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D1mon

NS OGSR

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12 минут назад, Roman-80 сказал:

Дальше в Восточной Припяти вещи собирать надо.

Я собирал в Восточной Припяти уже

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1 минуту назад, Anri сказал:

Я собирал в Восточной Припяти уже

Потом иконы, нож, планшетки собирал?

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11 минут назад, Roman-80 сказал:

Потом иконы, нож, планшетки собирал?

А где этот квест то, я занёс в последний раз 2 ковра из Старой Деревни, подушку с Кордона и Лампу с Янтаря и всё. Следующий квест не появился

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Только что, Anri сказал:

А где этот квест то, я занёс в последний раз 2 ковра из Старой Деревни, подушку с Кордона и Лампу с Янтаря и всё. Следующий квест не появился

Должен появиться квест на поиски в Восточной Припяти глобуса, кактуса и т.д. и еще надо будет залезть по дереву на самый верх в комнату, возможно квест и появится

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11 минут назад, Roman-80 сказал:

Должен появиться квест на поиски в Восточной Припяти глобуса, кактуса и т.д. и еще надо будет залезть по дереву на самый верх в комнату, возможно квест и появится

глобус, кактус и т.д я уже отнёс вроде.

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Только что, Anri сказал:

глобус, кактус и т.д я уже отнёс вроде.

Тогда надо залезть по дереву еа самый верх где раньше аномалия была и должен появися квест на иконы, возможно там записка была, точно не вспомню.

  • Лайк 1

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1 час назад, mask65766 сказал:

помогите пж  с контеёнером по наводке сидора 2 день ищу толку ноль на крыше со стороны темной лощины нет и в зиле в кабине кусты

 

Такая же беда, третий вариант не нашелся, может он под текстурами... Или НИ начать...

  • Лайк 1

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Всем добрый день подскажите где найти наблюдателя сахарова в лесу на радаре ВЕСЬ лес облазил нету

Изменено пользователем Ряжск

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Нужна помощь!

Первое: застрял в Подземельях Агропрома - шел по квесту Стрелка "Серый-Крот-Тайник" (а то в дискорде сразу погнали что я спидраню), прошерстил обе комнаты, но нашел только тайник с броником и пушкой - ни флэшки, ни документов каких-нибудь - и выйти из подземелий не могу ("Вы пока не знаете дороги" - даже там, где заходил). Ч А еще, пока бродил, перс захотел спать - но на кровать (и диван) в схроне Стрелка не реагирует (хотя, как говорят, там можно спать).

Что не так делаю я, или игра?

Изменено пользователем Собакевич

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1 час назад, almen сказал:

Такая же беда, третий вариант не нашелся, может он под текстурами... Или НИ начать...

Да зачем вам этот контейнер , забейте на него . Такой контейнер стоит пять тысяч и купить его перед походом на Свалку не составляет труда. Я купил и не парился искать иголку в стоге сена .


Дополнено 3 минуты спустя

Собакевич  Флешка лежит в сейфе , сейф стоит в углу на щитке смотри на верху у стола .

Изменено пользователем Tyrob

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10 минут назад, Собакевич сказал:

Нужна помощь!

Первое: застрял в Подземельях Агропрома - шел по квесту Стрелка "Серый-Крот-Тайник" (а то в дискорде сразу погнали что я спидраню), прошерстил обе комнаты, но нашел только тайник с броником и пушкой - ни флэшки, ни документов каких-нибудь - и выйти из подземелий не могу ("Вы пока не знаете дороги" - даже там, где заходил). Ч А еще, пока бродил, перс захотел спать - но на кровать (и диван) в схроне Стрелка не реагирует (хотя, как говорят, там можно спать).

Что не так делаю я, или игра?

Во второй комнате есть маленький сейф, вроде сверху где-то. Там флэшка и записка должны быть. По поводу сна- ни разу не спал на кровати. В инвентаре на спальный мешок наводишь курсор и использовать

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Всем привет . А что пещера переделана , не могу найти переход в Лабиринт , первый раз бросил   когда проходил  версию от 25г.  И теперь опять    как найти   . Есть у кого небудь скрин этого места или  какая небудь подсказка?

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День добрый. Проблема с миникартой, полоска шума и видимости съехали в право, как исправить? Пробовал менять разрешение экрана, не помогает.   


Дополнено 1 минуту спустя

ss_vitalik2_2026-02-12_14-03-23-(l05_bar).png

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Всем привет.

Игра не запускается на стадии запуска. Логи пустые. Даже  в дискорд не подключается. Что делать?image.png.1e255a0d593ac10b7148f97a1f576a55.png

 

image.png.a05b2a50bf4a8ef4fcfc050328244e5c.png

 

image.png.d856374812d51b216e77f137e68c70c7.png

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а как правки то поставить у меня арты в 0 разряженные при получении дайте правку на это и как ее ставить

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Всем привет! Подскажите пжл куда перепрятали золотую рыбку для кости? заранее спс

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в Дискорд зашел. Там буду спрашивать)

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1 час назад, gusarr сказал:

Там флэшка и записка должны быть

 

1 час назад, Tyrob сказал:

Флешка лежит в сейфе , сейф стоит в углу на щитке смотри на верху у стола .

Спасибо! Не понимаю, как я проглядел - не раз обошел всё.

А спать, похоже, действительно можно только в спальнике - и я бы не назвал это хорошей "фичей".

Вообще, очень много непонятного - ремнаборы есть, а как использовать? Долго думал, что не появляется описание предмета при наведении на него курсора потому, что что-то сломано в игре - а оказалось, надо ctrl нажимать, и т.д.

Изменено пользователем Собакевич

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Собакевич Рем наборы используются с Рем ящиком . Рем ящик даёт ремонтник на Кордоне .

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Где находится ящик с экзоскелетом чёрного доктора?

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Подскажите, уже почти час лаунчер висит на проверке конфига, это нормально или что то не так с игрой уже? 

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16 минут назад, FromZone1987 сказал:

Подскажите, уже почти час лаунчер висит на проверке конфига, это нормально или что то не так с игрой уже? 

Ты только устанавливаешь ? Если да то проверка и вытаскивание остальных файлов через лаунчер минут 10 максимум . 

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Всем привет, установил игру, запускаю и при загрузке на 19 процентах выкидывает на рабочий стол, открывается лог, в чем проблема? помогите

Спойлер


[2026-02-12 17:57:52.517][t: 9112][f:0] ~ Logging initialized. FIle E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_W_2026-02-12_17-57-52.log.
[2026-02-12 17:57:52.517][t: 9112][f:0] [OGSR Engine (x64)] build date: [Feb 11 2026 02:38:49]
[2026-02-12 17:57:52.517][t: 9112][f:0] [_MSC_FULL_VER]: [195035724], [_MSVC_LANG]: [202002L]
[2026-02-12 17:57:52.518][t: 9112][f:0] CommandLine: ["E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe"]
[2026-02-12 17:57:52.518][t: 9112][f:0] ApplicationPath: [E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\]
[2026-02-12 17:57:52.518][t: 9112][f:0] WorlingPath: [E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\]
[2026-02-12 17:57:52.518][t: 9112][f:0] ####################[+MIMALLOC+]####################
[2026-02-12 17:57:52.518][t: 9112][f:0] heap stats:     peak       total     current       block      total#   
[2026-02-12 17:57:52.518][t: 9112][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-02-12 17:57:52.518][t: 9112][f:0]  committed:    32.0 MiB    32.0 MiB    32.0 MiB                          
[2026-02-12 17:57:52.518][t: 9112][f:0]      reset:     0      
[2026-02-12 17:57:52.518][t: 9112][f:0]     purged:     0      
[2026-02-12 17:57:52.518][t: 9112][f:0]    touched:    64.2 KiB    64.2 KiB    64.2 KiB                          
[2026-02-12 17:57:52.518][t: 9112][f:0]   segments:     1           1           1                                not all freed
[2026-02-12 17:57:52.518][t: 9112][f:0] -abandoned:     0           0           0                                ok
[2026-02-12 17:57:52.518][t: 9112][f:0]    -cached:     0           0           0                                ok
[2026-02-12 17:57:52.518][t: 9112][f:0]      pages:     0           0           0                                ok
[2026-02-12 17:57:52.518][t: 9112][f:0] -abandoned:     0           0           0                                ok
[2026-02-12 17:57:52.518][t: 9112][f:0]  -extended:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]    -retire:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]     arenas:     1      
[2026-02-12 17:57:52.519][t: 9112][f:0]  -rollback:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]      mmaps:     1      
[2026-02-12 17:57:52.519][t: 9112][f:0]    commits:     1      
[2026-02-12 17:57:52.519][t: 9112][f:0]     resets:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]     purges:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]    guarded:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]    threads:     0           0           0                                ok
[2026-02-12 17:57:52.519][t: 9112][f:0]   searches:     0.0 avg
[2026-02-12 17:57:52.519][t: 9112][f:0] numa nodes:     1
[2026-02-12 17:57:52.519][t: 9112][f:0]    elapsed:     0.064 s
[2026-02-12 17:57:52.519][t: 9112][f:0]    process: user: 0.046 s, system: 0.062 s, faults: 6170, peak rss: 20.4 MiB, peak commit: 42.3 MiB
[2026-02-12 17:57:52.519][t: 9112][f:0] ####################[-MIMALLOC-]####################
[2026-02-12 17:57:52.540][t: 9112][f:0] PPL number of threads: [16]
[2026-02-12 17:57:52.540][t: 9112][f:0] * Detected CPU:        Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz [GenuineIntel], F6/M42/S7
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU cores: [2], threads: [4]
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU0 current freq: 2301 MHz, max freq: 2301 MHz
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU1 current freq: 2301 MHz, max freq: 2301 MHz
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU2 current freq: 2301 MHz, max freq: 2301 MHz
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU3 current freq: 2301 MHz, max freq: 2301 MHz
[2026-02-12 17:57:52.540][t: 9112][f:0] Initializing File System...
[2026-02-12 17:57:52.540][t: 9112][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176]
[2026-02-12 17:57:53.560][t: 9112][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11599872]
[2026-02-12 17:57:53.702][t: 9112][f:0] --Found base arch: [gamedata.sq_patch], size: [337825792]
[2026-02-12 17:57:53.713][t: 9112][f:0] using fs-ltx: [fsgame.ltx]
[2026-02-12 17:57:53.713][t: 9112][f:0] --Found FS dir: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\]
[2026-02-12 17:57:53.713][t: 9112][f:0]   items: [10]
[2026-02-12 17:57:53.713][t: 9112][f:0] gamedata base_path: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\]
[2026-02-12 17:57:53.713][t: 9112][f:0] FS: 104016 files cached, 0Kb memory used.
[2026-02-12 17:57:53.713][t: 9112][f:0] Init FileSystem 1.172748 sec
[2026-02-12 17:57:53.713][t: 9112][f:0] ~ Apply system_mods.ltx...
[2026-02-12 17:57:53.996][t: 9112][f:0] ~ [`anonymous-namespace'::InitSettings] duration [290]ms.
[2026-02-12 17:57:53.996][t: 9112][f:0] [shader_params_export] section found!!!
[2026-02-12 17:57:53.996][t: 9112][f:0] OS Version major: 10 minor: 0, build: 19045. Server OS: no
[2026-02-12 17:57:53.996][t: 9112][f:0] Current drive space free: [610925]Mb total: [741566]Mb
[2026-02-12 17:57:54.006][t: 9112][f:0] Initializing Engine...
[2026-02-12 17:57:54.006][t: 9112][f:0] Starting INPUT device...
[2026-02-12 17:57:54.017][t: 9112][f:0] strings overhead: [0]Kb, instance count: 26, was removed [62]
[2026-02-12 17:57:54.017][t: 9112][f:0] --------------------------------------------------------------------------------
[2026-02-12 17:57:54.017][t: 9112][f:0] ####################[+MIMALLOC+]####################
[2026-02-12 17:57:54.017][t: 9112][f:0] heap stats:     peak       total     current       block      total#   
[2026-02-12 17:57:54.017][t: 9112][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-02-12 17:57:54.017][t: 9112][f:0]  committed:    96.5 MiB    98.1 MiB    96.5 MiB                          
[2026-02-12 17:57:54.017][t: 9112][f:0]      reset:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]     purged:     1.5 Mi 
[2026-02-12 17:57:54.017][t: 9112][f:0]    touched:    64.2 KiB   192.7 KiB   -25.5 MiB                          
[2026-02-12 17:57:54.017][t: 9112][f:0]   segments:     3           3           3                                not all freed
[2026-02-12 17:57:54.017][t: 9112][f:0] -abandoned:     0           0           0                                ok
[2026-02-12 17:57:54.017][t: 9112][f:0]    -cached:     0           0           0                                ok
[2026-02-12 17:57:54.017][t: 9112][f:0]      pages:     0           0        -192                                not all freed
[2026-02-12 17:57:54.017][t: 9112][f:0] -abandoned:     0           0           0                                ok
[2026-02-12 17:57:54.017][t: 9112][f:0]  -extended:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]    -retire:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]     arenas:     1      
[2026-02-12 17:57:54.017][t: 9112][f:0]  -rollback:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]      mmaps:     2      
[2026-02-12 17:57:54.017][t: 9112][f:0]    commits:    27      
[2026-02-12 17:57:54.017][t: 9112][f:0]     resets:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]     purges:     4      
[2026-02-12 17:57:54.017][t: 9112][f:0]    guarded:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]    threads:     1           1           1                                not all freed
[2026-02-12 17:57:54.017][t: 9112][f:0]   searches:     0.0 avg
[2026-02-12 17:57:54.017][t: 9112][f:0] numa nodes:     1
[2026-02-12 17:57:54.017][t: 9112][f:0]    elapsed:     1.558 s
[2026-02-12 17:57:54.017][t: 9112][f:0]    process: user: 1.437 s, system: 0.187 s, faults: 30558, peak rss: 114.6 MiB, peak commit: 118.2 MiB
[2026-02-12 17:57:54.017][t: 9112][f:0] ####################[-MIMALLOC-]####################
[2026-02-12 17:57:54.017][t: 9112][f:0] [8154MB] physical memory installed, [5419MB] available, [33] percent of memory in use
[2026-02-12 17:57:54.017][t: 9112][f:0] PageFile total: [10752MB], free~ [9781MB]
[2026-02-12 17:57:54.017][t: 9112][f:0] Engine memory usage (Working Set): [114MB], peak: [114MB]
[2026-02-12 17:57:54.018][t: 9112][f:0] Engine memory usage (Commit Charge): [118MB], peak: [118MB]
[2026-02-12 17:57:54.018][t: 9112][f:0] --------------------------------------------------------------------------------
[2026-02-12 17:57:54.018][t: 9112][f:0] * [ D3D ]: textures count [0]
[2026-02-12 17:57:54.018][t: 9112][f:0] * [ D3D ]: textures[0 K]
[2026-02-12 17:57:54.018][t: 9112][f:0] * [x-ray]: process heap[0 K], render[0 K]
[2026-02-12 17:57:54.018][t: 9112][f:0] * [x-ray]: economy: strings[28976 K], smem[-88 K]
[2026-02-12 17:57:54.018][t: 9112][f:0] ~ Load sounds.ltx...
[2026-02-12 17:57:54.018][t: 9112][f:0] SOUND: OpenAL: enumerate devices...
[2026-02-12 17:57:54.170][t: 9112][f:0] SOUND: OpenAL: Default sound device name is [Динамики (Realtek High Definition Audio)]
[2026-02-12 17:57:54.170][t: 9112][f:0] SOUND: OpenAL: All available devices:
[2026-02-12 17:57:54.170][t: 9112][f:0] 1. Динамики (Realtek High Definition Audio) (full name [OpenAL Soft on Динамики (Realtek High Definition Audio)]). al_soft [1]
[2026-02-12 17:57:54.170][t: 9112][f:0] 2. VM72LCD (NVIDIA High Definition Audio) (full name [OpenAL Soft on VM72LCD (NVIDIA High Definition Audio)]). al_soft [1]
[2026-02-12 17:57:54.170][t: 9112][f:0] Executing config-script "e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-02-12 17:57:54.170][t: 9112][f:0] [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-02-12 17:57:54.170][t: 9112][f:0] Executing config-script "user.ltx"...
[2026-02-12 17:57:54.170][t: 9112][f:0] Executing config-script "e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx"...
[2026-02-12 17:57:54.171][t: 9112][f:0] ~ Invalid syntax in call to 'r__detail_density'
[2026-02-12 17:57:54.171][t: 9112][f:0] ~ Valid arguments: float value in range [0.20000,0.50000]
[2026-02-12 17:57:54.171][t: 9112][f:0] [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[2026-02-12 17:57:54.171][t: 9112][f:0] Executing config-script "e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-02-12 17:57:54.171][t: 9112][f:0] [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-02-12 17:57:54.171][t: 9112][f:0] ~ Invalid syntax in call to 'r_pnv_washout_thresh'
[2026-02-12 17:57:54.171][t: 9112][f:0] ~ Valid arguments: float value in range [0.10000,0.90000]
[2026-02-12 17:57:54.171][t: 9112][f:0] snd_dynamic_reverb = ON
[2026-02-12 17:57:54.171][t: 9112][f:0] snd_eq_enable = on
[2026-02-12 17:57:54.171][t: 9112][f:0] [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2026-02-12 17:57:54.171][t: 9112][f:0] SOUND: Selected device is [Динамики (Realtek High Definition Audio)]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2
[2026-02-12 17:57:54.212][t: 9112][f:0] [OpenAL] EFX: present
[2026-02-12 17:57:54.212][t: 9112][f:0] Loading of [senvironment.ltx]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[0] name=[identity]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[1] name=[default]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[2] name=[bathroom]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[3] name=[mountains]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[4] name=[yard]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[5] name=[room]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[6] name=[plant]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[7] name=[long_corridor]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[8] name=[open_space]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[9] name=[house]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[10] name=[forest]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[11] name=[underground]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[12] name=[hangar]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[13] name=[city]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[14] name=[underground_small]
[2026-02-12 17:57:54.212][t: 9112][f:0] Starting RENDER device...
[2026-02-12 17:57:54.222][t: 9112][f:0] * Avail GPU [vendor:10DE]-[device:1D01]: NVIDIA GeForce GT 1030
[2026-02-12 17:57:54.223][t: 9112][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[2026-02-12 17:57:54.223][t: 9112][f:0]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[2026-02-12 17:57:54.223][t: 9112][f:0] 
    Dedicated VRAM: 1967 MB (2062606336 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 4077 MB (4275093504 bytes)
    CurrentUsage: 0 MB (0 bytes)
    Budget: 1671 MB (1753215387 bytes)
[2026-02-12 17:57:54.223][t: 9112][f:0] * Selected GPU [vendor:10DE]-[device:1D01]: NVIDIA GeForce GT 1030
[2026-02-12 17:57:54.440][t: 9112][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12]
[2026-02-12 17:57:54.451][t: 9112][f:0] *     Texture memory: 1967 M
[2026-02-12 17:57:54.451][t: 9112][f:0] strings overhead: [1]Kb, instance count: 118, was removed [0]
[2026-02-12 17:57:54.451][t: 9112][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2026-02-12 17:57:54.451][t: 9112][f:0] * GPU vertex cache: unrecognized, 24
[2026-02-12 17:57:54.451][t: 9112][f:0] * DVB created: 4096K
[2026-02-12 17:57:54.451][t: 9112][f:0] * DIB created: 512K
[2026-02-12 17:57:54.503][t: 9112][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1]
[2026-02-12 17:57:54.503][t: 9112][f:0] ! Renderer doesn't support blender 'details\blend'
[2026-02-12 17:57:54.503][t: 9112][f:0] ! Renderer doesn't support blender 'details\set'
[2026-02-12 17:57:54.503][t: 9112][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader params...
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [breath_idx]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [breath_size]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [device_inertia]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [gasmask_inertia]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [heat_fade_distance]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [heat_vision_blurring]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [heat_vision_steps]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [mark_color]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [mark_number]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [pnv_color]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [pnv_color_old]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [pnv_params_old]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [radiation_effect]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [s3ds_param_1]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [s3ds_param_2]
[2026-02-12 17:57:54.975][t: 9112][f:0] Export custom shader param [s3ds_param_3]
[2026-02-12 17:57:54.975][t: 9112][f:0] Export custom shader param [s3ds_param_4]
[2026-02-12 17:57:54.975][t: 9112][f:0] Export custom shader param [shader_param_grayscale]
[2026-02-12 17:57:54.975][t: 9112][f:0] Export custom shader done!!!
[2026-02-12 17:57:55.496][t: 9112][f:0] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631]
[2026-02-12 17:57:55.507][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main]
[2026-02-12 17:57:55.528][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main]
[2026-02-12 17:57:55.548][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main]
[2026-02-12 17:57:55.569][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main]
[2026-02-12 17:57:55.951][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main]
[2026-02-12 17:57:55.962][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main]
[2026-02-12 17:57:56.053][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main]
[2026-02-12 17:57:56.064][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main]
[2026-02-12 17:57:56.135][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main]
[2026-02-12 17:57:56.196][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main]
[2026-02-12 17:57:56.257][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main]
[2026-02-12 17:57:56.298][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main]
[2026-02-12 17:57:56.530][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main]
[2026-02-12 17:57:56.742][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main]
[2026-02-12 17:57:56.773][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main]
[2026-02-12 17:57:56.794][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main]
[2026-02-12 17:57:56.835][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main]
[2026-02-12 17:58:00.012][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:00.054][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main]
[2026-02-12 17:58:00.075][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main]
[2026-02-12 17:58:00.107][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:00.117][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main]
[2026-02-12 17:58:00.138][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main]
[2026-02-12 17:58:00.170][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main]
[2026-02-12 17:58:00.327][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main]
[2026-02-12 17:58:00.389][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main]
[2026-02-12 17:58:00.431][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main]
[2026-02-12 17:58:00.463][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main]
[2026-02-12 17:58:00.694][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:00.746][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main]
[2026-02-12 17:58:03.010][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:03.061][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main]
[2026-02-12 17:58:03.152][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main]
[2026-02-12 17:58:03.183][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main]
[2026-02-12 17:58:03.194][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main]
[2026-02-12 17:58:03.214][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main]
[2026-02-12 17:58:04.482][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main]
[2026-02-12 17:58:04.493][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main]
[2026-02-12 17:58:04.692][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main]
[2026-02-12 17:58:04.923][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main]
[2026-02-12 17:58:04.955][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main]
[2026-02-12 17:58:04.965][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main]
[2026-02-12 17:58:05.080][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main]
[2026-02-12 17:58:05.101][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main]
[2026-02-12 17:58:05.121][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main]
[2026-02-12 17:58:05.142][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main]
[2026-02-12 17:58:05.142][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main]
[2026-02-12 17:58:05.253][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main]
[2026-02-12 17:58:05.274][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main]
[2026-02-12 17:58:05.395][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main]
[2026-02-12 17:58:05.526][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main]
[2026-02-12 17:58:05.647][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main]
[2026-02-12 17:58:05.778][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main]
[2026-02-12 17:58:05.909][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main]
[2026-02-12 17:58:05.920][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main]
[2026-02-12 17:58:05.951][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main]
[2026-02-12 17:58:05.961][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main]
[2026-02-12 17:58:05.992][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main]
[2026-02-12 17:58:06.002][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main]
[2026-02-12 17:58:06.023][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main]
[2026-02-12 17:58:06.034][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main]
[2026-02-12 17:58:06.054][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main]
[2026-02-12 17:58:06.075][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main]
[2026-02-12 17:58:06.236][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main]
[2026-02-12 17:58:06.247][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main]
[2026-02-12 17:58:06.267][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main]
[2026-02-12 17:58:06.590][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main]
[2026-02-12 17:58:06.962][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main]
[2026-02-12 17:58:07.003][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main]
[2026-02-12 17:58:07.003][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main]
[2026-02-12 17:58:07.014][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main]
[2026-02-12 17:58:07.477][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main]
[2026-02-12 17:58:07.508][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main]
[2026-02-12 17:58:07.659][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main]
[2026-02-12 17:58:07.690][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main]
[2026-02-12 17:58:07.700][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:07.741][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main]
[2026-02-12 17:58:07.792][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main]
[2026-02-12 17:58:07.822][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main]
[2026-02-12 17:58:07.853][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:07.904][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main]
[2026-02-12 17:58:07.944][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main]
[2026-02-12 17:58:08.045][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main]
[2026-02-12 17:58:08.066][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main]
[2026-02-12 17:58:08.087][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main]
[2026-02-12 17:58:08.097][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main]
[2026-02-12 17:58:08.118][t: 9112][f:0] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx]
[2026-02-12 17:58:08.118][t: 9112][f:0] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx]
[2026-02-12 17:58:08.138][t: 7740][f:0] Start load particle files...
[2026-02-12 17:58:08.139][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main]
[2026-02-12 17:58:08.149][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main]
[2026-02-12 17:58:08.149][t: 7740][f:0] Loaded particle files: 60
[2026-02-12 17:58:08.149][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main]
[2026-02-12 17:58:08.160][t: 7740][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1]
[2026-02-12 17:58:08.160][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main]
[2026-02-12 17:58:08.170][t: 7740][f:0] Load [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-02-12 17:58:08.170][t: 7740][f:0] cop format used for file [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-02-12 17:58:08.170][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main]
[2026-02-12 17:58:08.181][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main]
[2026-02-12 17:58:08.201][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-02-12 17:58:08.212][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-02-12 17:58:08.212][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main]
[2026-02-12 17:58:08.222][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main]
[2026-02-12 17:58:08.243][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main]
[2026-02-12 17:58:08.254][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main]
[2026-02-12 17:58:08.264][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main]
[2026-02-12 17:58:08.274][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main]
[2026-02-12 17:58:08.305][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main]
[2026-02-12 17:58:08.305][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main]
[2026-02-12 17:58:08.315][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main]
[2026-02-12 17:58:08.326][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main]
[2026-02-12 17:58:08.326][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main]
[2026-02-12 17:58:08.336][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main]
[2026-02-12 17:58:08.347][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main]
[2026-02-12 17:58:08.358][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main]
[2026-02-12 17:58:08.368][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main]
[2026-02-12 17:58:08.399][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main]
[2026-02-12 17:58:08.440][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main]
[2026-02-12 17:58:08.480][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main]
[2026-02-12 17:58:08.531][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main]
[2026-02-12 17:58:08.542][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main]
[2026-02-12 17:58:08.542][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main]
[2026-02-12 17:58:08.552][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main]
[2026-02-12 17:58:08.562][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main]
[2026-02-12 17:58:08.572][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main]
[2026-02-12 17:58:08.583][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main]
[2026-02-12 17:58:08.593][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main]
[2026-02-12 17:58:08.613][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main]
[2026-02-12 17:58:08.624][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main]
[2026-02-12 17:58:08.644][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main]
[2026-02-12 17:58:08.654][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main]
[2026-02-12 17:58:08.675][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main]
[2026-02-12 17:58:08.685][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main]
[2026-02-12 17:58:08.695][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main]
[2026-02-12 17:58:08.715][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main]
[2026-02-12 17:58:08.725][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main]
[2026-02-12 17:58:08.746][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main]
[2026-02-12 17:58:08.756][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main]
[2026-02-12 17:58:08.787][t: 9112][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[2026-02-12 17:58:08.787][t: 9112][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61
[2026-02-12 17:58:08.787][t: 9112][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66
[2026-02-12 17:58:08.787][t: 9112][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84
[2026-02-12 17:58:08.808][t: 7740][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.809][t: 7740][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.809][t: 7740][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.809][t: 7740][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.809][t: 7740][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.819][t: 9112][f:0] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-12 17:58:08.819][t: 9112][f:0] get_current_kx()=1.0666666666667
[2026-02-12 17:58:08.819][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main]
[2026-02-12 17:58:08.819][t: 9112][f:0] options full_name=e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-12 17:58:08.830][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main]
[2026-02-12 17:58:08.860][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main]
[2026-02-12 17:58:09.036][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main]
[2026-02-12 17:58:09.057][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main]
[2026-02-12 17:58:09.068][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main]
[2026-02-12 17:58:09.099][t: 9112][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon
[2026-02-12 17:58:09.099][t: 9112][f:0] Starting engine...
[2026-02-12 17:58:09.099][t: 9112][f:0] Main thread id=[9112]
[2026-02-12 17:58:09.099][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main]
[2026-02-12 17:58:09.120][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main]
[2026-02-12 17:58:09.141][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main]
[2026-02-12 17:58:09.151][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main]
[2026-02-12 17:58:09.212][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2026-02-12 17:58:09.275][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2026-02-12 17:58:09.275][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2026-02-12 17:58:09.275][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2026-02-12 17:58:09.275][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2026-02-12 17:58:09.285][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2026-02-12 17:58:09.286][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2026-02-12 17:58:09.296][t: 3420][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg]
[2026-02-12 17:58:09.296][t: 3420][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg]
[2026-02-12 17:58:09.296][t: 3368][f:0] Loading Environment...
[2026-02-12 17:58:09.296][t: 3420][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg]
[2026-02-12 17:58:09.296][t: 9112][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.094 s.]
[2026-02-12 17:58:09.296][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main]
[2026-02-12 17:58:09.296][t: 3420][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg]
[2026-02-12 17:58:09.296][t: 9112][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.199 s.]
[2026-02-12 17:58:09.337][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main]
[2026-02-12 17:58:09.357][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main]
[2026-02-12 17:58:09.388][t: 3368][f:0] ! Can't find sound [ambient\rain_indoor.ogg]
[2026-02-12 17:58:09.388][t: 3368][f:0] ! Can't find sound [ambient\wind.ogg]
[2026-02-12 17:58:09.631][t: 3252][f:0] ~ Autoload files [47] from [gameplay\info_portions\*.xml]!
[2026-02-12 17:58:09.651][t: 3252][f:0] ~ Autoload files [37] from [gameplay\encyclopedia\*.xml]!
[2026-02-12 17:58:09.843][t: 3252][f:0] ~ Autoload files [40] from [gameplay\dialogs\*.xml]!
[2026-02-12 17:58:09.924][t: 3252][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]!
[2026-02-12 17:58:10.005][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main]
[2026-02-12 17:58:10.056][t: 3252][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]!
[2026-02-12 17:58:10.066][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main]
[2026-02-12 17:58:10.248][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main]
[2026-02-12 17:58:10.339][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main]
[2026-02-12 17:58:10.621][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main]
[2026-02-12 17:58:10.672][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main]
[2026-02-12 17:58:10.712][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main]
[2026-02-12 17:58:10.753][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main]
[2026-02-12 17:58:10.784][t: 7328][f:0] ~ Autoload lang files [140] from [text\rus\*.xml]!
[2026-02-12 17:58:10.815][t: 9112][f:1] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg]
[2026-02-12 17:58:10.835][t: 9112][f:1] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg]
[2026-02-12 17:58:10.835][t: 9112][f:1] profiles full_name=e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-02-12 17:58:10.856][t: 3368][f:1] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main]
[2026-02-12 17:58:11.680][t: 3368][f:24] Loading models...
[2026-02-12 17:58:11.680][t: 3368][f:25] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main]
[2026-02-12 17:58:11.741][t: 3368][f:28] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:12.096][t: 3368][f:49] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-02-12 17:58:12.157][t: 3368][f:53] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:12.430][t: 3368][f:69] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:12.551][t: 3368][f:77] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main]
[2026-02-12 17:58:12.572][t: 3368][f:78] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-12 17:58:12.704][t: 3368][f:86] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main]
[2026-02-12 17:58:12.746][t: 3368][f:88] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:12.962][t: 3368][f:101] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main]
[2026-02-12 17:58:12.973][t: 3368][f:102] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-12 17:58:13.086][t: 3368][f:109] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main]
[2026-02-12 17:58:13.117][t: 3368][f:111] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:13.262][t: 3368][f:120] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:13.353][t: 3368][f:125] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main]
[2026-02-12 17:58:13.393][t: 3368][f:127] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:13.618][t: 3368][f:141] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:13.783][t: 9112][f:151] Starting server...
[2026-02-12 17:58:14.035][t: 3368][f:152] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:14.423][t: 3368][f:152] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:14.643][t: 9112][f:152] * phase time: 0 ms
[2026-02-12 17:58:14.643][t: 9112][f:152] * phase cmem: 0 K
[2026-02-12 17:58:14.809][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main]
[2026-02-12 17:58:14.869][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-12 17:58:15.303][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-12 17:58:15.807][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-12 17:58:16.130][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-12 17:58:16.564][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:17.018][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:17.431][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main]
[2026-02-12 17:58:17.502][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:17.593][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:17.705][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:17.867][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:18.643][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:19.419][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:19.742][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-12 17:58:19.914][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-12 17:58:20.196][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:20.942][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:22.091][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-12 17:58:22.767][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:23.513][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-12 17:58:23.856][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:23.987][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main]
[2026-02-12 17:58:24.109][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main]
[2026-02-12 17:58:24.401][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-12 17:58:24.845][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-12 17:58:25.239][t: 3368][f:153] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$
[2026-02-12 17:58:25.260][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main]
[2026-02-12 17:58:25.774][t: 3368][f:153] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$
[2026-02-12 17:58:25.815][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-12 17:58:26.047][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-12 17:58:26.531][t: 3368][f:153] [CModelPool::Prefetch] models prefetching time (154): [14.85 s.]
[2026-02-12 17:58:26.531][t: 9112][f:153] Loading objects...
[2026-02-12 17:58:26.622][t: 9112][f:153] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single
[2026-02-12 17:58:26.622][t: 9112][f:153] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single
[2026-02-12 17:58:26.673][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main]
[2026-02-12 17:58:26.693][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-12 17:58:26.819][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-12 17:58:26.861][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:26.893][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:27.060][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main]
[2026-02-12 17:58:27.092][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-12 17:58:27.123][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main]
[2026-02-12 17:58:27.134][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main]
[2026-02-12 17:58:28.567][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-12 17:58:28.598][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-12 17:58:28.639][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-12 17:58:28.841][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-12 17:58:28.952][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main]
[2026-02-12 17:58:28.992][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main]
[2026-02-12 17:58:29.195][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-12 17:58:29.454][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-12 17:58:29.591][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-12 17:58:29.738][t: 9112][f:153] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single
[2026-02-12 17:58:29.748][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main]
[2026-02-12 17:58:29.769][t: 9112][f:153] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single
[2026-02-12 17:58:29.821][t: 9112][f:153] [IGame_ObjectPool::prefetch] objects prefetching time (277): [3.30 s.]
[2026-02-12 17:58:29.821][t: 9112][f:153] * [prefetch] time:    15122 ms
[2026-02-12 17:58:29.821][t: 9112][f:153] * [prefetch] memory:  0Kb
[2026-02-12 17:58:29.821][t: 9112][f:154] * phase time: 15178 ms
[2026-02-12 17:58:29.821][t: 9112][f:154] * phase cmem: 0 K
[2026-02-12 17:58:29.884][t: 9112][f:156] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-12 17:58:29.884][t: 9112][f:156] get_current_kx()=1.0666666666667
[2026-02-12 17:58:29.884][t: 9112][f:156] options full_name=e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-12 17:58:29.894][t: 9112][f:156] start_game_callback() start
[2026-02-12 17:58:29.894][t: 9112][f:156] random custom init
[2026-02-12 17:58:29.957][t: 9112][f:156] * phase time: 129 ms
[2026-02-12 17:58:29.957][t: 9112][f:156] * phase cmem: 0 K
[2026-02-12 17:58:29.957][t: 9112][f:157] * phase time: 0 ms
[2026-02-12 17:58:29.957][t: 9112][f:157] * phase cmem: 0 K
[2026-02-12 17:58:29.967][t: 9112][f:158] * Creating new game...
[2026-02-12 17:58:29.967][t: 9112][f:158] * Loading spawn registry...
[2026-02-12 17:58:29.967][t: 9112][f:158] CGameGraph use open format.
[2026-02-12 17:58:29.978][t: 9112][f:158] CGameGraph load started...
[2026-02-12 17:58:29.978][t: 9112][f:158] CGameGraph use game.graph.cross_edges.ltx cross edges data!
[2026-02-12 17:58:29.978][t: 9112][f:158] CGameGraph load done!
[2026-02-12 17:58:29.988][t: 9112][f:158] ltx spawn load start...
[2026-02-12 17:58:31.888][t: 9112][f:158] spawn loaded!
[2026-02-12 17:58:31.888][t: 9112][f:158] build_story_spawns start...
[2026-02-12 17:58:31.898][t: 9112][f:158] * 16453 spawn points are successfully loaded
[2026-02-12 17:58:31.898][t: 9112][f:158] Start load of base waypoints...
[2026-02-12 17:58:31.919][t: 9112][f:158] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx].
[2026-02-12 17:58:31.940][t: 9112][f:158] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx].
[2026-02-12 17:58:31.970][t: 9112][f:158] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx].
[2026-02-12 17:58:31.981][t: 9112][f:158] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx].
[2026-02-12 17:58:31.991][t: 9112][f:158] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx].
[2026-02-12 17:58:32.002][t: 9112][f:158] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx].
[2026-02-12 17:58:32.022][t: 9112][f:158] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx].
[2026-02-12 17:58:32.043][t: 9112][f:158] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx].
[2026-02-12 17:58:32.054][t: 9112][f:158] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx].
[2026-02-12 17:58:32.054][t: 9112][f:158] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx].
[2026-02-12 17:58:32.104][t: 9112][f:158] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx].
[2026-02-12 17:58:32.125][t: 9112][f:158] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx].
[2026-02-12 17:58:32.166][t: 9112][f:158] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx].
[2026-02-12 17:58:32.227][t: 9112][f:158] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx].
[2026-02-12 17:58:32.227][t: 9112][f:158] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx].
[2026-02-12 17:58:32.237][t: 9112][f:158] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx].
[2026-02-12 17:58:32.288][t: 9112][f:158] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx].
[2026-02-12 17:58:32.298][t: 9112][f:158] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx].
[2026-02-12 17:58:32.329][t: 9112][f:158] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx].
[2026-02-12 17:58:32.340][t: 9112][f:158] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx].
[2026-02-12 17:58:32.340][t: 9112][f:158] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx].
[2026-02-12 17:58:32.360][t: 9112][f:158] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx].
[2026-02-12 17:58:32.381][t: 9112][f:158] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx].
[2026-02-12 17:58:32.401][t: 9112][f:158] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx].
[2026-02-12 17:58:32.412][t: 9112][f:158] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx].
[2026-02-12 17:58:32.433][t: 9112][f:158] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx].
[2026-02-12 17:58:32.443][t: 9112][f:158] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx].
[2026-02-12 17:58:32.464][t: 9112][f:158] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx].
[2026-02-12 17:58:32.474][t: 9112][f:158] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx].
[2026-02-12 17:58:32.515][t: 9112][f:158] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx].
[2026-02-12 17:58:32.566][t: 9112][f:158] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx].
[2026-02-12 17:58:32.596][t: 9112][f:158] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx].
[2026-02-12 17:58:32.647][t: 9112][f:158] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx].
[2026-02-12 17:58:32.688][t: 9112][f:158] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx].
[2026-02-12 17:58:32.688][t: 9112][f:158] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx].
[2026-02-12 17:58:32.698][t: 9112][f:158] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx].
[2026-02-12 17:58:32.699][t: 9112][f:158] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx].
[2026-02-12 17:58:32.739][t: 9112][f:158] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx].
[2026-02-12 17:58:32.739][t: 9112][f:158] End load of base waypoints...
[2026-02-12 17:58:32.739][t: 9112][f:158] Start load of custom waypoints...
[2026-02-12 17:58:32.750][t: 9112][f:158] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced!
[2026-02-12 17:58:32.750][t: 9112][f:158] End load of custom waypoints...
[2026-02-12 17:58:32.871][t: 9112][f:158] 
FATAL ERROR

[error]Expression    : xml_doc.NavigateToNode(path, index)
[error]Function      : CUIXmlInit::InitStatic
[error]File          : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIXmlInit.cpp
[error]Line          : 199
[error]Description   : XML node not found
[error]Arguments     : description:volume_wnd

[2026-02-12 17:58:32.871][t: 9112][f:158] ***************************[ScriptCrashHandler]**********************************
[2026-02-12 17:58:32.871][t: 9112][f:158] stack traceback:
    [C]: in function 'InitStatic'
    ....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:128: in function <....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:115>
    [C]: in function 'CUIDescriptionFrame'
    ....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:1406: in main chunk
    [C]: in function '__index'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:263: in function 'subscribe_module'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:101: in function <....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:77>
    [C]: in function 'signals_mgr'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:68: in function 'get_mgr'
    ....a.l.k.e.r.ns.ogsr\gamedata\scripts\se\se_stalker.script:198: in function <....a.l.k.e.r.ns.ogsr\gamedata\scripts\se\se_stalker.script:189>
[2026-02-12 17:58:32.871][t: 9112][f:158]  0 : [C  ] InitStatic
[2026-02-12 17:58:32.871][t: 9112][f:158]     Locals:
[2026-02-12 17:58:32.871][t: 9112][f:158]      userdata (*temporary) : (class CScriptXmlInit): 000002E6EE26B000
[2026-02-12 17:58:32.871][t: 9112][f:158]      string (*temporary) : description:volume_wnd
[2026-02-12 17:58:32.871][t: 9112][f:158]      Userdata: (*temporary)
[2026-02-12 17:58:32.871][t: 9112][f:158]              number (*temporary).k_icon : 0.500000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata (*temporary).inv_name : (class CUIStatic): 000002E84E42F000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata (*temporary).weight_static : (class CUIStatic): 000002E84E42E000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata (*temporary).scroll_v : (class CUIScrollView): 000002E84D1DE600
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata (*temporary).cost : (class CUIStatic): 000002E84E42E400
[2026-02-12 17:58:32.871][t: 9112][f:158]     End
[2026-02-12 17:58:32.871][t: 9112][f:158]  1 : [Lua] ....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script(128) : function <....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:115>
[2026-02-12 17:58:32.871][t: 9112][f:158]     Locals:
[2026-02-12 17:58:32.871][t: 9112][f:158]      Userdata: self
[2026-02-12 17:58:32.871][t: 9112][f:158]              number self.k_icon : 0.500000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata self.inv_name : (class CUIStatic): 000002E84E42F000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata self.weight_static : (class CUIStatic): 000002E84E42E000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata self.scroll_v : (class CUIScrollView): 000002E84D1DE600
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata self.cost : (class CUIStatic): 000002E84E42E400
[2026-02-12 17:58:32.871][t: 9112][f:158]      number kScreen : 1.000000
[2026-02-12 17:58:32.872][t: 9112][f:158]     End
[2026-02-12 17:58:32.872][t: 9112][f:158]  2 : [C  ] CUIDescriptionFrame
[2026-02-12 17:58:32.872][t: 9112][f:158]     Locals:
[2026-02-12 17:58:32.872][t: 9112][f:158]      Userdata: (*temporary)
[2026-02-12 17:58:32.872][t: 9112][f:158]              number (*temporary).k_icon : 0.500000
[2026-02-12 17:58:32.872][t: 9112][f:158]              userdata (*temporary).inv_name : (class CUIStatic): 000002E84E42F000
[2026-02-12 17:58:32.872][t: 9112][f:158]              userdata (*temporary).weight_static : (class CUIStatic): 000002E84E42E000
[2026-02-12 17:58:32.872][t: 9112][f:158]              userdata (*temporary).scroll_v : (class CUIScrollView): 000002E84D1DE600
[2026-02-12 17:58:32.872][t: 9112][f:158]              userdata (*temporary).cost : (class CUIStatic): 000002E84E42E400
[2026-02-12 17:58:32.872][t: 9112][f:158]     End
[2026-02-12 17:58:32.872][t: 9112][f:158]  3 : [main] ....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script(1406) : function <....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:0>
[2026-02-12 17:58:32.872][t: 9112][f:158]     Locals:
[2026-02-12 17:58:32.872][t: 9112][f:158]      function script_name : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]      Table: this
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_outfit : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.get_wpn_handling : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              Table: this._M
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_outfit : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.get_wpn_handling : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      table this._M._M : [...]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      Userdata: this._M.CUIDescriptionFrame
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_eatable_item : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.get_avg : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_backpack : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_weapon : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_helmet : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.need_show_condition : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_grenade : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_weapon_magazined : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.get_actual_cost : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      string this._M._PACKAGE : 
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_ammo : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.get_cur_wpn_ammo_section : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      string this._M._NAME : ui_inv_descr
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_artefact : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_knife : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.normalize : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_eatable_item : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.get_avg : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_backpack : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_weapon : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_helmet : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.need_show_condition : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_grenade : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_weapon_magazined : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.get_actual_cost : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              string this._PACKAGE : 
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_ammo : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.get_cur_wpn_ammo_section : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              string this._NAME : ui_inv_descr
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_artefact : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_knife : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.normalize : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]      number cell_size : 25.000000
[2026-02-12 17:58:32.872][t: 9112][f:158]      number vert_interval : 1.000000
[2026-02-12 17:58:32.872][t: 9112][f:158]      Table: forbidden_wpns
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_special_camera : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_digital_camera : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_camera_izomorf : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_binoc : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_camera_izomorf_part : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_binoc2 : true
[2026-02-12 17:58:32.873][t: 9112][f:158]              boolean forbidden_wpns.wpn_binoc3 : true
[2026-02-12 17:58:32.873][t: 9112][f:158]      Table: forbidden_ammo
[2026-02-12 17:58:32.873][t: 9112][f:158]      Table: forbidden_eatable
[2026-02-12 17:58:32.873][t: 9112][f:158]      Table: conditions
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.satiety_restore_speed : 0.000018
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.radiation_restore_speed : 0.005000
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.thirst_restore_speed : 0.000023
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.power_restore_speed : 0.100000
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.health_restore_speed : 0.000040
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.bleeding_restore_speed : 0.003000
[2026-02-12 17:58:32.873][t: 9112][f:158]      Table: conditions_params
[2026-02-12 17:58:32.873][t: 9112][f:158]              Table: conditions_params.1
[2026-02-12 17:58:32.873][t: 9112][f:158]                      string conditions_params.1.prop : health_restore_speed
[2026-02-12 17:58:32.873][t: 9112][f:158]                      string conditions_params.1.tex : health_restore_speed
[2026-02-12 17:58:32.873][t: 9112][f:158]                      string conditions_params.1.text : Здоровье:
[2026-02-12 17:58:32.873][t: 9112][f:158] Can't dump script call stack - Engine corrupted
[2026-02-12 17:58:32.873][t: 9112][f:158] ********************************************************************************
[2026-02-12 17:58:32.873][t: 9112][f:158] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread]
[2026-02-12 17:58:33.285][t: 9112][f:158] !!stack trace:
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778C0C80D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778BF14A2] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:103] + [10] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778BF194E] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:235]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778F838E0] [CUIXmlInit::InitStatic()] + [132] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIXmlInit.cpp:201]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7791D46B7] [CScriptXmlInit::InitStatic()] + [43] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ScriptXMLInit.cpp:109]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7791DF07A] [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<CUIStatic * (__cdecl CScriptXmlInit::*)(char const *,CUIWindow *),CScriptXmlInit>,int,lua_State *>::_Do_call()] + [282] byte(s) in [C:\Program Files\Microsoft Visual Studio\18\Community\VC\Tools\MSVC\14.50.35717\include\functional:885] + [259] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779410055] [luabind::detail::class_rep::function_dispatcher()] + [517] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\class_rep.cpp:664] + [48] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B82C80] [lj_BC_FUNCC()] + [66] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779411F5C] [luabind::detail::class_rep::construct_lua_class_callback()] + [1900] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\class_rep.cpp:1068]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B82C80] [lj_BC_FUNCC()] + [66] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7794A6EBA] [lua_pcall()] + [170] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_api.c:1144]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778E7E593] [CScriptEngine::process_file_if_exists()] + [1283] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:337] + [482] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778E7A83A] [`anonymous namespace'::auto_load()] + [98] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:152]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B82C80] [lj_BC_FUNCC()] + [66] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779411F5C] [luabind::detail::class_rep::construct_lua_class_callback()] + [1900] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\class_rep.cpp:1068]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B82C80] [lj_BC_FUNCC()] + [66] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779409E3B] [luabind::detail::pcall()] + [299] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\pcall.cpp:44] + [139] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF77903BCBB] [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [51] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp:269] + [5] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF77912D64F] [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_before_register()] + [51] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\xrServer_script_macroses.h:280] + [51] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778F642B3] [CALifeSimulatorBase::register_object()] + [87] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\alife_simulator_base2.cpp:28]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778E4C466] [CALifeSimulatorBase::create_from_spawn_id()] + [786] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\alife_simulator_base.cpp:154]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779230B4D] [xr_new<CALifeSimulator,xrServer *,shared_str *>()] + [5729] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrMemory.h:301] + [5678] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF77922D8BE] [game_sv_Single::Create()] + [86] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\game_sv_single.cpp:28] + [29] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF77906B3EA] [xrServer::Connect()] + [558] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\xrServer_Connect.cpp:42]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778EEAF8D] [CLevel::net_start2()] + [69] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level_start.cpp:65] + [14] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778BCC26D] [CRenderDevice::on_idle()] + [57] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:281] + [17] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778BCC717] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:482] + [73] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B92F99] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B94838] [WinMain()] + [5268] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [5233] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7795AEE92] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s)
!C:\Windows\System32\KERNEL32.DLL at [00007FFB91857374] [BaseThreadInitThunk()] + [20] byte(s)
!C:\Windows\SYSTEM32\ntdll.dll at [00007FFB932BCC91] [RtlUserThreadStart()] + [33] byte(s)
[2026-02-12 17:58:33.286][t: 9112][f:158] ********************************************************************************

 

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Anri В Припяти, у ног дядюшки Ленина.

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1 час назад, Anri сказал:

Где находится ящик с экзоскелетом чёрного доктора?

В Центральной Припяти, немного дальше бюста Ленина(там еще хабар Клыка в оригинале ТЧ) есть разваленная здоровенная статуя, вот на постамента у ног будет. Но прыгать надо высоко, арты придется вешать.


Дополнено 5 минуты спустя
3 часа назад, gen-rostovcev сказал:

Всем привет . А что пещера переделана , не могу найти переход в Лабиринт , первый раз бросил   когда проходил  версию от 25г.  И теперь опять    как найти   . Есть у кого небудь скрин этого места или  какая небудь подсказка?

Там просто убрали появляющиеся стенки, теперь все статично. А переход в Лабиринт за ядовитыми аномалиями(сфера зеленоватая) на нижних уровнях, там недалеко еще хрюшки и кровососы пасутся.

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