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Город

Найдено: 166 результатов

  1. Обновлена ссылка на мод + вшит фикс https://drive.google.com/file/d/1WpX2ZKmbUz-cu-DYafavXYTkeX7toT9P/view?usp=sharing Изменен кислотный дождь: шанс появления понижен до 5% радиация и разрушение костюма понижены до 0.1 Исправлены сквады мутантов на локациях Изменены и сбалансированы коэффициенты иммунитета всех мутантов Исправлены текстуры иконок ножей из Dead Air Поясу для артефактов добавлен дополнительный переносимый вес Восстановлена стандартная миникарта, убрана прямоугольная миникарта с компасом SquareDOV (оставлена опционально) Изменена текстура диалогового окна, опционально добавлена классическая текстура Добавлена возможность отказаться от сопровождения при выполнении квестов КМБ Исправлена невозможность достать артефакты из контейнеров NLC Исправлен квест на лекарство для Рыжего Исправлена ошибка !ERROR UIInventory:Action_Custom | can't find function (itms_manageruse_arty_arc_art_box_...basic) for use1_action_functor in section [af_blood_dyn2d_arc_art_box_...basic] Обновлен файл конфигурации контейнеров Исправлен вылет при диалоге с Доктором at address 0x0000000140792CE4 Исправлен вылет при переходе в Х-18 FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_ucheniy\stalker_zombied_ecolog_orange_1.ogf'. Исправлен вылет при прохождение квеста на поиск банки с кислотой FATAL ERROR [error]Expression : <no expression> [error]Function : CInifile::r_string [error]File : Xr_ini.cpp [error]Line : 560 [error]Description : fatal error [error]Arguments : Can't find variable class in [acid_banka] Исправлен вылет ! [SCRIPT ERROR]: ...anomaly/bin/..\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: ...anomaly/bin/..\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value Мод Spacial Anomalies останется опциональным Убрана анимация курения, добавлена анимация использования Палёной водки Убран повышенный коэффициент спавна для повышения стабильности Убраны некоторые файлы из папки scripts Исправлена текстура при старте новой игры Исправлено описание квеста КМБ на поиск детектора Исправлен вылет FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: ...maly-1.5.1 2/bin/..\gamedata\scripts\ui_main_menu.script:179: attempt to call field 'UIOptions' (a nil value) Предпринята попытка исправить вылет FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: g:/anomaly-1.5.1 2\gamedata\scripts\xrs_debug_tools.script:422: attempt to call field 'get' (a nil value)
  2. Уже разбежался - FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: g:/anomaly-1.5.1 2\gamedata\scripts\xrs_debug_tools.script:422: attempt to call field 'get' (a nil value)
  3. ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF081EF4A], Fun: [wscanf_s()] + [52147 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D654], Fun: [luabind::detail::pcall()] + [100 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECDDB3BC] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE9FC39] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEF3140] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE9C58D] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEE7FF9] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEE74E4] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEA4447] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE6A0B5] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE71816] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE713FC] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE6A1A3] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE69C46] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DB624], Fun: [CLoadScreenRenderer::OnRender()] + [340 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DA774], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DAA5C], Fun: [CRenderDevice::on_idle()] + [220 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DB20A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DA88A], Fun: [CRenderDevice::Run()] + [222 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59EA14], Fun: [CApplication::DestroyLoadingScreen()] + [6060 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59ED8A], Fun: [CApplication::DestroyLoadingScreen()] + [6946 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59C53C], Fun: [Skin4W()] + [2024 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5F9F02], Fun: [CPerlinNoise3D::Get()] + [41742 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076BE55DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076E42B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)] Дополнено 0 минут спустя так?
  4. ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF081EF4A], Fun: [wscanf_s()] + [52147 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D654], Fun: [luabind::detail::pcall()] + [100 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECDDB3BC] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE9FC39] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEF3140] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE9C58D] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEE7FF9] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEE74E4] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECEA4447] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE6A0B5] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE71816] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE713FC] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE6A1A3] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEECE69C46] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DB624], Fun: [CLoadScreenRenderer::OnRender()] + [340 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DA774], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DAA5C], Fun: [CRenderDevice::on_idle()] + [220 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DB20A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5DA88A], Fun: [CRenderDevice::Run()] + [222 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59EA14], Fun: [CApplication::DestroyLoadingScreen()] + [6060 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59ED8A], Fun: [CApplication::DestroyLoadingScreen()] + [6946 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F59C53C], Fun: [Skin4W()] + [2024 byte(s)] ! Module: [C:\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5F9F02], Fun: [CPerlinNoise3D::Get()] + [41742 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076BE55DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076E42B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)] это?
  5. I just can not get used to it. It is like looking through a peephole. It is like looking into the scope 10 inches away from your eye. Too far. Also, I can edit 2D scopes to my liking very easy.
  6. Moustapha_Matushka Why? 3D sight is a non-action for a stalker. Yes, it is inconvenient, yes it is unusual, but you can get used to it. Most modern games use the 3d lens system
  7. I'm stupid!!! I have to get the medical kit and treat the injured!!! I apologize for my stupidity. Don't tell anyone
  8. супер_пупер Gunslinger uses custom engine, you can poot environment from GSWR with some changes, but you won't get the functionality of GSWR engine . Sorry for my bad english.
  9. I Hope one day this will get an English translation. Looks very interesting.
  10. Инструкция: фикс *.object для импорта в 3ds Max (с плагинами от Den Stash), если при импорте идут ошибки типа "--No ""get"" function for undefined" и объект сливает все материалы в один. Также возможно исправятся аналогичные ошибки при импорте в Blender. 1. Запускаем ActorEditor (ТЧ/ЧН/ЗП наверно не важно). 2. Жмем File-Load. Загружаем наш object-файл. 3. Жмем File-Export-Export OGF. Сохраняем как ogf. Закрываем Actoreditor. 4. Используя прилагаемый converter.exe (или собственный), конвертируем наш ogf обратно в object: можно выполнить команду "ogf2object.bat имя.ogf" или вручную "converter.exe -ogf -object имя.ogf". На выходе получится новый object-файл. 5. Запускаем 3ds Max, импортируем этот новый object-файл. https://disk.yandex.ru/d/iiy19lyCEb6LxQ В архиве дубликат инструкции и конвертер. У кого всё есть, качать необязательно.
  11. Всем привет! Кто-нибудь еще ковыряет скрипты от Den Stash? В скрипте импорта *.object (не важно, за 2014 или 2019) есть бага, что на загрузке некоторых сложных объектов вылетает ошибка типа --No ""get"" function for undefined, и далее объект грузится, слив все материалы в единый. Возможно, скрипт не понимает, что делать с материалами/мешами без названия или типа того, называя их undefined. Я нашел проблемное место скрипта xrTools.ObjectImport.ms и ради эксперимента его удалял, грузилось без ошибок и слияний, но объект портится. Надо бы по грамотному дооформить. Пример сложного объекта с вылетом: https://disk.yandex.ru/d/TNF2HEd_EpJhjA
  12. The project is based on a free interpretation of a series of books by Vyacheslav Shalygin "Stalker" and "The Season of Catastrophes". October 26, 2019 will forever remain in history as "Fear Day". And the reason for this fear was something vague, but ominous. It broke through the faults of being in one place or another and established its own rules of the game, sometimes completely incomprehensible to people, around the points of breakthrough. In this sheer horror, only the strongest can survive, let alone benefit. Experienced stalker Andrey Lunev, nicknamed Old, had to get down to business again ... "The Season of Catastrophes" has come! omegle
  13. В каждой анимации поставь ключи констрейнтов Дополнено 4 минуты спустя Дополнено 39 минуты спустя Python: Traceback (most recent call last): File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\utils.py", line 453, in wrapper return method(self, context) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\utils.py", line 474, in wrapper return method(self, context) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\ops.py", line 62, in execute imp.import_file( File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\log.py", line 13, in wrap return func(*args, **kwargs) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\__init__.py", line 21, in import_file bpy_obj = _import(fpath, context, xray_io.ChunkedReader(memoryview(file.read()))) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\__init__.py", line 11, in _import bpy_obj = main.import_main(fpath, context, xray_io.ChunkedReader(data)) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\main.py", line 340, in import_main mesh_ = mesh.import_mesh( File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\log.py", line 13, in wrap return func(*args, **kwargs) File "H:\Games\SteamLibrary\steamapps\common\Blender\2.93\scripts\addons\io_scene_xray\obj\imp\mesh.py", line 354, in import_mesh props.PropObjectMeshSplitByMaterials()[1].get('name') TypeError: '_PropertyDeferred' object is not subscriptable location: <unknown location>:-1 При импорте object
  14. I installed the name of chernobyl mod on pripyat, and started out as a merc. for those who played coc, how did you make your playthrough meaningful? I made some money and I'm about to get a brain burn, but how do I get more than just the "kill m https://xender.vip/\https://xender.vip/ utants on the x grid" quests besides the brain scorcher and other standard missions available in the map view? https://nox.tips/ in other words, what's the most interesting thing you've done in coc?
  15. You people here need to understand that this is all a business. They are a studio that needs to make a profit. It's all about money. To get their profits they will have to aim for a particular audience. A console fan that wants a fast paced, intense game. Not a very slow paced, too open world where there is too much atmosphere. They will not appeal to a hardcore demographic. Again, it's a business to make money. I just hope that there's a middle ground here that can work for all of us. Hopefully they will provide modders with all the tools they need for full customization. Provide us will all materials used and unused. Even share us with different build of maps that did not make the cut. Anything to throw in that would help improve the mod community...........because that is what made this game popular today!!
  16. @RayTwittyDid you know you can go early to Dead City from Yantar and wonder the level without the bandits and mercs attacking the player? What's even funnier is that if you go to the merc base, open the cell on the second floor and go inside, one of the mercs will close it and will get me stuck in there forever ?
  17. Another constant crash is in Wild Territory. Happens right when a bloodsucker gets hold of me and then punches me away FATAL ERROR [error]Expression : assertion failed [error]Function : CInventory::Take [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\Inventory.cpp [error]Line : 127 [error]Description : CanTakeItem(pIItem) No stack trace. Didn't get any crashes in other levels when the bloodsucker got me it's grasp. Sorry if I'm bothering with all my problems ?
  18. [24.05.21 09:34:29.527] * Detected CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz [GenuineIntel], F6/M158/S9 [24.05.21 09:34:29.528] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [24.05.21 09:34:29.528] * CPU cores: [4], threads: [4] [24.05.21 09:34:29.528] * CPU0 current freq: 3792 MHz, max freq: 3792 MHz [24.05.21 09:34:29.528] * CPU1 current freq: 3792 MHz, max freq: 3792 MHz [24.05.21 09:34:29.528] * CPU2 current freq: 3792 MHz, max freq: 3792 MHz [24.05.21 09:34:29.528] * CPU3 current freq: 3792 MHz, max freq: 3792 MHz [24.05.21 09:34:29.528] Initializing File System... [24.05.21 09:34:29.529] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_configs], size: [8478146] [24.05.21 09:34:29.564] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_configs_jek@n], size: [8672645] [24.05.21 09:34:29.607] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_levels], size: [1924942090] [24.05.21 09:34:29.641] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_models], size: [420142162] [24.05.21 09:34:29.679] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_sounds], size: [976058450] [24.05.21 09:34:30.248] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_textures_1], size: [1992888065] [24.05.21 09:34:30.326] --Found base arch: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata.db_textures_2], size: [344640107] [24.05.21 09:34:30.364] using fs-ltx fsgame.ltx [24.05.21 09:34:30.372] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\_appdata_\] [24.05.21 09:34:30.372] files: [3] [24.05.21 09:34:30.385] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\] [24.05.21 09:34:30.386] files: [20] [24.05.21 09:34:30.386] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\ai\] [24.05.21 09:34:30.386] files: [4] [24.05.21 09:34:30.421] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\spawns\] [24.05.21 09:34:30.421] files: [3] [24.05.21 09:34:30.438] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\anims\] [24.05.21 09:34:30.441] files: [226] [24.05.21 09:34:30.503] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\levels\] [24.05.21 09:34:30.503] files: [21] [24.05.21 09:34:30.816] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\meshes\] [24.05.21 09:34:30.816] files: [28] [24.05.21 09:34:31.553] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\meshes\] [24.05.21 09:34:31.553] files: [28] [24.05.21 09:34:31.583] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\shaders\] [24.05.21 09:34:31.583] files: [10] [24.05.21 09:34:31.848] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\sounds\] [24.05.21 09:34:31.848] files: [42] [24.05.21 09:34:37.699] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\textures\] [24.05.21 09:34:37.726] files: [107] [24.05.21 09:34:40.280] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\scripts\] [24.05.21 09:34:40.348] files: [538] [24.05.21 09:34:40.385] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\] [24.05.21 09:34:40.398] files: [51] [24.05.21 09:34:41.050] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\levels\] [24.05.21 09:34:41.050] files: [21] [24.05.21 09:34:41.050] --Found FS dir: [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\_appdata_\logs\] [24.05.21 09:34:41.050] files: [3] [24.05.21 09:34:41.054] FS: 45100 files cached, 8925Kb memory used. [24.05.21 09:34:41.055] Init FileSystem 11.526596 sec [24.05.21 09:34:41.068] [OGSR Engine (x64)] build date: [May 2 2021 06:59:20] [24.05.21 09:34:41.068] [AppVeyor] build version: [2.1.209], repo: [OGSR/OGSR-Engine] [24.05.21 09:34:41.068] [_MSC_FULL_VER]: [192829914], [_MSVC_LANG]: [201703L] [24.05.21 09:34:41.068] Working Directory: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64] [24.05.21 09:34:41.068] CommandLine: ["F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe" ] [24.05.21 09:34:42.172] Initializing Engine... [24.05.21 09:34:42.173] Starting INPUT device... [24.05.21 09:34:43.050] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [24.05.21 09:34:43.050] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [24.05.21 09:34:43.153] refCount:m_pAdapter 1 [24.05.21 09:34:43.153] refCount:pFactory 1 [24.05.21 09:34:43.153] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [24.05.21 09:34:43.153] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [24.05.21 09:34:43.269] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [24.05.21 09:34:43.269] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [24.05.21 09:34:43.270] --[CEngineAPI::CreateRendererList] Available render modes [5]: [24.05.21 09:34:43.270] -- [renderer_r2a] [24.05.21 09:34:43.270] -- [renderer_r2] [24.05.21 09:34:43.270] -- [renderer_r2.5] [24.05.21 09:34:43.270] -- [renderer_r3] [24.05.21 09:34:43.270] -- [renderer_r4] [24.05.21 09:34:43.270] Executing config-script "user.ltx"... [24.05.21 09:34:43.270] ! Cannot open script file [user.ltx] [24.05.21 09:34:43.270] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [24.05.21 09:34:43.270] --Loading DLL: [xrRender_R2.dll] [24.05.21 09:34:43.271] --Loading DLL: [xrGame.dll] [24.05.21 09:34:43.467] -------------------------------------------------------------------------------- [24.05.21 09:34:43.467] [16322MB] physical memory installed, [13137MB] available, [19] percent of memory in use [24.05.21 09:34:43.467] PageFile usage: [54MB], Peak PageFile usage: [67MB] [24.05.21 09:34:43.467] -------------------------------------------------------------------------------- [24.05.21 09:34:43.467] * [ D3D ]: textures[0 K] [24.05.21 09:34:43.467] * [x-ray]: process heap[36871 K], render[0 K] [24.05.21 09:34:43.467] * [x-ray]: economy: strings[9071 K], smem[0 K] [24.05.21 09:34:43.467] SOUND: OpenAL: enumerate devices... [24.05.21 09:34:43.467] SOUND: OpenAL: EnumerationExtension Present [24.05.21 09:34:43.639] devices Generic Software [24.05.21 09:34:43.639] SOUND: OpenAL: system default SndDevice name is Generic Software [24.05.21 09:34:44.124] SOUND: OpenAL: All available devices: [24.05.21 09:34:44.124] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [24.05.21 09:34:44.124] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [24.05.21 09:34:44.124] Executing config-script "f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\default_controls.ltx"... [24.05.21 09:34:44.132] [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded. [24.05.21 09:34:44.132] Executing config-script "f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\rspec_default.ltx"... [24.05.21 09:34:44.133] ! Unknown command: r1_tf_mipbias [24.05.21 09:34:44.133] ! Unknown command: r2_tf_mipbias [24.05.21 09:34:44.134] ! Unknown command: r__supersample [24.05.21 09:34:44.134] ~ Invalid syntax in call to 'snd_targets' [24.05.21 09:34:44.134] ~ Valid arguments: integer value in range [128,256] [24.05.21 09:34:44.134] [f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\gamedata\config\rspec_default.ltx] successfully loaded. [24.05.21 09:34:44.134] SOUND: Selected device is Generic Software [24.05.21 09:34:44.255] * sound: EAX 2.0 extension: present [24.05.21 09:34:44.255] * sound: EAX 2.0 deferred: present [24.05.21 09:34:44.265] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [24.05.21 09:34:44.282] Starting RENDER device... [24.05.21 09:34:44.309] * GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780 [24.05.21 09:34:44.309] * GPU driver: 26.21.14.3200 [24.05.21 09:34:44.431] * CREATE: DeviceREF: 1 [24.05.21 09:34:44.431] * Vertex Processor: PURE HARDWARE [24.05.21 09:34:44.431] * Texture memory: 4090 M [24.05.21 09:34:44.431] * DDI-level: 9.0 [24.05.21 09:34:44.434] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [24.05.21 09:34:44.435] * GPU vertex cache: unrecognized, 16 [24.05.21 09:34:44.437] * DVB created: 16384K [24.05.21 09:34:44.437] * DIB created: 512K [24.05.21 09:34:44.939] ! Version conflict in shader 'def_shaders\def_vertex' [24.05.21 09:34:44.939] ! Version conflict in shader 'default' [24.05.21 09:34:44.939] ! Version conflict in shader 'effects\lightplanes' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\lightplanes' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\lightplanes_00' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\lightplanesself' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model_aref' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model_fur' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model_puh' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\model_refl' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\pautina' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\selflight' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\selflightl' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\transparent' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xanomaly' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xbrainglass' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistort' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistortcolor' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistortcolorl' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistortcolorlinv' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xdistortinv' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xglass' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xglass2' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xlens' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xmonolith' [24.05.21 09:34:44.955] ! Version conflict in shader 'models\xwindows' [24.05.21 09:34:44.955] ! Version conflict in shader 'selflight' [24.05.21 09:34:44.956] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [24.05.21 09:34:46.320] * NULLRT supported [24.05.21 09:34:46.320] * ...and used [24.05.21 09:34:46.320] * HWDST/PCF supported and used [24.05.21 09:34:46.320] * NV-DBT supported and used [24.05.21 09:34:47.727] ! f:\s.t.a.l.k.e.r\golden sphere on ogsr engine\_appdata_\shaders_cache\r2\ssss_ogse_mask.ps\20481111001100000000010000000000000 [24.05.21 09:34:47.727] ! error: ogse_functions.h(32): error X3069: 'proj_to_screen' already has a body [24.05.21 09:34:52.573] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [24.05.21 09:34:52.573] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [24.05.21 09:34:52.577] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_ae5ec4d95155c6e54de4473a86065450>::operator () [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 543 [error]Description : Unexpected application exit! [24.05.21 09:34:52.577] ******************************************************************************** [24.05.21 09:34:52.577] !![LogStackTrace] Thread: [UNKNOWN] [24.05.21 09:34:52.660] !!stack trace: ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19743DF0], Fun: [CTimerBase::getElapsedTime()] + [1512 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19767BD9], Fun: [LogStackTrace()] + [73 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19767A1F], Fun: [xrDebug::backend()] + [171 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC1976843C], Fun: [DbgLogExceptionFilter()] + [1640 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D49D26], Fun: [execute_onexit_table()] + [342 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D49C4B], Fun: [execute_onexit_table()] + [123 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D49C04], Fun: [execute_onexit_table()] + [52 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC1976BB5D], Fun: [rtc_csize()] + [9569 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC1976BC82], Fun: [rtc_csize()] + [9862 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC4A865021], Fun: [RtlActivateActivationContextUnsafeFast()] + [289 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC4A8AB102], Fun: [LdrShutdownProcess()] + [306 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC4A8AAFAD], Fun: [RtlExitUserProcess()] + [173 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC4899CDDA], Fun: [ExitProcess()] + [10 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D4AE58], Fun: [o_free()] + [376 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC47D4870F], Fun: [exit()] + [127 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19767B81], Fun: [xrDebug::do_exit()] + [97 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05241BC5] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC051F697E] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0524A251] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05247C61] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0524742C] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC052498C4] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009824], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC04EB53E0], Fun: [wscanf_s()] + [12361 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC04EBEF4A], Fun: [wscanf_s()] + [52147 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D654], Fun: [luabind::detail::pcall()] + [100 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC052494C1] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05245581] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05244D73] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0523EE1F] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05260C6A] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0528CD3A] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC05286283] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC0521376D] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E789BD3C], Fun: [CRenderDevice::_Create()] + [60 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E789BF54], Fun: [CRenderDevice::Create()] + [216 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E785E985], Fun: [CApplication::DestroyLoadingScreen()] + [5917 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E785ED8A], Fun: [CApplication::DestroyLoadingScreen()] + [6946 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E785C53C], Fun: [Skin4W()] + [2024 byte(s)] ! Module: [F:\S.T.A.L.K.E.R\Golden Sphere on OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E78B9F02], Fun: [CPerlinNoise3D::Get()] + [41742 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC48997C24], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC4A8AD4D1], Fun: [RtlUserThreadStart()] + [33 byte(s)] [24.05.21 09:34:52.660] ***********************************
  19. EvilGeniusRo Hi American! You can try to shoot down a helicopter using small arms. Shoot the tail. You will definitely get it, I am not in a shame! )) Дополнено 1 минуту спустя EvilGeniusRo Catch the plus to your reputation Дополнено 4 минуты спустя EvilGeniusRo thank you, kind American! you know it’s bad that you weren’t born Russian, we would have moved mountains together ))
  20. Приветствую.Заранее извиняюсь,что пишу не в теме "Модификации для ТЧ".В общем,суть проблемы в следущем.Пытаюсь сделать адаптацию АМК мода под ТЧ шестой версии.Без проблем сделал адаптацию скриптов,конфигов и так далее.Даже не много прогнал адаптацию по Кордону.Осталась единственное.Внести изменения АМК мода,а точнее его алл спавна в алл спавн ТЧ шестой версии.Нашел универсальный ACDC.Без проблем распаковал алл спавн оригинала ТЧ.Однако,алл спавн АМк мода распаковать не удалось.При распаковке пишет во такой лог ошибки: FATAL ERROR! Function: scutils:: scan::get class Line: 1919 Descrption: cannot find clsid for class amk_zone_mince_average Насколько я понял,нужно внести новые данные в файл clsid.Но как это сделать и какие именно данные вносить,не понятно.Подскажите что-нибудь.С уважением....
  21. This would be great in Anomaly !! I would love to see this. Artifacts of this quantity would be nice in a mod with many maps. It would get many more downloads, that is for sure. And an English translation would be nice too?
  22. в целом все просто замечательно, спасибо за сборку. но с 1.7 геймплея вылеты связанные с модом Dynamic_NOCTURNAL_Mutants_v1.25_for_Anomaly_1.5.1.rar - ui_options.script из мода отличается от сборки, детально не смотрел, вероятно там куча других параметров других модов. установлены все модули + патчи. 1.6 был норм, 1.7 накатывал поверх + новая игра. [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: ...medata\scripts\___spawn_dynamic_nocturnal_mutants.script:1015: attempt to compare number with string в скрипте ___spawn_dynamic_nocturnal_mutants.script пока что заменил на дефолтное значение (в этой строке далее был комментарий) вместо чтения параметра из UI (настроек?), вероятно где-то там текстовое значение возвращается вместо целого. т.е. см. строку 1015. local PERCENTAGE_TO_SPAWN_NOCTURNAL_MUTANTS_factor = PERCENTAGE_TO_SPAWN_NOCTURNAL_MUTANTS_DEFAULT -- ui_options.get("alife/general/dyn_noct_mutants_attacks_strength") -- or PERCENTAGE_TO_SPAWN_NOCTURNAL_MUTANTS_DEFAULT не поможет - отпишусь, пока еще не вылетало). ну и проверить/исправить было бы неплохо. --- не полностью исправилось) то же самое и далее по коду: [error]Arguments : LUA error: ...medata\scripts\___spawn_dynamic_nocturnal_mutants.script:2404: attempt to compare number with string. что-то с переменной PERCENTAGE_TO_SPAWN_NOCTURNAL_MUTANTS_factor. вобщем, в строке 2394 тоже прописал вместо чтения настроек local PERCENTAGE_TO_SPAWN_NOCTURNAL_MUTANTS_factor = PERCENTAGE_TO_SPAWN_NOCTURNAL_MUTANTS_DEFAULT
  23. Какая разница, какой возраст у исходной игры? Сегодня никто в здравом уме не будет делать в моде на условный Морровинд поддержку 12-тидюймовых ЭЛТ-мониторов. Желающие поиграть на старом компе могут поиграть в старые игры и старые моды. Желающим поиграть на старых компах в современные модификации с современными свистоперделками - удачи в совмещении желаемого и возможного. Самостоятельно, своими силами. Модмейкеры в этом вопросе никому ничего не должны. Это, кстати, относится к вопросу "вариативность должна быть". Что значит "должна быть"? Кому должна? Тебе? И кто конкретно должен? Разработчик? У меня для тебя плохие новости и бесплатный губозакаточный комплект. Слушай, может, разработчики тебе заодно еще пивка ящик и бабу рыжую на дом выпишут, с доставкой, чтобы тебе комфортно было со всех сторон? Запомни - твои проблемы с нестандартным железом и нестандартным разрешением экрана - исключительно твои и ничьи больше. Решать твои проблемы за свой счет никто не будет, да и не обязан, если начистоту. Вышел мод, в котором нет поддержки 4:3, потому что разработчики посчитали работу над этой поддержкой лишней тратой времени, - и тебе это жутко не понравилось? Get out of here stalker, как говорится. Честно - ты мне напоминаешь персонажей с авито, которые в объявлении "Отдам даром" требуют, чтобы им еще и на дом привезли. Просто удивительная степень наглости.