии texture loading. Только для различного UI и редких ситуаций у нас текстуры грузятся в рилтайме, но это редкие события с загрузкой по 2-5 текстуры. 

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27 минут назад, Deathman сказал:

В оригинальном X-Ray вообще нет подзагрузки текстур в таких масштабах чтобы проводить предложенные тобой действия.

Ты в обще о чем? Об игре или СДК?
Вопрос был о СДК и мой ответ, также касался СДК.

Спойлер

1.png

Так вот, в СДК не все текстуры грузятся сразу, многие из них подгружаются при повороте и перемещении и из за этого СДК лагает. По этому лучший выход, это сразу покрутится на месте, что бы подгрузились все текстуры и СДК пролагался.

 

Изменено пользователем WolfHeart

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AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

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Stalkervernite Сам делал шейдеры или откуда-то откопал?

 

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@varan
@WolfHeart
Жованый крот этого казино, вы надо мной издеваетесь что-ли?
Вот вам лог 10 минутной сессии игры в NSPX, с выводом загрузки каждой текстуры в лог.
НЕТ У НАС В ИГРЕ МАССОВОЙ ЗАГРУЗКИ ТЕКСТУР В ИНГЕЙМЕ, У НАС ВСЕ НА ПРЕКЕШЕ ЗАГРУЖАЕТСЯ, КАК С ЭТИМ МОЖНО БЫТЬ НЕ СОГЛАСНЫМ
 

Спойлер

* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 3193.00 mhz, 27-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 30869 files cached, 4767Kb memory used.
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'xrCore' build 483, Dec 20 2023

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* GPU [vendor:1002]-[device:6FDF]: AMD Radeon RX 580 2048SP
* GPU driver: 27.20.20903.8001
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
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*          DDI-level: 9.0
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* NULLRT supported
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_toz-34_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_3_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_5.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_upgrade.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_5_bump.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_8.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_upgrade_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_8_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_8_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_usp_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bandana1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bandana1_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_vss.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bandana1_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_vss_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_vss_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head4.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300_bump#.seq
* THREAD #3: Task Completed.
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head4_bump.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_specnaz.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_specnaz_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskel_tank_dolg.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskel_tank_monolit.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskel_tank_svoboda.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskeleton_tank_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskeleton_tank_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face_bump#.seq
* THREAD #0: Task Completed.
* Phase time: 91025 ms
* [prefetch] time:    98651 ms
* [prefetch] memory:  84393Kb
* phase time: 98695 ms
* phase cmem: 213031 K
Сервер: Старт...
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_car.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script task_manager.script
* loading script treasure_manager.script
* loading script xr_sound.script
* loading script dialog_manager.script
* phase time: 110 ms
* phase cmem: 213211 K
Сервер: Загрузка симуляции жизни...
* phase time: 33 ms
* phase cmem: 213211 K
Загрузка игры "all.sav"...
* Loading spawn registry...
* loading script smart_terrain_params.script
* loading script xr_gulag.script
* loading script gulag_general.script
* loading script gulag_escape.script
* loading script gulag_garbage.script
* loading script gulag_agroprom.script
* loading script gulag_agroprom_underground.script
* loading script gulag_dark_valley.script
* loading script gulag_labx18.script
* loading script gulag_bar.script
* loading script gulag_military.script
* loading script gulag_radar.script
* loading script gulag_radar_u.script
* loading script gulag_yantar.script
* loading script gulag_pripyat.script
* loading script gulag_kishka.script
* loading script gulag_sarcofag.script
* loading script gulag_deadcity.script
* loading script utils.script
* loading script xr_logic.script
* 8641 spawn points are successfully loaded
* Loading objects...
* 17159 objects are successfully loaded
* loading script db.script
* loading script actor_proxy.script
* loading script gulag_tasks.script
* loading script sim_statistic.script
* loading script ranks.script
* loading script xr_statistic.script
* Game all is successfully loaded from file 'e:\x-ray\indev\nsprojectx\_appdata_\savedgames\all.sav' (1.868s)
* phase time: 1844 ms
* phase cmem: 244219 K
Сервер: Соединяемся...
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\intro\intro_l01_escape.seq
MaxPlayers = 32
* phase time: 84 ms
* phase cmem: 244235 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 59 ms
* phase cmem: 244276 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 244276 K
Загрузка формы объектов...
* phase time: 2874 ms
* phase cmem: 316943 K
Начало загрузки уровня...
* phase time: 11 ms
* phase cmem: 316943 K
Загрузка шейдеров...
* phase time: 616 ms
* phase cmem: 317373 K
Загрузка компонентов...
* phase time: 11 ms
* phase cmem: 318062 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 903 ms
* phase cmem: 318417 K
Загрузка упрощенной геометрии...
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 221 ms
* phase cmem: 318414 K
Загрузка базы пространств...
* phase time: 668 ms
* phase cmem: 322915 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 81 ms
* phase cmem: 323074 K
Загрузка секторов и порталов...
* phase time: 11 ms
* phase cmem: 323100 K
Загрузка специальной геометрии...
* Loading HOM: e:\x-ray\indev\nsprojectx\gamedata\levels\l01_escape\level.hom
* phase time: 13 ms
* phase cmem: 323231 K
Загрузка источников света...
* DVB created: 4096K
* DIB created: 4096K
- r_tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NvAPI_EnumLogicalGPUs failed!
* Starting rendering as 2-GPU.
*** RESET [161 ms]
* phase time: 184 ms
* phase cmem: 323262 K
Загрузка погоды...
* phase time: 11 ms
* phase cmem: 323263 K
Загрузка модификаторов погоды...
* phase time: 14 ms
* phase cmem: 323263 K
st_loading_level_specific_ambients...
* phase time: 48 ms
* phase cmem: 323263 K
Загрузка ИИ объектов...
* phase time: 11 ms
* phase cmem: 323263 K
Загрузка систем частиц...
* phase time: 150 ms
* phase cmem: 323324 K
Загрузка специальной геометрии...
* phase time: 1832 ms
* phase cmem: 325940 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 239 ms
* phase cmem: 334245 K
Загрузка текстур...
* New phase started: Texture Loading, size = 1576
* THREAD #1: Started.
* THREAD #0: Started.
* THREAD #2: Started.
* THREAD #3: Started.
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_monolit_corp.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_sosna.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_agit.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_ryukzak_1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_tile_det2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_audio_video.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_sosna_sux.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_tile_det2_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_spil.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_ryukzak_2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_tile_det2_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_military_corp.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\door\door_gr2_iov.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_audio_video_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_spil_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\build_details.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_audio_video_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\corp\corp_dog.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\corp\corp_human3.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_spil_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\corp\corp_stalker.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_vetkabig.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\corp\corp_zomby1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_vetkagreen1.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_vetkagreen3.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_bag_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_vetkagreen5.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\door\door_gr2_iov_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\crete\crete_floor4a_1_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\crete\crete_plitka_qllab.seq
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* THREAD #0: Task Completed.
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* THREAD #1: Task Completed.
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_walls11.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_bark_sosna_02_bump.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_bark_sosna_02_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_bark_sux2.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_walls7_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_wire.seq
* THREAD #3: Task Completed.
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_det2_bump#.seq
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* THREAD #2: Task Completed.
* Phase time: 94694 ms
* t-report - base: 1569, 611504 K
* t-report - lmap: 7, 7168 K
* phase time: 94705 ms
* phase cmem: 335415 K
Клиент: Синхронизация...
* phase time: 63 ms
* phase cmem: 335415 K
Загрузка завершена...
* phase time: 12 ms
* phase cmem: 335415 K
* [win32]: free[2658948 K], reserved[86636 K], committed[1448656 K]
* [ D3D ]: textures[618673 K]
* [x-ray]: crt heap[335415 K], process heap[335415 K], game lua[20654 K], engine lua[188 K], render[0 K]
* [x-ray]: economy: strings[15107 K], smem[28087 K]
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_blood_2.seq
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* loading script bind_stalker.script
* loading script level_weathers.script
* loading script xr_detector.script
* loading script sr_psy_antenna.script
* loading script death_manager.script
* loading script level_tasks.script
* loading script escape_tasks.script
* loading script garbage_tasks.script
* loading script agroprom_tasks.script
* loading script darkvalley_tasks.script
* loading script bar_rostok_tasks.script
* loading script yantar_tasks.script
* loading script mil_tasks.script
* loading script radar_tasks.script
* loading script pripyat_tasks.script
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Deathman тебе про сдк говорят, а не про игру, очнись.

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1 минуту назад, AfterGlow сказал:

Deathman тебе про сдк говорят, а не про игру, очнись.

А, соррян, я просто даже не нашел то сообщение. Я думал речь про игру:u1F610:

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4 минуты назад, Deathman сказал:

НЕТ У НАС В ИГРЕ МАССОВОЙ ЗАГРУЗКИ ТЕКСТУР В ИНГЕЙМЕ,

Ты читать умеешь? Или только писать?
Ты вообще понимаешь разницу между игрой и СДК?


Дополнено 0 минут спустя
Только что, Deathman сказал:

я просто даже не нашел то сообщение.

Так я тебе скрин того поста скинул.


Дополнено 4 минуты спустя
4 минуты назад, Deathman сказал:

Я думал речь про игру:u1F610:

Ну наконец то!!!
Не прошло и трех суток. :u1F600:

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EaRLNb6.gif
AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

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Всем привет! Хотел задать вопрос как можно заменить анимацию перезарядки оружия на другую на примере OGSR Shadow Chernobyl Gunslinger. Например я бы хотел заменить анимацию перезарядки на AK74-M на АК104 из (Boomstiks and Sharptiks) я понимаю что обычным заменой и переименовкой файлов тут не отделаешься. Буду рад за любую информацию\помощь.

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Всем привет. Может кто-нибудь скинуть all.spawn из Билда 2588? 

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4 часа назад, Pastalker56 сказал:

Может кто-нибудь скинуть all.spawn из Билда 2588?

xrCore build 2588 - Aug 2 2006

Изменено пользователем WolfHeart
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Здравствуйте, как можно проиграть звук после определенного диалога?

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Снова всем привет. При компиляции all.spawn выдаёт такую ошибку:

FATAL ERROR!
Function: stkutils::scan::get_class
Line: 1918
Description: cannot find clsid for class

Как это исправить? 

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Привет ребята, подскажите пак моделей предметов и т.д. я помоему свой где-то потерял. Такое ощущение что много предметов нехватает

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Deathman Работает, проверял.


Дополнено 1 минуту спустя

Pastalker56 Ты работаешь через ACDC?

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Pastalker56 Извини) Но щас 2023, скоро 2024, какой ACDC. Работай в сдк. Во вторых вот "А вообще, к ACDC конфиги из геймдаты закинуть надо. Если всё есть и ошибка вылезает, то вручную вписывать каждый класс/id(не помню чё там конкретно было) в файл sections.ini(вроде)"

  • Лайк 1

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9 минут назад, Stalkervernite сказал:

Pastalker56 Извини) Но щас 2023, скоро 2024, какой ACDC. Работай в сдк. Во вторых вот "А вообще, к ACDC конфиги из геймдаты закинуть надо. Если всё есть и ошибка вылезает, то вручную вписывать каждый класс/id(не помню чё там конкретно было) в файл sections.ini(вроде)"

Алилуия! Не я один гну свою линию на счёт ACDC и другого доисторического дна

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Deathman Реально) Это прошлый век, даже я рукожоп такой в сдк что то могу. 

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Ну ACDC может помочь если вдруг спавн для сдк конвертнуть надо

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Stalkervernite Ладно. В любом случае спасибо за помощь. А я пошёл чинить ещё 33 вылета в СДК.

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В 23.12.2023 в 12:12, Pastalker56 сказал:

Снова всем привет. При компиляции all.spawn выдаёт такую ошибку:

FATAL ERROR!
Function: stkutils::scan::get_class
Line: 1918
Description: cannot find clsid for class

Как это исправить? 

Привет. Прописать класс в scan.pm. В 90% помогает. Ещё и в clsids.ini можно, если первый вариант не сработает.

Также, обрати внимание на acdc_decompile_scan.bat. Нужно сканировать конфиги если разбирается спавн какого-то мода, особенно глобального.

2 часа назад, Deathman сказал:

Алилуия! Не я один гну свою линию на счёт ACDC и другого доисторического дна

Нас много)

  • Спасибо 1

Внимание! Ищу любые фиксы/исправления для оригинального ТЧ.

Спойлер

Или людей, которые желают помочь с этим делом.

 

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